Scott wrote: > Actually, the only problem I do have is with the thieving > angle--mainly, that > lockpicking is a common trait for a rogue character in most > over-the-counter > RPGs. We don't want to encourage LightRaiders to start think > along the same > lines as a thief, though admittedly they do come across > situations where the > ability might come in handy (and still steer well clear of any > unrighteous > behavior). Such as picking the locks of leg irons or manacles that hold himself or another person in bondage, awaiting a dinner date with a dragon or another torture session with some goblins. > But as for having it coincide with the activities of a > character's old lifestyle--especially that of a thief--we have to > be careful. > It may in a sense be like tempting them back to their old habits. Just > trying to be wary.... Obviously, there would be negative MUs involved should this happen. > If it were up to me, then, I'd go with the "Tinkering" title, to > avoid any > cross-inferences, and make sure that the AM keeps an eye on how > it's used. > Breaking into a dragon's castle is one thing; toying with other people's > possessions is another. Right. > I'd also make it one of the Optional Character Abilities (maybe > that's what > you already had in mind). Sure was, I just did not make it clear. Joe --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.449 / Virus Database: 251 - Release Date: 1/27/03