| [Home] [Library] [E=mc2] [Mac Files] [Email Groups] [Photo Albums] [Recipes] [Web Watchers] |
File Name: 164-puzzle.hqx (140 k)
Date: Dec 21, 2000
From: "Gary Smith"
Subject: COINS ($1.64 Puzzle)
Program Name: $1.64 Puzzle
Description: Middle School level math program. Students must place four
quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so
that the rows and columns sum to given values. The program generates
hundreds of problems on two levels of difficulty.
Gary Smith
gsmith@polymathlove.com.
File Name: 16-marbles-10.hqx (696 k)
Date: Jun 29, 1997
From: jkusv93@www.tufvan.hv.se
Subject: 16 Marbles v1.0 (FAT)
Here's another nice little board game. The object of the game is to
remove as many marbles as possible from the board. It's easy to learn
but hard to solve. This game is a shareware product.
16 Marbles v1.0 requires a Macintosh with about 1 Megabyte of free RAM
and System 7 or better. This game is a FAT binary, so it should work on
both PowerMacs and on some older Macs.
Do not distribute for profit or on CD-ROM without my permission.
(Permission granted for InfoMac CD-ROMs)
File Name: 2nd-encounter.hqx (228 k)
Date: Mar 27, 1998
From: filmman@pacificnet.net
Subject: 2nd_encounter
Laz's 2nd Encounter is a scenario for Wolfenstein 3D (3rd Encounter or full
commercial version).
Laz
File Name: 3d-brick-bash-14-68k.hqx (152 k)
Date: Feb 24, 2000
From: M Diamond
Subject: 3d Brick Bash! version: 1.4
3d Brick Bash! version: 1.4
This game is a 3D version of the classic break-out game. It requires Color
Quickdraw and a 68020 processor. Originally released in the early 1990's,
it was designed to run well on old Macs such as the LC II and IIci, though
it runs fine on new models such as the iMac.
This release removes shareware notices, making it a freeware game.
Replaces earlier versions, such as 3dBrick.* and 3dBrickBash1.3.1.sit.hqx.
O.K. to include on Info-Mac CD archives.
Matt Diamond
File Name: 3d-brick-bash-20-ppc.hqx (256 k)
Date: Apr 23, 2001
From: M Diamond
Subject: 3d Brick Bash! 2.0
This game is a 3D version of the classic break-out game. Version 2 has many
improvements, is PPC-native, and is freeware. It requirements a PowerMac,
OS 8 or greater, and 4 MB memory available.
Does NOT replace version 1.4, which is for 680x0 Macs.
OK to redistribute, including Info-Mac CD archives.
File Name: 3d-cannon.hqx (808 k)
Date: Aug 20, 1999
From: billc@CS.Stanford.EDU
Subject: 3-D Cannon
3-D Cannon
3-D Cannon is a shareware game that uses 3-D polygon graphics with
texture mapping. Two players command stationary tank-like weapons that
sit on a fractal mountain and take turns shooting at each other. When
players shoot at each other the camera follows the bullet as it flies
through the air.
File Name: 3d-klondike-10a.hqx (3020 k)
Date: Oct 31, 1998
From: colin@freeverse.com
Subject: 3D Klondike for iMac!
3D Klondike is tailor made to look stunning on your iMac, (although it
looks pretty good on other Macs too :-)
Now you can play the world's most addictive game while Steve Jobs, Bill
Gates and a sushi-eating Polar Bear kibbitz! What could be more fun than
that?!? Did you say "pie"? Well in 3D Klondike there's plenty of pie to
go around, (even if it is more of the throwing than the eating variety).
Download this hilarious shareware game now!
Requires any Mac with system 7 or greater and 4 megs of ram. Optimized
for the iMac with a bondi-blue color scheme.
File Name: 3d-maker.hqx (284 k)
Date: Mar 26, 1999
From: seth@tabberer.com
Subject: 3D Maker
3D Maker allows you to apply various 3D filters to a picture. These
filters include an emboss filter and a 3D glasses filter. 3D Maker offers
support for Navigational Services.
Please feel free to include this game on any CD.
File Name: 3d-setback-pitch-12.hqx (17000 k)
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson"
Subject: 3D Setback aka Pitch 1.2
Setback, (or "Pitch" as it is sometimes called), is a quick card game that
mixes luck and skill to create an incredibly fun game!
In Setback aka Pitch, you get dealt 6 cards. The player who starts defines
which suit is trump and thus a quick game of Setback begins! Setback is a
team game which mixes luck and skill. Hey, you'll love it!
- Internet Play.
- Voice Recognition.
- 3D Animated, Interchangeable, Talking Opponents
- Music menu with full MP3 player capabilities.
- Uses Freeverse Software's award-winning 3D card engine!
Requires MacOS 8.1 or later, 8 Megs of RAM, and 15 Megs of Storage.
Setback is $19.95 shareware, or $29.95 for the CD-Rom version full of extra
opponents.
More information available at
http://www.freeverse.com/freeverse/setback/index.html
Freeverse Software
http://www.freeverse.com/
File Name: 3d-spades-deluxe-22.hqx (12388 k)
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson"
Subject: 3D Spades Deluxe 2.2
Freeverse's 3D Spades Deluxe is the best Spades game for the Macintosh.
Solo or Net play, take a look!
Starting with the assumption that card games are as much about social
interaction as about following suit, Freeverse Software has designed an
interface that is fun, easy and remarkably social. Play against the
computer, or log-on and find a human opponent. 3D Spades Deluxe makes it
easy. Whether you're a novice or an old pro, this is the Spades game for
you!
- Internet Play.
- Voice Recognition.
- 3D Animated, Interchangeable, Talking Opponents
- Music menu with full MP3 player capabilities.
- Uses Freeverse Software's award-winning 3D card engine!
Requires MacOS 8.1 or later, 8 Megs of RAM, and 15 Megs of Storage.
Spades Deluxe is $19.95 shareware, or $29.95 for the CD-Rom version full of
extra opponents.
More information available at
http://www.freeverse.com/spades/index.html
Freeverse Software
http://www.freeverse.com/
File Name: 48-hours.hqx (416 k)
Date: Jun 26, 1997
From: mjhunter@scripps.edu
Subject: 48hours
Hi all,
You have been dropped within the walls of Hitler's hideaway
fortress. Your mission is simple. You have fourty-eight hours
to find and destroy Hitler. First you must find your way into
the fortress then work your way through a series of levels until
you find him. Beware!! Hilter is very well protected. (14 levels)
Let me know if you like the levels (mjhunter@scripps.edu) or can
even check out my web page at
(http://www.scripps.edu/~mjhunter/wolfen.html).
Mike Hunter
File Name: 4-isles-of-doom.hqx (12 k)
Date: Dec 04, 1998
From: csrstka@earthlink.net
Subject: bolo-map-4-isles-of-doom
4 Isles of Doom is my favorite map of those that I have made. I have
uploaded one other map, Island of Imperialism, to the archive, but this is
probably the better of the two. I made some other maps, but I didn't think
them worth uploading to the archive. I actually made the map a few years
ago, but don't seem to have uploaded it, so I am doing so now.
The map consists of four islands. The two larger islands in the northwest
and east are reasonably forested, while the central and southwestern
islands have no trees at all, making it necessary to import trees from the
larger two islands.
The northwest island is the largest and probably the most valuable island
of the four. It has lots of forest, which makes many of the bases open to
sneak attacks. It has several bases and pills scattered throughout it, but
the best spot is in the northwest corner, where there are four bases and
four pills. However, this little fortress is surrounded by a river and
plenty of swampland, which will make it a little difficult to overtake.
However, once you own this base, you will find it quite defendable. The
eastern island is rather large but consists of mostly forest, although
there are a few bases and pills. There's a nice little island in the center
of the map that contains two bases. It is fairly open to invasion because
its location in the center of the map makes it rather accessible, and may
be on the front lines. However, it's defended by shallow water, which
causes spiking to take a little extra effort if you put some pills on it.
By the time your enemy gets onto the island, (s)he will be well within the
range of your pills. The southwest island is really just a large maze with
several bases and pills. It could be a nice fortress, but it doesn't have
any trees, so you need to import them from somewhere else in order to build
defenses. I usually leave this island alone until I am able to make myself
established on the northwestern or eastern islands, but you may find it
useful.
Island of Imperialism
Island of Imperialism is my first really playable map. I made one other, 4
Isles of Doom, which is probably better than this one. However, I still
think that this one is okay. I made lots of other maps as well, but most
were not worth uploading here, so only these two will be uploaded. I
actually made this map a few years ago, but it seems I never uploaded it to
the archive, so I will do so now.
The idea for the island was partially inspired by Everard Island and
partially by Boulley's Bolo Maps, which I liked and which can probably
still be found on the info-mac archive. The island's shape is pretty
generic, about the size of Everard but more rounded. The map is rather
heavily forested, especially in the southeastern parts of the map. There is
one really good base area in the southeastern corner of the map that
contains four bases and four pills, as well as a few more pills not far
away. You will probably want to try taking this base. If you take it, it
makes an excellent refuelling spot, but it is a bit difficult to take out
and the forests around it make it a bit prone to sneak attacks. There's
also a reasonably good base on a small island just north center of the map
that has two bases and four pills; being surrounded on three sides by water
and separated from the main island on the southern side by a small channel,
it is harder to attack, if a bit out of the way. If you can get this base,
it should be easier to defend than the other bases. However, there aren't
really many trees near it, which can be a problem when fixing pills and
building defenses. However, this means it's also harder for enemies to
sneak up on the base through the forest.
File Name: 500-cards-201.hqx (100 k)
Date: Nov 23, 1999
From: "Denis Birnie"
Subject: 500 Cards v2.0.1
500 is a (distant relative of Bridge) card game in which two partnerships
play to be first to score 500! 500 Cards allows a single user to partner with
a computer player and take on an all computer partnership at a variety of
difficulty levels.
Version 2 adds optional multi-user play (2-4 users) via Apple's NetSprocket
software, fixes a number of bugs and improves the overall interface.
500 Cards should run on almost any Mac, from 68K B/W models still running
System 6 to the latest iMacs!
File Name: 5k-poker-dice-osx.hqx (4264 k)
Date: Jun 24, 2003
From: Shari
Subject: 5k-poker-dice-osx.hqx
5k Poker Dice -- MacPPC, OSX, WIN
A cross between poker and the traditional 5-dice games, with several
variations to play. Traditional, Down the Line, Wild Cards, Hearts,
Acey Deucey, Face Off, Roll for Par, Early Bird and Lots of Zingers.
High scores bring out Madame Murghi the fortune teller to tell your
fortune. Over 1000 fortunes. For those of you who loved Killer
Dice, this is the logical sequel, with several variations and added
categories to score in, and the introduction of Madame Murghi the
fortune teller in all her wicked glory.
Shareware $19.99
http://www.gypsyware.com/pokerdice.html
-
File Name: 5k-poker-dice-ppc.hqx (4416 k)
Date: Jun 24, 2003
From: Shari
Subject: 5k-poker-dice-ppc.hqx
5k Poker Dice -- MacPPC, OSX, WIN
A cross between poker and the traditional 5-dice games, with several
variations to play. Traditional, Down the Line, Wild Cards, Hearts,
Acey Deucey, Face Off, Roll for Par, Early Bird and Lots of Zingers.
High scores bring out Madame Murghi the fortune teller to tell your
fortune. Over 1000 fortunes. For those of you who loved Killer
Dice, this is the logical sequel, with several variations and added
categories to score in, and the introduction of Madame Murghi the
fortune teller in all her wicked glory.
Shareware $19.99
http://www.gypsyware.com/pokerdice.html
File Name: 7th-guest-ppc-patch.hqx (12 k)
Date: Oct 26, 2001
From: Dale Tournemille
Subject: 7th Guest PowerPC Patch readme
______________________________________
7th Guest PPC Patch
Written April 16, 1995 by John Stephen
______________________________________
______________________________________
Disclaimer
______________________________________
This is an UNOFFICIAL patch for The 7th Guest . I am not an employee of
Virgin Games nor do
they have any idea that I have created this patch. This application has not
been tested
extensively and may have bugs or cause problems with The 7th Guest .
However, given that
The 7th Guest already has serious problems with Power Macintoshes, and
given that I havent
experienced any problems myself while playing a patched version of the game
on my Power
Macintosh, I dont believe there is any serious risk with using this
software.
______________________________________
What it does
______________________________________
This application fixes a Power Macintosh incompatibility with Virgin Games
The 7th Guest .
This fixes a random crashing problem which occurs while playing the game on
Power Macintosh
computers (ie - PowerMac 6100, 7100, or 8100). This crash is caused by a
bug in the part of the
games code which controls the mouse/cursor in the game and that bug is fixed
by this patch.
______________________________________
How to use it
______________________________________
You must have already installed The 7th Guest on your Macintosh before you
can use this
application to patch your game. This application can only patch the copy of
The 7th Guest
which is installed on your hard drive -- it can not patch the copy on the
CD-ROM (CD-ROMs cant
be modified).
Before using this application, make sure that any virus protection software
that you are running
is turned off. This application modifies the code in your 7th Guest
application and therefore
could be mistaken for a virus by some detection software.
To patch your game, do the following:
Open the patcher application (it is named 7th Guest PPC Patch ). You will
see a standard open
file dialog when the application starts up.
Find your copy of T7GMac on your hard disk and select it. T7GMac is the
application that you
open when you want to play The 7th Guest . If you have renamed this
application, select the
renamed copy.
Click the Open button. If you double-clicked T7GMac when you selected
it, you wont need to
do this step.
Thats it! Assuming that everything went OK, you should see an alert
informing you that the
patch was successful.
If you ever re-install The 7th Guest , you will also need to re-apply this
patch.
Enjoy the game!
- John
File Name: 8ball-emulator.hqx (268 k)
Date: Mar 17, 2001
From: Dscottknudsen@cs.com
Subject: 8-ball emulator submission
Content-Type: text/plain; charset="UTF-8"Content-Language: en
This Mac application puts a pool table on your screen and lets you shoot the
balls down the pockets.
Unlike other pool table applications, you can set the table and balls to any
size you wish. There are hundreds of settings available for speed and
friction. The Aim Assist feature shows you which direction and how far the
cue ball will go when you shoot. Shot Status information is provided, like
a referee, to show whose turn it is, whether they've made a legal shot,
whether a player has won the game, etc., according to rules for either 8Ball
or
9Ball.
To see what sets 8-Ball Emulator apart from the rest, try minimum ball size
and friction settings.
Full documentation is available thru the 'Save Help Text' button in the Help
dialog.
Version X.1:
• Fixes a MacOS 8.1 crash.
File Name: abbalone-3d.hqx (1028 k)
Date: Jun 26, 1997
From: christen@mpi-sb.mpg.de (Michael Christen)
Subject: Abbalone 3D 1.0
What is 'Abbalone 3D'
Abbalone 3D is the realisation of the well-known board game 'Abalone'
as a computer game.
The main task of this realisation is to produce a program with a nice and
easy-to-use user interface, but additionally we developed a strong
computer opponent.
License
You are allowed to use 'Abbalone 3D' one month for free.
If you contine using 'Abbalone 3D' you must pay a shareware fee of 30 US$.
Your are allowed to give away copies of Abbalone 3D as long as you ship it
with all parts of the distribution ('Abbalone 3D' application, 'Register'
application and Readme), and you are allowed to offer this package on ftp and
other internet services, but not on/from server or services from the MSN.
You are not allowed to sell this distribution or include it in commercial
products.
Anomic Software
File Name: absolute-zero-104-updt.hqx (492 k)
Date: Jun 26, 1997
From: mkelly@cs.uoregon.edu
Subject: Absolute Zero 1.0.4 Update
These files will update your existing Absolute Zero version 1.0.3 to
version 1.0.4. This update will work only with version 1.0.3. If you
have an earlier version, you must first upgrade to version 1.0.3. This
update will probably crash if you use it to upgrade a version earlier
than 1.0.3.
Version 1.0.4 fixes a nasty crash bug that reared its ugly head in
version 1.0.3. There have been no other changes since version 1.0.3.
File Name: ace-151.hqx (600 k)
Date: Apr 24, 1999
From: frch0188@waikato.ac.nz
Subject: ACE! 1.5.1 - an extendable save game editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print details
of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse of
Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape
Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome
Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers,
King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might
and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into
Darkness, Realmz (5 and 6), Ultima III, Unlimited Adventures, Wizardry Gold
and Yipe! (2 and 3). However, ACE! can be extended to edit other save games
through the use of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It requires a
minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM
(preferred 850k and 1500k respectively).
Version 1.5.1 adds support for Realmz 6, and allows the user to save and
recall 'favorite' items.
File Name: ace-15.hqx (540 k)
Date: Mar 27, 1999
From: frch0188@waikato.ac.nz
Subject: ACE! 1.5 - An extendable save game editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print details
of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse of
Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape
Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome
Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers,
King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might
and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into
Darkness, Realmz, Ultima III, Unlimited Adventures, Wizardry Gold and Yipe!
III. However, ACE! can be extended to edit other save games through the use
of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It requires a
minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM
(preferred 850k and 1500k respectively).
Version 1.5 adds many new scripts to manipulate lists, new modules for
Heroes of Might & Magic II and Death Blade, and also incorporates some bug
fixes and enhancements.
Richard Drysdall.
File Name: ace-162.hqx (616 k)
Date: Aug 11, 1999
From: frch0188@waikato.ac.nz
Subject: ACE! 1.6.2 - an extendable 'save game' editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print
details of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse
of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and
Ultimate), Dragon Blade, Escape Velocity (standard and Override),
Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might &
Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra,
Marathon (1, 2, Infinity, Excalibur and Evil), Master of Orion, Might
and Magic (1, 2 and 3), Omega, Pathways into Darkness, Realmz (5 and
6), Ultima III, Unlimited Adventures, Wizardry Gold, Yipe! (2 and 3)
and ZPC. However, ACE! can be extended to edit other save games
through the use of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It
requires a minimum of System 7.0 or higher, 850k of disc space, and
512k of free RAM (preferred 1.5 MB).
Version 1.6.2 fixes a bug that could cause ACE! to use the wrong
module, even when the correct module was ticked in the module menu.
This archive has been checked for viruses. Permission is given for
this archive to be included on the Info-Mac CD ROM.
Richard Drysdall.
File Name: ace-17.hqx (620 k)
Date: Sep 11, 1999
From: Richard Drysdall
Subject: ACE! 1.7 - an extendable 'save game' editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print
details of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse
of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and
Ultimate), Dragon Blade, Escape Velocity (standard and Override),
Fallout, Foobar vs the DEA, Harry the Handsome Executive, Heroes of
Might & Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty,
Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Master of
Orion, Might and Magic (1, 2 and 3), Omega, Pathways into Darkness,
Pool of Radiance, Realmz, System Shock, Ultima III, Unlimited
Adventures, Wizardry Gold, Yipe! (2 and 3) and ZPC. However, ACE! can
be extended to edit other save games through the use of plug-in
'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It
requires a minimum of System 7.0 or higher, 850k of disc space, and
512k of free RAM (preferred 1.5 MB).
Version 1.7 adds three new modules and fixes some bugs.
This archive has been checked for viruses. Permission is given for
this archive to be included on the Info-Mac CD ROM.
Richard Drysdall.
File Name: ace-182.hqx (684 k)
File Name: ace-realmz-5-module.hqx (8 k)
File Name: achi.hqx (84 k)
File Name: action-dome-10.hqx (1672 k)
File Name: active-drag-10.hqx (4 k)
File Name: a-day-at-work.hqx (340 k)
File Name: adolf.hqx (180 k)
File Name: adolfs-gymnasium-v2.hqx (200 k)
File Name: adventure-30.hqx (268 k)
File Name: adventure-island.hqx (204 k)
File Name: adventures-of-sean-22-hc.hqx (800 k)
File Name: a-farewell-to-kings-201.hqx (2732 k)
File Name: a-farewell-to-kings-201-x.hqx (2340 k)
File Name: a-farewell-to-kings.hqx (428 k)
File Name: afm-18.hqx (1740 k)
File Name: afterlife-saved-game.hqx (168 k)
File Name: agamemnon.hqx (108 k)
File Name: aggies-world-volume-1.hqx (672 k)
File Name: agglomeration.hqx (284 k)
File Name: alans-euchre-12.hqx (512 k)
File Name: alans-euchre-68k.hqx (288 k)
File Name: alans-euchre-ppc.hqx (308 k)
File Name: alans-solitaire-103.hqx (212 k)
File Name: alans-solitaire-106.hqx (212 k)
File Name: al-bunnys-typing-class-14c.hqx (640 k)
File Name: alchemist.hqx (14548 k)
File Name: alien.hqx (672 k)
File Name: allgood-solitaire-31.hqx (2220 k)
File Name: allgood-spite-and-malice-30.hqx (1476 k)
File Name: allostris-20.hqx (1968 k)
File Name: allout.hqx (528 k)
File Name: alphabet-game-show.hqx (668 k)
File Name: alt-netgames-bolo-faq-17.hqx (88 k)
File Name: alvoune-10.hqx (3884 k)
File Name: ambrosia-faq-text.hqx (32 k)
File Name: ambrosia-software-faq.hqx (28 k)
File Name: ambrosia-times-34.hqx (708 k)
File Name: ambrosia-times-36.hqx (552 k)
File Name: ambrosia-times-41.hqx (408 k)
File Name: ambrosia-times-43.hqx (772 k)
File Name: american-hangman-202.hqx (1272 k)
File Name: amoeb-arena-player-editor.hqx (704 k)
File Name: amot-18.hqx (1900 k)
File Name: amug-98-04.hqx (1188 k)
File Name: amug-98-09.hqx (972 k)
File Name: amug-98-11.hqx (1368 k)
File Name: amug-98-12.hqx (1100 k)
File Name: anacrostics-121.hqx (612 k)
File Name: anagrams-23.hqx (468 k)
File Name: andys-letters-12.hqx (612 k)
File Name: andys-tracks.hqx (8 k)
File Name: animals-12.hqx (3756 k)
File Name: animate-xcmd-hc.hqx (652 k)
File Name: anubis-casino-103.hqx (832 k)
File Name: apeiron-102.hqx (3248 k)
File Name: apple-easter-eggs-14.hqx (392 k)
File Name: apple-wizard-june-99.hqx (1800 k)
File Name: apple-wizards-dec-98.hqx (1544 k)
File Name: apple-wizards-jan-1999.hqx (1684 k)
File Name: apple-wizards-mar-99.hqx (1880 k)
File Name: appwatcher-21.hqx (236 k)
File Name: aqualog.hqx (3176 k)
File Name: area-puzzles.hqx (148 k)
File Name: arena-of-death.hqx (108 k)
File Name: armor-alley-lvl-editor.hqx (48 k)
File Name: artemus-marathon2-secrets.hqx (136 k)
File Name: ashcan.hqx (772 k)
File Name: as-insanity.hqx (8 k)
File Name: aspirin-10.hqx (40 k)
File Name: assassin-112.hqx (512 k)
File Name: atc-30.hqx (232 k)
File Name: atc-sim.hqx (128 k)
File Name: atpm-pdf-509.hqx (1584 k)
File Name: atpm-srd-509.hqx (1656 k)
File Name: a-train-editor.hqx (8 k)
File Name: avalon-2029.hqx (2072 k)
File Name: awale-222c.hqx (960 k)
File Name: awesome-blackjack-15.hqx (840 k)
File Name: awesome-resurrection-3.hqx (6972 k)
File Name: aworm-102.hqx (540 k)
File Name: axis-gems.hqx (16 k)
File Name: az-custom-folders.hqx (48 k)
File Name: babel.hqx (716 k)
File Name: babya-system-1201.hqx (1256 k)
File Name: baby-games-202.hqx (4280 k)
File Name: baby-games-20.hqx (4188 k)
File Name: baby-labyrinth-105-plus.hqx (1988 k)
File Name: bachman-205u.hqx (308 k)
File Name: backgammon-201.hqx (28 k)
File Name: backgammon.hqx (104 k)
File Name: backgammon-lite-12.hqx (44 k)
File Name: background-hider.hqx (8 k)
File Name: back-slide-12-jv.hqx (120 k)
File Name: backstab-10.hqx (36 k)
File Name: bakers-dozen-211.hqx (148 k)
File Name: ballistik-pro.hqx (636 k)
File Name: balloon-man-201.hqx (2468 k)
File Name: balls.hqx (232 k)
File Name: banachan-10.hqx (1800 k)
File Name: barrack-103.hqx (3932 k)
File Name: baseball-99.hqx (2896 k)
File Name: bashing-bob.hqx (212 k)
File Name: bathroom-info-server-10.hqx (16 k)
File Name: battalion-14.hqx (1772 k)
File Name: battleship-202.hqx (188 k)
File Name: battle-tanks-212.hqx (76 k)
File Name: battuere-10.hqx (660 k)
File Name: bds.hqx (1084 k)
File Name: beached-ii-11.hqx (408 k)
File Name: bears-night-out-r4.hqx (292 k)
File Name: beasts-and-monsters.hqx (1320 k)
File Name: beat-the-dragon-25.hqx (388 k)
File Name: beat-the-dragon-30.hqx (2288 k)
File Name: bedlam-2-106.hqx (4808 k)
File Name: bert-11.hqx (312 k)
File Name: better-player.hqx (288 k)
File Name: bet-your-booty.hqx (3084 k)
File Name: bezique.hqx (120 k)
File Name: bg-ger.hqx (2696 k)
File Name: bigworld.hqx (1180 k)
File Name: bikaka-14.hqx (176 k)
File Name: bingo-c-caller.hqx (80 k)
File Name: bin-ladenstein-2.hqx (356 k)
File Name: bin-wolfenstein.hqx (3020 k)
File Name: bjs-revenge.hqx (124 k)
File Name: black-box-hc.hqx (88 k)
File Name: blackjack-deluxe-243.hqx (1676 k)
File Name: blackjack-gold-110.hqx (4832 k)
File Name: blackjack-gold-110-x.hqx (4676 k)
File Name: blackjack-royale-12.hqx (10224 k)
File Name: blender-ppc.hqx (1496 k)
File Name: blit-2.hqx (908 k)
File Name: blobbo-102-lite.hqx (396 k)
File Name: blobs-22.hqx (816 k)
File Name: blobs-30.hqx (2284 k)
File Name: blobs.hqx (484 k)
File Name: block-buster-002.hqx (288 k)
File Name: blocktoid-10.hqx (344 k)
File Name: blood-bath-patch-192.hqx (148 k)
File Name: blood-bath-secret-codes-095.hqx (44 k)
File Name: bloodlust.hqx (492 k)
File Name: blown-eye-preview-ppc.hqx (868 k)
File Name: blox-arcade-102.hqx (512 k)
File Name: bnettrak.hqx (96 k)
File Name: boat-wars-10.hqx (540 k)
File Name: bob-121.hqx (704 k)
File Name: bobs-bricks.hqx (3572 k)
File Name: bogus-guru.hqx (5148 k)
File Name: boingo-electro-112.hqx (508 k)
File Name: boingo-electro.hqx (504 k)
File Name: bokadarts-20-osx.hqx (316 k)
File Name: bolo-0997-better-dialogs.hqx (68 k)
File Name: bolo-0997.hqx (824 k)
File Name: bolo-drawn-and-quartered.hqx (16 k)
File Name: bolo-finder-102.hqx (36 k)
File Name: bolo-macdraw-map.hqx (48 k)
File Name: bolo-map-continental.hqx (8 k)
File Name: bolo-map-generator-097.hqx (36 k)
File Name: bolo-map-impenetrable.hqx (4 k)
File Name: bolo-map-octapussy.hqx (8 k)
File Name: bolo-maps-kngpa.hqx (140 k)
File Name: bolo-map-superconductor.hqx (8 k)
File Name: bolo-nature-walk.hqx (16 k)
File Name: bolo-random-map-generator.hqx (16 k)
File Name: bolo-star-15.hqx (344 k)
File Name: bolotomy.hqx (164 k)
File Name: bolo-tracker-101.hqx (88 k)
File Name: bolo-vortx-maps.hqx (56 k)
File Name: bonk-143.hqx (240 k)
File Name: bonkhead-cheater-11.hqx (88 k)
File Name: bonyx-202.hqx (992 k)
File Name: boogalooper-12.hqx (2500 k)
File Name: boogers-152.hqx (196 k)
File Name: book-of-decks-25.hqx (3780 k)
File Name: book-of-decks.hqx (3256 k)
File Name: boom-114.hqx (2968 k)
File Name: boom-151.hqx (2936 k)
File Name: bo-rad-101.hqx (172 k)
File Name: borscht-raider-10.hqx (1656 k)
File Name: boulleys-bolo-maps.hqx (16 k)
File Name: boxcars-casino-10b.hqx (1568 k)
File Name: brain-hex-11.hqx (456 k)
File Name: brainwave-105.hqx (44 k)
File Name: brdiget-22-68k.hqx (400 k)
File Name: breaker-150.hqx (384 k)
File Name: breakthrough-wolfenstein.hqx (440 k)
File Name: brettrix-12.hqx (484 k)
File Name: brick-attack-10-ppc.hqx (1552 k)
File Name: brickles-3000-205.hqx (572 k)
File Name: brickles-deluxe-12.hqx (324 k)
File Name: brickles-deluxe-132.hqx (476 k)
File Name: brickles-pro-107.hqx (772 k)
File Name: bridge-pro.hqx (1320 k)
File Name: bridget-22-ppc.hqx (580 k)
File Name: bridget-22-x.hqx (692 k)
File Name: brik-editor.hqx (20 k)
File Name: bring-your-waterwings-map.hqx (24 k)
File Name: briscola-12.hqx (696 k)
File Name: bub-and-bob-10.hqx (2224 k)
File Name: bubandbob-2-097.hqx (12404 k)
File Name: bubble-trouble-101.hqx (2744 k)
File Name: bubblomania-154.hqx (1284 k)
File Name: buggysoft-menubar-lib-103.hqx (36 k)
File Name: buggysoft-soundlib-104.hqx (272 k)
File Name: bunny-killer-111.hqx (56 k)
File Name: burbank-rummy-12.hqx (764 k)
File Name: burglar-11.hqx (172 k)
File Name: buried-in-time-solution.hqx (16 k)
File Name: burning-monkey-ii.hqx (7116 k)
File Name: burning-monkey-solitair-sm.hqx (2076 k)
File Name: burning-of-eden-20.hqx (3420 k)
File Name: burning-rubber-123.hqx (856 k)
File Name: bushfire-120.hqx (680 k)
File Name: bushka-tutor-11.hqx (336 k)
File Name: b-vs-w-2.hqx (72 k)
File Name: c6.hqx (380 k)
File Name: canada-puzzle.hqx (152 k)
File Name: canfield-60.hqx (72 k)
File Name: cannons-and-castles-202.hqx (348 k)
File Name: card-crash-10.hqx (1328 k)
File Name: card-shell-vol1-101.hqx (360 k)
File Name: card-shell-vol2-101.hqx (312 k)
File Name: caribbean-stud-poker-10.hqx (900 k)
File Name: carotto-104.hqx (656 k)
File Name: carrot-patch-30.hqx (332 k)
File Name: carte.hqx (316 k)
File Name: cashville-sim-city-2000.hqx (16 k)
File Name: casino-blackjack.hqx (212 k)
File Name: castle-381.hqx (1732 k)
File Name: castle-38.hqx (1696 k)
File Name: castle-chaos-10.hqx (3904 k)
File Name: castle-quest.hqx (616 k)
File Name: castlewolf-51.hqx (6372 k)
File Name: castle-wolfensteinr1.hqx (1632 k)
File Name: castle-xeen-20.hqx (252 k)
File Name: catch-em.hqx (488 k)
File Name: catch-the-bunny-3.hqx (5076 k)
File Name: catch-the-bunny-ii.hqx (2816 k)
File Name: catch-the-buzz-20.hqx (344 k)
File Name: cavedig-3.hqx (9716 k)
File Name: cave-lava-and-icky-things.hqx (192 k)
File Name: caveman-sound-system-111.hqx (976 k)
File Name: cca.hqx (424 k)
File Name: cedlecca-briscola-11.hqx (1140 k)
File Name: celest-101.hqx (164 k)
File Name: centaurian-121.hqx (1116 k)
File Name: central-campus-maps.hqx (56 k)
File Name: cf-chess-systems.hqx (260 k)
File Name: cgpr-1.hqx (1608 k)
File Name: chair.hqx (16 k)
File Name: chaos-castle.hqx (452 k)
File Name: chaos-galaga.hqx (36 k)
File Name: chaos-vr-06a.hqx (380 k)
File Name: checkers-hide-n-seek.hqx (748 k)
File Name: checkers-playroom.hqx (1088 k)
File Name: checkers-treasure-hunt.hqx (752 k)
File Name: checker-warz-ppc.hqx (360 k)
File Name: chelseas-game-hc.hqx (116 k)
File Name: chembalancer.hqx (64 k)
File Name: chess-album-10-hc.hqx (8 k)
File Name: chess-cpp.hqx (280 k)
File Name: chessking-100.hqx (660 k)
File Name: chessking-all-to-102.hqx (84 k)
File Name: chess-mate-635.hqx (232 k)
File Name: chess-pp.hqx (320 k)
File Name: chess-rating-calc-10.hqx (240 k)
File Name: chess-set-11-hc.hqx (16 k)
File Name: chess-works-192.hqx (840 k)
File Name: chessworks-301-68k.hqx (1380 k)
File Name: chessworks-301-ppc.hqx (1488 k)
File Name: chessworks-301-x.hqx (1652 k)
File Name: chess-works.hqx (528 k)
File Name: chessworks.hqx (516 k)
File Name: chicago.hqx (680 k)
File Name: chinese-chess-pro-101.hqx (372 k)
File Name: chinese-poker-101.hqx (104 k)
File Name: chinese-tiles-111.hqx (860 k)
File Name: chirak-attack.hqx (48 k)
File Name: chiral-104.hqx (2076 k)
File Name: chocoletters-12.hqx (472 k)
File Name: chocoletters-15.hqx (776 k)
File Name: chocoletters-17.hqx (792 k)
File Name: chocoletters.hqx (500 k)
File Name: chord-teacher-10.hqx (1272 k)
File Name: chris-puzzle.hqx (908 k)
File Name: chriss-tic-tac-toe-10.hqx (172 k)
File Name: christmas-97.hqx (992 k)
File Name: christmas-98.hqx (560 k)
File Name: christminster-30.hqx (396 k)
File Name: christoville-pud.hqx (16 k)
File Name: chunbokun-3.hqx (1648 k)
File Name: cindy-20.hqx (140 k)
File Name: cion.hqx (196 k)
File Name: circles-11.hqx (320 k)
File Name: circles-121-x.hqx (368 k)
File Name: civ-cheat-20.hqx (12 k)
File Name: civ-hack-power-mac-10.hqx (12 k)
File Name: civilization-107-108-to-11-updt.hqx (48 k)
File Name: civilization-faq.hqx (64 k)
File Name: civilization-ii-real-world.hqx (12 k)
File Name: clash-of-the-dark.hqx (544 k)
File Name: classic-daleks-12.hqx (48 k)
File Name: classic-gin-rummy-30.hqx (5284 k)
File Name: classic-gin-themes.hqx (2568 k)
File Name: clear-stream-108.hqx (228 k)
File Name: click-n-slide.hqx (688 k)
File Name: cloudz-109.hqx (6112 k)
File Name: clue-deluxe-bw.hqx (388 k)
File Name: clue-deluxe-hc.hqx (1088 k)
File Name: clut-fade-131.hqx (144 k)
File Name: cmct-netmap-pak.hqx (404 k)
File Name: cobra-gunship-12.hqx (9332 k)
File Name: codebook-30-feb-98.hqx (2512 k)
File Name: codebook-331.hqx (4292 k)
File Name: coh.hqx (4144 k)
File Name: coleseum.hqx (136 k)
File Name: colibricks-152.hqx (2768 k)
File Name: colonisation-32-en.hqx (368 k)
File Name: colonisation-40.hqx (380 k)
File Name: colonization-11-updt.hqx (956 k)
File Name: colony-solution.hqx (28 k)
File Name: columns-iii-10.hqx (256 k)
File Name: columns-ppc.hqx (256 k)
File Name: combat-aid-10.hqx (36 k)
File Name: compact-maps-5.hqx (1528 k)
File Name: compact-maps-set-3.hqx (28 k)
File Name: congo-introduction.hqx (112 k)
File Name: connect-4-115.hqx (140 k)
File Name: connect-4-118.hqx (216 k)
File Name: consecutive-four-10.hqx (764 k)
File Name: cook-mapper-15c1.hqx (44 k)
File Name: corinth-isle-maps.hqx (72 k)
File Name: country-house.hqx (188 k)
File Name: course-161.hqx (1496 k)
File Name: cpav-1.hqx (400 k)
File Name: craft-gen-mac.hqx (320 k)
File Name: crafty-chess-1113.hqx (956 k)
File Name: crashball-20-an.hqx (1012 k)
File Name: crazy-car-12.hqx (772 k)
File Name: crazy-eights-10.hqx (2388 k)
File Name: crazy-eights-212.hqx (368 k)
File Name: crazy-wolf-levels-20.hqx (112 k)
File Name: creepin-critter-math-421.hqx (504 k)
File Name: creepin-critter-math-42.hqx (544 k)
File Name: creepin-critter-mathlite-10.hqx (352 k)
File Name: cribbage-26.hqx (164 k)
File Name: cricket-40.hqx (1376 k)
File Name: cricket-42.hqx (1396 k)
File Name: cricket-90b.hqx (1928 k)
File Name: critical-mass.hqx (112 k)
File Name: critterz.hqx (20 k)
File Name: crosscards-10.hqx (2784 k)
File Name: cross-puzzler.hqx (196 k)
File Name: crossword.hqx (56 k)
File Name: crossword-puzzle-thing.hqx (272 k)
File Name: crozzwordz-13.hqx (1664 k)
File Name: crozzwordz-13-x.hqx (1304 k)
File Name: cryptix-111.hqx (576 k)
File Name: crypto-10.hqx (168 k)
File Name: crypto-11.hqx (176 k)
File Name: cryptograms.hqx (456 k)
File Name: cryptoquip-22.hqx (528 k)
File Name: csmpg-faq-96-12-21.hqx (68 k)
File Name: cube-strategy-23.hqx (220 k)
File Name: cult-success-secrets-hc.hqx (260 k)
File Name: curses-16.hqx (440 k)
File Name: cyac-keys.hqx (8 k)
File Name: cyclone-ii-102.hqx (1664 k)
File Name: daleks-10.hqx (116 k)
File Name: daleks-et-20.hqx (144 k)
File Name: damage-inc-10-11-update.hqx (156 k)
File Name: dark-corona-pegasus-105.hqx (4400 k)
File Name: dark-seed-solution.hqx (4 k)
File Name: dart-board-105.hqx (1116 k)
File Name: dart-board-106.hqx (1172 k)
File Name: darts-201.hqx (880 k)
File Name: darts-score-keeper.hqx (112 k)
File Name: daves-challenge.hqx (20 k)
File Name: davids-backgammon-262.hqx (360 k)
File Name: davids-backgammon.hqx (328 k)
File Name: davids-hell.hqx (12 k)
File Name: dead-end-3d.hqx (920 k)
File Name: death-blade-111-updt.hqx (1108 k)
File Name: death-from-above-14.hqx (6972 k)
File Name: deathly-duel.hqx (1432 k)
File Name: deathmatch.hqx (144 k)
File Name: deathmatch-revisited.hqx (196 k)
File Name: death-row.hqx (28 k)
File Name: decrypto-30.hqx (464 k)
File Name: de-ja-vu-wolf-3d-levels.hqx (36 k)
File Name: delirium-12.hqx (380 k)
File Name: depth-lib-10.hqx (68 k)
File Name: descender-131.hqx (10236 k)
File Name: descent-hack.hqx (24 k)
File Name: descent-ppc.hqx (6772 k)
File Name: desk-fighter-14-hc.hqx (268 k)
File Name: deskpuzzle-640x480.hqx (220 k)
File Name: desktop-poker-10.hqx (636 k)
File Name: desktop-resetter-2.hqx (540 k)
File Name: desktop-resetter.hqx (808 k)
File Name: despair-14.hqx (188 k)
File Name: despair-16.hqx (304 k)
File Name: deuces-wild-10.hqx (4684 k)
File Name: devil-darts-2-fat.hqx (880 k)
File Name: devils-cubes-101-c.hqx (276 k)
File Name: diagonal-22.hqx (56 k)
File Name: diaper-dash-12.hqx (5344 k)
File Name: dicer-133-hc.hqx (292 k)
File Name: dice-roller.hqx (784 k)
File Name: dice-x.hqx (176 k)
File Name: digital-vendetta-patch-10.hqx (400 k)
File Name: digital-wipeout-40.hqx (1948 k)
File Name: digital-wipeout-42.hqx (1916 k)
File Name: digital-wipeout-min-40.hqx (1468 k)
File Name: di-guide.hqx (1752 k)
File Name: dig-ven.hqx (764 k)
File Name: diplomacy-aid.hqx (336 k)
File Name: diplomacy-log-181.hqx (40 k)
File Name: dirt-bike-30.hqx (1292 k)
File Name: dirty-dozen-101.hqx (84 k)
File Name: disco-wormanski-10.hqx (36 k)
File Name: disco-wormanski-12.hqx (40 k)
File Name: disge-10.hqx (136 k)
File Name: dock-10.hqx (288 k)
File Name: doctor-68k.hqx (1028 k)
File Name: domain-10.hqx (452 k)
File Name: domino-14.hqx (220 k)
File Name: dominoes-12.hqx (212 k)
File Name: dominoes-31.hqx (412 k)
File Name: domitrix-11.hqx (380 k)
File Name: don-den.hqx (236 k)
File Name: done-right-model.hqx (12 k)
File Name: doom-i-101.hqx (3384 k)
File Name: dope-110.hqx (104 k)
File Name: dot-2-10.hqx (2032 k)
File Name: dot-2-dot-music-edition.hqx (11508 k)
File Name: double-11.hqx (1412 k)
File Name: down-and-out-101-cb.hqx (268 k)
File Name: down-and-out.hqx (268 k)
File Name: draculas-castle-24.hqx (104 k)
File Name: drag-any-window-45.hqx (120 k)
File Name: dragon-103.hqx (92 k)
File Name: dragon-cavern-20.hqx (396 k)
File Name: dragon-clash.hqx (8948 k)
File Name: dragonoid-tribute.hqx (2036 k)
File Name: draw-poker.hqx (60 k)
File Name: dream-light-vertice-3.hqx (3776 k)
File Name: dreamwars.hqx (7948 k)
File Name: dr-max-10.hqx (1652 k)
File Name: droids-12.hqx (1320 k)
File Name: droids-15.hqx (1120 k)
File Name: duck-quest-13.hqx (388 k)
File Name: dumbot-04.hqx (20 k)
File Name: dune-eternity-1-01.hqx (980 k)
File Name: dungeon.hqx (124 k)
File Name: duraci-1.hqx (456 k)
File Name: duraci.hqx (456 k)
File Name: eagles-nest-v2.hqx (208 k)
File Name: eagle-strike-103.hqx (3976 k)
File Name: east-tower.hqx (556 k)
File Name: egyptian-solitaire-101.hqx (48 k)
File Name: eight-ball-deluxe-tips.hqx (200 k)
File Name: elephant-rescue-hc.hqx (120 k)
File Name: emergo-tutor-12.hqx (192 k)
File Name: empire-master-rule-set-11.hqx (36 k)
File Name: enemy-bomber-balloons-10.hqx (432 k)
File Name: enigma-13.hqx (1264 k)
File Name: enigmatic-movements.hqx (1076 k)
File Name: en-prise-101.hqx (172 k)
File Name: equate-201.hqx (768 k)
File Name: ergo-10.hqx (612 k)
File Name: es-152.hqx (340 k)
File Name: escape-21.hqx (332 k)
File Name: escape-velocity-105.hqx (7352 k)
File Name: escape-velocity-faq.hqx (36 k)
File Name: escape-velocity-forklift.hqx (68 k)
File Name: escape-velocity-hack.hqx (40 k)
File Name: escape-velocity-map.hqx (56 k)
File Name: escape-velocity-planet-list.hqx (24 k)
File Name: escape-velocity-press-kit.hqx (348 k)
File Name: escape-velocity-ship-guide.hqx (236 k)
File Name: eternity-102.hqx (2016 k)
File Name: eternity.hqx (1972 k)
File Name: ether-contention-10b1.hqx (580 k)
File Name: etoile-20.hqx (316 k)
File Name: euchre-54.hqx (112 k)
File Name: eurhist-10.hqx (276 k)
File Name: europe-geography-2000.hqx (352 k)
File Name: evaluating-crossnumber.hqx (120 k)
File Name: ev-blue-column-10.hqx (132 k)
File Name: ev-cheater-001.hqx (124 k)
File Name: ev-edit-21.hqx (460 k)
File Name: evenland.hqx (144 k)
File Name: evolotionary-war.hqx (1556 k)
File Name: ev-target-graphics1.hqx (72 k)
File Name: evtg-override.hqx (200 k)
File Name: exachess-lite-12.hqx (1224 k)
File Name: exa-chess-lite-21.hqx (1624 k)
File Name: exile-20.hqx (2284 k)
File Name: exile-editor-11.hqx (260 k)
File Name: exile-ii-20.hqx (2932 k)
File Name: exile-iii-103.hqx (4180 k)
File Name: expert-blackjack-30.hqx (784 k)
File Name: explorer-33.hqx (416 k)
File Name: extension-informant-12.hqx (1628 k)
File Name: extreme-prejudice.hqx (624 k)
File Name: f1gp.hqx (104 k)
File Name: factory-13.hqx (752 k)
File Name: fallout-character-editor.hqx (312 k)
File Name: fallout-char-editor-10a2.hqx (312 k)
File Name: fanorona.hqx (416 k)
File Name: fantastic-voyage-20.hqx (208 k)
File Name: fantquest-game.hqx (1096 k)
File Name: farkle-251.hqx (84 k)
File Name: farm-patrol-10.hqx (1288 k)
File Name: fawn-2.hqx (2136 k)
File Name: fawn-hc.hqx (884 k)
File Name: fear-tiger.hqx (1056 k)
File Name: fighting-fantasy-fighter-hc.hqx (72 k)
File Name: first-strike-2.hqx (696 k)
File Name: first-strike.hqx (1208 k)
File Name: fischer-spassky-chess-1992-ii.hqx (20 k)
File Name: fischer-spassky-sargon-iv.hqx (20 k)
File Name: five-dice-22.hqx (1048 k)
File Name: five-hundred-cards-14.hqx (68 k)
File Name: five-hundred-supreme.hqx (320 k)
File Name: five-of-a-kind.hqx (840 k)
File Name: five-stones-24.hqx (112 k)
File Name: fixation-13.hqx (164 k)
File Name: fixsrc-13-src-c.hqx (356 k)
File Name: flight-commander-2-103-updt.hqx (352 k)
File Name: flight-stability-tcl-p.hqx (116 k)
File Name: flight-thru-clouds-cpp.hqx (424 k)
File Name: flip-10.hqx (296 k)
File Name: flip-a-coin.hqx (916 k)
File Name: flippant-10.hqx (64 k)
File Name: flipper.hqx (100 k)
File Name: floor-tiles-201.hqx (240 k)
File Name: fluffys-adventure-12.hqx (752 k)
File Name: flying-nightmares-act-pack.hqx (584 k)
File Name: flynns-castles.hqx (8 k)
File Name: fly-swatter.hqx (24 k)
File Name: foobar-versus-the-dea.hqx (1420 k)
File Name: forma-20.hqx (6596 k)
File Name: forma-21.hqx (6660 k)
File Name: fortress-of-fear.hqx (240 k)
File Name: fortune-hangman-10.hqx (132 k)
File Name: fortune-puzzles-12.hqx (1132 k)
File Name: forty-thieves-21.hqx (108 k)
File Name: fracas-16.hqx (3052 k)
File Name: fraction-puzzles.hqx (148 k)
File Name: frankensteins-helper-30.hqx (104 k)
File Name: free-casino-13.hqx (5412 k)
File Name: free-cell-10.hqx (68 k)
File Name: free-cell-mac-11.hqx (88 k)
File Name: freeling-bushka.hqx (480 k)
File Name: freeling-emergo.hqx (344 k)
File Name: freeling-games-preview.hqx (4 k)
File Name: freeling-glassbeadgame.hqx (104 k)
File Name: freeling-grandchess.hqx (360 k)
File Name: freeling-havannah.hqx (296 k)
File Name: freeling-hexdame.hqx (316 k)
File Name: freeling-medusa.hqx (284 k)
File Name: frequon-invaders.hqx (80 k)
File Name: friends-of-nim-c.hqx (388 k)
File Name: frodo-418.hqx (2084 k)
File Name: frog-xing-13.hqx (1372 k)
File Name: frog-xing-16.hqx (1212 k)
File Name: fs-202.hqx (652 k)
File Name: fs-atc-31.hqx (592 k)
File Name: fs-atc-pit-mgw-137.hqx (32 k)
File Name: fsw.hqx (272 k)
File Name: fuffy-20.hqx (688 k)
File Name: fuffy-211.hqx (1504 k)
File Name: fungus-20.hqx (472 k)
File Name: gaekes-maps.hqx (16 k)
File Name: galactica-112.hqx (1588 k)
File Name: galactica-112-update.hqx (344 k)
File Name: galactic-revolt-10-beta.hqx (5948 k)
File Name: galaxus-105.hqx (2256 k)
File Name: gallery-30.hqx (116 k)
File Name: game-doctor-11.hqx (2836 k)
File Name: game-master-isolation.hqx (24 k)
File Name: game-master-isolation-pas.hqx (28 k)
File Name: game-of-kalah.hqx (76 k)
File Name: game-of-the-winds-20.hqx (520 k)
File Name: game-over-t1.hqx (80 k)
File Name: game-over-tt.hqx (20 k)
File Name: gameshow-31-x.hqx (12700 k)
File Name: gamestocker-101.hqx (900 k)
File Name: game-with-fields-hc.hqx (60 k)
File Name: gamma-fading-lib-12.hqx (44 k)
File Name: gamma.hqx (12 k)
File Name: gaps-31.hqx (2204 k)
File Name: gaps-31-x.hqx (2916 k)
File Name: garcias-guitars-12.hqx (500 k)
File Name: garcias-guitars.hqx (500 k)
File Name: gargoyles-for-kal-20.hqx (560 k)
File Name: gasoft-custom-maps.hqx (3772 k)
File Name: gate.hqx (1992 k)
File Name: gate-kanji.hqx (2968 k)
File Name: genetic-wars.hqx (556 k)
File Name: genetish.hqx (188 k)
File Name: genius-14.hqx (276 k)
File Name: geo-challenge-10.hqx (88 k)
File Name: gerbils-tracks.hqx (16 k)
File Name: germs-122.hqx (10512 k)
File Name: gerrys-attraction.hqx (172 k)
File Name: ghost-10-c.hqx (504 k)
File Name: ghost-runner.hqx (92 k)
File Name: gin-rummy-20.hqx (192 k)
File Name: giza-216.hqx (2092 k)
File Name: giza-217.hqx (2020 k)
File Name: glass-bead-game-tutor.hqx (144 k)
File Name: gl-gravitywells-10b.hqx (2712 k)
File Name: gl-gravitywells-with-editor-09b.hqx (2792 k)
File Name: glider-edit-111.hqx (48 k)
File Name: glider-house.hqx (32 k)
File Name: glimmer-12.hqx (1408 k)
File Name: glypha-iii-c.hqx (416 k)
File Name: gm-lite-11.hqx (228 k)
File Name: gnu-chess-40b5.hqx (232 k)
File Name: gnu-chess-gaeilge.hqx (204 k)
File Name: gnu-chess-mac-40.hqx (252 k)
File Name: gnu-go-05.hqx (1392 k)
File Name: gnu-shogi-11e.hqx (328 k)
File Name: gnu-shogi-us-11e-patch.hqx (16 k)
File Name: gold-digger-130.hqx (928 k)
File Name: golden-eyecons.hqx (64 k)
File Name: gold-pusher-14.hqx (804 k)
File Name: golf-10.hqx (116 k)
File Name: golf-60.hqx (68 k)
File Name: golf-stat-doctor-11.hqx (4252 k)
File Name: gopher-golf311.hqx (784 k)
File Name: grag-and-thog-bonkheads-104.hqx (2296 k)
File Name: grand-chess-intro-11.hqx (268 k)
File Name: grand-chess-yerevan-96-jv.hqx (220 k)
File Name: gravity-balls-10.hqx (188 k)
File Name: greebles-10.hqx (1740 k)
File Name: grizzly-131.hqx (2404 k)
File Name: grizzly-131-preview.hqx (268 k)
File Name: grotic-32.hqx (1048 k)
File Name: grotic-32-ppc.hqx (1060 k)
File Name: guessword-15.hqx (28 k)
File Name: guesswords-102-hc.hqx (80 k)
File Name: gum-fighter.hqx (908 k)
File Name: gunplay.hqx (1112 k)
File Name: gunslinger-10.hqx (752 k)
File Name: gynks-big-trouble-11.hqx (1244 k)
File Name: hal-emulator-135.hqx (4640 k)
File Name: halma-12-c.hqx (236 k)
File Name: halma-12.hqx (112 k)
File Name: halten-sie-.hqx (152 k)
File Name: handy-053.hqx (304 k)
File Name: hang-2000-13.hqx (408 k)
File Name: hang-2000-14.hqx (428 k)
File Name: hang-3000-208.hqx (1400 k)
File Name: hangaroo.hqx (808 k)
File Name: hang-man-141.hqx (452 k)
File Name: hang-man-bible.hqx (1344 k)
File Name: hang-man-pro-202.hqx (1904 k)
File Name: hang-man-pro-203.hqx (1904 k)
File Name: hanoi-11.hqx (20 k)
File Name: harry-10.hqx (8800 k)
File Name: harry-cheater-10.hqx (60 k)
File Name: harry-pr.hqx (8 k)
File Name: harvest.hqx (484 k)
File Name: haunted-castle.hqx (128 k)
File Name: havannah-tutor-11.hqx (160 k)
File Name: hax-13.hqx (1356 k)
File Name: haxial-netfone-140.hqx (500 k)
File Name: hc-memory-how-to.hqx (72 k)
File Name: headlines-101-c.hqx (64 k)
File Name: heart-quest-10.hqx (168 k)
File Name: hearts-30.hqx (608 k)
File Name: hearts-5.hqx (2872 k)
File Name: hearts-alice.hqx (636 k)
File Name: hearts-camp-96.hqx (648 k)
File Name: hearts-deluxe-lon-grp.hqx (592 k)
File Name: hearts-deluxe-rex-grp.hqx (644 k)
File Name: hearts-dinos.hqx (828 k)
File Name: hearts-dogs.hqx (488 k)
File Name: hearts-elvis.hqx (536 k)
File Name: hearts.hqx (104 k)
File Name: hearts-otto-dix.hqx (768 k)
File Name: hearts-skelcrew.hqx (944 k)
File Name: hearts-smiths.hqx (592 k)
File Name: hearts-yalta.hqx (772 k)
File Name: hellcats-10-to-104-updt.hqx (216 k)
File Name: hellcats-leyte-infin-cheat.hqx (4 k)
File Name: hellcats-leyte-rescue.hqx (8 k)
File Name: hellcats-more-missles-10.hqx (28 k)
File Name: hellcats-rescue.hqx (8 k)
File Name: hermes-3am-blackjack-10.hqx (20 k)
File Name: hermes-hangman-11.hqx (36 k)
File Name: hermes-safecracker-20.hqx (32 k)
File Name: heroes-2-cheat.hqx (8 k)
File Name: hero-quest-designer-221.hqx (488 k)
File Name: hexappeal-10.hqx (1044 k)
File Name: hexdame-tutor.hqx (192 k)
File Name: hexomania-11.hqx (1156 k)
File Name: hexsmall.hqx (3440 k)
File Name: hexx-12.hqx (460 k)
File Name: hexx-ii.hqx (752 k)
File Name: high-risk-ventures-catalog-94-06.hqx (348 k)
File Name: hip-hop.hqx (1600 k)
File Name: hockeee-14.hqx (2864 k)
File Name: hockey-23c.hqx (364 k)
File Name: holdem-master-11.hqx (956 k)
File Name: hollow-ground-103.hqx (33236 k)
File Name: ho-map-editor-102.hqx (172 k)
File Name: homers-cyber-rampage.hqx (292 k)
File Name: hotel-2002.hqx (2008 k)
File Name: hoverspeeder-bgm.hqx (3452 k)
File Name: hoverspeeder.hqx (1112 k)
File Name: hu6280.hqx (320 k)
File Name: hunter-deer-10.hqx (2240 k)
File Name: hunter-deer.hqx (1420 k)
File Name: hunterdeer.hqx (2240 k)
File Name: hunter-in-darkness.hqx (292 k)
File Name: hypergames-14.hqx (480 k)
File Name: hypermanager-20.hqx (636 k)
File Name: hyperspeed-110.hqx (1464 k)
File Name: hyper-tic-tac-toe-10b2.hqx (308 k)
File Name: iff-snooper.hqx (1592 k)
File Name: iff-snooper-x.hqx (1816 k)
File Name: iff-taxi-18.hqx (1120 k)
File Name: ifs-104.hqx (328 k)
File Name: imac-geddon-15.hqx (6268 k)
File Name: im-away-10.hqx (164 k)
File Name: i-me-miner-13-x.hqx (276 k)
File Name: img-51.hqx (2452 k)
File Name: img-52.hqx (2684 k)
File Name: img-53.hqx (2204 k)
File Name: img-54.hqx (3148 k)
File Name: img-55.hqx (2788 k)
File Name: img-56.hqx (2524 k)
File Name: img-57.hqx (2720 k)
File Name: incident-at-karrousel-park.hqx (408 k)
File Name: indovina-10.hqx (2720 k)
File Name: indy-202.hqx (72 k)
File Name: indy-foa-updt.hqx (152 k)
File Name: infinity-game-wimp-11.hqx (148 k)
File Name: infomacv16-375.txt (48 k)
File Name: ingemars-skiing-game-101u.hqx (240 k)
File Name: in-jeopardy-20.hqx (2948 k)
File Name: input-sprocket-sfx-plus.hqx (20 k)
File Name: insanity-maps.hqx (20 k)
File Name: inside-mac-games-96-02.hqx (1848 k)
File Name: inside-mac-games-96-03.hqx (2112 k)
File Name: inside-mac-games-96-04.hqx (1964 k)
File Name: inside-mac-games-96-0506.hqx (1716 k)
File Name: integer-balance-beam.hqx (120 k)
File Name: intellinews-20.hqx (1240 k)
File Name: intellinews-30.hqx (1952 k)
File Name: internet-bolo-buddy-110.hqx (264 k)
File Name: internet-location-cm-13.hqx (64 k)
File Name: invasion-aliens-101.hqx (2476 k)
File Name: invasion-aliens.hqx (2016 k)
File Name: io-folders-chess-11.hqx (300 k)
File Name: ipuzzle-10-68k.hqx (92 k)
File Name: ipuzzle-10-ppc.hqx (96 k)
File Name: island-defender-20.hqx (420 k)
File Name: isle-of-insanity.hqx (4 k)
File Name: ismon-101.hqx (208 k)
File Name: ismon.hqx (208 k)
File Name: iso-cat-100.hqx (144 k)
File Name: iso-cow-10.hqx (76 k)
File Name: iso-sheep-100.hqx (112 k)
File Name: ixohoxis-bolo-maps.hqx (100 k)
File Name: jabiru-21.hqx (1676 k)
File Name: jail-break.hqx (88 k)
File Name: japanese-wordmage-581.hqx (11184 k)
File Name: jbs-lode-runner-levels-101.hqx (12 k)
File Name: jesse-the-soccer-player.hqx (32 k)
File Name: jewel-of-arabia-12.hqx (8360 k)
File Name: jewel-of-arabia-13.hqx (8760 k)
File Name: jewel-of-arabia-16.hqx (7940 k)
File Name: jigsaw.hqx (480 k)
File Name: jims-bolo-maps.hqx (16 k)
File Name: jmp-walk-through-95-03-26.hqx (12 k)
File Name: jons-hacked-das-10.hqx (40 k)
File Name: jordans-gone.hqx (248 k)
File Name: joshs-apple-game.hqx (192 k)
File Name: jotto-ii-12-c.hqx (476 k)
File Name: jotto-ii-12.hqx (308 k)
File Name: journey-162.hqx (840 k)
File Name: journeyman-walkthru-95-12.hqx (204 k)
File Name: joy-of-hex-120.hqx (4064 k)
File Name: joy-of-hex-130.hqx (4544 k)
File Name: juggler.hqx (136 k)
File Name: jump-raven-pmac-avmac-patch.hqx (240 k)
File Name: jump-zampoli-102.hqx (7188 k)
File Name: jur-162.hqx (72 k)
File Name: jurassic-park-map.hqx (12 k)
File Name: jyhad-list-13-fm.hqx (296 k)
File Name: kalaha-10.hqx (376 k)
File Name: kalaha-11.hqx (396 k)
File Name: kanjicards.hqx (808 k)
File Name: karate-champs.hqx (92 k)
File Name: kazs-checkers-10.hqx (96 k)
File Name: key-wack-20.hqx (356 k)
File Name: kgb-10.hqx (968 k)
File Name: killer-dice-151.hqx (928 k)
File Name: killer-dice-152.hqx (976 k)
File Name: killer-dice-y2k-11.hqx (980 k)
File Name: kinder-grid-11.hqx (892 k)
File Name: king-albert-ii-10-esp.hqx (64 k)
File Name: king-albert-ii-10.hqx (64 k)
File Name: kings-corner-101.hqx (276 k)
File Name: kings-court-12.hqx (12 k)
File Name: kings-quest-7-walkthrough.hqx (20 k)
File Name: kk-games-105.hqx (760 k)
File Name: kkgames-106.hqx (800 k)
File Name: klondike-70.hqx (208 k)
File Name: knight-edit-152.hqx (84 k)
File Name: kvlslr-levels.hqx (20 k)
File Name: labrisca.hqx (720 k)
File Name: ladmo-060-ppc.hqx (176 k)
File Name: lambspam-10.hqx (1520 k)
File Name: land-slide.hqx (56 k)
File Name: laz.hqx (1020 k)
File Name: leelas-return-105.hqx (1456 k)
File Name: legendary-lair-101.hqx (7532 k)
File Name: lemmings-cheat-20.hqx (92 k)
File Name: lenny-holiday-bash.hqx (3732 k)
File Name: leonardo-34.hqx (1588 k)
File Name: le-satellitaire-hc.hqx (20 k)
File Name: letter-rally-10-68k.hqx (2300 k)
File Name: letter-rally-10-ppc.hqx (2472 k)
File Name: letter-world-198a.hqx (1576 k)
File Name: letter-world-20.hqx (3588 k)
File Name: leyte-10x-to-102-updt.hqx (144 k)
File Name: life-14.hqx (64 k)
File Name: life-15.hqx (68 k)
File Name: lifelab-41.hqx (324 k)
File Name: line-up-202.hqx (104 k)
File Name: links-pro-102-updt.hqx (192 k)
File Name: links-to-mac-203.hqx (128 k)
File Name: little-red-wagon.hqx (816 k)
File Name: lobster-petting-15.hqx (424 k)
File Name: lode-runner-intro-to-chaos.hqx (4 k)
File Name: lode-runner-levels.hqx (92 k)
File Name: lode-runner-sneaky-levels.hqx (4 k)
File Name: lode-runner-stikes-revenge2.hqx (72 k)
File Name: logo-p-30-platypus.hqx (252 k)
File Name: loki-20.hqx (488 k)
File Name: looney-lander.hqx (380 k)
File Name: loony-labyrinth-102-updt.hqx (188 k)
File Name: lord-of-the-deck-25.hqx (328 k)
File Name: lord-of-the-deck-25-to-26.hqx (88 k)
File Name: lose-your-marbles-10-c.hqx (252 k)
File Name: lose-your-marbles-10.hqx (128 k)
File Name: lost-and-found.hqx (5588 k)
File Name: lotteria-primitiva.hqx (236 k)
File Name: louis-street-adv.hqx (804 k)
File Name: ls-basic.hqx (148 k)
File Name: lsbasic.hqx (172 k)
File Name: lucky-numbers.hqx (476 k)
File Name: luminous-chess.hqx (92 k)
File Name: lunar-commando-104.hqx (1064 k)
File Name: lunar-lander-10.hqx (36 k)
File Name: lunar-phantom-10.hqx (340 k)
File Name: lun.hqx (140 k)
File Name: lunicus-pmac-avmac-patch.hqx (100 k)
File Name: mac-500-12.hqx (1860 k)
File Name: mac-assistant-tips-95-07.hqx (108 k)
File Name: mac-assistant-tips-95-08.hqx (112 k)
File Name: mac-assistant-tips-95-09.hqx (96 k)
File Name: mac-assistant-tips-95-11.hqx (96 k)
File Name: mac-assistant-tips-95-12.hqx (108 k)
File Name: mac-assistant-tips-96-01.hqx (128 k)
File Name: mac-assistant-tips-96-02.hqx (124 k)
File Name: mac-assistant-tips-96-03.hqx (216 k)
File Name: mac-assistant-tips-96-04.hqx (140 k)
File Name: mac-assistant-tips-96-06.hqx (160 k)
File Name: mac-assistant-tips-96-07.hqx (140 k)
File Name: mac-assistant-tips-96-08.hqx (132 k)
File Name: mac-assistant-tips-96-09.hqx (164 k)
File Name: macattack-199.hqx (1580 k)
File Name: macattack-patch-199.hqx (244 k)
File Name: macbattle-chat-10.hqx (880 k)
File Name: mac-brick-out-31.hqx (416 k)
File Name: mac-chat-100-etx.hqx (20 k)
File Name: mac-checkers.hqx (28 k)
File Name: mac-chess-251-68k.hqx (572 k)
File Name: macchess-30e-ppc.hqx (536 k)
File Name: mac-chess-501.hqx (532 k)
File Name: macchess-501.hqx (532 k)
File Name: macchess-50-esp.hqx (536 k)
File Name: mac-crypt-10.hqx (1012 k)
File Name: mac-domino.hqx (168 k)
File Name: mac-ematics-215.hqx (748 k)
File Name: mac-fibs-20.hqx (836 k)
File Name: mac-football-manager-22a.hqx (708 k)
File Name: machinko-10.hqx (216 k)
File Name: maciagox-35.hqx (820 k)
File Name: maci-game-160.hqx (112 k)
File Name: mac-in-play-96-01.hqx (672 k)
File Name: mac-in-play-96-03.hqx (944 k)
File Name: mac-in-play-96-04-05.hqx (1324 k)
File Name: macinquiz.hqx (332 k)
File Name: macinstein-3d.hqx (316 k)
File Name: mac-invaders-110.hqx (788 k)
File Name: mac-jong-20.hqx (124 k)
File Name: mac-life-20.hqx (88 k)
File Name: mac-master-mind.hqx (300 k)
File Name: mac-money.hqx (272 k)
File Name: mac-net-journal-96-02.hqx (476 k)
File Name: mac-net-journal-96-06.hqx (224 k)
File Name: mac-net-journal-96-07.hqx (272 k)
File Name: mac-patience-201.hqx (112 k)
File Name: mac-pgn-30.hqx (396 k)
File Name: mac-pipes-224.hqx (728 k)
File Name: macpipes-227.hqx (880 k)
File Name: mac-pipes-x-113.hqx (1048 k)
File Name: mac-qubic-32.hqx (72 k)
File Name: mac-sense-96-01-bw.hqx (312 k)
File Name: mac-sense-96-01.hqx (1008 k)
File Name: mac-sense-96-02-bw.hqx (408 k)
File Name: mac-sense-96-02.hqx (1172 k)
File Name: mac-sense-96-05-bw.hqx (424 k)
File Name: mac-sense-96-05.hqx (1144 k)
File Name: mac-sense-96-06-bw.hqx (400 k)
File Name: mac-sense-96-06.hqx (1292 k)
File Name: mac-sense-96-07-bw.hqx (408 k)
File Name: mac-sense-96-07.hqx (1292 k)
File Name: mac-sense-96-08-bw.hqx (368 k)
File Name: mac-sense-96-08.hqx (1156 k)
File Name: mac-sense-96-10-bw.hqx (264 k)
File Name: mac-sense-96-10.hqx (876 k)
File Name: mac-site-list-479.hqx (48 k)
File Name: mac-ski-17.hqx (1228 k)
File Name: mac-snails.hqx (20 k)
File Name: macstones-12.hqx (540 k)
File Name: mactaipei.hqx (188 k)
File Name: mac-today-95-12-pdf.hqx (800 k)
File Name: mac-trivia-10.hqx (1416 k)
File Name: mac-trivia-20.hqx (1632 k)
File Name: mac-trivia-30.hqx (1988 k)
File Name: mac-trivia-40.hqx (1160 k)
File Name: mac-turnover-122.hqx (76 k)
File Name: mac-venns-13.hqx (128 k)
File Name: mac-wesleyan-10.hqx (248 k)
File Name: mac-wt-004-c.hqx (344 k)
File Name: maczine-004.hqx (556 k)
File Name: maczine-014.hqx (836 k)
File Name: mad-breaker-11.hqx (532 k)
File Name: maelstrom-142.hqx (1056 k)
File Name: maelstrom-kevs-sounds.hqx (556 k)
File Name: maelstrom-ska-sounds.hqx (1008 k)
File Name: mahjong-105.hqx (180 k)
File Name: mah-jong-solitaire-10.hqx (2228 k)
File Name: make-a-mac-game-faq-5.hqx (64 k)
File Name: mancala-10.hqx (124 k)
File Name: mancala-2000.hqx (540 k)
File Name: mancala-sounds.hqx (584 k)
File Name: maniac-patch-10.hqx (544 k)
File Name: maniac-patch.hqx (56 k)
File Name: manic-minefields-131.hqx (824 k)
File Name: manic-minefields-142.hqx (760 k)
File Name: mankala-platypus.hqx (212 k)
File Name: many-moons.hqx (312 k)
File Name: map-of-vast-mines.hqx (292 k)
File Name: map-select-10.hqx (16 k)
File Name: mara2-the-bob-factory-101.hqx (264 k)
File Name: marathon-12-updt.hqx (212 k)
File Name: marathon-carnage-cheat.hqx (80 k)
File Name: marathon-faq-30.hqx (312 k)
File Name: marathon-gravis-gamepad.hqx (12 k)
File Name: marathon-guide-200.hqx (424 k)
File Name: marathon-hardcore-sounds.hqx (1988 k)
File Name: marathon-kit.hqx (704 k)
File Name: marathon-lite-95-03.hqx (212 k)
File Name: marathon-lvl35-patch.hqx (28 k)
File Name: marathon-mihas-m2-tc-files.hqx (324 k)
File Name: marathon-patcher-and-films.hqx (332 k)
Date: Apr 25, 2001
From: Richard Drysdall
Subject: ACE! 1.8.2 - an extendable save game editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print
details of these save games.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It
requires a minimum of System 7.0 or higher, 850k of disc space, and
512k of free RAM (preferred 1.5 MB).
