[dragonraid] Re: Rodney's DR d20 Proposal

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From: John P Ray <jackray2@...>
Date: Fri, 15 Nov 2002 08:10:06 -0500
Hi Again, Joe
Just another thought on the  long formulas.  The interaction of various
fruits of the spirit and the abilities has always been a 'first day'
teaching opportunity for me.  Showing how the different gifts can build
up or tear down character.
Jack

On Tue, 12 Nov 2002 22:08:59 -0500 Joe K Revesz <joerevesz@...>
writes:
> 
> I promised Rodney that I would pass this on to all of you.  I will
> comment on the idea later.
> 
> Joe
> 
> *****
> 
> Dear Lambs Bride and Adventures for Christ,
> Here is my proposel for a d20 and Fudge conversion of DragonRaid. 
> This is
> to be a concurrent edition of the game that uses current AFC 
> published
> materials, and ment to be an option for the Adventure Master in 
> addition
> to the new DragonRaid 2nd Edition rules when they are released. 
> Similar
> projects may be seen in such publications as Prime Directive, which 
> uses
> both the Star Fleet Battles Prime Directive game engine, and the 
> GURPS
> engine, or in books like GM Secrets, which uses both the d20 engine 
> and
> the Fudge engine. It's also seen is such publications as Chant, 
> which
> uses both the Lejendary Journies and d20 engines.
> Purpose: The d20 system and Fudge systems offer Adventure Masters 
> and
> youth ministers several advantages over the original 1981 
> DragonRaid
> materials and take advantage of inovations in game engine design 
> that
> have developed in the last twenty years.
> 1> Both the d20 and Fudge systems allow for quicker mechanics 
> resolutions
> for the new Adventure Master. The goal is to do away with 
> meta-gaming,
> where the students and AM focus on the mechanics of the game, rather 
> than
> on the role-playing and teaching. Both the d20 and Fudge systems use 
> a
> non-look up system that eliminates need for a game screen or 
> constantly
> refering to books.
> 2> Both the d20 and Fudge systems use less game preperation time for 
> the
> new Adventure Master. The goal is to give the AM more time to 
> prepare the
> actual teaching and do the appropriate biblical study, and less time 
> on
> going over game mechanics. A> Creation of new Dark Creatures and 
> Once
> Born is quick and simple, and can be done on the fly by the AM 
> using
> Fudge or d20. B> Conversion of non-AFC materals for use in lessons 
> is
> easier and takes less time using Fudge or d20.
> 3> Both the d20 and Fudge system use less formulated information, 
> and
> less paperwork. The goal is to give the new AM and new students a 
> low to
> non-exsistant learning curve for the game mechanics. Mathmatical 
> formulas
> and long worksheets for a character that should fit on a 3x5 card 
> are
> seen by some as a major obsticle for people to getting into a DR 
> lesson.
> Spending an entire lesson sesson on developing a character is seen 
> by
> some youth leaders as a waste of time that could be spent on actual
> teaching. The Fudge system in particular would facilitate next to no 
> time
> at all being spent on character creation, 5 to 10 minutes. d20 
> would
> require 15 to 20 minutes.
> 4> Both the d20 and Fudge system could attract new students that 
> would
> not normally be interested. The goal here is to convert Players of 
> RPGs
> to Students of the Word. The d20 system in particular is currently 
> the
> most popular system on the market. Running a d20 "game" may be more
> appealing to certian segments of youth. And a Fudge "game" may be 
> more
> appealing to certian segments of young adults.
> 5> What the purpose is NOT: The goal is NOT to run a D&D version of
> DragonRaid. The d20 and Fudge mechanics are to assist the AM in his
> lesson, not to allow children to degrade DragonRaid into a
> "christianized" D&D game. I've already written a "Chrsitianized" D&D 
> game
> for Gamers (see my information on The Remnant and Sherwood Forest
> campains for D&D). DragonRaid is not for entertainment purposes, but 
> for
> disciplship purposes. A d20 and Fudge edition of DragonRaid would 
> make
> life easier on the AM and lesson the learning curve on the 
> students.
> Sprcifics: I propose that AFC move to form a committee of committed
> believers who are familure with DragonRaid, Fudge, and d20 to 
> investigate
> the ways in which this can be accomplished, if at all. The idea of
> perrallell mechanics is fast becoming "industry standard" for game
> companies. Please prayfully consider this, as I believe having Fudge 
> and
> d20 as viable mechanic options for the AM will open MORE doors for
> DragonRaid to change lives for Christ.
> Rodney E. Barnes M.Div.
> *****
> 
> 


Real stupidity beats Artificial Intelligence every time

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