I am reposting these messages for your information. Joe ***** Dear Lambs Bride and Adventures for Christ, Here is my proposel for a d20 and Fudge conversion of DragonRaid. This is to be a concurrent edition of the game that uses current AFC published materials, and meant to be an option for the Adventure Master in addition to the new DragonRaid 2nd Edition rules when they are released. Similar projects may be seen in such publications as Prime Directive, which uses both the Star Fleet Battles Prime Directive game engine, and the GURPS engine, or in books like GM Secrets, which uses both the d20 engine and the Fudge engine. It's also seen is such publications as Chant, which uses both the Legendary Journeys and d20 engines. Purpose: The d20 system and Fudge systems offer Adventure Masters and youth ministers several advantages over the original 1981 DragonRaid materials and take advantage of inovations in game engine design that have developed in the last twenty years. 1> Both the d20 and Fudge systems allow for quicker mechanics resolutions for the new Adventure Master. The goal is to do away with meta-gaming, where the students and AM focus on the mechanics of the game, rather than on the role-playing and teaching. Both the d20 and Fudge systems use a non-look up system that eliminates need for a game screen or constantly referring to books. 2> Both the d20 and Fudge systems use less game preperation time for the new Adventure Master. The goal is to give the AM more time to prepare the actual teaching and do the appropriate biblical study, and less time on going over game mechanics. A> Creation of new Dark Creatures and Once Born is quick and simple, and can be done on the fly by the AM using Fudge or d20. B> Conversion of non-AFC materals for use in lessons is easier and takes less time using Fudge or d20. 3> Both the d20 and Fudge system use less formulated information, and less paperwork. The goal is to give the new AM and new students a low to non-existent learning curve for the game mechanics. Mathmatical formulas and long worksheets for a character that should fit on a 3x5 card are seen by some as a major obsticle for people to getting into a DR lesson. Spending an entire lesson sesson on developing a character is seen by some youth leaders as a waste of time that could be spent on actual teaching. The Fudge system in particular would facilitate next to no time at all being spent on character creation, 5 to 10 minutes. In d20 it would require 15 to 20 minutes. 4> Both the d20 and Fudge system could attract new students that would not normally be interested. The goal here is to convert Players of RPGs to Students of the Word. The d20 system in particular is currently the most popular system on the market. Running a d20 "game" may be more appealing to certain segments of youth. And, a Fudge "game" may be more appealing to certain segments of young adults. 5> What the purpose is NOT: The goal is NOT to run a D&D version of DragonRaid. The d20 and Fudge mechanics are to assist the AM in his lesson, not to allow children to degrade DragonRaid into a "Christianized" D&D game. I've already written a "Christianized" D&D game for Gamers (see my information on The Remnant and Sherwood Forest campains for D&D). DragonRaid is not for entertainment purposes, but for disciplship purposes. A d20 and Fudge edition of DragonRaid would make life easier on the AM and lesson the learning curve on the students. Specifics: I propose that AFC move to form a committee of committed believers who are familure with DragonRaid, Fudge, and d20 to investigate the ways in which this can be accomplished, if at all. The idea of parallel mechanics is fast becoming "industry standard" for game companies. Please prayfully consider this, as I believe having Fudge and d20 as viable mechanic options for the AM will open MORE doors for DragonRaid to change lives for Christ. Rodney E. Barnes M.Div. ***** To Rodney Barnes and members of the DragonRaid Mailing List: First, Rodney, thank you for your proposal. We appreciate your support of DragonRaid over the years, recognize your expertise in gaming, see much evidence of your commitment to Christ, and enjoy your participation on the mailing list. For these reasons, we have examined your proposal carefully and have taken a look at what would be required were we to convert DragonRaid to a d20 system. Without beating around the bush, we want to let you know that we have decided at this time not to implement a d20 or a FUDGE version of DragonRaid. Putting gaming arguments aside for the moment, we feel that the licenses for both systems are too restrictive. For example, according to http://www.fudgerpg.com/#Copyrights, "If you wish to distribute copies of all or portions of Fudge or derivative works based on Fudge for a fee or charge, other than in a magazine or other periodical, you must first obtain written permission from: <address deleted>." We do not feel we should need to obtain written permission from any 3rd party to publish DragonRaid, especially from someone who may or may not be a believer. 