Alright if armor absorbs damage how would you do it..... a set percentage of
damage by armor type
example Leather armor reduces damage against Piercing 10% (min 1 pt)
Blunt/Crush 5% (min 1 pt)
Slashing 15% (min 1 pt)
Or just a flat amount of damage like
Leather Armor Peircing 2pts Blunt 1pt Slashing 2pts
Please note that I put 0 thought into the math above it is just
a for example ie: the way it could be done
to simplify the numbers it could just be a set amount for any type of
damage.. though I don't see the harm of working it out....
In addition you could add fire and Electrical damage as well.....
Anyone have any thoughts?
-Martin
-----Original Message-----
From: sbrown <sbrown@...>
To: dragonraid@... <dragonraid@...>
Date: Thursday, April 20, 2000 6:44 PM
Subject: RE: [DragonRaid] Armor
>Hello.
> I've already stated my opinion before, but I'll do so again.
Physical
>shields would enchance SF, but not physical armor. If you think about it,
>armor is not 'used' by a character, it is just worn by the character. It
does
>not prevent a hit from happening, it just reduces damage. So, I think
armor
>should be used, not to enhance SF, but to reduce damage.
>
>>===== Original Message From dragonraid@... =====
>>Hello everyone,
>>
>> I'm curious to see what all of you think of using armor in addition to
>the SF value and if in favor of it how should it be handled....
>>
>>
>> -Martin
>
>-
> steve brown
> S.D.G.
>
>
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