Hello.
I agree, players should not have to learn a new
language. But that's not what I'm talking about. A
naming language is used by Designers of games to
create a world that seems real. Tolkien invented a little
more than a naming language for his world, so that all
his place and people names sounded like they fit
together. With a naming language, game and
adventure desigers for DR can create such a world.
You could make the rules for a naming language
simple enough that any Adventure master who wants to
create an adventure can make some cool sounding
names. Maybe the rules can be posted online.
>===== Original Message From Joe Revesz
<jrevesz@...> =====
>Stephen wrote:
>
>> Speaking of a common language....
>> I have a freind who is an amateur (soon to be
>> professional) linguist, and he might be able to come
up
>> with a naming language for Talania. A naming
>> language is a very basic grammer for coming up
with
>> names for things. How does that sound?
>
>My personal opinion is that this is unnecessary for
DragonRaid. Regular
>RPGs, fine. While it would be nice to have an actual
set of rules for this
>common language, having the players learn it would
take away from time and
>effort spent memorizing WordRunes, which they really
do need to use in the
>game.
>
>Although, (not that I want to do this) wouldn't it be
easier to assign
>actual foreign languages as racial languages? For
instance, French for
>Elves, German for Dwarves, Japanese for Gnomes,
etc. Of course, this causes
>havoc for our overseas players. And, this is a cheap
alternative to getting
>the permission to use things like Tolkien's Elvish and
Runes.
>
>Joe
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steve brown
S.D.G.