In passing, Sofia lamented: >Missing Windows LOGFONT desperately... then mentioned: >I am not inclined to make use of QuickDraw unless there's no other choice. There is one other choice for drawiing fonts in FB that has escaped notice here: OpenGL. OpenGL has the advantage of being available in legacy versions of OS X all the way to the newest. And does this look familiar!?!? Windows LOGFONT structure: typedef struct tagLOGFONT { LONG lfHeight; LONG lfWidth; LONG lfEscapement; LONG lfOrientation; LONG lfWeight; BYTE lfItalic; BYTE lfUnderline; BYTE lfStrikeOut; BYTE lfCharSet; BYTE lfOutPrecision; BYTE lfClipPrecision; BYTE lfQuality; BYTE lfPitchAndFamily; TCHAR lfFaceName[LF_FACESIZE]; } LOGFONT, *PLOGFONT; How about this: OpenGL LOGFONT Structure: LOGFONT logfont; logfont.lfHeight = -12; logfont.lfWidth = 0; logfont.lfEscapement = 0; logfont.lfOrientation = 0; logfont.lfWeight = FW_NORMAL; logfont.lfItalic = FALSE; logfont.lfUnderline = TRUE; logfont.lfStrikeOut = FALSE; logfont.lfCharSet = ANSI_CHARSET; logfont.lfOutPrecision = OUT_DEFAULT_PRECIS; logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; logfont.lfQuality = PROOF_QUALITY; logfont.lfPitchAndFamily = DEFAULT_PITCH || FF_ROMAN; strcpy(logfont.lfFaceName,"Verdana"); For a starter, take a look at Examples -> Graphics -> OpenGL. These demos will show you how to get an OpenGL app up and running in FB. Ken