Robert Covington wrote: > Active control, but state = Button(ID) reports _grayBtn state. _FBGetCtlRawValue...same thing. > Robert, Perhaps I'm dense, but I fail to grasp your logic. A vanilla FB checkbox button dialog event returns either: [A]. An unchecked event value of 0 (indicating an _activeBtn [B]. A checked event value of 1 (indicating a _markedBtn) Off or on, unchecked or checked, 0 or 1, are the only two values of an old-style FB checkbox. A programmer can, of course, deactivate the button-- or change its state-- by setting it to _grayBtn. But an inactive checkbox button does not generate a dialog event and it would take intervention in code to reactivate it as either active or marked so it can return a usable value. As far back as I can remember, the demo below represents the traditional handling of a vanilla FB checkbox button. I think you are confusing value and state, which would be easy with a vanilla FB checkbox because in creating something easy to use, the two parameters are kludged into one. FB's button( id, _FBGetCtlRawValue ) will only return a button's value, not its state. I realize in the FB help under "button [function]" it says that buttonState = button( btnNum [,selector] ) This wording is unfortunate since "buttonState" returns the actual state of the control in only a very limited context. The function sees most use in returning min-max-current values, the control's handle, hierarchy, etc. On the other hand, an FB Appearance Button separates the state and value parameters and allows extended settings such as a mixed value checkbox. Ken local fn DoDialog '~'1 dim as short ev, id ev = dialog( 0 ) id = dialog( ev ) select ( ev ) case _btnClick select ( id ) case ( 1203 ) // Button named Bold if ( button ( 1203 ) ) button 1203, _activeBtn : beep : delay 100 : beep else button 1203, _markedBtn : beep end if case ( 1204 ) // Button named Gray // You will never get here since no event is generated // for a button in an inactive state stop "You clicked the button named Gray" end select end select end fn local fn addButton button 1203, _activeBtn, "Bold", ( 20, 124 )-( 120, 144 ), _checkBox button 1204, _grayBtn, "Gray", ( 20, 154 )-( 120, 174 ), _checkBox end fn on dialog Fn DoDialog window 1 fn addButton do handleEvents until gFBQuit