Hello. I agree, players should not have to learn a new language. But that's not what I'm talking about. A naming language is used by Designers of games to create a world that seems real. Tolkien invented a little more than a naming language for his world, so that all his place and people names sounded like they fit together. With a naming language, game and adventure desigers for DR can create such a world. You could make the rules for a naming language simple enough that any Adventure master who wants to create an adventure can make some cool sounding names. Maybe the rules can be posted online. >===== Original Message From Joe Revesz <jrevesz@...> ===== >Stephen wrote: > >> Speaking of a common language.... >> I have a freind who is an amateur (soon to be >> professional) linguist, and he might be able to come up >> with a naming language for Talania. A naming >> language is a very basic grammer for coming up with >> names for things. How does that sound? > >My personal opinion is that this is unnecessary for DragonRaid. Regular >RPGs, fine. While it would be nice to have an actual set of rules for this >common language, having the players learn it would take away from time and >effort spent memorizing WordRunes, which they really do need to use in the >game. > >Although, (not that I want to do this) wouldn't it be easier to assign >actual foreign languages as racial languages? For instance, French for >Elves, German for Dwarves, Japanese for Gnomes, etc. Of course, this causes >havoc for our overseas players. And, this is a cheap alternative to getting >the permission to use things like Tolkien's Elvish and Runes. > >Joe >--- >Outgoing mail is certified Virus Free. >Checked by AVG anti-virus system (http://www.grisoft.com). >Version: 6.0.449 / Virus Database: 251 - Release Date: 1/27/03 > > >-- >To unsubscribe, send ANY message to <dragonraid-unsubscribe@...> - steve brown S.D.G.