Steven Siverling wrote: > Well, I was looking on the dr2 site, and I was thinking when I had a game > going, the players wanted to take same kind of melee weapons. I was > thinking it might be good if the players first time around had to > take, like > one melee weapon, and then a ranged weapon, like a throwing ax or > something, > and then another weapon of their choice. I believe that suggestion is made in the current rules. > I was also thinking, perhaps just have a standard pack of equipment, when > they graduate the academy, maybe some pocket money. That would faciliate > fast play. The standard pack is listed on the back of the Character Sheet. Only the amount of money, if any, needs to be indicated. > I was also thinking it would be neat to start off in the lightraider > academy. I think it would be cool to have a kind of like Shaolin > monestary. > Yeah I know it's budest, but for people going to fighting, some > interesting stuff could be done lessons. For example having a > compeition, > between a north garden team and south garden team, like in the movie the > master. Like they sparring, against people. To expand it a bit, the LightRaider cadets would be competing against each other (either in teams or as individuals) in many different areas; WordRune memorization, survival skills, map reading, Dark Creature and Dragon lore, weapon play, etc. There also could be a large competition between two groups where one defends the Academy and the other tries to storm it. All well and good, but I can't think of the spiritual teaching that would go along with this. Joe