It would expose to you an error where you forgot to initialize a variable. If you are debugging and you see A5A5 it will trigger your memory to tell yourself "hey, I forgot to initialize that variable! No wonder my program is acting weird!" I don't know if it affects string variables, but it would be easy to test. On Apr 1, 2008, at 12:53 AM, Robert Covington wrote: > I've always wondered what the heck that pref > > "Fill local variables with 0xA5A5 to expose programming errors" > > meant. > > What is 0xA5A5? and how's that supposed to work? Any var? Or just > string vars? (I'm clueless, and there aren't any help tags in the > editor prefs) > > I had a report of a bug in my last version of Compositor, somehow a > movie rectangle was coming out with some 8096 sized rectangle (But 0 > on the other dimension), never happened in like 6 years or more, and > only think I can think which would have broken it was something like > a changed compile setting with that enabled? > > Anyhow, I added a Clear Local and now things set correctly from the > getgo when I check for a default from the GetPictInfo sourcerect vs > the local, but ... > > Robert