I've redfined my idea abit how bout this:
During the dark ages, chaos raigns. It is a world were Dark Wizerds and
Tyrant Kings rule and peasents are trampeled underfoot. Most of the world is
illiteret and in the few places the church has control, the bishops abuse
their powers as leaders. Barbarian Tribes sweap into villages. Burning,
killing, looting. Few do anthing about it, and those who try to are cut down
faster than they stood up. In this world the strong and wicked control the
weak.
But not all is bad in this world, a small area in the southwest is a
haven for those people who know the truth. It is small but free, a wanted
comadity. Recently, groups have begain rising up and organising a campain to
free the land. A resistense is forming, growing by the day. Across the sea,
druid warriors have unleashed a force as powerful as it is terrable. They
have created dark beasts and have chared the land they have, it is a
stronghold of evil there. They have begain to spread to the mainland,
conquring little by little. If they are not stoped, soon the resistense will
become a defence force to protect the little land they have. In this world,
you must go.
Classes: Knight, Woodsman, Cleric, Technoligist
Sub-Classes are spetilisations for a PC
Sub-Classes: Knight (Paladin, Squire, Foot Soldier), Woodsman (Ranger,
Tracker, Tamer), Cleric (Priest, Scribe, Elder), Technoligist (Inventor,
Blacksmith, Miner)
Weapons: Medeval Weapons, early guns (Flicklock, Matchlock, Cannons)
Skills: 100's of skills
World: large but not overwelming
----- Original Message -----
From: Aaron Siddall <asiddall@...>
To: Tyler Marcoz <ty@...>
Sent: Thursday, October 24, 2002 2:05 PM
Subject: Re: [DragonRaid] Christian RPG
>
> The trick about a settings being a success, particularly under the d20
> OGL is being more of a setting template than a defined (and thus
> restricted) world. An overly and set-in-stone usually spells doom. Of
> course the demon hoard setting presented earlier would be fine for a
> in-house plot or a adventure, presenting it as a foundation of the game
> would probably turn people off. People like to write their own histories
> and storylines.
>
> Here are some random thoughts concerning a Christian d20 fantasy setting:
>
> A setting which stresses the virtues of Christian life, possibly entwined
> in a chivalric tradition would be good. The chivalric "ideals" if not the
> actual practice of medieval knights, and the romantic notions of liege to
a
> godly king are good. People in a dark ages setting might generally wish to
> be pious but were given more rules than gospel by the painfully
controlling
> church.
>
> In a world populated with "real" monsters and sorcerers, the call for
truly
> good and Christian resistance would be quite serious and immediate.
> Tribesmen who worship the "old gods" would embody much more horror to
those
> who would have to fight those same monsters. People nowadays have a habit
> of condemning early Christians (and the Biblical Jew's) for "judging"
> cultures who were sacrificing children to their filthy "gods".
>
> The standard Paladin and Clerics might be inappropriate (the wizard,
> sorcerer, druid and even the bard would probably be out). Perhaps a base
> class for all pc's (with bonus feats every other level), from which all
> characters could eventually multiclass into Prestige classes. Instead of
> races the character might instead choose a culture or social standing,
this
> would denote attacks saves and hit die. A noble-born would attack as a
> fighter, and have a good fort save, good starting money access to weapon
> proficiencies and a d10 hit die, while a crafter would attack as a cleric,
> have good Fort and Ref save, Craft skills and a d8 hit die. In a way, the
> characters social standing and upbringing would define the characters
> "class" rather than what he or she does. This was the way of things on the
> dark ages after all.
>
> These cultures could be: Noble, Scholar, Crofter (freeman), Woodsmen,
> Outlaw (wildling), Smallfolk (Peasants), and Temple (monks and priests).
> These groups would have clearly defined cultural boundaries, which they
> would view as responsibility rather than opression. If this world is truly
> besieged by horrors and sorcery then everybody had beter look after their
> duties. The chivalric ideal of a Noble would NEVER treat a peasant like
> vermin, nor would said ever view the Noble as his equal but one who is
> placed in authority over him, and so on.
>
> Thoughts?
>
> -Aaron
>
>