Please check this out and tell me what you think. Notice that this chart make Advanced Combat a bit more dangerous. Thanks, Joe ******************************************* * New and Improved * Critical Hit Chart Note: First roll the StarLot to ascertain the type of hit, then roll again according to the instructions given to determine the damage result. All defense modifiers last until the end of the battle or the death or healing of the combatant. Double damage = roll twice. Triple damage = roll three times. Passive defense is the Battle Ability or Shield of Faith score without a die roll added. 1) Back Wound Roll Percentile --- A roll of 90% or above is an instant kill, if not an instant kill, [1-6] Double damage, may not attack next round; defense -1 [7-10] Triple damage; spinal cord severed; paralyzed - roll on Paralysis Chart; only passive defense 2) Groin Roll percentile --- A roll of 95% or above is an instant kill. If not an instant kill, double damage; enemy loses next two attacks; defense -2 3) Foot Wound [1-2] Broken foot; double damage; enemy loses next attack; defense - 2 [3-8] Normal damage; enemy loses next two attacks; defense -1 [9-10] Foot cut off; double damage; enemy loses one point PV per round until bandaged; can not attack; defense - 4 4) Chest Hit Roll Percentile --- A roll of 80% or above is an instant kill. If not an instant kill, double damage. May not attack next round; defense -1 5) Leg Wound [1-2] Broken leg; double damage; enemy loses next two attacks; defense -2 [3-8] Normal damage; enemy loses next attack; defense -1 [9-10] Leg cut off; double damage; enemy loses one point PV per round until bandaged; can not attack; defense - 4 6) Abdominal Hit Roll Percentile --- A roll of 90% or above is an instant kill. If not an instant kill, [1-6] Double damage, enemy loses one attack; defense -1 [7-10] Double damage; enemy loses two attacks; defense -2 7) Arm Wound [1-2] Broken arm; double damage; enemy loses next two attacks; defense -2 [3-8] Normal damage; enemy loses next attack; defense -1 [9-10] Arm cut off; double damage; enemy loses one point PV per round until bandaged; can not attack; defense - 4 8) Hand Wound [1-4] Normal damage; enemy drops weapon; enemy loses all attacks until another weapon is drawn; defense -1 [5-8] Double damage; hand is broken; enemy drops weapon; enemy loses all attacks until another weapon is drawn; defense -2 [9-10] Hand cut off; double damage; enemy loses weapon; enemy loses one point PV per round until wound is bandaged; defense -3 9) Neck Hit [1-3] Just a scrape; normal damage; enemy loses one attack; defense -1 [4-7] Double damage; enemy loses one point PV per round until bandaged; defense -2 [8-9] Triple damage; spinal cord severed; paralyzed - roll on Paralysis Chart; only passive defense [10] Neck broken or head cut off --- instant kill 10) Head Wound [1-2] Eye put out; double damage; loses next three attacks; defense -2 [3-9] Roll twice for extra damage; enemy loses next attack; defense -1 [10] Instant kill ********************************************** Paralysis Chart (for Back or Neck Wounds) [1-2] One leg [3-6] Paraplegic [7-8] Paraplegic + one arm [9] Quadriplegic [10] Coma *******************************