>Can you use FB commands such as PLOT, COLOR, PEN in a gWorld or do you >have to use the toolbox funcations (CALL LINETO etc). I've got one >gWorld performing as it should, but when I get a gWorld copying to >gWorld copying to the screen, I'm not getting a reliable copy - its >frequently blank space. (Yes, I know I've probably got a bug somewhere). > >The FB manuals seem to imply that I shouldn't use FB commands in a >gWorld and there isn't any examples where they are used, the toolbox >commands being used instead. I have not had any problem using the FB versions of these commands "in moderation" - probably because they _really_ just call the ToolBox - but I've gotten into the habit of using the "raw" ToolBox calls, so I may not have seen problems that could crop up. I'd say it's "safer" to use the ToolBox calls. "Blank space" is usually due to not _having_ a gWorld you think you have, or not locking down the pixels before copying. >Incidently when I create a gworld where is the memory coming from: the >program partition (as per the GET INFO memory allocation) or the general >free RAM in the system? Right out of your program's partition. This is why it's so critical to either have _lots_ of room, or limit the color depth of your gWorlds. A program that runs fine on a 256-color monitor will quickly run out of memory if it's run in "millions" of colors, if the gWorlds are "defaulting" to the system color depth. Bill