[futurebasic] Re: Arrays/Handles/Records/Easy

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From: pastor alain <apastor@...>
Date: Sat, 08 Aug 1998 18:39:25 +0100
Hello,

I'm not sure to have understood the whole problem but
TJ Grant wrote:
> 
> 'From here on down is the problem.
> triangleShape.vertex2dptr& = @triangleVertexArray.Vertex2D(0)
> 

You should try this instead

triangleShape.vertex2dptr& = @triangleVertexArray.Vertex2dX&(0)

> DIM tmp9.Vertex2D(2)
> tmp9.Vertex2D(0) = triangleShape.vertex2dptr&
> 

and then :

tmp9.Vertex2dX&(0);24 = triangleShape.vertex2dptr&

or

BLOCKMOVE triangleShape.vertex2dptr&,@tmp9.vertex2dX&(0),24

HTH

Alain