Rich Sezov wrote: > People, > Well, it seems I've been voted down by a great majority. Like all of > you, I don't like the spaceships. However, unlike all of you, I do not > want to see the dark creatures represented as demons. Let me give > you some reasons, and then if you all still want to do it this way, I > guess there won't be anything I can do about it: > 1. I think there's a lot of value in what C.S. Lewis said in his > introduction to the Screwtape Letters. I'll paraphrase it here, since I > don't have a copy with me: "There are two ways Satan trips people up. > The first is to disbelieve in demons' existence. The second is to have > an unhealthy interest in them." Coming up with this "hierarchy," I > think, is dangerous, because it's speculative. For me, it's getting too > close to them. > 2. I have a problem with basing DragonRaid's theology on the Frank > Peretti "demon around every corner" concept. Most of the time, our > sin comes from ourselves--our Old Man, the sinful nature rearing its > ugly head. I think there's a danger in constantly teaching kids that the > sin they struggle with comes from outside of them, and that they need > to be exorcising demons all the time in order for them to fight against > their sin. That's not sanctification. Sanctification is focusing on God > and His holiness, and endeavoring by the power of the Holy Spirit to > put off sin and to grow closer to Him each and every day. Blaming > your sin on something else and imagining that you're kicking that > demon out of your life is not the answer. > 3. This introduces another possible stumbling block to the game. I'd > be very wary, as a Christian parent, of a product that based its system > on a speculative demon hierarchy that the players have to fight > against. If DragonRaid got killed once for things like rainbows on the > cover, it'll definitely get killed for this. I can see it now: "Players are > taught to cooperate with demons, because the leader plays the parts > of demons. This leader, who must be called 'Adventure Master,' as > though he were the leader of some kind of cult, is supposed to be > teaching 'spiritual truths.' These so-called 'truths' include vast > descriptions of greater and lesser demons. This game is of the devil." > [Etc.] There's no telling how people will twist this. > So please, please reconsider your thoughts on this issue. I don't like > the spaceships, but I'll take them in favor of this demon thing. > Your brother in Christ, > Rich Sezov I think that Rich makes a very valid arguement here. I do not want people thinking that there is a demon around every bush. There may be, but I don't know that we as believers need to be worrying about them. I aslo don't want to teach that people can blame others (demons) for their failures. Point 3) should be looked at hard, since Telepathy caused such a problem, I think a continent of demons could as well. I think that the suggestion of having the Dark Creatures be fallen inhabitants of EdenAgain would be the most plausible so far. Dragons are still demons, they need to be. Joe R VRWC