[futurebasic] Re: [FB] Physics...

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From: "Peter Dempsey" <theviron@...>
Date: Wed, 22 Nov 2000 22:38:40 -0600
I, eye, oi..

Perhaps after a nice long sleep (and after I rescue my cat from the dreaded 
closet), and a bunch of turkey (sorry Pete), it'll make more sense.  The 
again, probably not..

Anyway, I'll give it some thought, and hope in vain for a better teacher ;)

-Peter Dempsey


>From: Robin <robinc@...>
>Reply-To: futurebasic@...
>To: <futurebasic@...>
>Subject: Re: [FB] Physics...
>Date: Thu, 23 Nov 2000 14:13:23 +1000
>
>Those of us of advanced childhood abilities and/or advanced age might
>remember one of the early arcade video games, which evolved from an early
>mainframe game, "Space War" or something like that. Your game sounds like
>it's heading towards a more sophisticated version of that. Space War was
>just in 2 dimensions, but you could set its options anywhere from no 
>inertia
>and no gravity, to inertia and strong gravity. To hit the enemy (2-player
>game with the occasional asteroid) with both inertia and gravity was a fun
>exercise in mental extrapolation.
>
>Unfortunately I don't remember my physics enough to help you with the 
>maths,
>but if you want to be really realistic you can't merely add instant speed,
>but should adjust your speed and vector using ol' Newton's formula F = ma,
>or inverted, your acceleration will be the force applied divided by your
>mass... and your final velocity the vector resulting by combining your
>initial velocity with your added velocity (using Pythagoras' theorem)...
>where the added velocity will be your acceleration multiplied by how long
>you were accelerating! That should keep you occupied for a while :-)

ohhh.  Its all so clear now.  I mean, there's possibly a little mud on my 
eyes from the bath in the mirky pond...
>
>--
>Robin
>====================================================
>Genesearch Pty Ltd
>E-mail: robinc@...
>WWW:    http://www.genesearch.com.au
>====================================================
>
> > From: "Peter Dempsey" <theviron@...>
> > Reply-To: futurebasic@...
> > Date: Wed, 22 Nov 2000 21:57:27 -0600
> > To: futurebasic@...
> > Subject: [FB] Physics...
> > Resent-From: Server <genesrch@...>
> > Resent-Date: Thu, 23 Nov 2000 13:59:29 +1000
> >
> > Starships up until now has been inertia-less.  You spin your ship and 
>you
> > automatically go that fast in that direction.  No loss of speed or 
>heading.
> > However, I decided recently (cough cough today) to add gravity wells.   
>Fun,
> > but that sort of messed up navigation with the system I was using.
>
>
>--
>To unsubscribe, send ANY message to <futurebasic-unsubscribe@...>
>

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