Il giorno 15/11/2002 6:14, MoorePrint@..., MoorePrint@... ha scritto: > I am planning to do some change to allow pG to use the pulsating button trick > shown in the rel 7 examples. I plan to just do an override of the function > that draw frammed buttons and sub that code. I don't know if the "imitation" > pulsating buttons receive keyboard returns. If not I'll be at a loss. > > Any already done this? > > > Bruce Moore > > -- > To unsubscribe, send ANY message to <futurebasic-unsubscribe@...> > Hi Bruce, (sorry for my English) Yes "imitation" receive keyboard returns. But in Return.FLRT change in this mode (as cancel filter): "Return.FLTR" LONG IF gLongAction& = _oEvents LONG IF gWhat = _keyDwnEvt SELECT {@gMessage& + 2} CASE &240d'return FN checkReturn CASE &4c03'return numeric layout FN checkReturn END SELECT END IF END IF IF 0 THEN RETURN I don't know because, but in this mode work (Mac OS 9 and Mac OS X) My solution for pulsating buttons is in Runtime.INCL add: #if CarbonLib'Aggiunta per i push button di MAC OS X toolbox fn SetControlData(ControlRef, ControlPartCode inPart, ¬ ResType inTagName, long inSize, ptr * inData) = OSErr local mode 'rel 7 examples local fn ConvertBtnToShadow( btnNum as short ) dim as OSErr err dim as boolean @ bool bool = _zTrue err = fn SetControlData( button&( btnNum ), 0, _"dflt", 1, bool ) Draw1Control( button&(btnNum) ) end fn #endif and in FN pGdrawControls change BUTTON gObjRef,gObjCtrlVal,objText$,@gObjT,tempType with #if CarbonLib // aggiunta da me special workaround per MAc OS X long if tempType=_shadow && gObjCtrlVal=_activeBtn button gObjRef, _activeBtn,objText$,@gObjT, _push fn ConvertBtnToShadow(gObjRef) xelse long if tempType=129 'geneva BUTTON gObjRef,gObjCtrlVal,objText$,@gObjT,369+_useWFont xelse BUTTON gObjRef,gObjCtrlVal,objText$,@gObjT,tempType 'chiamata normale non é framed e geneva end if end if #else // normal code BUTTON gObjRef,gObjCtrlVal,objText$,@gObjT,tempType 'chiamata normale #endif Dott. Geol. Alberto Fiumana http://space.tin.it/computer/albfiuma/