[dragonraid] New and Improved Critical Hit Chart

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From: "Joe Revesz" <joe.revesz@...>
Date: Wed, 24 Nov 1999 07:39:50 -0500
Please check this out and tell me what you think.  Notice that this chart 
make Advanced Combat a bit more dangerous.

Thanks,

Joe

*******************************************
* New and Improved * Critical Hit Chart

Note:  First roll the StarLot to ascertain the type of hit, then roll again 
according to the instructions given to determine the damage result.  
All defense modifiers last until the end of the battle or the death or 
healing of the combatant.  Double damage = roll twice.  Triple 
damage = roll three times.  Passive defense is the Battle Ability or 
Shield of Faith score without a die roll added.

1) Back Wound
Roll Percentile --- A roll of 90% or above is an instant kill, if not an 
instant kill,
[1-6]  Double damage, may not attack next round; defense -1
[7-10]  Triple damage; spinal cord severed; paralyzed - roll on 
Paralysis Chart; only passive defense
   
2) Groin
Roll percentile --- A roll of 95% or above is an instant kill.  If not an 
instant kill, double damage; enemy loses next two attacks; defense -2

3) Foot Wound
[1-2]  Broken foot; double damage; enemy loses next attack; defense -
2
[3-8]  Normal damage; enemy loses next two attacks; defense -1
[9-10] Foot cut off; double damage; enemy loses one point PV per 
round until bandaged; can not attack; defense - 4

4) Chest Hit
Roll Percentile --- A roll of 80% or above is an instant kill.  If not an 
instant kill, double damage.  May not attack next round; defense -1

5) Leg Wound
[1-2]  Broken leg; double damage; enemy loses next two attacks; 
defense -2
[3-8]  Normal damage; enemy loses next attack; defense -1
[9-10] Leg cut off; double damage; enemy loses one point PV per 
round until bandaged; can not attack; defense - 4

6) Abdominal Hit
Roll Percentile --- A roll of 90% or above is an instant kill.  If not an 
instant kill, 
[1-6]  Double damage, enemy loses one attack; defense -1
[7-10]  Double damage; enemy loses two attacks; defense -2

7) Arm Wound
[1-2]  Broken arm; double damage; enemy loses next two attacks; 
defense -2
[3-8]  Normal damage; enemy loses next attack; defense -1
[9-10] Arm cut off; double damage; enemy loses one point PV per 
round until bandaged; can not attack; defense - 4

8) Hand Wound
[1-4]   Normal damage; enemy drops weapon; enemy loses all 
attacks until another weapon is drawn; defense -1
[5-8]   Double damage; hand is broken; enemy drops weapon; enemy 
loses all attacks until another weapon is drawn; defense -2
[9-10]  Hand cut off; double damage; enemy loses weapon; enemy 
loses one point PV per round until wound is bandaged; defense -3

9) Neck Hit
[1-3]  Just a scrape; normal damage; enemy loses one attack; 
defense -1
[4-7]  Double damage; enemy loses one point PV per round until 
bandaged; defense -2
[8-9]  Triple damage; spinal cord severed; paralyzed - roll on Paralysis 
Chart; only passive defense
[10]  Neck broken or head cut off --- instant kill

10) Head Wound
[1-2]  Eye put out; double damage; loses next three attacks; defense -2
[3-9]  Roll twice for extra damage; enemy loses next attack; defense -1
[10]  Instant kill

**********************************************
Paralysis Chart (for Back or Neck Wounds)

[1-2]  One leg
[3-6]  Paraplegic
[7-8]  Paraplegic + one arm
[9]  Quadriplegic
[10]  Coma
*******************************