[futurebasic] Re: [FB] [xfb[ot] FBers with Apps on Mac App Store(MAS)

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From: Brian S <fblistserve@...>
Date: Sat, 29 Jan 2011 10:48:24 -0700
On Jan 29, 2011, at 4:44 AM, andy@... wrote:

> My aim is to put my OpenGL-based game onto the MacApp store within the
> next three months. The FB side is quite stable and works fine on latest
> MacOS.
Sounds good. I’d like to know more about the game when you have a chance ( maybe a link ?)

> Currently, er... my real work is sucking up 110% of my available
> mental energies 
Yes, real work does that to me too.


> I'm worried about the "extra
> OBj-C code" insertion and legacy APIs within the code.
There is open source C code for the security code if that is the reference to “extra Obj-C code”. When you’re ready let me know and I’ll help you use it. Code signing is a separate step, is all handled within Xcode via the Build options and is easy to setup and use.

As far as legacy and deprecated APIs, it is possible ( I did it with my shareware ) to replace legacy code with Core Foundation and other non-legacy code. For the moment at least, Apple is not strictly enforcing its MAS rule prohibiting apps with deprecated code but you take your chances submitting an app with deprecated code. 

Brian S