2 Corinthians 6:14 states, "Be ye not unequally yoked together with unbelievers, for what fellowship hath righteousness with unrighteousness? And what communion hath light with darkness?" The license for the d20 system is even more restrictive: "9. Changes to Terms of the License "Wizards of the Coast may issue updates and/or revisions to this License without prior notice. You will, at the earliest possible opportunity, conform in all respects to the updated or revised terms of this License. For a period of 90 days You may continue to distribute any pre-existing material that complies with a previous version of the License. Thereafter written consent should be obtained from Wizards of the Coast. Subsequent versions of this License will bear a different version number." (Quoted from version 4.0 of the License.) As you can see, if we used the d20 system, and then Wizards of the Coast changed the license in such a way that we were out of conformity, we could be prevented from distributing our own material after a period of 90 days. DragonRaid was published once: in 1984. There are still thousands of copies of that same edition which we are selling in order to raise money to pay for the 2nd edition. If we had been using this license, there would be a very good chance that all that material from 1984 would be useless now. That, obviously, is a position in which we do not wish to find ourselves. As to the reasons behind your proposal, there are points to which we agree and there are points to which we disagree. On the points to which we agree, we will be looking at ways other than changing the system to d20 or FUDGE to solve those issues. But we would like to take the time to respond to these issues in the order in which you presented them. 1.We agree with your goal "to do away with meta-gaming." That has been a goal from the inception of DragonRaid. We want players and AMs to concentrate more on the teaching situations and less on game mechanics. That is why the current rulebook is one of the thinnest RPG rulebooks available for any game (only one other example comes to mind: TWERPS (The World's Easiest Role-Playing System), which uses one attribute to resolve everything: Strength). DragonRaid uses the Success Grid to resolve just about every "gaming" situation, and that generally is the only thing an AM needs to have in front of him. Each player has a copy of this grid on his or her character sheet, so there should be no need for constantly referring to rulebooks. 2.Regarding game preparation, we will have to disagree on both your points A and B. For A: we do not recommend that AMs create dark creatures on the fly. The purpose of dark creatures is to teach about a particular sin that can crop up in the Christian's life. These "sin enchantments" require significant thinking to be balanced teaching situations, and we do not believe that kind of effort and detail can be done on the fly. For Once Born encounters which result in conversion, there are many example characters pre-generated in the back of the Adventure Master's Manual. For point B: conversion of non-AFC materials is not something we wish to address, as (depending upon the material being converted) it is potentially a violation of another's copyright. Therefore, though we realize that some players and AMs do this, this activity is not condoned or supported by Adventures for Christ. 3.We agree that the character creation process in DragonRaid is tedious and overly complicated. Steps are being taken to address this issue in the new system, and our rules czar, Joe Revesz, has posted some of these ideas to the DragonRaid mailing list for comment by the players and AMs. Any feedback on this issue (and our proposed solutions) would be greatly appreciated. 4.While DragonRaid has been used for evangelism, its main purpose is to disciple Christians. So while we believe DragonRaid can be used as a tool to bring someone to Christ, we must agree with Paul when he says, "How then shall they call on Him in whom they have not believed? And how shall they believe in Him of whom they have not heard? And how shall they hear without a preacher? And how shall they preach unless they are sent? As it is written: 'How beautiful are the feet of those who preach the gospel of peace, who bring glad tidings of good things!'" (Romans 10:14-15). There is no substitute for the preaching of the Word from the pulpit or for personal evangelism: it is the regular means by which God effectually calls believers to Himself. Our main "market," so to speak, is not gamers anyway: it is Pastors, Youth Pastors, Sunday School Teachers, and others who will run DragonRaid not as a game for recreation, but as a ministry. While we welcome hobbyists into the DragonRaid community as some of our most important members (because it is there that we find some of the best ideas for how to make DragonRaid better), our commitment to DragonRaid as a discipleship system for churches stands firm. 5.Regarding your point 5, we agree with you that the goal of running a DragonRaid session is to disciple Christians, not to play a Christian game. However, we disagree that using the d20 or the FUDGE rules would make things easier for the AM, other than for current d20 and FUDGE players. Again, we thank you for your commitment to DragonRaid and for your support of its ministry through the years. We hope that this response does not discourage you from working with us in the future, as we believe we can both benefit from each other. Truly, iron sharpens iron, and we are encouraged by the fact that you took the time to propose this solution to us. In Christ, The Adventures for Christ committee of the Lamb's Bride Project. -- Rich Sezov Assistant Director, Adventures for Christ --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.569 / Virus Database: 360 - Release Date: 1/26/04