For more information, visit the ACE! web page at
Date: Apr 15, 1998
From: drysdall@mailserv.waikato.ac.nz
Subject: ACE Realmz 5 module
This package is designed for use with the application "ACE!" version 1.2.1.
ACE! is a save game (character) editor which uses plug-in 'modules' to
extend it's use. The complete ACE! package can be obtained from any
Info-Mac mirror (version 1.2.1 is the most recent).
The "Realmz 5.x" module allows you to edit character files from Realmz
version 5.0 or higher. The original Realmz module supplied with ACE will
not correctly open Realmz 5 character files.
This file should be archived in the 'game' directory.
This file has been checked for viruses with Disinfectant version 3.7.1.
Permission is given for this program to be included on the Info-Mac CD rom.
--
Richard Drysdall, University of Waikato, New Zealand.
Date: Jun 26, 1997
Date: Fri, 12 Jun 92 16:58:26 CDT
From: PC0TMYS
Subject: achi.hqx
Enclosed is a Stuffit 1.5.1 archive containing an Achi game
program that I wrote. The program is freeware and can be run
on any Macintosh computer. It requires 230K of memory and is
32-bit clean.
Achi is a board game for two people. You can play against
the computer or against another person. It is similar to
tic-tac-toe, except that you get to move your pieces after
you put them all down.
Documentation is available online and as a "read me" file.
Bill Hale
Date: Aug 20, 1999
Date: Mon, 26 Jun 1995 10:23:01 -0500 (CDT)
From: Chris Sloan
Subject: ActionDome1.0.cpt.hqx
Alien Action Dome is an Arcade game.
Purpose, to collect bowls and pass through 40 levels.
Simplistic controls and easy movement.
Compatible with Powermacs and 680x0.
Slower on < 68030.
Distribution on CD-Roms is okay. If possible, please notify me
via e-mail.
Date: Sep 16, 1997
From: climax@grfn.org
Subject: ActiveDrag 1.0
ActiveDrag is a small system extension that will allow you to drag
windows on your screen LIVE. That is, the window will actually move as
you drag it.
There are a few bugs; be sure to read the ReadMe.
Questions/Comments can be sent to climax@grfn.org
Enjoy!
--
Ben Chess climax@grfn.org
Author of EV-Edit http://users.aol.com/Burgr/evedit.html
Don't be a giblet; buy MacOS 8 today!
Date: Feb 26, 1999
From: foltz@mix-net.net
Subject: A Day at Work: Epic Banana
Epic Banana Presents A Day at Work
Req. 1.5 MB free RAM, system 7 or greater, a sense of humor
In A Day at Work, you controll Tom, the star from Yogurt Commercial, in his
new career at typing up and photocopying lenghtly documents. You wake up,
hop in your car, drive to work, make money then leave. Simple, right?
Right. The thing is that you can go postal, rob the bank, get a rocket
launcher, and other things. If you liked Yogurt Commercial, you'll love
this.
-Ry
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas)
Subject: Adolf
Auf Wiedersehen, Adolf! is a scenario for use with Wolfenstein 3D 3rd
Encounter or the commercial version of Wolfenstein 3D. Created with Greg
Ewing's WolfEdit.
-- L
Date: Jun 26, 1997
From: wizbang@ccp.com (Jon Wigand)
Subject: Adolfs Gymnasium
Please replace Adolfs Gymnasium in the info-mac/games/com/wolf directory
with this updated version. All other info is the same. Thanks again.
Jon Wigand
wizbang@ccp.com
formerly
wizbang@gvi.net
Date: Jun 26, 1997
From: Andrew Plotkin
Subject: Adventure (Colossal Caves) R3
The Interactive Original
By Willie Crowther and Don Woods (1977)
David M. Baggett's 1993 reconstruction, ported by Graham Nelson
Release 3 / Serial number 951220 / Inform v1600 Library 6/1
Everyone knows this one. "You are inside a building, a well house
for a large spring."
This game is freeware. It is derived from the source code for a TADS
version of this game. The TADS source is by David M. Baggett, and is
copylefted under the terms of the GNU Public License.
This application requires System 7, and 1.6 megs of free memory. If
you don't have System 7, or you want a non-Mac version of this game,
or you just want to try a different interpreter, please look in
ftp://ftp.gmd.de/if-archive/. There are also lots of other text
adventures there. (Including the TADS version and source mentioned
above.)
If you wish to discuss putting this game on a CD-ROM, or anything
like that, please contact:
Graham Nelson (nelson@vax.ox.ac.uk)
[archive in: Games/Adventure. This is a 350-point version of the
game, from earlier sources than the 550-point version that was
archived in 1991. It's probably best to keep both around.]
Date: Feb 12, 1999
From: xphiler@home.com
Subject: Adventure Island
Adventure Island is a little game I wrote where the purpose is to get off an
island that you've been shipwrecked on. It's an RPG.
Kim :)
http://sand-castle.net/kim
Date: Jun 26, 1997
From: tegelaar@star.net (tegelaar)
Subject: The Adventures of Sean 2.2
A wacky interactive cartoon where you play Sean, a character that seems to
continuously find himself in bad situations. Funny stuff. New version
includes a way to save the game to a file, a menubar, and other minor bug
fixes. Now runs on Hypercard Player.
If you have any questions, feel free to e-mail me at tegelaar@star.net
Again, I thank you for your time.
Andrew Tegelaar
Rancid Tomato
Date: Sep 07, 2001
From: Rob Steward
Subject: A Farewell to Kings v2.0.1
A Farewell to Kings is like no other solitaire you've ever seen. It requires
strategic thinking and it is not easily mastered.
A Farewell To Kings, version 2.0.1
Release Notes
Release date: September 4, 2001
What's New in This Release?
v2.0.1 9/4/2001
- Fixed a major bug where cards in the fifth row from the top were virtually
always free to be moved around in the grid.
- Fixed a bug where arranging custom kings into a book and then attaching a
card would force the program to quit with an unhandled exception.
v2.0.0, 9/3/2001
- Greatly improved graphics
- Game sounds
- Added numerous preferences and options
- "Cheating"
- Unlimited Undo
- Auto-saving of current game and preferences
- Instructions are now included as part of the game itself
- Native OS X version
System Requirements:
All platforms:
8MB of free RAM
4MB of free disk space
800x600 screen resolution
Macintosh:
System 7.6.1 or greater (including OS X)
68020 or better processor; PowerPC, G3 or G4 recommended
PC (available from www.robsteward.com):
Windows 95 or greater
DirectX
100MHz or greater processor speed recommended
Date: Sep 07, 2001
From: Rob Steward
Subject: A Farewell to Kings for Mac OS X v2.0.1
A Farewell to Kings is like no other solitaire you've ever seen. It requires
strategic thinking and it is not easily mastered.
A Farewell To Kings for Mac OS X, version 2.0.1
Release Notes
Release date: September 4, 2001
What's New in This Release?
v2.0.1 9/4/2001
- Fixed a major bug where cards in the fifth row from the top were virtually
always free to be moved around in the grid.
- Fixed a bug where arranging custom kings into a book and then attaching a
card would force the program to quit with an unhandled exception.
v2.0.0, 9/3/2001
- Greatly improved graphics
- Game sounds
- Added numerous preferences and options
- "Cheating"
- Unlimited Undo
- Auto-saving of current game and preferences
- Instructions are now included as part of the game itself
- Native OS X version
System Requirements:
All platforms:
8MB of free RAM
4MB of free disk space
800x600 screen resolution
Macintosh:
System 7.6.1 or greater (including OS X)
68020 or better processor; PowerPC, G3 or G4 recommended
PC (available from www.robsteward.com):
Windows 95 or greater
DirectX
100MHz or greater processor speed recommended
Rob Steward Company
http://www.robsteward.com/
rob@robsteward.com
Date: Jun 27, 1999
Subject: A Farewell to Kings - New, unique, original solitaire game.
From: "Rob"
Abstract:
A Farewell to Kings is a completely new concept in solitaire.
The focus of the game is much more on logic and strategy than on
luck-of-the-draw.
System Requirements:
This game has been tested on several machines, ranging from a PowerBook 520
running System 7.1.1 through a beige G3 running System 8.6. I expect it
would run on System 7.0.0.
For more info, see the web page at:
http://www.cyberhighway.net/~marcust/share.htm
Date: Sep 13, 1997
From: khadpe@psu.edu
Subject: Another Fine Mess 1.8
Another Fine Mess is an adventure game for Mac OS. The tangled worlds of
Ray's Maze await you. Seek your fortune or die trying! Visit eerie moors,
a desolate battlefield, and an ancient castle. Battle bureaucrats, sand
pirates, and other horrific monsters. Challenging puzzles and fantastic
treasures abound. Another Fine Mess is multi-layered, with plots and
sub-plots, and puzzles inside of puzzles. But it is also non-linear--that
is, you don't have to finish one area before moving on to the next. Like
real life, you can move freely, discovering as you go. The initial plot
is simple: You are searching for treasure. But as you move through the
worlds of the Maze, you will become involved in a number of more complex
storylines.
This is the second game in the Ray's Maze series. The game features
excellent graphics with multiple story lines. The game was created with
the World Builder adventure game creation system.
The author asks a $10 shareware fee. For more information, e-mail
RayDunakin@aol.com.
The game runs on all Macs, but sound doesn't work on XL, AV, or PPC
models. It may be necessary to increase the Preferred Memory Size on
newer Macs if the game freezes when opened. To increase memory, just
single click on the Another Fine Mess icon, then select Get Info from the
File menu. Version 1.8 fixes several minor bugs, adds some new hints, and
is slightly less deadly.
*****
Marc Khadpe
Penn State University
khadpe@psu.edu
http://www.semitech.com/marc/
Date: Jun 26, 1997
From: rrome@ix.netcom.com (Romulo Romero)
Subject: Afterlife saved game. Stage 2
Gretings all.
Here one of my ongoing efforts with the new Lucas Arts game Afterlife.
At this stage, there are over 100 million SOULs in both realms, and you
have plenty of cash. The technology level on the planet is Advanced Golf.
Please feel free to mail me any critiques or even this game at a more
advanced stage!
Have fun
Romulo Romero rrome@ix.netcom.com
Date: Aug 29, 1994
From: J5RSON@delphi.com
Date: Fri, 26 Aug 1994 10:15:29 -0400 (EDT)
Subject: Agamemnon
Agamemnon
Part 1 of The House of Atreus trilogy
by Aeschylus (Greek Tragic Dramatist)
A NewtonBook create by
Iverson Software Co.
Post Office Box 3
Rice Lake WI 54868-0003
(715) 236-7918
Date: Feb 27, 1998
From: afmoffa@amherst.edu
Subject: Aggie's World
Aggie's World - is a collection of original illustrated stories. The
stories are in verse form, with careful attention to correct grammer,
rhyme, and meter. Readers follow the small dramas and adventures of a
young boy with an oversized T-shirt and a charmingly naive sense of
wonder at the world around him. Two of the tales feature small games, in
full color with animation and simple sound effects, that allow the
reader to re-create the events of the story. Shareware fee: $5 US.
Date: Jun 26, 1997
From: dbm6@po.cwru.edu (Bruce)
Subject: Agglomeration
Agglomeration is an exciting, fast-paced card game in which up to
four people may play synchronously. It requires quick pattern recognition
skills and ingenuity. I love it!
Date: Oct 04, 2001
From: Alan Ewalt
Subject: Alan's Euchre 1.2
Greetings,
Please find attached a little card game I wrote called Alan's Euchre. I would be grateful if you could post it to the info-mac archives.
Thanks a bunch.
Regards,
Alan
Date: Aug 21, 1998
From: ewalt@apple.com
Subject: Alan's Euchre
Enclosed find a Macintosh card game I wrote, humbly called Alan's Euchre.
There are two file enclosed, one for PowerPCs the other for 68ks.
Regards,
Alan Ewalt
Date: Sep 04, 1998
From: ewalt@apple.com
Subject: Alan's Euchre
The application is called Alan's Euchre. It is a card game for the
Macintosh. I am the author. The uploaded files are titled,
"Alan's_Euchre_(PPC).sit.hqx" and "Alan's_Euchre_(68k).sit.hqx".
Thank you.
Regards,
Alan
Date: Jan 09, 1998
From: aewalt@aol.com
Subject: Alans Solitaire 1.03
Alans Solitaire 1.03 - is an obscure challenging form of solitaire. It's easy to
play, quick, offers hints, and has an auto play feature. The object is to remove
all of the cards from the board. You win when all cards have been removed from
the board. You loose when all cards have been dealt from the deck and there are
still cards remaining on the board. Be forewarned, wins are rare! On average you
will win only about 555f the games you play.
Date: Jun 19, 2000
From: Alan Ewalt
Subject: Alan's Solitaire 1.0.6
Greetings,
Please add the enclosed copy of Alan's Solitaire 1.0.6 to the Info-Mac
Archive. It's a simple solitaire card game with minimal system requirements.
Thank you.
Regards,
Alan
Date: Oct 13, 1996
From: sunmoon@voicenet.com (Ming H. Kao)
Subject: Al_Bunny_Typing_Class 140c
In the previous uploaded version(1.40b), there is a serious bug which
blocks an important feature of this program. This version(1.40c) fixs
that.
Some major changes and bug fixs since version 1.40 are
1. Fix a bug which causes Al Bunny fails to open if the user close
Al Bunny last time with speed mode set to "user-defined"
2. Fix a bug in the pre-defined keysets. Now the non-US keyboard
user will feel that these keysets make more senses. For example,
in level 2 in German keyboard, the user practice 'z' instead of 'y'.
3. Fix a mistake in US-Dvorak keyboard layout file.
4. A change in Racing-Game. Now the obstacle will be moved up after
the user enters the string correctly.
Thank you very much.
Best Regards,
Ming H. Kao
Date: Mar 24, 2000
From: "CS-Odessa sales"
Subject: Submission: Alchemist.sit.hqx
Title of the program and version: Alchemist v1.0
Filename: Alchemist.sit.hqx
Category: Logic Game
Synopsis: Logic game with hi-color graphics and gothic feel and look.
Operating system: MacOS
System Requirements: MacOS 8.0 or later, PowerPC G3 processor, 32 MB RAM,
millions of colors
Uploader E-mail Address: sales@te.net.ua
Distribution on CD-ROM(yes/no): yes
Long Description:
A fabulous game for the mind and soul. You're in a laboratory, with
hundreds of test-tubes and retorts around you, trying to find the only
combination that leads to success. Do it right! With gothic music on
the background, enigmatic sounds and thrilling medieval look and feel,
the game grabs a hold on your soul first time you get into it!
Date: Aug 28, 1998
From: foltz@mix-net.net
Subject: Alien Conspiracy: A cocoa action game
Alien Conspiracy is a side-scrolling shooter created with Apple's Cocoa.
The main character is a spy trying to destroy an alien craft that has
crash-landed in the desert. Along the mission he must complete several
objectives, like obtaining the coordinates of the craft's crash site or
planting a bomb at the core of the ship. The enemies are varied and
challenging, and the last commando presents additional troubles. There are
five regular weapons, plus a bonus weapon available to the elite players.
Date: Mar 25, 2003
From: Mike Perry
Subject: Allgood Solitaire v3.1
Allgood Software has released Allgood Solitaire v3.1,
the latest update to this solitaire package. Now offering
more keyboard shortcuts, enhanced statistics, a game
button panel, and many additions to its rich feature
set.
Allgood Solitaire offers 65 different variations
of Solitaire, from the well known Klondike, Pyramid,
and Canfield, to the more eclectic Will O Wisp, and
Monte Carlo. All games support undo/redo, pile
peeking, statistics, and much more.
As a Carbon application, Allgood Solitaire requires
OS X, or CarbonLib when running under OS 8.6 and above.
Allgood Solitaire is shareware and costs $15 to
register.
--
Mike Perry Allgood Software
trick@allgoodsw.com http://www.allgoodsw.com/
Date: Dec 17, 2002
From: Mike Perry
Subject: Allgood Spite and Malice v3.0
Allgood Software has released Allgood Spite and
Malice v3.0 (previously named "Cat and Mouse") now
running natively under OS X as a Carbon application.
This software is an implementation of the popular
two player game of patience: "Spite and Malice",
pitting you against the computer, with three levels
of difficulty offered. Spite and Malice has a
number of common variations enjoyed by different
players everywhere, and this latest version of the
software offers support for six different variations
that can be mixed and matched to get the program to
play in a way that is familiar.
Allgood Spite and Malice works on Macintoshes
using OS X, or also with OS 8.6 and above, if CarbonLib
is installed. Registration costs $15, but this version
is a free upgrade to registered users of the older
"Cat and Mouse" software.
For more information, and to download a fully
enabled evaluation copy, please go to our webpage:
http://www.allgoodsw.com/spitemalice.html
Mike Perry
trick@allgoodsw.com
http://www.allgoodsw.com/
Date: Aug 20, 1999
From: kohl@informatik.uni-stuttgart.de (Kohl)
Subject: Allostris 2.0
This is version 2 of the most powerful tetris variation I know!
It supports:
- user editable tetris figures, i.e. you can paint your own
more or less crazy shaped things with which you want to play.
NOT ONLY THE STANDARD TETRIS OR PENTRIS FIGURES ARE SUPPORTED
ANYTHING FITTING IN A 6 BY 6 MATRIX IS ALLOWED - and you can
design it
- almost any field dimension from 6 by 6 to 100 by 200 or more
- many powerful options and a nice designed interface.
- requirements:
PowerMac or compatible 5 MB free RAM, 4 MB on disk
MacOS 7 or higher
THIS PROGRAM IS SHAREWARE,
IF YOU LIKE IT, YOU SHOULD PAY $20 TO THE AUTHOR (form is in archive)
Date: Oct 04, 2001
From: "NCBuy Development"
Subject: allout.hqx - Puzzle Game New Archive Submission
File Uploaded: allout.hqx
Product Name: ALLOUT
Product URL: http://enetwork.ncbuy.com/downloads/ntcallout.html
Version: v1.1
Contact Name: Keith McLeod
Contact URL: development@ncbuy.com
Distribution: May be distributed freely, online or via CD-ROM providing
that the software is not altered.
OS Requirements: Mac OS9
Category: Games | Puzzles
Abstract: Hosted by Lew, the key character in the Down to Earth Cartoon,
ALLOUT is a puzzle that will truly put you through your paces. All you
need to do is turn all of the lights on the board out. Sure, it sounds
simple enough ... but ALLOUT is anything but. By clicking on a piece you
will reverse the state of all adjacent pieces - from On to Off, or Off
to On. If you're familiar with the classic Lights Out puzzles, ALLOUT
will be familiar territory, but prepare yourself for 50+ boggling
levels.
Keith McLeod,
NCBuy Development
Date: Jan 15, 1997
From: LTLFingers@aol.com
Subject: AlphaBet Game Show
AlphaBet Game Show
Shareware: $12
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
In AlphaBET Game Show, players compete by betting points and guessing the
letters to the hidden word - complete with theater and audience!
A special "Teacher Feature" allows for custom game creation using the words
of your choice. This application program is recommended for ages 10 and up.
Date: Jun 26, 1997
Date: Mon, 29 Nov 1993 03:20:57 -0600
From: cls6@midway.uchicago.edu (Cory L. Scott)
Subject: Alt.netgames.bolo Standalone FAQ
--========================_3481768==_
Content-Type: text/plain; charset="us-ascii"
This is the alt.netgames.bolo FAQ as a standalone document. It's really cool,
since you can search for text and navigate through chapters.
Bolo is a multi-player tank game that has developed a massive cult
following across the world, and you can play it over the Internet!
--========================_3481768==_
Content-Type: text/plain; name="a.n.bolo_FAQ_v.1.7.sea.Hqx"
Content-Transfer-Encoding: quoted-printable
Content-Disposition: attachment; filename="a.n.bolo_FAQ_v.1.7.sea.Hqx"
Date: Jan 24, 2001
From: "Pandaa"
Subject: Alvoune1.0.hqx
Alvoune is a puzzle-game where the player eliminates squares. It has a
number of different looks from which it chooses one randomly each time it is
run.
Date: Aug 22, 1997
From: help@ambrosiasw.com
Subject: Ambrosia_FAQ
Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH
FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt
to provide a comprehensive source of information about Ambrosia Software,
Inc., and was created in response to questions that are frequently raised
by our customers. We hope you find it useful.
If there are any questions you have about Ambrosia that are not answered
in this FAQ, please get in touch with us so we can include them in future
revisions.
Ambrosia Software, Inc. is a small company dedicated to bringing you
quality software, excellent support, and innovative ideas all at a
reasonable cost. We give you commercial-quality software at a fraction
of the price, with the added convenience of being able to try out the
software before you pay for it.
Ambrosia distributes software on numerous electronic information
services, as well as via user groups, and approved public domain
distributors. Of course, you can always obtain our products directly from
us as well. You are given a 30 day free license to evaluate any of our
software; after the 30 days have passed, you are expected to send the
appropriate registration fee to us for processing.
Regards,
+--------------------------+-----------------------------------+
| Cajun David Richard | Ambrosia Software, Inc. |
| Technical support | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
Date: Jul 01, 1996
From: ("Cajun" David Richard) help@ambrosiasw.com
Subject: Ambrosia Software FAQ
Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH
-------------------
FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt
to provide a comprehensive source of information about Ambrosia Software,
Inc., and was created in response to questions that are frequently raised
by our customers. We hope you find it useful.
If there are any questions you have about Ambrosia that are not answered
in this FAQ, please get in touch with us so we can include them in future
revisions.
Ambrosia Software, Inc. is a small company dedicated to bringing you
quality software, excellent support, and innovative ideas all at a
reasonable cost. We give you commercial-quality software at a fraction
of the price, with the added convenience of being able to try out the
software before you pay for it.
Ambrosia distributes software on numerous electronic information
services, as well as via user groups, and approved public domain
distributors. Of course, you can always obtain our products directly from
us as well. You are given a 30 day free license to evaluate any of our
software; after the 30 days have passed, you are expected to send the
appropriate registration fee to us for processing.
Date: Aug 03, 1996
From: ("Cajun" David Richard) help@ambrosiasw.com
Subject: Ambrosia Times July '96
Keywords: NEWSLETTER ELECTRONIC AMBROSIA TIMES JULY 1996
This is the July Ambrosia Times, Volume 3, Issue 4.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the July 1996 issue of The Ambrosia Times, you will find:
- The announcement of Ambrosia's new game, Manse.
- An interview with a new member of the Ambrosia team.
- The latest scores from the Barrack High Score contest.
- An update on the latest version of Escape Velocity and the Delta_V
mailing list.
- Microsoft's plan for world domnation and more!
Download this free newsletter to find out more about Ambrosia's shareware
and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Nov 17, 1996
From: help@ambrosiasw.com ("Cajun" David Richard)
Subject: November Ambrosia Times, Volume 3, Issue 6
This is the November Ambrosia Times, Volume 3, Issue 6.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the November 1996 issue of The Ambrosia Times, you will find:
- Hints and Tips for Ambrosia's new game, Bubble Trouble.
- An interview with the author of Manse, Brian Barnes.
- A close look at Escape Velocity Plug-ins
- News of two new products, and more...
Download this free newsletter to find out more about Ambrosia's shareware
and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Feb 05, 1997
From: help@AmbrosiaSW.com
Subject: The Ambrosia Times V4.1
January 1997 - Volume 4 Issue 1
Who We Are
Ambrosia Software, Inc. -- publisher of award winning programs for the Macintosh
-- distributes a full line of utility, productivity, and anti-productivity (game)
software through America Online, CompuServe, and the Internet as shareware.
You are given a 30 day free license to evaluate any of our software; after the 30
days have passed, you are expected to send the appropriate registration fee to us
for processing.
This Newsletter
Ambrosia Software, Inc. publishes this electronic newsletter, entitled The
Ambrosia Times, every other month. The "AT" is an interactive electronic
newsletter that is meant to serve as an informal method of getting the word out
about what Ambrosia is up to as a company. By browsing past and present issues of
this newsletter, you'll obtain a wealth of information about our products, from
previews of upcoming products to hints and tips about how to use our software
effectively.
The Ambrosia Times is distributed electronically free of charge on a bimonthly
basis. If you want The Ambrosia Times sent to your electronic mailbox at no
charge every other month, please sign up on the at_list mailing list at
http://www.AmbrosiaSW.com/Lists.html
Date: May 21, 1997
From: help@ambrosiasw.com
Subject: Ambrosia_Times_4.3.hqx
This is the May Ambrosia Times, Volume 4, Issue 3.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the May 1997 issue of The Ambrosia Times, you will find:
- A sneak peak at Ambrosia's next game. - An interview with Ambrosia's
own Superheros. - A report on the fate of Ambrosia's AOL Forum. -
Detailed updates on several products, and more...
Download this free newsletter to find out more about Ambrosia's
shareware and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Jan 24, 2003
From: Ken Winograd
Subject: American Hangman - Presidents and States v2.02
American Hangman - Presidents and States v2.02
A Carbonized Macintosh Educational Game
Date: Jun 26, 1997
From: jregier@qualcomm.com (jregier)
Subject: AmoebArena PlayerEditor
The brand new PlayerEditor for AmoebArena, a strategy game published by
Casady & Greene. The PlayerEditor allows you to easily substitute your
homemade graphics and animation sequences for those of the contestants in
the game. Feel free to distribute your wacky creations anywhere and
everywhere!
For more demos and info about AmoebArena and other C&G products, check out
the web page at http://www.casadyg.com.
Date: Sep 13, 1997
From: khadpe@psu.edu
Subject: A Mess O' Trouble 1.8
"...if a detailed, nonlinear plot, plenty of puzzles to solve and strange
worlds to explore are what counts with you, you're in luck, because
Trouble provides that -- at a rock bottom price. Everything from the
graphics to the gameplay to the written descriptions of the rooms is of
professional quality."
-- Mac Home Journal, October 1994
A Mess O'Trouble is a multi-layered, richly-textured graphic adventure
game that will keep you entertained for days or even weeks. (And you
don't have to know anything about the first game to play this one.)
A Mess O'Trouble keeps violence to a minimum, without being boring,
insipid or "politically correct". Even when defeating the most
villianous creatures you will use your brain more than your gun.
A Mess O'Trouble takes place in the twisted worlds of Ray's Maze, a
multi-dimensional spacial anomaly. Explore old mines and search for lost
gold in an authentic Nevada ghost town. Learn the secrets of Techtron
artifacts in the Void. Escape from the mysterious Isle of Lucy. Battle
bureaucratic bungling in Monolith City, and discover the weirdness and
wonders of the Enchanted Forest.
The result of over 1000 hours of work, this game includes 137 sounds, 300
scenes, dozens of characters, more than 1400 objects, and some of the
best black & white graphics you've ever seen. All this AND plenty of wit
and humor too!
A Mess O' Trouble should run on any Mac OS computer running System 3 or
higher. Sounds may not work on the Macintosh XL or any AV or PowerPC Mac.
Version 1.8 fixes a major bug that prevented the game from being
completed when playing as Dawn.
The author is Ray Dunakin (raydunakin@aol.com), and he asks for a $10
shareware fee if you like and keep the game.
*****
Marc Khadpe
Penn State University
khadpe@psu.edu
http://www.semitech.com/marc/
Date: Aug 28, 1998
From: bean@amug.org
Subject: AMUG News April 98
This is the April 1998 AMUG News monthly magazine featuring games, internet tips,
shareware news and more. AMUG membership is open to anyone. Annual dues are $39
U.S. funds. AMUG is located in Phoenix, AZ - (602) 553-8966. Copyright 1998
Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x.
To get the current issue of AMUG News and join send $39 to AMUG, 4131 N. 24th St.
#A-120, Phoenix, AZ 85016. You can also visit our web site at www.amug.org and
see our huge collection of shareware.
Date: Dec 02, 1998
From: sales@amug.org
Subject: AMUG News Sept. 1998
This is the September 1998 AMUG News monthly magazine featuring Superstitions and
the Y2K, Let�s do a Newsletter, CDDB on the Internet, Ambrosia for the Mac Gamer,
PocketData for the PalmPilot, shareware. AMUG membership is open to anyone.
Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726.
Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires
Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on
the AMUG events mailing list by mailing rubin@amug.org.
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Dec 02, 1998
From: sales@amug.org
Subject: AMUG News Nov. 1998
This is the November 1998 AMUG News monthly magazine featuring Case of the
Crashing iMac?, MacOS 8.5 Reviewed, Nine of the best and most affordable games,
Selling on the Internet, Searching the Internet, Using search engines and
directories to find things! AMUG membership is open to anyone. Annual dues are
$39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726. Copyright 1998
Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x.
To get the latest Newsletter join AMUG. You can also get on the AMUG events
mailing list by mailing rubin@amug.org.
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Dec 02, 1998
From: sales@amug.org
Subject: AMUG News Dec. 1998
December 1998 AMUG News - monthly magazine featuring AfterDark games & holiday
ideas, Mac OS conflicts & updates, Custom CDs from the Internet, The iMac Impact,
Graphics SIG, Shockwave, Senior SIG. AMUG membership is open to anyone. Annual
dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726.
Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires
Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on
the AMUG events mailing list by mailing rubin@amug.org.
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Jan 15, 1998
From: mjordan@npcc.net
Subject: Anacrostics 1.21
Anacrostics 1.21 - This may be a new kind of puzzle for you. They're
like crossword puzzles but you're solving a quotation instead. The
quote reads from left to right. You get the letters by solving the
questions below then inserting the letters from them into the quote
grid. The Help screen tells all. This program is not a puzzle game
itself; it's a puzzle-maker. Give it a try and I think you'll find
creating these puzzles as addictive as solving them.
Date: Jan 28, 2003
From: Andrew Trevorrow
Subject: Anagrams 2.3
Anagrams is a fast and friendly anagram generator -- a handy companion
for Scrabble and crossword fans. David Pogue wrote in Macworld:
"Meet the new champion ... polished, screamingly fast".
Anagrams 2.3 is a Carbon application that runs natively on OS X.
It also runs on OS 8.6/9.x if CarbonLib 1.3 or later is installed.
This release fixes a crash on OS X when adding words from a text file.
The shareware fee is $20. For more details see:
http://www.trevorrow.com/anagrams
Andrew Trevorrow (andrew@trevorrow.com)
aka Overt Word Warren
Date: Jun 17, 1996
From: (Robert Schenk) bobs@saintjoe.edu
Subject: Andy's Letters 1.2
Andy's Letters is a simple game intended to help preschoolers learn the
alphabet. This version should replace any previous versions. Version 1.2
allows for quizzing lower case letters and adds color. It is shareware
($5).
Robert Schenk
bobs@kagi.com
Date: Oct 11, 1999
From: AndyRob1@aol.com
Subject: It's Christmas Already
This is a gift for anyone who owns a copy of Dirt Bike 3D!
Date: Dec 04, 2002
From: Marc Moini
Subject: A-N-I-M-A-L-S From Letters and Sounds to Reading! English demo
A-N-I-M-A-L-S From Letters & Sounds to Reading! is a new kind of
educational game, with a unique goal:
To make letters of the alphabet talk and let children play with them to
build words. This hands-on alternative to the usual methods helps
children start much earlier and gain proficiency faster. And it's also
more fun!
Features include:
1. Based on research by leading scientists and educators.
2. Designed so children play before they can use the mouse.
2. Precise feedback throughout guides exploration so children learn
quicker.
3. Three progressive levels so each child can start with the right
challenge.
4. Uses recorded voices of native speakers.
5. Multiple languages: currently English, French, German and Spanish.
6. Illustrated with hundreds of photographs of animals, plants, toys,
tools, etc.
v1.2 adds a new intermediate level and support for the German language,
in addition to many enhancements. Users of previous versions may upgrade
at no cost.
$29 starter package. Currently for Mac OS 7, 8, 9 and Mac OS X's Classic.
Date: Jul 12, 1997
From: nshockey@lancnews.infi.net
Subject: ++ ANIMATE XCMD 1.0 ++
Subject: +ANIMATE XCMD 1.0
Author: Nikki Shockey
Uploaded By: NShockey
File: ANIMATE XCMD 1.0 (504352 bytes)
Estimated Download Time (28800 baud): < 4 minutes
Equipment: Mac, HyperCard, CompileIt!
Needs: HyperCard and 32-bit QuickDraw
Keywords: COMPILEIT CICN PICT ANIMATION FAST QUICKDRAW GWORLD MASK
FLICKER
+ Staff Pick -- Color graphics zip across the screen (or crawl -- it's
your choice ;). No flicker. Works on top of AddColor. Cool demo stack.
How could it *not* be a Pick?
+++ ANIMATE XCMD 1.0 +++
The ANIMATE XCMD provides a simple way of adding flicker-free graphic
animations to a HyperCard stack. You can animate any size picture over
any background picture you specify. The animation is produced using the
same methods for animation used in today's computer games.
The stack includes several demonstrations of the XCMD in action. The
stack is totally open for all eyes to view the scripts.
The ANIMATE XCMD was created using HeizerSoftware's CompileIt! 2.6.1.
The stack and XCMD are not free. If you use the XCMD in any of your
stacks, you must pay the shareware fee. A registration payment of $5
will allow you to include the XCMD in as many stacks as you like, and
you will receive a copy of the updated versions. If you wish to use this
XCMD in commercial stacks, $10 will allow you unlimited use. This stack
and the ANIMATE XCMD are both shareware. You may freely distributed
this stack as long as it is not changed in anyway.
Date: Jul 08, 1999
From: John
Subject: Anubis Casino 1.0.3
This shareware program is a simulation of seven popular casino table
games. Included games are: Baccarat, BlackJack, Carribean Stud Poker,
Casino War, Craps, Pai-Gow Poker and Roulette.
Amazing graphics and user interface. Each user can have his own set of
preferences for sound and keyboard options. Great freedom in chip
creation and placement. Easy to use controls, play by using pull-down
menus, menu-shortcuts, onscreen buttons or your choice of keystroke.
Min: Requirements:
PPC Macintosh
System 7.x or greater
File size: 796K
Author: Anubis, Inc.
Author web site: http://anubisweb.com
Direct download link: http://anubisweb.com/hqx/casino 0.000000older.com
Search Keywords:
Casino, baccarat, blackjack, craps, roulette, pai-gow,
carribean, poker
questions reply to anubis@kagi.com
Date: Aug 20, 1999
X-Sender: derek@smart.oas.uci.edu
From: dchee@uci.edu (Derek Chee)
Subject: Apeiron 1.0.2
Apeiron is the latest contribution from Ambrosia's resident Macintosh
wizard, Andrew Welch, to Ambrosia's growing entertainment collection. In a
four Apple review, Mac Home Journal says: "...if you like fast paced arcade
action, you're going to want this."
During a port through the looking glass, the mirror shatters and your
ethereal energy (you know, the stuff that allows you to get up and go to
work on a Monday morning...) is trapped within one of the crystal shards.
Immediately, the residents of the mushroom patch sense your presence. Lead
by the Pentipede, this motley crew of mushroom patch misfits relentlessly
hunt the crystal ( You! ), intent upon sucking out the trapped energy. The
Pentipede is a sinister creature that has the ability to divide. So, if you
think your troubles are over when you shoot this sneakered psycho once, you
are twice as wrong.
The Pentipede is joined by a ruthless assortment of animated killers, and
your situation is further complicated by a few unpleasant "environmental"
hazards.
Luckily you are not defenseless; with plasma cannon blazing, you must hold
out as long as possible. Shooting certain mushrooms can be very beneficial
to your mission. Several power up coins are scattered throughout the
garden. Find one of these and you can teach the Pentipede and his pals the
meaning of "full auto."
Inside Mac Games sums it up by saying "Apeiron's astounding graphics and
sound coupled with its captivating gameplay make it a joy to play and a
worthy successor to a classic such as Maelstrom."
The following is a list of the bugs that were fixed in Apeiron 1.0.2:
-- Finally fixed the nasty sprinkly shield bug (happened only when you
were attacking 'pedes that were poisoned, en-mass)
-- Fixed an odd bug with Mode32 and some other configurations that
cause the 'pedes to misbehave
-- Fixed a bug that caused Apeiron to not work properly on the newer
PowerMacs running System 7.5.2
-- Updated the contact information
-- Included the "Apeiron FAQ" and "Ambrosia FAQ" with Apeiron
-- Added a "Paused" graphic when the game is paused with the Caps Lock key
-- Included the new Ambrosia registration system
Date: Apr 12, 1996
From: IXist@aol.com
Subject: Apple Easter Eggs 1.4
What secrets lurk inside the heart of your Mac? Are you too frightened to
look? I didn't think so.
Grab this self-viewing DocMaker file to discover what those zany Apple
engineers and programmers have hidden inside your Macintosh and Newton. You
may be amazed!
Welcome to the first Easter release of the world's largest collection of
Apple easter eggs. In fact, there are over 200 of them! This is a
compilation of secrets stuffed inside of your Macintosh or Newton by Apple
programmers and engineers, which are not accessible without doing something
that you wouldn't normally do. Easter eggs include random jokes, elaborate
credit screens, or hard-to-find games that are meant to give the creator a
little fame, also adding a personal touch to the best computer on earth.
For Example: One well known easter egg is if you type "secret about box", in
System 7.5, in Stickies and drag it to the desktop. You will be able to play
a game, or you can see and move a virtual flag on the new PCI Macs in System
7.5.2 & 7.5.3. Download this file for more info.
All eggs only apply to Apple Computer made products so any Mac or Newton
owner can try them without having to deal with other software. This file has
been mentioned in MacWorld Magazine, put on CD's, mentioned in books and
E-Zines, was a most popular download on AOL, and is a top download at many
other software sights.
The upgrade: Version 1.4 has all of the eggs in previous versions and plenty
more. I did not have a main focus for this release but there are many
excellent and detailed additions, and even a peek at the first Copland easter
egg. I also fixed spelling, made many corrections, and added roughly 50 more
eggs to the collection. Also, with the release of DocMaker 4.6, there is a
much better interface and I cleaned things up a bit. There are so many
changes I can not list them all. Download this file, look around, and have
fun!
Made with DocMaker, which means it is stand-alone. It requires no other
helper applications but a decompressor. A Newton only list of easter eggs is
also available for all PC owners.
Date: Jun 10, 1999
From: Brian Kelley
Subject: Apple Wizards June 1999
Apple Wizards, the premier monthly Mac OS-based ezine
Date: Dec 11, 1998
From: bkelley1@nycap.rr.com
Subject: Apple Wizards December 1998
Apple Wizards is pleased to announce the availability of our December
1998 issue. Jam-packed with tips, tricks, reviews, and humor, the
December issue includes a feature article on desktop video, in-depth
reviews of the hot game Tomb Raider II, ReSorcerer 2.2 (for resource
editing), Icon Dropper 2.2 (an icon management utility), and Food Chain
(a puzzle/mind game). All this plus humor, shareware, tutorials on HTML
and 3D graphics, evangelism, and much, much more!
Think different. Think Apple Wizards.
Date: Jan 15, 1999
From: bkelley1@nycap.rr.com
Subject: Apple Wizards January 1999
Apple Wizards is pleased to announce the availability of our January 1999
issue. Starting the new year off with a bang and jam-packed with tips,
tricks, reviews, and humor, our January issue includes the feature
article, "The ABCs of UI," examining User Interface issues, in-depth
reviews of the new FTP client Transit, DiskWarrior (a disk repair
utility), 2K5 (a fighting game), and WebShocker (a tool for making
animated GIFs). All this plus Mac humor, shareware, tutorials on HTML
and 3D graphics, evangelism, and much, much more!
Think different. Think Apple Wizards.
Date: Mar 12, 1999
From: bkelley1@nycap.rr.com
Subject: Apple Wizards March 1999
Apple Wizards is pleased to announce the availability of our March 1999
issue. Despite winter storms and illnesses, Apple Wizards continues to
provide the Mac community with Mac tips, tricks, software reviews, humor,
and tons of information you can use. This month's feature article, "180
Years of MacHack" gives you the inside scoop about the annual conference
for leading edge software developers. March also comes in like a lion
with in-depth reviews of Virtual Game Station (the hot new Sony
PlayStation emulator from Connectix), Adrenaline Charts Pro, the game
FutureCop L.A.P.D., and the Vimage PF G3/240 upgrade card. Plus: Mac
humor, shareware, tutorials on HTML and 3D graphics, website
recommendations, and much, much more!
Think different. Think Apple Wizards.
Date: Jun 25, 1999
From: Bill
Subject: AppWatcher
AppWatcher is a shareware application that watches and records which
applications are being used, and for how long.
Why use AppWatcher?
* You're a business owner, and you want to see how your employees are using
their time on the computer. AppWatcher tells you how much time they've
spend using MS Word as well as how much time they've spent using the game
"Splatter".
* You're a parent, and you want to see how your kids are using their time
on the computer. AppWatcher tells you how much time they've spend doing
their homework as well as how much time they've spent using the game
"Splatter".
* You're a manager, and you want to upgrade your software. What products
do you upgrade? AppWatcher tells you which programs are used most often,
which helps you decide which software to upgrade.
* You're a consultant, and you charge your client for every hour you spend
using PageMaker and MS Word. AppWatcher tells you how much time you've
spent using these programs, allowing you to accurately bill your client.
* You're a Mac user, and you're simply just curious how your Mac is used!
The latest AppWatcher is always available at
Date: Mar 12, 1999
From: afrueh@erols.com
Subject: AquaLog 3.0
AquaLog 3.0 is a program designed by ArcTan Technologies to record and
keep track of all records associated with maintaining an aquarium. It
includes sections to track Water Chemistry, Fish Records, Expenses, Tank
Maintenance, and more. AquaLog also includes a journal, calender, and
photo gallery so that you can stay on top of everything the pertains to
your fish. No matter whether you are keeping a freshwater or saltwater
tank, everyone from beginner to expert can benefit from using this
program. It is completely free, all we ask is that you fill out our
user survey online. So give it a try, your fish will thank you for it!
Date: Jun 12, 2001
From: "Gary Smith"
Subject: Area Puzzles
Program Name: Area Puzzles
Category: Education / Math
Description: Middle school (grades 5 through 9) math program. Students are
shown a ten by ten grid "sprinkled" with numbers. Students must fill the
grid with rectangles so that each rectangles contain one "sprinkle" number
that matches that rectangle's area. There are twenty puzzles in the program.
Gary Smith
gsmith@polymathlove.com.
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas)
Subject: Arena of Death
Arena of Death is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jun 26, 1997
Date: Fri, 29 Oct 1993 00:22:12 -0700 (PDT)
From: Sergej Falkenberg
Subject: Armor Alley Level Editor (Macintosh)
--1900030180-524167413-751879769:#16868
Content-Type: TEXT/PLAIN; charset=US-ASCII
Attached please find my submission. This game utility allows a user to
modify levels in the Armor Alley game program; the software is for the
Mac. In order to test it, you'll need a copy of the Armor Alley game program.
If there are any questions, please do not hesitate to e-mail....
-sf
PS: The individual that wrote the "review" for my CANTATTAIN II submission
may find the cartoon in the "About" menu entry in the Editor especially
relevant! :)
--1900030180-524167413-751879769:#16868
Content-Type: APPLICATION/octet-stream; name="AA-Editor.sit.hqx"
Content-ID:
Content-Description:
Date: Jun 26, 1997
From: paradox@CAM.ORG (Paradox)
Subject: Marathon 2: Some Secrets
This file is a SimpleText document (with pictures) which describes secret
rooms and secret teleporters for the game Marathon 2: Durandal.
This file includes secrets from levels 6, 7, 24, 26 and 31.
This is my own work and I wasn't playing on company time... I swear :-)
Artemus Barnoz
Date: Feb 06, 1999
From: jerrynan@earthlink.net
Subject: ASHCAN, version 1.8
ASHCAN - is an arcade-style, "sink the sub" war game, in which you are the
captain of the destroyer. You have ten depth charges ("ashcans") at your
disposal. ASHCAN requires System 7.1 or better, and a 256-color display. This
update adds Applescript support, to adjust your monitor automatically.
Date: Jun 26, 1997
Subject: A.S. Insanity; as Bolo map
From: willi123@gold.tc.umn.edu (Chris Williams)
Date: Wed, 13 Jul 94 02:00:12 -0500
Here's a great bolo map I came up with. Its entitled 'A.S. Insanity' (the
a.s. stands for Almost Symetrical) This map is great for fast multiplayer
games. works well in 2x2 situations. enjoy!
-Insane
Date: Mar 06, 1999
From: zorkar@yahoo.com
Subject: Aspirin 1.0
Hi. Here's a game for the Info-Mac archives! You can do whatever you want with it, as long as you have my name there (Sebastian Brytting).
Aspirin 1.0 by Sebastian Brytting!
Date: Jun 26, 1997
From: stay@wahoo.com (Steve Taylor)
Subject: Assassin 1.1.2
Assassin is an animated strategy assassination game for the Mac, mostly
fun over a network. This game requires a 68020 or better and system 7.1
or better. It uses but does not require color. Assassin supports 10
players over an AppleTalk network. This is the second public release,
version 1.1.2, shareware. 1.1.2 is a minor update.
-- Steve Taylor (stay@wahoo.com)
Date: Nov 16, 1999
From: Ger
Subject: Air Traffic Controller ATC v3.0
Take control of the airways around the major UK international airports
and direct planes into and out of conjested airspace. This simulator is
built upon the actual UK air corridors and the pressure mounts as the
time ticks by with more and more planes appearing in your sector.
Routing information is provided for all flights using actual waypoints.
Version 3 includes 2 major improvements - stacks and pilot messages.
Inbound aircraft can now be directed to stacks near the airports when the
sky is getting congested. The planes circle the stack until you are
ready to bring them on the final approach. The pilot messages help in
identifying those planes passing the waypoints and hence that need
directing to the next waypoint on their required route.
========================================
Note to Archivist. This replaces ATC v1.4
Date: Jun 08, 1997
From: randalg2@boat.bt.com
Subject: Air traffic Control (ATC) simulator
Attached is a freeware version of my Air Traffic Control (ATC)
simulator. You are required to control the aircraft coming into your
sector and to ensure all aircraft move along the correct airways into
and out of major airports. All flight plans, airways and maps are taken
from real UK situations and the challenge builds up as more and more
aircraft appear in the flight list.
Requires colour Mac 040 or better.
Date: Oct 04, 1999
From: Christopher Turner
Subject: ATPM 5.09.pdf Abstract
This is the PDF version of ATPM 5.09. It requires at version 3.0 of Adobe
Acrobat Reader for viewing.
---------------
September 2, 1999, Etna, NH (http://www.atpm.com) - About This Particular
Macintosh began the month of September the same way the rest of the Mac
community did - by going �My god we have to have one,� in reference to
the newly-announced Power Macintosh G4 computers.
ATPM�s resident Macintosh business expert and Apple stock-watcher, Robert
Paul Leitao muses, �I'm very impressed with Apple's ability to turn
around new products so quickly. They have the edge going into the holiday
season. I'll bet they'll be a number of G4s under Christmas trees this
year and it will help Apple in its consumer-level product transition.�
Oh, and somewhere in our excitement, we managed to publish our September
issue!
Publisher Michael Tsai fawns over the re-release of perhaps the best
outlining software ever to hit a computer screen, MORE, in his Personal
Computing Paradigm column, and reader Scott D. Feldstein takes a turn in
our Segments piece. While the newly-released G4s may cause a realignment
of his strategy, Tom Iovino checks out the Free-Mac craze in this month�s
Apple Cider.
Matthew Glidden, of �Three Macs and a Printer,� continues his 10-part
networking series with his second article, �Mac Network Adapters.�
Managing Editor Daniel Chvatik brings you more web sites in this month�s
About This Particular Website, bringing the spotlight to bear on some Mac
shopping sites, as well as a great place for sounds and another to get
everyday questions answered.
Shareware Editor Bill Lovett goes on a quest for the best shareware chess
game, while the staff presents a �Review Zoo� of software including the
eFax Microviewer, GameRanger 1.0b5, iMacolor and iCalc, the Adaptec Power
Domain 2940U2W LVD SCSI Kit, and the combination of QuickDNS Pro 2.2.1
and DNS Expert Standard 1.5.1. Ed Goss puts up a brand-new ATPM t-shirt
in this month�s Movie Mutterings II trivia contest.
Daniel Chvatik was able to post some excellent desktop pictures of Monaco
for your enjoyment, once the rest of the staff finished beating him
around the head and shoulders for not stuffing us into his luggage. And
our new t-shirts are waiting for you to order!. Stop by and check all
this out, as well as past and present issues of ATPM at
Date: Oct 04, 1999
From: Christopher Turner
Subject: ATPM 5.09.srd.sit Abstract
This is the eDOC version of ATPM 5.09. No additional software is required
for viewing.
----------
September 2, 1999, Etna, NH (http://www.atpm.com) - About This Particular
Macintosh began the month of September the same way the rest of the Mac
community did - by going �My god we have to have one,� in reference to
the newly-announced Power Macintosh G4 computers.
ATPM�s resident Macintosh business expert and Apple stock-watcher, Robert
Paul Leitao muses, �I'm very impressed with Apple's ability to turn
around new products so quickly. They have the edge going into the holiday
season. I'll bet they'll be a number of G4s under Christmas trees this
year and it will help Apple in its consumer-level product transition.�
Oh, and somewhere in our excitement, we managed to publish our September
issue!
Publisher Michael Tsai fawns over the re-release of perhaps the best
outlining software ever to hit a computer screen, MORE, in his Personal
Computing Paradigm column, and reader Scott D. Feldstein takes a turn in
our Segments piece. While the newly-released G4s may cause a realignment
of his strategy, Tom Iovino checks out the Free-Mac craze in this month�s
Apple Cider.
Matthew Glidden, of �Three Macs and a Printer,� continues his 10-part
networking series with his second article, �Mac Network Adapters.�
Managing Editor Daniel Chvatik brings you more web sites in this month�s
About This Particular Website, bringing the spotlight to bear on some Mac
shopping sites, as well as a great place for sounds and another to get
everyday questions answered.
Shareware Editor Bill Lovett goes on a quest for the best shareware chess
game, while the staff presents a �Review Zoo� of software including the
eFax Microviewer, GameRanger 1.0b5, iMacolor and iCalc, the Adaptec Power
Domain 2940U2W LVD SCSI Kit, and the combination of QuickDNS Pro 2.2.1
and DNS Expert Standard 1.5.1. Ed Goss puts up a brand-new ATPM t-shirt
in this month�s Movie Mutterings II trivia contest.
Daniel Chvatik was able to post some excellent desktop pictures of Monaco
for your enjoyment, once the rest of the staff finished beating him
around the head and shoulders for not stuffing us into his luggage. And
our new t-shirts are waiting for you to order!. Stop by and check all
this out, as well as past and present issues of ATPM at
Date: Jun 26, 1997
From: MDOUGLAS@VAX1.UMKC.EDU
Subject: Atrain Editor
Date: Sun, 20 Feb 1994 12:10:37 -0600 (CST)
This editor for Atrain, lets you change the amount of money your cities have.
Always run on a backup copy of your cities, not the original.
Date: Aug 20, 1999
From: billc@CS.Stanford.EDU
Subject: Avalon 2029
Avalon 2029:
Avalon 2029 is a one player, shoot-em-up style action game. You are a tank
that sits at the bottom of the screen and blasts enemies as they run
around. There are five different types of missions plus a bonus level. You
can get 5 different kinds of guns, missiles, and all kinds of goodies to
help you out.
Requirements:
-------------
A Macintosh running at least System 7
Sound Manager 3.0 or later (available from Apple's web site)
3MB of RAM and about 3 MB of hard drive space
Date: Dec 12, 1997
From: myriad@hol.fr
Subject: Awale 2.2.2c : Ancient African game
AWALE
-----
Keywords : AWALE AWELE MANCALA WARI AFRICAN STONE GAME WINDOWS WIN32
MACINTOSH SHAREWARE INTERNET
Version : 2.2.2c
Web homepage: http://wwwperso.hol.fr/~myriad/awale.htm
or http://members.aol.com/GBShare/awale.htm
mac (971 Kb):
http://wwwperso.hol.fr/~myriad/awale.hqx
http://members.aol.com/GBShareMac/awale.hqx
ftp://members.aol.com/GBShareMac/awale.hqx
African Stone game
The Awale is one of the most ancient games still played.
The Masai say that the Awale was invented by Sindillo, the son of the
first man, Maitoumbe, and was originally called geshe. The rules of
the game are simple, but the strategies needed to win are quite
challenging. With Awale, you'll play against the computer or another
player to one of the 13 pre-defined rules from all over the world
(from India to Barbados).
The object of the game is to capture more stones than your opponent.
To help you learn and play the game, a dialog box appears with
comments on the actions performed. You can: define your own rules,
undo the last move, see the history list of all played holes in the
game (allowing you to restart a game at any point to find another
strategy), and more. Awale also features: excellent graphics and sound
effects, scoring, online help, game save, a powerful A.I. algorithm,
user-definable Grand Master level, and an English and French version.
African-style musics and sound effects are also included.
A very realistic game, with solid wood and clattering stones.
New in this version :
You can challenge an opponent on the Internet, or view 'live' the game
played by other players on the Internet, send and receive messages.
Date: Jun 26, 1997
From: Bryan Arntson
Subject: Awesome BlackJack v1.5
Date: Tue, 15 Mar 1994 22:32:57 -0500
Please replace this version 1.5 with any previous version on your system.
Thank-you.
----------------------------------------
Here is the long awaited, and latest, release of AWESOME BLACKJACK version
1.5.
This version is a SIGNIFICANT improvement over version 1.1. Some of which
include:
o Pot and Bet saved when you quit. Now you can start where you left
off!
o The Pot/Bet indicator is now a window, which you can move anywhere
you wish.
o The dealer will ask you for insurance, instead of just indicating
that you can take insurance.
o More denominations of chips: 1, 5, 25, 100, 500, 2000 & 5000.
o After a split, both hands are visible, and each hand is paid off
accordingly!
o Excellent sounds! (and ability to turn on/off certain sounds)
o Ability to switch tables!
o 52 Digitized cards ( touched up a bit since the last version )
o Default buttons.
o You get paid off in CHIPS, just like in the casinos!
o SURRENDER is available in this version too!
o Correct handling of undiscovered blackjack.
o There is now a LOSE indicator.
In addition to many other graphic improvements. Check it out yourself, and
I think you'll agree that this game is truly AWESOME!
You should download this version if you have ANY previous version.
Requirements: Macintosh, 13" 256 color monitor, 68030 or better, 800k free
ram.
This program has been tested on Mac IIsi, IIcx, IIfx, LC, LCII, Quadra's, &
Centra's.
Special Thanks to Jerry Klorman for his assistance in debugging and very
helpful suggestions about the program.
BryanJHU@aol.com
--------------------------
Date: Jul 09, 1999
From: "Josh Mills"
Subject: Awesome Resurrection 3-110 Wolfenstein Scenarios
Awesome Resurrection 3
The ULTIMATE Wolfenstein 3D Package!
A collection of over 110 scenarios for Wolfenstein 3D!
INCLUDING..........
2 Keys, Attack of the Wild Deer, AXE, B & Z's Ultimo, BruteForce, Castle
Neuschwanstein, Castle of Lost Souls Lite, Castle Wolfenstein 3.8.2,
Chandeliers!, Crazy Wolf Levels, Crazy!, Dan 1-1, Die Geringste Aussicht,
DOOMenstein Episode 1, Escape from the Pentagon Demo, Get to It, Hide &
Seek, Jail Break!, Kill Happy, Killer-The Adventure, Luck Be a Lady Tonight,
Murder Morgue, Prison, Return to Castle Xeen '96, Ryan's Maze II, Schabbs'
Fortress, Steinhopfhen SW, The Circus, The End?, Too Many Bosses,
Wolfenstein Game 1, Zoo, Escape from Prison 1, Fort Ellerstein, Spade,
Andres' House, Assault on Fortresss K, Escape From Prison 2, Rudolf Steiner
School, Excape from Bunker Ruth, Growl Keep, Nazi Temple, SS HQ, Castlelope,
DeathMatch, NEEE!, There's the sign up ahead!, 4 easy steps to freedom,
Assault on Fortress A, Castle Hue, Mixed Nuts, Downtown NaziVille, Fort Can
Opener, A Death Level, The Game, The Little Blood Stained House, The
Mailman's Payday, Nazi HQ, Xell, Yonkers, Drokiss, Farphen Nugen, Fighting
Frenzy, Resistance is Futile, Willow, Yo!, Zeran, Achtung Schabbs!, Attack
on Hans, Once Again, Random House '98, Red Brick House, The Haunted House,
Attack on Trans, A Boss Castle, BattleFest, Pretty Bossy if you ask me, Die,
A Weird Level, The Unbeatable, The Works, Trick or Treat!, The Big House,
Triex Outpost, Tutti Frutti, Wachtendonk Escape, Assauly on Fort Brownstein,
Bloodstone HQ, Hide and Go Seek, The Quest for the Holy Grail, Castle
Winfenstein, Fun with really long halls, Klabachutz Maze, Weisenheimer
Prison, Hot Stuff, The Cloning Factory, The Saga of Stuff, Assault on
Fortress Xan, Child's Play, Danger Gardens, Santa's Surprise, Escape From
Prison X, Grosse Family Reunion, Nazi City, Hotel Hitler, Days of the Future
Past, A Quick Clean Battle, A Very Silly Level, House of Death, The
Education of Mutants, Today is Evil
Awesome Resurrection 3 requires the full version of Wolfenstein 3D and 10
megabytes of hard disk space. If you do not have Wolfenstein 3D, e-mail me
at copperfield@worldnet.att.net
Awesome Resurrection 3 may be freely distributed.
Visit my web site at:
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Dec 26, 1998
From: tolaave@hotmail.com
Subject: aWorm 1.0.2
aWorm is a single or dual-player worm game for mac, based on old classic
"nibbles". It has 30+ levels, and lots of colorful graphics and stereo
sound. Shareware $10.
Date: Jun 26, 1997
From: chaudoir@worms.cmsbio.nwu.edu (Mic Chaudoir)
Subject: [*] AXIS GEMs (Cheats)
Date: Thu, 17 Mar 1994 15:36:22 -0600 (CST)
Here is the latest group of GEMs for AXIS! The game cheater... please post em'
Date: Dec 19, 2001
From: "Royce K. DeBow Sr."
Subject: ABSTRACT for A_Z_CustomFolders
Hello Fellow Mac Enthusiasts,
And thank you for downloading A thru Z Custom Folders.
As simple as these folders appear they lend a lot of valuable things that
are not immediantely noticable like:
1.) Use them to dress up your Desktop, A- for aliases, D for documents T-
for trash, and so on. The trash icon takes something a ittle more complex to
use a folder rather than the can icon, see SPECIAL NOTE at the bottom of
this read me for how to accomplish it.
2.) Add different colors to folders to add accent and differenciate folders
that may have the same letter: ie Documents, Dates and Aliases and Accounts
and so on. Use the colors in the folders by HIGHLIGHTING the folder of your
choice, then select GET INFO (Cmd./i) and inside the GET INFO window select
LABLE and choose your COLOR.
3.) Folders with BIG easy to SEE letters actually save time. It is easier to
visuialize an 'A' before reading the word Aliases. Its a mind games thing.
You will overtime become to associate COLORS with ACTIONS. Most used with
RED and GREEN etc.
Should you ever LOSE the LAST copy of any folder for ANY reason, (like the
Zippo lighter commercial says) we will send you a complete set at NO CHARGE
! (To any registered user)
Thanks for your interest in our products.
Sincerely,
MyShare Publications Co. (MSPco.�)
825 S. Silverbrook Drive
West Bend, Wisconsin 553095-4369
262-306-7330 (Phone&Fax with prior notice)
Mr. Royce K. DeBow Sr.- Owner
RDBow@Pitnet.net
Date: Mar 10, 2000
From: Andrew Plotkin
Subject: Babel: a text adventure
BABEL
Release 3.1
By Ian Finley
This game is share-ware. Which means you get the game, in all its
glory, free off the Internet. However, if you like the game you can
register it by sending $5 (yes, just $5) to the author. You will then
receive in return a certificate of registration, a few really cool Babel
'feelies', and the author's undying gratitude. Also, registering this
version of Babel now means that you'll automatically recive a registered
version of Babel: Deluxe, the multi-media version of this game, for
free when it is released (in about the winter of 2000) rather than
having to register that program for $10. What a great deal! Checks can
be made out to Ian Finley and should be sent to:
Illuminated Design
1761 E. Yale Ave.
Salt Lake City, UT
84108
This application requires MacOS 7.0 or later, and 1.6 megs of free
memory. If you are using System 6, or you want a non-Mac version of
this game, or you just want to try a different interpreter, please
look in ftp://ftp.gmd.de/if-archive/. There are also lots of other
text adventures there.
If you wish to discuss putting this game on a CD-ROM, or anything
like that, please contact the author:
Ian Finley (domokov@aol.com)
Date: Jun 05, 2003
From: =?iso-8859-1?q?Babya=20Puzzler?=
Subject: BabyaSystem2004_12.01_macosx.hqx (12.01.234) submission details
Name Babya System 2004 (Mac OS X)
Babya System 2004, is a shell replacement, advances Babya System
dramatically with its new innovative Babya application logging,
innovative screen capture seamsly integrated with a clipboard clear
function, ability to change various colors via standard dialogs, its new
control panel realigned to focus on system configuration. The new
Desktop background gradient function can be combined with the color
picker for cool effects. Discoverer now
at version 5.0 now lets you customize the interface colors.The new font
and printer profiler is a productivity boon, and the miniapps suite and
two calculators combined with the able Constellation word processor
result in a slimline total productivity suite. This version is a special
version for those with Virtual PC or other virtual machine
software-ideal for PC users who have switched to the Mac, who want a
shell replacement while in an emulated VPC/Bochs Windows
session.Freeware-Mac OS X 10.15 and up, VirtualPC or BOCHS,also
supported on WINE on a PPC Linux system.
Author:Babya Software Group
http://babyasystem.portal.dk3.com
Directory: User Interface (gui)
Date: Mar 05, 1999
From: dstoll@atlcom.net
Subject: Baby Games 2.0.2 (FAT)
Baby Games 2.0.2 (FAT)
Baby Games is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English language
plug-in which helps young children learn to recognize the alphabet,
numbers 1-20, basic geometric shapes, colors, and animals with
accompanying sounds. Baby Games is non-competitive and encouraging as
well as fun to play and educational. The program makes it fun and easy
for the young child to interact with the computer while engaged in
learning. German, French, and Dutch language plug-ins also available .
A time limited fully functional copy of the program is now available for
download. Also available for Windows. Please note that you must use
Stuffit Expander 5.0 or higher to decompress this archive. Stuffit
Expander 5.0 can be obtained from www.aladdinsys.com .
Pricing: $15.
Minimum System requirements:
System 7.1; 030 processor; 4MB available RAM; 7MB available disk space;
display of 256 colors
Download Site: www.dannystoll.com
Date: Oct 31, 1998
From: dstoll@atlcom.net
Subject: Baby Games 2.0
Baby Games 2.0
Baby Games 2.0 is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English language
plug-in which helps young children learn to recognize the alphabet,
numbers 1-20, basic geometric shapes, colors, and animals with
accompanying sounds. Baby Games is non-competitive and encouraging as
well as fun to play and educational. The program makes it fun and easy
for the young child to interact with the computer while engaged in
learning. Baby Games 2.0 allows for the installation of foreign language
plug-ins (German, French, and Dutch versions are available now). A time
limited fully functional copy of the program is now available for
download. Available for Mac and Windows.
Pricing: $15.
Minimum System requirements:
Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors
(Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6
available disk space; display of 256 colors
Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk
space; sound card; display of 256 colors
Download Site: http://www.cyserv.com/dstoll/index.html
Date: Mar 11, 1997
From: simone.bettini@studioidea.it
Subject: BabyLabyrinth 1.0.5+
Hi folks
Here is my old BabyLabyrinth game with a bunch of extra animations I
received from the net in the last years. As it still works fine on my
powermac I decided to post it again to thank all the people who designed
and sent me new funny animations and share them with more children.
It's a simple freeware b&w labyrinth for younger children. No scores, no
one to shoot, no blood. Just a bunch of nice characters walking in a
labyrinth collecting cakes, toys...
It shoud run on any mac from a classic, running system 6.04 or better (it
works fine even under 7.5.5). Enjoy
Simone
Date: Aug 20, 1999
From: ingemar@lysator.liu.se
Subject: Bachman 2.0.5u (game)
Bachman is my shareware pseudo-3D PacMan-style game for the Mac. This
version includes fixes for avoiding certain problems when running out
of memory, and is the first release that has all strings in ResEdit-
editable resources, so that it can easily be transtaled to other languages
than english.
/Ingemar R
Date: May 28, 2001
From: "Flint"
Subject: Backgammon
This is a freeware backgammon game, which features a computer opponent!
Small in size, because it's black & white; fast, not sluggish. Operates
smoothly on OS 6, 7, and 8. David Young authored this (in 1987?). Published
by Solosoft. Not easy to find. Great fun. Enjoy!
Date: Jun 26, 1997
Date: 08 Mar 1993 15:21:01 -0500 (EST)
From: Aaron Barnett
Subject: [*] backgammon.hqx
This file is to replace one sent a few days ago, whose premature release
was not without bugs (like quitting without explaination on non-color
macs, it should now run on a non-color mac as well)
sorry.
Once again, here is backgammon.
Please remove the archive �backgammon.hqx� and replace it with this one.
thanks.
Date: May 08, 1999
From: alois@conestoga.net
Subject: Backgammon Lite v1.2
Backgammon Lite is a FREEWARE program that allows you to play backgammon on
your macintosh computer. There is no computer opponent so the game requires
two players. You will also need your own pair of dice and a set of rules
that you can easily obtain on the internet. This program merely replaces the
clutter of the board and the pieces. Part of the experience of playing the
game is having to roll the dice and if I had added a dice feature to the
game I feel that I would have taken something away from your experience with
playing backgammon.
Date: Nov 27, 1998
From: tiwi@lino.com
Subject: Background Hider to watch TV on your Macintosh
If you can watch T-V directly on your Macintosh, this small program is for you. Normally, the image that can be used with Apple Video Player to get the best quality do not cover the whole screen, so the icons still can be seen in the background, which is distracting.
A fine solution is Background Hider, a small program which do not take a lot of memory. It can be used also for games or anything when you want to cover the desktop in black.
I am not the author, but it seems to be freeware.
Louis
Louis Bergeron C.P. 936 Rouyn Rouyn-Noranda Qc Canada J9X 5C8
Telephone-Phone (819) 764-3862 Telecopieur-Fax (819) 764-3758
Date: Mar 12, 1997
From: ed@mindsports.net
Subject: BackSlide 1.2, a Java puzzle with a twist
BackSlide 1.2
BackSlide is a Java implementation of a puzzle by Christian Freeling. Obviously
the history of BackSlide goes back to the invention of the '15' puzzle, commonly
attributed to Sam Loyd. But it is much nicer than "yet another '15' puzzle".
Viewed on one side, it has 652 different solutions (as opposed to Loyd's 1). 8 of
these are also meta-solutions, that is: both sides of the puzzle are solved
simultaneously. All 652 solutions are included in a separate SlideShow applet,
while 4 meta-solutions are accessible from a pop-up menu. If you find one other
meta-solution, you will get permanent access to _all_. Alternatively, you can
register for US$5 and get full access. Please see ReadMe.html (within the
package) for all the details.
The package contains all the necessary files to play BackSlide off-line. It
requires a Java enabled web browser, for instance Netscape Navigator 3.0 or
Microsoft Internet Explorer 3.0. BackSlide should be compatible with Java 1.0
(Netscape 2.0.1/Win95).
BackSlide is US$5 shareware, copyright 1996-97 by MindSports,
http://www.mindsports.net/ You can preview and play BackSlide on-line, or
download the package, from there.
Changes since v1.1: - New site and email addresses (!) - New style (of the
enclosing html pages) - No noticable changes in the Java applets
Have fun,
Ed van Zon MindSports ed@mindsports.net
http://www.mindsports.net/
Date: Jun 26, 1997
Date: Wed, 30 Sep 92 00:34:29 EDT
From: Adam Miller
Subject: Backstab
Backstab 1.0
Copyright Adam Miller 1992
This is an excellent implementation of a board game commonly called Ataxx, an
interesting game which looks easy but is tricky to master. Backstab has color
graphics, animation in black & white and color, digitized sound, well documented
help, a large selection of computer opponents (from the very easy to a level
that IUve never beaten), a large selection of pre-made boards, option for human
vs. human play as well as computer vs. computer, and much more.
But what really makes this implementation unique is its flexible expandability.
With extreme ease people you can create new boards with Resedit or some such
tool, which is fun, but the real challenge is writing your own computer players.
This is fun, challenging, and easy to do in your favorite programming language.
Just build them as a code resource and copy them into the Backstab file. It
will automatically add them to the computer menu, and youUre ready to go.
Date: Jun 26, 1997
From: weasel@netcom.com (Eric Snider)
Subject: Baker's Dozen 2.1.1 (Solitaire)
Date: Fri, 4 Jun 93 2:44:46 PDT
Here's the latest version of Baker's Dozen. This is version 2.1.1. It
has some very minor changes from version 2.1. The main difference is
that I added a blurb or two about my upcoming game "Eric's Ultimate
Solitaire" which will be shipping this Fall through Delta Tao Software.
Anyway, Baker's Dozen is a one deck solitaire game. An older version
received 3 mice in MacUser. Version 2.1.1 is much better than the
version that was reviewed though.
Baker's Dozen has some cool features like:
Unlimited Undo
Supports color on color machines
Digitized Sounds
Statistics (yay!)
Double clicking to move cards
(You can still drag cards to move 'em around too)
If you like solitaire games you may want to check out my other games,
Montana, and Forty Thieves.
Baker's Dozen is shareware ($10 US). If you play it then please
register your copy, otherwise why not give it to a friend?
Eric Snider
4941 Woodcliff Hill Rd.
West Bloomfield, MI 48323
weasel@netcom.com
Thanks,
Eric
Here it is in all it's binhexed glory:
Date: Nov 17, 1999
Date: Aug 20, 1999
From: (Helge Krabye) helge.krabye@login.eunet.no
Subject: Balloon Man 2.0.1
In this game you are a balloon. You must fly in space collecting computer
disks and avoid touching the sharp stars. When you have collected a
specified amount of disks, you advance to the next level.
