le 2001/05/07 00:33, Wizard557@... à Wizard557@... a écrit : > As my goals are related to static, logic game simulations, speed etc are not > significant. My migration to RealBASIC has been prompted by three events: > No Sprite engine in FutureBASIC (is this what people are refering to as a 3D > game engine?), There are good sprite examples at matt beedles site - he'll supply the url as i don't have it to hand. A sprite engine is relatively simple to get together and i have already home grown a couple. if you need one, build one and market it for fbers. i'm sure that there'd be enough fo folks interested to make it worth your while. I don't believe that a 3D engine can be qualified as a sprite engine although it may have a subset for that. 3D engines are more the thing to make doom/quake-like games. > no ability to compile for a Windows enviroment Staz has always been clear on this. This is not and is never likely to be a windows version of FB. Perhaps though as this is a constant demand, someone could create a third-party FB2Delphi engine? alhough why someone wants to waste time* in windows is beyone me. > and no true database engine. have a look at Sylvain's dataShell plugin <http://www.macbrowse.com/>, that with the valentina db is certainly hot. i have also recently [yesterday in paris] tried to convince Sylvain to extend support to MySQL, which would allow an FB app in the OS-9 partition to interrogate a MySQL database running in an OS-X partition. Sylvain is sceptical, but i'm trying to push him to become our DB guru/middleman**. > As the price of both systems is competitive, perhaps, remember that a lot of stuff for RB is third-party plug-ins that must be acquired separately***. whereas staz wishes to bundle as much as possible with FB. > I will be forced to develop on platforms to do support my immediate > requirements, and offer a wider customer base. if you wish to go for a bigger [dumber****] market and split tech support and such forth, that is your right. the only force is your desire, not any shortcomings in FB. FB has never pretended to be other than that which it is. so 'forced' seems to be a deliberately hard word to use. each person is free to chose his/her platforms and strategy, and the environment best suited to that. i wish you luck and success, in the same way that i have no resentment to RB who obviously also fill a niche for programmers on the Mac. > If FB quickly adds these abilities, I will be > glad to return to the fold. use FB for its merits. go with the flow. if you buy or use fb for it to be something else you will be unhappy. i don't wish that. there are some cool things to be done in fb - if you wish to be part of them, great; if you don't, that's your choice and i still wish you all the best. :-j * i have had, at various times, to work on windows boxes and have always found them awkward, unstable and counterproductive. recently in a company where i worked, html coders on macs were easily 50% more productive that their counterparts on PCs. this is what i call wasting time. ** in the same way that different folks have shifted into different roles [assembly, graphics...] so i believe Sylvain could grow into this role. he is bit young to be a guru :-) but if enough folks give him support and prodding, he could corner db stuff for us. *** this is not an invitation for geoff to post a reply. **** i sincerely believe that a mac only market gives an app a better more controlled environment, and easier tech support. it took me three days to install internet access on my dad's pc [i told him to buy a mac, he let his lawyer buy the machine for him!]. net access on a mac - even under system 6 - has never taken more than 10 minutes. i did have hell on OS X but only because i bypassed apple's setup in order to not pass on my personal info to apple, and even then, resetting the internet config took 10 minutes [mySQL took a day]. i don't mean that the Windows users are dumber, just the machines.