[futurebasic] Re: [FB] Re: A few questions - Distorting Pictures

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From: Lars Gafvert <gafvert@...>
Date: Sat, 17 Jun 2000 14:29:37 +0200
> As to Derek's suggestion of OPEN GL, I hope that people  do not forget
> QuickDraw 3D, which is a much better API in my opinion, for the higher
> level things. Very soon I will have a demo, if someone doesn't beat me to
> it, of Lambert (flat) , Gouraud , and Phong shading.  Not in QD3D, just in
> FB 3.
>

Heh... I don't want to start a feud over the best 3D API now, but I would
recommend OpenGL any day. Together with Derek, I've done some serious 3D stuff
in OpenGL with FB^3, and even though the current release of FB cannot handle
half of the toolbox calls assosiated with OpenGL we've managed to do quite a
lot with various assembler workarounds.

Here are some good reasons to use OpenGL:
* It's got extensions for everything, and is still growing (Nurbs,
multitexture mapping, you name it)
* It's fiendishly fast, and is hardware accelerated with most new systems.
* It will be built in to the core of MacOS X, so it's future is good.
* It's really easy... well, quite easy.

Also, though QuickDraw 3D might have been good, Apple has pulled the plug on
it as far as I know.

/Lars Gafvert