[dragonraid] Re: Former Profession chart ( Special Character Roles )

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Home   : December 1998 : Group Archive : Group : All Groups

From: "Joe Revesz" <jrevesz@...>
Date: Fri, 18 Dec 1998 09:51:02 -0500
Sam wrote:
> At some point in the past, I seem to remember a list of possible extra
> character classes available with the stats, i.e. the Psalmist, etc...,
> other than those listed in the LR handbook. Does anyone out there still
> have that info?  If so, please e-mail it to me.  Thanks so much!

Actually, what Sam is asking about it new Special Character Roles, 
not the Former Profession Chart.

These are not 100% official, but they may be ;-)

Joe R

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DragonSlayer 

LO+JO+PE+PA+KI+GO+FA+GE+SC=72

A LightRaider may choose to become a DragonSlayer only after reaching
a score of 8 in each of his character strengths. Also, a LightRaider
may not have had any other special role before this point. A
DragonSlayer automatically receives a permanent +2 in Knowledge (and
Belt of Truth) and a +3 in Shield of Faith. A DragonSlayer may recite
two WordRunes per round when in combat with a Dragon.

If there is not a RaidLeader in the raid team, the DragonSlayer 
fulfills this role. Rarely will a DragonSlayer leave a battle before
the dragon is defeated, it would dishonor the OLMN who sends the
DragonSlayer into battle. Many DragonSlayers have been killed by fire
while delivering a mortal blow to a dragon.

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Encourager

This Special Character Role is designed to support and encourage
LightRaiders that they might be ever stalwart in carrying forth the
Good News.  A LightRaider who scores a seven or better in the
following formula may be an Encourager:  (2*LO + 2*MC + KI) / 5 = 7.

The Encourager may boost Character Strengths, Abilities or any skill
rating of TwiceBorn other than himself.  This is done by forming a
compliment based on a Sacred Scroll reference.  To be successful, the
encouragement must have a Difficulty Level that is at least as large
as the Sword of the Spirit rating of the Encourager.  The
encouragement must be a sincere and applicable statement of support
for the TwiceBorn.  

When properly done, the encouragement adds a temporary bonus for all
Success Checks made against that Character Strength, Ability or skill.
 The boost is equal to a "plus 1" for every point of Sword of the
Spirit held by the Encourager.  The boost only affects the Character
Strength or skill; the LightRaider may not recalculate any Ability or
skill rating that draws on that ability.

If used to boost a Character Strength (LOve, JOy, PEace,...) the bonus
will last until the Character Strength has been actually damaged a
number of points equal to the bonus, or one day, which ever comes
first.  

If used to boost a Character Ability or skill (BWS, CO, RFI, WM,...)
then the boost will last until the rating has failed a number of
Success Checks equal to the bonus.

This special ability may be used a number of times a day equal to the
Encourager's Merciful Compassion rating, and only one such boost may
reside on a LightRaider at a time.  When the encouragement bonus
lapses, there is no reason why the Encourager cannot attempt to boost
the same rating, or a different rating of the same LightRaider.

There is one additional limitation...the same scripture reference may
be used only once per gaming session as an encouragement, so the
player would do well to begin to collect a notebook of such
encouragements, probably logged by Character Strength, Ability, or
skill.  WordRune references may not be used as encouragements.

**************************************************************
PrayerWarrior

The PrayerWarrior is designed for the pacifist player, and those who
like a challenge.

PrayerWarrior [COurage = 5 or more], (FA+LO+JO+PE+RME+KN)/6 = highest
DL WordRune usable for this LightRaider.

This is the only Special Character Class which a LightRaider may
choose at the start of his first adventure. A PW may only use a staff,
shield, or Hand-to-Hand combat to defend himself when necessary. The
PW does not use weapons to attack for any reason. If a PW does attack
a Dark Creature, dragon slave, or even a dragon, (Adventure Master's
discretion) the LightRaider loses his PW status for one entire
adventure (until the end of the next adventure).

