>Robert Covington wrote: > >> I am trying to insert a submenu in a non-resource menu, with the below. But >> I will be darned if I can get it to show up in actual use, unlike my other >> submenu's do using the exact same approach . Any ideas how to fix it? >> >> ID has been changed as a test here and there, still no showing up of the >> submenu once built. >> >> Thanks, >> >> Robert Covington >> >> MENU 4,0, _enable, "Frame" >> // >> MENU 4,1, 100, "Ratio/"+ CHR$(&1B) >> <snip of other items below> >> >> CALL INSERTMENU(FN NEWMENU(100,""), -1) >> >> MENU 100,1, _enable, "1 : 1" >> MENU 100,2, _enable, "2 : 3" >> MENU 100,3, _enable, "2 : 4" >> MENU 100,4, _enable, "3 : 4" >> MENU 100,5, _enable, "3 : 5" >> MENU 100,6, _enable, "4 : 5" >> MENU 100,7, _enable, "Custom..." >> MENU 100,8, _enable, "-" >> MENU 100,9, _CheckMark,"Natural" >> >> > >Your code works here on my machine. >If you are very low on memory, perhaps the NewMenu call could fail. >Cheers > >Alain Joe, Alain, I found the problem. (great night, eh?) When my app starts up, it checks the prefs and sorts the checkmarks for the items in Menu 4 according to the selected colors below the submenu. Problem is, I was using DEF CheckOneItem, and that wiped out the submenu, at least in the popup sense. So, I don't know if that is a bug with Def CheckOneItem in a menu with a submenu, or if this is a predictable natural result of combining incompatible processes. Anyway, that is the problem. Took that DEF CHECKONEITEM thing out of there as a test, and there was that submenu all rationed as one would expect. Might be a good note for the FB^3 Reference manual. Robert