At 03:25 PM 7/16/98 -0600, R J Owen wrote: >What I'm saying is this: You don't need to cast lots. Maybe God does >control your dice...it's not my point. Being a Christian is following >Christ. Jesus makes his plans known one step at a time if you're walking >with Him. Somebody's missed the point with this whole discussion... DragonRaid uses dice to determine random events in a fictional, game-like setting. The item under discussion was using this same method to increase variableness into a situation that, in real life, has some variableness (is that a real word?) to it -- specifically, evangelism. One person will be easy to reach, based on factors well out of our control; another, apparently under identical conditions, will be tough to reach with the exact same approach. It sure makes sense to me to allow a fictional character (for which we have little or no real history) to reflect anywhere along the range of possible responses instead of (as it is now) simply have the text say the dragon slave either will or won't respond to the Great Rescue. Rolling dice is not how we, here, today determine whether to witness to someone or determine God's will on an issue. God doesn't use dice to determine if that person will respond to the invitation. We're talking about using dice in a role-playing game, people -- not real life. All these discussions about whether God does or doesn't speak through random events are moot -- they don't apply to the situation at hand. Jeff Smith - WilderLands Hold <>< <http://www.teleport.com/~thehold> =================================== "Never doubt that a small group of thoughtful, committed people can change the world... "Indeed, it is the only thing that ever has!" ================================== Fight spam! Join C.A.U.C.E. <http://www.cauce.org>