DeWayne wrote: > Sin enchantments can be a challenge within a DR game. Somehow > you have to > inform that player that he/she has been "enchanted" and how he/she is > required to act without broadcasting it to the whole team. My > favorite way > is with Sin Enchantment Cue Cards. > After each battle, and sometimes just at random to keep the team > "guessing", > I will hand out "Cue Cards." Most contain encourging scriptures > or pointless > information (such as generic weather reports, scenery descriptions, "I'm > hungry and could really used a Big Mac", "Are we there yet?", etc.) The > players are not permitted to read the cards aloud. Hidden amoung > these may > be Sin Enchantments and other information intended only for one player. We included some of these extra cue cards when we wrote up Vulturian's Tower. I should probably make sure that some of these generic cue cards are included in DR2ED. > I have reproducted some of my more "generic" Sin Enchantment Cue > Cards and > posted them at <A > HREF="http://www.home-n-heart.com/dr_sin_cards.html">http://www.ho > me-n-heart.com/dr_sin_cards.html</A> for anyone > interested in seeing/downloading them. Not all the Dark > Creatures are there > yet (some of the cards are too specific to the adventures I run), > and none of > the Dragons (my cards for them were too specific to the > adventures), but feel > free to use the ones that are. I hope to post the rest "shortly". Good. Thanks. > While this is not quite what Joe asked for as examples of role-playing an > enchantment to include in the DR2E text, the card does give the > player some > general guidelines on what his enchantment is and how to "act". No, but it is a help. Thank you, DeWayne. Joe --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.413 / Virus Database: 232 - Release Date: 11/6/02