[dragonraid] Re: [DragonRaid] Armor

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From: "The Siesto's" <mjstudio@...>
Date: Fri, 21 Apr 2000 23:06:40 -0400
Alright if armor absorbs damage how would you do it..... a set percentage of
damage by armor type

    example   Leather armor reduces damage against  Piercing 10% (min 1 pt)
Blunt/Crush 5%  (min 1 pt)
Slashing  15% (min 1 pt)

                            Or just a flat amount of damage  like

        Leather Armor     Peircing  2pts   Blunt  1pt  Slashing 2pts


            Please note that I put 0 thought into the math above it is just
a for example ie: the way it could be done

to simplify the numbers it could just be a set amount for any type of
damage.. though I don't see the harm of working it out....

In addition you could add fire and Electrical damage as well.....

    Anyone have any thoughts?

                                                                            
                -Martin
-----Original Message-----
From: sbrown <sbrown@...>
To: dragonraid@... <dragonraid@...>
Date: Thursday, April 20, 2000 6:44 PM
Subject: RE: [DragonRaid] Armor


>Hello.
>       I've already stated my opinion before, but I'll do so again.
Physical
>shields would enchance SF, but not physical armor.  If you think about it,
>armor is not 'used' by a character, it is just worn by the character.  It
does
>not prevent a hit from happening, it just reduces damage.  So, I think
armor
>should be used, not to enhance SF, but to reduce damage.
>
>>===== Original Message From dragonraid@... =====
>>Hello everyone,
>>
>>    I'm curious to see what all of you think of using armor in addition to
>the SF value and if in favor of it how should it be handled....
>>
>>
>>                                                            -Martin
>
>-
> steve brown
> S.D.G.
>
>
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