[dragonraid] Re: [DragonRaid] Re: TeamWork Rescue Rule

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From: John P Ray <jackray2@...>
Date: Mon, 11 Jun 2001 14:42:53 -0400
That is why I like it.  Even the person who was just rescued has to help
with the next, so there is no waiting :>
Jack

On Mon, 11 Jun 2001 10:46:31 -0400 "Joe Revesz" <joe.revesz@...>
writes:
> Jack wrote:
> 
> > Yes I remember this.  Do you want to make this a permanent rule in 
> 2Ed ??
> >  If so, Fine.
> 
> Probably.
> 
> When you think about it, this is a clarification, or quantification, 
> of the 
> original rule that allows the AM to decide when enough counsel is 
> given.  
> Either works, but this forces everyone to contribute and sets a 
> definite goal.
> 
> Joe
> 
> > > ***************************
> > > Teamwork Rescue Rule
>  
> > > The power of a Sin Enchantment is established by a roll of a 
> Shadow 
> > > Stone
> > > and adding twelve, or SSt + 12 (the number shown on the Shadow 
> Stone 
> > > plus
> > > twelve) unless otherwise stated in the adventure narrative.  If 
> more 
> > > than
> > > one TwiceBorn falls under the same enchantment the enchantment's 
> 
> > > power is
> > > established for each victim separately.
>  
> > > To rescue a TwiceBorn caught in an enchantment, each LightRaider 
> may 
> > > give
> > > counsel once.  By contributing advice and counsel, LightRaiders
> > > contribute Rescue Points equal to their strength on the 
> Character
> > > Strength or Ability attacked.  Therefore, if a LightRaider with 
> a 
> > > Joy of
> > > 8 contributes against an enchantment that attacks Joy, 8 Rescue 
> 
> > > Points
> > > are scored against the enchantment.  The Adventure Master 
> decides
> > > acceptability of the advice and counsel given.  Every 
> LightRaider 
> > > must
> > > contribute once before anyone can contribute a second time.
>  
> > > When enough LightRaiders contribute Rescue Points to add up to 
> the
> > > enchantment's power, the enchanted TwiceBorn is freed.  If all
> > > unenchanted LightRaiders have contributed and there are still 
> not 
> > > enough
> > > Rescue Points, then all unenchanted LightRaiders may contribute 
> 
> > > once
> > > again.
>  
> > > Victims of Sin Enchantments are rescued individually; if more 
> than 
> > > one
> > > victim needs to be rescued, advice and counsel must continue to 
> be
> > > offered (this forces players to think deeper and come up with 
> more
> > > reasons why a particular evil is not a good idea).
>  
> > > Note that when there is a second enchantment to be broken, it 
> still
> > > requires every unenchanted LightRaider to give counsel or advice 
> 
> > > once
> > > before anyone can contribute again.  This forces everyone into 
> the
> > > spiritual warfare.
> > > ***************************
> 
> 
> 
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