The unregistered version allows you to play the first three levels on the
easiest difficulty.
When you register:
* You get to play all 9 levels.
* You will be able to play all four difficulty levels, and you must face a
boss at the end of level 3, 5, 7 and 9.
* You are allowed to join the highscore contest on the Balloon Man home page.
* You will be notified of future updates.
Shareware
This game is emailware. If you like the game, tell me what you think, and
mail me your serial-number. I'll then send you your registration-number.
My email address is: hkrabye@login.eunet.no Write "Balloon Man" in the
subject line.
System requirements:
- System 7 or higher
- Macintosh with 030 microprocessor (040 or PowerMac strongly recommended)
- 3 MB of available RAM (>4 recommended)
- 4.5 MB of hard disk space
- Monitor capable of displaying 256 and 640 x 480 pixels
The game is accelerated for PowerMacs.
Please read the Read Me enclosed.
The Balloon Man home page is located here:
http://login.eunet.no/~hkrabye/BalloonMan.html
I give permission for my program to be included on the Info-Mac CD-ROM.
Thank you,
Lasse Krabye
hkrabye@login.eunet.no
http://login.eunet.no/~hkrabye/Main.html
Date: Oct 09, 1999
From: Andy
Subject: Balls! v1.0.2 Lottery Manager.
Hypercard stack to manage five and six ball lottos. Optional bonus ball is
also supported. Also available as a standalone application.
Balls! is free!
Enjoy and good luck!
Date: Jan 13, 2000
From: RoboDog
Subject: banachan-10.hqx
The Banachan is a tiling puzzle. The goal of this game is making a
circle of four tiles and a line of three tiles at the same time. Some
command buttons for automatic movement of tiles are prepared.
Date: Aug 20, 1999
From: (Andrew Welch) andrew@AmbrosiaSW.com
Subject: Barrack 1.0.3 Installer
Meticulously crafted by Greg Lovette, Barrack is a game that is hard to
pigeonhole. It exhibits a precarious balance between action and strategy;
thinking and reflex. The feeling you get from playing Barrack is an
eccentric harmony between the automatic, mind-numbing pleasure of Tetris
and the kind of action found in Maelstrom. The result is that you'll be
left with sweat on your brow.
Barrack's goal is deceptively simple; there are a number of balls on the
play field that are bouncing like a neurotic on a sugar rush. Your job is
to use your shooter to isolate them. Sounds easy, right?
It isn't. First of all, if a ball breaks your shooter's particle beam
before it tears through the play field, your shooter overloads and
explodes in a cascade of fire and scrap metal.
The second problem is that these aren't any ordinary balls. They have
more personalities than Sybil, and none of them are particularly
friendly. We'll leave the particulars up to your imagination for now, but
suffice it to say that these aren't the kind of balls you get from bubble
gum machines.
Oh, did we forget to mention the land shark? Bosco is a rare breed of
shark capable of rearranging his molecular structure at will. This
enables him to travel at quite a clip through otherwise solid substances.
If you don't pay attention while he closes in on your shooter, you may
end up being fish-bait. He's tenacious, voracious, and about every other
-acious you can think of, all rolled into one lean, mean,
shooter-munchin' machine.
Barrack features stunning artwork, intense action, vibrant 8-channel
stereo sound effects, and the addictiveness that comes standard in an
Ambrosia game.
Price: $15.00
Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended
Date: Jan 29, 1999
From: jlandis@iname.com
Subject: fantasy baseball
stand a lone fantasy program for all those that love to play. Up to 30 teams can
play - part of the ProDRAFT� package of sports fantasy managers.
Baseball, Basketball, Hockey, Golf and Auto Racing. PC version available...
Requires File maker 3 or higher
This program may be distributed on CD
Date: Apr 17, 2000
From: "Colin Parker"
Subject: Recently Submitted File
I recently uploaded a game to your archive.
The name of the game is Bob. It is a puzzle game, and the object is to
collect all of the coins and leave through the exit. You have to be careful
to avoid bombs, traps, and water. You can push things around, and even use
your twin to help you with the solution.
Requires Mac OS 8.0 or later
Navigation Services Recommended(comes with 8.5)
Mac OS 8.5 recommended
The website is realness.virtualave.net
Contact me at realmanppp@hotmail.com
My name is Colin Parker
The file is 231,169 bytes when un-binhexed
Date: Jun 19, 1998
From: nebrfan@kdsi.net
Subject: BathroomInfo.Server
Bathroom Informational Server
Perfect party gag! Take an old compact mac (Mac Plus, SE) to a bathroom
(Any mac will work, if you dont have a MacPlus, ect). Load BIS onto the
mac and leave it running while guests are at your house and let the fun
begin!
REQUIRES: HyperCard Player
Date: Aug 20, 1999
From: ajohnson@eecs.uic.edu (Andy Johnson)
Subject: Battalion 1.4
improvements:
- runs twice as fast as before on 68K macs and power macs
- lots of little improvements to the mac interface
battalion is a game of 'monsters, explosions and senseless
destruction' where you choose to play one of four giant
monsters and go rampaging through a small town destroying
everything in sight. Of course this gives the military a
chance to go blow something up, so pretty soon the shells
and the energy beams are flying.
battalion is freeware
battalion is an arcade game
requires:
- 3 megs of RAM (more is better)
- 3 megs of space on disc
(while battalion now runs on a 68K Mac, it still doesn't run
very well, so a power mac or compatible is highly recommended)
battalion is written in OpenGL(r) and was originally written
for Silicon Graphics machines. It has been ported to most
flavours of UNIX and now the Macintosh.
permission is granted for inclusion on the Info-Mac CDROM
more info is available from the battalion home page at:
http://evlweb.eecs.uic.edu/aej/AndyBattalion.html
Date: Jun 26, 1997
Date: Sun, 14 Aug 94 13:16:39 PDT
From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: Battleship 2.0.2
Battleship 2.0.2 The classic game of battleship.
Play against the computer or your friend.
You can choose from 3 different games:
one shot per turn, one shot per ship, and
shoot until you miss.
John Lindal
jafl@alice.wonderland.caltech.edu
Date: Aug 20, 1999
Date: Tue, 21 Feb 1995 20:08:20 -0430
From: nisfrm95@student.umu.se (Niklas Frykholm)
Subject: BattleTanks 2.12
by Niklas Frykholm
BattleTanks is an Artillery-style game in which up to 10 players try to
blow each other up using 16 different kinds of weapons.
The current version supports both color and B&W and makes use of the entire
screen.
The game is part of the Niklas Frykholm Shareware Package. The registration
fee is $5 for the entire package.
Niklas Frykholm, nisfrm95@student.umu.se
http://www.ts.umu.se/~r2d2
Date: Jun 26, 1997
From: jrmorgan@MIT.EDU (Jamie Morgan)
Subject: Battuere 1.0
Battuere is a strategy game played on an 8 by 8 square board by one or two
players (human vs. human or human vs. computer). A variation of Battuere has
appeared in Martin Gardner's Mathematical Recreations column in Scientific
American. Battuere, like checkers and chess, is a mixture of offense and
defense. The rules are extremely simple, but the game play is challenging and
highly enjoyable. Check it out!
Battuere features:
* raytraced 256 color graphics with rich textures
* 3D perspective view of granite gameboard and pawns
* fluid animation of game pawns
* multichannel music plays in the background
* four songs to choose from
* multichannel asynchronous sound effects
* two play modes: human vs. human and human vs. computer
* computer uses variable ply Minimax search engine to determine optimal move
* computer can play on any of 3 skill levels
* ability to save games in progress and play them later
* scoring system with record for top 10 scores
* user-adjustable time limit from 1 to 999 seconds per move (with 5 second
warning)
* L.E.D.-type game clock shows game time and move time
* 3 animation modes for Macs of all speeds
* miniature overhead view for rapid movement of pawns
* ability to retract undesirable moves
* complete on-line help and information
And more!
Requires:
* a monitor of at least 640 by 480 resolution
* 256 color capability
* 1400k of free memory
* for music: QuickTimeT 2.0 or greater and (optionally) the "QuickTime
Musical Instruments" file (if you don't already have these, Battuere
includes instructions on how to get them)
Author: Jamie Morgan
e-mail: jrmorgan@mit.edu
Battuere is $15 shareware.
Date: May 07, 2001
From: Vince Hodgson
Subject: Bad Day Simulator 2001
System Requirements
Any Mac (68k or PPC)
Plenty of time to waste
********* The Amazing Bad Day Simulator 2001 *********
Copyright (c) Practically Useless Software 1991, 2001
Features:
- Sorrow
- Woe
- Bad Times
New in BDS2001:
- GOOD TIMES!!!!
Ok, so what's it all about?
Don't you just hate it when you aim for a spotted fish, and all you get is a stripey one? (What do you mean, no?). It can really bring your whole day down. Fortunately you can now endure all this heartache in a virtual format, leaving you free to enjoy your real life.
History
=======
Bad Day Simulator was originally written for the Amiga (in AMOS) in 1991 by me, Vince Hodgson. It was soon ported to other popular formats such as 68k Macintosh (by Graham Cox) and Windows 3.1 (by Stephen Baxter), as well as ZX81, Spectrum and so on. Unfortunately these versions are lost to the world (unless Graham or Stephen can put me right on that one).
In 1997 BDS found its spiritual home on the internet and lived there for 4 good years. Now I've changed my ISP I feel it's about time I brought BDS back to the desktop, and here we are! Packed with new features (OK, packed with one new feature, you can now choose how bad you day is going to be) and ready to go, BDS2001 is the future of home despondency now.
This is also my first attempt* at programming since that Amiga version all those years ago, so I'd love to hear any comments. Then I'll start on other useless nonsense such as Washing Machine Emulator and the like. The way I look at it, all the useful software has been written and so I might as well write some useless software.
*This is not strictly true, if you count the times I've re-written BDS for the ZX81 & Spectrum (emulated), but seeing as it's only four lines of code, I don't think it counts
System requirements
===================
Any Macintosh or Windows95+ computer*, plenty of time to waste doing pointless things.
*Depending on which archive you have
Contact me
==========
e-mail: vincent.hodgson@ntlworld.com
BDS 2001 is mail-ware. If you like it (or hate it, or just use it, or just use it once) please send me an e-mail to the above. Just so I can see where it gets to.
Date: Oct 23, 1998
From: mboxall@whitley.unimelb.edu.au
Subject: Beached II 1.1 (Tropical Adventure/Strategy Game)
Whilst travelling out on the open sea, your boat sinks. You, and two
others are washed onto a tropical island. The island is a paradise, with
trees, bananas, coconuts, and vines. However, you suddenly remember the
long range weather forecast. A tornado will form in this area in about
one week.
You must work hard to build a raft to get off the island, but also make
sure you keep alive by eating, drinking and sleeping. The other survivors
must build their own rafts too. You must decide if and when you help
them, or if you line your own pockets with gold.
This is, of course, the sequel to Beached. The object of the game is still
the same, but there have been major changes made to the gameplay.
There are now other survivors on the island controlled by the computer.
The sequel also has much better graphics, and some important improvements
to the interface.
Requires:
System 7.0 or later
68020 or later or PPC
256 colours/greys
Version 1.1 has an added 'Auto-Help' feature, making it easier for new
players to understand the game. Also, clicking on your own player will
now bring up a popup menu, allowing an easier method to select menu items.
Date: Feb 13, 1998
From: erkyrath@netcom.com
Subject: A Bear's Night Out: a text adventure
An adventure game in text format.
Date: Jun 22, 2000
From: Sebastian Brytting
Subject: Beasts and monsters
Beasts & monsters is a very old black and white
game... I think it runs on any working macintosh with
a monitor. It's freeware... (Of course...)
Date: Dec 27, 1998
From: toml@downstream.com
Subject: Beat the Dragon 2.5 Abstract
Beat the Dragon 2.5
An original, comical, addictive and incredibly frustrating solitaire
game for your Macintosh. Beat the Dragon is much more challenging than
standard
varieties of patience. Like many solitaire games your aim is to build
all 4 foundation piles, but watch out! There's a dragon with an attitude
problem who seems to have the cards stacked in his favor...your mission:
to Beat the Dragon at his own game! Hours of fun, hours of frustration,
and
hours of laughter...BTD is a must have for the solitaire expert and
those of us who just want one really good time-waster to play while we
wait for
long downloads or just to procrastinate in style!
Be sure to check out our other games and offers at:
http://www.graphicaindustria.com
Beat the Dragon 2.5 fixes many bugs with version 2.0, speeds up game
play, remembers your settings, comes with some new features, new laughs,
but
it's the same great game!
Requirements: Any color macintosh with 400k of free Hard Drive space and
about 800k of free memory.
Users of Black&White Macintoshes should download version 1.0 available
on our web site or at most macintosh game archives on the internet.
Beat the Dragon is shareware -- only $10 to register, and this entitles
you to free updates etc. (see the readme file for more information) and
ENJOY!
Date: Mar 11, 2002
From: Tom Lakovic
Subject: Beat the Dragon 3.0
Now true full screen sizing options with big off-white (easy on the eyes)
beautiful cards, animations, sounds, and arcade-like game-play fun. Beat the
Dragon 3.0 comes alive at last, setting a new design and animation standard
for solitaire games, BTD3 is a must have!
If you don't already know, Beat the Dragon is an original, comical,
addictive and incredibly frusterating solitaire game for your Macintosh.
Beat the Dragon is much more challenging than standard varieties of
patience. Like many solitaire games your aim is to build all 4 foundation
piles, but watch out! There's a dragon with an attitude problem who seems to
have the cards stacked in his favor...your mission: to Beat the Dragon at
his own game (new animated rules in the game show you how it's done).
Hours of fun, hours of frusteration, and hours of laughter...BTD is a must
have for the solitaire expert and those of us who just want one really good
time-waster to play while we wait for long downloads or just to
procrastinate in style!
Be sure to check out our other games and offers at:
http://www.graphicaindustria.com
Beat the Dragon 3.0 fixes many bugs with version 2.5, comes with all new
features, sounds, full screen game-play, animation and design, new laughs,
and a new animated rules demo for beginners but it's the same great game you
love to hate!
Requirements: Any power macintosh with 3MB of free Hard Drive space and
about 4MB of free memory.
Users of Black&White Macintoshes can still download version 1.0 available on
our web site or at most macintosh game archives on the internet.
Beat the Dragon is shareware -- still only $10 to register, and this
entitles you to a personalized copy that gives you extra hints and high
score saving ability. (see 'about' in the game for more information) and
GOOD LUCK (you're going to need it)!
Date: Dec 18, 2000
From: "Jeffrey W. Hester"
Subject: Bedlam 2 1.0.6
The year...2317. The aliens are back!!
Mankind has been virtually wiped out by an extraterrestrial armada! This
shoot'em up game play puts you in the seat of the XJ-777, code-named
"Annihilator". Only you can help save the solar system from ruthless
alien domination. Bedlam 2 is a fast action, arcade-style game with
forty-five levels of blistering game play. As you blast away at the
invading forces, your ship moves along the bottom of the screen trying to
avoid a barrage of enemy firepower, collisions with attacking ships and
the occasional chunk of floating space debris. By racking up points along
the way, you earn much-needed extra ships, and can even capture hunks of
gold bars released when you've demolished the ships of some of the greedy
trespassers. Other fun and nasty surprises materialize during your long
mission to free our galaxy from this evil infestation.
Your first encounter with the alien aggressors begins near the
outer-reaches of the solar system at the ninth planet, Pluto. If
successful, you move inwards to Neptune and each planet thereafter, until
you've kicked all alien butt completely out of our galaxy! Some of the
cool sound effects in the game help you keep track of your weapon status
and any helpful or dangerous objects that approach your territory. These
include special weapon 'containers' that are periodically released for
you to try and shoot open to free and then capture the extra-powerful
ammo you need to pulverize your attackers. There is detailed and
interesting information about each planet as you arrive at its defense,
which helps illuminate our section of the universe for those who have a
hard time keeping track of just how many planets are orbiting the sun.
:-)
Will you choose to accept this mission? Mankind is depending on you!
Bedlam 2's minimum system requirements are:
- Mac OS 7 (but higher versions recommended)
- QuickTime (for the background music)
- 640x480 monitor supporting 256 colors
- 7 MB RAM
- 7.3 MB hard drive space
More information about Bedlam 2 is available at our web site
Date: Aug 20, 1999
From: Ingemar Ragnemalm
Date: Sun, 20 Aug 1995 11:03:50 +0200
Subject: Bert 1.1 (game)
The rise and fall of a swedish politician.
Remember Q*Bert? Bert is similar, though with no ambition of
being identical. The hero is, as the subtitle suggests, a swedish
(ex-)politician. Think of him as Dan Quayle.
Some pre-releases of Bert have been circulating since autumn -94.
In the final 1.0 version, some graphics were revised (thanks to
Mikael Pawlo) and some minor bugs have been fixed. In version 1.1,
he most noticeable change is that Bert is invulnerable until he
makes his first move after starting a level or taking a ride with
a spinning disk.
Part of Ingemar's Shareware Pack #2.
/Ingemar Ragnemalm
Date: Feb 03, 2000
From: MattBeedle@aol.com
Subject: BetterPlayer
BetterPlayer 1.0 was FTP to infomac.org as betterplayer.hqx, below is the
press release that went with the file.
contact: Matthew Beedle @ MattBeedle@aol.com
President of Foxchange Shareware @ http://www.foxchange.com
Foxchange Shareware announces
BetterPlayer 1.0, the alternate QuickTime Player
February 1, 2000, Battle Mountain, NV - Foxchange Shareware announces the
release of BetterPlayer 1.0.
BetterPlayer is a freeware open source utility that plays QuickTime movies
without the clunky UN-Mac like interface that was introduced into QuickTime
Player and Sherlock 2.
BetterPlayer plays QuickTime movies that are either dropped onto the
application or opened within. Once a QT movie has been opened, users can
change the file type and creator so that the file will open with BetterPlayer
by default. Other useful options that have been added are automatically play
and loop options that can be applied to every file individually. This is
especially cool for those that have a favorite MIDI file they like to listen
too, just double click and the file will start to open.
To make life easier, these settings can become default settings as well as
the option to automatically change the file type and creator to that of
BetterPlayer. Just as important as applying these settings, they can also be
removed restoring the file to it's natural state. Since the only thing that
BetterPlayer adds is a STR# to the resource fork, no data can be damaged by
the application.
Foxchange Shareware has released BetterPlayer as open source software so that
other programmers can extend the application's functionality. Several things
are planned for future releases, the ability to add a resource fork to a file
that doesn't have one so BetterPlayer can work with it, sizing options,
remembering window positions as well as basic editing features.
BetterPlayer is the foundation for another unnamed application that Foxchange
Shareware may be developing in the possible future.
Currently BetterPlayer 1.0 is available for download at
ftp://ftp.foxchange.com
The latest version of BetterPlayer can be found at http://www.foxchange.com
As well as the goal of producing high quality games for the Mac market,
Foxchange Shareware is also going to be introducing utilities into the Mac
market.
Date: Oct 12, 2001
From: Shari
Subject: Bet Your Booty
Bet Your Booty
Hangman variation with betting, the ability to add word lists, and a new twist on what happens when you lose.
Shareware $19.95
http://www.gypsyware.com/booty.html
Date: Jun 26, 1997
Date: Wed, 29 Jul 92 15:32:05 CDT
From: PC0TMYS
Subject: bezique.hqx (card game)
Enclosed is a Stuffit 1.5.1 archive containing a Bezique game
program that I wrote. The program is freeware and can be run
on any Macintosh computer. It requires 300K of memory and is
32-bit clean.
Bezique is a card game for two people. The program allows you
to play against the computer.
Documentation is available online and as a "read me" file.
Bill Hale
Date: Nov 21, 1997
From: dstoll@atlcom.net
Subject: German Plug-in for BabyGames 2.0
German Language Plug-in for BabyGames 2.0 (Mac):
The German language plug-in for BabyGames 2.0 (Mac) is now available.
Simply place this language folder inside the BabyGames Plug-Ins folder
and restart the game. Select German1 in the plug-in selection window.
Baby Games is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English1 plug-in
which helps young children learn to recognize the alphabet, numbers 1-20,
basic geometric shapes, colors, and animals with accompanying sounds.
Baby Games is non-competitive and encouraging as well as fun to play and
educational. The program makes it fun and easy for the young child to
interact with the computer while engaged in learning. A time limited
fully functional copy of the program is now available for download.
Available for Mac and Windows.
Pricing: $15.
Minimum System requirements:
Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors
(Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6
available disk space; display of 256 colors
Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk
space; sound card; display of 256 colors
Download Site: http://www.cyserv.com/dstoll/index
Danny Stoll
Http://www.cyserv.com/dstoll/index
Date: Jan 08, 1999
From: copperfield@worldnet.att.net
Subject: Wolfenstein Around the World
"It's a Big World Out There"
Wolfenstein Around the World
America isn't the only place where people play Wolfenstein 3D. The
masterpiece of a game is played all over the world.
Contained in this package is a collection of 15 Wolfenstein scenarios
created by Wolfenstein authors from Denmark and Japan. Most of the levels
are of high quality and will keep you playing Wolfenstein over and over
again.
Requires either Wolfenstein 3D First Encounter w/Wolf FKEY, or Wolfenstein
3D Full Version
The Wolf FKEY is included with the package.
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
http://www.geocities.com/TelevisionCity/1568
Date: Aug 20, 1999
From: Ingemar Ragnemalm
Date: Sun, 11 Jun 1995 00:30:56 +0200
Subject: Bikaka 1.4 (game)
Tetris on the hexagonal grid. This version has music (only on
68020 or better Macs - if you run it on a Classic, turn music
off). It is also a bit easier in the beginning, due to some
added pieces. (The old versions were very unforgiving.)
Part of Ingemar's Shareware Pack #1, summer updates 1995.
/Ingemar Ragnemalm
Date: Oct 09, 1999
From: Andy
Subject: Bingo Caller 1.0
Bingo Caller is a Hypercard stack that lets everybody play bingo. Bingo
Cards is included to generate Bingo Card sheets for your use. Great fun at
parties!!! Apple's text to speech software is required.
Macs like playing bingo, so there's an option to let him play along. A RIOT
when Mac calls BINGO and guests don't know.
Bingo Caller and Bingo Cards are freeware.
Enjoy!
Date: Dec 27, 2001
From: George Rodriguez
Subject: Bin Ladenstein 2
BIN LADENSTEIN 2
This (FREE) Wolfenstein 3d Scenario is for the third
level or commercial version only. It has three levels
and more characters including Disco man. It was done
and tested on a PPC with WolfEdit 2.0.4. Have fun.
Date: Dec 17, 2001
From: George Rodriguez
Subject: game/com/Wolfenstein-3d/Bin Ladenstein
Bin Ladenstein 3D
This is a Wolfenstein 3D third encounter based game. It was
created using WolfEdit 2.0.4 on a Powermac and tested with
no problems. It is only one level for now, soon i will be
making some more (free) levels. Have fun.
Comments: j58roldan@yahoo.com
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas)
Subject: B.J.'s Revenge
B.J.'s Revenge is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jun 26, 1997
From: G.Schulze.Icking-Konert@kfa-juelich.de (Georg Icking-Konert)
Subject: BlackBox - a small HC game
Sent: 15 October 1996
I'd like to submit this simple hypercard game which I wrote. It is called
BlackBox and is a kind of puzzle with the aim of finding obstacles in a box
via probes.
Yours, Georg Icking-Konert
Georg Schulze Icking-Konert
Forschungszentrum Juelich
Date: Aug 29, 2001
From: Ed Trice
Subject: Blackjack Deluxe 2.4.3
File: Blackjack_243.hqx
Sent to: ftp://macgifts:macgifts@info-mac.org
Blackjack Deluxe 2.4.3 was voted one of the 50 All-Time Best Macintosh
Shareware Games in 1996 by the staff at MacUser Magazine (now MacWorld.)
This version features casino Rules for Atlantic City, the Bahamas, France,
European Rules outside of France, Lake Tahoe, Louisianna Riverboats, Reno,
Downtown Vegas, Northern Nevada, Various Indian Reservations, and many
popular Casinos that have other bonuses not a part of the standard rule set.
Each casino has its own "Best Play Table", which you can review online, and
have the computer coach you when you make a misplay on any of the hands.
There is also a simulator mode, where you can watch million of 'trials' take
place, so you can understand why each play is deemed best.
Blackjack Deluxe also offers an intuitive card counting tutorial, teaching
15 different systems of play. You can practice using both the card counting
drill and the best play drill, which will grade you either in a specialized
"test mode" or while leisurely playing the game.
And what casino experience would be complete without a waitress? Blackjack
Deluxe lets you set the personality of your hostess, just as an added
tidbit.
Enjoy!
Date: Jul 08, 2003
From: Shari
Subject: blackjack-gold-110-
Blackjack Gold -- MacPPC, OSX,
Blackjack Gold comes loaded. Double down, split, insurance, even
money, surrender, Five Card Charlies, DAS, the Wishing Wheel, and set
customized strategies for your computer players. Let Sassy Sal
entertain you with her wicked wit as she wheedles your money into her
tray. Sassy Sal's voice recorded by a genuine blackjack dealer.
Play with up to 7 human or computer players, and up to 8 decks.
Computer players utilize strategies to pit themselves against the
dealer. Choose from 8 preset strategies or roll your own and set
your computer players loose against the casino. See who wins the
most money with their strategy. Blackjack Gold holds up to 33
strategies, allowing you to build detailed strategies for double
down, split, surrender, standing on hard and soft hands, taking into
account the most recently played cards, insurance bets, wishing wheel
bets, win/loss limits, when to stop playing, how much to bet,
progressive betting, and other factors.
Shareware $19.95
http://www.gypsyware.com/gold.html
Date: Jul 08, 2003
From: Shari
Subject: blackjack-gold-110-
Blackjack Gold -- MacPPC, OSX,
Blackjack Gold comes loaded. Double down, split, insurance, even
money, surrender, Five Card Charlies, DAS, the Wishing Wheel, and set
customized strategies for your computer players. Let Sassy Sal
entertain you with her wicked wit as she wheedles your money into her
tray. Sassy Sal's voice recorded by a genuine blackjack dealer.
Play with up to 7 human or computer players, and up to 8 decks.
Computer players utilize strategies to pit themselves against the
dealer. Choose from 8 preset strategies or roll your own and set
your computer players loose against the casino. See who wins the
most money with their strategy. Blackjack Gold holds up to 33
strategies, allowing you to build detailed strategies for double
down, split, surrender, standing on hard and soft hands, taking into
account the most recently played cards, insurance bets, wishing wheel
bets, win/loss limits, when to stop playing, how much to bet,
progressive betting, and other factors.
Shareware $19.95
http://www.gypsyware.com/gold.html
Date: Apr 11, 2000
From: Shari
Subject: Blackjack Royale 1.2
Blackjack with all the goodies. Double down, split, insurance, and
outrageous sound effects as the dealer entertains you with her wicked
wit. And we're talking the real thing, too. The dealer's voice
recorded by a genuine blackjack dealer, only you won't hear this kind
of entertainment at your usual blackjack haunts.
Shareware $10
http://www.gypsygames.com
--
--All Free Spot Freebies--
50 Pages of Freebies! Good stuff, too!
http://www.allfreespot.com/
--Shareware games for the Mac--
http://www.gypsyware.com
Date: May 23, 1997
From: knoll@blender.com
Subject: Blender version 1.0, PowerPC
Blender Online, the "internet application" version of the popular
CD-Rom. Blender features original games and quizzes, music reviews,
movie reviews, full soundtrack, video interviews with rock stars and
more. Requires an internet connection, 4 megs Ram and any PowerMac.
Date: Aug 27, 1997
From: MavSftWre@aol.com
Subject: Blit 2
Blit 2! is an animated puzzle game. You try to drag pieces of the puzzle
back into the right positions before the timer runs out. Not a simple
computerized jigsaw, Blit 2! features animated puzzles, with objects
(bouncing balls, swimming fish, buzzing bees, etc.) that move around the
puzzle background continuosly while you are working to solve it. Many of
the levels require you to watch the objects move through different pieces
to figure out where they go.
The free trial version of Blit 2! has 10 levels, while the registered
version ($15) has 21 total levels.
Blit 2! is the sequel to the puzzle game release by Maverick Software
back in 1992. The updated version features new graphics, more levels,
more features (clear high scores, jump to any level, skill levels, etc.),
PowerPC support, and has been updated to work with Mac OS 8.
Requirements: PowerPC or 68K Mac (68040 recommended), System 7.0 or
later, 2 megs of free RAM.
Date: Jun 26, 1997
From: (Glenn Andreas) gandreas@skypoint.com
Subject: Blobbo 1.0.2 Lite
Blobbo 1.0.2 Lite is a game of strategy - you must pick up all the toy
chests in each level without falling victim to various interlocking
traps and pitfalls. Lots of sound, animation, and general sillyness
combine with addictive puzzler that will provide many hours of
entertainment. The full 25 levels are included, along with a couple
saved games to help you along.
For a $20 registration fee, you can get the full version of Blobbo that
includes a level editor so you can share your creations as well as the
ability to record and playback solutions (solutions for all 25 levels
also included).
Blobbo works in both B&W and color, on any mac from a MacPlus running
6.0.8 on up.
Version 1.0.1 Fixes Level 18 (Drill Push 1)
Version 1.02 Corrects my address, adds web page location, makes it
possible to use to mouse to rest on the canoe.
This program may be included on CDROMs
Glenn Andreas Author of Macintosh games:
gandreas@skypoint.com, gandreas@aol.com Theldrow 2.3
http://www.skypoint.com/members/gandreas Blobbo 1.0.2
ftp://ftp.skypoint.com/pub/members/g/gandreas <---- Available here!
Date: Feb 13, 1999
From: gafvert@kagi.com
Subject: Blobs 2.2 A fun graphically intense puzzle game
Blobs is a fun and highly addictive puzzle game that features sound,
lots of animation and 3D rendered graphics. The aim of the game is to
place diffrently colored Blobs on the playing field to form groups and
win points . It's a little hard to describe, but fun to play. There are
also lots of specials, like bombs and zappers to aid you in your quest
to ultimate blobbyness.
Requirements:
A 640x480 color monitor (16-bit prefered)
8MB RAM
2MB disk space
by Lars Gafvert
Lost Minds www.lostminds.com
Date: Aug 19, 1999
From:Lars Gafvert
Subject:blobs30.hqx
Blobs is a fun and graphicly intense puzzle game featuring 3D rendered
graphics, particle and light effects. Sound, music and smooth gameplay.
Requirements:
10MB RAM
System 7.5 or later
QuickTime 2.0 or later for music
16-bit color monitor with atleast 640x480 resolution.
PowerPC recommended
More information and updates can be found at http://www.lostminds.com
/Lars Gafvert
Lost Minds Software
Date: Jul 05, 2001
From: "NCBuy Development"
Subject: New Submission: blobs.hqx
File Uploaded: blobs.hqx
Product Name: Blobs Solitaire
Product URL: http://enetwork.ncbuy.com/downloads/ntcblobs.html
Version: v1.1
Contact Name: Keith McLeod
Contact URL: development@ncbuy.com
Distribution: May be distributed freely, online or via CD-ROM providing that
the software is not altered.
OS Requirements: Mac OS9
Category: Games | Puzzles | Solitaire
Abstract: Blobs is our own rendition of Peg Solitaire and HiQ - popular
thinking games similar to Chinese Checkers. The object of the game here is
simple .. as you jump Blobs over each other, the Blob that you jumped
disappears. To complete a level and advance, just end up with only 1 Blob
left on the board. Sounds simple enough, but there's a catch. You can only
jump a Blob directly over another that is within an adjacent position. Still
sound easy? Give it a go!
Game Play: 40-boards, Beginner to Advanced.
Keith McLeod,
NCBuy Development
Date: Mar 27, 1998
From: john_barton@hotmail.com
Subject: Block Buster V.0.02
This is my latest game for the mac, a decent version of the old turbo
breakout game, where paddles hit blocks... 1/2 players... colour, fairly
decent mac needed.
I attached the game...
Dr Roy Barton
Lecturer in Education
School of Education and Professional Development
University of East Anglia NORWICH NR4 7TJ, UK
Tel: 01603 593155
Fax: 01603 593446
Date: Jun 26, 1997
From: cbess@rcsuna.gmr.com (Charlie Bess )
Subject: Blocktoid V1.0
Date: Sat, 8 Jan 94 06:35:20 EST
Blocktoid is a multi-player strategy game played on 2-6 Macintosh
systems over an Appletalk network. The game can be loosely
described as a cross between checkers, Go and life (the
bio-simulation). The end user can customize the rules to some
extend so the game can be learned quickly, but you may not be
able to master all situations without practice. Thanks
cebess@aol.com
Date: Jun 26, 1997
From: UndrWrld@aol.com
Subject: blood-bath-patch-192.sit
This is the latest patch (version 1.92) for owners of the PPC and 68k
version of Blood Bath at Red Falls. It fixes a bug that prevented
display of the 'Options' menu screen.
New features sincein 1.92: * Adds automatic changing of the monitor
color depth
System requirements: * CD version of Blood Bath at Red Falls * Power
Macintosh * 3.5 MB of free RAM
For installation instructions, please see the Read Me file enclosed.
For the latest updates and more information on Blood Bath, please vist
our Web page:
http://www.uwgames.com/
Thanks,
Roger Kemper, Underworld Software
Date: Jun 26, 1997
Date: Fri, 2 Jun 95 23:01:39 EDT
From: climax@grfn.ORG (Ben Chess)
Subject: Blood Bath Secret Codes v0.95
The attached file contains all secret codes for the popular shoot 'em up
game "Blood Bath", and descriptions for what they do. Send comments to
climax@grfn.org.
Thanks,
Ben
Date: Oct 09, 1999
From: "David Johnston"
Subject: File Submission
Bloodlust(PPC) - Platform/Action game.
A 2D flip-screen platform game set underground on an alien planet. The game
is designed to be controlled using one hand on the keyboard to move around
and the other on the mouse to shoot at enemies.
The game consists mainly of searching for artifacts that increase your
capabilities (jump higher, blow up walls, increase firepower) so that you
can reach new areas in the game. The overall objective is to escape from
the planet.
David Johnston
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch
Subject: BLOWN EYE a SHOOT'EM UP GAME (PPC)
hi .. a small preview for a shoot'em up game coming soon
PPC
4 MB RAM
>= 640 x 480 pixels
256 COLORS
BLOWN EYE PREVIEW - COMING SOON
it is a shoot-em-up game like
R-TYPE or Nemesis
it runs in 256 COLORS
at least 4 MB RAM
and it needs PPC(POWERMAC)
the game will have 4 or 5 or 6 (?) worlds.
(classic/water/power/organic/ ?? )
this preview-level is part of classic
world
in each world there will be 3 levels and
at the end the third level there is a big
bad boss (or more than one)
where you can get it ?
nowhere at the moment, because it's
not finished yet, so please wait for
the demo-version, it will come soon
if there are problems with this preview
or you have a good feature mailto me.
Date: Aug 20, 1999
From: SadDino@aol.com
Subject: Blox Arcade 1.0.2
Blox Arcade is four games in one application -- a challenging and excellent
tetris clone and three original and exciting tetris variations (for those who
have grown tired of the same old game). 256 colors, QuickTime 2.0 MIDI
soundtrack, custom backgrounds and pieces (including Tetris Max import), game
save/restore. Shareware, $10.
Blox Arcade 1.0.2 fixes some minor bugs discovered in earlier versions.
Date: Apr 14, 1998
From: wrswindell@earthlink.net
Subject: BungieNet Tracker 2.0 for Myth: The Fallen Lords
Hiya! Thanks for downloading my Bungie.Net(tm) Tracker spreadsheet. I
don't really care about rank, but I like to track my progress and find
some way of looking on the bright side, e.g., I lost all 20 games of flag
rally, but I did more damage than anyone else in all of them, so my
ratios went up, etc.
Included are two versions:
BNetTrk2.xls - which is for Excel 97/98
BNetTrak.xls - which is for Excel 5.0/7.0
Please enjoy and feel free to modify them. This package may be
reproduced or redistributed freely, but must only without modification or
removal of this package.
Note: Some of the graphics in the Rank History chart don't show up on
Windows versions of Excel 5.0 and 7.0. I think this is a graphic type
display problem that was fixed in Excel 97 for Windows. Macintosh
versions of Excel do not seem to have any problems displaying the
graphics. Go figure or go get a Macintosh.
Take care, and say Hiya! if you see me on Bungie.Net.
Havok-ise zumi, a.k.a. Snapper
A Member of Oof ("Out of" Order)
http://www.fdl.cc.mn.us/order/
Date: May 15, 2002
From: "Paul Gronemeyer"
Subject: Boat Wars 1.0
Boat Wars 1.0
Target of the game is, to collect all ammo dumps and sink as
many submarines and torpedos as possible (Simple, isn�t it ?).
"New Game"
Steer to left or right with the arrowkeys.
Stop the boat or drop a mine with arrowkey "down"
Shoot with the mouse button or arrowkey "up".
"New Map": Create a new map with the drawing tools or select one of the
default maps
in the popup button.
"Play Map": Play the custom map.
If the blue RGB value of a pixel in your map is greater than 220,
it will be treated as water. (Blue , Cyan, White etc.)
This game is in the public domain, do with it whatever you like.
Date: Aug 30, 1997
From: rmurphy@ruralnet.net.au
Subject: Bob 121
Bob vs The Aliens! You take control of secret agent Bob. Two years ago an
alien ship attacked earth. We defeated them. Now we hear that some aliens
survived and are building an advanced base underground on earth. You must
defeat the aliens with the help of technology we stole from them last time.
You have an energy gun, and a rather cool suit. Be careful, we believe the
aliens may have humans and all sorts of monsters on their side.
Date: Aug 16, 2001
From: Greg Gillis
Subject: bob'sbricksME.hqx
Game Description:
Bob is a sad little ex-construction worker who had the great misfortune of
being beaned on the head one day by a falling brick. The resulting loss of
his memory disturbed our hero greatly, and thus he set out on a quest to
position himself under as many falling bricks as possible, in the hopes that
this might bring him back to his senses...
You must help Bob regain his memory by moving him underneath a barrage of
falling bricks. Why are there bricks falling from the sky, you ask? This is
indeed an unusual coincidence, given Bob's recent traumatic incident, but it
is one which he has chosen to accept as a bit of luck (for a change). Is
that all there is to it? Complete all five levels of Bob's Bricks Millennium
Edition to find out!!
Bob's Bricks Millennium Edition is freeware, by the way, so put away your
wallet!
Game Requirements:
Mac OS 9 or later with CarbonLib or Mac OSX
Date: Apr 07, 2000
From: The Foltz Family
Subject: The Bogus Guru: Epic Banana
More wacky fun from the creators of A Day At Work and Pedestrian
Devestation. Enjoy 4 mini-games as you try to avoid the banana hungry guru.
Date: Feb 05, 1999
From: jhague@dadgum.com
Subject: Boingo Electro 1.1.2
Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum
Games--had. We've had a lot of fun with it and hope you will too. As a
little wild-haired, er, "fellow," named "Boingo," you must hop about to
project pulsing power jewels from deadly electric raindrops, avoiding
electrocution in the process. Don't let the freeware label fool you;
it's addictive.
Boingo Electro requires a Power Macintosh.
This is a maintenance release of version 1.1.2 with updated contact
information in the documentation. The game itself has not changed.
Permission is granted to include Boingo Electro on the Info-Mac CD-ROM.
--
James Hague
Dadgum Games
http://www.dadgum.com/
Date: Aug 20, 1999
From: jhague@dadgum.com
Subject: Boingo Electro 1.1
Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum
Games--had. We've had a lot of fun with it and hope you will too. As a
little wild-haired, er, "fellow," named "Boingo," you must hop about to
project pulsing power jewels from deadly electric raindrops, avoiding
electrocution in the process. Don't let the freeware label fool you;
it's addictive.
Boingo Electro requires a Power Macintosh.
Date: Jul 25, 2002
From: Marcus Boxall
Subject: Boka Darts OS X 2.0
Boka Darts is a simple freeware game for Mac OS X. You
can the play
following Dart games: '01; Round The Clock; Bowls; or
a Practice
Session. You can play against a friend or one of 5
computer opponents.
Requires: Mac OS X 10.0 or later.
For more information:
http://www.boka-software.com/Software/Darts/
marcboxall@boka-software.com
Date: May 23, 1997
From: moritz.grund@mannheim-netz.de
Subject: Bolo 0.99.7 better dialogs
I love the Bolo game. But the dialog windows aren't very nice. Well, I've
created a modified version of bolo in a patch. Look at the dialog windows!
(c) Moritz Grund
http://home.pages.de/~zed/
mailto:moritz.grund@mannheim-netz.de
Its free!
Date: Jun 26, 1997
From: jyl@deckard.mc.duke.edu (Joseph Lo)
Subject: New version of Bolo
Bolo is a multi-player network tank battle/strategy game for the Mac. It
is shareware written by Stuart Cheshire. Stuart is always busy and never
gets around to posting his own stuff, so I'm doing it for him. This is the
latest version, 0.99.7. The previous infomac version 0.99.5 is way out of
date. The various versions are *not* compatible with each other.
For an introduction to the game, visit the official bolo home page:
http://www.synasoft.com/bolo/
Also the FTP server for all things related to Bolo is (as of 12/13/95):
ftp://ftp.thoughtport.com/pub/Bolo
***
Notes regarding this version:
The enclosed package is the author's official package. It's big (1.5 MB)
and includes the game, artificial brains, and a whole bunch of
documentation.
What's new? I quote from Stuart's version history:
- Eliminated PPCInform error -903 due to race condition. PPCPoll was being
called before PPCInit.
- Fixed bug where rejoin didn't work.
Date: Jun 26, 1997
Date: Thu, 4 Mar 93 18:40:56 PST
From: macmod (Info-Mac Moderator)
orrow.stanford.edu!stanford.edu!agate!spool.mu.edu!uwm.edu!cs.utexas.e du!uunet!nih-csl!FAXCSL!FIXER
From: fixer@faxcsl.dcrt.nih.gov (Chris Exit 3/4 Mile Tate)
Subject: New, BIG Bolo map - with .hqx
Message-Id:
Sender: postman@alw.nih.gov (AMDS Postmaster)
Reply-To: fixer@faxcsl.dcrt.nih.gov
Organization: Computer Systems Laboratory, DCRT, NIH
Date: Thu, 4 Mar 1993 16:45:35 GMT
Lines: 258
Apparently-To: info-mac
Resent-To: backmod
Resent-Date: Thu, 4 Mar 1993 18:40:56 PST
Resent-From: Info-Mac Moderator
(This is the second try at this - an earlier post had a corrupt map file)
After downloading the Bolo maps available from Info-Mac, I discovered (to my
disappointment!) that they are all, or nearly all, small: the original 52x104
size.
Well, said I, now that there are editors that support the new large format,
let's get some big maps out there!
Here's my contribution, to start out: a full-size (216x216) map entitled
"Drawn and Quartered." You'll see why when you play it.
Note: this map has not been heavily play-tested with various numbers of
players. The design was motivated by a desire to investigate logistics issues
in Bolo; consequently, there is somewhat of a scarcity of trees. This is
deliberate. I welcome suggestions for improvements to this scenario; however,
*do not* distribute modifications without changing the 'AUTH' resource embedded
in the map file. This is the resource used by the BoloStar map editor to
record the author of the scenario.
To avoid having the various archive sites swamped by lots of various people
submitting many different new, large maps; I hereby volunteer to collect any
new maps that people find interesting. Send maps in BinHex format, along with
any explanitory text that you may wish to include, to the following email
address:
fixer@faxcsl.dcrt.nih.gov
Note: before you decide to offer a map to the world at large, consider whether
it's an interesting scenario, or whether it's "gimmicky." I hope that the
playability of maps offered for public consumption will be kept high. My own
first offering, "Drawn and Quartered," is mostly to get the ball rolling: I
suspect that people who use it extensively will have many good suggestions for
improvement.
-- Chris Tate
fixer@faxcsl.dcrt.nih.gov
----------------- cut here ----------------
Date: Jun 26, 1997
Date: Thu, 1 Jul 1993 13:29:12 +0800
From: Peter N Lewis
Subject: game/bolo - Bolo Finder 1.0.2
Bolo Finder v1.0.2 uses MacTCP to connect to Mike Ellis' Bolo Tracker and
list the currently known Bolo games in a normal Mac UI manner.
Since all Bolo Finder does is display the output of a TCP connection to
a specifiedf host/port, it might well be useful in other very different
applications than its intended application of finding bolo games. But,
of course, there is nothing more important than finding bolo games!
Bolo Finder is free.
Changes since 1.0.2:
Increased the memory partition to stop it crashing.
Have fun,
Peter.
Bolo Finder v1.0.2 Copyright 1993 Peter N Lewis
Date: Jun 26, 1997
Date: Mon, 20 Jul 92 18:14:56 CDT
From: campbell@leonardo.src.honeywell.com (Jim Campbell 7644)
Subject: BoloMap1.0
Dear Moderators,
Attached is version 1.0 of BoloMap. BoloMap is two MacDraw documents
which are maps of the island at the beginning of a Bolo game. There
is a color version in MacDraw Pro format and a black and white version
in MacDraw II 1.1 format. A small README is included.
campbell@leonardo.src.honeywell.com
benser@leonardo.src.honeywell.com
Date: Jun 26, 1997
Date: Tue, 20 Apr 93 02:49:15 -0500
From: condor1@ccwf.cc.utexas.edu (Charles)
Subject: File Submission: bolo-map-continental.hqx
A very well laid out Bolo map named Continental.
Requires any Mac running Bolo 0.95d or later.
Date: Jun 26, 1997
Date: Fri, 30 Apr 1993 10:19:10 +0100
From: Markus Julen
Subject: /gam/mapgenerator-097.cpt
Hello!
Please find enclosed a Compact Pro file 'MapGenerator.cpt'.
MapGenerator is yet another map generator for Stuart Cheshire's
game Bolo (version 0.97 or later). It generates island with
a lot of different 'features': swamps, rivers, streets, cities, ...
It is System 7 friendly, works also in the background and needs
about 450 kByte of memory to run. The file itself is about 50k.
Please send comments, suggestions, bug reports to julen@inf.ethz.ch.
MapGenerator is ShareWare ($10), see the 'About...' dialog for details.
--Markus (julen@inf.ethz.ch)
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:49:16 -0500
From: Charles
Subject: bolo-map-impenetrable.hqx
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:50:28 -0500
From: Charles
Subject: bolo-map-octapussy.hqx
Date: Jun 26, 1997
Date: 14 Mar 1993 22:38:29 -0600 (CST)
From: BERNIE FOULK
---------------------------------
olo map archive (~140k) containing 42 original Bolo maps created
y members of the Kansas Network Game Player's Association.
KNGPA Maps, Vol. 1 & 2 map files include:
ngry fish, Auto-b�n!, Avant, bear sh*t on bolo map, bern's cubes,
ig Cross, Big Doughnut, Crazy Man Racetrack, Crop circles, damn
adger, DMZ - Barnhart, Empty Carcass, Golfing Hell, Happy Genital,
erpe-Dog, Highway to Shrubery, Hobblebush, IAMSOCRAZYMAP, Ireland
UK, Island Hop, j�c�s� flatulenc�amo, Landing Island, Municipal
leavage, Municipal Cleavage II, OHMIGOD, Old Wacky Cavern, Passive
enital, Pud River, Pud World, Quad Land, Refining of the
EWMAP!!!, Reoccuring Duck Theme, Resovoir Puppy, Satchmo, Semi
oughnut, semisymmetry, Spiral Monkey, Stock Piles, This way to
ell, Tollbooth, Urine Blanket, and Wild Bleeding Chickens.
Please e-mail any original bolo maps, errors to:
foulk@vax1.umkc.edu
hanks. Enjoy.
Date: Jun 26, 1997
Date: Sun, 9 May 1993 08:55:35 -0500
From: Charles
Subject: bolo-map-superconductor.hqx
Date: Jun 26, 1997
Date: Sun, 4 Apr 1993 09:55:10 -0400
From: "Josh A. Goldfoot"
Subject: bolo-nature-walk.hqx
Nature Walk is a full size (216 x 216) Bolo map designed for a
comfortable game between more than two Bolo players. This map
has no "gimmicks" that give one player an unfair advantage
early in the game. It has plenty of locations that allow for
secure bases.
Date: Jun 26, 1997
Date: Mon, 22 Feb 93 19:23:33 PST
From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator)
orrow.stanford.edu!stanford.edu!ames!network.ucsd.edu!munnari.oz.au!un iwa!cujo!ncrpda.curtin.edu.au!rocky.curtin.edu.au!user
From: peter@cujo.curtin.edu.au (Peter N Lewis)
Subject: Bolo Random Map Generator
Message-Id:
Followup-To: comp.sys.mac.games
Lines: 214
Sender: news@ncrpda.curtin.edu.au
Nntp-Posting-Host: ncrpda.curtin.edu.au
Organization: NCRPDA, Curtin University
Date: Tue, 23 Feb 1993 02:14:47 GMT
Apparently-To: info-mac
Resent-To: backmod
Resent-Date: Mon, 22 Feb 1993 19:23:32 PST
Resent-From: Info-Mac Moderator
Hi All,
There are lots of Bolo editors around these days, but I haven't seen a
random map generator yet, so here's my first attempt at it. Its a bit weak
at the moment, but we played one map, and the major complaint was the map
was too big (100*100 is too big for 5 or 6 people) (40*40 is way too small
for 16 pillboxes, that was my first map :-).
It currently produces maps with only grass and forrest. I've got no good
ideas for placing roads, rivers, or buildings, so I ignored them for now.
You feed it numbers for rows, cols, 0x0.0002e0000002ep-1022nd, 2.321167orest, #bases, #pillboxes, and
the starting armour, shells and mines for the pillboxes (all settings have
a pair of values, and it will choose between them at random, or pick a
reasonable value if you don't give it any help).
BTW, one thing that I think might improve the start of the game is to have
all bases start off empty. This negates (to a degree) the tactic of
running around grabbing them all, since others can just put a few shots
into them to take them back. It also slows down the start of the game
which tends to make for a more even game. It'd be better if Bolo didn't
increase the contents of bases until they were initially taken, otherwise
they tend to grow while you are waiting to get everyone connected (the game
start delay is nice, but it usually takes us a long time to get everyone
connected at the same time).
Please, please, please let me know how you think the map's could be
improved (preferably with ideas on HOW it can be done, but any ideas would
be good).
Enjoy,
Peter - yet another Bolo enthusiast :-)
Date: Jun 26, 1997
Date: Mon, 26 Apr 1993 14:10:01 -0500
From: rudman@engin.umich.edu (Daniel E. Rudman)
Subject: [*] BoloStar 1.5
----------------------------------------------------------------
[*] BoloStar 1.5, K&D Software, Shareware $10
----------------------------------------------------------------
(please note, this should replace BoloStar 1.0, 1.1, and 1.1.1.
Finally, the long-awaited new version of BoloStar is released! New features
include:
o 68000 compatibility
o Excellent B&W editing support
o Scraps
o Extensions (BoloText, BoloTrace, Island Generator included)
o Multiple-monitor @ multiple-depth support
o Four levels of zoom
o BlockMode/SmartMode draw options
o Contiguous point tool
o Base and Pillbox modification
o Starter position control
o Color Printing
o Show outer border limits
o Improved author security
IMPORTANT: The extensions that are currently distributed are NOT 68000
compatible right now. The author of these extensions, Slot-Machines, Ltd.,
has indicated 68000-compatible versions will be our shortly.
==============================================================================
For those of you who don't know, BoloStar is a map editor for the popular
tank game Bolo. K&D Software is extremely active on the newsgroup
alt.netgames.bolo, and a discussion of future features and other such
information can be found there.
If you have any questions, comments, or suggestions, please do not hesitate
to mail the authors of BoloStar (NOTE: we didn't write Bolo):
Dan Rudman rudman@engin.umich.edu
Keith Fry keithfry@engin.umich.edu
Furthermore, please write us if you are interested in developing extensions
for BoloStar; some programming knowledge of the Mac may be necessary.
Dan Rudman
Keith Fry
K&D Software
Authors of BoloStar
Date: Jun 26, 1997
Date: 2 May 1993 07:46:22 U
From: "Jerry Halstead"
Subject: None
Subject: Time:7:33 AM
OFFICE MEMO None Date:5/2/93
(moderator noteage: please delete the previous version of Bolotomy sent on
5/1/93. In confronting our new Internet mail system I fear I lost the first
round. Hope this one fares better.)
Welcome to our new utility for the Macintosh game Bolo. Convinced that Bolo is
the best game imaginable for a handfull of networked Macs hooked to various
engineers (or whatever populates Macs at your site), we set out to make it
easier and faster to get *newer*, *better*, and *cooler* maps.
Bolotomy reads in a PICT file and converts it to a Bolo map. Along the way you
will be able to preview how the final map looks and easily remap color intensities
(or shades of gray) to types of terrain, place bases and pillboxes, and tweak
the size of your PICT.
Requires:
Color or greyscale display of at least 4 bits. (i.e. B&W don't cut it)
Some PICT files.
Bolo.
mail questions, comments to:
fostex!jerry_halstead@dartvax
fostex!alan_witmer@dartvax
Date: Jun 26, 1997
Date: Thu, 15 Apr 93 12:39:05 -0400
From: Matt Slot
Subject: BoloTracker v1.0.1
This is a bug fix for the version in the archives...
Bolo Tracker is a simple hack to look for Bolo games across AppleTalk zones. If
you play Bolo as much as we do, it comes in handy to find a game before all
the bases are claimed.
There are no preferences, no user interface, nothing but a quick display window.
Maybe later I will add features, but only if the demand is great enough.
-----
Fixes in 1.0.1:
*> Removed code that would crash on a 68000 or 68020 Mac when clicking in
the zoom box or opening the About box.
*> Now BoloTracker is quittable on those machines too. (Dumb error)
*> BoloTracker now tracks on single zone networks as well as big ones.
*> Add'l network error-checking.
-----
Bolo Tracker is free to Bolo Addicts everywhere.
Special thanx go to Stuart Cheshire for his programming genius.
Mail feedback to me at...
Matt Slot, CAEN Mac-Systems fprefect @ engin.umich.edu
Date: Jun 26, 1997
From: (Dr Vortx) vortx@eu.e-universe.com
Subject: Vortx Maps for Bolo
Called that because they all look like wormholes in space and time.
Very cool maps for lots of players. Bots rarely get stuck. not so cool for
small games...
Date: Aug 20, 1999
From: jaromir@Radix.Net (Mike Darweesh)
Subject: Bonk! 1.4.3
Bonk is a simple shareware game inspired by the gopher games in some
video arcades-the ones where you Bonk the gophers on the head with a
soft mallet.
Shareware Price: $10
Date: Aug 20, 1999
Subject: BonkHead Cheater v. 1.1
From: (Cristiano Verondini) cverond@deis219.deis.unibo.it
BonkHead Cheater version 1.0
(c) 1996-1997 by Cristiano Verondini. All rights reserved.
BonkHead Cheater is a simple cheater for BonkHead game. Simply
drag a saved game on the application to increase the number of life.
Version 1.1 adds the possibility to increase lifes for the two
players saved games.
Read the documentation for further details.
You can include this archive into any CD-ROM, providing you send me a
complimentary copy
of the CD. The address is into the documentation.
Date: Aug 20, 1999
From: imp89@kagi.com
Subject: bonYx 2.02 (update/new release)
BonYx is an addictive little game, vaguely reminiscent of Tetris. Click
your mouse on a series of stones shaded different colors. Once you have
lined up all the stones of a particular color, you progress to the next
level.
Date: May 05, 1998
From: info@smgames.com
Subject: boogaloopers v1.2
WHAT IS BOOGALOOPERS?
There exists a nether region, between the matter and anti-matter
universes, known as the Void. This Void protects both universes from
colliding together and wiping everything out of existence. The constant
shifting of the Void produces balls of energy called Boogas. If too many
Boogas collect in a sector, they will create a rift in the Void and
collapse it. You have been chosen to become the "boogalooper", a cross
between protector of the universe and a cosmic janitor. Your mission is
to eliminate the destructive Boogas. It won't be easy, because the
dastardly Spaztix and the crazy Rat Bassards are standing in your way!
FEATURES
* Smooth gameplay at 20 frames per second.
* Unlimited levels of play.
* 11 different denizens of the Void.
* Killer graphics.
* Intense 16-bit 22kHz sound.
* Mind-bendin', mouse-bustin', boogaloopin' action.
REQUIREMENTS
CPU: PowerPC
RAM: 4MB Free
Hard Disk: 3MB
Video: 640x480 @ 256 Colors
System: MacOS 7.5.3 or later
Other: QuickTime 2.5 or later
WHAT HAS CHANGED IN THE NEW VERSION
* A couple of internal performance enhancements.
* Squashed a couple of bugs.
For more information, please visit our web site at:
http://www.smgames.com/
Date: Apr 12, 1998
From: mark@actIII.com
Subject: Boogers 1.5.2
Boogers 1.5.2 � 1993/1998 Mark Kornweibel
mark@actIII.com
Since I've made so much money on Boogers, it is now FREEWARE.
Boogers 1.5.2 is a slight, meaningless update to the infamously easily forgotten 1993 game of the same name. The object of the game is to catch boogers in your booger-fueled tank, and not get hit on the side by them. Eventually, an automatic booger magnet will appear and fly around, pulling the booger with its magnet. You can shoot down the magnet.
Boogers 1.5.2
Boogers 1.5.2 runs in 256 color (8-bit) mode, and works on any color Macintosh. That's right, ANY color Macintosh. Well, all we've tried, going back to the original Mac II up to a PowerMac 9500.
Date: Aug 11, 1999
From: songe@shikoku.ne.jp
Subject: Book of Decks 2.5
I've been playing the game Magic: The Gatheringc for several years now. I
finally decided that I wasn't very good at it. I played the actual game
well enough, but it always seemed that my decks were pretty weak.
So, I made the Book of Decks. Essentially it is a database of all of the
Magic: The Gatheringr cards available. It also allows you to select from
these cards to assemble your own decks. As you assemble your decks the
software gives you feedback that helps you see your decks' weaknesses and
strengths. It will also give you suggestions to help you improve your
deck. It's a valuable tool. Please pay the rareware fee.
Date: Mar 27, 1999
From: songe@shikoku.or.jp
Subject: Book of Decks.sit
I've been playing the game Magic: The Gathering� for several years now. I
finally decided that I wasn't very good at it. I played the actual game
well enough, but it always seemed that my decks were pretty weak.
So, I made the Book of Decks. Essentially it is a database of all of the
Magic: The Gathering� cards available. It also allows you to select from
these cards to assemble your own decks. As you assemble your decks the
software gives you feedback that helps you see your decks' weaknesses and
strengths. It will also give you suggestions to help you improve your
deck. It's a valuable tool. Please pay the rareware fee.
Jonathan Scott
songe@shikoku.or.jp
http://user.shikoku.or.jp/songe/main.html
Check out my "Book of Decks" Magic: the Gathering software and my ART at my
homepage.
Date: Mar 06, 1999
From: fedefil@factor-software.com
Subject: BOOM 1.1.4r2
What is BOOM?
BOOM is an arcade game in the grand tradition, bringing the
playability and feel of the glorious 8-bit consoles on the
Macintosh. It can be described as "Bomberman meets Doom".
Actually, I took the basic Bomberman idea and dropped it in a
"Super-Deformed Doom" scenario (whatever this means).
As a space marine your mission is to penetrate 8 alien infested
areas, each one divided in 10 sub-zones, eliminate all enemies
using your bombs and finally kick the Big Alien Boss back to
where he came from.
Requirements:
68030/040 or PowerPC;
4.5 MBytes free memory;
Mac OS 7.0.1 or later;
640x480 or larger monitor supporting 256 colors;
Sound Manager 3.0 or later.
What's new in BOOM 1.1.4?
Updated author's e-mail and Web site URLs in both software and documentation.
Installation
The BOOM package is distributed in form of an "Installer" application.
To install BOOM just launch the installer and follow the simple
instructions.
Distribution
BOOM is 15$ shareware.
You can distribute BOOM freely, provided that you leave the software and
the accompanying documentation unchanged. You can include BOOM in CD-ROMs
and other software collections only by previous agreement.
Thanks and best regards.
Federico
Date: Jul 27, 2004
From: ffilipponi@fub.it (Federico Filipponi)
Subject: BOOM 1.5.1 (abstract only)
BOOM v1.5.1 Read Me
-------------------
BOOM created by Federico Filipponi.
Sounds & music by George E. Kouba, Jr.
Copyright 1997-2004 Factor Software. All Rights Reserved.
Web site: www.factor-software.com
e-mail: fedefil@factor-software.com
WELCOME TO BOOM!
Thank you for your interest in this game. I hope you'll enjoy it.
This read me file contains only a few basic pieces of information on
the game.
To access the full documentation, including instructions on how to play
the game and how to purchase it, launch the game application, wait for
it to load completely and select �BOOM Help� from the Help menu.
WHAT�S BOOM?
BOOM is an arcade game in the grand tradition, bringing the playability
and feel of the glorious 8-bit consoles on the Macintosh.
It can be described as �Bomberman meets Doom�. Actually, I took the
basic Bomberman idea and dropped it in a �Super-Deformed Doom� scenario
(whatever this means).
If you don't know what Bomberman� and Doom� are, definitely you've
never played a computer game. This is the right time to start.
BOOM's main features are:
� Smooth sprite based animations in 256 colors
� 8 different soundtracks and multi-channel sound effects
� Simultaneous two players action
� 80 different levels
� 10 different enemy characters varying in intelligence and weaponry
� Mid-game monsters and a final Super Boss
� Online high scores
SYSTEM REQUIREMENTS
PowerPC processor.
Mac OS 9.0 or later.
For Mac OS 9.x only:
12 MBytes free memory.
CarbonLib 1.5 or later.
For Mac OS X:
Mac OS X 10.1.2 or later.
RECOMMENDED CONFIGURATION
For Mac OS 9.x only:
InputSprocket 1.1 or later.
QuickTime� 4 or later with �QuickTime Authoring� component
installed.
For Mac OS X:
SimpleSoft's XGamePad Support 0.09 or later.
BOOM 1.5.1 RELEASE NOTES
� Fixed a bug that caused an exception at startup when reading
preferences files belonging to game versions prior to 1.4.
� Worked around a problem on Mac OS X 10.2.x that caused a server
error ('Missing or invalid data.') while trying to upload local scores
to the Online Scores System.
Date: Jun 26, 1997
Date: Sun, 1 Nov 1992 23:24:40 -0600
From: Eric Strand
Bo-Rad! v1.01 by Joe Fleck
This is an upgraded version of Bo-Rad with a bug-fix and
documentation update on some of the hidden features.
Have fun!
-Joe Fleck
11/1/92
--------------------------------------------------------------
This is a souped up version of a board game by which the player
places colored dots in combinations and receives hints as to
the ultimate combination. There are many features to the game
such as a great score list and timed events where the puzzle
is mixed. Hope you have some fun with it.
32 bit clean, sys 7.0 compatible, color\b/w, etc.
You are free to copy and pass along the game as long as the original
files remain intact (excluding the great scores list).
-Joe Fleck
10/26/92
Date: Aug 20, 1999
From: locowolf@txdirect.net
Subject: Borscht Raider 1.0
Borscht Raider is an overhead arcade game in which you take control of a
feisty Russian guy searching Earth and beyond for his favorite treat,
borscht. Levels in Borscht Raider could be best described as obstacle
courses. You must get from one point to another while dodging a number of
enemies, among other obstacles. On occasion, you may have to get a key or
two to unlock an area of the level. Sometimes necessary for the
completion of the level, sometimes to unlock items. The game consists of
25 levels divided into 5 unique areas, complete with their own graphics.
Borscht Raider sports 256 color, fully-animated original graphics and
multi-channel sounds.
System Requirements:
PPC or 68k Macintosh
System 7.0.1 or later
Sound Manager 3.0 or later
6 - 8 MB of RAM for best performance
256 color monitor or greater
For more info on this program please visit my homepage.
Shannon Schroeder
locowolf@txdirect.net
http://www.geocities.com/SiliconValley/Bay/2556/
Date: Jun 26, 1997
Date: Sun, 18 Apr 93 16:38:56 EDT
From: "Allan M. Boulley"
Organization: Central Michigan University
Subject: boulleys-bolo-maps
These are six maps created for play with Bolo. Hope everybody likes them.
Send comments, criticisms, suggestions, etc. to 32DD3BN@CMUVM.CSV.CMICH.EDU
Date: Jun 26, 1997
From: smokin@ghg.net
Subject: Boxcars Casino 1.0b
Boxcars Casino has been called "the best casino program I've ever played" by
numerous users. This colorful simulation includes roulette, blackjack (with
strategy trainer), craps, baccarat, slots, and a modest attempt at poker.
The shareware fee is $9.50, strictly on the honor system. There is no separate
"registered" version of the game--this is the only version there is. Look for
other freely-downloadable Mac games at our website:
www.ghgcorp.com/smokin/software
Date: May 01, 1997
From: brainscn@psyber.com
Subject: brain-hex-11.hqx
BrainHex is the world's greatest (and noisiest) hexadecimal file editor
for MacOS�. It allows you to view and edit the contents of either fork
(data or resource) of any MacOS� file in hexadecimal code. If you don't
know what hexadecimal is, you probably don't need this program. If you
do, you will find this tool indispensable. BrainHex users include
software developers, data analysts, game hackers, and others from
around the world.
BrainHex 1.1 is shareware. Registration is $25 ($19 hex) and due within
30 days of installation if you wish to continue using the product.
Upgrades from version 1.0 are free to registered users.
What's New? � Totally revamped Finder Info window is now non-modal �
Fork comparison commands let you compare two forks side-by-side � ASCII
display in your choice of fonts � Unified Open and New commands for
data, resource and Finder Info windows � Multiple windows open to a
single file are now properly managed � Command-click in title bar for
path popup menu (like Finder windows) � Many bug fixes and minor
interface improvements
BrainHex Features we've always known and loved� � Open multiple data and
resource forks simultaneously. � Create new files or new forks for
existing files. � Search and Replace forward and backward through a
fork. � Insert or overwrite data entered in Hex or ASCII. � Drag and
drop any document or group of documents to the BrainHex icon for easy
opening. � Edit values in ASCII, Hex, Signed and Unsigned Decimal,
Octal, Binary, or Roman Numerals. � Launch open document to its creating
application or an application of your choosing. � Open and edit Alias
files.
Date: Jun 26, 1997
From: Tom Gooding
Subject: Brainwave.cpt.hqx
Date: Fri, 04 Feb 1994 10:57:01 CST
This goes in /info-mac/game/bolo and replaces Brainwave.cpt.hqx
...
Brainwave v1.05 by Tom Gooding (tgooding@iastate.edu)
* This fixes some bugs and adds some features to the Set Keys window...
Brainwave is Bolo cyborg that improves your Bolo abilities. Here's a list of its features.
- Auto-Mapping
- Radar
- Auto Alignment
- Stagger Mines
- Clear Mines
- Automatic and manual road, bridge, and boat building
- Automatic tree gathering
- Can restrict speed when Builder is outside of tank
- Can display time till new builder lands.
- Can transmit location to allies (upon request)
- Can transmit current Brainwave version to all players
- and More!!!
Requirements
------------
Bolo 0.99.1+
020 processor or better
32-bit Quickdraw (Will work in B&W, just not well)
64k available after Bolo is launched
Date: Dec 07, 2001
From: "Jonathyn Bet'nct"
Subject: Bridget 2.2 PPC
This is the newest version of the two-player computer game Bridget.
Instructions are included and illegal moves are impossible now.
(C) 2001 Kreative Software, a division of Kreative Korporation.
Date: Aug 20, 1999
From: TomSpreen@aol.com
Subject: Breaker 1.5.0 (an arcade game)
Breaker 1.5.0 - Release Notes
Version 1.5.0 introduces a rich new look for the RadZones, has more
challenging play at later levels, and significantly improves the screen
redraws. So if you're still playing an earlier version of Breaker, update
now to this much improved update!
Breaker will play on any computer running the Mac OS. System 7.0 or later is
required.
It looks and runs best in 256 colours (8-bit), but it will run in scaled down
black & white mode on really old Macs. Minimum memory requirements are 900 K
of available RAM; 1200 K (1.2 MB) is preferred.
Breaker is a lighthearted, original and addictive little arcade game which
has been described as a kind of cross between Centipede and Pac-Man. The
playing field is dynamic - it's almost a living thing which is ever changing
and forcing you to keep your wits about you. It's got cute colour graphics,
fast & furious game play (things SPEED UP as your score increases), and lots
of funky, noisy little sounds.
You are OG, a chubby little creature with a backback. To move him around,
use the arrow keys or the keypad ("8" for up, "2" for down, "4" for left, "6"
for right.) You can also specify a custom keyboard setup. To STOP the OG,
press the spacebar (or any other unassigned key.)
Note: Consult the ONLINE HELP for an in-depth look at Breaker and how to play
it.
Breaker is shareware. If you like the game, you're encouraged to contribute
$10.00 in US or Canadian funds. (Or, just send me your comments!) Please
let me know what version of Breaker you're running, and what kind of system
you're running it on. Write to this address:
Tom Spreen
c/o 1567 Brodick Cres.
Victoria, B.C.
CANADA V8N 1N3
Or e-mail me: tomspreen@aol.com
Thanks, and enjoy the game!
Date: Aug 20, 1999
From: Raymond Corporation
Subject: Breakthrough
Breakthrough is a fast-moving, critically acclaimed 32-level blast-fest
for Wolfenstein 3d First Encounter. WolfEdit, a necessity for
installation, is included; but if you already have it you don't need to
install it again.
If you enjoy the 8 action-packed zones of the orginal Breakthrough, you
can get additional levels- 32 of them-, including a version of
Breakthrough specially enhanced for Second Encounter.
Play Breakthrough now! And Have Fun!
Author: AJT
Date: Apr 13, 2003
From: Angela Brett
Subject: Brettrix 1.2 - A free tetris-like game for OS X
Changes in this version are listed at http://cocoa.co.nz/brettrixhistory.html
Description
The gameplay of Brettrix will be familiar for many of you. Different
shaped pieces will fall from the top of the window, and you have to
move and rotate them to get them to fit into the pile at the bottom.
Whenever you complete a row of bricks, that row will disappear and
the other bricks will fall down a level. The aim of the game is to
get as many points as you can before the pile of bricks reaches the
top.
What might not be so familiar is the huge number of options. You
choose how many bricks there are per piece, how many pieces fit in
the window, what you get score for, the speed of the game and whether
it speeds up. You can configure your own sets of gameplay and scoring
options and have a high score list for each one. You also have a lot
of control over how the game looks, such as the colours, textures,
size and even shape of the blocks. Of course you can also choose
which keys you use to control the pieces.
