Hi Again, Joe Just another thought on the long formulas. The interaction of various fruits of the spirit and the abilities has always been a 'first day' teaching opportunity for me. Showing how the different gifts can build up or tear down character. Jack On Tue, 12 Nov 2002 22:08:59 -0500 Joe K Revesz <joerevesz@...> writes: > > I promised Rodney that I would pass this on to all of you. I will > comment on the idea later. > > Joe > > ***** > > Dear Lambs Bride and Adventures for Christ, > Here is my proposel for a d20 and Fudge conversion of DragonRaid. > This is > to be a concurrent edition of the game that uses current AFC > published > materials, and ment to be an option for the Adventure Master in > addition > to the new DragonRaid 2nd Edition rules when they are released. > Similar > projects may be seen in such publications as Prime Directive, which > uses > both the Star Fleet Battles Prime Directive game engine, and the > GURPS > engine, or in books like GM Secrets, which uses both the d20 engine > and > the Fudge engine. It's also seen is such publications as Chant, > which > uses both the Lejendary Journies and d20 engines. > Purpose: The d20 system and Fudge systems offer Adventure Masters > and > youth ministers several advantages over the original 1981 > DragonRaid > materials and take advantage of inovations in game engine design > that > have developed in the last twenty years. > 1> Both the d20 and Fudge systems allow for quicker mechanics > resolutions > for the new Adventure Master. The goal is to do away with > meta-gaming, > where the students and AM focus on the mechanics of the game, rather > than > on the role-playing and teaching. Both the d20 and Fudge systems use > a > non-look up system that eliminates need for a game screen or > constantly > refering to books. > 2> Both the d20 and Fudge systems use less game preperation time for > the > new Adventure Master. The goal is to give the AM more time to > prepare the > actual teaching and do the appropriate biblical study, and less time > on > going over game mechanics. A> Creation of new Dark Creatures and > Once > Born is quick and simple, and can be done on the fly by the AM > using > Fudge or d20. B> Conversion of non-AFC materals for use in lessons > is > easier and takes less time using Fudge or d20. > 3> Both the d20 and Fudge system use less formulated information, > and > less paperwork. The goal is to give the new AM and new students a > low to > non-exsistant learning curve for the game mechanics. Mathmatical > formulas > and long worksheets for a character that should fit on a 3x5 card > are > seen by some as a major obsticle for people to getting into a DR > lesson. > Spending an entire lesson sesson on developing a character is seen > by > some youth leaders as a waste of time that could be spent on actual > teaching. The Fudge system in particular would facilitate next to no > time > at all being spent on character creation, 5 to 10 minutes. d20 > would > require 15 to 20 minutes. > 4> Both the d20 and Fudge system could attract new students that > would > not normally be interested. The goal here is to convert Players of > RPGs > to Students of the Word. The d20 system in particular is currently > the > most popular system on the market. Running a d20 "game" may be more > appealing to certian segments of youth. And a Fudge "game" may be > more > appealing to certian segments of young adults. > 5> What the purpose is NOT: The goal is NOT to run a D&D version of > DragonRaid. The d20 and Fudge mechanics are to assist the AM in his > lesson, not to allow children to degrade DragonRaid into a > "christianized" D&D game. I've already written a "Chrsitianized" D&D > game > for Gamers (see my information on The Remnant and Sherwood Forest > campains for D&D). DragonRaid is not for entertainment purposes, but > for > disciplship purposes. A d20 and Fudge edition of DragonRaid would > make > life easier on the AM and lesson the learning curve on the > students. > Sprcifics: I propose that AFC move to form a committee of committed > believers who are familure with DragonRaid, Fudge, and d20 to > investigate > the ways in which this can be accomplished, if at all. The idea of > perrallell mechanics is fast becoming "industry standard" for game > companies. Please prayfully consider this, as I believe having Fudge > and > d20 as viable mechanic options for the AM will open MORE doors for > DragonRaid to change lives for Christ. > Rodney E. Barnes M.Div. > ***** > > Real stupidity beats Artificial Intelligence every time ________________________________________________________________ Sign Up for Juno Platinum Internet Access Today Only $9.95 per month! Visit www.juno.com