Hi Charlie, I should think your icon probably starts off as a Resource? If so, then this: DIM iconRect.8 DIM icnHdl& DIM iconID%, x%, y% ' x% = ? y% = ?? iconID% = ??? ' SETRECT(iconRect,x%,y%,x%+32,y%+32) icnHdl& = FN GETCICON(iconID%) FN PLOTCICON(iconRect,icnHdl&) should work; otherwise do the same thing, but provide icnHdl& directly as a handle to your bitmap in memory. Of course you could also place the bitmap into a resource before you used it too. Hope this works for you. Joe Wilkins Charlie Dickman wrote: > Fellow FBers, > > If I have an icon bitmap in memory how do I display it in a rect on > the screen? Is it a copybits call? If so, what are the bitmap > parameters? Do I have to (somehow) put it into a GWorld first? If so, > how? Does it go nicely into an edit field? How? > > Any info will be greatly appreciated. > > Charlie Dickman > charlied@... > > -- > To unsubscribe, send ANY message to <futurebasic-unsubscribe@...>