[dragonraid] Re: [DragonRaid] Generating random numbers

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From: Mike "LikWid" Watson <jwatson@...>
Date: Mon, 22 Nov 1999 17:30:47 -0500
Well, what was needed was something that could be used for people while
actually playing the game... so a random # generator like that wouldn't be
practical.

Thanx for the offer, tho

-Mike "LikWid" Watson

On Mon, 22 Nov 1999, you wrote:
> Hi,
> If you need my help  
> I am willing to make any sort of
> random number program. 
>  
>  Andrew
> 
> 
> 
> 
> 
> -----Original Message-----
> From: Mike Reid <mreid67@...>
> To: dragonraid@... <dragonraid@...>
> Date: Monday, November 22, 1999 5:35 AM
> Subject: Re: [DragonRaid] Generating random numbers
> 
> 
> >One way would be to use little bits of paper with the
> >numbers on them (I *think* that they are called
> >"chits", but my memory isn't what it use to be!)  My
> >first copy of That Other Game include chits instead of
> >dice.  
> >
> >So, for example, in a dixie cup labeled "d7" you could
> >put seven squares of paper (or light cardboard stock,
> >like a cut-up index card) with the numbers 1 through 7
> >on them.  Shake and draw, and it should be random.
> >
> >Another way, if you have dabbled in programming and if
> >you have a notebook computer handy (I don't have a
> >notebook, but many do) would be to write a short
> >program to generate a number between 1 and X, where X
> >is input by the user as needed.  
> >
> >Alternately, for the desktop bound, write a program to
> >generate 50 or 100 random numbers for each of the
> >ranges you list and dump the results to a printer.
> >Then go through using the next available number as
> >needed, marking them off as you go.  A sort of
> >foreordained randomness.
> >
> >I (or someone else on the list) could probably crank
> >out said programs without much effort (although we'd
> >probably be re-inventing the wheel; there are already
> >dice-rolling programs out there on the net.  You might
> >look into those as well...)
> >
> >Hope this helps!
> >
> >Mike Reid
> 
> 
> 
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