On Sunday, September 12, 2004, at 08:22 AM, BrucesFB3@... wrote: > Thanks Robert and Jay, > > I have tried each of your suggestions in turn and in various > combinations. Every time I still get the same -50 error code. > I don't know if it helps, but r,Rect = (0,10)-(322,0). > Yah, you are specifying that the bottom is less then the top... Should be Rect = (0,0)-(322,10) Try SetRect(r,0,0,322,10) r c > Any other ideas? > > Bruce > > The window created: > WINDOW 1, "Drag Window",(0,0)-(400,300),_docNoGrow > '------------------------------------------------------------------ > 'NOTE: the original program left out the rect param so > 'it was default. Made no difference in results. > '====================================== > clear local > dim as rect r, patt, dragRect, tempRect > dim as point dragPt > dim as ptr gwPortPtr, stageGWPtr, iconGWPtr > dim bkgrndGWPtr as CGrafPtr > dim as handle gwDevH > dim qdErr% > '~'1 > local fn GWorldDragIcon(iconNum%) > cursor _backArrowCursor > tron break > // Save current port and device settings > '~'1 > getgworld(gwPortPtr,gwDevH) > > // Make the window background the first actor > '~'1 > '========== The Crash ===================== > r = window(_wndPointer) + _portRect > qdErr% = fn newgworld(bkgrndGWPtr,0,r,0,0,0) '<---- qdErr = -50 > '========================================= > long if qdErr != _noErr > disposegworld(bkgrndGWPtr) > end > xelse > '================================================ > > >> On Sat Sep 11 14:46:53 2004 BrucesFB3@... wrote >> >> Frank T's Learning FB2 Toolbox has a Demo on using >> GWorlds. pp. 139-142.... crashes. I have traced the crash to >> the lines below where <<qdErr% = fn newgworld(bgGWPtr,(opt-L) >> 0,#r,0,0,0)>> produces an error of -50. > >>> On Sat Sep 11 17:20:04 2004 Robert Covington replied: > >>> Try something like... > >>> dim YourGWorld as Long >>> or >>> dim YourGWorld as CGrafPtr > >>> You don't need to be using #r unless it's a pointer. > >>> err = fn NewGWorld( YourGWorld, 32, SrcRect, 0, 0, 0 ) > >>> You can use 0 for the depth though if you want the default depth of >>> the >>> current port or screen. > >>> The usual cause of a failed gworld creation is a bad rect which leads >>> to an out of memory error. > >>> I think a -50 is a bad param error though. Just try it with ' r ' >>> not ' >>> #r ' and otherwise DIM your GWorld not as a pointer but a long or >>> CGrafPtr. > >>> I've dimmed Gworlds as longs for ages, and suffered no problems. But >>> dimming something as a pointer explicitly can change how things >>> operate >>> in a big way. > >>> Robert > > And On Sat Sep 11 18:27:25 2004 Jay Reeve replied: > >>>> Try sequentially replacing #r with: >>>> r >>>> @r >>>> #@r > >>>> I think one of them should help. > >>>> e-e >>>> =J= a y >>>> " > > > FreeGroups.net: Email Groups without advertisements. Is your group > here? > > -- > To unsubscribe, send ANY message to: > futurebasic-unsubscribe@...