Walter Lenk wrote: > I am converting another program for FBtoC, and I have been stumped as > to how to get 'live slider action' to translate properly to C. > > Using the older command > SCROLL BUTTON 11,1,1,100,10,@rect1,_scrollOther > I can get 'live slider action' in C, unless 'ON MOUSE' interferes > (see below). > > Using the newer command > Appearance Button 12, _activeBtn,1,1,100,"",@rect1,_kControlSliderProc > _kControlSliderLiveFeedback _kControlSliderNonDirectional > I get neither the requested "live slider action' or the round > control in > C. Any live action is even further impeded when 'ON MOUSE' interferes. > > > When the program has an 'ON MOUSE' routine, this routine appears to > grab mouse control before 'ON DIALOG' is called. All 'live slider > action' is suspended in C (but not FB) when the 'ON MOUSE' routine > has a loop like this in it: > WHILE FN BUTTON > CALL GETMOUSE(MsPt) > ' Do Something here..... > WEND I fixed the 'on mouse' bug for the next version of FBtoC: 352 Closed 'on mouse fn DoMouse' interferes with button handling If you are feeling adventurous, you could make the fix in FBMouseHandler (in build_goodies/AppThings.c). Replace the existing function by the version below, then save AppThings.c. static OSStatus FBMouseHandler( EventHandlerCallRef inCaller, EventRef theEvent, void* inRefcon __attribute__ ((__unused__)) ) { OSStatus result = CallNextEventHandler( inCaller, theEvent ); if ( result == eventNotHandledErr ) { GetEventParameter( theEvent, kEventParamWindowMouseLocation, typeQDPoint, NULL, sizeof( Point ), NULL, &gFBLastMousePt ); GetEventParameter( theEvent, kEventParamClickCount, typeUInt32, NULL, sizeof( UInt32 ), NULL, &gFBMouseClickCount ); if ( gFBOnMouseVector ) (*gFBOnMouseVector)(); // call user's DoMouse function, if defined } return result; } The live-slider bug needs more thought. The FBtoC team recently considered a similar bug affecting another live-tracking control (little-arrows), without reaching a fully satisfactory fix. Scroll buttons (in effect a combination of slider + litle-arrows) work OK, and so the simpler controls are surely fixable. Robert P.