On Jul 11, 2006, at 7:22 PM, Brian Heibert wrote: > One where the user actually draws in First (as already suggested) check out the examples on the FB disk. THEN... FIRST PLAN WHAT YOU WANT - menus, tools, drawing area, save options, etc. - variables and how they are used THEN WRITE THE CODE IN SECTIONS FOR EACH TASK If you really can do it easily in RealBasic as you indicated, then that is what I suggest you do. If you want to learn to do it in FB, don't expect someone here to write it all from scratch for you; you have to start yourself - study the examples and decide what you want to do in your program. So far, you have not provided very much detail outside of "I want to have a drawing area in my program" which is far too general. As mentioned a month or two ago when you first asked, this could be another case study if you want. But as indicated, more details are needed; you can't achieve a goal without knowing what it is. -Stu >> C.... >> Allowing the user to draw (and save) a picture takes a little more >> effort but you might want to look at the SimplePaint example on >> the FB disk. OR use the 'Imag.FLTR' or 'PICT.FLTR' routines that >> are part of Program Generator on the FB Disk. >> >> HTH >> -Stu >>