Joe Lewis Wilkins wrote: > > Jay, I find no fault with anything you've said; other than the fact that the > RND Function always provides the same sequence of output - as advertised, it > is a psuedo-random number generator. Supposedly, a seed value, that would > alter this "same random sequence", can be introduced, which I have tried and > found it "appears" to have very little, if any, effect. > > Mind you, I have done no scientific "testing"; merely noting the frequency > with which certain questions in my games appear to be selected in "about" the > same order. Since, the reappearance of the same questions does not bother me > (repetition is one of the best methods of learning), I have not pursued this. > But if "true" randomness were really important, I think I would really have to > check out this function more completely. > > Joe Wilkins Joe-- How are you introducing the seed value? If you use the same seed value each time, you will in fact get the same pseudo-random sequence each time. If you want an unpredictable sequence, you should use the RANDOMIZE statement _without_ specifying a seed value. - Rick