Ok; here's my situation: DIM RECORD Vertex2D DIM vertex2dX& DIM vertex2dY& DIM END RECORD.Vertex2D DIM RECORD Shape2D DIM shape2dCOLOR& DIM shape2dnumOfVertices& DIM vertex2dptr& DIM END RECORD.Shape2D DIM triangleVertexArray.Vertex2D(2) DIM triangleShape.Shape2D triangleVertexArray.vertex2dX&(0) = 100 triangleVertexArray.vertex2dY&(0) = 280 triangleVertexArray.vertex2dX&(1) = 400 triangleVertexArray.vertex2dY&(1) = 280 triangleVertexArray.vertex2dX&(2) = 250 triangleVertexArray.vertex2dY&(2) = 30 triangleShape.shape2dCOLOR& = 255 triangleShape.shape2dnumofVertices& = 3 Ok, everything's cool so far. 'From here on down is the problem. triangleShape.vertex2dptr& = @triangleVertexArray.Vertex2D(0) DIM tmp9.Vertex2D(2) tmp9.Vertex2D(0) = triangleShape.vertex2dptr& Ok, here's where I have the questions; I've tried multiple things to try to get the tmp9.Vertex2D record array to equal the same thing as in the triangleVertexArray.Vertex2D record. Why I would even need to do this in the first place is because FB2 doesn't support arrays inside of a record, and the three lines above would be in it's own FN, where I would pass a Shape2D record, and nicely pull out the other record based on the vertexptr&. It's based on some 2d/3d C code I'm trying to port(which looks fairly simple to port once I can figure out how to do record stuff above). Any quick help would very appreciated, because I'm willing to share my ported code with the list as soon as it's finished. (See ftp://ftp.foxchange.com/pub/inspired/Scube.hqx for an example of something I've already ported nicely.) ~ Windows 98. Microsoft has been informed of this problem and has labeled it a "will not fix". ~ -- TJ Grant (tatewake@...) Inspired Software. http://inspired.netstreet.net/ Macintosh, Dos, Windows, and BeOS software solutions. Phone: 407-728-7563