[dragonraid] RE: Role Playing Sin Enchantments

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From: "Joe Revesz" <jrevesz@...>
Date: Mon, 2 Dec 2002 07:27:25 -0500
DeWayne wrote:

> Sin enchantments can be a challenge within a DR game.  Somehow
> you have to
> inform that player that he/she has been "enchanted" and how he/she is
> required to act without broadcasting it to the whole team.  My
> favorite way
> is with Sin Enchantment Cue Cards.

> After each battle, and sometimes just at random to keep the team
> "guessing",
> I will hand out "Cue Cards."  Most contain encourging scriptures
> or pointless
> information (such as generic weather reports, scenery descriptions, "I'm
> hungry and could really used a Big Mac", "Are we there yet?", etc.)  The
> players are not permitted to read the cards aloud.  Hidden amoung
> these may
> be Sin Enchantments and other information intended only for one player.

We included some of these extra cue cards when we wrote up Vulturian's
Tower.  I should probably make sure that some of these generic cue cards are
included in DR2ED.


> I have reproducted some of my more "generic" Sin Enchantment Cue
> Cards and
> posted them at <A
> HREF="http://www.home-n-heart.com/dr_sin_cards.html">http://www.ho
> me-n-heart.com/dr_sin_cards.html</A> for anyone
> interested in seeing/downloading them.  Not all the Dark
> Creatures are there
> yet (some of the cards are too specific to the adventures I run),
> and none of
> the Dragons (my cards for them were too specific to the
> adventures), but feel
> free to use the ones that are.  I hope to post the rest "shortly".

Good.  Thanks.

> While this is not quite what Joe asked for as examples of role-playing an
> enchantment to include in the DR2E text, the card does give the
> player some
> general guidelines on what his enchantment is and how to "act".

No, but it is a help.  Thank you, DeWayne.

Joe
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