The PW uses WordRunes and TeamRunes normally, even when fighting
dragons. [ But should not partake in MegaForce ] Special WRs for the
PW are listed below. (Coming soon)

During combat, one of the following actions may be performed; the PW
may use a WR, defend himself, move, pray for one member of the Raid
Team, or perform some other action. For every two rounds of prayer by
the PW, the OLMN may grant a +1 to the Shield of Faith of one
LightRaider on the team. This bonus will last until the end of the
fight. This bonus may accumulate, so that some LRs can have +2, +3,...
The PW must remain undisturbed during prayer, if he is hit, the PW can
not contiunue prayer for d8 combat rounds. Also, a COurage roll must
be made before each prayer, if failed, the PW must do something else
that round. The PW must be within sight of the battle, and not hiding,
for his prayer bonus to count. The bonuses awarded before a PW is
disturbed or stops praying for any reason are not lost.

As the PW grows in the OLMN, his prayer bonus grows also. At SS = 3,
the prayer bonus is +2, SS = 6; +3, SS = 9; +4.

There may be only one PrayerWarrior per Raid Team. 

***************************************************
Psalmist

AGility = 7 or greater
and (2*JO + PA + SC + HO)/5 = 7 or greater

The Psalmist is devoted to praising the OverLord in music and song. A
Psalmist gains these special abilities from their music classes at the
Academy:

*The Psalmist's keen ear grants a +2 on all LIStening rolls.

*While playing, the Psalmist can receive a +2 on Converse with 
Animals, a +2 on Talk with Locals, or a +2 on Persuade Foe.  But
remember, all that sweet music could draw increased attention from
Dark Creatures!

A Psalmist may achieve limited WordRune effects by singing hymns or
contemporary Christian music (Usually one verse will do. Specific
song/WordRune exchanges to be submitted to the AM for approval before
gametime!).

(For higher level WordRune effects, multiple verses may be required,
or an AGility roll made against the psalm's approximate Difficulty
Level, or the AM may be VERY EXACTING about the Psalmist being on key!

The Former Profession-based KNowledge bonus is extended to include a
"Lore" check.  The young Psalmist gets a +3 on all KNowledge checks
involving people or things that may have been recorded in song.  If
the KNowledge check fails, the musician may try again after a night's
"research" of swapping tales with another Psalmist, or even consulting
a OnceBorn bard or minstral.  (One roll per evening of research.)
(Remember to make Righteously Mingle with Evil Success Checks as
needed if the Psalmist has to go into low-class or evil
establishments.) 

[The mere existence of a person or thing would probably be a
Difficulty Level 2 check, specific information or current location
would be at a higher Difficulty Levels.] 

A beginning Psalmist will undertake to build his instrument when
entering the Special Character Role.  The AM will provide a list of
necessary, high quality materials. The work will take d10 weeks of
spare time to complete.  The instrument will require 2 Tals per week
in additional hardware and tools to build and tune.  

(At the AM's descretion, the character may require special technical
advice from a "serious musician" Non Player Character to construct the
device.)

The young Psalmist will also need to pay 3 Tals +5d10 Pennies for the
construction of a travelling case to protect this fine music-maker.
(If not, there is a 25% chance of the instrument receiving damage
during battle.) If the entire RaidTeam does not aid in the funding of
the device, it may be a long while before the first accompanied
praise-sing!

Instruments a Psalmist could use:

dulcimer
lute
lyre
mandolin
recorder (flute) 

**************************************************
WindRider

Requirements: Peace of 5, Faithfulness of 6 and
( 2*PE + 2*FA + AG + CO + SC  ) / 7 = 7 or greater

A WindRider receives a Giant Talking Eagle as an Animal Companion. A
WindRider needs high Peace and Faithfulness ratings, since he could be
hanging on to a Giant Eagle flying at 60-80 mph between mountain tops
while being chased by a dragon.  Good Self Control, AGility and
COurage scores would help too.  The WindRider receives a +2 bonus in
VISion and a +2 to Lance while in aerial combat.  A WindRider may ride
bareback, but a special saddle must be used for aerial combat.
---------------------------
Giant Eagle
Physical Vitality 20
Battle Ability 6
Damage: beak - StarLot, claws - SL-2
VISion - 10
Size - 10 foot body, 15-20 foot wingspan (or larger)

The Giant Eagle is able to carry one average sized human with minimal
equipment at a time or two small children.

Ground Speed - 1 square (hex) per round

Flight Speed - unencumbered - 8 squares (hexes) per round, encumbered
- 4 squares (hexes) per round 

Diving and climbing: +/- 50% of base speed.

Flight Ceiling - 15,000 feet, with rider; 10,000 feet.

******************************************************