[anzac] VIDEO GAMES and SCHOOL SHOOTINGS

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From: "REVIVAL List" <prophetic@...>
Date: Thu, 31 May 2007 11:24:32 -0700
"The VIDEO-GAME SCHOOL-SHOOTING COVER-UP"
-by Michele Steinberg & Anton Chaitkin (-EIR, April 27)

Lyndon LaRouche and Helga Zepp-LaRouche have been right
since Columbine. You won't stop school shooting sprees until the
multi billion-dollar video-"game"- killing-simulator industry is
stopped from brainwashing youth.

Within hours of the Virginia Tech killings—where 33 people died,
and at least 15 more were injured—LaRouche outlined "critical
questions" to be pursued in the investigation of the incident—
questions that were framed by the campaign led by LaRouche,
and his wife Helga Zepp-LaRouche, chairwoman of the Civil Rights
Solidarity (BüSo) party of Germany to expose the video game
industry for mental genocide, or "menticide," in both brainwashing
young people with a cult of violence, and also training them to kill
at the same time.

In the campaign that Mrs. LaRouche led in the aftermath of the
Columbine killings in Littleton, Colorado in 1999, the video games
were identified and exposed as what they really are: "killing
simulators," that are used to produce shooters on "automatic pilot,"
in the military and in law enforcement.

Commenting on the Virginia Tech shootings, as the event was
breaking, LaRouche stressed that the pattern and profile is what
is important to unlock the truth behind the incident.

Were the shootings random, or aimed at specific targets?

What was the level of accuracy and skill: How many shots were
fired at each victim; i.e., reports that most victims died from one
shot indicates a very high level of accuracy.

Was there video or Internet shooting training involved? Helga Zepp-
LaRouche's campaign against the youth violence had included
interviews and discussions with retired Lt. Col. David Grossman
(see article), who had identified that violent "point-and-shoot" video
games not only had a mentally damaging effect on young people,
but also sufficed as shooter training for rapid-fire, sequenced
attacks on moving targets—exactly as occurred in Columbine;
Paducah, Kentucky; Portland, Oregon; Erfurt, Germany; and the
1997 killings in Port Arthur, Tasmania, Australia. In all these
cases, the video training played an important part.


Was the level of apparent planning, and skill reflective of a military
and/or law enforcement training?

What were the flaws in the security procedures? It had been
reported that there were bomb threats on the campus in the
several weeks prior to the shooting—was this related?

Was there a breakdown of security procedures on April 16, after
the first early morning shooting—and if so, why? At one point on
the day of the shooting there was a "lockdown" of the campus,
which was then lifted. In the span of two hours between the first
killing at a dormitory, and the killing of more than 30 students and
professors, at a classroom building about half-a-mile away, the
assailant, Cho Seung-Hui, a 23-year-old student on campus, was
able to move between the two locations, unnoticed under the
camouflage of the "normal" movement of students. But that
security breach could be the least of the problem.

Coverup of Video Training Continues

Less than 24 hours after LaRouche posed these questions, the
Washington Post answered LaRouche's concerns in a very
curious way. In a profile of shooter Cho Seung-Hui published on
the Internet, Post reporters had obtained eyewitness information
from his high school classmates, detailing that Cho had been a
fanatical player of "shooter" video games, especially one called
"Counterstrike."

But then, the reference to Counterstrike was stricken from the
printed version of the article, and removed from later Internet
postings, and Washington Post reporter David Cho, who had
interviewed the high school associates of Cho Seung-Hui, was not
even listed as an author or contributor of the final article.

What had happened is that the powerful "video-game industry" had
struck—running a major campaign to remove any reference to the
game Counterstrike or any other video-game references from the
major media coverage.

For over a decade, the video-game industry has been able to
protect itself—with the help of powerful elected officials, like Sen.
Joe Lieberman of Connecticut, from interference in the
brainwashing of youth.

In the day following the April 16 Virginia Tech shootings, the
"industry" was at it again, protecting their operations, including
with an all-out media and Internet assault on attorney Jack
Thompson, who had exposed the Counterstrike connection to the
current case, even as he had exposed earlier connections of the
Counterstrike game to deadly school massacres.

"The following was reported April 17, 2007 by Washington Post
reporters Debbi Wilgoren, Sari Horwitz, and Robert E. Pierre,
under the headline,

" 'Centreville Student Was Va. Tech Shooter':

" '...Several Korean youths who knew Cho Seung-Hui from his
high school days said he was a fan of violent video games,
particularly Counterstrike, a hugely popular online game, in which
players join terrorism or counterterrorism groups and try to shoot
each other using....'

" 'Just such a phenomenon has been reported by Helga Zepp-
LaRouche, and by EIR, since 1999, in analyses and interviews
with experts on mass shootings in recent years.'

"The above report was obtained by searching the washingtonpost.com
website for the word "counterstrike." But this reportage was
removed by the Post in the article as published—the article to
which the reader is directed when clicking on the above search
result. The final article is headlined,

" 'Student Wrote About Death and Spoke in Whispers, But No
One Imagined What Cho Seung-Hui Would Do,' with the byline,
'by Ian Shapira and Michael E. Ruane, Washington Post Staff
Writers, Wednesday, April 18, 2007.'

"In the case of the April 26, 2002 massacre at the Johann
Gutenberg Gymnasium in Erfurt, Germany, 16 people were killed
before the shooter, Robert Steinhäuser, committed suicide. EIR
reported May 10, 2002, the shooter's "mind had been conditioned
by his obsession with killer video/computer games, such as "Ninja,"
'Doom,' and 'Counterstrike' (produced by the notorious firm, Sierra
Entertainment). When he carried out his massacre, he was
dressed in black with a black mask, imitating the Ninja warriors
found in such killer games. A police raid on Steinhäuser's room
found many such killer video games."

These are not "games," they are "killing simulators," and training
devices used by law enforcement SWAT teams, and military
training. The role of video games in the Cho Seung-Hui shootings
cannot be covered up.

As LaRouche says in his April 18 statement, it is "Time To Deal
With the Violent Videogame Lobby."

~To view the complete article from Executive Intelligence Review -
http://www.larouchepub.com/other/2007/3417va_tech_videos.html