Legend has it that Brettrix was created by the world's only kiwiloon
(a cross between a kiwi and a Canadian loon) as a fiendish trap for
the giant meddling featherless beakless flightless noisy walking
targetbirds who stole the attention of his beloved Claire, an albino
pigeon. Boring historians prefer the story that it was created by
Angela Brett and Rob Rix... you decide!
Date: Aug 20, 1999
From: zink@students.uiuc.edu
Subject: Brick Attack PPC 1.0 (brick-attack-ppc-10
Brick Attack Version 1.0
Copyright 1998 Dan Zink and his licensors
All Rights Reserved
http://www.uiuc.edu/ph/www/zink/brickattack
Brick Attack is a remake of a classic arcade game in which you destroy all
of the bricks on the screen by bouncing a ball off of your paddle.
Features:
Thousands of colors
Ray traced graphics
Very smooth animation (67 - 75 fps, synced to your monitor)
Stereo sound
Lots of cool prizes
System Requirements:
Any Power Macintosh or compatible computer
A monitor capable of displaying thousands of colors at 640 x 480
DrawSprocket 1.1.2 or higher (included)
System Recommendations:
16 MB or more memory
Stereo speakers
80 Mhz or faster computer
Date: Feb 22, 2004
From: Ken Winograd
Subject: [PR]: Brickles3000 v2.0.5 - A Classic Ball & Paddle Game
FOR IMMEDIATE RELEASE
Brickles3000 v2.0.5 - A Classic Ball & Paddle Game for Macintosh
Merrimack, New Hampshire, February 14, 2004: Ken Winograd and Space-Time
Associates announced today the release of version 2.0.5 of an exciting
Macintosh game called Brickles3000.
Brickles3000 is an all-new game based on the 'ball and paddle' game
called Brickles, which was first offered in 1985, shortly after the
introduction of the first Macintosh.
Brickles3000 is not your typical 'ball and paddle' game. Brickles3000
features adjustable colors and patterns, adjustable ball and paddle
sizes, adjustable speed and window sizes. Even the number of paddles in
the game can be changed. Brickles3000 is suitable for everyone from the
very youngest children learning to use a mouse, to fast-paced arcade
fans.
The new Brickles3000, aside from being optimized for the PowerPC, also
features much smoother animation than in days past. A new toolbar allows
for rapid personalized game customizations, making it a snap to adjust
speed, ball and paddle sizes, game colors and window sizes and shapes.
Brickles3000 v2.0.5 reduces processor requirements when the Brickles
window is not active, updates contact info and help text, and other
minor changes.
Brickles3000 requires a PPC Macintosh with a screen resolution of
800x600 (or more), and OS 9 (with CarbonLib 1.6 or greater) or OS X.
Brickles3000 is available now for a free trial. For more information,
to download or securely register the program, please visit the
Brickles3000 web page at:
Date: Dec 27, 1998
From: ken@winograd.com
Subject: Brickles Deluxe v1.2
Brickles Deluxe v1.2 Released!
Merrimack, New Hampshire, December 13, 1998: Ken Winograd and
Space-Time Associates announced today the release of version 1.2
of a fun, exciting Macintosh shareware game called Brickles Deluxe.
Brickles Deluxe is an all-new game based on the game of Brickles
and Brickles Plus, first offered in 1985, shortly after the
introduction of the first Macintosh.
Brickles Deluxe is not your typical "ball and paddle" game. No way!
Brickles Deluxe features adjustable colors and patterns, adjustable
ball and paddle sizes, and adjustable speed. Even the number of
paddles in the game can be changed. Brickles Deluxe is suitable for
everyone from the very youngest children learning to use a mouse,
to fast-paced arcade fans. And, wait 'til you hear the new sounds!
If you've ever played and enjoyed Brickles or Brickles Plus, you're
just going to love Brickles Deluxe!
Brickles Deluxe requires a Macintosh with 256 colors or more.
Brickles Deluxe is available now. For more information, or to download
and/or register the program itself, please visit the Brickles Deluxe web
page at:
Date: Feb 06, 2002
Date: Jul 19, 2004
From: Ken Winograd
Subject: [PR]: Brickles Pro v1.0.7
FOR IMMEDIATE RELEASE
Brickles Pro v1.0.7 - The Classic Ball and Paddle Game for Macintosh
What's New: Ooops! Ooops! Ooops! A quick, embarrassing bug fix release.
Occasionally, a valid high score would not be accepted by the Brickles
Pro Online Hall of Fame web page. That is now fixed.
Merrimack, New Hampshire, July 8, 2004: Ken Winograd and Space-Time
Associates are very excited to announce today the release of Brickles
Pro, the Classic Ball and Paddle Game for Macintosh (the successor to
Brickles3000.)
Brickles Pro is not a typical ball and paddle game. Brickles Pro
features adjustable colors and patterns, adjustable ball and paddle
sizes, stereo sounds, adjustable speed and window sizes, and more. Even
the number of paddles in the game can be changed.
Brickles Pro is suitable for everyone from the very youngest children
first learning to use a mouse, to fast-paced arcade fans, from
grandparents to grandchildren. With the new experimental speed control,
Brickles Pro can even be set to play at super-slow speeds, allowing its
use by those just recovering from strokes. This same new experimental
speed control also allows speed freaks to get every last ounce of power
when used with the new, faster Macs.
Brickles Pro allows the user to chose from among various built-in
Brickle array designs. Brickles Pro will then use the chosen design for
every level of the game, if desired. A random mode may also be chosen to
allow each level of the game to use a randomly selected Brickle design
array. Brickles Pro thus includes many Brickles games in one.
Brickles Pro now supports the new Brickles Pro Online Hall of Fame web
page. Every time you get a new high score, you can send that high score
to the Online Brickles Pro Hall of Fame web page. Compare your score to
the scores of your friends, schoolmates, family members, and others from
around the world. Everyone is a winner. There are various Scoreboards
associated with each of the many possible Brickles Pro configurations.
Brickles Pro requires any PowerPC Macintosh running OS9 or OSX. (A
version of Brickles for Windows is also available.)
Brickles Pro is available now for a free trial. For more information
and to download the game itself, please visit the Brickles Pro web page
at:
Date: Nov 19, 2001
From: "BridgePro Support"
Subject: Game ->Cards Submission
BridgePro is an affordable, reliable and realistic contract rubber bridge
game.
Home URL: http://www.bridgepro.com
email: support@bridgepro.com
Sys: OS 6.08 through 9.2.1; requires 640 X 480 monitor resolution or larger
release date: 11/5/01 - Commercial Demo (7 day trial - fully functional)
Category: Game -> Cards
Description:
BridgePro is an affordable, reliable and realistic contract rubber bridge
game. It has multiple conventions and player skill
options. Hints are available during bidding and card play. Scrollable
alerts for unusual bidding. FREE upgrades periodically
posted.
Date: Dec 07, 2001
From: "Jonathyn Bet'nct"
Subject: Bridget 2.2 PPC
This is the newest version of the two-player computer game Bridget.
Instructions are included and illegal moves are impossible now.
(C) 2001 Kreative Software, a division of Kreative Korporation.
Date: Dec 08, 2001
From: Jonathyn Bet'nct
Subject Bridget 2.2 Carbon
This is the newest version of the two-player computer game Bridget.
Instructions are included and illegal moves are impossible now.
(C) 2001 Kreative Software, a division of Kreative Korporation.
Date: Apr 23, 1999
From: ysy@access.mountain.net
Subject: Level editor for game, Brick Attack
Dear sirs: Enclosed find software for creating custom puzzle sets for the
outstanding game, Brick Attack (by a different author). The enclosed
software requires Chipmunk Basic 3.5.6, as noted in the included 'Readme'
file.
Hugh
Date: Jun 26, 1997
Date: Wed, 18 Aug 1993 16:11:00 -0700 (PDT)
From: CCONSTAN@protect1.env.gov.bc.ca
Subject: Bolo Map: Bring Your Waterwings
[NOTE: please post also to saloon.falconmicro.com as I do not know who to send
it to. Also, please post to alt.netgames.bolo as I cannot get that newsgroup
at my site. Thanks]
Here is a really cool map a friend of mine made.
Enjoy.
==============================================================================
Carl B. Constantine B.C. Environment, Lands & Parks
End-User Support Analyst CCONSTAN@protect1.env.gov.bc.ca
------
Date: Jun 26, 1997
Subject: Briscola 1.2
From: (Marco Tenuti) tenuti@dei.unipd.it
What is Briscola ?
Briscola 1.2 is a card game for Macintosh and PowerMacintosh. This game
is well known in Italy as briscola, but is known as atout for French
people and as trump for English ones. The briscola is the suit of the
card which lies below the pack. Sometimes somebody considers briscola
that card. Any card whose suit is briscola, should be kept jealously to
get as more as opponent's points.The aim is to get more than 60 points,
half of 120 available points. You have to face your opponent 20 times.
Briscola 1.2 requirements
- System 7.0.
- RAM: 1500 KB available for Briscola.
- Color QuickDraw.
- any processor, 680x0 or PowerPC.
What's new in 1.2 ?
- bug removed while opening the preferences file.
- PICT resources reduced to 16 bit.
- some code added to support Roman languages.
- added Italian menus, dialogs, texts.
- better poker pictures for aces, jacks, queens and kings. I changed
these symbols to PICTs, because in Briscola 1.0 and 1.1 I used bitmap
system fonts and they were badly rendered if you have Espi Sans as
system font, as Aaron or Kaleidoscope set at startup.
- even with Trevisan cards the winning ones are inverted now.
- background and font even changed at the end of the game.
- the pack on the table is "deep", so that you can guess how many cards
remain in it.
- sounds are now asynchronous.
- some minor bugs removed.
Briscola 1.2 is a shareware game. Its shareware fee is 5 US$ and the
registration is handled by Kagi. Try also to look at Tencas's home page
at Kagi site:
http://www.kagi.com/authors/tencas/
Ciao
Marco Tenuti
tencas@kagi.com
Date: Aug 20, 1999
From: McSebi@aol.com
Subject: BubAndBob1.0
BubAndBob is a new shareware game for the Mac. It's a clone of the classic
arcade "Bubble Bobble" and can be played by two players at the same time. It
requires 4.2MB free RAM and needs at least a 68040-Mac.
If there's more information needed, look at my homepage:
http://members.aol.com/mcse
bi
/Sebastian Wegner
Date: Feb 01, 2005
From: ChrisLi@bridge1.comSubject: Bub & Bob 2 0.97 Bub & Bob 2 is a clone of the very popular arcade game Bubble Bobble, created by Taito. You control a cute bubble blowing dragon. In each level, you must use bubbles to defeat all the baddies and earn points, bonuses or special abilities. You can play solo or with a friend. Bub & Bob 2 is Mac OS X native and it also works in Mac OS 8.6 and 9.x. *CarbonLib must be installed for Mac OS 8.6 and 9.x. Features: * 100 original levels, 9 different enemies and one annoying boss * Play solo or with a friend * Blow bubbles, burst bubbles, jump on bubbles, zap baddies, burn baddies, drown baddies, blow bubbles faster, blow bubbles farther and then blow up everything! Sounds good? * High quality graphics (32-bit) * 27 wacky stereo sound effects and 11 charming music themes * Save and resume game * Top 100 online (best scores) * Play in levels created by other players or create your own levels with the game editor (available for Mac OS
Date: Aug 20, 1999
Subject: Desc: Bubble_Trouble_101.hqx
From: help@ambrosiasw.com
Subject: Bubble Trouble 1.01
Keywords: AMBROSIA ARCADE FUN ACTION ANDREW WELCH GAME SHAREWARE
"OK Mr. Fishy, your days of suavely swishing around the fish bowl are
numbered! That's it... come here... just a little more... SQUISH!!
Haha! Eat seaweed fish-breath!" -- Blinky the teenage mutant goldfish.
Welcome to Bubble Trouble folks, the latest game from Ambrosia in which
cutthroat fishies are playing hardball in a squabble over some very wet
turf. Think of it as splatball for insufferably cute seafaring critters
(hey, they need their fun too).
Bubble Trouble's world is filled with lusciously-drawn cartoony critters
who give that cranky crab from "The Little Mermaid" a run for his money.
But money isn't what you'll be running from: an otherwise peaceful fish
bowl has been filled with bubbles that are being tossed around in an
enthralling game of "Squish the Fish!"
Yes, it's squish or be squished -- and there are plenty of would-be
squishers just waiting for you to get your feet wet: Piranha and
starfish and eels, oh my! But don't worry little fishy, there are
plenty of power-ups and goodies you can hook your fin onto to give you a
bit of an edge.
Bubble Trouble is sure to extort squeals of delight from children of all
ages, accented by the game's engaging sound effects and disturbingly
perky music. But when the clock strikes midnight, remember: "Just one
more game."
Bubble Trouble is the proud offspring of two guys with funny accents
(David Wareing and Alex Metcalf). Granted, when two guys get together,
the result usually ends up being football, crude jokes, and awkward
scratching -- but not this time!
Price: $15.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC
recommended
Date: Sep 25, 1998
From: jochen.deschepper@student.kuleuven.ac.be
Subject: Bubblomania 1.5.4
Lord Jochen from Swordlord today announced the release of version 1.5.4 of
Bubblomania, his fast arcade/action game for the Mac.
What is Bubblomania ?
Bubblomania is a fast arcade/action game with subtle gameplay. The player
has to move a pin on top of the screen to catch the colorful bubbles, which
are rising faster and faster. There are lots of different bubbles. Some of
them are containing bonus points, lasers, bombs, or other stuff. And
offcourse there are killer bubbles to make your life miserable! To obtain a
highscore, you need to discover some tricks and secrets. But most important:
be concentrated and keep cool!
Bubblomania is US$10 shareware. It's available from the Bubblomania Homepage
and all major Macintosh shareware ftp sites.
System requirements: Any MacOS compatible computer with a PowerPC processor
running System 7.0 or later, and a color monitor with at least a 640*480
resolution at 8 bits.
Features
- Extra bubbles and backgrounds can be added as separate files, which are
available from my homepage.
- Extreme Action Mode option : an easy way of cheating. Combined with the
'Difficult game', 'Always shaking' and 'Fast as lightning' options, this
game will blow your mind!
- The maximum framerate is set to 32 frames per second...
- The score limit in the unregistered version is removed, so people can
practice the complete game...
What's new in Bubblomania 1.5.4?
- added Swordlord info in game and readme
- nicer introscreen
- finally added support for AppleEvents
Availability
Bubblomania 1.5.4 is now available for download at
Date: Jun 19, 1998
From: poot@home.com
Subject: BuggySoft MenubarLib v1.0.3
BuggySoft MenubarLib v1.0.3
BuggySoft� - Scott Dunbar
� 1996-1998.
email: poot@home.com
ftp: ftp://24.1.82.253/BuggySoft/
This CodeWarrior Pro library is just a few commonly used routines for
hiding and showing the
menubar, lower corners of the screen and control stip. I use it for most
things from
games to example applications. I don't really take credit for the guts of
the routines
themselves, just the for putting them into this one library.
Notes
Check out the 'examples' folder for a working example of this library.
E-mail me or check the ftp site for updates.
Thanks!
- Scott Dunbar
Date: Jun 19, 1998
From: poot@home.com
Subject: BuggySoft SoundLib v1.0.4
BuggySoft SoundLib v1.0.4
BuggySoft� - Scott Dunbar
� 1997-1998
email: poot@home.com
ftp: ftp://24.1.82.253/BuggySoft/
BuggySoft SoundLib is a CodeWarrior Pro library that you can use, free of
charge, to add basic
Macintosh sound routines to your applications and games.
Included in this library are routines which allow you to easily have
asynchrous sound play-back
on multiple channels (RAM permitting) and do some cool stereo panning as
well as have
background music. In my opinion, this is the easiest set of sound routines
to use ever.
For working examples of the library in use, check in the 'examples' folder
contained in this archive.
E-mail me or check the ftp site for updates.
Thanks!
- Scott Dunbar
Date: Aug 20, 1999
From: jah@world.std.com (Jamal A Hannah)
Subject: BK_2.1.1... Bunny Killer game
Date: Tue, 14 Feb 1995 00:58:47 -0500 (EST)
Cute little Game.. shoot the bunnies by pointing and clicking the mouse.
Date: Apr 03, 1999
From: ScottH17@aol.com
Subject: Burbank Rummy 1.2.sit
Burbank Rummy is a variation of the classic rummy card game with a sprinkle of
Canasta and a dash of Oklahoma Gin.
This demo version allows you to play three hands at a time at which point you
can enter your registration code or launch the program again and play another
three hands. Registering the program ($10) grants access to uninterrupted game
play, advanced skill levels and the ability to save games in progress.
System requirements are a '030 processor or later, System 7.1 or later and a
monitor with a 640x480 minimum resolution.
Response has been very good so far with more people than anticipated
registering the program. If you like addictive card games, this is a good one.
Enjoy!
- Scott Henderson
ScottH17@aol.com
Date: Jun 26, 1997
From: Steven Frederick Hoover
Subject: Burglar 1.1
Date: Sat, 26 Feb 1994 11:07:14 -0500
Burglar 1.1:
You are a burglar trying to gather gold, but it's
almost enough just to try to stay alive by jumping, climbing,
digging and pushing your way clear of the enemies.
You may even design you own worlds with a wide range
of possible challenges, from high-action levels to very mind-
boggling puzzels.
---------------------------------------------
Date: Jun 26, 1997
From: johnh@c031.aone.net.au (John Harrison)
Subject: A solution for the Game Buried in Time
Hi All Gamers,
Here is a solution(my notes) for the large CD-ROM game Buried in Time. There
are plenty of places to get stuck so I hope you find your answer somewhere
in here.
Cheers
PS: It's in MSWORD format
johnh@werple.mira.net .au (Melbourne Australia)
Date: Jul 12, 1999
From: Colin Lynch Smith
Subject: Burning Monkey Solitaire II
Burning Monkey Solitaire II: : Monty Zuma's Revenge!
This popular and wacky game features...
-5 different decks of cards.
-All of the most popular solitaire games including KLONDIKE, CANFIELD,
FREECELL, PYRAMID, and our unique version of 52 PICK-UP!
-Full statistics.
-World's most extensive cheating mode.
-Ability to replay specific game.
-Headache inducing soundtrack.
-Will play your MP3's via Quicktime 4!
-Easter eggs.
-Rude jokes, noises, gestures and odors... (okay, okay, you have to
supply the odors).
-Most disturbing "Boss Coming" screen ever.
-All in all, the coolest, prettiest, funniest solitaire game ever
inflicted on a Mac audience!
Burning Monkey Solitaire will run on any PowerPC with Thousands of Colors.
Brought to you by FREEVERSE SOFTWARE, premier maker of card and board
games for the Mac!
WWW.FREEVERSE.COM
Date: Dec 16, 1997
From: ian@freeverse.com
Subject: Burning Monkey Solitaire v.1.0 (small)
BMS SMALL -- 2.5 Megs of RAM, 256 Colors
FREEVERSE SOFTWARE RELEASES "BURNING MONKEY SOLITAIRE"
SANTA APPALLED
NEW YORK- The engineers at Freeverse Software, after months of research have
made a startling discovery in their quest for the perfect Mac game. Although the
solitaire variant Klondike has long been acknowledged as the most popular and
addictive game in history, it was still thought to be missing something.
Something...furry. In a burst of revelation, lead engineer Dr. Droppa Mapantz saw
that what solitaire was missing was quite simply, monkeys! Dr. Mapantz and his
team set to work to remedy that flaw immediately. The result? Burning Monkey
Solitaire.
Set in a simian cinema, (showing the film Hairy McGuire), Burning Monkey
Solitaire features gorgeous graphics in thousands of colors, obnoxious monkey
sounds, different decks of cards, the world's most extensive cheat mode, rhesus
pieces at the snack bar, a new vocal atrocity from your atonal amigo, JARED: The
Butcher of Song, and more!
Monkeys aside, this really is the best version of Klondike ever made. (You can
even turn off all of the monkey antics if you�re not in a primate kind of mood).
Burning Monkey Solitaire is US$14.95 shareware and $24.95 for a CD-Rom version.
It is available from WWW.FREEVERSE.COM or wherever scary shareware is found. It
is available in two versions; a "large" for PowerPC Macs capable of thousands of
colors, and a "small" version for older machines.
Freeverse Software is a leading developer and publisher of shareware
computer games for the Macintosh and PC. Freeverse is the recipient of
numerous industry awards, most recently the 1997 Ziff/Davis MacUser
Shareware Award for their game, Enigma. Other games from Freeverse
include the shareware classic, Hearts Deluxe, The Eclipse,
X-Words Deluxe, and CrossCards.
Contact:
Colin Lynch Smith
Colin@freeverse.com
(212) 929-3549
Fax (212) 647 0562
www.freeverse.com
Date: Jul 12, 1997
From: bobs@saintjoe.edu (Robert Schenk)
Subject: Burning of Eden, version 2
Subject: Burning of Eden, version 2 (Marathon 1 scenario)
The Burning of Eden 2 is an 18 level scenario for Marathon 1 that has had
many hundreds of hours of youthful enthusiasm devoted to it.
BOE-2 is one of the few large scenarios to be formed for the original
Marathon (Marathon 1) engine. The Burning of Eden has everything you might
ask for. Whether you like realism, carnage, or just aesthetics, we have it
for you. Included is original artwork, an elaborate plotline, three-way
fights, puzzles, gloomy basements, and more!
Version 2 should replace the original Burning of Eden in the archives.
Version 2 adds 11 new network levels, adds many enhancements requested by
users such as more ammo, more secrets, etc., and corrects a variety of
bugs.
(Note: to use this scenario you must have the commercial game Marathon 1
published by Bungie.)
MaEd (Matt & Ed Schenk)
reached at
Date: Aug 20, 1999
From: joni@kagi.com
Subject: Burning Rubber 1.2.3
Burning Rubber 1.2.3
A top-view car arcarde game for the Macintosh, similar to some C64 classics
such as SpyHunter or the original Burning Rubber.
Requierments:
68030 Processor (better: 68040 or PowerPC)
2 MB Free RAM
13" screen or larger (at least 640x480)
Date: Nov 16, 1999
From: Cthulhu
Subject: Bushfire 1.2.0
Bushfire is an easy hex based strategy game where you fight bushfires
and try to stop a map from burning. Comes with a scenario editor.
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: Bushka Tutor 1.1, an introduction to the game
Bushka Tutor 1.1
For the interested layman, this package contains a nice introduction to Bushka, a
two-player board game by Christian Freeling. Apart from the rules, it contains
chapters on strategy and tactics, and presents some problems (with their
solutions) and recorded actual games (with comment).
Bushka is (c) Christian Freeling To learn more about Bushka, visit the MindSports
pages on the internet: http://www.mindsports.net/
The Bushka Tutor is written utilizing html and Java applets. This package
requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet
Explorer 3.0. You don't have to be connected to browse this Bushka Tutor.
Changes since v1.0: - New site and email addresses (!) - New style (of the
enclosing html pages) - No noticable changes in the Java applets
Have fun,
Ed van Zon MindSports ed@mindsports.net
http://www.mindsports.net/
Date: Aug 20, 1999
From: clawson@jungle.achilles.net (Chris Lawson)
Subject: BvsW2
Date: 04 Jul 1995 00:32:10 GMT
This is a 1 on 1 fighting game I made on qbasic,it is self run for I compiled
it so even if you do not have basic or the right version it will still
work(the title is NOT a racial remark),entertainment time:2h
Date: Apr 23, 1999
From: copperfield@worldnet.att.net
Subject: Compact Maps Set 6
Compact Maps Set 6
Four one-level scenarios with levels taken from Temple of Doom and Castle
Wolfenstein 3.8.1
Requires the full version of Wolfenstein 3D.
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit my site at
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Oct 02, 1998
From: platypus@peak.org
Subject: Canada Puzzle
This is a jigsaw puzzle of Canada, runnable with Supercard Player.
Date: Jun 26, 1997
From: "Michael A. Casteel"
Subject: Canfield.6.0.cpt.hqx
Date: Sun, 1 Jan 95 23:40:11 PST
This is a Compact Pro archive. I am the author of this program.
Canfield 6.0 is the latest version of one of the original shareware
games available for the Macintosh, first released in 1984. Version 6.0
adds full built-in color for those who have it, but will work on virtually
any Macintosh, from a Mac Plus to Power Mac.
Date: Dec 29, 1998
From: phroggy@cryogen.com
Subject: Cannons and Castles 2.0.2
Cannons and Castles 2.0.2
(C) 1997 by Andy Lyttle
This is a Macintosh port of an Apple II game called Cannons and Castles.
It's a two-player game; each player gets a castle on either side of a hill
and must try to blow up the other player by typing in the angle and
velocity of their shot. Version 2.0 added color, more stability, the
ability to save games, Balloon Help, and several other features.
Versions 2.0.1 and 2.0.2 fix bugs that caused the game to be unplayable on
machines running System 6 and color not to be recognized on some newer
PowerMacs, plus a few other minor improvements.
Cannons and Castles 2.0.2 is Shareware; you may use it for 30 days, after
which time I ask that you pay the $10 fee.
Cannons and Castles requires HyperCard 2.2 or higher, or the HyperCard
Player 2.2 or higher. HyperCard 2.2 requires System 6.0.5 or higher
(compatible with Mac OS 8).
For more information, see the Cannons and Castles Home Page at:
http://www.cryogen.com/phroggy/cannons/
Date: May 31, 2001
From: Scott FR
Subject: Card Crash: Break-out style game.
Card Crash 1.0
By Scott FR
Card Crash is a fun, breakout-style game that uses cards instead of
bricks. When you hit a card, it falls toward you paddle. If you catch
the card with your paddle, then it is added to your hand. Your score
is based on a Poker scoring of your
hand.
Date: Jun 26, 1997
From "Ralph Sutherland " Wed Aug 25 20:10:30 1993
Date: Wed, 25 Aug 93 17:43:21 -0600
From: Ralph Sutherland
Subject: Card Shell Volume 1 v1.01
Moderators,
Here is yet another(last for a while I hope) update
of the cardshell games vol #1. I was alerted to a case where they
will crash during startup on an accelerated 68000 machine
without colour quickdraw. The games are meant to just quit gracefully
on any machine without colour QD. This has been fixed. Otherwise
the games are unchanged and people with working copies of the
previous versions do not really need to down load these ones.
Although if they are going to spread the games further,then
it would be a good idea to use these fixed games.
Cheers
Ralph
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
8<-----8<----Card-Shell-Vol1-1.hqx follows-----8<-----8<-----8<-----8<----
ABOUT THE CARD SHELL GAMES VOLUME #1. v1.0.1
Code and Artwork (c)1992 Ralph S Sutherland.
Portions of code remain (c) Symantec Corp.
Welcome to the first of a series of solitaire card game releases. Volume
#1 is the first four games to be developed with a new card game framework
called the Card Shell. They all use full colour graphics including 40
pack designs and 60 background patterns.
This second 1993 release fixes a few more minor bugs.
Features include:
*They will (should?) work on all Apple screens at any colour depth.
The games require a mac with colour quickdraw capabilities (see below).
*The game applications have automatic saving of the current game
so you can play, quit and restart where you left off.
*They all have full undo and redo features to allow you to step
forward and backwards through a game and even use fast forward
and rewind to give rapid replays.
*Copies of games in play may be saved in sepearate files, in this way
several players could play the same setup and a tournament is possible.
All the saved games include their playing history.
*The game applications are designed with system 7.0 multiprocessing
in mind. When the player is not moving any cards around the games
use almost no cpu cycles and give maximum time to background processes.
When the user starts to play, the games take much more cpu time to give
a nice fast response.
*The shell design uses a shared resource file called 'Cards' which
contains all the bulky colour resources and sounds. This is around
350K. Each game can simultaneously share these reosurces, reducing
the disk space requirements greatly. Each game is about 70-90K.
For more details see the online help in the games ;-)
*****System requirements
They are designed to work best under system 7.0 or newer, although
they will still function with some loss of smoothness under system
6.0.7. The games use full 256 colour colour graphics, but they
have optimisations to work well under all depths from B&W to
32bit colour. However they require a mac with colour quickdraw.
At the moment this includes:
all Mac II computers (including the SE/30), all LCs, all Quadras,
Centris machines, Performas, the Classic II and the Colour Classic.
all powerbooks (except the PB100) and probably all newer macs.
They each want about 1MB of ram under system 7.0 and up to 1.5-2MB under
system 6 without 32bit Quickdraw
*****Credits
Design & programming: Ralph S Sutherland.
Testing: Neville Smythe and Kim Holburn.
Freeware, Enjoy!
Ralph S Sutherland August. 1993.
PS: The Example games folder contains some games that have worked out.
you can load them in and replay them with the rewind and fast forward
options.
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
Date: Jun 26, 1997
From "Ralph Sutherland " Wed Aug 25 20:10:38 1993
Date: Wed, 25 Aug 93 17:44:59 -0600
From: Ralph Sutherland
Subject: Card Shell Volume 2 v1.01
Moderators,
Here is an update of the second volume of the
cardshell games. I was alerted to a case where they
will crash during startup on an accelerated 68000
machine without colour quickdraw. The games are meant
to just quit gracefully on any machine without colour QD.
This has been fixed. Otherwise the games are unchanged
and people with working copies of the previous versions
do not really need to down load these ones. Although if
they are going to spread the games further,then it would
be a good idea to use these fixed games.
This volume 2 is independent of volume 1, also posted.
Cheers
Ralph
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
8<-----8<----Card-Shell-Vol2-1.hqx follows-----8<-----8<-----8<-----8<----
ABOUT THE CARD SHELL GAMES VOLUME #2.01
Code and Artwork (c)1992 Ralph S Sutherland.
Portions of code remain (c) Symantec Corp.
Welcome to a series of solitaire card game releases. These are the second
release of three games, developed with a new card game framework called the
Card Shell. They all use full colour graphics including 40 pack designs
and 60 background patterns.
This release fixes some minor bugs, particularly occuring when
starting on a machine that doesn't have Color QD.
**********************************************************
IMPORTANT: You do not require Volume #1 to use Volume #2,
but if you already have Volume #1 then you only require
one copy of the 'cards' data file. It can be shared by
all of the Card Shell games. You can simply remove the
copy that comes with volume #1 and use the Volume #2
'cards' file for all the games. This will save about
350K of disk space. [without file compression ;-)]
**********************************************************
Features include:
*They will (should?) work on all Apple screens at any colour depth.
The games require a mac with colour quickdraw capabilities (see below).
*The game applications have automatic saving of the current game
so you can play, quit and restart where you left off.
*They all have full undo and redo features to allow you to step
forward and backwards through a game and even use fast forward
and rewind to give rapid replays.
*Copies of games in play may be saved in sepearate files, in this way
several players could play the same setup and a tournament is possible.
All the saved games include their playing history.
*The game applications are designed with system 7.0 multiprocessing
in mind. When the player is not moving any cards around the games
use almost no cpu cycles and give maximum time to background processes.
When the user starts to play, the games take much more cpu time to give
a nice fast response.
*The shell design uses a shared resource file called 'Cards' which
contains all the bulky colour resources and sounds. This is around
350K. Each game can simultaneously share these reosurces, reducing
the disk space requirements greatly. Each game is about 70-90K.
For more details see the online help in the games ;-)
*****System requirements
They are designed to work best under system 7.0 or newer, although
they will still function with some loss of smoothness under system
6.0.7. The games use full 256 colour colour graphics, but they
have optimisations to work well under all depths from B&W to
32bit colour. However they require a mac with colour quickdraw.
At the moment this includes:
all Mac II computers (including the SE/30), all LCs, all Quadras,
Centris machines, Performas, the Classic II and the Colour Classic.
all powerbooks (except the PB100) and probably all newer macs.
They each want about 1MB of ram under system 7.0 and up to 1.5-2MB under
system 6 without 32bit Quickdraw
*****Credits
Design & programming: Ralph S Sutherland.
Testing: Neville Smythe and Kim Holburn.
FreeWare, Enjoy!
Ralph S Sutherland August. 1993.
PS: The Example games folder contains some games that have worked out.
you can load them in and replay them with the rewind and fast forward
options.
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
Date: Jun 26, 1997
From: TJR0868@ritvax.isc.rit.edu
Subject: Caribbean Stud Poker 1.0
Caribbean Stud Poker 1.0 is a freeware program that simulates the popular
casino game of the same name. It comes complete with the jackpot feature. If
you are unfamiliar with the casino game the rules are fully explained in the
read-me file. It's a very easy game to learn, even if you don't know how to
play stud poker.
This is my first attempt at game programming (or any programming for that
matter) so the program is not perfect, but everything works. Enjoy it!
->Later.....Spice
Tom Rockwell
http://www.rit.edu/~tjr0868
Date: Jun 26, 1997
From macmod Tue Sep 21 08:46:38 1993
Subject: Carotto 1.0.4 ( game )
Date: Tue, 21 Sep 93 11:32:51 +0200
From: debois@pmps14.cern.ch
Carotto 1.0.4 Luc De Bois, (c) 1993 Tricky Soft
Carotto is a fully interactive board game for up to 5 human and/or mac pla-
yers. It simulates a car race : you draw the circuit with the mouse then race
on it.
You can select the number of players and their skill anytime you want during
the race, just clicking on the appropriate buttons. You want to play with a
friend ? Select 2 cars then start the game. Your friend ( a beginner ) is far
away behind you ? Let him play once again, or select one of the three mac pla-
yers skills to automatically play for him. Your friend gives up ? Race against
four mac players ( two beginners, one medium and one expert, that's a good
deal ! ). You want to play alone to improve your skill and get the best race in
one circuit lap ? Well... That's up to you ! Finally, the circuit is too easy
for you ? Draw another one ( or play with an old one that has been saved pre-
viously ) which figures a few more sharp turns and chicanes.
The race principle is simple : a speed vector is associated with your car. At
each race step you choose between ( in the most favourable case ) 4 possibili-
ties to increase or decrease your speed vector and your car moves to the new
position you've chosen : that's all ! You will accelerate in straight lines but
be wise to anticipate road bends : whether you slow down in time or not, you'll
take the race lead or crash into the circuit frame... You also need to antici-
pate your adversaries' movements in order to avoid crashing into them but also,
so as to obstruct their way and make them follow the wrong direction... That's
how things go in reality !
Carotto should work on every mac with system 7.0 or greater and a 256-colour
screen.
Carotto is a whatever-you-want-ware ( see Credits inside ) !
Enjoy !
Luc De Bois
53, avenue Pablo-Picasso until end of January '94 :
92000 Nanterre debois@dxcern.cern.ch
France
Date: Oct 08, 1998
From: mac-stacks@kagi.com
Subject: Carrot Patch 3.0 - submission
Carrot Patch 3.0 - Copr. 1993-95, 1998 Bruce A. Pokras All rights reserved
worldwide
Requires HyperCard(R) Player 2.2 or higher, or Hyper-Stack Player (any
version).
Guide a hungry rabbit around a carrot patch, eating carrots, going around
fences, and trying to avoid getting caught in the traps. Bonus points for
speed. Two skill options are available. The Regular game, which covers
Levels 1-5, starts out easy and gets hard. The Advanced game, which covers
Levels 3-6, starts out hard and gets impossible!
Version 3 lets you use the arrowkeys on your keyboard to control the
rabbit. You can also modify the layout of the included carrot patches with
an easy to use "drag & drop" interface. To make totally new carrot patches
you need to register.
Shareware $5
Date: Jun 26, 1997
Subject: Carte.cpt.hqx
Date: Wed, 11 Aug 93 00:49:21 EDT
From: Art Min
This is the release version of Carte, a card game that is similar to
UNO. It is freeware, so enjoy. Full color, b/w support. Runs under both
System 6 and 7. Happy with any Mac. Neato sounds and very configurable.
Beta testers enjoyed it very much. Nuff said.
Art Min
awmin@athena.mit.edu
--------------------------------
Date: Jun 26, 1997
Date: Thu, 13 Jul 95 21:55:35 -0800
From: tjudd@foxmail.gfc.edu (Tim Judd)
Subject: Cashville for SC2K (Mac)
Greetings!
This is BinHex format of a SimCity 2000 city. Each year, you will get over
$1,000... guarenteed. I hope all the SimCity 2000 players get this. I
really don't want to tell you how to get the money, but if you sign up to
SimList (explained below), but might read of how to do it. SimList is a list
that you can sign up for that has SimCity, SimTower, SimLife, etc discussed.
To sign up for SimList, address a message to majordomo@cisco.com, and in the
body of the message, put "subscribe
Date: Jun 26, 1997
From: (Scott Sams) sbsams@a-o.com
Subject: Casino BlackJack 1.0
The BEST Blackjack game for the Macintosh which features an excelent
interface, lush color graphics, realistic and hillarious sounds, and an
addiction. Casino Blackjack will make you feel like you are in a Las
Vegas casino!
Enjoy
Check out more cool games and utilities for the Mac at:
http://www.a-o.com/sbsams/software/games.htm
Date: Apr 23, 1999
From: copperfield@worldnet.att.net
Subject: Castle Wolfenstein 3.8.1
Castle Wolfenstein is the latest Wolfenstein scenario released to date!
Version 3.8.1 adds more graphics, more levels, more tricks and traps,
special effects, and more
speed and stability!
*Battle ruthless enemies such as the disgusting and repulsive Gremlin, the
dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite
Corporals, and the deadly accurate Captain!
*You will find the new walls dazzling and interesting!
*The doors in Castle Wolfenstein are wooden, so make sure you don't get a
splinter!
*Treasures have been replaced with goodies, such as Erdol, a delicious
delight, and small rations for the soldier on the go!
*You will be plagued by many tricks and traps! Some walls are COMPLETELY
INVISIBLE!
*Plenty of action and plenty of puzzles you keep you addicted to
Wolfenstein!
*TONS of new graphics
*Numerous ghosts infest Castle Wolfenstein, and you can't kill them.
*In some levels, there are multiple exits, so you never know where you're
gonna end up when you hit that switch!
Does all this sound tantalizing? Then download Castle Wolfenstein!
If you're worried about Castle Wolfenstein being shareware, it's not. When
you download Castle Wolfenstein, you're downloading the whole thing. It's
totally free.
Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't
have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
copperfield@worldnet.att.net
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Date: Mar 13, 1999
From: copperfield@worldnet.att.net
Subject: Castle Wolfenstein 3.8-Second Release
Castle Wolfenstein 3.8
The Second Release!
Castle Wolfenstein is the latest Wolfenstein scenario released to date!
Version 3.8 adds more graphics, more levels, more tricks and traps, and more
speed and stability!
*Battle ruthless enemies such as the disgusting and repulsive Gremlin, the
dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite
Corporals, and the deadly accurate Captain!
*You will find the new walls dazzling and interesting!
*The doors in Castle Wolfenstein are wooden, so make sure you don't get a
splinter!
*Treasures have been replaced with goodies, such as Erdol, a delicious
delight, and small rations for the soldier on the go!
*You will be plagued by many tricks and traps! Some walls are COMPLETELY
INVISIBLE!
*Plenty of action and plenty of puzzles you keep you addicted to
Wolfenstein!
*TONS of new graphics
*Numerous ghosts infest Castle Wolfenstein, and you can't kill them.
*In some levels, there are multiple exits, so you never know where you're
gonna end up when you hit that switch!
Does all this sound tantalizing? Then download Castle Wolfenstein!
If you're worried about Castle Wolfenstein being shareware, it's not. When
you download Castle Wolfenstein, you're downloading the whole thing. It's
totally free.
Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't
have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
copperfield@worldnet.att.net
http://www.geocities.com/TelevisionCity/1568/wolf.html
Date: Sep 11, 1998
From: anthonyz@netos.com
Subject: CastleChaos.sit.hqx
Castle Chaos is a turn based fantasy adventure game where you guide 1 of
4 heroes through a chaotic castle.
Features:
*Advanced "critical percent" & "fatigue" systems that represent your
hero's health more realistically than hit points.
*Entire castle is randomly generated for each game. You'll never play the
same game twice.
Chose warrior, archer, mage, or thief as your hero and learn their unique
strengths and weaknesses.
*Loads of variety: find treasure chests, master keys, potions, corpses,
cursed rooms, blessed rooms, secret doors, and more!
*Complete, well-documented manual included.
*Themed music soundtracks included.
Thank you very much!
Long Live the Mac
-Modern Ancient Software
http://www.netos.com/anthonyz/castlechaos/
Date: Jun 26, 1997
From: Everly@InterPac.Net (Loren Everly)
Subject: Castle Quest
This is a graphical adventure game where you travel through some
castles to rescue a princess.
Date: Jul 04, 2002
From: "J. Benjamin Mills"
Subject: Castle Wolfenstein 5.1
Castle Wolfenstein 5.1
For Wolfenstein 3D
Castle Wolfenstein is a 55-level scenario for Wolfenstein 3D (the old one,
not Return to Castle Wolfenstein). From the creator of other fine scenarios
such as First Strike and Temple of Doom, Castle Wolfenstein is probably the
most challenging scenario you will ever play. You will encounter ghosts,
vicious corporals, and the dreaded ENRON EXECUTIVES! Requires the full
version of Wolfenstein 3D.
Version 5.1 includes a new ending and several major bug fixes.
For all the latest news for Castle Wolfenstein and the original Wolfenstein
3D, visit my web site at geocities.com/alvon_del_camio.
Date: Dec 11, 1998
From: copperfield@worldnet.att.net
Subject: Castle Wolfenstein Deluxe First Release
Castle Wolfenstein 3.0
Life can be frustrating. So can Castle Wolfenstein. If you still play
Wolfenstein 3D and you want to challenge yourself, download Castle
Wolfenstein today! Absolutely free. You download the real thing. No money
payment needed!
About 30 levels of terror, tricks, traps, and puzzles.
New enemies, walls, and objects.
>From the author of Temple of Doom, First Strike, Dragon Cavern, and the
Compact Maps.
Requires the full version of Wolfenstein 3D
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Jun 26, 1997
From: (horace) horace@erinet.com
Subject: Castle Xeen 2.0
Castle Xeen 2.0 is a beefed-up version of Castle Xeen. The same 39
levels, but it has one more level than the original, and the switches
finally work, too. Just remember, downloading Castle Xeen is like
buying Wolfenstein 3D again!
Date: Aug 20, 1999
Date: Wed, 28 Jun 1995 09:36:17 +0100
From: jfish@mdminc.pdial.interpath.net (Joseph Fish)
Subject: CatchEm Game
Try to Catch the dancing icons!
Great sound and action!
For real fun, place CatchEm� into a friends Startup Items folder.
Requires Color Mac with 640x480 screen.
Date: Mar 27, 1998
From: cyntech@trump.net.au
Subject: Catch the Bunny III
Copyright February 1998.
By Kim Maisch, Cyntech Software
http://cyntech.home.ml.org/
In this exciting, colourful game, animals pop up out of holes, and you
must click on them before they disappear. See how long it takes for you
to catch all 20 animals. This game would be ideal for people wishing to
gain better hand-eye co-ordination and quick reflexes. It is also
great
for people who just want to plat a fun game!
The Catch the Bunny III file that you download needs to be expanded with
Stuffit Expander.
Whats new in version III?
- 4 animals (3 new ones!) - Rabbit, Skunk, Possum and Snake.
- 9 new, higher quality scenes!
- Great new music!
- New sounds!
- Advanced high scores (contain points aswell as times)
- Easier e-mail creditcard registration.
- High scores not restricted in shareware version.
- Much more fun!
In Catch the Bunny III v2, the only new thing is different read-me files
and registration files due to some mistakes in those files.
Requirements:
- Atleast 7MB of Hard disk space (10MB for best performance)
- Approximately 4MB of available ram
- Colour Macintosh ( 640 X 480 size, 256 colours or better)
For more information, see
http://cyntech.home.ml.org/software/software/bunny3.html
Date: Aug 20, 1999
Date: Tue, 04 Mar 1997 05:47:20 +1000
From: maisch@geocities.com
Subject: Catch the Bunny II
Kim Maisch Cyntech Software Catch the Bunny II Information �Copyright
February 1997, Cyntech Software http://netspace.net.au/~maisch/
The Game:
Our best game yet!!! In this exciting, colorful game, bunnies pop up out of
holes, and you must click on the before they disappear. See how long it
takes for you to catch all 20 bunnies.
This version now includes High Scores, Difficulty levels, Excellent music,
New sounds and cool, colour graphics!
This game is ideal for people learning how to use the mouse, people who
wish to gain better hand - eye co-ordination, people who want to test their
reflexes, and people who just want to play a fun game!
This game is Shareware.
Requirements:
Colour Macintosh (256 colors recommended)
Approximately 3mb of ram for maximum speed
Approximately 3.5mb of Hard Disk space
Date: Aug 20, 1999
Date: Mon, 8 May 1995 13:26:31 +0200
From: Lionel Cons
Subject: Catch The Buzz 2.0
Catch The Buzz is an arcade game that looks like Tetris but where
the goal is entirely different: you must catch a little nasty
moving beast called the Buzz.
It should work on any Macintosh with any recent version of the system.
What's New in Version 2.0?
Version 2.0 is a total rewrite of the program. The principles of
the game did not change but the animation is now MUUUUCH better,
thanks to the SAT package from Ingemar Ragnemalm. The game is
now in color but it should also work on black and white screens.
Some graphics and sounds also changed.
What Else?
More information can be found in the program itself.
Don't forget that this is a shareware program...
Have fun!
Lionel Cons
5, rue du Levant
74100 ANNEMASSE
FRANCE
e-mail: Lionel.Cons@cern.ch
Date: Jan 01, 2002
From: Matthew Beedle
Subject: Cave Dig 3 uploaded!
Cave Dig 3 is a wonderful and challenging arcade/puzzle game with beautiful
graphics, a great soundtrack and a simple yet entertaining gameplay.
You control Simon, a small fox with great powers, who is transported
in a
fantastic underground world. You will have to dig, move stones, travel
through warps and ultimately use a laser pistol to escape from the hostile
caves. Watch out for the creatures! They will block your path, chase you and
squash you if you are not careful. Cave Dig 3 is bound to become a shareware
classic.
The cheats and all the levels are unlocked in the registered version
of Cave
Dig 3.
SYSTEM REQUIREMENTS:
� Mac OS 8 or better on any Power Macintosh. Cave Dig 3 is a classic
application and should function normally under Mac OS X.
� 10 Mb of storage space
� 640x480 screen or larger, supporting 256, thousands, or millions of colors.
� Draw Sprocket and Quick Time 3 or better
Date: Jun 26, 1997
From: Alastair@DeathsDoor.Com (Alastair Montgomery)
Subject: Doom2 Level
Cave Lava & Icky Things, Doom2 Level
Cool new Doom2 Level, highly detailed, new sounds. Can be played
as both a Single Player or Multiplayer game.
Alastair@Ednet.co.uk
Date: Jun 28, 1997
From: hay@Colorado.EDU
Subject: caveman-sound-111.sit.hqx
This is version 1.1.1 of the Caveman Sound system. It should replace previous
versions of the library (caveman-sound-11.sit.hqx). This version fixes a
minor bug that would cause havoc if sounds were removed from the sound system
and new sounds were loaded. It also plugs a few memory leaks.
What is The Caveman Sound System?
The Caveman Sound System is a high-level library of C routines for playing
sound on the Macintosh. These routines were designed with games in mind,
but could be used for other purposes as well. They have been included in
my own products such as PowerPong, and I indend to use them in future
projects.
Date: Sep 10, 1999
From: chris
Subject: cmmndo_cmbt_arena.hqx
Commando Combat Arena is a side view, 1 or 2 player
game, consisting of one-on-one battles in about 30
or so levels.
Freeware.
Requires System 7.5, 6 megs of RAM, QT Musical Instruments(if
you want music), and a 68040 or better.
Attachment Converted: "H:\info-mac in\CCA �.sit"Commando Combat Arena is a side view, 1 or 2 playergame, consisting of one-on-one battles in about 30or so levels.Some of the gameplay features: Tileset selection, shrapnel configuration, a "guts" option, innocent civilian bystanders, extra levelsets, and pimps...Freeware, but is better than a *lot* of shareware games
Date: Jun 26, 1997
From: lecca@dsi.uniroma1.it (Fabio Lecca)
Subject: Briscola 1.1
This is the English version of Briscola 1.1, a traditional Italian card
game, also known as "Brisk" in other countries.
Version 1.1 includes even more decks of Italian traditional cards,
including Napoletane, Piacentine, Sard and Trevisane.
Have fun!
Fabio Lecca
cedlecca@kagi.com
Date: Jul 23, 1997
From: mash@tomah.com
Subject: Celest 1.01
Celest is a very accurate, yet fun orbital simulation game. The player
flies a ship around an accurately simulated stellar system going from
place to place with the minimum amount of fuel usage. Celest can also be
used to see the consequences of various stellar configurations on
planetary orbital dynamics: see the weird orbits resulting froma binary
or trinary star system!
Version 1.01 fixes some problem with PowerPC Macintoshes.
Celest requires:
A color monitor with at least 640x480 resolution.
Preferably a 68030 or above.
System 7.1 or later.
Celest is $10 shareware.
Mike Ash
http://www.tomah.com/mash/celest.html
--
HeghmoH the CodeWarrior
Mike Ash - http://www.tomah.com/mash/celest.html
Use the Dvorak keyboard layout: easier, faster and less painful
http://www.dvorakint.org
Date: Aug 20, 1999
From: (David McCullough Dobson) dob@umich.edu
Subject: Centaurian 1.2.1
CENTAURIAN
New Release: Version 1.2.1 (FAT binary)
by David M. Dobson (dob@umich.edu)
Minimum requirements:
- Macintosh with 68030 processor or better (68040 or PPC recommended)
- System 7
- 640x480 256-color monitor (higher resolutions OK)
Centaurian is an arcade-style space game reminiscent of Bosconian, a
Midway-Namco arcade game from the early 1980's. Players battle through
enemy-controlled zones, destroying Centaurian bases and confronting a
variety of enemy ships and mines to reach the Centaurus colony. There are
a number of ship enhancements which can be found or purchased to assist in
the mission, and there are nine different bonus screens (Admiral Zorg's
Challenges) modeled after classic arcade games.
The game is shareware ($18). The unregistered game is fully functional
but limited to any set of eight zones per game (selected by the player
from among the first 38 or so zones). Registered users gain access to all
60 zones (including the final confrontation with the Centaurian leader),
load/save game features, secret cheat codes, and the level editor.
For more info, see the Centaurian homepage:
http://www-personal.umich.edu/~dob/centaurian.html
Date: Jun 26, 1997
From: (Frank Bannon) bannonf@CWU.EDU
Subject: Central Campus Maps (Bolo)
The attached file is a binhexed archive of map files for the Mac
networked game BOLO.
The archive includes three map files, text explaning the maps and how to
contact the author, and small PICT files of the maps.
The maps for Bolo are based on the campus of Central Washington
University, in Ellensburg, Washington, the school I am attending.
Date: Jun 26, 1997
Date: Sat, 29 Apr 1995 19:28:58 +0200
From: freeling@euronet.nl (Christiaan Freeling)
Subject: chr-freeling-chess-systems.hqx; 11 chess variants
CHESS SYSTEMS BY CHRISTIAAN FREELING (CONGO � DEMIAN FREELING).
Between 1976 and 1984 I was possessed with a spirit that cared
a great deal about abstract games of pure strategy. It died
eventually, of lack of ambition, and left me with a legacy of
some forty games. Ten of these are Chess systems.
All of them, Chad in particular, were played extensively at the
games club 'Fanatic' at the University of Twente in the Netherlands.
All of them, too, appear in David Pritchard's 'The Encyclopedia of
Chess Variants' (G&P Publications, P.O. Box 20, Godalming,
Surrey GU8 4YP, U.K. ; ISBN 0-9524142-0-1).
Grand Chess in particular is also featured in
R.�Wayne Schmittberger's 'New Rules for Classic Games'
(John Wiley & Sons, Inc. New York; ISBN 0-471-53621-0) and in
Games Magazine (January 1987).
This archive contains descriptions (with full colour diagrams) of
eleven Chess systems. They are:
Chad
HexChad
Sjakti
Ca�ssa
Chakra
Congo
Loonybird
Dragonfly
Yari Shogi
Rotary
Grand Chess
The one important game in this compilation is Grand Chess. Anyone
who wrote a good Chess program and has half a mind to modify it
into a Grand Chess program and put a demo on the Net on a fifty
fifty basis regarding the codes, is welcome to contact me at the
following address:
Christiaan Freeling
Pollenbrink 181
7544 AW Enschede
The Netherlands
+31 53 769075
Net: freeling@euronet.nl
All games: � Christiaan Freeling, except Congo: � Demian Freeling.
Date: Apr 23, 1999
From: copperfield@worldnet.att.net
Subject: Custom Graphics Pak Release 1
Custom Graphics Pak Release 1
A collection of graphics for use with Wolfenstein 3D and WolfEdit. Includes
new walls and enemies.
Requires Wolfenstein 3D and WolfEdit 2.0.3. If you do not have Wolfenstein
or WolfEdit, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Date: Nov 14, 1997
From: rgriffin@mail.erols.com
Subject: Chair
This is a really, really, stupid game. You are a little guy who has to
move around and sit in the chair.
It gives you a quick laugh.
You need HyperCard 2.x to use it.
Date: Apr 27, 2000
From: Nicky
Subject: chaoscastle
I give permission for my program to be included on the Info-Mac CD-ROM.
ChaosCastle is a simple shoot-em-up game: just destroy everything without
getting killed yourself. By collecting falling coins and various bonuses,
you'll get access to zones with many scrolling levels. You'll meat dangers
of any kind, mineral, vegetal and animal as well as fights against monsters.
Hidden items will allow you to use additional weapons and to increase their
power.
Other features include:
o Loading and saving of games
o Plays in colors or dithered black&white in many resolutions
o Simple graphics allowing a lot of animation
o Many physical effects such as magnetism, doppler effect, gravity, inerty,
mirrors, fire, water, self-directional weapons, ...
o OS-friendly
o Shareware
New features since version 0.9
o 2-Layers scrolling mode
o New and better graphics
o Better random level generation
o Added 3D-sounds support
o Many bug fixed
System requirements:
o Any Macintosh with at least 1MB of ram.
o Works best with a PowerMac
Web pages:
http://members.xoom.com/ChaosCastle/index.html or
http://thunder.prohosting.com/~ccastle/index.html
Nicky
University of Fribourg (CH).
Date: Aug 20, 1999
From: Nicolas.Juillerat@unifr.ch
Subject: ChaosGalaga
ChaosGalaga is a simple shoot-them-up game:
Just kill everything without getting killed yourself, and collect
falling bonuses to get additional weapons.
Some features are:
o Simple graphics (black&white) -> high speed and animation
o 100% OS-friendly, plays in a window on the Finder
o Unlimited number of levels
o Games may be loaded and saved on your disk
o More than 100 sprites at once at some levels
o Only 35k on your disk !
o Documentation in French
System reqierements:
Any Macintosh with a 640x480 display (or bigger).
68020 or better recommended for speed.
> Nicky <
> University of Fribourg <
Date: Aug 20, 1999
From: main@virtually.mcnet.ch (Virtually Unlimited) (Virtually Unlimited)
Subject: ChaosVR v0.6a
ChaosVR is an arcade game in which you fly a lightning fast space ship
through an incredible 3D world and blast enemies to pieces, racing through
texture-mapped fractal mountains and futuristic architecture.
Ultra-realistic fog and full 6 degrees of freedom (flight-simulator style)
totally immerse you in this virtual reality blaster. ChaosVR requires a
Macintosh with 256 colors, 4 Mb of free RAM, and is accelerated for
PowerMacs.
Regards'n'all,
-- Peter
Date: Jan 15, 1997
From: LTLFingers@aol.com
Subject: Checkers' Hide 'n Seek
Checkers' Hide 'n Seek
Shareware: $15
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
Another addition to the Checkers the Bear series, Checkers Hide 'n Seek was
created for children ages 2 to 8.
Checkers is hiding somewhere in his house. Move from room to room while
searching for Checkers by clicking on objects. Each time the game is played
Checkers will find a new and different hiding place!
Color graphics and animations, and hours of fun for little fingers!
Date: Jan 15, 1997
From: LTLFingers@aol.com
Subject: Checkers' Playroom
Checkers' Playroom
Shareware: $17
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 8 MB RAM, minimum 14" color
monitor
Checkers the bear is back and he's brought along his sister, Chelsea, to
share some of his favorite toys with your child in Checkers' Playroom. This
full-color interactive program offers a series of games that cover
patterning, sorting, colors, shapes, counting with numbers 1 to 10, creative
play and more! Recommended for ages 2 to 6.
Date: Jan 15, 1997
From: LTLFingers@aol.com
Subject: Checkers' Treasure Hunt
Checkers' Treasure Hunt
Shareware: $12
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
Another addition to the Checkers the Bear series, Checkers Treasure Hunt is
the perfect first computer game for preschoolers.
Help Checkers get home by clicking on specified colors on the treasure path -
and see what kind of treasure you can find! Each time the game is played, a
different set of treasure magically appears when the child clicks on each
mystery square. Checkers gives your child words of encouragement as they
help him find his way home.
Date: Oct 02, 1998
From: Spynos@aol.com
Subject: CheckerWarz
This is a game I made called Checkerwarz. It is based on the game checkers,
but it has an interesting twist to it - when a checker is jumped over, the
two sides go to war in a little battle where they verse each other in a mini
game which decides the fate of the checkers. There are many types of mini
games like Pong, Paint, and Mole. It is a worthwhile download, many have
said, so give it a try.
Date: Dec 12, 1997
From: angela@lazer.gen.nz
Subject: Chelsea's Game
Chelsea's Game is a HyperCard game made for toddlers (like my niece
Chelsea) who like playing with a computer keyboard - each time a key is
pressed a patterned shape is drawn and a short sound is played. It should
work on any Mac.
Angela Brett
http://lazer.gen.nz/angela
"We must believe in free will, we have no choice" -- Isaac Bashevis Singer
Date: Oct 07, 2000
From: Sulan Dun
Subject: Chembalancer - balancing equations game
Chembalancer is a little freeware game to teach balancing equations. You
type numbers in front of each molecule until there are the same number of
atoms on both sides of the equation, then click the 'Balanced' button.
Note to sys-admin: It's really a zipped up version of a website, which can
be run as freeware locally, via file share or intranet. Works on any
platform with IE4+ or Netscape 4+.
Sulan Dun
sulan@dun.org
www.dun.org/sulan
Date: Jun 26, 1997
Date: 13 Nov 92 06:55 EST
From: science@oasys.dt.navy.mil (Mark Zimmermann)
Subject: chess album stack
appended below is a short (6kB or so) compact'd binhex'd Hypercard 2
stack, Chess Album v.1.0 --- it may be useful for recording correspondence
chess games --- drag pieces around a board, type moves into a field, etc.
Very simple stuff (in HyperCard!).... ^z
Date: May 04, 1994
From: Lloyd Wood
Subject: Chess++ source code
Date: Mon, 2 May 94 21:25:25 BST
This is the source code to Chess++, a freeware mac chess-playing program.
I am not not the author. Steve Bushell can be contacted as
-- L.
_____________________________________________________________________________
L.H.Wood@student.lut.ac.uk Email me for a copy of the Mac screensaver FAQ
Date: Jun 26, 1997
Subject: ChessKing Software Package version 1.00
From: (Craig Shoemaker) craig.shoemaker@his.com
About ChessKing� Software
Please contact me if you have employment opportunities; keep in mind that
ChessKing� software is written in my spare time (for instance, using the
Dialog Manager for the board setup dialog saves programming time though
the results are not great). See my Musical Set Complete� package for a
more professional looking product.
ChessKing� Software for the Macintosh line of computers allows
two people to play different variations of chess together at
one terminal screen.
This software is NOT free.
It is publicly distributed and costs
$45 to be paid by check drawn on a U.S. bank payable
to Craig Shoemaker.
Thanks,
Craig Shoemaker
4014 N. 41st Street
Arlington, VA 22207 U.S.A.
Phone: (703) 534-5884
Internet Address: craig.shoemaker@his.com
Visit http://www.his.com/~esoteric/
and then click on the Esoteric Software or the Chess links.
Date: Jun 26, 1997
From: craig.shoemaker@his.com
Subject: ChessKing Software Updater
Hello all,
Here is an updater for the ChessKing� software package. This updater will
bring previous version 1.00 and 1.01 up to the current version 1.02.
ChessKing� software is usually filed with chess playing game applications;
chess is played on a chess board and is a board game. (O.K., but believe
me, not everyone has heard of the game of chess).
Bye and thanks, and I hope you all have a nice semester,
Craig Shoemaker
Esoteric Software
Arlington, VA 22207 USA
http://www.his.com/~esoteric/
Click on the "What's New" link for the latest.
Date: Jun 26, 1997
From: (Jeff Quade) jquade@bigfoot.com
Subject: ChessMate 6.3.5
ChessMate 6.3.5 - Has one player, two player and self-play modes, 255 skill
levels, permits players to undo and redo moves from start to finish. Keeps
a complete record of moves made during the game in chess notation. A great
chess game. Program written by Quade Publishing (Jeff Quade). Shareware
$24.
Date: Jun 26, 1997
From: Lloyd Wood
Subject: Chess++ - chess for Macintosh
Date: Mon, 2 May 94 21:23:52 BST
Chess++ is a freeware Mac chess playing program.
I am not not the author. Steve Bushell can be contacted as
-- L.
_____________________________________________________________________________
L.H.Wood@student.lut.ac.uk Email me for a copy of the Mac screensaver FAQ
Date: Jul 09, 1999
From: Edmund Boyd
Subject: Chess Rating Calculator 1.0
The Chess Rating Calculator is a Macintosh program which calculates the
rating change that follows a single match between two rated
chessplayers. That's it. It's a one-trick pony. It won't make you a
better player; it'll just confirm how bad a player you really are! ;o)
It's a 68K application and should run on any Mac.
Date: Jun 26, 1997
Date: Sun, 31 Oct 93 15:35:01 CST
From: meb3@cec.wustl.edu (Matthew Eli Blain)
Subject: Chess Set! 1.1
Chess Set!
A simple chess set stack by Matthew Blain, v1.1 of 10/31/93.
This stack is a chess set for your computer. It does not play
chess, or even make many restrictions on how you can move the
pieces around. Instead it lets you setup and save games, or
play with a friend over an AppleTalk network via Apple Events.
You can even make your own chess board if you want... The
stack is freely modifiable and I will probably allow you
to distribute it in any way you want!
Matthew Blain. mblain@aol.com.
Date: Aug 11, 1999
From: fowell@netcom.com
Subject: ChessWorks 1.9.2 - free peer-peer chess over Internet
Version 1.8.7 and later should not be used with any other earlier
version of ChessWorks because of the piece placement fix (queen gets her
color). You could play the game but beware that there might be some
funky things going on like both players playing two different games.
Which could probably be fun but for best results just make sure you are
BOTH using version 1.8.7 or later. Thanks!
How to play a multi-player game of Chess with ChessWorks:
ChessWorks allows you to play a multi-player game of Chess with
someone over the internet. All you have to do is connect to each other
via the connect button. After you press the connect button you will be
presented with a dialog box that gives you the choice to either 'Host'
or 'Connect'. Somebody must choose 'Host' and the other person must
then connect to the host's IP address (Note - if you choose 'Host' your
IP will be displayed in the address field). Both players must be on the
same port when connecting. When the connection is established a chat
window will pop up where you can chat to each other.
How do I connect to a tracker to find games?
All you have to do to connect to a tracker is go under the File
menu and choose 'Tracker' or press command+T. This brings up the
Tracker Window. Then you click on connect and enter your tracker
address (or use the default) and your desired nickname to appear to all
other users on that tracker.
Date: Apr 23, 2003
From: Michael
Subject: Chessworks 3 Submission
ChessWorks is a multiplayer chess game that is playable over the
internet or a LAN. ChessWorks at this time is strictly multiplayer
and does not offer a computer opponent. Meet people to play all over
the world by connecting to a tracker.
What's New in Version 3:
Version 3 is a complete rewrite from previous versions. It
offers greater stability, more features, and more platforms.
ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows
operating systems. Here is a short list of some of the new features
in version 3:
* Multiple games and trackers can be opened at anytime.
* Full PGN compatibility.
* Resizable board and piece graphics.
* Game clocks are available.
* Lots of customizing options.
* SOCKS proxy support.
* and much more...
www.ekimsw.com/chessworks
Date: Apr 23, 2003
From: Michael
Subject: Chessworks 3 Submission
ChessWorks is a multiplayer chess game that is playable over the
internet or a LAN. ChessWorks at this time is strictly multiplayer
and does not offer a computer opponent. Meet people to play all over
the world by connecting to a tracker.
What's New in Version 3:
Version 3 is a complete rewrite from previous versions. It
offers greater stability, more features, and more platforms.
ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows
operating systems. Here is a short list of some of the new features
in version 3:
* Multiple games and trackers can be opened at anytime.
* Full PGN compatibility.
* Resizable board and piece graphics.
* Game clocks are available.
* Lots of customizing options.
* SOCKS proxy support.
* and much more...
www.ekimsw.com/chessworks
Date: Apr 23, 2003
From: Michael
Subject: Chessworks 3 Submission
ChessWorks is a multiplayer chess game that is playable over the
internet or a LAN. ChessWorks at this time is strictly multiplayer
and does not offer a computer opponent. Meet people to play all over
the world by connecting to a tracker.
What's New in Version 3:
Version 3 is a complete rewrite from previous versions. It
offers greater stability, more features, and more platforms.
ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows
operating systems. Here is a short list of some of the new features
in version 3:
* Multiple games and trackers can be opened at anytime.
* Full PGN compatibility.
* Resizable board and piece graphics.
* Game clocks are available.
* Lots of customizing options.
* SOCKS proxy support.
* and much more...
www.ekimsw.com/chessworks
Date: Apr 17, 1999
From: TuikBlade@aol.com
Subject: ChessWorks 1.3.4
ChessWorks is a multi-player chess game that is playable over a LAN or the
Internet.
Version History:
===============
- (1.3) Fixed some rules for castling - Added the "en passant" rule
- (1.3.1) Fixed a bug when castling left
- (1.3.2) Fixed a bug which enabled the king to move into check
- (1.3.3) Added the ability to save your name in the 'options' window
- (1.3.4) Now displays a message in the chat when a 'Page' has been sent
Date: Mar 24, 1999
From: TuikBlade@aol.com
Subject: ChessWorks
ChessWorks is a multi-player chess game that allows you to play another person
at chess over the internet or a network. ChessWorks is very simple to use.
Requires:
Macintosh PPC
IP Address (network or internet)
For screenshots and the latest versions go to:
http://members.aol.com/TuikBlade/chessWorks.html
Date: Jun 25, 2002
From: Michael Heberle
Subject: Chicago 1.1.1
Dear Ladies and Gentlemen,
as described at hyperarchive.lcs.mit.edu I send you the Mac OS X game
"Chicago". It's a dice game. You have to reach maximum points by rolling
special combinations. It also includes some special statistic.
It's a shareware game. It's costs are 9.95 USD. If you have further
questions, please let me know.
Thank you very much!
Michael Heberle
----------------------------------
www.mihesoft.de
Date: Jun 26, 1997
Date: Wed, 17 Nov 1993 14:18:50 -0800
From: zeng@apple.com
Subject: Chinese Chess Pro v1.0.1
Hi,
The Chinese Chess Pro v1.0.1 is enclosed.
Chinese Chess Pro is a shareware Chinese Chess progrram.
It needs System 7.0 to run.
People can play Chinese Chess over an appletalk network using the program.
They can also chat while they are playing.
The program strength is pretty good when playing in a fast CPU.
There are many other features. Please read the documents in the package
to find them out.
Tie Zeng
Date: Jun 26, 1997
From: David Blume
Subject: Chinese Poker 1.0.1
Date: Sun, 12 Dec 1993 17:09:20 -0800
Chinese Poker 1.0.1
(Administrator's Note: This replaces Chinese Poker 1.0 in /game/Cards/)
Requires: MacTCP,
At least one other mac connected on a network.
Chinese Poker 1.0.1 is an interactive network card game for 2 to 4 players.
It is addictive and easy to learn. (The goal is to discard your cards in
the form of valid poker hands before your opponents do.) A 60 point game is
a perfect 10 minute break.
Revision Notes:
1.0.1 + User interface corrections.
+ System 6.X compatability. (Some cards were invisible under System 6.)
+ May use either host names or addresses in the "Connect" dialog.
Freeware by David Blume.
---------------------------------------------------------------------------
Date: Jun 26, 1997
From: Predrag.B.Stanojevic@telia.se
Subject: ChineseTilesv111.hqx
Chinese Tiles by Predrag Stanojevic, 1995-1997
Chinese Tiles is a single-player game much like memory, you have to
match tiles and remove them. You might recognize the tiles from the old
chinese game Mah-Jongg.
There are many shareware versions of this game for various systems. I've
seen a couple of others for the mac as well.
When you start a new game 144 tiles are randomly placed. The object of
the game is to remove the tiles, one matching pair at the time until all
tiles are removed.
SYSTEM REQUIREMENTS 1) System 7 (or greater) 2) 256 Colours (it works
with 256 grayscale)
Date: Aug 20, 1999
From: skeleton@geko.com.au (David Greenland)
Subject: Chirac Attack
By Michael Doyle
Thankyou for using Chirac Attack. I am a Year 12 student. This game was
made as my Three Unit Computers Major Work. It is Freeware so feel free to
distribute it. When passing this game around make sure that all files
(including this Read Me) are included. I hope you enjoy the game.
Date: Aug 20, 1999
From: (Andrew Welch) andrew@AmbrosiaSW.com
Subject: Chiral 1.0.4
Webster defines Chiral as "a kind of symmetry found in atomic particles
that is not superimposable on its mirror image." Ambrosia redefines this
dry scientific adjective with a mind melter of a puzzle game.
MacUser awarded this new definition of fun with their Shareware of the
Year Award for 1994. MacWeek says "With the release of Chiral, Ambrosia
is breaking its creative bonds...With repeated play comes an appreciation
of the subtle beauty and elegant sophistication of its design." Inside
Mac Games calls Chiral "a uniquely creative action-strategy game that is
just as much fun to watch as it is to play."
Chiral is a fusion between the scientific concept of atomic bonding and
the addictive game play of Tetris. Players are challenged to form bonds
between atoms to create inert molecules before the atoms overflow from a
vial. Points are scored by the complexity of the molecular pattern and
the speed with which it is assembled. Not to worry, a doctorate in atomic
chemistry is not needed; an interactive tutorial, Chiral Basics, is
included with the package. Chiral has six separate difficulty settings
and twenty four levels of puzzling play, for a grand total of 144 screens
of mind-boggling fun and excitement.
