Lance writes: > Una pregunta, senior: LR Handbook page 73 lists Shield of Faith as a > measure > of faith, a defense against dragon fire and conventional weaponry, > dark > creature physical attacks. It's easy to see why physical shields can > benefit > your Shield of Faith, making it harder to hit you as you block the > weapon > against your shield. But if you are wearing armor, could it also be > done that > the armor reduces damage done to you, since a hit to someone's armor > could be > representative of an attack getting through? I can see it both ways: > Armor > adds to total protection, or armor adds to resilience when attacks > get > through. You want your cake and to be able to eat it too? Easily understood, but I think that we should choose one or the other since using both is a bit redundant. Personally, I think that by only increasing SF, the use armor is both reducing the number of possible hits and reducing the total damage that a character could suffer. Those hits that do not land will not cause damage. > Cool. Maybe my question is covered in these rules, if so, sorry to > speak too > soon. No problem. > One play balance thing I note: a +4 SF shield is a good advantage > against > many dark creatures large and small, but with that kind of addition, > there > should some kind of balancing factor, perhaps as simple as it weighs > a lot > and works into encumbrance rules. And, I could easily add a negative to attack when using a larger shield: Medium (Medieval Knight) +3 SF, 3 Tal, -1 Attack Large (Roman) +4 SF, 4 Tal, -2 Attack Joe