Bill, I have Power Goo (have to re-install it, got tired of having to have the CD in the drive to run it) and also Photoshop, and also Morph, which might be the way to go also. Morph is neato. Let me know if I can help. Email the pict to me here and perhaps CC a copy of the file to me at KR2S@.... and let me know how many frames you need if different from the below. This being if you don't have a source yet. Might want to get work back from a couple people to see how it all looks, and take the cream of the airbag. For general competence varification if desired, you can look to http://www.primenet.com/~t88/gallery.htm and or http://home.earthlink.net/~kitairbldr (site I did, if it still exists) Robert PS Goo is not worth buying in my opinion because it requires 20 megabytes free disk space just to start up, and worst, the CD must be in the drive for it to run. MetaCreations is now ruining my favorite companies, Specular and Fractal Design. ;( Bummers. (imho) >I need one PICT "adjusted" by someone with Kai's Power Goo, for use in a >game; not sure yet if the game'll be freeware or shareware or what, but >the source will be available _somehow_! (This is not on contract, but one >I'm doing because I want to.) The source _may_ be included in a >commercial "library" of routines similar to FnJnII, or may be available >to registered shareware purchasers of the compiled game... > >I have a scanned image of a hot-air balloon, and I need it "squished" as >if it had been hit broadside by a flying object, then rebounding to the >original shape; probably 3-5 "frames" with differing amounts of >deflection. (I'll run 'em backwards for the rebound.) If the "point of >impact" could be run at two or three different "altitudes" on the >balloon, that'd be even better and would allow for more flexibility in >the game play. > >For this small a project, it's not worth buying Goo, so if anyone on-list >has a copy and is willing to spend the time to do this, they'll get the >source free, and their name in the credits. (Note that I _may_ just >release the source free anyway, if the "library" plan doesn't work out, >so this _might_ not be that good a deal... you've been warned up front!) >Also, this project is being done "in between" other (paying) jobs, and >may be delayed to be reworked for FB^3, so there's no time guarantee... > >Bill