Ricky wrote: > I am a new AM and am in the middle of RSS. I have found it difficult to > know how to handle injured LightRaiders. Do I allow the other > members of the Raid party to carry the injured ones? Of course. >If so, what encumbrance does this put on the carrying members? Since there are not any official rules covering it, the AM has to use common sense. If two people would be able to carry another, then let them. They could make a stretcher and four people could carry the one much easier. They could make a drag out of two branches and a blanket, and each one or two could take turns pulling the injured fellow along. >If a member is very injured, say less than 10 PV, do I allow the >other members to "pray" or use a healing drink until he/she is >healed and ready to travel? You can do either. Once his PV is high enough, the LR can pass an ENdurance roll to travel. Or you can allow them to travel once they are "mostly healed". Or the OLMN may provide a miracle. Never know. But that should not happen all the time. Don't forget to add their RFI each day if they are sitting around waiting to be able to travel. >What if prayer and other methods do not heal the injured party >enough to travel on their own? I guess this brings me back to >carrying and encumbrance. Right. I wrote some First Aid rules to help out teams without Renewers, assuming that LRs would learn about it at the Academy. First Aid ======= A wounded LR or DragonSlave can have d5 PV healed once per day if another person tends to his wounds. Applies to that day's new wounds only. Joe R.