Perhaps you should only call entermovies at the beginning of the program, and ExitMovies() at program close? (maybe) If you are using the same sound, you could store the movie in a global (gSoundAsMovie), create it on program open, and call it as needed, not reload and recreate it each time? You might could convert the .wav's to a snd resource, marked as purgable, and use some asynchronous routines to play them, or FB's Sound "Somesound" command? (if that works ok in FBToC) Robert On May 1, 2008, at 7:29 PM, Markus Binder wrote: > Hello, > > I have now made use of Michele“s sound routines in my game. After > moving 48 steps with my mutant ant the sound becomes to be more and > more corrupted. The sounds are played once every time the ant makes > a step or the ant takes a daimond. That means, the sounds play okay > for about 48 calls and then something gets wrong. Why? I put the > latest version of my game with that strange sound problem online. > Here it is: > > http://omikronman.hluebeck.de/game.zip > > Thanks! Markus > -- > To unsubscribe, send ANY message to: futurebasic- > unsubscribe@... >