[dragonraid] Re: Powers of the StarLots

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From: Joe K Revesz <joerevesz@...>
Date: Wed, 2 Jan 2002 22:36:14 -0500
Pete Bertolero writes:

>Hey Joe, Pastor Pete here, how about the starlots 
>having the same capacities as elven made weapon such as seen in LOTR, 
>like 
>glowing when a dark creature is near, or danger is present? 

I did not want to make any lists until others have had their say, but
here are a few ideas.  First off, StartLots should not have several
powers each, maybe only one for each individual crystal.  So, a StarLot
would not be able to detect the enemy, add to SF, and sweeten your tea,
only one of those.

Also, specifically, a StarLot would not detect evil since that would be
duplicating Sense Evil, something the LightRaider may do for himself.

So, maybe a StarLot could be used during an adventure to find the way out
of a maze (glowing brightly when held in the correct direction) or heal a
specific ailment or damage.


>And on the 
>other 
>side of that, how will we be able to incorporate this with out the 
>players 
>developing "magical thinking"; that is, solving problems or increasing 
>personal 
>abilities by incorporating tools and weapons external to their faith 
>and 
>dependence on the OLMN's soveriegn initiative? 

If a StarLot could only be used once during an adventure, and a
LightRaider is given only one at a time, that would lessen the dependance
problem.  And, like WordRunes, the use of the StarLot would have to be
appropriate and necessary--the AM would have to watch what the players
are relying on.  The AM does not have to allow their use, even if the
adventure text calls for it.  If the players are flippant about their
gifts from the OverLord, the AM can make sure that they do not work, and
even make the situation tougher to prove a point.


>One way we are working 
>this out 
>in TDSC is by allowing players to purchase or in some other way, 
>aquiring 
>special weapons and armament, etc, but penalizing them for using them 
>in place 
>of character traits and spiritaul armor by subtracting a certain 
>amount of MUs 
>from a related character strength of ability whenever they use it, 
>sort of like 
>Bilbo and Frodo's use of the ring. What do you think?

That is one way, but did Moses get penalized for using the staff that God
told him to use?

Joe