[dragonraid] Re: [DragonRaid] Re: Powers of the StarLots

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From: John McPhail <JohnBMc@...>
Date: Sat, 5 Jan 2002 09:48:23 -0800 (PST)
Hello Fellow Christians,

I have listened (or read) much of the discussion on StarLot Powers. May I suggest keeping the StarLot as is, a vehicle in which the OverLord directs and guides according to His good purpose. I would also like to suggest that the OverLord does give gifts to those who are righteously using what has been given them. For intstance, the OverLord could grant a gift to a lightraider who has achieved a certain score in one of their 9 character strengths.The gift would be appropriate to the strength that has been increased. Also remember that a gift could be taken away as well. There are gifts mentioned in the Bible such as teaching, speaking in tongues, prophecying ect. But lets remember that this is a game we are talking about and suggest that the OverLord in the game would give gifts appropriate to such an environment. Just a thought I suppose.

Becuase He Lives,
John

--- Joe K Revesz <joerevesz@...> wrote:
>Pete Bertolero writes:
>
>>Joe, your right. Let me clarify a point though in 
>>regard to TDSC. Players are not penalized for using an item of divine 
>>grace 
>>correctly, and you are right to disagree with any rule that would do 
>>so to an 
>>obedient player. 
>
>Good.
>
>>They are penalized in TDSC for aquiring or 
>>purchasing, of their 
>>own accord, items discovered along the way as they raid which they 
>>could use 
>>instead of a word rune, Character strength or ability, due to the 
>>praternatural 
>>or other kind of enhancement that doesn't require dependency on the 
>>grace of the 
>>OLMN, or excersise of their own strengths. 
>
>Okay, but some things should not cause problems if the players acquire
>them.  Things such as better quality weapons, appropriate clothing, or
>faster, studier horses - things that can help get the job done.  There is
>nothing wrong with better tools. The problem comes in when the players
>start desiring special items that are magical or enchanted somehow to
>augment the abilities you have noted.
>
>
>>The word penalty here may 
>>be 
>>inaccurate when used as the general rule and idea, although the 
>>results amount to the same thing. Atrophy would be a better word to 
>>use 
>>here since that is both the idea and spiritual lesson we want to apply 
>>to the 
>>inherent magical thinking that sometimes takes hold of players as they 
>>seek 
>>whatever edge they can get to help them grow and succeed in their 
>>mission. 
>
>However you want to put it, it should hurt the character's ability more
>than they think it will help.
>
>
>>If I 
>>let them (I've led teams of 4-6 in DR for over ten years) they would 
>>make 
>>themselves impurvious and indestructable. 
>
>That is why special items should be turned in to the Academy Proffessors
>at the end of an adventure, or handed off to other (NPC) LightRaiders
>during.  The AM has to watch closely and keep control of the weapons race
>that some players seem to be in.
>
>Of course, the difficulties that such players must overcome can always
>get more difficult, or their precious items can fail or break at any
>time.  This can also help to keep the dependence issue in focus.  If
>necessary, the OverLord can appear, take all of those items and then
>some, and force the LightRaiders to trust in Him.
>
>
>>The inclusion of special 
>>items in TDSC 
>>that the players may or may not happen upon, is meant to give more 
>>options for 
>>temptations, tests and tricks that may entrap an unwary or inattentive 
>>player. 
>>Since TDSC is being played by 15 kids who have gradusted from DR, they 
>>are a 
>>hard bunch to keep challenged. Thats why the game is tougher in some 
>>respects, 
>>and more angst producing. Does this make better sense to you?
>
>Yes, thank you for explaining it better.
>
>Joe
>
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