Hi. I am writing an "arcade" style game in FBII (not PG). So far, just PICTUREing my PICTS into the window has been OK for my needs, but I am starting to add complexity to the game, and really need to use GWorlds (I think). The problem is, I have absolutely no idea where to start, and the demo stuff is way over my head. Would anyone be kind enough to point me in the direction of a GWorld "walkthrough" for FBII (not PG), or even whip up something small to show me the basics? I'm not using PG, and I know nothing (and I mean nothing!) about COPYBITS or any of the other "GWorld specific" keywords I've seen in the demos. Thanks alot for any help you can provide. - James Tolchard - "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time." -Tom Cargill.