[futurebasic] Re: [FB] invisible windows (was Invert to a different color)

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From: tedd <tedd@...>
Date: Thu, 30 Sep 2004 08:21:17 -0400
>On Wednesday, September 29, 2004, at 07:22  PM, tedd wrote:
>
>>But, what I don't understand is all the other stuff that goes with 
>>it, like NewGWorld(bla, bla...), and LockPixels(fn 
>>GetGWorldPixMap()), and UnLockPixels(), and CopyBits(bla, bla, 
>>bla...), and FlushWindowBuffer. For example, when, where and why do 
>>you use FlushWindowBuffer? Where in the hell did that come from?
>>
>>You see, I find it hard to understand why all the other stuff is 
>>needed and when to implement it. I can't help but think that the 
>>process could be made much simpler.

>ted wrote:
>
>The wisdom is plumb not available to anyone with a 'ted' in his 
>name... RC tried to lead me by the hand through it some time back - 
>in fact he wrote the code - and it still seems impenetrable.

LOL

Maybe, it should be called offted GWorld, or offtedd GWorld.

>Dr. P., some time back, allowed as how the gWorld thing was 
>unnecessary these days (in X or Cocoa or Carbon or something). If 
>anyone happens to be talking to him, mayhaps he could toss off a wee 
>ditty to illustrate the one-line-and-obvious-to-a-ted new method...
>--
>Ted Spencer

Now you tell me it's not necessary -- Arrrggggg!!!

I simply have something that takes a fair amount of time (>700 ticks) 
and produces a very, very large graphic, which I want to scroll. I've 
already finished it (and it works) using Offscreen GWorlds, but I 
wouldn't mind seeing how it could be done another way -- especially 
when I intend for the finished application to run in OS X and not 
under older OS's.

tedd
-- 
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