Walter Lenk wrote: > Is it possible to have stereo 'snd' resources? > Is it possible to construct them on the fly? > Are there better ways of going about this? Apple's header file Sound.h defines the following: struct SoundParamBlock { long recordSize; /*size of this record in bytes*/ SoundComponentData desc; /*description of sound buffer*/ UnsignedFixed rateMultiplier; /*rate multiplier to apply to sound*/ short leftVolume; /*volumes to apply to sound*/ short rightVolume; long quality; /*quality to apply to sound*/ ComponentInstance filter; /*filter to apply to sound*/ SoundParamUPP moreRtn; /*routine to call to get more data*/ SoundParamUPP completionRtn; /*routine to call when buffer is complete*/ long refCon; /*user refcon*/ short result; /*result*/ }; typedef SoundParamBlock * SoundParamBlockPtr; typedef struct OpaqueSoundSource* SoundSource; extern ComponentResult SoundComponentPlaySourceBuffer( ComponentInstance ti, SoundSource sourceID, SoundParamBlockPtr pb, long actions); from which it seems that a sound ComponentInstance can play a sound with arbitrary volume in right and left speakers. Some work would be involved converting the definitions to FB, finding out how to load a sound ComponentInstance, getting a SoundInstance etc, but it looks like a plausible starting point. Your hope would be to play two words at the same time, one with leftVolume = 0 and the other with rightVolume = 0. Robert P.