This mind-testing Ambrosia program is the fruit of a collaboration
between Macintosh developer Trevor Powell and Ambrosia Software's
prolific founder Andrew Welch. Chiral is a combination of high resolution
256 color graphics, funky digitized sound effects, and addictively
puzzling game play.
Price: $15.00
Requires: 256 Color Screen
| Andrew Welch - Thaumaturgist - Ambrosia Software, Inc. |
| AOL-> Keyword: Ambrosia | http://www.AmbrosiaSW.com/ |
| CIS-> GO word: Ambrosia | ftp://ftp.AmbrosiaSW.com/ |
Date: Apr 24, 1999
From: pierre07@club-internet.fr
Subject: Chocoletters 1.2 a puzzle game
Chocoletters is a puzzle game. You have to find how the computer mixed
up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for
paths leading from one letter to another. With several paths you can
deduce the positions of the letters. The score depends on the number of
paths and the time spent to finish.
Chocoletters should run on all of the 68020 Macintoshes and later with a
14' color screen or larger. But animations should be quite slow on old machines.
What's new in version 1.2 ?
- Asynchronous sounds that don't stop the game
- Less greenish chocolate bars
- Separate scores for the three levels of difficulty
- Separate scores for up to four players
- The learner mode warns about symmetrical errors
- Auto Paths mode enabled in the original settings
- Pictures more compressed in order to keep a small program
- An alternate background
- A small application to convert old scores
- and some other minor changes.
Chocoletters is a $10 US shareware.
Pierre Durand
14 rue de Montenegro
71200 Le Creusot
France
http://perso.club-internet.fr/pierre07
Date: Nov 17, 1999
From: pierre07@club-internet.fr
Subject: Chocoletters 1.5.2 can play music!
Chocoletters is a puzzle game. You have to find how the computer mixed
up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for
paths leading from one letter to another. With several paths you can
deduce the positions of the letters. The score depends on the number of
paths and the time spent to finish.
You can see examples at:
http://perso.club-internet.fr/pierre07/pages/chocopage.htm
Chocoletters should run on all of the 68020 System 7 + Quicktime
Macintoshes and later with a 640x480 color screen or more.
What's new in version 1.5.2 ?
- Music. There are 4 pieces of music included and you can hear your own
music. Just put your Midi files and mp3 files (up to 10) in the
Chocoletters folder (even in a subFolder).
You need Quicktime 3.0 with QT Instruments to hear good Midi sounds and
Quicktime 4.0 to hear mp3 files.
- A new harder level with Auto Paths created at random
- Major changes in the way the scores are calculated. Less disappointing
for beginners.
Sorry. You wasted your time and effort to gain creditable scores that
are to be thrown out!
- A new score board
- A new background
- and some other minor changes.
Chocoletters is a $10 US shareware. Payments handled by Kagi.
Date: Mar 17, 2001
From: pierre07@kagi.com
Subject: Chocoletters 1.7 A puzzle Game
Chocoletters is a puzzle game. You have to find how the computer mixed
up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for
paths leading from one letter to another. With several paths you can
deduce the positions of the letters. The score depends on the number of
paths and the time spent to finish.
You can see examples at:
http://www.pierre07.fr.st
Chocoletters should run on all of the 68020 System 7 + Quicktime
Macintoshes and later with a 640x480 color screen or more. Chocoletters
can play your own music files:
You need Quicktime 3.0 to hear good sounds in Midi files.
You need Quicktime 4.0 to play mp3 files.
What's new in version 1.7 ?
- You can ask for a path by clicking on an already played tile in the grid
- Handy buttons for the more used functions
- Some other minor changes
Chocoletters is a $10 US shareware. Payments handled by Kagi.
Pierre Durand
14 rue de Montenegro
71200 Le Creusot
France
http://www.pierre07.fr.st
Date: Feb 13, 1999
From: pierre07@club-internet.fr
Subject: Chocoletters a puzzle game
Chocoletters is a puzzle game. You have to find how the computer mixed
up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for
paths leading from one letter to another. With several paths you can
deduce the positions of the letters. The score depends on the number of
paths and the time spent to finish.
Chocoletters should run on all of the 68020 Macintoshes and later with a
14' color screen or larger. But animations should be quite slow on old
machines. Shareware allows you to try.
Chocoletters is a $10 US shareware. Payments are handled by Kagi.
Pierre Durand
14 rue de Montenegro
71200 Le Creusot
France
http://perso.club-internet.fr/pierre07
Date: Feb 24, 2003
From: DavidBagno@aol.com
Subject: Music Chord Teacher 1.0 FAT
Music Chord Teacher For Macintosh
Needs
Apple System up to 9.2
800*600 Screen Size
Copyright 2002
The Music Chord Teacher is a serious note teacher program that is fun to
play. A real musician developed this software! Students will learn the
chords for all the major keys. The game also includes the fret boards
for the equivalent guitar chord. This will enable both piano and guitar
students to benefit from using this program. The game also includes the
option to show either the standard or roman style chord notation. This
will help both serious student and those who are interest in learning to
read popular sheet music.The Music Chord Teacher provides you with a
very stimulating and creative setting for learning the chords. It lets
you customize every detail of the lesson. First select the key or keys
you want to study. Then specify which scale degrees to include in your
questions. Drill down further to select the exact inversions to include.
Once you are ready just click on the "Start" button to play. One to
seven random chords will be played on the musical staff from within the
parameters that you have defined. You answer the questions by playing
the correct notes on the computerized piano. You press the piano keys in
the same order that you read chords in. For example, if the chord were C
Major you would answer by playing C, E, and G on the piano. The notes
you've selected will remain highlighted and numbered sequentially 1, 2,
and 3 on the piano until you have entered all the notes for the chord.
If you have accidentally selected an incorrect note, just click on that
note again and it will be cleared. The interface is so easy that even a
4 year old could use this program.This program includes many options and
features. As with my other programs it includes a student name and grade
database. Chord Teacher goes one step further by including and optional
floating history window. This window keeps you up to date with all the
details of the game in progress. See your progress in real time. When
your done save it as a web page! Show your friends or teacher that you
really practiced! These features help make this program great for the
classroom or music studio. This program is very easy to use. All the
music graphics are very large and easy to read. Each interactive screen
element has help tips attached to guide you along the way. This online
version is fully functioning except that you will not have access to all
the keys. Once you have registered the program the unlocking code will
be emailed to you. The price for a single program is $25.00. Schools can
order an unlimited site license for just $100. To purchase a site
license enter 4 into quantity field below.
Date: Jun 26, 1997
From: chrisj@MAIL.UTEXAS.EDU (Chris W. Johnson)
Subject: Chris' Puzzle 1.0 fat
Copyright 1994-95 by Chris W. Johnson, All Rights Reserved.
Shareware $12.
Chris' Puzzle transforms PICT and JPEG image files into electronic jigsaw
puzzles. The puzzles are based on a unique grid pattern, rather than the
traditional puzzle structure of square pieces embellished with hook & eye
joints. The unusual pieces to which that grid pattern gives rise make the
geometry of the puzzles richer, while adding to their overall complexity
and challenge. But since challenge is one thing and aggravation is another,
a few features of real puzzles have been omitted - pieces are never
rotated, flipped upside down, or still stuck together in little clumps when
they are dumped out on this virtual table. So all you have to do is find
the matching pieces and put 'em together.
Features:
* Fully functional jigsaw puzzle program. No crippled demo software here.
* PICT and JPEG image support.
* Internet hypertext puzzle annotation (see included puzzles for examples).
* Simple Internet Version Control protocol (SIVC) support.
* Adjustable puzzle complexity.
* Adjustable work space to puzzle size ratio.
* Borders can be added to images to assist in assembly.
* Sound effects.
* Cheat mode (registered users only).
* Convenient shareware fee payment (on-line, even) via Kagi shareware
registration service.
* Fat binary - runs at full speed on Macintoshes and Power Macintoshes alike.
Requirements:
* System 7.0 or better.
* Apple's Thread Manager extension (built into System 7.5 and all later
systems).
* 68020 CPU or better.
Recommended Items & Capabilities:
* Internet Config - makes all Internet-oriented features much happier.
* Monitor capable of displaying 256, Thousands or Millions of colors. The more
colors, the better.
* Espy Sans font (included with System 7.5).
Most Obvious Shortcoming:
* No "Save" feature yet - better be able to assemble those puzzles in one go.
Date: Jun 26, 1997
From: ChrisC800@aol.com
Date: Sun, 16 Jul 1995 14:55:04 -0400
Subject: Tic-Tac-Toe-v1.0-FAT.sit.hqx
Tic-Tac-Toe v1.0 is a brand new Tic-Tac-Toe style game featuring Stereo
Sound, 3D Graphics, Background Music, and an unbeatable Computer Player. CPU
vs. CPU is not yet implemented, but if there is enough interest, I'll put it
in. Tic-Tac-Toe is also FAT, so it will run native on both 68K and PowerPC
Macintoshes.
Tic-Tac-Toe requires 256 colors to run. However, looks much better in
thousands of colors.
The included MOD file is After-The-Rain, by an unknown author.
The Background Music can be changed with Player Pro (available on AOL in
MMS).
Tic-Tac-Toe is shareware. If you like it, please send $5 to:
Christopher Lee Chin
99 Gail Drive
New Rochelle, NY 10805
For $10, I'll send the source code with the latest version of Tic-Tac-Toe.
Including the unbeatable computer player algorithm.
Send Bugs, Comments, Suggestions etc. to chrisc800@aol.com.
Date: Dec 16, 1997
From: ingemar@lysator.liu.se
Subject: Christmas'97 (jigsaw puzzle game)
Christmas'97 is the fifth release of my annual Christmas card/
jigsaw puzzle game, an editable jigsaw puzzle where you can
install in your own art, your own pieces, background pattern,
music, sound...
Customizing it and passing it on as your personal card is
encouraged under some reasonable restrictions, one being
that you virus check it in the process.
This was actually the very first color jigsaw for the Mac when
it was released in 1993, predating even Apple's puzzle.
Nobody seems to believe that (at least not people who have
reviewed it), but nobody can point to an older one either. :-)
Nowadays, it is quite a bit better than it was back then.
For more info, connect to:
http://www.lysator.liu.se/~ingemar/games.html
The game is free for personal use during Christmas (otherwise
shareware). Merry Christmas!
/Ingemar Ragenmalm
Date: Dec 26, 1998
From: ingemar@lysator.liu.se
Subject: Christmas'98, annual jigsaw/Christmas card
Here's this year's Christmas card/jigsaw puzzle game, for the sixth
year in a row.
Works on any Mac, but QuickTime is require for the installed image
to display properly. You can paste in another if it doesn't. Also,
if you don't like the puzzle piece shapes (not unlikely this time),
background pattern, music, just replace it!
Except for the new graphics, it is mostly the same as before.
This is the application only, all you need to play. To edit, you
may want some sample files to play with. A package with a fair
number of sample files is available from my home page:
http://www.lysator.liu.se/~ingemar/games.html
The package with sample files isn't submitted to the archives
since it is too large to do that in a safe and comfortable way,
but feel free to do it if you like.
You are encouraged to modify this game and pass it on to your
friends, but please read the terms in the on-line docs first.
Freeware!
/Ingemar Ragnemalm
Date: Jun 26, 1997
From: Andrew Plotkin
Subject: Christminster R3 (text adventure)
An Interactive Conspiracy by Gareth Rees.
Release 3 / Serial number 951107 / Inform v1502 Library 5/12
This application requires System 7, and 1.6 megs of free memory. If
you don't have System 7, or you want a non-Mac version of this game,
or you just want to try a different interpreter, please look in
ftp://ftp.gmd.de/if-archive/. There are also lots of other text
adventures there.
Gareth Rees (gdr11@cl.cam.ac.uk)
Date: Nov 12, 1997
From: Chris_Lambert@magic.ca
Subject: Warcraft IIx Pud !
This pud was created for Warcraft IIx. It has a 5 player capacity and it's size is 96 x 96. This
was created by an 11 year old kid (me) named Chris Lambert with the Warcraft 2 Map Editor. I
started from scratch and it took me about a day. If you download this pud and like it, please
email me at...clambert@total.net and explain what and what not to put in my next pud. Please, just
tell me what you think.
Thank you.
cl.
Date: Nov 06, 1998
From: jwood@ecpd.com
Subject: ChunBoKun
ChuBoKun 3.0
A two-player fighting/combat game for those who love arena-based
violence! There are over 11 special moves per character, plus a hidden
fatality, and 14 arenas to choose from! Each level has its own special
characteristics, such as wind, gravity, varying heights and platforms,
air vents, and pits!
>From the author:
This is a really old game that I made in the beginning of my
programming experience (it was programmed in BASIC), but it still has
kick to it (ouch)! If you really like this game, and want me to start
from scratch to make a new game just like it, but far better, read the
'Readme-OFFER!' document in the ChunBoKun 3.0 folder.
Requirements:
256 color (or greater) 640x480 res. monitor
system 7.5 or greater (may work on 7.1)
4 megs of RAM
Date: Oct 08, 1998
From: maubelar@tin.it
Subject: CiNDY
CiNDY is useful to organize Tombola (Bingo) games. Usually the game is built
over one set of 48 cards of 15 numbers.
If you organize public games, you know that often there are a lot of players!
So, you need to enhance the play, increasing the number of cards to play.
CiNDY resolve forever the problem.
CiNDY was projected to build large sets of cards, very large! You can build
sets frow few tens to 1500 cards! Every card can contains also 25 numbers.
Every card is different from every other, they are balanced (every number is
used the same number of times) and progressively numbered. The program can
print the cards on paper. Finally, it can export data in two formats.
Great for Christmas days, it's very easy to use, and its interface is very
well projected.
You can build many different sets, obtaining very different profiles of game.
Using a simulator, the program shows you how one game evolves on average.
It's useful also for playing with kids, so they can spoil the cards.
CiNDY exists for Macintosh and for Windows, and is Shareware.
For further informations, e-mail to: secondaclasse@geocities.com
Date: Jul 08, 1999
From: brendan burns
Subject: Cion v1b
Further the cause to waste time in a vaguely amusing manner comes Cion.
It's a Break-Out, Brickles, Arkanoid style game. Even as a remake of a
remake it has some neat features:
Gravity, the ball is subject to the forces of gravity. Thus the paddle
has been freed to perform two dimensional rather than one dimensional
movement, enabling the player to control the speed of the ball.
Fred: Fred is your android companion. He's also got a set of emotions
and he'll respond to your actions. If you play well he's happy, he'll
frown when you play bad and get a little angry if he doesn't think you're
trying hard.
System requirements:
System 8.0
10 MB RAM
For more info take a look at the "About.." file enclosed or the Web Site:
http://wso.williams.edu/~bburns/tad/
Date: Jun 05, 2001
Subject: Circles 1.1 for MacOS X - a simple game
From: Jochen Pier
To:
Circles is a simple game for MacOS X, written in Cocoa.
The goal is to fill the circles in the upper half of the game - window with
circle segments. It is a little bit Tetris like - but just some more
simpler.
I hope you like it
Jochen Pier
Version 1.1 has now sound and some fixes in the version strings...
(cyclon@kagi.com - www.cyclon-softworx.de)
Date: Aug 20, 2001
From: Jochen Pier
Subject: Circles 1.2 for MacOS X - a simple game
Circles is a simple game for MacOS X, written in Cocoa.
The goal is to fill the circles in the upper half of the game - window with
circle segments. It is a little bit Tetris like - but just some more
simpler.
I hope you like it
Jochen Pier
Version 1.2 can change the game principle (look)
(cyclon@kagi.com - www.cyclon-softworx.de)
Date: Jun 26, 1997
From: DaveBaum@aol.com
Date: Fri, 26 Aug 94 21:15:41 EDT
Subject: CivCheat 2.0
Requires: System 7 and Civilization
This program has been tested very little, so use at your own risk. If you
find a bug - or just want to request a new feature - let me know.
Drag and drop a saved Civ game onto the app and it will prompt you for the
changes you want to make. Possible options include adding gold, settlers, or
technologies. When you add a technology, all prerequisites are added as
well. There is also an option to make the entire map visible.
You can apply the changes to all civs instead of just your own. This allows
the game to be played more rapidly without making it unfair. I typically
start with 10 settlers, 1000 gold, and Navigation for everyone. The makes
the beginning part of the game (which I find very tedious) to fly by while
still presenting a challenge.
Date: Jun 26, 1997
From: (Ian Russell Ollmann) iano@scripps.edu
Subject: CivHackPowerMac 1.0
CivHackPowerMac-1.0 is "CivHackPCI" renamed to more accurately describe
its function now that System 7.5.3 has been found to contain the same
incompatability which prevented Microprose Civilization from running on
macintoshes running System 7.5.2. All Power Macintoshes have been
experiencing trouble running Civilization under the latest OS release.
Specifically, CivHackPowerMac is a tiny system extension which prevents
Microprose's Macintosh Civilization game from crashing with a type 11
error at the opening menu on PowerPC macintoshes running System 7.5.2 or
7.5.3. This extension has been in use by the general public since 2/96 and
no one has reported any System conflicts to my knowledge. The extension
itself patches an incompatability between Civilization and Quickdraw in
Systems 7.5.2 and 7.5.3 that resulted in this crash. This file does not
seem to be required for 68k (non-PowerPC) macintoshes to run Civilization.
This file is a binhexed stuffit archive containing a System extension
which may be installed by dragging it onto your System Folder and
restarting your machine. There is also a short README file.
This extension was written by Gavriel State, . I was
asked to post it by the author.
Ian Ollmann
Date: Jun 26, 1997
From: JASON HOLTZAPPLE
Subject: civ updater for all versions
Date: Wed, 11 May 1994 17:07:01 -0400
Civilization 1.0.7,1.0.8->1.1 updater:
This program will patch both Civilization 1.0.7 and 1.0.8 to version
1.1. The only difference between 1.0.8 and 1.1 is the 'vers' resource,
which has probably led to some confusion. This patches the application in
place, so use it only on a copy.
I made this with ResCompare to clear up the confusion regarding the
1.0.7->1.0.8 and 1.0.8->1.1 updaters, one of which seems to have
disappeared from the archive. There were also some requests on
comp.sys.mac.games for such an updater. Enjoy.
I guess this should go in /games/com to replace the other updater.
Thanks, Jason Holtzapple
Date: Jun 26, 1997
Date: -Wed 05 May 1993-05 09:00:38 EDT
From: James Stricherz
Subject: A FAQ list for Civilization
Enclosed find the FAQ for Civilization. I found this in
comp.sys.ibm.games.strategic. There are some peecee specific cheats/hints,
but it makes for interesting reading.
James
Date: May 08, 1998
From: kyoder@earthlink.net
Subject: Civilization II real world map
Here is a real-world map for Civilization II that I created, since I was
not satisfied by the one that came with the game.
Will work ONLY if you already have Civilization II installed.
All comments are appreciated; even negative ones, if you're polite!!!
this should be put in the /games/commercial directory
Support the Mac... upload cool stuff to this site!
Kurt
contentment is a full tank of gas
Date: Aug 20, 1999
From: johnd@geko.com.au (John Dalgliesh)
Subject: Clash of the Dark - The ULTIMATE combat experience!
Have you ever asked 'Why aren't there any one-on-one combat games for the
mac?" So have we. This is the answer. Clash of the Dark, Slipped Disk
Software's greatest game yet sports ultra-smooth 256-colour graphics, 4
channel music and sound together with all the features you'd expect from a
combat game:
* Powerful Jump Kicks!
* Devastating Magic Moves!
* Revolting Fatalities!
* AND MORE!
Destined to become the next cult game after Maelstrom, Clash of the Dark
is, well, (we have to say it) The best mac combat game ever made!
** Please write to us to give us ideas for future enhancements. We'd like
Clash to be a 'living product', and you make it happen. Please send us
MAIL!
In the meantime, enjoy! And discover what owning a Macintosh is REALLY about...
Contact us at:
Richard_Salter@khazad.apana.org.au (Richard Salter)
mlane@intouch.mpx.com.au (Marc Lane)
John_W._Dalgliesh@khazad.apana.org.au (John Dalgliesh)
Date: Oct 11, 1999
From: Cody Pearson
Subject: Classic Daleks 1.2
Classic Daleks is a major update to one of the first Macintosh games.
This updated version was written by Ingemar Ragnemalm. It is freeware.
Changes from the original Daleks include color, a working high-score
list, and compatability with newer Macs.
In case you are not familiar with the original game, here is a brief
description.
You are a little man. You are being persued by daleks (robots). You must
fool them into colliding with eace other. You can teleport to other
parts of the screen to prevent being killed by the daleks, and you can
use your Sonic Screwdriver to kill any daleks in your vicinty. Beware,
however: although you have as many teleports as you want, you only get
one Sonic Screwdriver per level. If you are able to kill all the daleks
without using your Sonic Screwdriver, you can keep it for the next
level.
This game is quite addictive, I'm sure that once you start playing
it, it will be a permanent resident on your hard drive. I know it is on
mine.
Author E-Mail: mailto:ingemar@lysator.liu.se
Author Web Site: http://www.lysator.liu.se/~ingemar/
Date: Mar 26, 1999
From: colin@freeverse.com
Subject: Classic Gin Rummy 3.0
CLASSIC GIN RUMMY is the premier Gin card game for the Macintosh. It
features three skill levels, from beginner to advanced; support for all
of the most popular rule variations, and nearly a dozen special theme
files to customize the characters, sounds and decks. It also features a
full tutorial that makes learning, (or re-learning) the game a snap! Gin
is the most popular two person card game in the world, and now Classic
Gin Rummy from Freeverse brings that same blend of strategy, skill and
luck, to the computer.
Classic Gin Rummy is written by gin expert Michael Terry and requires a
computer running MacOS System 7.0 through System 8.6.
Download it now and try it out!
Quality Games for the Mac!
www.freeverse.com
Date: Oct 04, 1999
From: freeverse
Subject: ClassicGinThemes
Download these four theme sets for Classic Gin Rummy v3.0 from Freeverse
Software.
Acid Theme
Beatnik Theme
Goldilocks Theme
Wondertwins Theme
Required: Classic Gin Rummy 3.0
If you don't have it, you can get it at
http://www.freeverse.com
Date: Mar 21, 1995
Date: Tue, 21 Mar 1995 09:30:24 -0800
From: flannery@crl.com (Rachael and Bob Flannery)
Subject: Update for ClearStream
Previous versions of ClearStream have been thoroughly groomed free of
pesky varmits (Hey, this is a poetry-writing program!) ClearStream_108
will live up to its name.
ClearStream-108 is a game for poets, derived from renga, a Japanese
form. Renga's popularity extends back for several hundred years. In a
computerized environment, the possibilties have opened for non-linear
variations as well as random creations. Although poetic creation can be
solitaire, group activity sparks and sparkles!
So... give it try!
- Robert Flannery
flannery.mail.crl.com
Date: Jul 05, 2001
From: "NCBuy Development"
Subject: New Submission: clicknslide.hqx
The following file has been uploaded via FTP:
File Uploaded: clicknslide.hqx
Product Name: Click 'N Slide
Product URL: http://enetwork.ncbuy.com/downloads/ntcslide.html
Version: v1.1
Contact Name: Keith McLeod
Contact URL: development@ncbuy.com
Distribution: May be distributed freely, online or via CD-ROM providing that
the software is not altered.
OS Requirements: Mac OS9
Category: Games | Puzzles | Picture
Abstract: Here's another classic style game familiar to most everyone - a
slider puzzle. The object of the game is seemingly simple ... move the
pieces of a jumbled picture around the board and put them into the correct
order. Although it sounds easy enough, it can most certainly prove to be a
challenging task. In addition to a variety of pictures that can be played
with, the more adventurous gamer will find 4 different levels of difficulty
to choose from.
Difficulty: All ages.
Keith McLeod,
NCBuy Development
Date: Mar 12, 1999
From: judahsw@ixpres.com
Subject: Cloudz 1.0.9
Cloudz is a hyperactive game, set far above in the sky. Experience a
world where gravity is biased, and things aren't quite normal.
In this element so far off the ground you will learn agility at its finest.
Fly through a dimension of the sky full of thrills never before seen, while
Cloudz blasts you with it's awesome soundtrack.
1. There's now a main character. Say hello to our little bat..
2. You can now play 25 more levels of !Cloudz! Now that's a HUGE bonus.
3. You can now start at the Beginner, Intermediate, Advanced, or Expert Levels.
4. The "Cloudzrodentz" are now spikey 3D little critterz.
5. Games can now be saved from the bonus screen.
6. No more making the menu bar disappear when you quit Cloudz.
7. Scores are now saved with the saved games.
8. And many many other fixes....
Date: Mar 18, 1998
From: nomsdos@ecentral.com
Subject: Clue Deluxe(B&W)
THIS IS IT !!! CLUE DELUXE !!! The old game had 5 scenarios and once
you finished them, well you were done, period. Get ready for Clue Deluxe
the updated version of Clue. This is the black and white version and it runs
on ALL Macintosh models. It's quicker, cleaner, and the number of new
mysteries it can solve is limited only to the imagination of the people who
play it. This new version allows YOU to CREATE YOUR OWN SCENARIOS for
your private collection OR posting on the net ! Remember Miss Scarlett,
Mr Green, and Mrs Peacock? They're all here. And waiting for you to test
your sleuthing abilities to discover WHO did it, WHAT they did it with,
WHERE they did it, and even WHY they did it.
The Clue Deluxe Scenario Editor allows you to create mysteries for
yourself and others. The game is only as much fun as the mysteries
written for it, and the more mysteries, the better the game. So, here is
your opportunity to write your own game, add it to your collection, or put
it up on the internet and help build the new Clue Deluxe Board game into
the best mystery game possible.
If you are one of the thousands who enjoyed the Macintosh board game
Clue you're gonna LOVE Clue Deluxe. Be a part of the Clue Cult and possibly
even join the ranks of Mystery Writers. Don't be left out. Download it
now.
Date: Nov 07, 2001
From: Harley N Bradley
Subject: ClueDeluxe
A clever one-player version to play detective. Many scenarios included.
ENJOY! (Hypercard or player required)
Harley Bradley
nomsdos@adelphia.net
Date: May 30, 1996
From: MarkWomack@aol.com
Subject: clut_fade 1.3.2
This version fixes bugs, one of which would significantly slow down
copybit operations after fading the monitor.
This is a library of screen fading operations which can be used to make
your games more professional looking. Not only does the clut_fade
library let you fade to and from black, but it also provides routines to
fade to and from a specific color or a specific clut. It also provides
some control over which monitors are faded. Demo application, library,
and source code are included. C and Pascal.
fade_to_black function written by Jonas Englund, modified by Mark Womack
for multiple monitors.
fade_to_clut function written by Macneil Shonle.
Pascal version written by Christian Franz.
Date: Oct 10, 1997
From: beezwax@oro.net
Subject: CMCT Netmap Pak v1.2
CMCT Netmap Pak is just that. The California Marathon Carnage Team has
released their first official netmap pak for use with Marathon Infinity
by Bungie Software. Includes 11 levels all designed by CMCT members, now
for your network Marathon gaming enjoyment. Some of these levels have
been released through the Marathon archives but some have never been
released before.
Thank you and please send us your films to beezwax@oro.net.
-----
Jeffrey Wood - a.k.a. Moog|e
CMCT Director
http://www.oro.net/~beezwax/
beezwax@oro.net
Date: Aug 20, 1999
From: pjcreath@elys.com
Subject: Cobra-Gunship-1.2
Cobra-Gunship-1.2 - is a side-view scroller helicopter arcade game. Using the
keyboard, mouse or joystick, you control your chopper, flying it through a
variety of missions. Along the way, you will use an arsenal of weaponry to
destroy your opponents. Between missions, you will customize your chopper,
adding newer engines, better armor, and improved weapons. SYSTEM REQUIREMENTS -
PowerPC or 68040-based Macintosh (or clone) with FPU. 10MB RAM available. System
7.1 or later. 640x480 256-color display.
Date: Feb 06, 1998
From: robert@torget.se
Subject: Codebook 3.0 released!!
The Codebook-team announces the release of version 3.0 of the Codebook!
01-02-1998
After about one year in development, and more than half a year since the
last version arrived, the Codebook-team has now created the ultimate
Macintosh cheat collection, ever! This time it�s made as a selfstanding
program, which makes it much more user-friendly than the Docmaker versions.
He have also added tons of new game cheats, hacks, Easter eggs and more.
The Codebook 3.0 is now shareware, and costs 5$ to register. When you
register you get rid of an annoying dialogbox, as well as you get
subscribed to the Codebook newsletter, with news, links and more neat stuff.
The codebook 3.0 will be updated a few times a year, and each time
mentioned with the release date after the name of the stuffed archive; i.e.
Codebook_3.0_Feb98.sit. If you have any question that cannot be answered by
downloading the Codebook application, feel free to ask, and please spread
the word around; The codebook 3.0 is finally here!!
Date: Dec 27, 1998
From: robert@torget.se
Subject: Codebook 3.3.1 available!!
Codebook version 3.3.1 is now available from our website,
http://www.codebook.pp.se
The major updates from 3.3:
The lists are now alphabetical (in 3.3 the newest additions were at the bottom of the lists), and we've also created both downloadable archives with Stuffit Expander 4.5 instead of 5.0, to avoid problems for the end user.
Date: Sep 18, 1998
From: nitehawk@ccomm.com
Subject: AD&D Complete Handbook of Outcastia
The AD&D Complete Handbook of Outcastia is the perfect role-playing
supplement. New Races, New Classes, New Skills, New Spells, and much, much
more! This also gives gamers the option to use a new land to roam within
in. A must have for anyone who role-plays, DM and player alike!! This
Handbook is an official supplement to the AD&D Character System by Data
Dimensions software.
---------------------------------------
Strive to be different...
http://www.geocities.com/~hawksnest1/
Date: Aug 20, 1999
From: clawson@jungle.achilles.net (Chris Lawson)
Subject: Fwd(2): Colesium
Date: 05 Jul 1995 08:23:44 GMT
Welcome to the world of Colesium from -*MagicTouch*.Build a team face up
against others and at the end battle the Devil its self.Note:the save creates
24 1k files so use it wisely.This game is a must,entertainment time:3 days
Date: Aug 31, 2003
From: Michel Colman
Subject: Colibricks: new version 1.5.2 for MacOS 8,9,X
Colibricks version 1.5.2 now works on MacOS X 10.3 Panther,
and also fixes a rare bug with jpeg pictures in custom levels.
Colibricks is an exciting brick game for the Macintosh. It is
native for MacOS X, but includes a version for MacOS 8/9 too.
The goal of the game is to destroy all bricks using one or more
balls. Unlike other brick games, it features accurate ball
behaviour, using very precise physical laws. Balls bounce off
corners correctly, and even bounce with each other. And instead
of boring horizontal grids, Colibricks features rotated bricks,
even making circles and spirals with them. Graphics are
antialiased with beautiful backgrounds.
Of course, it's also a lot of fun. With special kinds of bricks
that activate special effects or spawn prize balloons. Balls can
grow or shrink to any size.
The demo lets you play 6 levels of various difficulties. After
registering, you'll get access to all 50 levels and you'll be
able to use the level editor.
System requirements:
PowerPC processor with at least 200 MHz (includes any iMac)
MacOS 8, 9 or X.
Quicktime
Date: Jun 16, 1999
From: aalain@writeme.com
Subject: Colonisation
This game works only with PPC processor.
Description (modified) :
Colonisation is a standard strategical game, (with earth troops, ships and
planes). Build cities, tanks, planes, etc find enemies cities and try to
destroy them. But the particularity is that you only see just around your
pieces. So surprise attacks can be very effective.
Date: Jul 11, 1999
From: Paschoud Alain
Subject: Colonisation 4.0
Particularity of the application :
This game works only with PPC processor.
Version : 4.0
This is a simple strategic game, (with earth troops, ships and planes). But
the particularity is that you only see just around your pieces. So surprise
attacks can be very effective. Build your cities, choose what you will
produce to attack enemy cities and armies.
Date: Jun 26, 1997
From: tarmstro@mnsinc.com (Tim Armstrong)
Subject: Colonization v1.1 Update (fat)
I didn't see this recent update for Colonization in the archive so I
thought I'd pass it along. I have no association with Microprose except as
a Colonization owner.
From the Readme:
Colonization for the Macintosh Update v1.1
1/17/96
Fixes the reported problems with PowerMac AV's and dual
monitors.
To apply update, just copy the update into your Colonization
Folder.
If you have any questions, contact MicroProse On-Line
Services via e-mail at support@microprose.com.
Date: Jun 26, 1997
Date: Thu, 1 Oct 92 16:29:52 +0100
From: Christian Steffen Ove Franz
Subject: Solution/walkthrough for The Colony
Below please find the solution for the game 'COLONY' that many
people talked about on the usenet lately. Note that I am not
the author of either text nor maps.
Christian
Date: Aug 20, 1999
From: blaster@best.com
Date: Tue, 6 Jun 1995 08:43:58 -0700
Subject: Columns III v1.0
This game builds on the concept of tetris and existing columns games by
adding PPC acceleration and fluid animation as well as good sound.
Shareware $8.
Date: Aug 20, 1999
From: blaster@best.com
Date: Sat, 20 May 1995 15:14:03 -0700
Subject: Columns PowerPC
Here is one PowerPC native shareware game.
Enjoy.
Ron Packard & Greg Whitehead.
Date: Jun 26, 1997
From: Benjamin Birney
Subject: Combat Aid 1.0
Date: Nov 20, 1998
From: copperfield@worldnet.att.net
Subject: Compact Maps Set 5
Compact Maps Set 5
All of my Compact Maps I've ever created. Quick-paced, packed with enemies,
exciting, and a thrill to play. More than 30 scenarios included.
Enjoy!
Josh Mills
http://www.geocities.com/TelevisionCity/1568/wolf.html
copperfield@worldnet.att.net
Date: Jun 26, 1997
From: horace@erinet.com
Subject: Compact Maps Set 3
The Compact Maps Set 3 is another set of 4 1-level scenerios! They are:
Call in Sherlock Holmes, If You Look Closely Enough..., Bring Home the
Cheese!, and Let's Play Tag! For 2nd, 3rd, or the Commercial Encounters.
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: Congo Introduction, a chess variant
Congo Introduction
For the interested layman, this package contains a nice introduction
to Congo, a two-player chess variant by Demian Freeling, made when he
was 7 years old.
The package contains the rules and an example game.
Congo is (c) Demian Freeling
To learn more about Congo, or PLAY it ONLINE, visit the MindSports
Arena pages on the internet: http://www.mindsports.net/Arena/
The Congo Introduction is written utilizing html and Java applets.
This package requires a Java enabled web browser, like Netscape
Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be
connected to browse this Congo Introduction.
Have fun.
Ed van Zon MindSports
ed@mindsports.net http://www.mindsports.net/
Date: Jun 29, 1997
From: milesm@csua.berkeley.edu
Subject: Connect 4 v.1.1.5 FAT
Connect 4 v1.1.5 FAT
A emailware Connect 4 game for the Macintosh or Power Macintosh. Requires
System 7, 256 color monitor recommended, but it is playable with any
monitor.
Features:
Nice Graphics, smooth animations, a challenging computer opponent
for all ages, multiple board sizes and other options to change the classic
connect 4 game.
Improvements in Version 1.1.5:
-- A faster computer opponent, almost twice as fast
-- More difficulty Levels
-- More Board Sizes
-- The Ability to undo moves
-- Uses less RAM
-- Lots of little bug fixes
Best of all, it's free...all I ask is an email message letting me know how
you like the program.
Miles MIchelson -- milesm@csua.berkeley.edu
Date: May 08, 1999
From: milesm@csua.berkeley.edu
Subject: Connect4 v1.1.8
A shareware Connect 4 game for the Macintosh or Power Macintosh. Requires
System 7, PowerPC computer, 256 color monitor recommended, but it is
playable with any monitor.
Features:
Nice Graphics, a challenging computer opponent for all ages,
multiple board sizes and other options to change the classic connect 4 game
Improvements in Version 1.1.8:
-- A faster computer opponent, almost twice as fast
-- More difficulty Levels
-- More Board Sizes
-- The Ability to undo moves
-- Uses less RAM
-- Lots of little bug fixes
Miles MIchelson -- milesm@kagi.com
Date: Mar 12, 1997
-rw-r--r-- 1 root root 775192 Mar 12, 1997 consecutive-four-10.hqx
Date: Jun 26, 1997
From: John McLaughlin
Subject: game/war/bolo - CookMapper 1.5c.1
Date: Wed, 17 Nov 93 17:50:30 EST
Cookmapper is a random map making utility for the macintosh network game
bolo.
Cookmapper wont crash machines that don't have colour quickdraw anymore.
cheers, borric
Date: Jun 26, 1997
From: ESSOTERIC@delphi.com
Date: Mon, 05 Sep 1994 01:28:47 -0400 (EDT)
Subject: Should work:Bolo Corinth Isle Maps
Date: Mar 12, 2001
From: Eva Vikstr�m
Subject: Country House 1.0. An illustrated IF story 128k.
COUNTRY HOUSE is illustrated, interactive fiction. The environment and
characters are - on the whole - historically credible. They didn't exist in
eighteenth century Sweden, but they could have done so.
You move and get informations the usual interactive way, that is by
typing commands and clicking objects. You are not to collect swords to kill
monsters or to search keys to unlock doors. There will be a few ghosts and
some supernatural events here. But you won't risk your life, neither by
hunger nor thirst. A fall through a window won't hurt you much. You can
study a map whenever you like, but it will reveal no secrets. Your task is
to gather information, to do historical research.
COUNTRY HOUSE 1.0 is developed in StoryMaker 1.0 by James Burton.
The game is distributed as freeware. It's my first attempt in this genre.
People who try it and decide to keep it are requested to send comments.
Eva Vikstrom
Stockholm, March 2001
e-mail: eva.vikstrom@epsilon.telenordia.se
Date: Jun 30, 1998
From: renaud@chez.com
Subject: Course 1.6.1
here is a new macintosh shareware. It's a race horses simulations. Full version
you can play vs computer or yours friends.
thanks.
renaud
Date: Mar 26, 1999
From: Lucy24@aol.com
Subject: Pavilion 1.4
There you were, off on another adventure, minding your own business and not
paying any attention to the paths...
So you got lost. Luckily you've found a little gingerbreadish cottage in the
middle of the woods.
For people who've played my previous games, this is a snack to tide you
over until Xanadu comes out.
For people who haven't played my earlier games, here's your chance to see
what they're like without investing a lot of download time.
SYSTEM REQUIREMENTS
Mac with 256 or more colors, 12" or larger monitor, 32-bit QuickDraw. Prefers
2MB free RAM but can run on less.
http://members.aol.com/Lucy24/LucysWorlds.html
Date: Nov 21, 1997
From: freeze@rconnect.com
Subject: CraftGen
SpiderweBB has officially released CraftGen version 3.0.
This utility randomly generates an unlimited number of
scenarios for WarCraft II by Blizzard Entertainment.
Version 3.0 brings not only new features to an already
versatile program, but it also is being released on the
Mac platform for the first time.
The latest version of CraftGen introduces Spy Critters
functionality. This enhancement allows critters to be
assigned to players as units. You can direct their
movements and even load them on boats, but to all
outward appearances they are regular critters. Your
enemies may never suspect that the docile sheep munching
grass next to the town hall is allowing you to keep an
eye on their every move!
Of course, CraftGen has retained all the functionality
that has made it such a popular utility for WarCraft II,
offering complete control over every aspect of
the game, from the percentage of forest and land to
the attack range of a peon. But beyond that,
SpiderweBB has unlocked features hidden within
WarCraft II. These features include Secret Mountain
Passes, Reversed Physics (boats on land, ground troops
on water), and black maps (if your peon stops
unexpectedly, try chopping to see if there is a tree
in his way). Users are given the freedom to control
as much or as little of game creation as they choose.
Values may either be specified exactly or selected for
randomization. Pre-built maps may also be loaded into
CraftGen and "Genitized" using the full power of CraftGen
to enhance, customize, and randomize for a new twist to
your favorite maps.
Howard Abraham, co-designer of CraftGen and author of
the 32-bit version, commented, "We are very excited
to finally offer CraftGen to Mac users. Ever since
we released CraftGen 1.0, Mac owners have been
bombarding us with email. We were fortunate that
one of the enthusiastic users of the PC version,
Jesse Boley, is also a Mac programmer. He offered
to do the conversion after he found out that our
original programmer fell through."
Date: Jun 26, 1997
X-Sender: exner@shiva.trl.oz.au
Mime-Version: 1.0
From: r.exner@trl.oz.au (Rolf Exner)
Subject: Crafty 11.13
Crafty is a free chess program written by Bob Hyatt (hyatt@cis.uab.edu)
and targeted for Unix and DOS. This release of Crafty for the Mac is by
Rolf Exner (r.exner@trl.oz.au) and is based on the 11.13 version of
Crafty. It supercedes a port by Lloyd Lim based on Crafty 9.30 which
must be used through a text (console) interface.
This release includes AppleEvent support and can therefore be used
through the graphical interface of programs such as ExaChess Lite. It
features faster startup, is less of a CPU hog when other programs are
running on the same Mac, and it has some new commands. The release is
distributed as a fat binary.
Rolf. (r.exner@trl.oz.au)
Date: Aug 20, 1999
From: prottic@hotmail.com ( Cidric Protti)
Subject: CrashBall 2.0An - Game for your Mac!
Dear Archivist,
I have checked this program for viruses with Disinfectant.
I give permission for my program to be included on the Info-Mac CD-ROM or
any other CD-Rom.
Abstract:
CrashBall 2.0An is an arcade game where you've got to avoid and to destroy
some bubbles!
You dispose of a limit time of 45 seconds to destroy all those bubbles !
All the way through the level, new obstacles appear to keep you from
finishing it. Some of those obstacles jumps to get you, other sends bombs
on you, other don't let you go farther,... You can also catch a life or
high up your score with many points. You're able to jump, fire so that you
can protect yourself and then, end the level!
In this shareware version, you've got 10 levels to test but you can access
to all the functions.
You can play on easy or normal mode and you can test the levels one by one.
The easy mode is as the normal one, but you get an extra life after the end
of each level!
If you buy CrashBall 2.0 for 10$, you'll get 50 extra levels!!!
If you need more informations, try to play with CrashBall right now and
look at the documentation which attend it !
System requirement:
System 7.x or greater.
68040 Macintosh or Power Macintosh (or compatible).
2.5 megabytes of RAM.
a minimum of 256 colors and 640x480 resolution.
For more information, please read the Read Me file enclosed.
Thanks
Cidric Protti
Date: Aug 20, 1999
From: roughton@webfactory.co.uk
Subject: CrazyCar1.2
This is an updated (again :o) version of the overhead car-racing game I
wrote, with a number of new features:
1) runs on any old monitor, rather than just 640x480.
2) you can change tracks mid game.
3) I think I fixed the problem with 7200's etc where the graphics screwed up.
Enjoy!
It requires a PowerMac, system 7 or more, and a monitor that supports 256
colors.
It is donation-to-charity ware.
Comments to roughton@webfactory.co.uk.
Ben.
Date: Feb 22, 2004
From: Bruce Bell-Myers
Subject: Crazy Eights 1.0!
A really fun solitaire version of the famous card game with lots of
great prizes! Plus lots of helpful advice from your dealer, Pepe.
This is the final version of the game, version 1.0. The game runs in
demo mode, with only 3 prizes you can win. But if you register, you can
win 10 fantastic prizes, and get free updates as the game grows and
improves! What a deal!
Date: Jan 12, 2003
From: Dawn MacLaughlin
Subject: crazyeights.sit.hqx version 2.1.2
CrazyEights pits you against the computer in this classic card game. The
object of the game is to get rid of all your cards before your opponent
does. Any player left holding cards when another player goes out is
penalized points for each card held. The game ends when a player's score
exceeds the game limit; the winner is the player with the lowest score.
CrazyEights features:
* 2-4 player action (play against 1-3 computer opponents)
* a variety of options to tailor game play and appearance)
* save and load game capability
* on-line help, including description of the rules of play
* tracking of your win percentage
Changes in version 2.1.2:
* Enhancements for improved performance.
Changes in version 2.1.1:
* On the Mac OS X platform, Options are now accessed via the Preferences
menu item in the Application menu.
* Fixed a bug where, under certain conditions, the first player in a new
game would incorrectly lose a turn.
* Fixed a bug where the turn would not advance if you got into a
situation where all the cards were in players hands - there were no cards
left in the deck to pick up - and the current player had no card to play.
Changes in version 2.1 include:
* Control over the message font: You can now change the font and font
size used for text messages (in the Options window).
* Control over the mouse click between turns.
* The game now remembers the size and position of the main window between
sessions.
* In 2.1, when you save a game, information about the players involved in
the game (their names and associated colors) is saved - this information was
not saved under version 2.0.
* Various elements (particularly in the Options window) now have "tool
tips".
Changes in version 2.0 include:
* Addition of 3 and 4 player games: You may now play games against 2 or 3
computer opponents.
* Save/load game capability.
* Statistics for hands as well as games.
* Cumulative 2's rule added.
* Players now declare "last card".
* Under certain conditions, the wrong player would be reported as the
winner. This has been fixed.
Changes in version 1.5 include:
* Undo
* The position, size, and visibility characteristic (open or not) of the
ScorePad is saved between sessions.
* Statistics can now be reset (in the Statistics window).
* New options allow you to change the background color and the color used
to display messages.
* A separate Help menu item describing the interface is available.
* If the last card played when going out is one that forces a player to
pick up cards, the next player must pick up. (In 1.0, players did not pick
up when someone went out.)
CrazyEights requires OS X 10.1.3 with Java 1.3.1 Update 1.
CrazyEights is distributed as shareware. You may try out the game for 15
days, after which game play is disabled. A single-user license costs $10.
Date: Jun 26, 1997
From: m603016@rhein-neckar.netsurf.de (Moritz Grund)
Subject: Crazy Wolf Levels 2.0
These levels are for Wolf 2th or 3th encounter.
Have fun and happy shooting!
(c) Moritz Grund 95-96
http://nextop.in-berlin.de/~zed/
mailto:zed@kagi.com
Date: Dec 29, 1999
From: "Bruce A. Pokras"
Subject: Creepin' Critter Math 4.2.1 - educational game
Creepin' Critter(TM) Math 4.2.1
Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide
Requires HyperCard Player 2.2 or later (probably already on your Mac
whether you know it or not), or any version of Hyper-Stack Player.
Changes in version 4.2.1: For Mac OS 9 users running CCM in the black &
white "evaluation mode", a button will appear on the title screen which
allows them to turn off the transition effects that CCM displays as the
user navigates from screen-to-screen. In some models of Mac running OS 9,
these transition effects occur EXTREMELY slowly. The button, which toggles
between "Turn Transitions On" and "Turn Transitions Off", allows those OS 9
users who experience the problem to use CCM without having to deal with
ultra-slow navigation. OS 9 does not cause any problems in CCM's full color
"licensed mode."
Creepin' Critter� Math 4.2.1 is an arcade-style learning game which
provides children with math practice in a way that is both challenging and
fun. They swat bugs (the "Creepin' Critters") or pop bubbles that
correspond to the correct answer to a math problem. Points are earned, in
true arcade game style, for correct answers. The amount of time available
to answer a problem can be adjusted to suit the math skill level of the
child. The arcade-style scoring provides an incentive for decreasing the
amount of time, since lower time settings increase the possible scores.
1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction
problems involving numbers no higher than 10; 3) BASIC math facts for
addition, subtraction, multiplication and division; and 4) ADVANCED two
step problems for older children which involve carrying, borrowing and
remainders.
Upon registering, you will receive a password which will unlock the
following features: 1) color; 2) ability to repeat just the incorrectly
answered problems; 3) arcade-style "Top Ten" lists for each math operation
(includes the date and the maximum possible score, so parents can keep
track of their child's progress); and 4) a "report" feature which records
the result of each problem in a game and saves them as a text file.
Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school.
Brought to you by the Mac-Stacks Emporium: http://www.kagi.com/mac-stacks
Date: Oct 05, 1999
From: "Bruce A. Pokras"
Subject: Creepin' Critter Math 4.2 - educational game
Creepin' Critter(TM) Math 4.2
Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide
Requires HyperCard Player 2.2 or later (probably already on your Mac
whether you know it or not), or any version of Hyper-Stack Player.
Changes in this version: "under-the-hood" improvements to make bug swatting
and bubble popping go more smoothly. Eliminated the double-swatting that
sometimes occurred from a single mouseclick. Additionally, after clicking
the mouse, the student no longer has to hold the cursor over the bug or
bubble until the sound is heard in order to squish the bug or pop the
bubble. Change made to the company which handles registrations.
Creepin' Critter� Math 4.2 is an arcade-style learning game which provides
children with math practice in a way that is both challenging and fun. They
swat bugs (the "Creepin' Critters") or pop bubbles that correspond to the
correct answer to a math problem. Points are earned, in true arcade game
style, for correct answers. The amount of time available to answer a
problem can be adjusted to suit the math skill level of the child. The
arcade-style scoring provides an incentive for decreasing the amount of
time, since lower time settings increase the possible scores.
1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction
problems involving numbers no higher than 10; 3) BASIC math facts for
addition, subtraction, multiplication and division; and 4) ADVANCED two
step problems for older children which involve carrying, borrowing and
remainders.
Upon registering, you will receive a password which will unlock the
following features: 1) color; 2) ability to repeat just the incorrectly
answered problems; 3) arcade-style "Top Ten" lists for each math operation
(includes the date and the maximum possible score, so parents can keep
track of their child's progress); and 4) a "report" feature which records
the result of each problem in a game and saves them as a text file.
Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school.
Creepin' Critter(TM) Math 4.2 Copr. 1993-96, 1999 Bruce A. Pokras - All
rights reserved worldwide
Creepin' Critter� Math 4.2 is an arcade-style learning game which provides
children with math practice in a way that is both challenging and fun. They
swat bugs (the "Creepin' Critters") or pop bubbles that correspond to the
correct answer to a math problem. Points are earned, in true arcade game
style, for correct answers. The amount of time available to answer a
problem can be adjusted to suit the math skill level of the child. The
arcade-style scoring provides an incentive for decreasing the amount of
time, since lower time settings increase the possible scores.
1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction
problems involving numbers no higher than 10; 3) BASIC math facts for
addition, subtraction, multiplication and division; and 4) ADVANCED two
step problems for older children which involve carrying, borrowing and
remainders.
Upon registering, you will receive a password which will unlock the
following features: 1) color; 2) ability to repeat just the incorrectly
answered problems; 3) arcade-style "Top Ten" lists for each math operation
(includes the date and the maximum possible score, so parents can keep
track of their child's progress); and 4) a "report" feature which records
the result of each problem in a game and saves them as a text file.
Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school.
Date: Dec 29, 1999
From: "Bruce A. Pokras"
Subject: Creepin' Critter Math Lite - educational game
Creepin' Critter(TM) Math Lite 1.0
Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide
Requires HyperCard Player 2.2 or later (probably already on your Mac
whether you know it or not), or any version of Hyper-Stack Player.
CCM Lite is a "light" version of the regular, shareware Creepin'
Critter(TM) Math educational game. Creepin' Critter Math Lite has enabled
all the bonus features of the licensed regular version of CCM, but contains
just the "Beginner" math module (in both the Creepin' Critter and Bubble
Poppin' formats) instead of the four modules of the regular version. The
bonus features include, among other things, a full color interface, Top Ten
lists, and the ability to repeat those problems that were answered
incorrectly.
The Creepin' Critter format is a multiple-choice challenge in which
children choose the answer to a question by swatting one of four bugs which
are creeping up a wall towards "picture frames" which contain four possible
answers. If the incorrect bug is swatted, the other three continue creeping
up the wall giving the child further chances to swat the correct bug. If
the correct bug is not swatted by the time one of the bugs crawls
underneath one of the picture frames, then the correct answer flashes
several times and another problem is presented. After finishing a game, the
problems which were answered incorrectly or not at all may be repeated.
The distance the bugs creep before reaching the picture frames may be
decreased, giving the child less time to swat the correct bug, but
increasing the possible score. An arcade-style "Top Ten List" shows the
child's highest scores, and so gives an incentive to improve.
For children who do not like swatting bugs, an alternative Bubble Poppin'
game is included. As the name implies, this alternative requires popping
the correct bubble among four bubbles which are rising from a bubble bath
towards a steam enshrouded ceiling. Floating in the steam are four possible
answers to the problem.
The regular, shareware version of CCM is available for download in
"evaluation mode," and may be upgraded to the fully enabled version by the
entry of a password after paying the license fee.
CCM Lite is Freeware
(Regular CCM is Shareware ($10/Mac; $50 Site License))
Date: Jun 26, 1997
From: christensen@newton.apple.com (Chris Christensen)
Subject: Cribbage 2.6
I noticed today that you do not have the latest version of my card game
Cribbage in your archive. Version 2.6 fixes a nasty crashing bug that
people with newer Macs usually get.
Also, you have Cribbage in Board games. It does have a board but I usually
think of it more as a card game.
Date: Jul 04, 1999
From: Ger
Subject: Cricket v4.0 (Test Match Simulator)
The very latest 1999 version of Cricket is now available and has lots of
new features. You still need to have quick reactions to score runs
against the bowling attack which ranges from fast to cunning spin. The
scoreboard at the ground records your progress and the scorecards can be
called up at any time for a more detailed view of the innings.
New features in the full version are as follows...
- League table showing the teams ranked in order according to the number
of points awarded from completed games
- Sri Lanka side added (so the full set of teams is now England,
Australia, India, New Zealand, Pakistan, South Africa, Sri Lanka and West
Indies)
- Different views for alternate overs
- Improved graphics for the main pitch
- Plenty of improved sounds so for instance you can see really hear the
stumps and bails go flying
- Spin bowler graphics added
- many other improvements including a real toss at the start of the game,
wides and the ability to declare your innnings
Date: Nov 04, 1999
From: Ger
Subject: Cricket v4.2 (Test Match Simulator)
The unique Cricket game exclusively for the Mac. You need to have quick
reactions to score runs against the bowling attack which ranges from fast
to cunning spin. The scoreboard at the ground records your progress and
the scorecards can be called up at any time for a more detailed view of
the innings.
Features in the full version are as follows...
- League table showing the teams ranked in order according to the number
of points awarded from completed games
- Sri Lanka side added (so the full set of teams is now England,
Australia, India, New Zealand, Pakistan, South Africa, Sri Lanka and West
Indies)
- Different views for alternate overs
- Improved graphics for the main pitch
- Plenty of improved sounds so for instance you can see really hear the
stumps and bails go flying
- Spin bowler graphics added
- many other improvements including a real toss at the start of the game,
wides and the ability to declare your innnings
Date: Apr 24, 2004
From: Graham Randall
Subject: Cricket v9.0
The Cricket game for the Mac has been improved for the 2004 season with yet
more new features requested by users.
- All player names can be changed (this has been the most requested feature
by a long way!). Now you can enter your own name and open the batting or
bowling for your favourite team, or you can change the names of the whole
squad to make your dream team.
- A radar tracker has been added to show the precise path of the last ball
bowled. Now you can replay that last delivery and see just how the spin and
bounce affected the ball. When the ball has been hit, the tracker also
shows how the ball left the bat.
- New fast and spin bowlers have been added and the umpire has been improved
as well.
- You can hear the crowd as you play and it sounds as you are really out in
the middle.
- The third umpire has been brought up to date with an all new electronic
display for all those close decisions.
- The scoreboards have been extended to show the speed of the last ball
bowled as well as additional information on the fielders
- All the players have been reviewed with the very latest batting and
bowling statistics shown to help you choose your team.
For more details of the new game, visit the Cricket Web site at
http://homepage.ntlworld.com/grandall
Graham Randall
grandall@ntlworld.com
http://homepage.ntlworld.com/grandall
(Permission is given to distribute Cricket v9.0 providing it remains
complete and in an unaltered form)
(This version replaces the Cricket v8.0 previously distributed)
Date: Jun 26, 1997
Subject: [*] Critical Mass
An interesting strategy game with 3 levels of play against your
computer. Take turns placing bombs on a grid, the corner squares
holding safely 1 bomb, the edge squares 2, and the inner squares 3.
Exceed the "safe" limit and the square reaches critical mass,
exploding and capturing all adjacent squares. Color support.
Freeware.
Part of the April 1993 Home & School Mac collection. StuffIt 3.0 archive.
[Archived as /info-mac/game/critical-mass.hqx; 108K]
Date: Apr 23, 1999
From: stingray@webzone.net
Subject: critterz.sit
Stingray's Critterz
�1997 Steve Jones & Stingray's Madness
This is the first icon set that I have created using all original
artwork, so I would really appreciate it if you emailed me and let me
know what you think about them!
Email or Postcard Ware
If you download these icons and decide to keep them, please send me an
email or a postcard from your corner of the galaxy and tell me what you
think about them. Please remember that I spent a lot of time creating
these icons and all I ask in return is for you to tell me whether or not
you like them! Not a bad price in my opinion!
Distribution
Feel free to do whatever you like with these icons, but keep this read
me with the set. If you use them on a CD Rom or a game or anything of
that nature, it would be infinitly cool of you to send me a copy.
New icons are added often to the website so stop by often!
Contact
Website:
Stingray's Madness
http://www.webzone.net/stingray
Email:
stingray@webzone.net
Date: Dec 19, 1997
From: ian@freeverse.com
Subject: CrossCards v.1.0
Freeverse Software lovingly presents...
CROSSCARDS 1.0
an original game for the Macintosh by Andrew Trevorrow.
CrossCards is a game for up to four players that blends the best aspects
of poker and crossword games. The rules of the game will be familiar to
everyone, the challenge totally new.
Set against a medieval background, the computer opponents are led by the
court jester, Droppa Mapantz, who never misses an opportunity to taunt
the player.
Stunning full color graphics bring it all to amusing life.
CrossCards features ten different skill settings to provide competition
for beginning or advanced players, as well as full online documentation
to make learning the game a breeze. Also included are numerous boards,
rule variations, and customizable settings to tailor CrossCards to the
player's wishes. CrossCards even allows the player to create his or her
own boards, for endless variety.
CrossCards is $14.95, shareware.
Here's what the critics said about our previous releases
Hearts Deluxe:
"Surprisingly sophisticated...an especially nice interface" - The L.A.
Times
"Hearts Deluxe breaks the mold with a touch of class" - Time Out New York
"5 Mice! Highest Rating!", MacUser Magazine
Enigma:
"1997 Shareware Award Winner!" Ziff-Davis/MacUser Magazine.
System Requirements: Any Apple Macintosh or other computer running MacOS
System 6.0 thru System 8.0
For more information, please read the Read Me file enclosed, or visit our
Web page
WWW.FREEVERSE.COM
Date: Feb 09, 1994
From: steven@pollux.math.iastate.edu (Greg Stevenson)
Subject: CrossPuzzler
Date: Tue, 08 Feb 1994 16:56:43 +0900
Hey all you CrossWord Puzzle Maniacs!
If you searching for the best crossword program on the market, THIS IS IT!
CrossPuzzler is loaded with all the latest and greated features. I've also
got some other great news! The creator of CrossPuzzler has now come up with a
word search puzzle maker called WordPuzzler! So check them both out!
CrossPuzzler is a new crossword puzzle generator that far surpasses
anything on the market. It will automatically generate a puzzle from a
list of up to 100 words. All you need to do is provide the words and
clues. CrossPuzzler will print your puzzle in a number of
professional-looking layouts using any Macintosh font. CrossPuzzler will
also export your puzzle to a publishing or drawing program where you can
add your own features. See also WordPuzzler.
Greg Stevenson
Computer Science
Iowa State University
steven@pollux.math.iastate.edu
Date: Aug 04, 1996
From: (E. L. Oliver) eoliver@cris.com
Subject: Crossword Puzzle Aid (PPC only)
CROSSWORD PUZZLE AID (PPC ONLY)
By Erik Oliver
Version 1.0
oliver@dolphin.upenn.edu
Date: Nov 27, 2000
From: "Palmer"
Subject: CWPT_full_demo.sea.hqx
Crossword Puzzle Thing is a program that generates crossword puzzles. The
program is interactive, allowing the user to modify the crossword as it is
being constructed to make it more customized or to otherwise improve the
puzzle. The program is shareware at $1. Version 1.0. Program requires a
System 7.1 and a PPC processor. The included file may be distributed freely.
David T Palmer, file author.
Date: Jan 04, 2003
From: Steve Weyer
Subject: CrozzWord 1.3d for Mac Classic (8.1-9.2.2)
With CrozzWord, a user can display, fill-in and solve crossword and
cryptic puzzles. A user can use puzzles (including Samples) from the
local system, or more importantly, from an extensive categorized
collection of public sites over a network -- over 30,000 puzzles are
accessible, in six formats, including secure access to New York Times*. A
user can customize application and puzzle appearance, add sites to
Favorites or other categories, selectively check/reveal answers, skip to
incomplete/incorrect guesses, and save partial games or archive remote
puzzles for later local use. Online help. Shareware registration.
CrozzWord was a recent winner in the JPDA 2002 Application Developers
Contest sponsored by Insignia Solutions, HP, Intel, Metrowerks, Sharp,
Softbank Publishing and Sun Microsystems.
Requirements:
- Java runtime support (e.g., MRJ: Macintosh Runtime for Java 2.2.5)
*Note: NYT access does not work with MRJ
CrozzWord versions available for:
- Zaurus (Linux w/ Jeode)
- iPaq (PocketPC w/ Jeode)
- Windows
- Macintosh Classic (8.1-9.2.2)
- Macintosh OS X
For more information:
http://www.kagi.com/weyer/z/crozzword.htm
Date: Jan 04, 2003
From: Steve Weyer
Subject: CrozzWord 1.3d for OS X
With CrozzWord, a user can display, fill-in and solve crossword and
cryptic puzzles. A user can use puzzles (including Samples) from the
local system, or more importantly, from an extensive categorized
collection of public sites over a network -- over 30,000 puzzles are
accessible, in six formats, including secure access to New York Times. A
user can customize application and puzzle appearance, add sites to
Favorites or other categories, selectively check/reveal answers, skip to
incomplete/incorrect guesses, and save partial games or archive remote
puzzles for later local use. Online help. Shareware registration.
CrozzWord was a recent winner in the JPDA 2002 Application Developers
Contest sponsored by Insignia Solutions, HP, Intel, Metrowerks, Sharp,
Softbank Publishing and Sun Microsystems.
Requirements:
- Java runtime support
CrozzWord versions available for:
- Zaurus (Linux w/ Jeode)
- iPaq (PocketPC w/ Jeode)
- Windows
- Macintosh Classic (8.1-9.2.2)
- Macintosh OS X
For more information:
http://www.kagi.com/weyer/z/crozzword.htm
Attached: (Mac OS X version)
CrozzWord_Installer_13d_osx.zip
Date: Mar 07, 1997
From: hayesk@is.dal.ca (Kevin Hayes)
Subject: Cryptix 1.1.1
Cryptix is a computer version of the �Crypto-Quotes� puzzles
found in newspapers. A game consists of you being presented with
a phrase, but each letter is encrypted to another. For example
�Hello, how are you today?� may be shown as �MQVVA, MAX SNQ EAP
LABSE?� It is your job to figure out which each letter means.
Cryptix 1.1 requires a 68020 processor or better (Macintosh II or
better), System 7.0 or newer, 384K or more RAM, and about 825K of
disk space. Cryptix is fat binary so it runs natively on both
PowerPC and 68K Macintoshes. Version 1.1.1 adds many new features
and bug fixes over the previous (1.0) version.
Please feel free to upload Cryptix to other BBS�s, FTP archives,
or on CD-ROMs.
Kevin Hayes
Kevin.Hayes@Kagi.Com
http://acsweb.ucis.dal.ca/hayesk/cryptix.html
Date: Sep 16, 1997
From: weyer@kagi.com
Subject: Crypto 1.0
Crypto 1.0
Crypto supports solving crypotgram, code, cipher (single character
substitution) puzzles, like those in newspapers. Create puzzles in Crypto,
Notes, or Newtworks, or copy from web pages. Crypto substitutes and displays
letters used. Examples included. Shareware. NOS 2.x-only.
Steve
weyer@kagi.com
weyer@netaxs.com
http://www.netaxs.com/~weyer/newton/releases.html
http://www.kagi.com/authors/weyer/
http://www.gaia.com/
Date: Feb 17, 1998
From: sweyer@bellatlantic.net
Subject: Crypto 1.1 -- updated [crypto11.sit.hqx]
Crypto supports solving cryptogram, code, cipher (single character
substitution) puzzles, like those in newspapers. Create puzzles in Crypto,
Notes, or Newtworks, or copy from web pages. Crypto substitutes and displays
letters used. Examples included. Shareware. NOS 2.x-only.
Changes in 1.1 (16 Feb 98)
- minor fixes, URL updates
Internet: weyer@kagi.com
AOL,CIS: SteveWeyer
http://members.bellatlantic.net/~sweyer/newton/index.htm
Date: Sep 04, 1998
From: mjordan@npcc.net
Subject: Cryptograms!
Cryptograms! lets you create and solve encoded quotations in an
attractive and intuitive format. It's one of a family of programs by
Country Road Software, the others being Anacrostics! and Droplines!,
which specialize in word puzzles built around quotations. Originally
designed for teachers to create novel and entertaining classroom
materials, the latest versions of all three now include on-screen play
modules.
Cryptograms! was created by Mark Jordan, a high school English teacher
and distributed via his software company, Country Road Software. Web
site address: www.entrypoints.com.
Date: Oct 29, 1995
From: eolson@MIT.EDU (Ed Olson)
Subject: Cryptoquipv2.2 - a set of programs to create and solve cryptoquips
by Ed Olson, eolson@mit.edu
Shareware, $5
This is a set of programs that allows you to create and solve the
cryptoquip puzzles often found in the crossword section in the newspaper.
The solving program is not an interactive solver; it solves the cryptoquip
by itself!
Each program is FAT, and the 68k versions do not require an FPU. In fact,
these programs should run on any system 7 macintosh.
These programs may be included on shareware CD-ROM publications.
Date: Jan 04, 1997
From: garage@wave.net (Ellrott)
Subject: c.s.m.p.games FAQ Draft
This is a copy of the draft for the FAQ for the
comp.sys.mac.programmer.games newsgroup.
It isn't complete yet, so if you have anything you'd like to add, please
send a message to me at garage@wave.net
The homepage for this is
Date: Jun 26, 1997
From: Steve_Goldberg-ESG001@email.mot.com
Subject: Cube Strategy v2.3
The goal of the game is to complete more cubes than your opponent. The
game board is made up of a few to hundreds of potential cubes. Players
take turns setting surfaces in the vertical, horizontal, and in the
third dimension relative to the other two. If a player's surface
completes the six sides of a cube, its claimed by the player's mark in
the cube. Completing a cube also gives the player another turn.
You can play against a human opponent, or the computer.
Various adjustments can be made, such as zooming the board in or out,
changing the color identifying the player's moves, whether a
character, picture or pattern is used to claim a cube, maximum time
per move, et cetera.
Version 2.3
Corrects memory problem with screens set to more than 256 colors.
Date: Feb 06, 1997
From: JAFreemyer@aol.com
Subject: Cult Leader Success Secrets
Cult Leader Success Secrets
Author: John Freemyer (jafreemyer@aol.com)
Game, Interactive Novella, Shareware
Keywords: ELVIS, RELIGION, HUMOR, UFO, PSYCHIC, CULT, POLITICS, SATAN,
ADVERTISING, WEALTH, ET, BRAINWASHING, QUIZ GAMES, FICTION
Have you ever dreamed of being worshipped and adored?
Do you have the courage and brashness of character to lead an army of human
sheep in a religion of your own making and earn thousands, perhaps millions
of dollars? Would it delight you to be worshipped by a bevy of devotees who
would die for you, their messiah?
There's only one way to find out and it's right here in CULT LEADER SUCCESS
SECRETS.
Check out this HyperCard stack right now!
Find out how to dominate others and make big bucks with the foolproof
fortune-telling Psychic Tutorial. This remarkably insightful tool features
more than 1,200 psychic readings at the click of a mouse, and instructions
about using them to control others.
Take aim at Trust, Fairness, Charity and Truth and shoot them dead with the
Goodness Killer.
Play the Cult Quiz and find out whether you're destined to grovel through
life as a lowly Cult Follower or bark orders from your throne as a prosperous
Cult Leader.
And uncover what happens when an imaginative young woman named Delora sets
out to seduce the world and succeeds beyond her wildest dreams!
If you hunger for games, excitement, weirdness, mind control and perverse
tales of twisted exploitation, you'll find your breakfast, lunch and dinner
in CULT LEADER SUCCESS SECRETS.
It's all here and more. Don't wait. Grab this one before the censors suppress
it and religious leaders assassinate its author for divulging their most
closely guarded brainwashing secrets. Time might be running out!
Date: Jun 26, 1997
From: Andrew Plotkin
Subject: Curses R16 (text adventure)
CURSES
An Interactive Diversion
Copyright (c) 1993, 1994, 1995 by Graham Nelson.
Release 16 / Serial number 951024 / Inform v1600 Library 5/12
This story file is copyright (c) Graham Nelson 1993, 1994, 1995, but
may be freely distributed and used provided no profit is involved and
provided it is not modified in any way. It contains no fragments of
code written by anyone other than the author. The author was
extremely tempted to hide an important clue here, but thought better
of it. No trade marks are (knowingly) used. All characters and
locations are imaginary, and any resemblance to real persons (living
after 1900) or places (except in antiquity) is accidental.
This application requires System 7, and 1.6 megs of free memory. If
you don't have System 7, or you want a non-Mac version of this game,
or you just want to try a different interpreter, please look in
ftp://ftp.gmd.de/if-archive/. There are also lots of other text
adventures there.
If you wish to discuss putting this game on a CD-ROM, or anything
like that, please contact:
Graham Nelson (nelson@vax.ox.ac.uk)
Date: Jun 26, 1997
From: pottier@clipper.ens.fr (Francois Pottier)
Subject: no subject (file transmission)
Date: Fri, 12 Nov 93 21:37:30 MET
CYAC Keys
This tiny INIT allows people with an extended keyboard
to use keys F1 to F10 to quickly change views when playing
Chuck Yeager's Air Combat. The keys are the same as the
PC version.
Freeware.
Date: Aug 20, 1999
From: highrisk@best.com
Subject: Cyclone II 1.0.2; shoot-em-up space game
High Risk Ventures, Inc., creators of PegLeg (recently inducted into
Macworld Magazine's Hall of Fame as the Best Shoot-em-up for 1995), is
proud to announce the latest addition to their Digitally Remastered
Classics (tm) series. Cyclone II is the long-awaited sequel to the first
game in this popular series.
