Hello Fellow Christians, I have listened (or read) much of the discussion on StarLot Powers. May I suggest keeping the StarLot as is, a vehicle in which the OverLord directs and guides according to His good purpose. I would also like to suggest that the OverLord does give gifts to those who are righteously using what has been given them. For intstance, the OverLord could grant a gift to a lightraider who has achieved a certain score in one of their 9 character strengths.The gift would be appropriate to the strength that has been increased. Also remember that a gift could be taken away as well. There are gifts mentioned in the Bible such as teaching, speaking in tongues, prophecying ect. But lets remember that this is a game we are talking about and suggest that the OverLord in the game would give gifts appropriate to such an environment. Just a thought I suppose. Becuase He Lives, John --- Joe K Revesz <joerevesz@...> wrote: >Pete Bertolero writes: > >>Joe, your right. Let me clarify a point though in >>regard to TDSC. Players are not penalized for using an item of divine >>grace >>correctly, and you are right to disagree with any rule that would do >>so to an >>obedient player. > >Good. > >>They are penalized in TDSC for aquiring or >>purchasing, of their >>own accord, items discovered along the way as they raid which they >>could use >>instead of a word rune, Character strength or ability, due to the >>praternatural >>or other kind of enhancement that doesn't require dependency on the >>grace of the >>OLMN, or excersise of their own strengths. > >Okay, but some things should not cause problems if the players acquire >them. Things such as better quality weapons, appropriate clothing, or >faster, studier horses - things that can help get the job done. There is >nothing wrong with better tools. The problem comes in when the players >start desiring special items that are magical or enchanted somehow to >augment the abilities you have noted. > > >>The word penalty here may >>be >>inaccurate when used as the general rule and idea, although the >>results amount to the same thing. Atrophy would be a better word to >>use >>here since that is both the idea and spiritual lesson we want to apply >>to the >>inherent magical thinking that sometimes takes hold of players as they >>seek >>whatever edge they can get to help them grow and succeed in their >>mission. > >However you want to put it, it should hurt the character's ability more >than they think it will help. > > >>If I >>let them (I've led teams of 4-6 in DR for over ten years) they would >>make >>themselves impurvious and indestructable. > >That is why special items should be turned in to the Academy Proffessors >at the end of an adventure, or handed off to other (NPC) LightRaiders >during. The AM has to watch closely and keep control of the weapons race >that some players seem to be in. > >Of course, the difficulties that such players must overcome can always >get more difficult, or their precious items can fail or break at any >time. This can also help to keep the dependence issue in focus. If >necessary, the OverLord can appear, take all of those items and then >some, and force the LightRaiders to trust in Him. > > >>The inclusion of special >>items in TDSC >>that the players may or may not happen upon, is meant to give more >>options for >>temptations, tests and tricks that may entrap an unwary or inattentive >>player. >>Since TDSC is being played by 15 kids who have gradusted from DR, they >>are a >>hard bunch to keep challenged. Thats why the game is tougher in some >>respects, >>and more angst producing. Does this make better sense to you? > >Yes, thank you for explaining it better. > >Joe > >-- >To unsubscribe, send ANY message to <dragonraid-unsubscribe@...>