[dragonraid] Re: Solo Battle

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From: "Joe Revesz" <joe.revesz@...>
Date: Mon, 16 Oct 2000 08:28:47 -0400
Matt wrote:

> Okay, I seem to recall that you have changed the Solo Battle rule.

> When calculating weapons, abilities, etc. that had SB, what are the new
> formulas going to be?

This information is posted at my website at
http://www.members.xoom.com/joerevesz, Solo Battle is on the Weapons
page.

The text follows:

*****************

The Solo Battle Problem

What is the Solo Battle Problem?  Solo Battle reflects the mental
state of a LightRaider who is fighting alone.  The thrust of the
Christian life is that we work together to further the Kingdom of
God.  Solo Battle (SB) is intended to be a penalty for a LightRaider
who has gone off on his own.  But, the First Edition Rules have SB in
some of the normal weapon equations.  That is the problem.  So, the
fix is to replace SB with Hope, Courage, or Endurance in the weapon
equations.  Check the weapons below to see the new equations (*) and
to find some new weapons with Liberated Land prices for all.

The effective ranges of some of the distance weapons have changed.
The new ranges are more realistic ( some are longer! ) and assume a
relatively flat trajectory.  Range can triple if the crossbow,
longbow, or shortbow are fired for distance.  Of course, the
difficulty level of the shot increases as well ;-)

New DragonRaid Weapons and Equations

D=Distance weapon

M=Melee weapon

* - Reworked equations

*Hand-to-Hand Skill=(SC+CO+EN+HO+ST+AG)/6, M, damage 1-5

Arrow: 5 Star for a quiver of 10, D, damage 1-5

Solo Battle – Subtract the LightRaider’s Sword of the Spirit rating
from to-hit and damage rolls

Axe, Battle: 3 Tal, Skill=(CO+EN+HE+HO+ST)/5, D, M, 20 feet, damage 1-
10

Axe, Hand: 2 Tal, Skill=(CO+2*EN+HO)/4, D, M, 30 feet, damage 1-5

Bolt, Crossbow: 5 Star, D, damage 1-5

Broadsword (2-handed): 1 Crown, Skill=(AG+CO+EN+HE+2*ST)/6, M, damage
1-10 (+2?)

Crossbow: 1 Maren+2 Tal, Skill=(HO+PA+ST+VIS)/4, D, 200 feet, damage
1-5, every other round

Crossbow, one handed: 1 Maren, Skill=(AG+HO+PA+VIS)/4, D, 150 feet,
damage 1-5, fires same bolts as crossbow, every other round

Dagger: 1 Tal, Skill=(2*AG+CO+HO+SC)/5, D, M, 25 feet, damage 1-5

Dart, normal: 5 Star, Skill=(2*AG+HO+SE)/4, D, 30 feet damage 1-2,
can be coated with poison or tranq

Dart, War: 1 Penny, Skill=(2*AG+HE+HO+SE)/5, D, 20 feet, damage 1-5

Flail: 1 Maren, Skill=(CO+EN+HO)/3, M, damage 1-10

Hatchet: 2 Tal, Skill=(AG+CO+ST)/3, D, M, 30 feet, damage 1-5

*Lance: 3 Tal, Skill=(CO+EN+HO+SE+ST)/5, M, damage 1-10

Longbow: 2 Maren, Skill=(HO+QM+ST+VIS)/4, D, 150 feet, damage 1-5

Mace: 2 Tal, Skill=(CO+EN+HO+SE)/4, M, damage 1-10

Military Fork: 4 Tal, Skill=(CO+EN+SE+SC)/4, D,M, 35 feet, damage 1-10

Net, Melee: 1 Tal, Skill=(AG+CO+MC+SE)/4, M, no damage, can only be
used to entangle opponent's weapon. If LR makes successful hit,
weapon is entangled. Opponent must make successful hit to untangle,
then LR can try to re-entangle.......

*Quarterstaff: 5 Penny, Skill=(AG+CO+EN+HO)/4, M, damage 1-5

Rock: no cost, just pick one up, Skill=(HO+CO+SC+AG)/4, D,M, damage 1-
5 when thrown, 1-10 for melee, too big for sling, max distance thrown
is one square/ST point (with 5 foot squares)

Sais (one in each hand): 2 Tal each, Skill=(AG+CO+HO+VIS)/4, D,M, At
the beginning of the battle round, the player must choose to use one
or both sais and whether to use them for offense or defense. If
thrown, the range for one sais=40', or, throwing two together,
range=30'. Damage for using one sais=d5; using two sais, damage=d10.
If used for defense, player adds "1" to SF for each sais.

Scimitar: 1 1/2 Crown, Skill=(AG+CO+2*EN+HO)/5, D,M, 25 feet, damage
d10

Short Bow: 3 Tal, Skill=(2*HO+ST+VIS)/4, D, 100 feet, damage 1-5

Sling: 4 Penny, Skill=(CO+HO+SC)/3, D, 75 feet, damage 1-5

*Spear: 2 1/2 Tal, Skill=(AG+CO+EN+HO+SE)/5, D,M, 80 feet, damage 1-10

*Sword: 1 Crown, Skill=(AG+CO+EN+HO+ST)/5, M, damage 1-10

Sword, short: 3 Maren, Skill=(AG+CO+EN)/3, M, damage 1-10 (-2?)

Throwing Stars: 5 Penny each, Skill=(AG+HO+PA+SE+VIS)/5, D, damage 1-
5, if player ST>4, range=60 feet; otherwise, range=40 feet

War Hammer: 1 Maren, Skill=(CO+EN+HE+HO)/4, D,M, 50 feet, damage 1-10

Whip: 3 Tal, Skill=(AG+CO+HE+HO)/4, D,M, max distance 15 feet, damage
1-5

Though not weapons, shields can be very helpful.

Buckler +1 Shield of Faith (SF), 1 Tal

Small +2 SF, 2 Tal

Medium (Medieval Knight) +3 SF, 3 Tal

Large (Roman) +4 SF, 4 Tal
**************************