Cyclone started with the classic video game Star Castle, and updated it for
the 90's, adding new weapons, shields, bonus points and challenge levels, as
well as state-of-the-art color graphics and sound. In Cyclone, an evil
enemy base sits in the middle of the screen, surrounded by three rotating
shield rings. The rings are segmented, and the individual segments can be
destroyed, allowing weapons to pass through to or from the enemy base when
holes in the three rings line up. The base also protects itself with a
never-ending supply of you-seeking guided mines. Your task is to use your
trusty FireHawk 6000 spaceship to blast through the enemy's defenses and
blow the base to smithereens.
Cyclone has received excellent reviews (four out of five mousesticks from
Inside Mac Games) and has gained widespread popularity. Cyclone II adds a
bunch of cool new stuff to the original. More powerups to aid your noble
quest for destruction. A new bonus level to challenge your skills and
savvy. Three difficulty levels (Boring, Fun and Frustrating) to make your
life easier or more exciting. Full color background starfield pictures to
soothe the senses. Four channels of digital sound. Power Macintosh native
code. And a volume control that goes to eleven, giving you that extra edge
when you need it most.
Cyclone II requires a Macintosh system capable of displaying 256 colors.
It runs well on any 68K Mac, from the original Mac II to the latest Performa,
and is accelerated for Power Macintosh. Cyclone II is a commercial-quality
product, offered as $14.95 shareware.
Enjoy!
Date: Jul 20, 1994
Date: Wed, 20 Jul 94 10:43:56 -0700
From: Mike Engber
Subject: Daleks version 1.0 - final
this is the 1.0-final release of Daleks - an arcade/strategy game for Newton. Several improvements have been made since the original beta release.
Please replace any earlier beta version of Daleks in your archive with this one.
-ME
---
Copyright (C) 1994 Michael S. Engber. All rights reserved.
Daleks v1.0
Another fine product from Avarice Software
This is a version of the game of Daleks for the Newton. It was inspired
by the original Macintosh version of Daleks (by Johan Strandberg) and
its numerous successors.
Daleks is freeware. Share it freely. Please include this documentation if
you redistribute it.
Send comments & bugs to:
Michael S. Engber
3486 Golden State Drive
Santa Clara, CA 95051
-InterNet: engber@newton.apple.com
-from CompuServe: >INTERNET:engber@newton.apple.com
-AppleLink: engber
Changes For Version 1.0
- reduce delay between tapping and directional arrows appearing
- dumb moves not allowed (& sounds to distinguish good from bad)
- auto-click mode
- status bar (& info button moved there)
- score moved above the field to the left & round indicator added
- uDaleks version
---
Date: Jun 17, 1997
From: cft1@pop.pitt.edu
Subject: Daleks ET 2.0
This is a simple implementation of Daleks, a old game first written (as far
as I know) by John and Walter Wu (although I didn't use any of their source
code). You are being chased around by very stupid robots who want to kill
you for some strange reason. (You probably forgot to back up their memory
cores last night, didn't you? How inconsiderate!) Fortunately, these
robots are complete idiots. They always head straight for you, and with a
little strategy, you can cause them to crash into each other, turning
expenisive machinery into piles of rubble. (always a good time!)
Requirements:
I think anything with a 640x480 screen will do fine, but I could be wrong.
Just try it and find out.
2.0 changes:
I have moved the code into the MacZoop application framework, so now it has
the standard Mac OS GUI.
I added animation & made a menu so you can turn it on & off.
I made the window slightly shorter so you can see the bottom isn't being
cut off on 640x480 monitors.
I put an about box in.
This is "send me something cool" ware. Check the version history for some
ideas.
The Mac is Back!
Jeremy
Date: Jun 26, 1997
Subject: Damage Incorporated Updater 1.0->1.1
The file being submitted is an updater for the Macintosh game Damage
Incorporated. The updater updates from version 1.0 (simply titled
"Damage Incorporated" on the CD) to version 1.1. If your Damage
Incorporated CD came with a version higher than 1.1 on it, this updater
is unnecessary for you.
This updater fixes many minor bugs in version 1.1, as well as improving
Squad-member AI, making scenery objects less "sticky", and adding
text-based radio messages, so that one can play with the sound off. For
a detailed description of the bug fixes and feature improvements please
see the Read Me included in the file. All owners of Damage Incorporated
are highly encouraged to pick up this updater.
One must be an owner of the commercial version of Damage Incorporated to
use this updater.
What is Damage Incorporated? Developed by Paranoid Productions and
published by MacSoft, the game casts the player as a present- day
Sergeant leading a team of up to 4 Marines in real-time, death-
permeated, 3D warfare. Combining first person combat with real- time
strategy ala Command & Conquer, Damage Incorporated is almost certainly
different from anything else you've seen.
For more information, refer to the Read Me file in the archive, or check
out the web page at
http://www.cs.uchicago.edu/~bcy1/damage
The proper location for the file would seem to be in the /game/com
section of Info-Mac.
Permission is granted to include this updater on the Info-Mac CD- ROM,
or anywhere else for that matter, if the Read Me file is included.
-Richard Rouse Paranoid Productions paranoid@panix.com
Date: Aug 20, 1999
From: christen@algomedia.com
Subject: Dark Corona PEGASUS 1.0.5
Name: Dark Corona PEGASUS
Version: 1.0.5 - January 26th, 1998
by: Martin Christen, Algomedia Software
License: Shareware, $17
homepage: http://www.algomedia.com
contact: support@algomedia.com
Dark Corona PEGASUS is a scrolling action arcade game.
As a space jockey in the Andromeda System, making a living can be tough.
Your mission is to battle space pirates, rebels, and the occasional
cranky freighter boss to prevent Keldor, the Emperor of Morag, from activating
the Iconia Device.
Well-done graphics on 16 levels of gameplay and half an hour of original music
enhance this game.
Dark Corona PEGASUS runs with
* MacOS 7.5.3 and later
* PowerPC processor
* Minimum 16 MB RAM (6-7 free RAM)
* Monitor that supports 640x480
* Apple Game Sprockets (included)
Date: Jun 26, 1997
From: "Michael Salsbury"
Subject: Darkseed Solution
This Microsoft Word file contains a walkthrough for the game Darkseed by
Cyberdreams. It is a complete walkthrough, not a list of hints, etc.
Any questions or problems, feel free to email me.
Michael Salsbury (salsbury@usaor.net)
Date: Apr 07, 2000
From: JimPlan@aol.com
Subject: dart_board_v1.05.sit.hqx
Dart Board
Now you can play darts on your Macintosh! Use one of the included dart
boards or create your own. Dart Board allows you to create a dart board from
any PICT file. Scan a picture of your boss or ex and take out your
frustrations by throwing darts at their likeness. Dart Board has six games
from which you can choose to play, and a potentially infinite number of
boards that you can play with.
Dart Board is $5 shareware. The unregistered version is fully functional;
however, you will receive periodic messages encouraging you to register.
System Requirements-
System 7 or later. 68030, 68040, or PowerPC CPU. 2 MB Free Ram. 640x480
Monitor with support for at least 256 Colors. Approximately 1 MB Hard Drive
Space.
Date: Jun 19, 2000
From: JimPlan@aol.com
Subject: Dart Board v1.06
Dart Board v1.06
Now you can play darts on your Macintosh! Use one of the included dart
boards or create your own. Dart Board allows you to create a dart board from
any PICT file. Scan a picture of your boss or ex and take out your
frustrations by throwing darts at their likeness. Dart Board has six games
from which you can choose to play, and a potentially infinite number of
boards that you can play with.
Dart Board is $5 shareware. The unregistered version is fully functional;
however, you will receive periodic messages encouraging you to register.
System Requirements-System 7 or later. 68030, 68040, or PowerPC CPU. 2 MB
Free Ram. 640x480 Monitor with support for at least 256 Colors. Approximately
1 MB Hard Drive Space. Sound Manager version 3.0 or later.
Date: Mar 13, 1998
-rw-r--r-- 1 root root 894319 Mar 13, 1998 darts-201.hqx
Date: Mar 09, 1997
From: nomsdos@ecentral.com (Harley Bradley)
Subject: Darts ScoreKeeper
Darts ScoreKeeper is a program designed for Dart League enthusiasts. It
tracks player's shots, stats, and provides a printout if desired of those
stats. It provides team scores, knows if a bust occurs, and states which
team has won the game. It also dynamicly shows the suggested three, two
or single dart outs. In Cricket it displays the typical Cricket scoreboard
and places the marks to indicate which numbers are closed or open. It
works on any Macintosh with hypercard or the hypercard player. It works
in color or black & white.
It will track two teams of up to nine players per team and will function for
any game of X01 (double in or standard) or Cricket (points or no points).
--
Harley Bradley - MagicHat Shareware
P.O. Box 6302
Denver, Colorado 80206
http://www.ecentral.com/members/MagicHat/
DOS will be assimulated
Mac resistance is futile....
Date: Jun 26, 1997
Date: Mon, 19 Dec 1994 14:35:59 -0600
From: mullen@austin.apple.com (scott)
Subject: Daves Challenge/pools of darkness solution
This is the solution to Dave's Challenge - the final part of the SSi game
Pools of Darkness - including the maps and stratedy The solution is not
included in the clue books or any other place that I know of. Legend says
that if you can beat dave's challenge, you are the best SSi game player in
the universe, or someting corny like that.
Email replies to Carter57@aol.com
Date: Dec 11, 1998
From: MacGammon@aol.com
Subject: David's BackGammon2.6.2
An excellent, fun, professional, and easy to use backgammon game.
Works with System 7 and 8. Works on any Mac with a 68030 or faster processor
including the Power Macs & G3.
The easiest to use and the most complete backgammon game available. You won�t
be disappointed!
Easy to use interface and great graphics and sound. Speech is also supported.
With 5 skill levels all players from beginner to advanced can enjoy the game.
Can play against the computer or with a friend.
Gives advice on moves and the doubling cube, can take back moves and doubles
of the cube, on-line help, can pick up more than one piece at a time, shows
best moves, can set up any board situation, can change board colors or create
your own, multiple board sizes, tournament play, extensive help system, keeps
statistics on up to 4 pairs of players, plus much more.
In this version you will be able to finish at least half of the games.
Requires Systems 7 or 8 and a 68030 or faster CPU including PPC.
For the latest version or to pay by credit card go to my web page at:
http://members.aol.com/WinGammon/backgammon
Date: Jun 26, 1997
From: WinGammon@aol.com
Subject: David's Backgammon game
David's Backgammon is a full featured backgammon game for the Macintosh. It
requires System 7 and can use both the Speech Manager and Macintalk. It
supports both color and B&W monitors. This version does not allow all games
to be finished.
David
Date: May 31, 1997
From: DAV@mail.utexas.edu
Subject: David's Hell for Lode Runner
DAVID'S HELL for Lode Runner, the Legend Returns
This level group contains 6 challenging levels for 2 players. The puzzles
are not in the traditional style. Rather, they incorporate extensively the
behavior of the mad monks. A text file with hints is included.
David A. Villa
mailto:DAV@mail.UTexas.edu
Check out my web page, Select Macintosh Shareware Games, at
http://www.angelfire.com/tx/daVilla/macgames.html
Member of the Internet Link Exchange at http://www.linkexchange.com
Date: Sep 03, 2001
From: Wolfgang Thaller
Subject: DeadEnd 3D 1.0 for Macintosh
DeadEnd 3D is a three-dimensional puzzle game based on my previous shareware game "DeadEnd".
You have to find your path through a maze by pushing massive blocks of stone out of your way. However, one block pushed in the wrong direction will forever block your way to the exit.
DeadEnd 3D takes the DeadEnd experience to a whole new level with state-of-the-art OpenGL-based 3D graphics - but it is not just a two-dimensional game with nice three-dimensional pictures - the third dimension really plays a part in the game.
The two-dimensional levels from the orignal "DeadEnd" are also included.
System Requirements: MacOS 9 or MacOS X, hardware-accelerated OpenGL (Rage Pro or better graphics card). If your computer doesn't fullfill these requirements, download the old 2D game "DeadEnd" from my webpage instead.
DeadEnd 3D is shareware for EUR 15 (or USD 15), but it is fully functional and doesn't even contain annoying shareware messages.
This program may be redistributed in all kinds of shareware archives (both online and CDs).
Wolfgang Thaller
wolfgang.thaller@gmx.net
http://www.kfunigraz.ac.at/imawww/thaller/wolfgang/
Date: Jun 26, 1997
From: creality@earthlink.net (Robert Chancellor)
Subject: Death Blade 1.1.1 Updater
For those who already have Death Blade 1.1, here is the smaller update
package. This update only works if you have version 1.1. Version 1.0
users will have to download the full version.
Date: Jun 26, 1997
Subject: DEATH FROM ABOVE 1.4
Sent: 2/13/97 6:57 AM
Received: 2/23/97 5:07 PM
From: zinger@cloudnet.com
Subject: DFA1.4.sit
DEATH FROM ABOVE 1.4
In the year 3000, the Earth has been ruthlessly enslaved by an alien race. You
have managed to escape from a mining camp. Now dressed in power armor and armed
only with a laser blaster, you have brought the fight for freedom to the aliens'
home world.
DFA is simular in play to games like Metroid or Contra on the old NES.
DFA is now 20$ shareware.
System Requirements
A Power Macintosh or any speed 040 (20 Mhz Centris will work)
6 MB of free RAM
(or on a 040 with 4 Megs + Ram Doubler will work)
30 MB free hard disk space
System 7 or later
A monitor capable of displaying 256 colors at 640 X 480
32 Bit addressing turned on.
Features
16 levels
256 color, pixel-doubled, arcade, full-screen scrolling action
13 song, techno soundtrack
MOD, MAD, S3Ms for Music
Over 40 Creatures to kill
32 channel sound
5 weapons:
Tracking missiles
Flame thrower
Bounce lasers
Plasma gun
Blaster
The DEMO Features
2 new levels that loop infinitly
3 songs
The DEMO needs.
8 Megs HD space.
Date: Aug 11, 2000
From: Alexander Wallace
Subject: Deathly Duel Abstract
Grab a sword and slash your opponent to bits with this fun side-scroller
dueling game.�2000 Spilled Software
Date: Aug 20, 2000
From: Miguel Faria
Subject: Deathmatch
Please place in game/com/wolf
An easy 30-level Wolf. scenario.
Date: Aug 20, 2000
From: Miguel Faria
Subject: Deathmatch Revisited
Please place in game/com/wolf
Easy 30 level scenario update of Deathmatch.
Date: Jun 26, 1997
From: BJ
Subject: Death Row; Wolf 3D Files
The files, Wolf levels 1-13.sea.hqx, are levels created for Wolfenstien
3D. It needs Wolf Edit for installation.
These files are not for sell! Some are made by various Authors and the
creative rights for their file are wholey their own and the selling of
is uniquely their own .
Brian James
midijeep@burgoyne.com
Date: Jan 22, 1997
From: eolson@mit.edu (Ed Olson)
Subject: Decrypto v3.0 -- a fast cryptoquip solver (FAT)
by Ed Olson, eolson@mit.edu
Shareware, $Pizza+Coke
This program will allow you to solve cryptoquip puzzles often found in the
games section in the newspaper.
The solving program is not an interactive solver; it solves the cryptoquip
by itself!
The program is FAT, and should run on 68020 and better machines (and of
course any PowerPC!). To wet your appetite, it takes an average of 10
seconds to solve a puzzle on my PowerMac 7500/100.
Version 3.0 offers a much faster, more reliable (successful) algorithm than
version 2.2.
Versions for other platforms (PC, UNIX) are available by contacting the author.
This program may not be redistributed, except as the complete archive with
absolutely NO CHARGES. For other distribution licenses, contact the author.
Date: Jun 26, 1997
From: dbsmith@advant.com (Smith, Debbi)
Subject: Wolfenstein 3D game level
This is a game level for playing in Wolfenstein 3D.
You simply drop it inside the "levels" folder in the Wolfenstein Folder.
There are 4 levels of medium difficulty.
made with WolfEdit 1.1c and also ResEdit.
Creator of this game level - Tim Smith
trsmith@prairienet.org
Date: Aug 20, 1999
From: iceman@eskimo.com
Subject: Delirium 1.2
This is the latest version of StarRunner II "Delirium". More info can
be found at http://www.eskimo.com/~iceman .
Date: Jan 22, 1996
From: MarkWomack@aol.com
Subject: depth_lib 1.0
This is library of routines that let you get the depth of a monitor and
set the depth of a monitor. Sometimes when writing games you want to
force the monitor to 256 colors or you want to make sure you have at
least 16 colors. This library has routines to do just that.
All of these routines come almost directly from Kenneth Worley's "Monitor
Tricks in C++ 1.51". I wanted a C version instead, but if you use C++
you will probably want to pick up Ken's package. Monitor Tricks also has
some other neat features as well. It's available on AOL or you can
contact Kenneth directly at: AOL: KNEWorley, Internet: KNEWorley@aol.com.
A Pascal version would be nice. If there is an industrious Pascal soul
out there that would like to convert these routines, let me know. It
shouldn't be too difficult. I'll add it to the next release and give due
credit.
Date: Oct 21, 2004
From: Mark Johns
Subject: Descender 1.3.1
Descender 1.3.1
=============
Descender is a modern Tetris-styled arcade game. It features great 1-
player puzzle-crunching action, with an additional 2-player battle mode
for heated versus showdowns. Watch out for the fluidly moving pieces,
polished 16-bit graphics, and a kickin' surf-rock soundtrack.
The game also features a Worldwide Online High scores system, so you can
compete for a top ranking score against some of the best Tetris players
on the
planet.
Descender is $12 shareware and runs natively in both Mac OS X and Mac OS
9.
Features
========
- Addictive puzzle-action gameplay for 1-player
- Fierce and frantic 2-player battle showdown
- High resolution 16-bit graphics
- Fluid animation and piece movement
- Professionally recorded surf-rock soundtrack
- Customizable controls and key sensitivity.
- Gorgeous Backdrops
- High Scores
- Integrated Online High Scores
Requirements
============
- PowerPC running MacOS 8.6+ or Mac OS X.
- CarbonLib 1.1
- QuickTime 4.0 or higher
More information at: http://www.sloppydisk.com/descender/
Purchase at: http://www.sloppydisk.com/store/
Descender is proudly brought to you by SloppyDisk Software, creators of
Sloppy Sokoban and the ever-popular PongWars: The Paddle Strikes Back.
Date: Aug 20, 1999
From: das
Subject: descent_hack
its a small patch so that you dont have to have you can copy descent to
your HD and not have to have the cd in every time that you want to play.
das
Date: Aug 20, 1999
From: bdugan@interplay.com (Bill Dugan)
Subject: Descent
The shareware version of MacPlay's Descent, a game by Parallax Software,
is now available. Descent is a fast-action 3D game in which you pilot
your hoverjet through mine tunnels in zero gravity in a mission to
destroy each mine in a series of 30 missions. You can play network
or modem games with up to eight players. The shareware version of
the game lets you play the first three levels with most of the game's
weaponry enabled, and one mode of network play enabled.
Descent requires any Power Macintosh (or compatible) computer with a
13" or larger color monitor and 7000K free memory. (3000K of this
free memory may be virtual memory.) You'll need 8000K free memory to
play a multiplayer game.
For optimal play, we recommend the fastest Power Macintosh available
with 10000K free memory, with virtual memory off. Most Descent players
enjoy playing the game with a joystick. If you happen to have a
Macintosh computer with a PowerPC 604, you are in a world of high-res
happiness.
Enjoy,
Bill Dugan
MacPlay
Date: Aug 20, 1999
From: Louis-Nicolas_Dozois@jungle.achilles.net (Louis-Nicolas Dozois)
Subject: Desk Fighter Turbo
Check this baby out,I swear you'll flip on it,with 5 normal characters,1 boss
character,1 secret character,6 backgrounds,5secret backgrounds,and a whole
lot of punch,this game is shure to keep you buzy for a while.
Date: Jan 29, 1999
From: spirit@internorth.com
Subject: DeskPuzzle - turn your desktop into a puzzle!
What is it?
It's a desktop picture / icons puzzle thing ...
How do you use it?
1. Set the enclosed picture (jpg) as your desktop with your Desktop Picture
control panel.
2. Substitute the icons provided by clicking on the folder or file of your
choice, going to 'Get Info' and pasting in the puzzle piece icons, or for a
quick start use the folders provided.
Voila! A DeskPuzzle!
Is it shareware or what?
Free, Free, Free.
Anything else?
Sure, email me with your monitor specs (number of colours, size, etc.) and
I'll send you your own personalized DeskPuzzle with YOUR email address
embossed. Still Free, Free, Free.
How cool is this thing?
Too cool to be quantified by any existing scientific method.
Enjoy.
Christopher Hunt - spirit@internorth.com
www.arcticspirit.com
copyright 1999.
Date: Jun 26, 1997
From: (Ryuhei Okita) okita@kobo.apple.com
Subject: Desktop Poker 1.0
"Desktop Poker" is a casino-style video poker game. In this
game, all you have to do is click the buttons or cards.
If you win the game, you can try "DoubleUp game" .
System requirements:
2100K free memory, 9" or larger color monitor and 256 colors,
68030 or higher CPU, System 7.1 or later
This program has been tested on LC630(7.5), LC475(7.5.1) and
6100/66(7.5.1). In 68x Mac, it works fast and fine. But on
PowerMac6100 with 7.5.1, application's drawing become little
slower.
Desktop Poker 1.0 is shareware (US$10).
If you like it, please register!
Thanks
-------------------------------------
Ryuhei Okita okita@kobo.apple.com
Date: Oct 04, 1999
From: "Nick D'Amato"
Subject: Desktop Resetter 2 Submission - Thanks!
Requirements
Any PowerPC machine running Mac OS 7.1 or higher. This program is Mac OS 8.0, 8.6, and even 9.0 savvy! 68k users are recommended to use version 1.2.1 of Desktop Resetter. For all of you 68k users, if you would like to see a Version 2.0 on your platform, please email me!
What's New?
Desktop Resetter now supports windows and popup windows! It has a sleek new interface and works faster than before. To see the full list of features, be sure to check the Help section.
What is Desktop Resetter?
Desktop Resetter is a simple program used to remember the icon and window locations and sizes on the desktop. This information can be recalled at a later time. This is useful if you play games or change resolutions frequently. It is also good since some programs tend to either change resolution or somehow cause things on the desktop to scatter randomly. Crashing can also cause desktop items to splatter.
Now you won't have to withstand this unfortunate and annoying problem. Simply layout the desktop how you like it and 'Remember' the desktop's current setup. Should it get screwed up one way or another, just launch Desktop Resetter and 'Reset' the layout. In an instant, the windows should snap back to the way they were and their sizes will be recalled, and the icons will go back as well.
A nice benefit of Desktop Resetter is that it is very fast. You can keep a copy of it handy in the Apple menu or on the Desktop so that you can easily launch it and remember or reset the desktop instantly.
Desktop Resetter is an application only, it uses no extensions or control panels. This means that there is no way it can conflict with other programs, it only operates when you launch it and doesn't effect other applications other than the Finder itself (the desktop application).
For a full list of features, please read the online Desktop Resetter Help.
Date: Nov 16, 1999
From: "Nick D'Amato"
Subject: Desktop Resetter 2.1
Requirements
Any Mac (yes 68k too!) running Mac OS 7.1 or higher. This program is Mac OS
8.0, 8.6, and 9.0 savvy!
What's New in 2.1?
There are dozens of new features in 2.1, but most importantly, it fixes a
bug in which the icons in OS 9 wouldn't be reset, and it now works on 68k
Macs. I hacked the program down a bit to make it much less confusing, yet
there is even more functionality!
Desktop Resetter now supports sets! You can store multiple desktops. The
program will now reopen windows that were closed as well. You can remember a
desktop and should anything happen (even if a window closes), just reset the
desktop and all will be back in business.
What is Desktop Resetter?
Desktop Resetter is a simple program used to remember the icon and window
locations and sizes on the desktop. This information can be recalled at a
later time.
This is good if you play games or change resolutions frequently. It is also
useful since some programs tend to either change resolution or somehow cause
things on the desktop to scatter randomly. Crashing can also cause desktop
items to do this.
Now you won't have to withstand this unfortunate and annoying problem.
Simply layout the desktop how you like it and 'Remember' the desktop's
current setup.
Should it get screwed up one way or another, just launch Desktop Resetter
and 'Reset' the layout. In an instant, the windows and their sizes will snap
back to the way they were, as will the icons. If a window was inadvertently
closed, it will be reopened.
A nice benefit of Desktop Resetter is that it is very fast. You can keep a
alias of it handy in the Apple menu or on the Desktop so that you can easily
launch it and remember or reset the desktop instantly.
Desktop Resetter is an application only, it uses no extensions or control
panels. This helps reduce the possibility of it conflicting with other
programs. It only operates when you launch it and doesn't effect other
applications other than the Finder itself (the desktop application).
For a full list of features, please read the online Desktop Resetter Help.
Date: Aug 20, 1999
From: lloyd@kagi.com (Lloyd Burchill)
Subject: Despair 1.4 - a wrath simulator
The software that asks, "What's it like to be a jealous god?" is back.
Primitive, cruel, a grotesque misapplication of technology, this game
lets you wreak your wrath on dozens of tiny, helpless little
computer-people. Rewritten to work on modern machines but otherwise
unchanged from the 1992 version, Despair lets you vent that violent
impulse in a socially acceptable, future-friendly manner.
Emailware: if Despair helps you vent some steam, please email the author
at lloyd@kagi.com.
Date: Jan 23, 1998
From: lloyd@kagi.com
Subject: Despair 1.6 - a wrath simulator
The software that asks, "What's it like to be a jealous god?" is back.
Again. Primitive, cruel, a grotesque misapplication of technology, this
game lets you wreak your wrath on dozens of tiny, helpless little
computer-people.
At last fixed to work on PowerPC, and with three new threats to add that
certain je ne sais quoi, Despair lets you vent that violent impulse in a
socially acceptable, future-friendly manner.
Emailware: if Despair helps you vent some steam, please email the author
at lloyd@kagi.com.
Date: Jul 25, 1999
From: glenn@crescentvision.com
Subject: Deuces Wild 1.0
Deuces Wild Poker v1.0 -- Theme-based deuces wild video poker. Features
include stunning original graphics & sound effects, game save, game
statistics, hintcard, and online help. On this deserted tropical island,
you'll start with 1000 clams and a couple of poker loving monkeys.
Requires: Power Mac, System 7.5 or higher
Shareware: $15
Crescent Vision Interactive, LLC
http://www.crescentvision.com/
Unregistered versions of this program may be included on commercially
available CD-ROMs.
Date: Dec 29, 1998
From: jkravitz@mindspring.com
Subject: DevilDarts 2.0
DevilDarts v2.0 by Jason Kravitz is a dart game with a fiendish twist.
You must battle your way through six of the best dart players in
damnation.
Challenge your unworldly foes to any one of seven different games.
Play up to four different human or computer opponents.
DevilDarts is a FAT file and will run on any PowerPC or 68040 processor.
Required 4 MB RAM, 256 colors and Sound Manager 3.0 or better.
Download the full version... if you dare!
--
Jason Kravitz jkravitz@mindspring.com
Date: Dec 14, 1993
From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Devil's Cubes 1.0.1 (source code)
Date: Tue, 14 Dec 1993 18:50:12 -0500 (EST)
The Devil's Cubes are a set of four cubes, each painted with four colors
with some colors repeated. All four cubes are different. The object of
the game is to rotate the four cubes until the top of each Devil's Cube
is a different color than the top of the other three cubes, and likewise
for the bottom, front, and back of each Devil's Cube. Sound simple? Try
it for a few hours.
Devil's Cubes 1.0.1 fixes some technical bugs and makes some changes to the
icon suite; you may need to rebuild your desktop if you already have version
1.0. This game is distributed under the GNU General Public License; this
archive contains complete THINK C source code for the Devil's Cubes
application, as well as complete source code for an external application
used to set up the game's self-integrity checker.
This archive contains both THINK C 5 and THINK C 6 project files. Use
whichever one you wish and throw away the other.
This code handles, among other things, events, menus, apple events, a prefs
file, Gestalt environment checking, asynchronous sounds, hierarchical menus,
dialogs, windows, off-screen bitmaps, file management, standard file dialogs,
and the soon-to-be-famous "cough to continue" modal dialog filter proc. None
of this is very well commented, but feel free to direct any questions to
f8dy@netaxs.com.
Devil's Cubes 1.0.1 is copyright 1993, Mark Pilgrim, MerriMac Software Group.
Date: Jun 26, 1997
From: guoniu@math.u-strasbg.fr (Han)
Subject: diagonal-2.2
Hi,
Attached is the newest version of Diagonal, a small game
that I played much when I was a little child.
The program can be run on any Macintosh computer.
You can find more information in the readme file.
New for version 2.2:
- Added Note-Window.
- Remember the last option.
- Can show option on the board.
- Added speed option.
Thanks,
Guoniu Han
guoniu@math.u-strasbg.fr
Date: Jan 27, 1998
From: coin_operated@poboxes.com
Subject: Diaper Dash v1.2
Diaper Dash
(Version 1.2)
� 1997 by Sliced Meats Development
Remember Frogger?? Well at long last, here's your chance raise the stakes. This ain't no little amphibian you're dealing with. This time it's an infant. It's up to you to save the baby (or kill him if that's your inclination, i.e. if you are evil.)
Just get the baby across the highway to the 3 welcoming bottles without getting splatted or crushed by the crusher. Then you move on to the next level and the cars go faster.
Date: Jun 26, 1997
From: az591@freenet.toronto.on.ca (Adrian Gudas)
Subject: Dicer 1.3.3
The new version of Dicer is here! Dicer is a dice-rolling utility for
gamers. It can roll as many dice as you want as many times as you want,
and all you have to do is hit a few keys. It now keeps a log of
everything you've rolled, so you can backtrack if you missed a few, or if
you're rolling stats and you want to see what you have so far. There's
also a mouse-free mode for speed during an exciting battle or adventure.
But don't take my word for it -- get it yourself!
Fee: Postcard
Requires: HyperCard Player 2.2 or newer
Author: Adrian Gudas (az591@torfree.net)
Date: Nov 22, 1999
From: Nick Howes
Subject: DiceRoller freeware
This program simulates rolling a set of dice. It is designed to help
AD&D DM's (that's Advanced Dungeon and Dragons Dungeon Masters for the
uninitiated). It's primarily for character generation, but can be used
for other tasks as well.
It works by simulating the rolling of six sets of dice. The results are
presented, sorted, on the right side of the window.
Each set simulates rolling the 'Number' of dice and adding up the
'Count' highest numbers rolled. Each set contains the same type of die
and you pick the type using the 'Number of Sides' slider. (Note that
bizarre die are supported such as 13-sided.)
For example, if 'Number of die' was set to 4, 'Number that count' was
set to 3 and 'Number of sides' was set to 6 then the program might roll
{2,6,4,3} which would result in 13 = 6 + 4 + 3.
Another example, if 'Number of die' was set to 12, 'Number that count'
was set to 6 and 'Number of sides' was set to 4 then the program might
roll {1,2,2,4,1,3,3,3,1,1,2,4} which would result in 19 = 4 + 4 + 3 + 3+
3 + 2.
Date: May 16, 2002
From: Andrew Merenbach
Subject: DiceX 1.0.5
This is my attempt at a free, AppleScript Studio dice-roller for RPG
games. The main reason I programmed this was a lack of satisfaction from
existing dice-rollers. You can enter the number of dice, number of
sides, and put in an optional bonus, and this program will roll the dice
for you; there's also a "memory" feature where you can save/restore
values for the number of dice, sides, bonus, and result. You may also
optionally drop the lowest die (and/or the highest one).
This program *requires* Mac OS 10.1.
Date: Apr 24, 1997
From: uysjoh@slottsberg.educ.goteborg.se
Subject: patch for the game Digital Vendetta
This is a patch for the game Digital Vendetta, that changes the sound effects.
Date: Jan 31, 1999
From: maurojc@bushbaby.alfred.edu
Subject: Digital Wipeout
Digital Wipeout - is an educational shareware game that challenges the math
skills of any level of player. The object is to score as many points as possible
by "wiping out" numbers on the board. Up to eight players (human or computer) can
play at once. If you play alone, try to set a new record by wiping out the entire
board. Version 4.0 features complete game board customization and CD quality
sound by Fadeout Studios. Digital Wipeout is a fun game for people of any age!
Requires Mac OS 7.0 or higher, 2048K RAM, and color monitor. Apple QuickTime 3.0
and Mac OS 8.5 recommended.
Date: Dec 29, 1999
From: John Mauro
Subject: Digital Wipeout 4.2
Just in time for the holidays, John Mauro Software is proud to announce
the release of Digital Wipeout 4.2, a fun and educational math game for
people of all ages. It is available for download from the John Mauro
Software web site at:
http://cs.alfred.edu/~maurojc/software
The object of Digital Wipeout is to score as many points as possible by
"wiping out" numbers on the game board. As many as eight players (human
or computer) may play at once. The computer players have five levels of
difficulty to challenge any level of player. You can also play alone and
try to set a new high score by wiping out the entire game board.
Digital Wipeout is also completely customizable. An optional timer may
be set to three different speeds or turned off entirely. Game board
elements may be toggled on and off. You can even select your own
background picture to play on! Digital Wipeout features CD quality sound
by Fadeout Studios.
Please feel free to distribute unregistered versions of my programs to
any interested users. If you have any questions concerning Digital
Wipeout or John Mauro Software, please write to maurojc@kagi.com.
Date: Jan 30, 1999
From: maurojc@bushbaby.alfred.edu
Subject: Digital Wipeout min
Digital Wipeout - is an educational shareware game that challenges the math
skills of any level of player. The object is to score as many points as possible
by "wiping out" numbers on the board. Up to eight players (human or computer) can
play at once. If you play alone, try to set a new record by wiping out the entire
board. Version 4.0 features complete game board customization and CD quality
sound by Fadeout Studios. Digital Wipeout is a fun game for people of any age!
Requires Mac OS 7.0 or higher, 2048K RAM, and color monitor. Apple QuickTime 3.0
and Mac OS 8.5 recommended.
Date: Oct 01, 1997
From: paranoid@panix.com
Subject: Damage Incorporated Guide 1.0
The file being submitted is collection of maps for the Mac game Damage
Incorporated, which can prove helpful for those stuck in the game. The
maps are included in the "DocMaker" format, and users can flip through the
different pages detailing different levels in the game.
System Requirements:
- Anyone who can run the game D
For more information check out the Damage Incorporated web page at
http://www.cs.uchicago.edu/~bcy1/damage
The proper location for the file would seem to be in the /game/com section
of Info-Mac.
Permission is granted to include this demo version on the Info-Mac CD-ROM,
or anywhere else for that matter.
-Richard Rouse
Paranoid Productions
paranoid@panix.com
Date: Aug 20, 1999
From: i3suma@itek.chalmers.se (Mattias Sundstr�m )
Subject: DigVen
This is a classic arcade-game, two players shoot at each other with
cannons. See the READ ME-file for further details.
Date: Jun 26, 1997
From: Anselmo Lastra
Subject: Re: From AOL
Date: Tue, 11 Jan 94 22:11:09 -0500
> Your file was corrupted -- no description, missing carriage returns, and no
> format tags.
Sorry. I neglected to change the ^M to ^J before sending.
This is a program to help play the board game Diplomacy. It is sent as
a self-extracting archive in BinHex format.
==================
Date: Sep 25, 1998
From: bsharvy@efn.org
Subject: DiplomacyLog.181
Keeps track of Diplomacy games--useful for email Diplomacy. Will work on
any Mac w/ Hypercard 2.1 or better. Has the following important
features:
* uses patterns to represent nationalities, instead of letters
* floating windows for notes etc.
* unit counting
* flexibility: use one stack for all games, or one stack per game (the
stacks are clone-able)
* costs $0
Check http://www.efn.org/~bsharvy/crunchy.html for updates.
Date: Aug 20, 1999
From: CyberFrank@aol.com
Subject: Dirt Bike 3.0
People on America Online seem to love this game, so I figured I'd post here
on the 'net. Don't send me mail about it, I'm just uploading it -- I have
nothing to do with Dirt Bike. Here's the description from AOL:
This is the VASTLY IMPROVED version of Dirt Bike that everyone has been
waiting for since version 2.1.
Dirt Bike is a motorcycle simulation action game. It accurately simulates
the motion of a motorcycle over varying terrain. Many aspects of the bike's
geometry and suspension are adjustable so that you can tune the bike to match
the race track.
Once you register Dirt Bike, you can then create tracks of your own and even
add custom background scenery and music. These tracks can then be uploaded
and shared with others.
Version 3.0 of Dirt Bike includes the following improvements:
* Great grapics incluing a scrolling track.
* Background scenery.
* Race against up to five bikes.
* Four high scores for each track.
* Music
Date: Jun 26, 1997
From: triantos@netcom.com (Nick B Triantos)
Subject: Dirty Dozen 1.0.1
Date: Tue, 4 Jan 1994 23:35:46 -0800
Hello,
This is an update to Dirty Dozen 1.0, which I sent to several archive sites in
early December. It fixes a few non-critical bugs. The enclosed archive should
replace the original archive, which is in mac/game/board at umich. Freeware,
Copyright 1993 by Nick Triantos
Enjoy, and thanks to all of you wonder archive managers at the various Mac
archive sites for making the Internet what it is!
-Nick Triantos
Date: Aug 11, 1999
From: furma@hotmail.com
Subject: Disco Wormanski 1.0
Disco Wormanski 1.0 is a new version of the game snake.
Date: Nov 16, 1999
From: "Martin Furmanski"
Subject: Disco Wormanski 1.2
This is an upgrade to the Disco Wormanski game, which is a snake-like game
with a disco feeling.
Martin Furmanski
Date: Oct 01, 1997
From: paranoid@panix.com
Subject: D.I.S.G.E. 1.0
The file being submitted is the Damage Incorporated Saved Game Editor
(D.I.S.G.E.) a "cheater" program for the Mac game Damage Incorproated,
which allows players to edit their saved games, increasing their weaponry,
health, and other attributes as they see fit.
System Requirements:
- Anyone who can run the game Damage Incorporated can use this cheater.
The program will be useless for those who don't own the game.
For more information check out the Damage Incorporated web page at
http://www.cs.uchicago.edu/~bcy1/damage
The proper location for the file would seem to be in the /game/com section
of Info-Mac.
Permission is granted to include this demo version on the Info-Mac CD-ROM,
or anywhere else for that matter.
-Richard Rouse
paranoid@panix.com
Date: Nov 19, 1997
From: enivasch@sa.omnes.net
Subject: Dock program submition
Dock is a simulation of an earth orbiting space shuttle and the MIR space
station. Your objective is to dock the shuttle to the space station. In
order to do that you must fly with the shuttle over the station. You
maneuver the Shuttle by firing its thrust motors and by turning the
direction in which the motors will fire.
Date: Jun 05, 1998
From: ILLUMESoft@aol.com
Subject: Game Doctor 1.0 68K - Game Cheat Application (doctor_68k.hqx)
About Game Doctor
-----------------
Illume Software is proud to present Game Doctor; a definitive collection of
hints, cheats, patches, and other game enhancements (which we call
"prescriptions") for the Macintosh.
Features
--------
* PowerPC and 68K native (PPC version included in a separate archive).
* Over 300 prescriptions edited for consistency and clarity, with more to
followx
* Over 40 prescriptions not available anywhere else.
* Support for 11 different types of prescriptions, including:
* Text prescriptions that contain multi-styled text and embedded sounds,
pictures, and
Internet links.
* Patch prescriptions that automatically locate potential targets, alert
you to incompat-
ibilities, and duplicate files before patching them.
* Progressive Walkthrough prescriptions that provide the same functionality
as hint files
in the Universal Hint Systemx. Progressive Walkthroughs reveal only
the hints you
need, from subtle clues to complete solutions.
* An open architecture that allows you to create prescriptions using simple,
intuitive editors.
* Automatic compression of prescriptions to reduce the size of prescription
files.
* Direct access to the game's web site from the prescription.
* Comprehensive online help and help balloons.
* Commercial look-and-feel at a shareware price.
Date: Jul 08, 1998
From: trickfx@trick.demon.co.uk
Subject: Domain 1.0
Like othello but are getting bored with it? Domain is a board game in the same
style, but different enough to challenge you in new and exciting ways... Four
different computer skill levels, and a 3d rendered feel will keep you coming back
for more!
Postcardware - keep it and make as many copies as you like, just keep the
instructions with it when distributing it. If you really like, send me a
postcard.
Requires at least a 68030 colour mac running with minimum System 7.5,
works fine
with System 8.
--
Mike Perry
trick@ni.net
http://www.trickfx.demon.co.uk/
Date: Jan 11, 2004
From: "Cathy Dozier"
Subject: Domino 1.4
A now nearly-impossible-to-find Domino (Block Game) for Classic OS (PPC &
68K). Everything within it is self-explanatory. Wisest to grab it while you
can!
Date: Dec 23, 1999
From: Allgood Software
Subject: dominoes12.hqx
Here is the latest update to Dominoes, now at version 1.2.
This version adds the ability to save and restore games, as well as
changing the "persistant spinner" scoring style, and adding a "used
dominoes" window.
for those of you just tuning in: Dominoes is an implementation of
"Domino Muggins", where points are scored by making multiples of 5.
Allows for strategy to win out over luck in the winning of a game.
Both double 6 and double 9 domino sets are offered.
As always, Dominoes is postcardware, copy it freely and send me a postcard
if you like it, or want to suggest additional features.
cheers,
--
Mike Perry
allgoodsw@actrix.co.nz
http://www.actrix.co.nz/users/trick/allgoodsw.html
Date: Mar 30, 2003
From: Mike Perry
Subject: Dominoes v3.1
Allgood Software has released Dominoes v3.1, a
significant upgrade to previous versions, offering
new games, double-12 support, an "auto-draw" feature,
additional domino styles and lots more.
Dominoes offers 16 different variations of the
popular tile game, starting with the straight forward
Block and Draw, going all the way up to the more
involved Muggins, and Mexican Train. You can play
against up to three computer opponents, with
three different skill levels to keep everyone from
first time players, to seasoned experts challenged.
Many different domino styles are supported, as well
as the ability to play with the double-6, double-9, or
double-12 tile sets.
Dominoes works on Macintoshes running OS X, or
also with OS 8.6 and above, if CarbonLib is installed.
The software costs $19.95 for a single user license.
This is another free upgrade for previously registered
Dominoes users.
This version is a free upgrade to registered users
of Dominoes v2.0 or Dominoes v3.0.
For more information, you can email us at:
trick@allgoodsw.com
or visit us on the web:
http://www.allgoodsw.com/dominoes.html
Date: May 02, 2001
From: Gian Piero Favini
Subject: Info-Mac submission (domitr11.hqx)
Name and version : Domitrix 1.1
Cathegory : Games (puzzle)
Developer URL : http://www.kagi.com/apo/
Developer e-mail : apo@kagi.com
Requirements : PowerPC, System 7.5 or later, QuickTime 2.5 or later
Description :
Domitrix is a simple, yet addictive puzzle game for the Power Macintosh.
Your goal is to score as many points as possible by linking falling
dominoes to each other. Then, when the special green tile shows up, link
it to a group of tiles to delete them and get awesome bonuses. The
gameplay, combining the traditional strategy of dominoes with classic
Tetris-style action, will please any puzzle fan as well as anyone looking
for a relaxing, time-eating pastime.
Domitrix features colorful graphics and over 40 minutes of beatiful,
joyful original music. Players can customize the arena by adding blocks,
and Domitrix can be played with or without gravity for a more varied
experience.
Date: Jan 15, 1999
From: redshirt@rb3.so-net.ne.jp
Subject: DonDen
What is DonDen:
Have you ever felt frustrated when playing "Tic-Tac-Toe" or "Gomoku",
and wished you could have moved opponent's token as you like? DonDen is a
solution which is designed to remove your frustration, or to replace it
with much more puzzling one; you must move opponent's token you choose
every turn, and yet you have even slimmer chance to beat the computer!
DonDen is a shareware. Unregistered users are permitted to use this
program up to two weeks on a test basis. Please pay US$5.00 as a shareware
fee if you keep this program more than two weeks. Please read more
information on payment, disclaimer, and copyright notice in READ ME file in
the DonDen folder before use.
System requirement:
DonDen runs on a PowerPC Macintosh with MacOS 8. At least four
megabytes of free memory is required.
Ichikawa Shinji, Redshirt Studio
redshirt@kagi.com
Date: Aug 21, 1998
From: simon@eagle.ca
Subject: done-right-model
Marathon Infinity "Done Right" Physics Model
This is not one of those cheapass wave-motion-cannon physics models
that make the game no fun. This doesn't really change gameplay to the
harder or easier (well, some weapons do have a little bit more bite,
but not that much). It is highly reccomended both for solo and net
play, and while I'm a keyboarder, I'm sure the mousers will like the
three-round-burst mode and the heavy assault weapon.
Date: Aug 20, 1999
Subject: DOOM 1.0.1 SW
Finally the 'Ultimate DOOM 1.0.1' shareware version :-)
Enjoy,
Morten Sidelmann
Welcome to DOOM. Before playing, you'll need to read the
DOOM manual and this addendum which contains information for
playing in Multiplayer mode, as well as technical support
and troubleshooting instructions. To avoid compatibility
errors, please make sure that your machine and network conform
to the system requirements listed below.
DOOM� requires a Macintosh or Macintosh compatible computer with
a minimum of a 68040, 68LC040 or PowerPC� processor with 8
megabytes of RAM (4500K of free RAM is required), and 6 MB of
free hard disk space. A monitor that supports 256 colors/grays
with a minimum resolution of 640 x 400 pixels is required.
System 7.1 or later is required. An AppleTalk� network, either
LocalTalk� or Ethernet, is required for network play between
Macintosh computers, and a network that uses the IPX/MacIPX�
protocol is required for network gameplay between Macintosh
and PC-compatible computers. A modem that can be set to at
least 9600 baud is required for modem gameplay.
DOOM also requires that you have Sound Manager version 3.0 or
later installed. Sound Manager 3.0 is available from a variety
of on-line services, from Apple Computer, and is built into
System 7.5 or later. Note that Sound Manager 3.0 is not a
"native" PowerPC extension, and will thus slow the execution
speed of your PowerPC-based Macintosh. For best results, upgrade
to Sound Manager 3.1 as soon as it becomes available from
Apple Computer, Inc.
For music while playing DOOM, you will need to have QuickTime�
2.0 or later installed. It is available via some on-line
services such as Compuserve. QuickTime 2.0 is included with
the retail version of Ultimate DOOM or DOOM II, as is Sound
Manager 3.0.
The MacIPX� extension is included with the Ultimate DOOM or
DOOM II for the Macintosh, and will allow you to play DOOM
between Macintosh and PC computers over an IPX network, such
as Novell NetWare.
To play DOOM via a modem, you will need to install a modem
tool that is compatible with Apple's Communication Toolbox.
Most modems include a Comm Toolbox tool, such as "Apple
Modem Tool". Follow the instructions in your modem's manual
on how to establish a connection.
Date: Jun 26, 1997
From: ericb@psu.edu (Eric M. Bennett)
Subject: DOPE-110
DOPE 1.10 is a map file editor for Bungie Software's Marathon 2: Durandal.
DOPE 1.10 adds support for the commercial Marathon 2 release and fixes
minor bugs in v1.00.
Date: Mar 03, 1997
From: boughter@earthlink.net (boughter)
Subject: Dot2
Created By: Doug Boughter Distribution:Freeware
This program is a "connect the dot" style program which was created for
young kids but will be enjoyed by all. The program has four simple
puzzles and utilizes nice color graphics and high quality sound samples.
This program was made using SuperCard 2.0 from Allegiant. Enjoy.
Date: Nov 23, 1999
From: "Doug Boughter"
Subject: Dot2Dot Music Edition
Description: Welcome to DOT2DOT Music Edition. DOT2DOT is designed for children
of all ages with a special emphasi s on children from 3 to 8 years old. It is a
simple connect the dots and numbers game which teaches children about musical
instruments and their unique sounds.
Distribution: Shareware-The version of DOT2DOT Music Edition that comes with
this documentation is shareware. It will allow you to play the first five
DOT2DOT puzzles. Their are an additional ten DOT2DOT puzzles which can be un
locked with the registration number.
Requirements: Any color Mac, 15 megs. available on hard drive, 5 megs ram.
Stereo sound can be played on mono.
Creator: c 1999 Doug Boughter
Date: Jun 26, 1997
From: double@pcv-soft.com (Daniel Dorval)
Subject: Double
"Double" was inspired by the old Chinese game called "Mah-jongg". Its
purpose is to be educational, Intellectually stimulating and fun for the
whole family.
The complete version of "Double" offers 21 board designs (tile configurations),
14 standard themes such as: mathematics (addition, subtraction, multiplication,
division) and Visual assimilation (Shapes, colors). Moreover, and this is one
of the important advantages of Double, you can easily create new themes for
Double and can exchange them with other players.
The demonstration version of Double permits you to play and complete only one
theme with only one tile configuration. The other themes and tile
configurations can all be used but the player is limited to only ten moves in
each case. It is the only imposed limit. All other possibilities and options
of the game may be explored at will.
Please let us know if you are interested in reviewing the DOUBLE software and
fell free to visit our web site at: http://www.pcv-soft.com/double
Thank you in advance for your cooperation.
Daniel Dorval
Sales Manager
PCV Enr.
Date: Nov 16, 2000
From: Tobias Peciva
Subject: Down&Out Carbon 1.0.1
Down&Out is a board game in which a grid of pebbles is to be cleared. It
may serve as a diversion that is easy on the eye and mind, or it can be
played as a challenging game of strategy, where the results of every
sequence of moves have to be painstakingly calculated.
Features:
* Relaxing or challenging, depending on strategy.
* Games are quick and fit nicely into a short break from work.
* Low machine demands.
* Carbon version - runs natively under MacOS X.
Requirements:
* MacOS X.
For more information, please read the manual enclosed with the package,
or visit the Down&Out web page at:
http://www.peciva.com/software/downout.shtml
If you have any questions or comments, please refer to my web page:
http://www.peciva.com/
You can also send mail directly to:
support@peciva.com
The program may be freely included on any CD-ROM collections of the archive.
Date: Nov 27, 2000
From: Tobias Peciva
Subject: Down&Out 1.0.1
*****
Down&Out is a board game in which a grid of pebbles is to be cleared. It
may serve as a diversion that is easy on the eye and mind, or it can be
played as a challenging game of strategy, where the results of every
sequence of moves have to be painstakingly calculated.
Features:
* Relaxing or challenging, depending on strategy.
* Games are quick and fit nicely into a short break from work.
* Low machine demands.
* Carbon version available separately.
Requirements:
* Any PowerPC Macintosh, such as the iMac.
* System 7 or later.
* Color monitor.
For more information, please read the manual enclosed with the package,
or visit the Down&Out web page at:
http://www.peciva.com/software/downout.shtml
If you have any questions or comments, please refer to my web page:
http://www.peciva.com/
You can also send mail directly to:
support@peciva.com
Date: Nov 27, 1998
From: AlStaff@aol.com
Subject: Dracula's Castle v2.4
Dracula's Castle is a text adventure game created by Al Staffieri Jr. The
object of the game is to defeat the evil vampire, find the treasure that is
hidden somewhere on the island, and leave the island with the treasure. Input
commands to move around the island and search for items that may help you.
This is a well put together text adventure game which took a long time to
develop and debug. If you like text adventures, then please try this one.
Shareware fee: $5
IMPROVEMENTS FOR v2.4
-Fix a bug that didn't remove a certain item from the inventory list after it
was used.
-Matches can no longer be lit when in water.
-Vampire no longer always says the same thing.
-Add some additional commands, mostly to do the same things in different ways.
-Minor changes to some text and some commands.
Al Staffieri Jr.
AlStaff@aol.com
http://members.aol.com/AlStaff/index.html
Date: Oct 23, 1998
From: alm@montalcini.com
Subject: DragAnyWindow 4.5 fat - Live window dragging
Program: DragAnyWindow 4.5 FAT
Author: Alessandro Levi Montalcini
Price: $10 (shareware)
Register: http://order.kagi.com/?67
Download: http://www.montalcini.com
DragAnyWindow is a way cool control panel that enhances the
look and behavior of window dragging. When you drag a window's
title bar and Solid Dragging is active, the whole window image
is moved instead of a dull-looking window outline. If the Update
Windows option is also active, all windows are updated on the
fly without waiting for you to release the mouse. Not as fast as
the BeOS, but definitely better than the standard Mac OS
behavior!
DragAnyWindow also allows you to easily move any kind of
window, including dialogs, alerts, standard "Open" and "Save"
dialogs, game windows and other non-movable windows. It lets you
bring back to the desktop any window that has gone out of sight,
or center the front window on the main screen with a single
keystroke. These options are very useful for old applications
designed for the 9" screen (which often use fixed windows) and
for moving modal dialogs and windows behind them.
New in version 4.5:
- Updated for Mac OS 8.5.
Date: Jun 26, 1997
Subject: [*] Dragon 1.0.3
An strategy game in the genre of Shanghai*. Remove pairs of matching
tiles from a board, trying to leave none remaining. Postcardware.
Part of the June 1993 Home & School Mac collection. StuffIt 3.0 archive.
[Archived as /info-mac/game/dragon-103.hqx; 89K]
[Note: replaces /info-mac/game/dragon-102.hqx]
Date: Jun 26, 1997
From: horace@erinet.com
Subject: Official Dragon Cavern 2.0
This is the Official Dragon Cavern 2.0. All fixed, almost no bugs, ready
to battle! This is 26 levels of horrid torture, mind-boggling puzzles,
and one heckuva lot of Nazi killing! From the maker of Castle Xeen and
the Castle of Lost Souls, DC 2.0 is the 3rd chapter in Hans D. Fritz's
adventures. Beware of the Dragons! Given a BEST BET rating by Allen from
J.J's Reviews, so you know it's good! E-mail him at AllenFG@aol.com to
get the full review. Comes with demos of Return to Castle Xeen (it won't
look like what it is in the demo), Castle Xeen 2.0, and the Castle of
Lost Souls. Also comes with the Wolf FKEY, my guide to making scenerios
(updated 6/7/96), Wolfenstein Funhouse Corrections, and a list of my
other products available. Download this, and be prepared to have the time
of your lives, because this is going to change all of Wolfenstein history
FOREVER!!! Trust me.
Josh Mills
Web page: http://www.winternet.com/~radams/joel/wolfarena.html
Date: Nov 17, 1999
From: Monte
Subject: Dragon Clash V1.0 - fantasy fighting game
Dragon Clash is the ultimate fantasy fighting game. Featuring 12
characters, 12 backdrops, special moves, 1 player, 2 player and
tournament game modes, multi layered parrallax scrolling, over 600 frames
of animation, heaps of sound effects, plus much more! The unregistered
version allows you to play as 3 of the characters and does not allow
Tournament mode.
The system requirements are as such:
Any Apple Macintosh Computer (Power Mac recommended), System 7.5 or
later, 16 megs of free RAM, 13.5 megs of free hard drive space.
Date: Jan 06, 2003
From: Ken & Vicki
Subject: Dragonoid_Tribute, game submission; requires other software
Dragonoid_Tribute.hqx has been uploaded to Info-Mac. It is a set of 50
custom levels for the existing Mac shareware game, Colibricks, which is
found elsewhere in these archives. Note: custom levels only work for users
who have registered and paid for their copy of the game, Colibricks ($16 as
of this writing).
Dragonoid_Tribute is a simulation of that FABULOUS PC game, Dragonoid...
and it has been created with the kind permission of Dragonoid's developer,
Alan Patterson (many thanks!). The graphics are downright ASTOUNDING, and
the concept is wildly innovative: vanquish the dragon before he vanquishes
you, all the while playing a breakout-style brick & paddle game. Try it!
System requirements are simply those needed for Colibricks. Go to
http://www.colibricks.com for a full rundown. Basically, you need Mac OS 8
or higher, Quicktime, 12MB free RAM, and a processor speed at least 200MHz
-- but I've seen it run satisfactorily on a 150MHz machine.
NOTE WELL: The submitter of this Dragonoid_Tribute has no financial or legal
ties with the creators of either game, Colibricks or Dragonoid.
KJS
Date: Jun 26, 1997
Date: Sun, 25 Dec 1994 02:36:28 -0600
From: gard0048@maroon.tc.umn.edu (Daniel J. Gardner)
Subject: Draw Porker
This is Draw Porker.
It is a casino style draw poker game
___________________________________________________________________
dan gardner "you just might have to
university of minnesota waste your life just to live"
(612) 872-0649 --dave pirner, from soul
gard0048@maroon.tc.umn.edu asylum's "heavy rotation"
___________________________________________________________________
Date: Oct 07, 2000
From: Michael Scaramozzino
Subject: DreamLight Verttice 3.0
DreamLight Verttice 3.0; DreamLight_Verttice.sit.hqx
The award winning DreamLight Verttice is a mesmerizing game of skill
and strategy. Race against time to contain a laser light reaction.
Carefully transfer Photons from the central Reactor Node through the
ever changing Laser Lattice to waiting Power Nodes. Use your wits and
reflexes as you struggle to prevent the lattice's collapse. There are
18 levels of six Laser Lattices each, for a total of 108 lattices of
increasing difficulty. No one has yet been able to complete level 18
to earn the rank of Virtuoso. Could you be the first?
PowerMacintosh, iMac or faster; MacOS 8; 512x384x256 color monitor;
10MB free RAM; 6MB Free hard drive space.
On-line manual: http://DreamLight.com/webshop/software/verttice.htm
Date: Jun 09, 1998
From: monkeyFarm@kagi.com
Subject: Dream Wars! 1.0
Dream Wars! 1.0 is a high-intense non-stop action game. The basic
story is that you, Phil, have been trapped in Dream Land by the evil Bill
Gates. To get out you have to battle your way through 4 stages, which you
can play at your discretion. Each stage has 10 levels and a boss. If you
can beat all 4 stages then you can play the 5th and final stage. There are
over 200 sprites, over 50 sounds, 5 music tracks, 40 levels, 8 bosses, 15
weapons, and over 1200 frames of animation. Thanks in advance for
downloading it, we know you'll love it.
John Butler
Monkey Farm Software
monkeyFarm@kagi.com
bitsmart.com/monkeyFarm
Date: Aug 20, 1999
From: slc@pacbell.net
Subject: Dr. Max 1.0
Extra! Extra! Announcing the much-anticipated release of Dr. Max, a new
Macintosh game by Steve Chamberlin, the author of the award-winning game
Tetris Max.
With great music and and a highly polished arcade feel, this game is
guaranteed to quickly become a favorite! Help Dr. Max stop a runaway viral
experiment before it takes over the entire lab! Guide falling vitamin
capsules to trap the pesky viruses in lines of the same color. If you work
quickly the viruses can be destroyed, but make a mistake and they'll get
the
better of you. Inspired by the arcade classic "Doctor Mario".
Dr. Max is shareware, with a $15 registration fee.
For more information about Dr. Max or other Macintosh games by Steve
Chamberlin, please visit the Opinicus Microtech web page at
http://users.aol.com/granola.
Date: Jan 25, 2000
From: James Shaw
Subject: Droids 1.2
Droids is an updated and supercharged strategy game based on the
classic Mac game of Daleks. As you battle your way through the
many and varied levels, the androids get smarter and smarter and
more technologically advanced. You'll have to come up with ever
more clever and ingenious ways to "retire" them. Along the way,
you'll get some help from other members of the Jayhawk Clan,
but it is ultimately up to you to become the Savior of Terra!
Droids requires: System 7.0 or greater; at least a 68020 Mac; 256
colors or greys; a 640 x 480 display; Sound Manager 3.0; 5 Meg of
RAM; and 1.5 Meg of hard disk. Droids is shareware and costs $15.
Date: Jun 22, 2003
From: James Shaw
Subject: droids-15.hqx
Droids is an updated and supercharged strategy game based on the
classic Mac game of Daleks. As you battle your way through the
many and varied levels, the androids get smarter and smarter and
more technologically advanced. You'll have to come up with ever
more clever and ingenious ways to "retire" them. Along the way,
you'll get some help from other members of the Jayhawk Clan,
but it is ultimately up to you to become the Savior of Terra!
Droids requires: System 7.0 or greater; at least a 68020 Mac; 256
colors or greys; a 640 x 480 display; Sound Manager 3.0; 5 Meg of
RAM; and 1.5 Meg of hard disk. Droids is shareware and costs $15.
Date: Feb 17, 1997
From: execduck@hotmail.com (Billie Swalla)
Subject: Duck Quest 1.3
Duck Quest 1.3 is the first game from Executive Duck Entertainment. It
is to ultimately be the third installment in a five part series for the
Macintosh. Coming soon, Milbert's Mines, a desk accessory reminisient of
Mine Sweeper.
Thanks very much,
Tony Carroll
execduck@hotmail.com <- please use this address
Date: Jun 26, 1997
From nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum Thu Aug 5 01:09:11 PDT 1993
Article: 2914 of alt.netgames.bolo
Newsgroups: alt.netgames.bolo
Path: nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum
From: jbum@netcom.com (Jim Bumgardner)
Subject: Dumbot 0.4 - dumber, but better...
Message-ID:
Summary: Dumbot 0.4 a bolo brain
Keywords: bolo brains dumbot bots
Organization: Time Warner Interactive Group
Date: Wed, 4 Aug 1993 16:46:45 GMT
Lines: 284
Dumbot04.sit.hqx enclosed.
This is the the latest revision of Dumbot. Excerpts from the release notes:
Dumbot 0.4 will beat Indy 1.2 more often than not. This version also
beats Indy somewhat faster, due to some improvements in strategy.
Dumbot and Indy are close in capabilities, but Dumbot 1.4 has better
navigation, strategy, tactics, and (last but not least) a few less
bugs. No doubt this balance of power will change with the next
release of Indy.
On the down side Dumbot hogs the CPU and uses more dynamic RAM than
the other brains I've tested. This situation has improved somewhat,
but not a great deal.
This version of Dumbot shoots more accurately (i.e. shooting where
you're headed, instead of where you are). I noticed that this makes
Dumbot a better opponent for humans, but doesn't make much of a
difference against brains, since most brains are beaten by exploiting
flaws in their strategies rather than by accurate shooting.
- Jim Bumgardner
Date: Dec 06, 1999
From: nms@paston.co.uk (Gordon Phillips)
Subject: Dune Eternity
Dune Eternity is an adventure game based upon The Chronicles of Dune by
Frank Herbert, It contains original music and graphics.
Dune Eternity was developed on World Builder on a macintosh performa
running system 7.5.
Dune Etenity is fully tested but may cause some problems on system 7.6 and
above, hence v1.-01
Date: Aug 20, 2000
From: Miguel Faria
Subject: Dungeon
Please place in game/com/wolf
A 3 level Wolf prison adventure.
Date: Jan 01, 1998
From: doom127@earthlink.net
Subject: Duraci- Chapter 1
Enclosed in this Email is Duraci, beginnings.
Duraci is the latest work from Shareware author and College student Daniel
Davis. It is a first person perspective adventure game, in which you play
the role of a retiring pickpocket who is drawn into an adventure beyond his
imagination..
Explore the old shack, wander about the world of the stone people, learn
the secret of the mouse, all while trying to find your way home.
Download it today!
File size
500k Compressed
1.5MB uncompressed
System requirements
Mac II
2MB disk space
QuickTime (3.0 with QT Musical Instruments recommended)
A sense of adventure
Date: Jan 02, 1998
From: doom127@earthlink.net
Subject: Duraci- Chapter 1
Enclosed in this Email is Duraci, beginnings.
Duraci is the latest work from Shareware author and College student Daniel
Davis. It is a first person perspective adventure game, in which you play
the role of a retiring pickpocket who is drawn into an adventure beyond his
imagination..
Explore the old shack, wander about the world of the stone people, learn
the secret of the mouse, all while trying to find your way home.
Download it today!
File size
500k Compressed
1.5MB uncompressed
System requirements
Mac II
2MB disk space
QuickTime (3.0 with QT Musical Instruments recommended)
A sense of adventure
Date: Jun 26, 1997
From: wizbang@ccp.com (Jon Wigand)
Subject: Eagles nest
Please replace the Eagles Nest in the Info-mac/games/com/wolf directory
with this updated version. All other information is to remain the same.
Thank you,
Jon Wigand
wizbang@ccp.com
formerly
wizbang@gvi.net
Date: Apr 07, 2000
From: JimPlan@aol.com
Subject: eagle_strike_v1.03.sit.hqx
Eagle Strike v1.03
Fly your F-15 over the scrolling terrain in Eagle Strike, an arcade-style
game for the Macintosh PowerPC. Soviet fighters, bombers, and helicopters
attack you from all sides. Dodge the enemy fire and maneuver to avoid
colliding with the enemy planes. Use your missiles to down the enemy
aircraft. Collect the power upgrades when they appear to increase your
firepower. When you find yourself in a tough scrape use your nukes to wipe
the skies clear of the enemy.
Eagle Strike is $10 shareware. Unregistered users can only play two of the
twenty level.
Eagle Strike System Requirements-
PowerPC Only with a 120 mhz 604, 200 mhz 603, G3 or faster processor;
System; 7.5.5 or later; 6 MB free RAM; 4 MB HD space; Color Monitor (min
640x480 256 colors); QuickTime 2.x; Joystick recommended(ThrustMaster
directly supported)
Date: Sep 12, 2000
From: Miguel Faria
Subject: East Tower
please place in game/com/wolf.
Date: Jun 26, 1997
From: messmer@netcom.com (Paul J. Messmer)
Subject: Egyptian Solitaire 1.0.1; a card game
Date: Mon, 27 Jun 1994 17:32:21 -0500
--========================_7834408==_
Content-Type: text/plain; charset="us-ascii"
InterStellar Software presents Egyptian Solitaire. This is a simple and
addictive solitaire game my Mom taught me as a child. The cards are
shuffled and 28 cards are dealt face-up and overlapping in the shape of a
pyramid. The remainder of the cards are turned over one at a time. You
then try to take cards off the pyramid that are either one higher or one
lower in value. You continue until either you run out of cards to turn
over or you clear the pyramid. The game saves low scores and you have the
option of showing cards that are legal plays.
Egyptian Solitaire is shareware. The license is $5. We hope you enjoy the
game and show it to all of your friends.
Mike and Shari Houser
InterStellar Software
AOL: ShariMike
Internet: sharimike@aol.com
Version History:
1.0 - First version released
1.0.1 - The following bugs were fixed
% No longer crashes when launched on a Mac without Color
QuickDraw (SE, Classic, PowerBook 100, etc.).
% When the Replay button is clicked cards that were
gray are cleared.
% You are informed that you won even if your score is not
good enough to get on the low score list.
This is a BinHexed StuffIt file.
--========================_7834408==_
Content-Type: application/mac-binhex40; name="Egyptian_Solitaire_v1.0.1.sit"
Content-Disposition: attachment; filename="Egyptian_Solitaire_v1.0.1.sit"
Date: Jun 26, 1997
From: "David A. Hirko"
Subject: 8balltips.cpt.hqx
Date: Fri, 18 Feb 94 02:57:58 EST
8balltips.cpt.hqx
This application provides some personal tips & tricks on playing the commerical
game Eight Ball Deluxe by AMTEX. It is divided into two sections: (1) keeping
the game interesting, and (2) game tips.
Date: Aug 20, 1999
From: azwald@io.org
Subject: Elephant Rescue
"Elephant Rescue" is a whimsical "target game", where it is your job to
rid the forest of the evil animals while protecting the good ones. It
is a fun game for players of any age. Best of all, "Elephant Rescue" is
freeware!
Requirements:
�HyperCard 2.3 (or HyperCard 2.3 Player) or greater
�68030 or faster CPU (PowerPC recommended)
�System 7 or greater, and 2 or more MB of free RAM
Inclusion of this file on CD-ROMs is okay by me! :)
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: Emergo Tutor 1.2, an introduction to the game
Emergo Tutor 1.2
For the interested layman, this package contains a nice introduction to Emergo, a
two-player board game by Christian Freeling. Apart from the rules, it contains
chapters on strategy and tactics, and presents some problems (with their
solutions) and recorded actual games (with comment).
Emergo is (c) Christian Freeling To learn more about Emergo, visit the MindSports
pages on the internet: http://www.mindsports.net/
The Emergo Tutor is written utilizing html and Java applets. This package
requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet
Explorer 3.0. You don't have to be connected to browse this Emergo Tutor.
Changes since v1.1: - New site and email addresses (!) - New style (of the
enclosing html pages) - No noticable changes in the Java applets
Have fun,
Ed van Zon MindSports ed@mindsports.net
http://www.mindsports.net/
Date: Jun 26, 1997
Date: 26 Apr 1993 18:17:05 -0700 (MST)
From: Scott Patlin
Subject: Update for empire master rule set "Fantastic" now 1.1
Here is an update of my Empire Master rule set, Fantastic universe:
Men and Monsters I and II. The new version has more color icons
(size 10 pieces are now shown in color) and is friendlier to aggressive
pieces. The new version number is 1.1, it is a more advanced version
of the file listed at sumex as Empire-Master-Rule-Set.hqx or something
quite similiar in the info-mac/games directory.
You still need to have the empire master game (registered version)
to play it, so send the author your $$$ right now!
This rule set includes warriors, griffins, dragons, invisible
stalkers and other fantasy creatures with which you can reak
mayhem upon your adversary.
Please replace any prior versions you may have with the following file:
Date: Aug 20, 1999
From: laura@wjford.com (Chess Piece Face)
Subject: Enemy Bomber Balloons 1.0
At last: a game which doesn't require a Mac with a nuclear reactor under
the hood and 800 megabytes of RAM! Enemy Bomber Balloons gives decent
performance on a 68030 and is even better on an 040. Performs well on
slower 601's and great on 604's. Requires: System 7 or later, 68020 or
higher, a Mac capable of 32-bit addressing, and a monitor which is at
least 640 x 480 and can display 256 colors. This includes about 99.999%
of all Macs. Best of all, Enemy Bomber Balloons is FREEWARE! Now get to
blasting those balloons!
Date: Jun 26, 1997
From: (FreeVerse Software) FreeVerse@aol.com
Subject: ENIGMA Game 1.3
ENIGMA^� is a professional code breaking game that will test your problem
solving abilities to their fullest. Remember the classic game "mastermind"
you played as a kid? Imagine it MYST-ified and with an attitude problem!
You'll have to solve a series of codes to unlock the Enigma Briefcase and
find out what's inside. All the while you'll have to endure savage taunts
from strange little people! (Don't be offended if they call you a "monkey,"
they do it to everyone).
