Well, what was needed was something that could be used for people while actually playing the game... so a random # generator like that wouldn't be practical. Thanx for the offer, tho -Mike "LikWid" Watson On Mon, 22 Nov 1999, you wrote: > Hi, > If you need my help > I am willing to make any sort of > random number program. > > Andrew > > > > > > -----Original Message----- > From: Mike Reid <mreid67@...> > To: dragonraid@... <dragonraid@...> > Date: Monday, November 22, 1999 5:35 AM > Subject: Re: [DragonRaid] Generating random numbers > > > >One way would be to use little bits of paper with the > >numbers on them (I *think* that they are called > >"chits", but my memory isn't what it use to be!) My > >first copy of That Other Game include chits instead of > >dice. > > > >So, for example, in a dixie cup labeled "d7" you could > >put seven squares of paper (or light cardboard stock, > >like a cut-up index card) with the numbers 1 through 7 > >on them. Shake and draw, and it should be random. > > > >Another way, if you have dabbled in programming and if > >you have a notebook computer handy (I don't have a > >notebook, but many do) would be to write a short > >program to generate a number between 1 and X, where X > >is input by the user as needed. > > > >Alternately, for the desktop bound, write a program to > >generate 50 or 100 random numbers for each of the > >ranges you list and dump the results to a printer. > >Then go through using the next available number as > >needed, marking them off as you go. A sort of > >foreordained randomness. > > > >I (or someone else on the list) could probably crank > >out said programs without much effort (although we'd > >probably be re-inventing the wheel; there are already > >dice-rolling programs out there on the net. You might > >look into those as well...) > > > >Hope this helps! > > > >Mike Reid > > > > -- > To unsubscribe, send ANY message to <dragonraid-unsubscribe@...>