I've been trying (privately) to help Gary Smith with his splash-window animation problems. I'm as stumped as he is, but I've made some observations that might allow one of you to offer some insight: The delays seem to be due to disk access unrelated to the splash-window animation code (or, for that matter, any of the project code). It seems as if FB is busy loading resources (or something) from disk in the background. If there are redraws needed (on the desktop, for instance), those also steal major time from the animation. Once the disk and redraws are finished, Gary's animation settles down and works smoothly. You can observe the same kind of delays in the FB splash window when you first open FutureBASIC, which gives me little hope for a solution. Anyone know what is going on for those first (about) 9 seconds? Is there any way to deny--or limit--the time to those other processes? Or to interrupt them for some quick animation every couple of ticks? Awaiting your enlightenment, 0"0 =J= a y "