If you like puzzles and have a sense of humor, you'll love ENIGMA with its
colorful graphics, talking adversaries and seamless interface.
ENIGMA^� is guaranteed to give you a mental workout and the buffest cerebral
cortex on the beach this summer!
Download Right Now!
Date: Aug 26, 1999
From: Lord Jochen
To: archivist@info-mac.org
Subject: Enigmatic Movements 1.6
Info for archivist:
I just succeeded in uploading the file enigmatic_16.hqx to your archive!
Please replace the file enigmatic_15.hqx in the games directory with this
new version.
Thanks,
Jochen De Schepper
ABSTRACT:
Lord Jochen from SwordLord - the coding crew, Inc. today announced the
release of Enigmatic Movements 1.6, his enigmatic puzzle game for the Mac
What is Enigmatic Movements?
The object of Enigmatic Movements is to move the colored tiles on the
board until each row or column has the same color. You can choose a
boardsize between 4x4 tiles (piece of cake) and 10x10 tiles (very
difficult). Once you get the hang of it, it gets easier to complete the
board, but the real challenge is to do this in the least number of moves
possible !
Features
- the game keeps statistics for up to 10 players
- choose from 4 different sets of tiles, and choose the background color
- the Challenge Mode : you're challenged to complete a certain board in
under a maximum number of moves. If you succeed, you get points and a
new (harder) challenge...
- background music : you can put any MOD, MADH, XM or S3M music file (or
alias) in the Music folder, and listen to them during the game. There
are 2 musics included!
- 2 ways of moving the tiles, for the most pleasing user experience
What's new in version 1.6?
- statistics on screen are drawn bigger and nicer
Pricing
Enigmatic Movements is US$15 shareware. Users can register on-line or
with the Kagi Register application.
Requirements
Enigmatic Movements should run on any Mac or compatible
(68K and PowerPC native) with system 7.0 or better, and at least a
640x400 resolution. Minimum RAM requirement is 1MB, preferred is 1800KB,
when you're screen is set to millions of colors...
Availability
Enigmatic Movements 1.6 is now available for download at
Date: Jun 26, 1997
Date: Mon, 10 Jul 1995 22:39:25 -0400
From: pepper@joy.gsfc.nasa.gov (Jeff Pepper)
Subject: enPrise-1.0.1; aChess position (EPD) viewer
enPrise is a chess problem viewer. It improves tactical ability by
allowing the user to solve random chess problems. enPrise reads Extended
Position Description (EPD) files, several of which are available at
ftp://caissa.onenet.net/pub/chess/Tests.
-- Jeff (jeff.pepper@gsfc.nasa.gov)
Date: Mar 17, 2001
From: Angela Brett
Subject: Equate! 2.0.1 - a mathematical card game.
Equate! is a one-player mathematical card game - you have to make
equations by dragging arithmetic operators between the cards you're
dealt. Try to make the longest equation you can to get the most
points. If you can't make an equation, you'll have to deal more
cards, whose values will be added to the current ones. Once you've
created an equation, you can remove it and the spaces will be filled
with cards from the deck. There are options for how many cards will
be dealt at a time, and you can play a timed or untimed game. Each
combination of options has its own high score list.
This version fixes a bug and adds the capability of importing
highscore lists from other versions.
The Equate! homepage is at http://acronyms.co.nz/software/equate.html
Date: Jun 26, 1997
From: pleco@macconnect.com (Michael Love)
Subject: Ergo (an abstract action game)
Ergo is a game which combines strategy, memory, and plain old
guesswork to create an interesting mental challenge. It takes place on a
square board covered with tiles (4x4, 6x6, or 8x8). When you start a game
these tiles are randomly scattered in several different colors. Your goal
is to make all of these tiles the same color by clicking on them to
change their color. This sounds easy, but there's a twist: when you click
on a tile to change its color, other tiles also change. A game of Ergo
can take anywhere from a minute to several hours to complete, depending
on the difficulty level. Ergo also uses other features such as "skips" to
change tiles without flipping others, and the ability to save boards by
setting the random seed for board generation.
Ergo is a shareware game. This means that you are allowed to try it
out as long as you like in its "crippled" version, but if you decide to
keep it you are expected to pay for it and register. Registering costs
just $15 (handled by Kagi), and entitles you to this version of Ergo and
all future releases. When you register, you recieve a license code that
disables the annoying message you see when starting Ergo, and enables the
more advanced difficulty levels.
For more information on Ergo visit the Ergo web site at
http://www.macconnect.com/~pleco/ergo.spml (SPML is an HTML-like format
that any browser should be able to read without trouble).
System requirements: Any Mac, preferably a 68030 or better (PowerPC is
fine, not native because the extra speed isn't needed but runs fine
emulated), with a 256-color display at 512x384 or more. Also needs system
6.0.5 or later (7.0 preferred but not required).
With any questions, comments or bug reports on Ergo please contact
Michael Love (the author) at pleco@kagi.com.
Michael Love <:-)=
pleco@kagi.com
pleco@macconnect.com
Date: Apr 28, 1998
From: ammon@cs.byu.edu
Subject: Extensions Strip 1.5.2
Extensions Strip hosts control strip modules in the most flexible and powerful environment out there. Its theme is "extensions with a global interface" because control strip modules, especially Extensions Strip savvy ones, get the best of the extension and application environments. Included in the package are two FAT binary Extensions Strip savvy modules and developer examples.
1.5.2 Changes:
- A German translation of Extensions Strip is available through the efforts of Markus Gloede.
- Includes new versions of Control Panels Strip and Process Manager.
- ES now works on locked volumes. This is nice if you have a CD-RW drive and want to make a bootable CD.
- Fixed a problem where strips would flicker if the monitor size changed and the strip wasn't latched to a corner.
- Fixed conflict with the Menu Tasker system extension that would cause the strips to hide while using popup menus.
- Fixed a flickering problem with MaBaSoft's modules.
- Modules may now modify themselves (introduced for compatibility with MaBaSoft's World Clock CSM).
- ES only warns you once if you don't have TSM Fix installed.
- If you have ES set to hide in games, pressing ES's hot key will now show the strips if they've been auto-hidden.
- Recompiled all the source for CodeWarrior IDE 3 and added a Known Conflicts section to the docs.
For download links: http://www.pair.com/ammon/skidperfect/es/links
Date: Aug 20, 1999
From: (John V. Holder) jvholder@northcoast.com
Subject: Escape! 2.1
Escape! is a simple strategy game that's mind-bogglingly similar to an old
computer game called Daleks, though there's lots more goodies in this game!
Control a guy as he runs around mazes trying to collect gems, weapons,
mines and the occasional extra life, finding tunnels to pass through; while
stupid, but persistent, robots attempt to smoosh him. Simple, but addictive
as all-get-out.
Special features:
* New weapon type (sizzle bombs)
* PowerMac native code!
(FAT code, has 680x0 and PowerMac native code)
Bug fixes in version 2.1:
* Fixed problem found on macs with multiple monitors.
* Changed my address.
System Requirements.
Min. System...: 6.0.5 on up
Min. Hardware.: Mac Plus or better (Works great on PowerMacs!)
Shareware.....: $10
Author........: John V. Holder
email address.: johnholder@aol.com
Home Page.....: http://www.northcoast.com/~jvholder/
Date: Aug 20, 1999
Subject: Desc: Escape_Velocity.hqx
Sent: 5/7/97 5:05 PM
Received: 5/7/97 5:14 PM
From: help@ambrosiasw.com
Subject: Escape Velocity 105
Check your calendar: It's 2246, and the galaxy just isn't what it used
to be. Spacefaring pirates roam free, civil war rages, and simple
traders cheat death to make a living. Welcome to life in the 23rd
century!
Ambrosia Software's Escape Velocity puts you smack-dab in the middle of
that booming galaxy. As the captain of a shiny new spacecraft, you make
your fortune and build your empire. If that sounds like a walk in the
park, you're in for a surprise - dangers abound! Your lowly shuttle
craft will need more than a little luck to make a profit... and survive.
Lovingly hand-crafted by programmer Matt Burch, Escape Velocity offers a
rich and open-ended environment that evolves as you play. Over a hundred
worlds occupy the galaxy, each with its own technology, alliances, and
commodities. As you earn credits and gain fame, Confederation peace
keepers and Rebel patriots struggle for power, leaving you in the
middle.
Escape Velocity spans a number of genres, combining elements of classic
"trading" games, arcade space shoot-outs, and strategy simulations.
Whether you choose to build a trading empire, aid the Rebellion in a
civil war, or strike out on your own as a ruthless pirate, Escape
Velocity provides a multitude of options for the game connoisseur. This
open-ended gameplay allows each player to chart their own course as they
play; there's no "right" way to play Escape Velocity, as long as you
have fun!
Numerous sub-plots fill Escape Velocity's world; your choices affect the
story's development, guaranteeing that each game will be different from
the last. You'll have the opportunity to infiltrate hostile military
bases, ferry emergency supplies to distant star systems, rescue
passengers from stranded cruise ships, stop alien invaders, and more. In
addition, Escape Velocity sports an open game engine. Future scenario
designers will be able to create their own worlds for other players to
explore. Escape Velocity runs on any Mac with a 640x480 color monitor
and 5.8 megabytes of free RAM. Optimized for the PowerMac, it's
lickety-split smooth on Apple's latest iron. And of course, Escape
Velocity has the dazzling 3D rendered graphics, full stereo sound, and
all the polish that you'd expect of an Ambrosia game.
Price: $20.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC
recommended
Date: Aug 20, 1999
From: ("Cajun" David Richard) help@ambrosiasw.com
Subject: Escape Velocity FAQ
Keywords: ESCAPE VELOCITY FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH
-------------------
FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt
to provide a comprehensive source of information about the game Escape
Velocity, and was created in response to questions that are frequently
raised by our customers. We hope you find it useful.
If there are any questions you have about Escape Velocity that are not
answered in this FAQ, please get in touch with us so we can include them
in future revisions.
Ambrosia Software's Escape Velocity puts you smack-dab in the middle of
that booming galaxy. As the captain of a shiny new spacecraft, you make
your fortune and build your empire. If that sounds like a walk in the
park, you're in for a surprise - dangers abound! Your lowly shuttle
craft will need more than a little luck to make a profit... and survive.
Lovingly hand-crafted by programmer Matt Burch, Escape Velocity offers a
rich and open-ended environment that evolves as you play. Over a hundred
worlds occupy the galaxy, each with its own technology, alliances, and
commodities. As you earn credits and gain fame, Confederation peace
keepers and Rebel patriots struggle for power, leaving you in the middle.
Date: Aug 20, 1999
From: (Soren Ragsdale) soren@primenet.com
Subject: Escape Velocity - Forklift Patch
ACTIVATE FORKLIFT
This is a very simple plugin for Escape Velocity that arms the
default shuttlecraft with the mysterious 'forklift' weapon,
which does pretty much exactly what you think it does. The
whole 'forklift' thing (see sound) is a reference to Mystery
Science Theater and is certainly not the only reference to that
show in the game.
PLEASE NOTE: in order to use this patch correctly, you'll
probably have to start a new game. If you've got an existing
game where you've got a shuttlecraft already, this patch won't
do much.
Escape Velocity is a game for Macintosh by Ambrosia Software.
Visit http://www.ambrosiasw.com/ to check it out.
This patch was done by Soren Ragsdale .
Permission granted to distribute this on any general-type CD ROMs
or archives.
--
"You can't swing a dead cat in this country without hitting a support
group for survivors of swung dead cat abuse"
- Dan Savage
Date: Aug 20, 1999
From: (Olson, Greger J - CI/911-2) gjolson@bpa.gov
Subject: Escape Velocity $ Hack
EV_$hack is a simple applet that hacks an Escape Velocity Pilot file to give
a beginning player $100K+. This lets the player upgrade more quickly to
something more enjoyable than a shuttle (as soon as you can find a system
with shipyard facilities). Note this hack doesn't add to your $, it plugs a
constant into the pilot file. It modifies files "on disk", not the one
currently in use by Escape Velocity. Use at you own risk.
(This program may be included on any CD-Roms. Freeware)
Date: Aug 20, 1999
From: (Billy Harris) wharris@vega.uta.edu
Subject: Map for Escape Velocity
This folder contains a PICT map of the systems you'll encounter in
Ambrosia's new game Escape Velocity. I made this map based on version
1.0.0; I've been told that 1.0.1 will let people create new maps so
this file may not apply. The map is just like the cockpit map; if
you've already explored all the star systems, you won't need this.
For printing, I recommend inverting the map and printing in landscape
mode at about 80% reduction. This fits nicely on one page.
Oh, and for the slow-to-catch-on, this file is a spoiler so don't
blame me if it takes all the fun out of the game.
Email is welcome; I'm at wharris@mail.airmail.net or
wharris@vega.uta.edu.
Billy Harris
Date: Aug 20, 1999
From: (Raptor) raptor@outer.net
Subject: Escape Velocity Planet List
this is a comprehensive listing of all the planets in escape velocity,
what to do, where to go, who to see, along with thips for winning the
game.
enjoy!
Date: Aug 20, 1999
From: ("Cajun" David Richard) help@AmbrosiaSW.com
Subject: Escape Velocity Press Kit
Keywords: AMBROSIA ARCADE RPG ACTION ESCAPE VELOCITY ANDREW WELCH SPACE
PRESS RELEASE
This is a press release package providing screen shots and a full
description of Ambrosia's action/strategy game Escape Velocity. This
archive does not contain the game itself. This package is intended for
those who are interested in the game and wish to obtain more information
without downloading the complete package.
Escape Velocity runs on any Mac with a 640x480 color monitor and 5.8
megabytes of free RAM. Optimized for the PowerMac, it's lickety-split
smooth on Apple's latest iron. And of course, Escape Velocity has the
dazzling 3D rendered graphics, full stereo sound, and all the polish that
you'd expect of an Ambrosia game.
Cajun David Richard - Tech Support - Ambrosia Software, Inc.
AOL-> Keyword: Ambrosia http://www.AmbrosiaSW.com/
CIS-> GO word: Ambrosia ftp://ftp.AmbrosiaSW.com/
Date: Aug 20, 1999
From: njdevil@fast.net (Brandon Miquel)
Subject: EV Ships guide
This is a guide to the ships in Escape Velocity. It not only tells you
everything the other ship guide tells you, but it also gives an opinion of
each ship, so you can better choose which ship to buy.
* Brandon Miquel njdevil@fast.net *
Date: Mar 31, 2000
From: Support
Subject: FTP Eternity 1.0.2
eternity102.hqx
Eternity: the battle of the elements
As the first rays of sun are cast across the horizon, the world wakes. Few
are aware of the magnificent battle that is to commence. For all Eternity
the battle for control of the world has raged on. Fire, air, earth and
water. The four elements wage war every day in a never-ending quest to rule
the world. Every morning each elements tokens appear in an empty region of
space called the "void," bereft of any life but full of potential glory.
Each pawns mission? Recover and return an elemental token to its base. A
simple task? Hardly. A mission that only the bravest and strongest pawns can
possibly carry out. A mission that will likely result in humiliating and
painful defeat before glory and power. Should a pawn recover a token, its
adventure has only begun. The return to base is wrought with peril, as the
other elements will do anything in their power to end its mission
prematurely.
If, against all odds, an element recovers all of its tokens, it will
rule for the day. Free to carry out its will on the world, the other
elements will be powerless. Of course, tomorrow's battle and a chance at
revenge are only a day away...
Eternity is a unique board game in which one to four players can play as
either fire, air, earth, or water and battle for control of the world. Play
against any of three computer skill levels, or against other human players.
Eternity is distributed as shareware with a $15 registration fee.
Date: Nov 10, 1999
From: "Support"
Subject: Eternity 1.0.0 - battle of the elements game
Eternity: the battle of the elements
As the first rays of sun are cast across the horizon, the world wakes. Few
are aware of the magnificent battle that is to commence. For all Eternity
the battle for control of the world has raged on. Fire, air, earth and
water. The four elements wage war every day in a never-ending quest to rule
the world.
If, against all odds, an element recovers all of its tokens, it will rule
for the day. Free to carry out its will on the world, the other elements
will be powerless. Of course, tomorrow's battle and a chance at revenge are
only a day away...
Eternity is a unique board game in which one to four players can play as
either fire, air, earth, or water and battle for control of the world. Play
against any of three computer skill levels, or against other human players.
Eternity is distributed as shareware with a $15 registration fee.
Date: May 07, 1997
From: abedaun@globaldialog.com
Subject: ether_contention_v1.0b1.hqx
Ether Contention is a 256-color overhead view animated dogfighting game
for mac. The object is to shoot down enemy planes. When you kill 3,
you pass to the next sector. You can fight the enemy jets as a jet or
as an A-10. Still a beta version, so bug reports are greatly
appreciated at => abedaun@globaldialog.com.
Date: Jun 26, 1997
Date: Fri, 12 Aug 1994 15:30:24 -0600
From: utobia@popmail.mcs.com (Toby Braun)
Subject: [*] Etoile 2.0; Color Chinese Checkers Game
--========================_19202272==_
Content-Type: text/plain; charset="us-ascii"
I have been asked by the author to upload this file to Info-Mac. Please
address any questions about this program to:
tohruo@glocom.ac.jp
The following is from the file's read me doc:
This is a game "Chinese checkers"; the second version of "Etoile
v1.04". Basically there is no difference on the way of playing, but
"Etoile v2.0" can be played with two or three persons on the network. I
hope you enjoy it.
* "Etoile" requires system software version 7.0 or later.
* Prepare a 13 inch monitor at least which can display in 16 colors or
more (gray-scale is also available). It may be possible to use a 12 inch
monitor.
* For further information, please select "Open Read Me" from Apple menu.
1994.4.14. Michiko Osakabe
--========================_19202272==_
Content-Type: application/mac-binhex40; name="Etoile_v2.0_=.sit.hqx"
Content-Disposition: attachment; filename="Etoile_v2.0_=.sit.hqx"
Date: Jun 26, 1997
From: (Andrew H. Kim) andrewk@digitalgames.com
Subject: Euchre 5.4
Shareware version of the classic card game - Euchre. This game emulates
the other 3 players. Includes customizable sounds, color graphics (also
works on B&W macs), lots of features.
Cheers,
ak
Date: Aug 27, 1997
From: Torpedo@compuserve.com
Subject: EuroHist10
ake a trip back through the mists of time to faraway lands and
strange places! Play the challenging and educational "EuroHist!�"
game for the Macintosh. Point and click, arcade style, graphics-
intensive game. Learn the history of Europe, and have fun at the
same time!
68000 series and Power PC
System 7.x or later
2 MB free RAM
By Torpedo Software�
http://ourworld.compuserve.com/homepages/torpedo
Email: torpedo@compuserve.com
Date: Jun 19, 2000
From: Matt Rilling
Subject: eurv2kp.hqx - Europe! Geography Game (update)
"Europe!" Geography Game
Take a trip to Europe! Package of fast paced and
challenging European geography games including
countries, capitals, major exports and geographical
features. Bon Voyage!
Now supports native PPC and 680xx (fat binary).
By Torpedo Software
www.torpedosoftware.com
Feel free to redistribute by CD ROM collection or
any other means.
Date: Dec 23, 2000
From: "Gary Smith"
Subject: Evaluating Crossnumber Puzzles
Evaluating Crossnumber Puzzles
Middle-School (grades 5 through 9) math program. Students solve crossnumber
puzzles by evaluating simple expressions. Program uses only positive
integers. Go to www.polymathlove.com for more free programs.
Date: Aug 20, 1999
From: Chris_Lambert@magic.ca
Subject: EV BlueColoumn 1.0
EV BlueColumn 1.0
Plugin for Escape Velocity
By Chris Lambert
Thank you for downloading EV BlueColumn 1.0 !
EV BlueColumn is a very simple plugin for the game Escape
Velocity, by Ambrosia Software. What EV BlueColumn does
is it changes the look of the green and grey information column
which is found on the right side of the screen during play. It
changes it from green and grey to blue, green and black, but most
of it is blue. That's about all this plugin does. I have combined
EV BlueColumn with several other plugins and there doesn't
seem to be any conflicts or errors. Have fun !
For suggestions, comments, bug reports or questions, please email:
clambert@total.net
Many thanks to Mr. Wilcox and Mr. Gilbert for
everything they've let me do.
Escape Velocity is � Ambrosia Software, Inc.
All Rights Reserved.
Date: Aug 20, 1999
From: gsanchez@df.uba.ar
Subject: EV Cheater
Date sent: Sat, 1 Nov 1997 00:11:00 -0300
Subject: EV Cheater 0.0
Send reply to: gsanchez@df.uba.ar
Copies to: Gustavo Sanchez
Priority: normal
Hi!
This little program is intended to cheat Ambrosia's Escape Velocity
game. If you feel that cheating is not fair, just don't...
It opens pilot files from Escape Velocity, and allows to change the
amount of fuel and missiles, the credits and the date (sorry folks,
date format is dd/mm/yyyy).
It would be better to work on a copy of the pilot file....
This is not a serious program, nor I am a serious programmer.
Of course, it's free. Drop me a line if you like:
gsanchez@df.uba.ar
Date: Aug 20, 1999
From: climax@grfn.org
Subject: EV-Edit 2.1
EV-Edit is a scenario editor for Ambroisa's popular space adventure
game, Escape Velocity. EV-Edit takes advantage of Escape Velocity's
incredible flexibility by allowing anyone to create their own scenario.
This version is a vast improvement against the previous version 1.2 on
Info-Mac. Many in-between versions have existed and been replaced. 2.1
has been available elsewhere for 3 months now.
http://users.aol.com/Burgr/evedit.html
Ben Chess climax@grfn.org
Date: Mar 22, 2001
From: Joe Hammons
Subject: EvenLand.sit
Attached is Even Land.sit
"Even Land" is a HyperCard freeware program that allows children of
all ages to strengthen their thinking skills by trying to outwit the
computer in a difficult take away game. The free HyperCard Player is
required.
Date: Oct 21, 2000
From: Grant Schindler
Subject: evolutionarywar10.sit
Evolutionary War 1.0
Evolutionary War is just like the classic game of chess... except for
the fact that your pawns can asexually reproduce, thus generating
slightly genetically altered copies of themselves. Players control a
population of organisms, each of which has a unique genetic makeup that
determines its strength, intelligence, fertility, and speed. These
organisms can mate, clone, shift, and attack, and the result of all
these actions depends highly upon the genetic structure of each
organism. Whichever population evolves most quickly can achieve victory
by eliminating all members of the enemy population. Play against the
computer or a human opponent.
Feel free to include this on any and all cd-roms.
Date: Aug 20, 1999
From: MorganBolt@aol.com
Subject: EV Target Graphics - The Escape Velocity 3D target graphics
Take this survey to determine if you need the EV Target Graphics plug-in:
Do you play Escape Velocity? (YES) (NO)
If you answered YES to any of the above questions, you need our plug-in! EV
Target Graphics replaces the TRI graphics (you know, those boring,
hard-to-read ones that appear when you target a ship) with full-color, 3D,
easy-to-read graphics! It's a must-have!
New in version 1.0.5r2:
- Support for EV 1.0.5's graphics, but still backwards-compatible
- Alien ship graphics aren't so blurry
- Reduced clutter
System Requrements:
- EV 1.0.2+
And it doesn't end there! If you use EV Star Wars, Star Wars: A New
Alliance, SWANA SE Ships, or EV Game Expander, you can download EV Target
Graphics plugs for them at
Date: Aug 20, 1999
From: MorganBolt@aol.com
Subject: EV Target Graphics Override
Getting bored of EV Override's dull, monochromatic target graphics? EVTG
Override to the rescue. EVTG Override replaces those 2D cross-sections with
all-new, full-color, easy-to-read works of art that will make you wonder how
you ever lived without them!
Each ship has a new target graphic, beautifully drawn in full color and
meticulously hand-written for easy readability and a digital look. No EV
Override player should be without this ingenious plug-in.
EVTG Override is for EV Override ONLY -- it will NOT work on the original
Escape Velocity.
System Requirements:
* EV Override, and all of its requirements
For more information, visit
Date: Mar 10, 1998
From: r.exner@trl.oz.au
Subject: ExaChess Lite 1.2
ExaChess Lite is a freeware version of ExaChess, a full-featured
chess database for the Macintosh. ExaChess Lite provides most of the
features of ExaChess in a version suitable for maintaining a personal
games collection, and is free.
This release, version 1.2, adds several new features and fixes a number
of bugs. The new features include a Copy Position command to copy the
current board position as a picture, and a facility to search a database
for games between players over a particular Elo rating. See the Release
Notes for full details.
ExaChess now has its own web page! For the latest information about
ExaChess visit
Date: Oct 28, 2000
From: "Richard A. Fowell"
Subject: ExaChess Lite 2.1 - free chess database, PGN viewer
Stuffed and BinHexed file, with abstract, attached. - Richard
ExaChess 2.1 Lite is a freeware version of ExaChess, a full-featured chess
database for the Macintosh. You can save, organize, and replay chess
games downloaded from the Internet in "PGN" format, such as the week's
grandmaster games at
Date: Jun 26, 1997
Subject: Exile II v2.0
From: (Jeff Vogel) spidweb@WOLFENET.com
Exile II: Crystal Souls is the hit enormous, award-winning fantasy
role-playing game for the Macintosh. Explore over 100 towns and dungeon
levels as you try to save your land from a devastating invasion by a
seemingly invincible foe. Exile II is the sequel to the shareware hit
Exile: Escape From the Pit, but no experience with that game is required.
$25 shareware. Requires 2 MB RAM, 256 colors, 13" screen, System 7.
Date: Jun 26, 1997
Date: Fri, 14 Apr 1995 01:38:43 -0400
From: Jeffrey Vogel
Subject: The Exile Character Editor v1.1
This is a utility for use with Exile, the hot new full-length
shareware fantasy role-playing game for the Macintosh.
Now you can quickly and easily change your Exile party to suit
your liking, without all that tedious worrying about whether
you have enough gold or skill points, or if you were really
supposed to kill that dragon or not.
Exciting? You bet! Listen to these testimonials:
"Once I was always short on cash! No more! Now I always have
25000 gold, and 25000 food to boot. Unbelievable? Hell, it's
impossible! Thank you, Exile Character Editor!"
The demo version of the editor can give you unlimited gold and
food, and completely heal your party as well. It can also unkill
dragons, and take your party out of a town. The registered
version can do much more...
"Motrax got mad at me when I looted his hoard, so I killed
him. Boy, was my face red when I found out he knew
something I really needed to know. But thanks to the Exile Editor,
I was able to raise him from the dead, find out what I needed
to know, and KILL HIM AGAIN!"
Bring back dragons. Complete quests. Let yourself know all
the maps to all the dungeons. Get all the special items.
Change your skills arbitraily. And...
"We broke into the Demon Lord's throne room and he laughed
at us! Can you believe it? So we pulled out our six
Demonslayers and said 'WHO'S LAUGHIN' NOW, HORN-BOY?'"
Give yourself as many artifacts as you want: magic armor and
weapons, wands, you name it! Just because it's the rarest and
most obscure item in the game doesn't mean you shouldn't
have twenty.
The Exile Editor can heal PCs and change gold and food as is. It
is $10 shareware, and works on files from versions 1.0, 1.0.5, 1.1,
and 1.1.2. Requires 1 MB RAM, 400K of disk space, 256 colors,
and system 7.
(Improvements over 1.0 include bug fixes, and more free features.)
Date: Jun 26, 1997
From: takemoto@xtal0.harvard.edu (Darin Takemoto)
Subject: Exile II 2.0
This is the latest version of Jeff Vogel's shareware adventure/role-playing game
Exile II. It is a game reminiscent of the old Ultima games, with a huge world and
a multifaceted plot. You can play about one third of the game before paying the
shareware fee. Note: I am not the author. I am posting this to macgifts so
that the game gets a well-deserved wider distribution.
Darin Takemoto
takemoto@xtal0.harvard.edu
Date: Jun 26, 1997
From: spidweb@WOLFENET.com
Subject: exile3.v102.sit.hqx
Sent: 2/20/97 2:41 AM
Exile III: Ruined World is a massive, fascinating role-playing game for the
Macintosh. It has gorgeous, professionally done graphics, an elegant one-click
interface, and a fascinated, twisting plot. Your people are trapped in a cavern
nation far below the surface of the earth. Your mission: find a way for them to
escape. It's from Spiderweb Software, Inc. $25 shareware. Requires 256 colors,
13" screen, System 7. Contact: Spidweb@aol.com. http://www.spidweb.com
Date: Dec 29, 1999
From: zed97@concentric.net
Subject: Expert Blackjack 3.0
Learn to play better, test various strategies, and practice card
counting. Expert Blackjack is a sophisticated Blackjack simulator and
trainer.
Expert Blackjack is designed to provide the feel of a gambling casino
with realistic card dealing at a table with six players whose chips move
across the table when hands are won or lost. The user can learn to play
Blackjack better, by having a hint window displayed if an incorrect play
is made, or having the program deal only specific types of hands, like
pairs or soft hands, so these can be practiced directly. Card counting
can also be practiced.
Going beyond the standard casino games, Expert Blackjack can show how
much money a particular strategy will win (or lose) in Las Vegas, and
even draws a histogram showing the distribution of outcomes. The
statistical package tracks the payoff on each card combination to
understand the best play. You can even experiment with two artificial
intelligence routines, the genetic algorithm and learning agents, to see
if a computer can learn to play Blackjack. Good Luck!
Expert Blackjack is shareware with a fee of $10 and includes a 50 page
manual.
System Requirements:
Macintosh G4, G3, PPC, & 68K
Min 1800K RAM, Max 4900K RAM, 1 MB Disk Space, Sys 7 or greater
Date: Apr 25, 1997
From: jpcraig@earthlink.net (J. P. Craig)
Subject: Explorer.sit
Explorer is a shareware (US$25) Go (weiqi) game. Many people have asked me about
a Macintosh version of Go. This is the best one I can find; older, smaller
programs exist, but their play is poor, or they crash frequently under new
systems.
Date: Mar 12, 1997
From: joec@amug.org
Subject: ExtensionInformant1.2.hqx
Extension Informant for Macintosh and Power Macintosh v1.2, Copyright �1995-97,
Joseph Cicinelli. All Rights Reserved. Released on February 19, 1997
Purpose: Ever wonder what that unfamilar extension in your System Folder did or
what it was used for? Have you ever puzzled over why a particular extension
didn't work correctly or wondered if you had an extension installed correctly?
Well, this program was written to answer these questions and more! In its basic
form, Extension Informant is a hypertext-based help system and uses AppleScript
to assist it in performing certain Finder-related tasks such as copying or moving
files. In addition to its application-like behavior, it also possesses a
drag-and-drop interface that permits you to drop an unfamilar extension on its
icon to discover the extension's purpose (if it's in the database of course! ).
In addition to adding approximately 30 new extensions and descriptions, Internet
web links (URLs) have been added for each of the extensions so that finding the
latest update or locating the software will be much easier. Clicking on one of
these will launch your internet web browser and load the desired site.
Requirements: 1. 4 MB of RAM and approximately 3.1 MB of disk space.
2. To take full advantage of Extension Informant's powerful trouble shooting
capabilities, you will need to have AppleScript� 1.1 or later installed. If you
are currently using System 7.5 or later, you have AppleScript installed and
simply need to make sure it is active and loaded at startup. The Finder
Scripting Extension will also need to be loaded as well as the English Dialect
file inside the Scripting Additions folder within the Extensions Folder.
3. If you have a PowerPC, the program is a Fat Binary and can thus take
advantage of your machine's speed!
Joe Cicinelli Macintosh/Newton Developer joec@amug.org Frontier Scripting Geek
http://amug.org/~joec
Date: Sep 20, 1999
From: The Foltz Family
Subject: Extreme Prejudice: Epic Banana
Epic Banana Presents....
Extreme Prejudice
By Ryan Foltz
As an agent working for the Naational Defense Unit, you're sent on
a secret mission to assasinate the leader of a shadow government front....
Plot, fair graphics, fast gameplay, and interactive storylines!
Optmized for PPC. (In other words, if you have a G3, it'll probably
go so fast time will slow down and mass will increase.)
Date: Aug 20, 1999
Date: Sat, 8 Apr 1995 00:40:04 +0800
From: hajime@singnet.com.sg (Masafumi Ueda)
Subject: F1GP
F1GP is an exciting auto race game. It uses customized fast-drawing
routine and works fast enough on slow Macs, such as IIsi, LCII. Color Mac,
CRT with 640x480 pixels or larger, 16-color mode, 2.4MB of FREE memory are
required.
The game goes real fast. You might get confused at first time because of
its extreme speed. Max. 2 people can play at a time. If you play alone,
since F1GP doesn't have AI-like thing, you play with the car that has
recorded the best time.
If you have any comments, questions, suggestions, bug reports, best time
records, etc., please send them to one of us.
Enjoy it!
Author : Satoru Nishisaka
Japanese - English Translation : Masafumi Ueda
Date: Jul 30, 1997
From: pcal@agora.rdrop.com
Subject: Factory 1.3
Factory: The Industrial Devolution is a Macintosh shareware game.
Factory takes you to a not so distant future in which automated
manufacturing systems have failed and it's up to you to keep the factories
running. You must direct various components along conveyor belts and
through pipes by clicking on control switches. Properly combine the
components into finished products and meet your quota or you're fired! The
registered version of Factory includes an editor so that users can create
and share their own custom factories and products.
New features since version 1.2:
- Kagi payment processing materials added
- Potential emory leak plugged
- Updated documentation
System Requirements:
- Any Mac from the SE on up
- System 6.x or greater
- 1 meg free RAM
RoundHouse Software
http://www.rdrop.com/~roundhouse
Date: Nov 08, 1997
From: griffin@dreamscape.com
Subject: Fallout Character Editor
The Fallout Character Editor is just what it sounds like; and editor for
use with Macplay's new game Fallout, which allows you to edit a new
character's statistics.
This is an alpha version which may or may not contain bugs, and does not
yet allow editing of characters which are already in play.
If you haven't already, be sure to check out DeskBots and my other
software at:
Date: Nov 14, 1997
From: griffin@dreamscape.com
Subject: Fallout Character Editor 1.0a2
The Fallout Character Editor is just what it sounds like; and editor for
use with Macplay's new game Fallout which allows you to edit a
character's seven basic skill scores.
This is alpha version 2 which may or may not contain bugs, and now allows
editing of both saved character (".GCD") files as well as characters
which are already in play ("SAVE.DAT" files).
Enjoy!
Tim Brown
griffin@kagi.com
Date: Jul 23, 1998
From: eppstein@euclid.ics.uci.edu
Subject: Fanorona board game (freeware)
This is Fanorona, an ancient board game from Madagascar. It requires MRJ
2.0 (the Mac Release of Java, part of MacOS 8.1), but it is a standalone
Macintosh application, not a Java applet. Fanorona is freeware, and may be
included on CD-ROMs.
--
David Eppstein UC Irvine Dept. of Information & Computer Science
eppstein@ics.uci.edu http://www.ics.uci.edu/~eppstein/
Date: Sep 13, 1996
From: (Miguel Frias) l41467@alfa.ist.utl.pt
Subject: Fantastic Voyage 2.0
Fantastic Voyage 2.0 final version
Travel inside the human body. See red cells, glands and even
cholesterol! Now you can also kill infections.
For additional help see the "About" menu in the game and the
text file that comes with this file.
This new version fixes some bugs and introduces Infections as
well as shooting. New music feature which plays a tune, like
in the original game.
Please DO read the README file. It is NOT long.
Date: Dec 04, 1998
From: tjstone@wkpowerlink.com
Subject: FantQuestgame.
Fantasy Quest is a graphics/sound/text adventure game filled with many
places to explore and puzzles to solve.
Fantasy Quest will run on the Mac Classic, Plus, SE, II, SI or IIci with
1Meg of memory. System 6 or 7 is required.
32 bit addressing (as on the IIci) must be turned off for the game to run
(In "Control Panels" using the "memory" control make sure 32-bit addressing
is set to "off").
This SHAREWARE game may be included on the commercially available CD-ROM of
the archives.
Date: Mar 25, 1998
From: cjk@flash.net
Subject: Farkle 2.5.1
A dice game involving scoring combinations of dice, and risking points to
reach the goal before your opponents. One to four players, including
computer opponents.
Date: Aug 20, 1999
From: Mike Barron
Subject: F.A.R.M. Patrol 1.0
An irreverent yet challenging game loosely based on the popular 1980's
arcade game "Moon Patrol."
You are the driver of an armored vehicle patrolling the site of a
post-apocalyptic west coast university (hint: Not Cal). Armed with a
cannon and rocket launcher, you must defend yourself against mutant
hordes and navigate a treacherous wasteland. Prepare yourself for
eight grueling levels of giant, rabid, acorn-launching squirrels;
angry, balloon-riding, axe-wielding Cal mascots; and the gaping
ravines left by vicious earthquakes. Bring clean underwear.
REQUIREMENTS:
Macintosh computer (duh)
640x480, 256-color display
1.8 MB of free disk space
4 MB of free RAM
PREFERRED:
QuickTime 2.0 to play music
68040 processor or Power Mac for best speed
Sound Manager 3.1 or better
F.A.R.M. Patrol uses Sprite Animation Toolkit (SAT), the same
animation engine used by games such as Asterax, NeXus, and many
others. F.A.R.M. Patrol also uses the Gandreas Music System to play
background music.
F.A.R.M. Patrol was originally developed as a Senior Project for the
Stanford Computer Science Department. The project group consisted of
five undergraduate CS majors with a really sick sense of humor.
F.A.R.M. Patrol is freeware. Distribute copies as you like, but
please include the original documentation.
Happy hunting, and always shoot before you jump.
Five Guys from Stanford
Mike Barron
Curtis C. Chen
Felix Chuang
Ravi Konchigeri
Justin Palm
Date: Aug 16, 2001
From: Greg Gillis
Subject: fawn2-12-hc.hqx
Game Description:
The thrilling sequel to the original "Fawn" HyperCard adventure game,"Fawn
2" features an epic storyline, dramatic animated battles (in full colour, no
less...), and cool sound effects. Prepare for an exciting adventure as you
attempt to unravel the mystery of what happened to the protagonists from the
first game (don't worry... no experience with the first game is required to
play "Fawn 2").
With over 200 cards full of adventure, you'll wet your pants when you
realise that "Fawn 2" is freeware...
Game Requirements:
HyperCard or HyperCard Player version 2.3 or greater
Date: Jun 26, 1997
From: azwald@io.org
Subject: Fawn
"Fawn" is an exciting role playing game (RPG), set on a futuristic world
in outer space. It features several hours worth of gameplay, battle
scenes, a detailed inventory system, and much more. Best of all, "Fawn"
is freeware!
Requirements:
HyperCard 2.3 (or HyperCard 2.3 Player) or greater
68030 or faster CPU (PowerPC recommended)
256-colour display (16-bit display recommended)
System 7 or greater, and 3 or more MB of free RAM
Inclusion of this file on CD-ROMs is okay by me! :)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net
Subject: Fortress of Fear and Tiger Cavern
Fortress of Fear, formerly the Dragon Cavern.
Simple puzzles, lots of enemies to shoot at. For the true Wolfenstein
addict. Totally free.
25 levels. Includes Enhanced version, featuring new graphics
Requires the full version of Wolfenstein 3D
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit my site at
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Jun 26, 1997
From: az591@freenet.toronto.on.ca (Adrian Gudas)
Subject: Fighting Fantasy Fighter
Fighting Fantasy, a role-playing game book series by Steve Jackson and
Ian Livingstone, has a great structure and battle system. But the battle
system can be very annoying! Instead of cheating and "fudging" your
rolls, try this. Fighting Fantasy Fighter will fight out your battles for
you, and it can even use Luck when you want it to! It can also roll a
character (and an enemy) for you to duke it out with.
Requires HyperCard Player 2.1 or above. Letterware.
Problems? Questions? eMail me at az591@torfree.net.
Date: Jan 08, 1999
From: copperfield@worldnet.att.net
Subject: First Strike II
First Strike II
The new and improved First Strike
Formerly known as Return to Castle Xeen
20 levels featuring new enemies, new walls, and new objects!
This scenario is for Wolfenstein players of all kinds, especially novices.
Compared to my later scenarios, such as Castle Wolfenstein and Temple of
Doom, this is a relatively easy scenario.
Requires the full version of Wolfenstein 3D. If you don't have Wolfenstein
3D, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
http://www.geocities.com/TelevisionCity/1568
Date: Jan 09, 1998
From: copperfield@worldnet.att.net
Subject: First Strike
Originally Return to Castle Xeen. 20 levels, 2 secret levels. A scenario
for Wolfenstein players of all kinds. From the creator of Dragon Cavern,
Castle of Lost Souls, Tiger Cavern, and Castle Xeen.
Full version
Update later to come!
Josh Mills
copperfield@worldnet.att.net
Date: Jun 26, 1997
Date: Fri, 6 Nov 1992 16:18 PDT
From: DEICHMAN@cisco.nosc.mil
Subject: 1992-Fischer-Spassky Chess Tourney, Pt. 2
Attached are the final 19 games from the Fischer-Spassky
Chess Tournament in Belgrade, Serbia. Fischer defeated
Spassky for the 10th time in Game 30 to clinch the $3.35
million prize, winning 10 - 5. Games 1 - 11 are posted to
Sumex-aim.stanford.edu as:
/info-mac/game/1992-fischer-spassky-chess.hqx
The games have been entered via Sargon III, but I understand
that Sargon IV will open the games without difficulty. They
have been compressed with Compact Pro and converted to text with
BinHex 4.0. I have also included an information (text) file
and an excerpt from a Robert Byrne "Chess" column in the folder.
-shane
"deichman@nosc.mil"
-----------CUT HERE--------------
Date: Jun 26, 1997
Date: 7 Nov 92 10:14:21 U
From: "Frank Easterbrook"
Subject: Chess Match
Chess Match 11/7/92 10:10 AM
All 30 games of the 1992 match between Fischer and Spassky, in Sargon IV
format. This file must be converted with BinHex 4.0.
Date: Apr 27, 1997
From: tim.bobo@chysalis.org
Subject: Five Dice 2.2
Five Dice 2.2 - This is a great color rich and sound rich yahtzee type game. You
can play single, double, or triple five dice with 1 - 3 players. This game is
FREE from Image Works Plus. Sends comments, praise, and bug reports to Image
Works Plus Software Attention: Tim Bobo 8124 Cross N. Richland Hills, TX 76180 .
2.2 Fixes rare sound and color problems. PS: For other great shareware products -
see the registration form.
Date: Jun 26, 1997
Date: Wed, 01 Mar 1995 14:27:39 +1300
From: COBOhoLic!
Subject: [*] 500 Cards (v1.4) by Denis A. Birnie.
500 is a game of tricks - the highest bidder attempts to win at least as many
tricks as they bid. Making the bid increases the players score while failing
to make the bid decreases it. The first partnership to reach 500 wins -
hence: 500! 500 is related to Whist, Bridge and Euchre.
Release Notes
This is a major revamp of the the program featuring tougher computer
opponents, a highscore/members list, real picture cards, several new
preferences and background textures.
There's also a hint of the network play to come...
System Requirements
Minimum requirements are System 6.0.5 and at least an original 9" monitor.
The ideal is system 7 and 265 colours. The original interface was designed
for a B/W Classic.
I've tested 500 Cards on a Mac Plus running system 6.0.7 and a Colour Classic
and PowerMac running system 7.5. I�ve also heard of it running on a
rail-gunned IIci - it should run on anything!
Cheers,
Denis Birnie (D.Birnie@Regy.Canterbury.ac.NZ)
Date: Jun 26, 1997
Date: Wed, 8 Mar 1995 09:17:41 +1000
From: m9305474@student.anu.edu.au (John McLaughlin)
Subject: 500Supreme.cpt
Hi,
Here is my 500 cards game for the mac. It requires system 7. 500 is a
base game of Bridge and is very popular here in Australia.
Date: Jun 26, 1997
From: Marko Horvatic
Subject: Game.info
Date: Thu, 2 Mar 95 15:32:45 MET
Hi, my name is Marko
and I have just re-send you my 5_of_a _kind poker game.
Marko
mhzujo@cromath.math.hr
Date: Jun 26, 1997
Date: Fri, 03 Feb 1995 23:51:37 -0500 (EST)
From: xux@ucunix.san.uc.EDU (Xin Xu)
Subject: FiveStones2.4(fat)-a board game
FiveStones plays the board game "Go-Moku" (also called Connect-Five, ...)
at various difficuly levels.
Version 2.4 is now "fat". i.e. it runs in the native mode on both the
PowerMacs and 68k Macs.
A $10 shareware. Free for the registered users of previous versions.
Please replace the archive "game/board/fivestones2.32.sit.hqx" with this one.
Also would be nice to put it in the powermac archives.
Xin Xu
Date: Apr 21, 1996
From: (Adam Miller) miller@minerva.cis.yale.edu
Subject: Fixation 1.3
Fixation is a free graphical client for the Free Internet Chess Servers and
the Internet Chess Club. Use it to connect and play chess with hundreds of
people around the world. Fixation is pretty, robust, and feature-laden.
adum
Date: Apr 21, 1996
From: (Adam Miller) miller@minerva.cis.yale.edu
Subject: Fixation 1.3 (Source Code)
Source code of Fixation, a graphical client for the Free Internet Chess
Server. Includes TCP stuff and much more.
adum
Date: Jun 26, 1997
Date: Sat, 29 Apr 1995 18:08:40 -0700
From: bigtime@ix.netcom.com (Charles Moylan)
Subject: Flight Commander 2 v1.03 update (fc2v103.hqx)
Hi.
It's the version 1.03 update
patch file for the Macintosh version of the "Flight Commander 2"
strategy game program from Big Time Software and Avalon Hill.
Thanks!
Date: Nov 27, 1995
From: Patrick C Hew
Subject: FlightStability
by Patrick Hew
phew@ucc.gu.uwa.edu.au
Flight Stability is a THINK Pascal project, using
the THINK Class Library 1.1.2. It demonstrates that
it is indeed possible to write an arcade-type game
using TCL, albeit one that will only execute well on
machines with a 68030 or better.
Flight Stability was developed for the 1995 Faculty
of Engineering and Mathematical Sciences Open Day,
at the University of Western Australia. It shows how
stability is a design objective. The aircraft is
flown with the mouse, in various modes of stability.
Flight Stability is not a full flight simulator, and
in fact the control response is patently wrong in
some respects.
For flicker free animation, Flight Stability uses
the CBitmapWindow class. For completeness, this is
included in this project archive.
Flight Stability was produced quite rapidly during
my mid-year break, when I was supposed to be working
on my Honours project. As such, it is a hack, though
hopefully a well-engineered one. The aircraft is not
represented as an object; instead I developed a pane
to draw the aircraft from a certain viewpoint, the
pane storing the aircraft as an array of points.
I only developed enough 3-d graphics to make it
work, and didn�t have the time and effort to use
FixMath. I was pleasantly surprised to see how well
it executed on a PowerMac. A week after I finished
writing Flight Stability, I started seeing all these
announcements about the availability of 3-d graphics
engines, and I'�m sure that one of these will yield
a better product.
Feel free to inspect and use the code, and adopt
whatever lessons you feel are appropriate. Please do
not distribute modified copies of this archive.
Date: Jul 09, 1994
Date: Sat, 9 Jul 94 12:42:15 -0500
From: oleg@ponder.csci.unt.edu (Kiselyov Oleg)
Subject: flight_thru_clouds - simple virtual reality w/ source and expl
What: "virtual" flying through the clouds
Hot points:
- simple virtual reality "thing"
- with the source
- *very* detailed explanation as to how to generate clouds and
render maps in 3D.
- includes the source for a small class library to handle color
Mac windows and draw images in off-screen GrafWorlds
Contents:
Readme - this file
Venus - Application itself
Venus.pi - project and resource files to build it
Venus.pi.rsrc - 'clut' resource
FractalMap.cc - generate a fractal map (clouds)
project_3D.cc - display a 3D moving projection of the map of clouds
display.cc - display an image in a Mac window
window.h \ my own private *very* simple MacApp: classlib for
SimpleWindow.cc / handling color Mac windows and offscreen GrafWorlds
The source code contains (too) many comments to show what
a particular piece of code does, as well as some tricks involved
Language: Symantec C++ 7.0.3 (previous versions might work, too)
System: System 7.x; tested on IIci, Quadras and Centres.
Note: the source code uses a "standard" environment, see myenv-notify.cpt,
which can be found at various archive sites under the name
'myenv-notify'. The source also uses graylib class library to
handle images, recently posted on comp.source.misc. However,
the library is not *very* used; one can easily get around without
it with only small modification of the code.
Comments-to: oleg@ponder.csci.unt.edu, oleg@unt.edu
Many-Thanks-To: Tim Clarke, tjc1005@hermes.cam.ac.uk (for inspiration)
Explanation:
Just fire it up, sit back and enjoy. Hope you'll get some
feeling that you're hovering over or flying through the clouds. If you
quit the program and start it over again, you'll get different clouds
(which might be much better and more interesting to fly around).
If you want to take on a more active role, hold the mouse
button down and move the mouse. Then your flight is in your own hand
(which holds the mouse). You have to keep the mouse button down all
the time you want to control the situation: when mouse button is up,
the system flies by itself. You can also use the keyboard: arrows
left/right/up/down move you around, PgUp/PgDn changes your altitude
(or height of the horizon if pressed with "Option"); all other keys
quietly kill the program (you can also quit by clicking the close box
of the window).
This program is inspired by "MARS.EXE" and its description
posted in rec.games.programmer. There, the author of Mars, Tim Clarke,
explained its guts, though he didn't give detailed equations and there
were a few typos in his post. Source file 'project_3D.cc' in the
present submission contains the fullest description (I could come up
with) of the 3D rendering technique: with background, equations,
pseudocode and the actual code (and tricks with the fixed-point
arithmetics: hey, no floating-point numbers are in here).
If you need further information or details, mail me.
Enclosers: Venus.cpt.hqx
------------------------------------------------------------------------
Date: Nov 17, 1999
From: Jason Anderson
Subject: Flip! 1.0 - a challenging puzzle game for all ages
Flip! is a game of skill, a game of strategy, and a game of luck. The idea
is simple. Play takes place on a 3x3, 5x5 or 7x7 grid. In each position is
a double-sided tile. One side of each tile is light in colour, the other
side is dark. The tiles start out randomly turned to one side or the other.
The object of the game is to get a particular pattern of dark and light
coloured tiles on the grid. A tile that is flipped will flip some (or all)
of its surrounding tiles. In the 5x5 and 7x7 game, the tiles that are
flipped are always the 8 surrounding tiles. In the 3x3 game, the additional
tiles that will be flipped vary depending on the location of the tile.
Features
--------
3 levels of difficulty, with 10 patterns for each level. Unlimited Undo and
Redo of all moves. A choice of graphics for the tiles in the game window.
High Scores; the Best Time and Best Flip Count is recorded for each
pattern, along with the name of the person who got them. Sound effects
(optional, of course!)
Date: Jun 09, 2001
From: Brian Kelley
Subject: Flip a Coin 1.0
Flip A Coin 1.0
The Ultimate In Decision-Making Technology
Flip a coin gives you a virtual quarter to flip on your Mac, even when
you're out of change. A boon for the chronically indecisive.
Date: Jun 26, 1997
Date: Thu, 8 Jul 93 17:23:19 PDT
From: max@apple.com (Mark Q. Maxham)
Subject: flippant.1.0.cpt.hqx
Flippant is yet another board game in which your movements turn your
opponent(s)' pieces to your color. Moving to an adjacent square (distance
of one) duplicates your piece and converts all adjacent pieces. Moving two
squares has the same effect, without duplicating the moved piece.
Flippant is wildly affordable shareware ($5), cheaper than lunch.
Please support shareware! See the README file for details.
The binary is virus-free and may be encluded on the CD-ROM of the archives.
Date: Jun 26, 1997
Date: Sat, 30 Jan 1993 12:59 EDT
From: "Joe Strout .. Miami University, Oxford OH"
Subject: FLIPPER.HQX (v1.2)
FLIPPER : A Strategy Game for One or Two Players
------------------------------------------------
Flipper is a strategy board game. The rules are similar to games
found both in the arcade and in home entertainment systems. Flipper
features a resizable board (from 3-11 squares in each dimension, sized
independently) and optional random barriers. Two levels of computer
opponent are available, and both play very well (able to be the
author, at least!). Freeware. Version 1.2.
Date: Aug 20, 1999
From: KarlBunker@aol.com
Subject: FloorTiles 2.0.1
FloorTiles is a puzzle/arcade game for the Mac. It's in the spirit of
Tetris and Columns, but is NOT just a clone of either of those games.
It's a totally unique and original game in which you place 4-color (or
4-pattern, on B&W monitors) tiles on a grid and try to match colors with
already-placed tiles. Very simple to learn, but fun and challenging to
play. Requires both quick thinking and quick reflexes. This is version
2.0 of FloorTiles; a much-enhanced update to the original FloorTiles,
which has earned a great deal of critical acclaim (see below).
FloorTiles is actually 3 distinct games in one package. The 3 games are
similar in some respects, but each requires a different strategic
approach. Furthermore, each game can be played on either the full-sized
"Big Board" , or a smaller, quicker "Small Board", and each game can be
played in an arcade "Timer" mode or a leisurely "No-Timer" mode. Thus,
there are a total of twelve variations (3x2x2) available in this one
small program. Instructions are included in the game, under the "Guide"
and Apple menus.
This is version 2.0.1 of FloorTiles. This version introduces
preference-saving and registration via the Kagi shareware system.
Note: FloorTiles 2.0 is a shareware re-release of my commercial game
"Macao", formerly published by Axis Software.
FloorTiles runs in color on 256 color or better systems, and in glorious
B&W otherwise. Requires System 7.0 or later, 750K free RAM, any size
monitor.
Shareware, $12.00.
Date: May 14, 1996
From: Geobert@aol.com
Subject: Fluffy's Adventure 1.2
Fluffy's Adventure is a childrens adventure game. It has color
graphics, sound effects, music, an auto-scrolling main scene, and 14
levels. Games can be saved and restored. System Requirements:
Macintosh, 16 colors, System 7.x.
Fluffy and his good friend Wubbly were taking a boat ride when
they ran into a storm. Fluffy's boat sank off of an uncharted island.
They must now find a way to get back home.
The object of Fluffy's Adventure is to help Fluffy and Wubbly return
home safely. This is accomplished by finding all of the pieces
required to assemble a new boat and using it to return home.
Wubbly will appear from time to time and ask Fluffy for help, or tell
Fluffy that a piece of the boat is near by.
Although the island is uncharted, it isn't deserted. There are stores
where Fluffy can buy food and fix-it shops where broken tools can
be repaired. Candy will regenerate Fluffy if his health reaches 0.
Candy can be found at some levels, bought at stores or will be
awarded when the score reaches 3,000 and again at 6,000.
---------------------------
George N.
Date: Aug 20, 1999
Date: Thu, 25 May 1995 14:57:09 +0000
From: Tony Swash
Subject: Flying Nightmares Action Pack
This Pack contains:
a) Five Flying Nightmares Battle Plans
b) Information (plus some screen shots) about the forthcoming Flying
Nightmares Version 2 due for release at the end of 1995.
c) A general guide to combat in Flying Nightmares.
The five battle plans are Flying Nightmares games in progress. Just launch
the game and use the Load Game option to select a particular battle plan.
Make backup copies first.
Each of the battle plans has been designed to offer a different scenario
and each plan is very different from the Sabre Battle Plan that was
included in the release version of Flying Nightmares.
In several of the plans the enemy forces on Timor have been substantially
reinforced so the opposition will be much tougher than you are used to. The
whole pace of combat has also been speeded up and some very difficult
tactical situations created for your entertainment.
Two of the enclosed plans (Dawn Raid and Canyon Run) are new.
The other three plans have been released before but two of these plans are
revised versions (Hardway and BeachHead) which have been tweaked to make
them more demanding.
These battle plans are for Flying Nightmares veterans only. You are
strongly advised to read the relevant Briefing for each battle plan before
going into combat.
Tony Swash
tonyswash@urulbi.demon.co.uk
Date: Jun 26, 1997
From: Info-Mac Moderator
Date: Aug 20, 1999
From: vfranco@pokey.cp10.es.xerox.com (Victor Franco)
Subject: Fly Swatter
Hi,
Here is Fly Swatter, a little game I've written. It is freeware, with the
provision that if you use it, please try to send me a note letting me know.
The object of the game is to swat a little fly with your mouse cursor,
which appears as a fly swatter. Only one fly appears at a time. If you
swat him, a new one will appear. If you miss, the fly will hop about, so
you have to be fast!
Fly Swatter should run on most any Mac running System 6.0.4 or higher,
black and white or color. Not much testing has been done on System 6,
though.
Settings you can change in Fly Swatter:
. Number of flies that you must swat
. How long the fly stays stationary
. Scoring method
. Sound on/off
You can also adjust the size of the game window, via an invisible grow box
in the lower-right hand corner of the window. Make it small enough, and
you'll never miss! By the way, my high score for a 1/2 second fly time is
17 out of 20 flies. Beat that! :-)
I can't promise future improvements, but please let me know how you like it!
Happy swatting,
Victor Franco
vfranco@cp10.es.xerox.com
Date: Aug 20, 1999
From: cross@amzeus.desy.de
Subject: Foobar vs. the DEA v1.1.4 an arcade game
Funner Software Presents...
Foobar vs. the DEA
Foobar has been pushed too far. Help him take on the forces of the
tyranical DEA. Rescue his boyfriend Ned from DEA's mind control
camp for drug offenders.
Foobar plays like Xevious. If you like it, you can send $20 for
Foobar vs. the FCC and Foobar vs. His Local School Board.
Foobar vs. the DEA was written by me(Richard Cross) and Tom Cruse.
Tom was moving to California on the 8th of April when he was run
over by a truck.
Tom put his heart into Foobar. It's something he was proud of.
The game is dedicated to his memory.
Money sent in for episodes 2 and 3 will be donated to a
scholarship fund at LSU. The fund will be in Tom's name.
Tom graduated from LSU with a BS in physics in 1995.
You can find out more at
http://www.desy.de/~cross/foobar
We have copies of the program, online ordering, updates, and a
Foobar FAQ.
Foobar requires 2 Meg of free memory, a 256 color monitor, a 12"
or larger monitor and an LC III(68030) or faster computer.
cross@amzeus.desy.de
Version 1.1.4
Date: Jul 15, 2002
From: Mitch Haile
Subject: forma_mac.hqx Forma is a Mac Game
Forma 2.0 is an exciting Mac strategy game. Players manipulate falling
block triplets to eliminate moving slider blocks while dodging walls.
Power-ups, different level layouts, and faster falling blocks add to the
challenge while retaining the simple Tetris-like element of matching up
colored blocks. Great graphics, sound effects and music add to the Forma
experience.
System Requirements: Mac OS 8.6, 9.x with CarbonLib 1.1 or Mac OS X 10.1 or
later, Thousands of colors, 12 MB of free RAM.
For more information, visit the Degana web site at http://www.degana.com/
Date: Sep 27, 2002
From: Mitch Haile
Subject: Forma_2.1.hqx Mac Puzzle Game
Forma 2.1 is an exciting Mac strategy game. Players manipulate falling
block triplets to eliminate moving slider blocks while dodging walls.
Power-ups, different level layouts, and faster falling blocks add to the
challenge while retaining the simple Tetris-like element of matching up
colored blocks. Great graphics, sound effects and music add to the Forma
experience.
System Requirements: Mac OS 8.6, 9.x with CarbonLib 1.1 or Mac OS X 10.1 or
later, Thousands of colors, 12 MB of free RAM.
For more information, visit the Degana web site at http://www.degana.com/
New in this version: Mac OS X icons, new Forma classic game mode, and some
minor bug fixes.
Date: Dec 11, 1998
From: copperfield@worldnet.att.net
Subject: Fortress of Fear
Fortress of Fear, formerly the Dragon Cavern.
Simple puzzles, lots of enemies to shoot at. For the true Wolfenstein
addict. Totally free.
25 levels.
Requires the full version of Wolfenstein 3D
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Jan 31, 1994
From: cparker@vt.edu (Chris Parker)
Subject: fortunehangman10.cpt.hqx
Date: Sat, 29 Jan 1994 16:09:58 -0800
--========================_7056776==_
Content-Type: text/plain; charset="us-ascii"
Fortune Hangman v1.0
------- ------- ----
Fortune Hangman is a game that plays the classic hangman game with the
phrases in a UNIX fortune file. It comes with a fortune file that has
about 650 fortunes. You can add your own or totally replace the one I have
included with one of your own. The only catch is that all fortunes must be
less than 84 characters. I think its pretty habit forming. I could play
it all day.
Fortune Hangman is System 7 dependant (I think). I give permission to
include this submission on any CD-ROM produced by the Info-mac moderators.
--========================_7056776==_
Content-Type: application/mac-binhex40; name="Fortune_Hangman.cpt"
Content-Disposition: attachment; filename="Fortune_Hangman.cpt"
Date: Jul 29, 1999
From: shari@stsi.net
Subject: Fortune Puzzles 1.2
Fortune Puzzles 1.2 -- Macintosh shareware game
Solve the puzzles and Madame Murghi
will appear from the murky depths to tell your fortune. Better be nice to
Madame Murghi, she can blast you with a fortune that'll make your face
pucker up like a prune. The Madame has a wicked sense of humor. You're
going to LOVE the trick puzzle.....
Date: Jun 26, 1997
Date: Fri, 24 Jul 1992 17:15:21 -0400 (EDT)
From: "Daniel K. Appelquist"
Subject: 40thieves.hqx
This is Forty Thieves 2.1, the insidiously addictive (and fun!)
shareware solitaire game. In features spectacular graphics (ahem) in
both b&w and color as well as 2 card sizes (one for nine-inch monitors
and one for larger monitors.)
Dan Appelquist
Date: Aug 20, 1999
From: fkane@cerbdev.com
Subject: Fracas1.hqx
Fracas 1.6
This latest update to the classic Mac arcade game Fracas features new
music, touched up artwork, and a few bug fixes.
In Fracas, you're in a top-down view world battling level after level of
unique monsters with varying intellect and armament. Lots of surprises,
great 16-track stereo music, and fun for all ages.
For more info on Fracas, please visit http://www.cerbdev.com/mac/fracas/
-Frank Kane
Cerberus Development
Date: Dec 23, 2000
From: "Gary Smith"
Subject: Fraction Puzzles
Fraction Puzzles
Middle-School (grades 5 through 9) math program written to provide skills in
context. The program shows a series of 150 preset problems. Each problem has
a blank, sectioned square and a given fraction goal. Students must shade the
square to match the given fraction. The program allows students to draw
lines on the screen, and to shade certain fractional parts. Go to
www.polymathlove.com for more free programs.
Date: Feb 04, 1996
From:
Subject: Frankenstein's Helper 3.0
Frankenstein's Helper is a mathematical adventure game intended for
students in the 6-9th grade levels. Additional info is in the readme
doc with the program.
Robert Schenk
Date: Jan 13, 2000
From: Mike Gburzynski
Subject: FreeCasino 1.3 upload
** FreeCasino 1.3
Power Macinosh
System 7.6
32MB RAM, 16-bit color display
This game includes, (1) Keno (2) Slot machines highly
addictive and hours of free casino fun. Enjoy
Contact ivymike@mfirm.com
or visit
Date: Jun 26, 1997
From: ahung@Telcel.Net.VE (Alberto Hung)
Subject: Freecell for Mac
Freecell is a card game similar to Klondike, but where we can only move
one card at a time.
In the game we find: 8 stacks of cards, 4 home cells and 4 free cells.
To win, we must move all the cards from the stacks to the home cells.
Since we can move just one card at a time, we use the free cells as
temporary storage.
To move a card to another stack, we must observe the same rules as in
Klondike:
- the card must have a value 1 less than the value of the card on top
of the stack
- the card and the card on top of the stack must have different colors
- to move to the home cells, the card must have a value that follows
the value of the card in the home cell; and they must be of the same
suit.
- we can also move a card to an empty free cell or an empty stack.
The program provides a shortcut for moving several cards. When we click
on the source stack and on the destination stack, the program will
determine which cards can be moved and will move them.
This is my second program for Macintosh. I used CW9 C++ and POV-Ray 3.0
for the graphics.
Enjoy!
Shareware fee: $10.
Date: Jun 19, 1998
From: alberto@baba.cenamec.org.ve
Subject: FreeCell for Mac 1.1
A popular card game for Macintosh. Needs System 7 or better and 68020 or
better.
This release adds undo. Shareware fee: $10.
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
Subject: Freeling Games Preview
From: (Ed van Zon) edvanzon@euronet.nl
Not sure if the Freeling games are worth the download?
Then download this preview and take a look.
Requires Netscape.
Ed van Zon
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl
Subject: Strategy games by Christiaan Freeling
Abstract games by Christiaan Freeling is a book in seven parts,
thematically ordered in Chess variants, Elimination games, Territorial
games, Connection games and Bead capturing games.
Each part can be downloaded seperately as a self displaying archive:
you don't need any program to read it.
The majority of the games has been published previously in "The
Encyclopedia of Chess Variants" by David Pritchard and "New Rules for
Classic Games" by R.Wayne Schmittberger.
To get an impression of the book's contents, take a cyberspace-rickshaw to
the Solar Software Website by downloading
Date: Mar 05, 2001
From: "Arch Robison"
Subject: frequon-invaders-11.sit.hqx - Fourier Arcade Game
Frequon Invaders 1.1 is an arcade game in the Fourier Domain.
You control a wave pattern with the mouse, and attempt to
destructively interefere with wave patterns of the invading
Frequons. Prior knowledge of Fourier transforms is not required.
You develop the necessary intuition by playing. It is both
visually beautiful mathematics and a weird game.
System Requirements:
* PowerPC Macintosh
* Mac OS 7.5 or later
* Video card that supports 256 colors or more.
* About 2 Mbytes of free memory
Tested on Mac OS 8.0, for 8-bit and 16-bit color.
Distribution: Frequon Invaders 1.1 is freeware.
Arch D. Robison
1406 Country Lake
Champaign IL 61821
robison@kai.com
Date: Jul 10, 1995
From: f8dy@netaxs.com
Subject: Friends of Nim 1.0 source code
Date: Sun, 9 Jul 1995 16:47:34 -0400 (EDT)
Friends of Nim is a collection of games based on John Conway's game of Nim.
Included: Nim, Prime Nim, Northcroft's Nim, Turn-a-block, My daddy makes
more money than yours, Corner the Queen, Corner the Superqueen, Corner the
King, and Corner the Superking. Play against a friend or pit your skills
against the computer. Play regular or misere style games. Requires system
7.0 or later. Copyright (c) 1995, Mark Pilgrim; please read enclosed file
"GNU General Public License" for licensing details.
Date: Jul 11, 1999
From: Richard Bannister titan@indigo.ie
Subject: Frodo
Extremely solid Commodore 64 emulator for the Macintosh, with full
sound support and excellent compatibility. Supports Disk (D64) and Tape
(T64) images transparently. Includes Frodo Audio Player for playing the
Music from C64 games while you work. Supports InputSprocket on PPC macs.
Shareware $10. (68K and PPC).
Date: Jan 25, 2000
From: James Shaw
Subject: Frog Xing 1.3
Frog Xing is a well-paced arcade game in which you guide a frog
across a highway and a river to dock on the other side. You can catch
bonuses along the way to score extra points. Frog Xing has a nostalgic
look to it, with a tip of the hat to the classic arcade games. With
both traditional and new sound effects and a hopping music score,
the gameplay is addictive and should be fun for both novices and
arcade experts. Even children will enjoy watching and helping the
frog cross to the other side.
Frog Xing requires: System 7.0 or greater; preferably a 68040 Mac; at
least 16 colors or greys; a 640 x 480 display; Sound Manager 3.0; 2.5 Meg
of RAM; and 1.2 Meg of hard disk. Frog Xing is shareware and it costs $15.
Date: Jun 22, 2003
From: James Shaw
Subject: frog-xing-16.hqx
Frog Xing is based on one of the most cherished and beloved arcade
games of all time: Frogger. During the game, you guide a frog
across a busy highway and a river full of mayhem to dock on the
other side. Along the way you can catch bonuses to score extra
points. Frog Xing has a nostalgic look to it, with a tip of the
hat to the classic arcade games. With both traditional and new
sound effects and a hopping music score, the gameplay is addictive
and should be fun for both novices and arcade experts. Even children
will enjoy watching and helping the frog cross to the other side.
Frog Xing requires: System 7.0 or greater; preferably a 68040 Mac; at
least 16 colors or greys; a 640 x 480 display; Sound Manager 3.0; 2.5 Meg
of RAM; and 1.2 Meg of hard disk. Frog Xing is shareware and it costs $15.
Date: Apr 23, 1999
From: copperfield@worldnet.att.net
Subject: First Strike 2.0.2
First Strike II
The new and improved First Strike
Formerly known as Return to Castle Xeen
20 levels featuring new enemies, new walls, and new objects!
This scenario is for Wolfenstein players of all kinds, especially novices.
Compared to my later scenarios, such as Castle Wolfenstein and Temple of
Doom, this is a relatively easy scenario.
Requires the full version of Wolfenstein 3D. If you don't have Wolfenstein
3D, e-mail me at copperfield@worldnet.att.net
Enjoy!
Josh Mills
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Date: Aug 20, 1999
From: Miika Asunta
Subject: fs-atc-31
Air Traffic Control software for
Microsoft Flight Simulator Macintosh version 4.0.
Fly your favorite air routes under the direction of Air Traffic
Control (ATC.) FS-ATC 3.1 incorporates artificial intelligence to
guide your flight from taxi to departure, through approach and
landing. Great for flight simulator fans. Using Apple's Speech
Manager, FS-ATC's controllers will literately speak to you.
FS-ATC gives new life to the old, venerable Macintosh version
Microsoft Flight Simulator 4.0. This will cure your PC envy with
Flight Simulator 5.1
FS-ATC is an air traffic controller software that operates with
Microsoft Flight Simulator. It runs on the background and it uses
some undocumented apple events to find out position, direction,
altitude and speed of aircraft. Using this information FS-ATC sends
messages to the pilot using Speech Manager or displays them as text.
FS-ATC 3.0 contains internal databases for VORs, center locations,
and a selection of airports. This version introduces fully automatic
air traffic control from gate of pilot chosen departure airport to the
gate of destination airport.
Controller files used in earlier versions of FS-ATC are still supported.
FS-ATC 3.1 is released as shareware (10 US$). The registered users
will receive documentation for creating controller files of their own.
DISCLAIMER: I'm not a pilot myself, I wrote the program just for fun.
The messages and routes are purely fictional.
