> Thanks Al, > > > First, it sounds like the memory settings for your application are too low. FB > > apps seem to store the contents of the clipboard in it's own memory so if the > > user has a 400K PICT on the clipboard, the app will use an extra 400K of > > memory just to launch. You should be aware of this especially if your program > > does any copying and pasting of PICTs. Try copying a very large PICT to the > > clipboard and then see if you can launch. If not, set the memory requirements > > a bit higher. > > Yes, this does indeed seem to be the problem. My memory allocations are > fine for my code and structures, but the problem is with this clipboard > business. Unless I'm totally missing something here, isn't the clipboard > a dynamic structure? How can I possiblly predetermine an unknown value? > And how am I supposed to sell/promote a simple FB-built appl that > requires an excessive amount of RAM -- just in case I encounter a large > clipboard? It appears (even though it's not documented anywhere) that the clipboard overhead is not allocated using the mini-application shell. A solution, but not really a practical one for me at this point. Chris, I think it would be in everyone's best interest for you to remove this happenstance from the FB code and and post an update. Unless there's another work-around, the alternative to you changing a few lines of code is that I have to recode everything I've ever created in FB. And not only do I have to recode, but I can't ship any product in the mean time. Then I'll have to break down inventory and repackage, replace inventory with distributors, send updates to my user-base, etc. <sigh> Please advise. DL