Miika Asunta
Miika.Asunta@siba.fi
Date: Jun 26, 1997
From: "Jeffrey N. Fritz"
Subject: * Pittsburgh to Morgantown Flight Simulator Controller
Date: Fri, 10 Dec 1993 14:36:10 EST
Pittsburgh to Morgantown Controller
For FS-ATC 2.1
Copyright by Jeffrey N. Fritz
9 December 1993 Version 1.37
All Rights Reserved
No doubt many folks would love to fly above the clouds from
Pittsburgh International to Morgantown, West Virginia--home of the
11-0 Sugar Bowl bound West Virginia Mountaineers! (Go Ers!) With the
PIT-MGW controller and a few other goodies, you will be able to do
that just that. You'll even be able to communicate in real time with
simulated air traffic controllers. The controllers will call out
positioning information to you all along the route. When you break
out of the clouds, Morgantown's Hart field will be dead ahead!
The PIT-MGW controller simulates a Crown (USAir) commuter flight from
Pittsburgh International to Hart Field in Morgantown. The air route
follows the actual route flown by the commuter (weather permitting)
several times a day, seven days a week. The aircraft usually flown is
a Shorts 330. With full out throttle and a little imagination,
Microsoft Flight Simulator's Cessna 182 can come close to emulating
the Shorts.
This is the first of what will be (hopefully) many controllers for
Microsoft Flight Simulator and Miika Asunta's FS-ATC. I would enjoy
hearing from private or commercial pilots or from air traffic
controllers. Maybe you have a flight plan that would be fun to
simulate. I'd be glad to work with pilots or controllers in creating
new controller files, especially for ILS routes that professional or
private pilots have flown.
Getting started
To use this controller you need three things:
1. Microsoft Flight Simulator 4.0 (Mac version)
2. FS-ATC 2.1 Air Traffic Control software for Microsoft Flight Simulator
Macintosh version 4.0 (Available on Sumex-Aim and Nautilus CD-ROM.)
3. Mallard Scenery files, SD-11 World Scenery and SD-9 World Scenery.
Please see the read me file. It contains more information on the
controller and on how it operates.
I worked very hard to make this controller as accurate as possible.
Its development involved numerous conversations with professional
pilots and air traffic controllers. I hope you enjoy it.
Jeffrey Fritz
West Virginia University
jfritz@wvnvm.wvnet.edu
Date: Dec 26, 1998
From: olverson@mediaone.net
Subject: Freestyle Walking 1.5
Freestyle Walking 1.5
Freestyle Walking is a text and graphics adventure. The game is based on
the emerging sport of freestyle walking in which walkers perform
skateboarding/inline-skating-like tricks using special shoes. Players
must navigate a small town, searching for a way to acquire the skills to
become the ultimate freestyle walker. Along the way, you'll have a
chance to perform some tricks and talk to the Guru of freestyle walking.
Date: Apr 27, 2000
From: C-Y Khoo
Subject: [ANN] Major Update to Fuffy Released
[Winchester, England - Friday, 14th April 2000]
Fuffy 2.0 - More Fun and Easier to Play than Ever
Fuffy.com today announced the release of a major update to the
multiplayer game Fuffy, a US$15 shareware dice game similar to
yahtzee, yatzee or yacht.
Version 2.0 of Fuffy improves the user and gaming experience by
providing 68K machine compatibility, adds an undo function to correct
wrong scoring entries, and provides more robust handling of keyboard
shortcuts. Various interface enhancements are also implemented,
including "Roll Lights" to visually indicate the progress of a game.
In addition, the multiplayer game has been enhanced by the
implementation of a score sheet, which allows players to compare
their scores against each other. Various options, some of which are
new in this version, allow smoother and faster play on older
Macintoshes.
"The new features in this new version make Fuffy more easy and fun to
play than ever. More players will be able to enjoy Fuffy as version
2.0 is now playable on both 68K as well as PowerPC Macintoshes", said
C-Y Khoo, the author of Fuffy.
Existing features of Fuffy include a customisable interface, a
versatile hints function, a resettable high score list and full
balloon help.
Fuffy has already received numerous positive reviews, including a
Four Cow rating on tucows.com. The game has been played to death by a
team of Human Interface experts, which has given its approval to
Fuffy's interface (really!).
Contact Info
------------
For more information, please visit www.fuffy.com or contact
mail@fuffy.com. This press release is also available online at the
Fuffy website.
Distribution
------------
Fuffy is distributed as shareware, with a single player licence fee
of US$15. Fuffy may be downloaded from the following URL:
http://www.fuffy.freeserve.co.uk/Downloads/fuffy20.sit.hqx
Users are encouraged to try out the game for 28 days; after 60
minutes gentle reminders are given for users to register.
Attachment Converted: "H:\info-mac in\fuffy20.sit.hqx"
_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
Chong-Yee Khoo http://www.cykhoo.com
Have you visited the Fuffy website www.fuffy.com?
Date: Aug 20, 2000
From: Chong-Yee Khoo
Subject: [ANN] Fuffy 2.1.1
I am pleased to announce the release of Fuffy version 2.1.1.
Version 2.1.1 incorporates bug fixes in the Score Sheet and in
entering keyboard shortcuts. The Score Sheet can now only be shown in
a multi-player game, while command-keystrokes entered while the dice
are rolling no longer result in score entry into an inappropriate
category.
Fuffy is a simple yet addictive multiplayer dice game for the
Macintosh, similar to yahtzee, yatzee, kniffel or yacht. The aim of
the game is to make scoring combinations of dice, by selectively
rolling a set of five dice.
Features of Fuffy include: full 68K compatibility, multiplayer
capability (up to four players at one time), a hints function to help
you play, ability to undo your moves, keyboard shortcuts, a floating
Score Sheet, a Hall of Fame to record high scores, fun sounds, a
customisable interface, full balloon help, and Fuffy is intuitive and
easy to use. Comprehensive help is provided by way of HTML files,
which take advantage of (but do not require) Apple Help technology.
Further features available in the registered version include full
keyboard shortcuts, auto hints (where hints come on automatically
after every roll) and automatic rolling of the dice at the start of
every round.
Fuffy is distributed as shareware, with a single player licence fee of US$15.
"Fuffy is...thoughtfully and elegantly designed...And if
you're like me, this one will bring back good memories of
afternoons at Grandma's. Seriously" - MacWorld GameSpace July 2000
For more reviews and comments on Fuffy, including customer comments,
please visit http://www.fuffy.com/reviews.html
Please email mail@fuffy.com if you require more information on this game.
Date: Jun 26, 1997
From: Ryan Richard Koopmans
Subject: Fungus 2.0
Date: Sun, 25 Sep 1994 13:44:32 -0500 (CDT)
This is an update of the freeware game Fungus. It's in color
and has new sounds. You can now play Fungus against the CPU,
or watch up to four CPU players battle for fungal domination.
Direct all inquiries, bug reports, ideas, etc. to koops@rice.edu
Date: Jun 26, 1997
From: brg@cscns.com (Brian R. Gaeke)
Subject: Gaeke's Maps
Date: Fri, 18 Mar 1994 04:34:27 -0500 (EST)
These are the worthwhile Bolo maps that I've created over the
years. Share and Enjoy.
Brian Gaeke
--
Brian Gaeke, The Dimensional Gate Company Internet E-Mail: brg@cscns.com
Finger my account for my PGP public key.
Symantec: Buyer of much, builder of little...
Date: Jun 04, 1997
From: ezavada@io.com
Subject: galactica-112
Galactica is a shareware strategy game based on exploration and
colonization of the galaxy. It supports multiplayer games, either on a
single computer or on a network using file sharing. It runs on Macs with
System 7.0 or later, 1 MB free RAM, and Color Quickdraw, preferably 256
colors or more. It will not run on on the Plus, SE, Classic, or PowerBook
100. The music requires Quicktime with MIDI support. It is a fat binary
that contains 68k and PowerPC support.
Included are modules for the following languages: English, German
(Deutsch), French (Francais), Spanish (Espanol), and Dutch (Nederlands).
Questions or comments to ezavada@kagi.com
Date: Jun 04, 1997
From: ezavada@io.com
Subject: galactica-112-update
This patch updates Galactica versions 1.1 and 1.1.1 to version 1.1.2, which
fixes several bugs. If you are having problems with starship jumping to
(0,0), -19 Errors, or "ghost" ships, this is the patch for you.
Questions or comments to ezavada@kagi.com
Date: Aug 20, 1999
From: joni@kagi.com
Subject: Galactic Revolt 1.0 beta.sit (a Mac action Game)
Galactic Revolt:
The Fall of the Empire
v1.0b1 �1997-1998 by Jonas Echterhoff
-What is Galactic Revolt?
Galactic Revolt is a new arcade game for the Mac.
It features:
�Free 360� rotating background landscapes
�Multichannel sound effects with stereo placement
�Flexible game architecture, that lets you add new levels and even
graphics, enemies, weapons, everything! (*a physics editor has not
been made yet*)
�Fully rendered cut-scenes and game objects
�Multichannel title music composed by Julian Meinold (if you want
him to compose music for your game or demo mail him at
)
�3 different scenarios, each with completely different graphics,
objects, enemies, bosses, etc...
�30 Levels of action.
-Hardware Requirements
�A Macintosh or compatible computer with a PowerPC processor (Sorry
all you 68k users - There might be an 68k version though if I get
enough requests for it)
�Recommended: A fast machine (no first-generation PowerMacs such as
my 6100 this game is written on ;-) ) Note: The current beta version
of Galactic Revolt will not run at sufficient speed on 6200/5200's and
possibly other machines. I will fix this as soon as I get access to
one of these machines.
�4 Megabytes of free memory.
Date: Aug 20, 1999
From: Martin Christen
Subject: Galaxus 1.0.5 - shoot'em'up game with scrolling graphics
Galaxus 1.0.5 is here (.sit.hqx-Attachment)
This Version replaces Version 1.0.3
***********************************************************************
Galaxus is an action arcade game for the MacOS.
some features
-------------
* Action arcade game with real bitmap scrolling
* a lot of high quality MOD music
* Audio CD Support. Play your favorite soundtracks during missions!
* For PowerMacs (native) and 68040 Macs. (FAT Application)
* hundreds of enemies with their own tactics
* a lot of action and strategy elements
* configurable spaceship - buy or find new devices
Hardware Requirement:
---------------------
+ 68040 or PowerMac (System 7.5.x recommended)
+ 14" (640x480) Monitor (or bigger) with 256 Colors
+ 5 MB of free RAM (16 MB of total RAM recommended)
+ VIRTUAL MEMORY *NOT* RECOMMENDED
What's new in this Version 1.0.5 ?
----------------------------------
* Enemy standard bullets are better visible (color & shape changed)
* Scrolling Routines reprogrammed - reduced flickering.
* New Direct to Screen write routines for PPC and 68k
* Faster Game Play for 68k and slow PPC based Machines
* Choose Game Speed with exact FPS Control (smoother animation with VBL)
(game Speed Options are in Prefs Menu now...)
* Some picts (new title pict,...) added.
* Documentation 1.0.5 included
* Some little bugs fixes.
Date: Jun 26, 1997
From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator)
Date: Thu, 8 Apr 1993 10:09:31 PDT
*Destination: SUMEX-AIM.STANFORD.EDU
Date: Thu, 8 Apr 1993 14:53:48 GMT
Subject: [*] Gallery 3.0 (solitaire card game)
From: Adrian Herzog
Date: Jan 30, 2002
From: Michael Hoyt
Subject: Game Cheater OSX
Game Cheater OSX
Copyright 2001 Michael Hoyt, HKA Software
http://www.geocities.com/hkasoftware/
hka@kagi.com
Overview
Game Cheater is a utility designed to help you cheat at computer games.
It allows you to quickly and easily change any numerical value in a
running
game program (score, resources, health, etc.). Just switch to Game
Cheater
in the middle of a game, and tell it what number to change and what to
change it to.
System Requirements: Mac OS X
Date: Feb 12, 1999
From: ILLUMESoft@aol.com
Subject: Game Doctor 1.1 (FAT) - Game Cheat Application (doctor.hqx)
Illume Software is proud to present Game Doctor v1.1; a definitive
collection of hints, cheats, patches, and other game enhancements (called
"prescriptions") for the Macintosh.
Features
--------
- PowerPC and 68K native.
- Over 500 prescriptions edited for consistency and clarity, with more to
follow...
- Over 60 prescriptions not available anywhere else.
- More than 10 prescription types, including:
- Text prescriptions with support for embedded sounds, pictures, files,
and Internet links.
- Patch prescriptions that automatically locate and duplicate the
intended target.
- Progressive Walkthrough prescriptions that support the Universal Hint
System.
- An open architecture that lets anyone create prescriptions using
simple, intuitive editors.
- Automatic compression for smaller prescription files.
- Direct access to Internet gaming sites from prescriptions.
- Comprehensive online help and help balloons.
- Commercial look-and-feel at a shareware price.
What's New In Version 1.1?
--------------------------
- Support for the Universal Hint System! Game Doctor can now import and
view progressive walkthroughs exported by UHS for MacOS 4.0.
- Embedded files. Now any type of file can be embedded in a
prescription! This includes saved game files, instant-replay files, file
editors, and stand-alone updaters.
- Keyboard navigation in Progressive Walkthroughs.
- Many minor improvements and bug fixes.
How Do I Contact Illume Software?
---------------------------------
Please direct questions, comments, and suggestions to
. Visit our web site at
Date: Jun 26, 1997
From: gurhs@uniwa.uwa.edu.au (Rhys Hollow)
Subject: game/GMIsolation.hqx
Date: Wed, 13 May 92 21:44:59 WST
The Moderators,
Here is a GameMaster rulebook called Isolation. It is a simple two
player board game for use with the networking game server GameMaster. It
can be played over two macs or on the same mac, but it needs two
players.
The source to this rulebook, in Think Pascal 4.0 should be available
elsewhere on this archive, else mail me at my address below and I'll see
what I can do.
Rhys.
--
Rhys Hollow (gurhs@uniwa.uwa.oz.au) "ee'er by gum he's a bad'un!" -DangerMouse.
Date: May 13, 1992
From: gurhs@uniwa.uwa.edu.au (Rhys Hollow)
Subject: source/pascal/Isolation-rulebook.hqx
Date: Wed, 13 May 92 21:49:08 WST
The Moderators,
Here is the source to the GameMaster rulebook Isolation. It assumes the
user has the GameMaster developer's kit.
It is in Think Pascal 4.0
Rhys.
--
Rhys Hollow (gurhs@uniwa.uwa.oz.au) "ee'er by gum he's a bad'un!" -DangerMouse.
Date: Jun 26, 1997
Date: Fri, 24 Jul 92 22:36:24 +0200
From: mercier@poly.polytechnique.fr (MERCIER Damien)
Subject: Game-of-Kalah.cpt.hqx
Game of Kalah
-------------
A famous African game, a variation on Awele.
The CompactPro archive includes a small documentation (...)
You should try it before saying that you don't like games !
This program is shareware
A French version and the sources (Pascal) are available for 10$
PS: Don't be sad or angry if you loose !
I made level 1 easy for that reason
(for beginners like me who like to win...)
Have fun
-----------------------
Date: Aug 15, 1997
From: cordsmeier.pad@sni.de
Subject: Game of the Winds 2.0 (english)
Game of the Winds is an easy to learn solitaire board game. It is a
fascinating and challenging game which makes a lot of fun. The game is
also well suited for children since the rules are simple.
Game of the Winds is also known as Mahjongg because the tileset of the
traditional Chinese Mahjongg board game is used.
When you start Game of the Winds, 144 tiles are arranged on the board in
several layers. Each tile is marked with a colored icon. There are
always 4 tiles which are marked with the same icon.
The aim of the game is to remove all tiles from the board. Tiles can be
removed from the board by selecting two matching tiles. Two tiles match
if they are marked with the same icon.
Game of the Winds comes with 20 different board layout files. The level
of difficulty varies from one board layout to the other. You can
construct additional board layouts by using the integrated board layout
editor. The icons of the tiles can be chosen from 3 different tilesets.
Shareware
Game of the Winds is shareware. The shareware fee is US $10.
System Requirements
Game of the Winds requires System 7.0 or later. It runs on a Macintosh
equipped with any 68K or PowerPC processor.
Availability
Game of the Winds is available in german and english language. It can be
downloaded
from the Game of the Winds homepage at:
Date: Dec 05, 2000
From: "Rev. Feorag NicBhride"
Subject: GameOver T1 - a free Type 1 font
GameOver is a font inspired by arcade games of the early 80s, complete
with scan lines! This is the Postscript Type 1 version.
Date: Dec 05, 2000
From: "Rev. Feorag NicBhride"
Subject: GameOver TT - a free TrueType font
GameOver is a font inspired by arcade games of the early 80s, complete
with scan lines! This is the TrueType version.
Date: Aug 13, 2003
From: Bodine Software Support
Subject: GameshowOSX.hqx classroom quiz presentation
Game Show Presenter version 3.1 for Mac OS X
First OS X native version of Game Show Presenter, a quiz presentation
tool used by educators and trainers to make fun, TV-style quiz shows
on any subject (especially dry or dull topics). Program includes a
quiz editor, complete multimedia game show ready to use with no
programming. Game show allows up to 10 players or teams. Works well
with multimedia projectors, smartboards and similar display
technology. Compatible with many buzzer lockout systems. This trial
version has all features, but show is watermarked as "Demo Show" until
registered. No time limit. Full version is $79, academic discount rate
$49.
Product homepage: http://www.almorale.com/quizsoft.html
Author email: support@almorale.com
System Requirements: Mac OS X, G3 or faster, 800x600 monitor or larger
Date: Feb 22, 2004
From: Marco Tenuti
Subject: Gamestocker 1.0.1: soccer results and forecasts manager
Gamestocker is the ideal companion for the soccer lover, who likes to
save all the data about his own favourite championships. It lets you
create a database with multiple soccer tournaments, like the top
division and the minor ones of your country. After you have built the
championships, you may add each day with the results of each match. The
input is very easy through some facilities to reduce the tedious task
of writing more than once the team names.
The application lets you calculate all the standings, the goals made
and passed, some averages and lets you show the trends of each team
through the championship. It lets you store also any result of
soccer-based lotteries, like Italy's Totocalcio, French LotoFoot, or
Spanish Quiniela.
Based on the amount of information of each team and each match,
Gamestocker is also the effective tool for the strategy driven bet, and
helps anybody to build a system that fulfills statistical issues. It
estimates the percentages of victory, draw or loss for all the teams in
order to reuse those values in other games such PowerToto or TotoTurbo
or for independent bets with bookmakers.
Gamestocker is a shareware software and its 20 US$ fee can be paid
through Kagi. System requirements are any MacOS computer supporting
Carbon, so any PowerMac with MacOS 8.1 or newer. It's fully compliant
with MacOS X, Panther included. The archive contains two applications
for two languages, English and Italian.
http://www.tencas.com
info@tencas.com
Date: Jun 26, 1997
From: cindy@halcyon.com (Cindy M. Carney)
Subject: Game w/Fields
Game w/Fields is a "shell" for developing your own games. It has a
graphic interface, and is similar to the "Deja Vu" game that came out
years ago. I finished the shell, some simple objects, and basic room
descriptions eons ago, but never finished it, because of lack of artistic
ability on my part. ; ) By giving this to the HyperCard public, I hope
to inspire some kid (or game-loving adult!) to "flesh it out" and give it
life, and have them experience the thrill of programming their OWN
adventure game!
-- Cindy M. Carney
cindy@halcyon.com
Date: Sep 27, 1995
From: fprefect@engin.umich.edu (Matt Slot)
Subject: Gamma Fader 1.2 - C *and* Pascal source
This library is intended as a general tool for manipulating the Gamma Tables
of Graphics Devices, to ramp them up or down in order to achieve smooth
screen fades. The source is included for programmers who want to convert
the library to A4-based, but it is not commented for public consumption.
Several popular games and multimedia tools use the Gamma Fade to make
smooth transitions between images. Gamma fades work at any depth and
while adjusting color tables.
Please use the listed functions to see if you can use this code before you set
it up. As usual, this stuff is not warranteed, guaranteed, or anything --
use it at your own risk. It is not Apple-recommended for anything, but it
worked for me, so there!
This library is made possible by the hard work of Matt Slot (fprefect@umich.edu)
and Matt Mora (mxmora@apple.com), and all the others who have made
suggestions and bug reports. Your feedback is appreciated -- really!
Updated: 9/24/95, MJS (v1.2)
*> Declared each function as Pascal
*> Renamed some variable and structs
*> Converted source and tester to Metrowerks 6
*> Bundled MJS's C and MXM's Pascal projects
Oh yeah, this stuff is free to anyone interested in it.
Matt Slot (fprefect@umich.edu) - 9/24/95
Date: Jun 26, 1997
From: "G.Levi 051-351120 (353634 Home)"
Subject: Gamma
Gamma Ia a level for Wolfenstein 3D 2nd Encounter.
You will need to install it (IN A COPY OF WOLFENSTEIN !
NON IN THE ORIGINAL !) with WolfEdit1.1 for playing it.
Is difficult but not impossible. I have tried it many times in
order to make it as nice (or terrible) as possible.
I have to thank Gregory C. Ewing, author of WolfEdit,
for the kind suggestions.
This level is offcourse free, but if you like it I will be
pleased to receive an E-mail from you.
Giuseppe Levi
levi@axpbo4.bo.infn.it
Date: Feb 04, 2003
From: Thomas Reed
Subject: Gaps 3.1
Gaps is a solitaire game in which all cards are dealt into 4 rows,
the Aces are removed, and you must line up all cards in order from 2
to K by suit using the "holes" left by the Aces. (This game is also
sometimes called Montana.)
Gaps Carbon runs natively under Mac OS X and will run under Carbon on Mac OS 9.
Gaps Classic requires Mac OS 8.1 or better.
Date: Feb 04, 2003
From: Thomas Reed
Subject: Gaps 3.1
Gaps is a solitaire game in which all cards are dealt into 4 rows,
the Aces are removed, and you must line up all cards in order from 2
to K by suit using the "holes" left by the Aces. (This game is also
sometimes called Montana.)
Gaps Carbon runs natively under Mac OS X and will run under Carbon on Mac OS 9.
Gaps Classic requires Mac OS 8.1 or better.
Date: Mar 06, 1997
From: rainbow@q-net.net (Jason Rainbows)
Subject: Garcia's Guitars 1.2 non-violent game for you!
Garcia's Guitars 1.2
Non-Violent Game for You!
by Jason Rainbows' Magic Theatre Art and Design 1997
Man, ...I miss Jerry. But I think we all can be a little closer
to him by playing Garcia's Guitars.
Here's the skinny;
Jerry's back from Rock'nRoll Heaven. There's a shortage
of electric guitars up there. So, like, he's gotta come down
and hug as many guitars as possible that are flying around
in this wierd stadium parking lot. But the cops don't wanna
allow this kinda behavior so they're gonna try to bust him.
Just because he's comin' down doesn't mean he's gotta
come DOWN, man. So there's goodies to keep Captain Trips
high. Get higher Kharma Points! Bigger Bogus Points! Go
from Cloud 9 to however high you can get!
This is an upgrade from Garcia's Guitars 1.0
I fixed the "Stoned/Normal" mode (it works now, heh) and
I made it confusing at the same time!
I also "cleaned up" the alert prompts.
Hoo-boy, did I catch he... ...heck for that! But never fear,
I didn't clean them up THAT MUCH. So there.
No more Amphetimine Speed mode. It resulted in "Nervous-
Mouse Syndrome" and was banned in several college towns.
Besides, nobody could get past Cloud 9.
Eliminated the Brown Acid preferences. Nobody liked these
anyways. Made the game no fun at-all. Go figure, eh?
Hope you can dig this game and, if you run into Jerry before
I do, tell him I said Hey Now!
Peace,
Jason Rainbows
rainbow@kagi.com
Date: Feb 13, 1999
From: jasonrainbows@mindspring.com
Subject: Garcia's Guitars 1.2.1
Garcia's Guitars 1.2.1
by Jason Rainbows' Magic Theatre
rainbow@kagi.com
http://www.mindspring.com/~jasonrainbows/
Requires: Macintosh, color monitor, love, good vibes.
This is a quick release of Garcia's Guitars, just to
update contact information contained in it and to
simply keep it in circulation.
We all miss Jerry. Sure, but we'll meet again in the
by-and-by. You bet'cha.
In the meantime, let's rejoice in the life we have
and play a game! YAY!
- Dance your chubby little Jerry character around a
stadium parking lot and hug as many guitars as you
can while avoiding the pigs. There are psychedelic
rewards and Jack o' Roses for extra Karma! Don't get
busted, and get Jerry's Karma up to Cloud Nine! Then,
keep going and try to get as high as you can! The sky's
the limit! You can do it with a little practice (and a
good sense of humor)!
Garcia's Guitars has been a "hand-me-down" game for
a couple of generations of "GRATEFULly DEADicated"
68k Mac users and we hope it still runs on those
new G-3s, but we haven't tested that yet. There
have been reports of rude errors on fast machines,
but it's been rather stable. If it gives you any
trouble, or says something rude to you, just pass
it on to a friendly Mac user with a slower machine.
Have fun with this little game, and try not to hurt
anybody with it, okay?
Date: Oct 23, 1998
From: royerm@icanect.net
Subject: Gargoyles, the K2 sequel
Please post Gargoyles for K2.0 on your recent additions page.
-Martha Royer
Date: Mar 03, 2003
From: Gasoft
Subject: GASOFT Custom Maps 1
Freeware custom maps for Caesar III and Stronghold.
Date: Oct 28, 2000
From: Joerg Kienzle
Subject: Mac game submission: Gate
Gate is an action-adventure game for the Macintosh. Escape the castle's
prison, battle enemies, solve puzzles, and defeat your captor to restore
peace to the land.
A homepage with screenshots of the game can be found at:
http://lglwww.epfl.ch/~jkienzle/gate.html
System requirements:
PowerMac or 68k Mac (at least 68020 processor)
4 MB memory, 4.5 MB of hard disk space
640 x 480 screen with 256 colors / grays or better
System 6.0.7 or later
Two versions of the game are available:
Gate.sit.hqx contains the English, French and German version
GateKanji.sit.hqx contains the English, French, German and Kanji version
Date: Oct 28, 2000
From: Joerg Kienzle
Subject: Mac game submission: Gate
Gate is an action-adventure game for the Macintosh. Escape the castle's
prison, battle enemies, solve puzzles, and defeat your captor to restore
peace to the land.
A homepage with screenshots of the game can be found at:
http://lglwww.epfl.ch/~jkienzle/gate.html
System requirements:
PowerMac or 68k Mac (at least 68020 processor)
4 MB memory, 4.5 MB of hard disk space
640 x 480 screen with 256 colors / grays or better
System 6.0.7 or later
Two versions of the game are available:
Gate.sit.hqx contains the English, French and German version
GateKanji.sit.hqx contains the English, French, German and Kanji version
Date: Nov 14, 1997
From: koops@e-brains.com
Subject: Genetic Wars
Genetic Wars is a game of battles and breeding. To win in Genetic
Wars, you must choose capable soldiers, then breed and mutate them to
produce better soldiers as generations go by. The game uses the
principles of Artificial Life to provide a new kind of war game.
Genetic Wars runs on any Mac with System 7. The game is free. For
more information, see http://www.e-brains.com.
Date: Apr 03, 1999
From: peciva@dd.chalmers.se
Subject: Genetish 1.0
Not exactly a game, and most definitely not a productivity application,
Genetish is a form of 'graphical diversion'. It draws a set of images,
lets you choose which one you like best and creates a new set of images,
based on the one you selected. While this sounds simple enough, the
results are far more interesting; Genetish can create truly amazing
images. Seeing is believing!
Features:
* Several options for determining the size, type and appearance of
images.
* Perfect for taking your mind off work.
* Highly addictive.
Requirements:
* PowerPC Macintosh.
* System 7.
* 256 color monitor (thousands of colors strongly recommended).
For more information, please read the enclosed manual or visit the
Genetish web page at:
http://www.dd.chalmers.se/~peciva/software/genetish.html
If you have any questions, feel free to contact me at:
peciva@kagi.com
You can also visit my web page at:
http://www.dd.chalmers.se/~peciva/
- Tobias Peciva
Date: Jun 26, 1997
From: jeremyv@viperware.com (Jeremy Vineyard)
Subject: Genius 1.4
Genius is a Macintosh rendition of the popular game where you try to
remove all the pegs from a triangular board by jumping pegs.
The object of the game is to get rid of all of the pegs on the board
except one by jumping over adjacent pegs to remove them.
To jump a peg, simply click on any peg on the board and drag it to
its destination hole. If it can go into that hole, the peg that it will
remove will be over-shadowed.
| Jeremy Vineyard | http://www.viperware.com |
| Viperware(tm) | |
| jeremyv@viperware.com | |
Date: Jun 11, 2002
From: Doug Eernisse
Subject: Geography Challenge v. 1.0 (Education - HyperCard Stack)
Geography Challenge version 1.0 is a modest HyperCard stack for Macs
that is actually two games: Country Challenge and USA Challenge. When
it was originally released (1993) and last updated (1996) it featured
only Country Challenge, a multiple choice style game that can be
played by up to four players. Country Challenge will effectively test
your knowledge of worldwide or regional capitals, and this version
has been updated to be politically current as of 2002. The other
game, USA Challenge, is new with this version, and features a
colorful map of the USA instead of choices. From experience, it is
simple enough that kids enjoy playing it. Expect them to soon master
all the U.S. states and capitals. Once the "Play" button is clicked,
the game will display the name of a state, capital, or "other city"
and the object is to click on the corresponding state as quickly as
possible. If all 50 states are clicked on fast enough, you will earn
a spot on the High Scores listing. Because Geography Challenge is a
HyperCard stack, you also need to download Apple's free HyperCard
Player application before you can use Geography Challenge, assuming
it is not already on your Macintosh. Like the original version,
Geography Challenge version 1.0 is postcardware. If you like it,
please send us a postcard. The most current version is available
from: http://biology.fullerton.edu/deernisse/geochallenge.html
Date: Mar 12, 1997
From: thewaug@erols.com
Subject: Gerbils Tracks
Gerbils is a game that comes with 7.6, so that system is required. Gerbils shows
how great the new Quickdraw system is, and its no joke. I've made three tracks
for you to try out. When your in Gerbils just go to Open in the file menu and
select either Iron Madien, Barf-o-Matic, or Lucifer's Playground. ENJOY!
Date: Jul 27, 2004
From: ffilipponi@fub.it (Federico Filipponi)
Subject: Germs 1.2.2
Germs v1.2.2 Read Me
--------------------
Factor Software presents Germs, a game by Mike Weyandt.
Copyright 2003-2004 Factor Software and Mike Weyandt. All Rights
Reserved.
Web site: www.factor-software.com
e-mail: fedefil@factor-software.com
WELCOME TO GERMS
Thank you for your interest in this game. I hope you'll enjoy it.
This read me file contains only a few basic pieces of information on
the game.
To access the full documentation, including instructions on how to play
the game and how to purchase it, launch the game application, wait for
it to load completely and select �Germs Help� from the Help menu.
WHAT�S GERMS
Germs is a game that combines quick thinking with even quicker reflexes
as players manipulate scads of colorful, killer pathogens in order to
neutralize a biologial threat and save humanity.
The gameplay is quite simple, relying at its core on the "pick pieces
up and place them on the gameboard" model used in several games such as
MacPipes.
In Germs, the player picks up germ sprites from a "culture dish" and
arranges them on the gameboard in patterns of the same color to make
them disappear.
Germs' main features are:
� Gorgeous artwork in thousands of colors
� Six different animated germs-some cute, some nasty, all dangerous!
� 35 different levels of pulse-pounding puzzle action
� Beginner and Expert skill levels-choose what's right for you
� A fully-interactive tutorial to teach you the ropes
� 2 original electronic music tracks
� The ability to play your favorite mp3s as background music
� Multi-channel stereo sound effects
� Online high scores
SYSTEM REQUIREMENTS
PowerPC processor.
Mac OS 9.0 or later.
QuickTime 5.0 or later.
For Mac OS 9.x only:
16 MBytes free memory.
CarbonLib 1.5 or later.
RECOMMENDED CONFIGURATION
Mac OS X 10.1 or later.
QuickTime 6.0 or later.
DISCLAIMER
The authors of Germs made a great effort to ensure that it is bug free
but make no warranty whatsoever, either implied or express, as to its
correct functioning.
ANY IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE IS HEREBY DISCLAIMED. IN NO EVENT WILL THE AFOREMENTIONED
COPYRIGHT HOLDERS BE LIABLE FOR DAMAGES, INCLUDING ANY GENERAL,
SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
OR INABILITY TO USE THIS SOFTWARE.
GERMS 1.2.2 RELEASE NOTES
� Worked around a problem on Mac OS X 10.2.x that caused a server
error ('Missing or invalid data.') while trying to upload local scores
to the Online Scores System.
Date: Sep 28, 2000
From: gbeggs@Mac.com (Gerry)
Subject: Gerry's Attraction 3.0 (View Lorenz and Rossler Attractors in 3D)
This is an update to an earlier version of Gerry's Attraction in your
archives.
I notice that my earlier version of Gerry's Attraction is placed in the
"Games" directory. It doesn't belong there.
It belings in "Science & Math"
Gerry's Attraction is a program for viewing the Lorenz Attractor and
Rossler Attractor in real-time 3D.
Most programs which display these attractors usually give a static 2D
view of these 3D objects which makes it very difficult to see what they
truely look like and how they behave. Gerry's Attractor allows you to
watch points become "attracted" to the attractors over time.
Gerry's Attraction allows you to "fly" around and through either
attractor with total freedom viewing it from any vantage point. (Similar
to how you move around in the game Descent)
Version 3.0 has many improvements over the earlier versions including a
totally re-written 3D engine.
Hardware Requirements:
Any PowerMac running MacOS 7.5 or later with Appearance Manager
installed. (MacOS 8.0 or later comes with the Appearance Manager
built-in)
Gerry's Attraction may be included on the CD-ROM of the archives.
Date: Dec 16, 1993
From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Ghost 1.0 (source code)
Date: Thu, 16 Dec 1993 04:10:10 -0500 (EST)
Ghost is a classic word-building game for two or more players. Players take
turns each adding a letter to build a word, and whoever finishes the word
loses the round. Lose five rounds, and you become a "ghost" and are out of
the game! Up to five human players can compete against up to five computer
players at a variety of skill levels.
Ghost is free and is distributed under the GNU General Public License; this
archive contains complete THINK C source code for the game, as well as complete
source code for an external application used to set up the game's self-
integrity checker. If you do not have FTP access, e-mail the author requesting
a copy of the game, the source code, or a list of other programs by the same
author. The address is f8dy@netaxs.com. Bug reports, comments, and
suggestions may be sent to the same address.
This archive contains both THINK C 5 and THINK C 6 project files. Use
whichever one you wish and throw away the other.
The code demonstrates the basics of event handling, menus, hierarchical menus,
prefs file maintenance, dialogs, alerts, windows, off-screen bitmaps,
synchronous and asynchronous sounds, machine-independent timing loops, file
maintenance, Gestalt environment checking, apple events, and the not-quite-
yet-famous "cough to continue" modal dialog filter proc. None of this is very
well commented, but feel free to direct any questions to f8dy@netaxs.com.
Ghost 1.0 is copyright 1993, Mark Pilgrim, MerriMac Software Group.
Date: Mar 25, 1998
From: jd_anoved@yahoo.com
Subject: Ghostrunner 1.0
Somewhere in the ethereal depths of digital doom, a single guy/gal is left with a
shattering responsibility tottering on his/her shoulders. He must vaporize as
many icky green ghosts as possible in under a minute. By running over them. As in
'running', not as in 'running over with a transportational device'. Yes, you see
it has to do with intermeshing inertial fields and whatnot -- but the
technicalities are a bunch of lies, so I won't bother you with 'em.
So play Ghostrunner 1 and experience the standard in video games: oh, I see, you
hafta blow 'em all up as quick as ya can. Sounds fun. And remember, its a healthy
alternative to watching TV, 'cause on a computer you actually control what you
see. (This programmer notices an exception: an unusually high number of those,
well, non-Mac computers seem to actually control the user rather than vice versa.
I hope this doesn't mean the majority of the computer-literate human populace
voluntarily accepts working with an illogical unintuitive interfaces.) Anyway, I
hope you like this game as much as I do. For more information, read an
encyclopedia. For more information relevant to Ghostrunner, download it and look
at the 'about' screen. Then play it and appreciate the pleasant wonder of nice
sprite animation.
Date: Jun 26, 1997
Date: Sat, 17 Apr 93 16:28:57 CDT
From: PC0TMYS
Subject: gin-rummy-20.hqx (card game)
This is version 2.0 of my Gin Rummy program. I am releasing this
version as shareware for $10. The program can be run on any Macintosh
computer. It requires 410K of memory and is 32-bit clean. This
submission is a binhexed, Stuffit 1.5.1 archive.
Gin Rummy is the well known card game for two people. The program
allows you to play against the computer. Documentation is available
online and as a "read me" file.
Version 2.0 has the following major enhancements:
1) You can move images of the cards instead of their outlines. You
can grab cards instead of dragging them. You can click to move a
card instead of clicking to select a card.
2) You can modify the points for bonuses and the points needed to
end a game.
3) You can keep a tally of the winner's victories and points.
4) You can now undo "draw a card" and "pick up discard."
5) I added the Oklahoma game variation.
In addition, several other minor problems were fixed. The changes are
documented in the "read me" file.
Bill Hale
Date: Aug 11, 1999
From: bobm@squeegeesoftware.com
Subject: Giza 2.1.6
You are a scientist. You've just discovered that the great pyramids of Egypt
will soon be destroyed! The secrets that can save them lie within the
pyramids themselves. You must collect the vital information before it's too
late. But be careful - it can be dangerous in there.
Giza is a 3D, first person perspective, fully texture-mapped adventure game
for the Mac.
Giza is full of secrets, gold and dangers. Tricks, traps and evil
inhabitants of the pyramid that will try to stop you. Find the special ring,
transporters, secret passageways and magic potions that can help you.
Explore 25 levels of mystery and adventure.
Use the Giza editor to create your own pyramid levels! You can even include
your own graphics and text in the levels you make. Challenge your friends
with levels you created. Upload them for others to try. It's easy -- anyone
can create exciting new levels in minutes.
Minimum System Requirements: MacOS 7, 640x480 with 256 colors,4 MB hard
drive space.
============================================================================
Squeegee Software
bobm@squeegeesoftware.com http://www.SqueegeeSoftware.com
============================================================================
Date: Jan 26, 2000
From: Bob
Subject: Giza 2.1.7
Giza Version 2.1.7
Inside Mac Games says: This game is a shareware gem. Stunning 3D graphics
that rival many commercially-distributed games, nice sound and music, and a
level editor to boot! If you're at all interested in adventure games, be
sure to check this one out. A major update from the 1.x versions distributed
earlier.
Giza is a 3D, first person perspective, fully texture-mapped adventure game
avaialable only on the Mac.
You are a scientist. You' ve just discovered that the great pyramids of
Egypt will soon be destroyed! The secrets that can save them lie within the
pyramids themselves. You must collect the vital information before it's too
late. But be careful- you could get yourself killed!
Giza is full of secrets, gold and dangers. Tricks, traps and evil
inhabitants of the pyramid that will try to stop you. Find the special ring,
transporters, secret passageways and magic potions that can help you.
Explore 25 levels of mystery and adventure.
Use the Giza editor to create your own pyramid levels! Challenge your
friends with levels you created. Upload them for others to try. It's easy --
anyone can create exciting new levels in minutes.
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: Glass Beas Game Tutor, an introduction to the game
Glass Bead Game Tutor
For the interested layman, this package contains a nice introduction to the Glass
Bead Game, a two-player board game by Christian Freeling. Apart from the rules,
it contains chapters on strategy and tactics, and presents some problems (with
their solutions) and recorded actual games (with comment).
Glass Bead Game is (c) Christian Freeling To learn more about Glass Bead Game,
visit the MindSports pages on the internet: http://www.mindsports.net/
The Glass Bead Game Tutor is written utilizing html and Java applets. This
package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS
Internet Explorer 3.0. You don't have to be connected to browse this Glass Bead
Game Tutor.
Have fun.
Ed van Zon MindSports ed@mindsports.net
http://www.mindsports.net/
Date: May 03, 2004
From: Jorge Arroyo
Subject: glGravityWells.dmg.gz.hqx upload
GravityWells 0.9b
Control Gravity with your mouse to guide a lost ship through 20
exciting levels. Each time you click on the screen, the Gravity Well is
moved to the new position, changing how the ship is attracted,
affecting it's speed and trajectory. This way you can manouver the ship
around to find an exit to the next level.
Difficult to grasp? Just turn the trajectory mode on and you'll see
exactly how a possible click of the mouse would affect the trajectory
of the ship.
But don't think you can just start clicking as much as you want!!! Each
level has a maximun number of times you can click. After that, you'll
begin losing points, so try to find the perfect spots to click, with
the perfect timing, to complete the levels with as few clicks as
possible...
GravityWells is a freeware arcade game from Makasoft. Play as much as
you want, just send me an email telling me what you think, and if you
got any problems with the game. It's still a beta, and although I've
worked quite a lot to remove the bugs, some may still be there....
Requierments:
A Modern PowerMac running at least Mac OS X 10.2 (Tested on a B&W G3
350)
Date: May 23, 2004
From: Jorge Arroyo
Subject: GravityWells-withEditor.dmg.gz
GravityWells 0.9b with Level Editor
Control Gravity with your mouse to guide a lost ship through 20
exciting levels. Each time you click on the screen, the Gravity Well is
moved to the new position, changing how the ship is attracted,
affecting it's speed and trajectory. This way you can manouver the ship
around to find an exit to the next level.
Difficult to grasp? Just turn the trajectory mode on and you'll see
exactly how a possible click of the mouse would affect the trajectory
of the ship.
But don't think you can just start clicking as much as you want!!! Each
level has a maximun number of times you can click. After that, you'll
begin losing points, so try to find the perfect spots to click, with
the perfect timing, to complete the levels with as few clicks as
possible...
GravityWells is an open source arcade game from Makasoft. Play as much
as
you want, just send me an email telling me what you think, and if you
got any problems with the game. It's still a beta, and although I've
worked quite a lot to remove the bugs, some may still be there....
Now you can also create your own levels and share them with your
friends.
Requierments:
A Modern PowerMac running at least Mac OS X 10.2 (Tested on a B&W G3
350)
Date: Jul 12, 1999
From: Freek Dijkstra
Subject: Glider Edit 1.1.1
Glider Edit 1.1.1 is an editor for the games Glider Pro and Glider 4 for
the Mac. Glider Edit allows you to edit saved games for Glider Pro and
Glider 4, and it can also lock or unlock Glider Pro houses.
Glider Edit is postcardware. I (the programmer) am in no way related to
Casady & Greene or John Calhoun (the makers of the Glider games). More
information is available under the Help menu in the program.
or visit http://www.phys.uu.nl/~fdijkstr/cune/glideredit/
Requirements
* Own Glider Pro or Glider 4 (obvious)
* Have a Mac (68k or PPC) running system 7.0 or higher.
Features
* Both edits Saved Games and unlocks houses as well.
* Both edits Glider Pro and Glider 4.0 Saved Games.
* Is highly adjustable using ResEdit.
* Contains some easter eggs.
* Supports Balloon help, Drag & Drop, is scriptable, is recordable, etc.
Changes in 1.1
* Fixed a bug which could screw your Glider House (oops!)
* Some small or cosmetic fixes (support Page up/down keys, etc.)
* Better implementation of AppleScript.
* Contains more easter eggs.
Changes in 1.1.1
* Updated address information
* Minor cosmetic changes
Freek Dijkstra
Date: Jun 26, 1997
From: afritzse@avalon.unizh.ch (Fritzsche Arthur)
Subject: Very nice Glider-house!
Date: Mon, 1 Nov 1993 17:19:46 +0100 (MET)
Hello Glider-Fans!
Enclosed in this sit-archive is a very beautiful house with
more than 130 rooms which requires the commercial game Glider
(Version 4.0 and up).
My sister, now 12 years old (the easy, amusing rooms) and I (now 13)
(the hard ones :)) have created it around 1 1/2 years ago.
The names are in german; so keep the dictionary ready!
It's very funny to play it! :-)
To play, place them in the same folder as the game and drag
the first one ("Bloedelhaus") onto the Glider application,
otherwise it doesn't work, at least on my Mac.
Enjoy, it's highly recommended!
Arthur
Date: Aug 20, 1999
From: jlb31@cornell.edu
Subject: Glimmer 3D v1.2
Glimmer is a commercial quality arcade game featuring genuine stereoscopic
3-D. You actually wear red-blue movie glasses to play. According to Ben
Haller, author of Solarian II, Glimmer is "the most fabulous video game the
Macintosh has ever seen!"
Glimmer features:
- stunning stereoscopic 3-D color graphics,
- 24 architecturally distinct rooms,
- a cast of 11 charismatic creatures,
- an hour-long musical score,
- stereo sound!
This is the demo version of Glimmer. The full version is shareware and
costs $20. On registering, you receive two pairs of 3-D glasses and a
registration code that lets you play past room 6. You can also request a
free trial pair of 3-D glasses by sending a SASE (self addressed stamped
envelope) to the author, Jeremy Bem, at the address included in the file
archive.
NEW IN VERSION 1.2: I've corrected a bug that caused Glimmer to crash after
the title screens on some older computers. Also, I've added a special bonus
to the demo! If you already have Glimmer 1.1, a small updater program is
available at Glimmer's web site.
For more information, visit
Date: Feb 26, 1995
From: leo@cp.tn.tudelft.nl (Leo Breebaart)
Subject: Glypha III Src [arcade game source code]
Date: Sat, 25 Feb 1995 14:51:05 +0100 (MET)
This is the fully documented (and free) CodeWarrior C source
code to John Calhoun's Macintosh arcade game Glypha III.
Leo Breebaart (leo@cp.tn.tudelft.nl)
Date: Mar 03, 1998
From: AlStaff@aol.com
Subject: GameMaker Lite v1.1
GameMaker Lite v1.1
Released: 2/19/98
GameMaker is an easy to use card based development system which allows you to
create simple adventure games with graphics, buttons, and text. There is no
programming or scripting language to learn. Just draw the pictures, type some
text, click a few buttons, choose some options... and an adventure game is
completed! You can even compile your game into a real stand-alone application
that can be uploaded to online services.
Registered users ($10 Shareware fee) will be sent the full version which has
more icons, more cards, more sounds, invisible buttons that can be placed
anywhere in the picture, a status bar option, ability to ask the player a
question, and other improvements.
SYSTEM REQUIREMENTS
Minimum: Mac Plus, System 6.05, 1000K of available RAM
Recommended: 68020 or better, System 7.1 or better, 2500K of available RAM,
Color monitor
Al Staffieri Jr.
AlStaff@aol.com
http://members.aol.com/AlStaff/index.html
Date: Jun 26, 1997
Date: Fri, 3 Mar 95 09:44:07 MST
From: oetting@gldfs.cr.usgs.gov (Dan Oetting)
Subject: GnuChessMac40b5 -- Gnu Chess for the Mac
GNU Chess Mac 4.0 is a free chess game for the Macintosh derived
from GNU Chess 4.0 available on other platforms. It is distributed
under a GNU Public License and may be given away, but not sold.
Version 4.0b5 adds the ability to save and restore games and the
often requested "Undo" for people that make mistakes.
-- Dan Oetting
Date: Jun 26, 1997
Date: Sun, 28 Aug 94 09:27:13 +0100 (WET)
From: Michael Everson
Subject: GNU Chess GE/-3.0.2 (Leagan Gaeilge!)
Is e/ seo an che/ad leagan Gaeilge de chluiche Fichille GNU
le haghaidh an Mhacintosh. Ba cheart e/ a sto/ra/il sa chartlann
mar gnu-chess-gaeilge.sea.hqx no/ mar sin de. Everson Gunn Teoranta
a chuir Gaeilge ar an gcluiche seo.
This is the first Irish Gaelic version of GNU Chess for the Macintosh.
It should be stored in the archive as gnu-chess-gaeilge.sea.hqx
or something similar. Localization by Everson Gunn Teoranta.
==========
Date: Jun 26, 1997
From: r.exner@trl.oz.au
Subject: GnuChessMac 4.0
GnuChessMac 4.0 is a free chess game for the Macintosh derived from
GNU Chess 4.0 available on other platforms. It is distributed under
a GNU Public License.
Version 4.0 was ported by Dan Oetting (oetting@gldfs.cr.usgs.gov)
assisted by Tom Gerardy (tomg@whacked.com) and Erich Oetting
(erich_oetting@stortek.com). Dan started with GNU Chess 4.0 but made
many changes to the search routines, openings and transposition table.
The Mac interface is based on the version 3.0 Mac port done by Airy Andre.
The version released by Dan Oetting was identified as 4.0b5. This
release (4.0) is by Rolf Exner (r.exner@trl.oz.au) and adds Apple Event
support, move output in standard algebraic notation, and minor tweaks to
the window sizes and positions and the command keys. The Apple Event
support allows GnuChessMac to be used as a chess engine by programs
such as ExaChess and ExaChess Lite.
Rolf. (r.exner@trl.oz.au)
Date: Jun 12, 2001
From: IceFlowr@concentric.net
Subject: GnuGo Mac Pack 0.5
The GnuGo Mac Pack offers two ways of playing the game of Go (also known as
Igo, Baduk, and WeiQi) on any Macintosh (68k or greater, system 7 or
greater): The GnuGo way, which is an _anymac_ compile of version 2.6 of the
GnuGo program developed by the Free Software Foundation (see
www.gnu.org/software/gnugo/ for more information), or the Mac way, which
offers a GUI interface to play go against your Mac using the GnuGo engine.
MacGnuGo 0.5 (the Mac way) offers 10 levels to the GnuGo engine, fancy
board patterns and stones, and atari, capture, pass, and stone click
sounds. You can watch moyo and your dragon status change in real time, as
you move. You can play against GnuGo, yourself, watch GnuGo play itself,
get hints, and get your current score .
MacGnuGo 0.5 is freeware, and is free code. The source code is included.
GnuGo 2.6, the engine, is free code as well. See
www.gnu.org/software/gnugo/ or the README file for more info.
Requirements:
At least 16 Megs available (I know, it's huge. I'll fix this somehow.)
System 7 or greater
A Mac!
MacGnuGo 0.5 is far from finished yet, but very playable. I wanted people
out there to know that there's to be a front end to GnuGo for the Mac. So
Enjoy!
Date: Jun 26, 1997
From: stoutepf@chemsci1.es.dupont.com (Pieter Stouten)
Subject: GNU Shogi 1.1E
Date: Tue, 25 Jan 1994 12:16:41 -0500
--========================_13302290==_
Content-Type: text/plain; charset="us-ascii"
Please, find attached GNU Shogi 1.1E for the Macintosh (based on UNIX
version 1.1 patch level 02).
GNU Shogi plays Shogi, the Japanese equivalent of Chess. The main
differences between Shogi and Chess are: 1) captured pieces can be dropped
again by the captor, and 2) almost all pieces can promote. This makes for a
very aggressive game, which (contrary to western chess) gets more
interesting and complicated towards the end.
Requirements: Macintosh with 68020 or better. System 6.0.7 or later. 600 KB
disk space. GNU Shogi itself needs 1.2 MB RAM. The program comes with a
rules document, a set of openings, etc. GNU SHOGI is written by Matthias
Mutz. Kazuhiko Seki added a Mac graphical user interface.
Enjoy !
Pieter Stouten
--========================_13302290==_
Content-Type: application/mac-binhex40; name="GNU_Shogi_1.1E.sea"
Date: Jun 26, 1997
From: San Andreas Barnert
Subject: GNU Shogi gaijin patch for 1.1--Mac 1.10E
Date: Sun, 20 Feb 1994 18:25:55 -0800 (PST)
GNU Shogi gaijin patch
This patch was designed to make it easier for English-speaking
beginners to learn how to play Shogi (a.k.a. "Japanese chess").
It contains a new set of pieces that are marked with their
English names, so you can learn the strategy of Shogi instead
of learning to recognize the pieces.
When you un-binhex and un-stuff this archive, you will find one
file. This file is both a brief "ReadMe" text file and a resource
file containing the resources for the patch. Just open the file
and (a copy of) the Gnu Shogi application in ResEdit and copy
over all resources.
If anyone wants to make a simpler patch out of this (like an
application that you can just double-click and go, instead of
having to use ResEdit), please do so.
Andrew Barnert barnert@usc.edu
----------------------------------
Date: Jan 11, 2000
From: "Tad Woods"
Subject: Gold-Digger-130.hqx
Gold Digger: 'The Lost Mines' is a fast-paced, multi-screen game featuring
the ULTIMATE balance of STRATEGY and arcade-style ACTION! There are 175
built-in screens (including 25 new Novice Mines screens) plus an editor to
create your own! Screens feature dynamite, grappling hooks, artificially
intelligent villains, and more! Impressive sound, color graphics, integrated
documentation and help notes! Supports small and large screens. Some
features are disabled until $15 shareware fee is paid. Hardware required:
Any Macintosh running System 6.0.3 or later, 2.5MB RAM (color) or 1.5MB RAM
(B&W).
Date: Nov 19, 1997
From: wnosaj@flash.net
Subject: GoldenEyecons
The name's Bond, James Bond. And he's coming to your mac shaken, not
stirred! All the characters from the Bond N64 game, along with some
icons from the movie. Included are:
Bond, Natalya, Travlyan, Ourmmov, the seductive Xenia,
Oddjob (from goldfinger, or better known as Randomtask from the hit
comedy Austin Powers)
and MORE
Over 20 Icons.
Date: Aug 20, 1999
From: wimv@fwi.uva.nl
Subject: gold-pusher-14.hqx
GoldPusher 1.4 - GoldPusher is a game with a mixture of puzzles, strategy and
action. The game is freeware. However, to enable the "Show Solution" feature you
have to obtain a registration code (see below). Features - *207* rooms with
action, strategy and difficult puzzles. Make your own rooms with the graphical
editor. "Show solution" feature . "Record solution" feature (above room 20 only
when registered). Choose your own order to complete the puzzle- and arcade rooms.
Save feature remembers which rooms you have completed. Snapshot feature takes you
back into the middle of a difficult puzzle topscore. Fast color animation and
very fast BW-animation for old-mac users, and much more!
Date: Jan 11, 2004
From: "Cathy Dozier"
Subject: Golf 1.0
A monochrome stick-figure Golf game for Classic OS (PPC & 68k). Not perfect,
but good fun. Download it and see what you think!
Date: Jun 26, 1997
From: "Michael A. Casteel"
Subject: Golf.6.0.cpt.hqx
Date: Sun, 1 Jan 95 23:41:59 PST
This is a Compact Pro archive. I am the author of this program.
Golf 6.0 is the latest version of one of the original shareware
games available for the Macintosh, first released in 1984. Version 6.0
adds full built-in color for those who have it, but will work on virtually
any Macintosh, from a Mac Plus to Power Mac.
Date: Jul 26, 1999
From: schiwall@netaxs.com
Subject: Golf StatDoctor 1.1 - shareware golf stats and handicapping
StatDoctor is a shareware golf statistics, handicapping, and game
improvement program designed to allow the individual golfer(s) to record,
analyze, and
improve their golf game. StatDoctor tracks 30 standard statistics (GIR,
fairways, Drive distance, Putts per GIR, etc.) plus an unlimited number of
user defined mistakes.
This is a shareware version that is completely enabled except it only allows
10 rounds of golf to be entered and analyzed before registering.
It may be included on the Info-Mac CD-ROM.
System Requirements:
PowerPC with 16 MB RAM
System 7.1 or greater
10 MB free disk space
A 68K version is available and those interested should visit the
StatDoctor Web site for more information.
http://www.netaxs.com/~schiwall/statdoctor.html
Date: Aug 11, 1999
From: bobm@squeegeesoftware.com
Subject: Gopher Golf 3.1.1
GopherGolf is the original miniature golf game for Macintosh. It's great fun
for all ages. Now you and your family can enjoy the fun of putting through
castles, windmills, pipes and water in the comfort of your own home. Watch
out for that pesky gopher, you never know where he will pop up next.
Play the courses included in this package or create your own courses with
the built in editor. You can also play courses created by other registered
users.
============================================================================
Squeegee Software
bobm@squeegeesoftware.com http://www.SqueegeeSoftware.com
============================================================================
Date: Aug 20, 1999
From: jtartaglia@1am.com (Jason Tartaglia)
Subject: Bonkheads DEMO 1.04
THE STORY SO FAR:
Deep below the surface of the earth, deeper even then the belly of hell,
the citizens of Trollsville were in a state of emergency. A massive
earthquake had just ripped open a passage from the earth's crust all the
way to Trollsville. A call rang out for the strongest and most courageous
of all Trollsville's citizens to defend the motherland. Only two stepped
forward, the Bonkheads brothers. Armed with only an incredible tolerance
for pain and rock solid craniums, Grag and Thog made their way to
Surfaceville...
Bonkheads is a one or two player/simultaneous arcade game. This demo
contains 18 of the total 144 levels and 3 of the 12 Underworlds.
Version 1.0.4 fixes all known bugs and adds a few minor features.
System requirements:
* System 7.1
* 3 Megs of hard drive space
* 2 Megs of available RAM
* Sound Manager 3.0
Recommended:
*25Mhz 68030 processor or faster for 30fps animation.
For more information, please read the Read Me file enclosed.
Thank you,
Jason Tartaglia
1 A.M. Productions
http://www.1am.com
We grant permission for this program to be included on the Info-Mac CD-ROM.
Date: Oct 28, 1997
From: ed@mindsports.net
Subject: gcintr11.zip - a Grand Chess Introduction
Grand Chess Introduction
This package contains a nice introduction to Grand Chess, a 10x10
chess variant by Christiaan Freeling.
Apart from the rules (as far they differ from traditional chess),
it presents some problems (with their solutions) and recorded actual
games.
Grand Chess is (c) Christian Freeling
To learn more about Grand Chess, visit the MindSports pages
on the web: http://www.mindsports.net/Arena/
The Grand Chess Intro is written utilizing html and Java applets.
This package requires a Java enabled web browser, like Netscape
Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be
connected to browse this Grand Chess Intro.
Have fun.
Ed van Zon MindSports
ed@mindsports.net http://www.mindsports.net/
Date: Jun 26, 1997
From: edvanzon@euronet.nl (Ed van Zon)
Subject: Grand Chess - Yerevan 96, a compilation of games
A compilation of Grand Chess games played at the 32nd Chess Olympiad
in Yerevan, Armenia.
25 Chess masters, ranging from approximately 2250 to 2350 in ELO rating,
enjoyed themselves at the time, discovering Grand Chess, by Christiaan
Freeling. All their games were recorded and are presented here, written
in html and Java applets.
To learn more about Grand Chess, visit the Solar Software Home page
on the internet: http://www.worldonline.nl/~freeling/
This package requires a Java enabled web browser, like Netscape
Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be
connected to browse these Grand Chess Yerevan Games.
Have fun.
Ed van Zon Solar Software
edvanzon@euronet.nl http://www.worldonline.nl/~freeling/
If you like you may include the package on the Info-Mac CD-Rom.
Date: Aug 20, 1999
From: suhieber@cln.etc.bc.ca (Susan Hiebert)
Subject: Gravity Balls 1.0; a game
Date: Fri, 17 Feb 1995 20:50:57 -0800 (PST)
Gravity Balls is a little arcade game. You must keep a ball balanced
within a ever-shrinking area for 8 seconds, by using the mouse, which
repells the ball. I've received a lot of fan mail regarding the game,
since it was uploaded on AOL. People like it because of it's originality.
I hope you'll enjoy it as well. I'll begin work on an upgrade in a while,
so get your ideas for version 2.0 in to me soon.
Date: Aug 20, 1999
From: peter@stairways.com.au
Subject: Greebles 1.0
Greebles is an action packed game of skill involving Bulldozers,
Cockroaches and Fish. With one hundred unique levels to explore, it will
keep a single player busy, and when you add multi-player play (up to four
people on a single computer, and up to nine computers playing over a
network) the possibilities expand enormously.
Features
* One hundred unique levels to explore with unlimited progression.
* Three different skill levels: Easy, Normal, and Suicidal.
* Up to four players with a single computer.
* Up to nine computers.
* Up to 36 players in total!
* Friendly computer players (for when your friends can't visit)
* Nasty computer players (for that added challenge)
* Rich graphics, neat sound effects, great music.
* Custom game options (like infinite lives, so you don't have to hack)
* Multipack discounts: as low as $8/copy for five or more copies.
Greebles is US$15 shareware with discounts for multi-user packs.
Registration will also get you the information on how to make your own
levels, so if you manage to finish those we provide, you can design your
own.
Greebles requires System 7.0 or later, a 68040 or PowerPC, 256 colours, 640
by 480 screen, 3Meg of RAM. Networking requires Open Transport 1.1 and a
TCP/IP network (modem not recommended).
Hope you enjoy it,
Peter.
--
Date: Aug 20, 1999
From: Adam Winiecki
Subject: Grizzly-1.3.1.hqx
Grizzly is a 3 mb, highly detailed and rendered combat
game for the Macintosh! It has four players, each with
dozens of moves, and their own background scene which
has been stunningly rendered.
Grizzly 1.3 features a computer opponent which slowly
raises to meet your level of competition, a deep,
fascinating arcade system, and excellent graphics
and sounds. Explore the dozens of strategies found in a
good combat game.
A listing of bug fixes/improvements.
**Version 1.3.1 should now work on all monitors from 12" to 19" and greater.
Graphics/Sound:
*Many of the combat screens were redrawn with KPT Bryce.
*A Grizzly startup screen was added.
*The old African drumbeat was put back into the game.
Menu fixes:
*You can now quit and escape from the player selection portion.
*A time limit has been added to the player selection screen, and the game
will begin when the timer runs out.
*The Key Setup was made a little bit cleaner.
*The HYPER/Normal buttons were added (change maximum frame rates
possible- not applicable for slower Macs).
*A registration "dialog" was added before the program starts.
Playability:
*The player faces were filtered to have a more realistic texture.
*Mouse control in Grizzly was made less sensitive and more playable.
*Another special move was added.
*The overall speed of Grizzly was increased from 20-1073746352n all cases to 50%
in other cases.
*The frame rate was sped up (the HYPER button) for faster and more
exciting gameplay.
*Blocking in Grizzly is somewhat retroactive (making it easier to block).
*Blocking is much safer in most cases.
*The computer opponent goes from easy/moderate and increases in
difficulty slowly to become hard.
*The computer opponent attempts less attacks/jumps than before.
*And many undocumented random bug fixes.
Adam Winiecki (winiecki@pacifier.com)
Judah Software
Date: Aug 20, 1999
From: Adam Winiecki
Subject: Grizzly Screenshots.pict
Here are three screenshots taken from Grizzly. They are
in pict format and should be easy to view.
Wondering about downloading a copy of Grizzly?
Well, here is just a small sampler of the awesome
graphics in Judah Software's latest shareware game,
Grizzly.
Enjoy!
sincerely,
Adam Winiecki
Creator of Grizzly
Judah Software
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch
Subject: GROTIC 3.2 (68K) - An Arcade-Puzzle Game
A field of balls have to be cleaned up by various balls. You aim with
the mouse and if there are more than two sames balls they will disapear.
You play against time and from level to level there are more various
games.
New Version (3.2)
- better graphics and no bugs
- clear scores
- easier registration
Homepage: http://www.unizh.ch/~imhof/rene/
E-Mail: rebauer@orc-studi.unizh.ch Imp89
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch
Subject: GROTIC 3.2 (PPC) - An Arcade-Puzzle Game
A field of balls have to be cleaned up by various balls. You aim with
the mouse and if there are more than two sames balls they will disapear.
You play against time and from level to level there are more various
games.
New Version (3.2)
- better graphics and no bugs
- clear scores
- easier registration
Homepage: http://www.unizh.ch/~imhof/rene/
E-Mail: rebauer@orc-studi.unizh.ch Imp89
Date: Apr 26, 1995
Date: Wed, 26 Apr 1995 13:37:26 +0000 (GMT)
From: Miguel Frias
Subject: Guessword game
by Miguel Frias
My first game. Try to guess a word that another person entered
as you do in MasterMind. If you want, you can even play alone,
since the game will give you words for you to guess.
Date: Apr 04, 1993
Date: Sun, 28 Mar 1993 22:04:14 -0700
From: Scot Bickell
Subject: guesswords1.02.cpt.hqx
Dear Moderators,
Enclosed is guesswords1.02.cpt.hqx, a Hypercard 2.0 game stack that
resembles the game of MasterMind, except it uses five-letter words
instead of colored pegs. It is a Compact Pro archive. 83K uncompressed.
GuessWords is "Compassionware" and "postcardware"
Please replace version 1.0.1 with 1.0.2
Version 1.0.2 fixes some problems discovered in 1.0.1. Thanks to Rick Lee
of Ottawa for alerting me to these problems and making suggestions for
fixing them. Also, thanks to his wife for sending the first postcard!!!
Comments welcome and appreciated...
--Scot Bickell bickell@ucsu.Colorado.EDU
Date: Aug 20, 1999
From: GUNTON@hba.trumpet.com.au (Darren Gunton)
Subject: Gum Fighter game
Gum Fighter - is a arcade style game. You are a gun shooter, prove your
ability by shooting the gum balls that fly about the screen. If you are
quick enough you'll make it to the next level.
Made with Macromind Director, MacroModel and Photoshop this game has plenty
of game play and challange. But only the best can get through the 3 levels
and 3 countries of challenge as the balls get faster and harder to hit.
System Requirements - 68030 Mac processor
- 6 Mgs of Ram
- 256 Colours
for best results
It does work on older machines such as LC2 but game play is affected. And
it loves faster machines such as Power Macs.
The game is shareware details provided in the game.
For more info contact:
Cyberactive (Tasmania)
Darren Gunton - CEO
Hobart Tasmania
Email: GUNTON@hba.trumpet.com.au
Date: Apr 27, 2000
From: The Foltz Family
Subject: GunPlay: Epic Banana
You are Deputy Dan. A bank has been robbed. Get the money back.
Another Epic Banana game, this time a sidescroller in the traditional
fashion. Run, jump, shoot, etc. Includes 3 weapons and various enemies.
Created by Gib Foltz.
Date: Aug 20, 1999
Date: Tue, 29 Aug 1995 21:33:41 -0400 (EDT)
From: David T Mcwherter
Subject: Gunslinger
Gunslinger 1.0 is a shoot-out game in which the goal is to shoot and
kill all of the bad guys, but leave the good guys alone. You can
recognize the good guys because they don't carry a weapon, and thusly
don't shoot at you. Gunslinger uses real-life graphics taken with a
quickcam (connectix) camera. Gameplay is nice, although animation is a
little bumpy. Gunslinger 1.0 is freeware!
Brought to you by David McWherter Enterprises. Email: dtm+@andrew.cmu.edu
Date: Jan 06, 2001
From: Sebastian Brytting
Subject: A Big Trouble For Gynk (Aspirin III)
This is Gynk's Big Trouble... Or Aspirin 3. It works
with computer models from Performa 6300 and up, and
also (with slight problems though) on earlier
computers. Have fun! (The shareware fee is only $2)
Date: Mar 17, 2001
From: games
Subject: HALemulator 1.0 (HAL.sit) correction
Homepage: www.galatoire.com/software
eMail: games@galatoire.com
Description: The HALemulator gives your startup process a whole new sound and vision. It handles your startupitems and comes with startupscreen-randomizer-feature.
System requirements: OS 8.1 PPC
May be inclued in CD ROMS.
Location proposal: User interface
Date: Jul 15, 1994
From: f8dy@netaxs.com
Subject: Halma 1.2 (source code)
Date: Fri, 15 Jul 1994 01:22:29 -0400 (EDT)
Halma 1.2 is a solitare board game in which you must move nine tiles from
one corner of the board to the other in the minimum number of moves. 21
unique boards in all. This version fixes several technical bugs and revamps
the help section interface. This archive contains the complete THINK C 7
project and resource files. Application also available; check ftp sites or
e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list.
Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General
Public License" for licensing details.
Date: Jun 26, 1997
From: f8dy@netaxs.com
Subject: Halma 1.2
Date: Fri, 15 Jul 1994 01:21:52 -0400 (EDT)
Halma 1.2 is a solitare board game in which you must move nine tiles from one
corner of the board to the other in the minimum number of moves. 21 unique
boards in all. This version fixes several technical bugs and revamps
the help section interface. C source code also available; check ftp sites or
e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list.
Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General
Public License" for licensing details. 420K memory, 112K disk, B/W or color
monitors, system 4.1 or later. Sounds require system 6.0.7 or later.
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas)
Subject: Halten Sie!
Halten Sie! is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jul 11, 1999
From: Richard Bannister titan@indigo.ie
Subject:Handy
Atari Lynx emulator for the Macintosh. Runs the vast majority of
Lynx games out there. You will need a copy of the Lynx boot ROM image,
though, which I cannot supply to you. Handy can use the power of 3D cards
installed in your Mac to scale the Atari Lynx video to full screen.
Freeware. (PPC only).
Date: Feb 13, 1999
From: ken@winograd.com
Subject: Hang2000 v1.3
Hang2000 v1.3 Released!
Merrimack, New Hampshire, February 1, 1999: Ken Winograd and
Space-Time Associates announced today the release of version 1.3
of a fun Macintosh shareware game called Hang2000. Hang2000 is
a new take on the classic hangman word guessing game we
all played when we were kids. It features colorful,
non-violent graphics, digitized sounds, synthesized speech,
dozens of built-in word categories, thousands of words,
unlimited lists of your own words, and much more.
Hang2000 is "secretly educational". It's played for fun,
but you can't help learning. Included in Hang2000 is a
new "knowledge area". This area will include
information associated with the guessed word or phrase.
If the word chosen is from the States or Countries
category, for example, the knowledge area will show the
capital of the State or Country. If the category is Authors
or Composers, the knowledge area will show facts about, or
famous works of, the author or composer. Of course, you can
also make your own lists (unlimited in number) and include
your own associated information.
There are dozens of categories, guaranteed to include
something for everyone. From Monsters and Dinosaurs to
Star Trek and Television Shows, from Animals and Birds
to Colors and Cities, from Fruits and Vegetables to
Presidents and Vice-Presidents, from Rock and Roll to
Opera and Musical Instruments. And literally dozens more!
This new version (v1.3) adds a host of new digitized sounds,
as well as a new "change case button" that allows you to
switch the large alphabetical icons between lower case and
upper case. This truly allows the program to be enjoyed
by users of all ages...K-12 and beyond.
Hang2000 requires a Macintosh that supports 256 colors
or more.
Hang2000 is available now. For more information, or to
download or securely register the program, please visit
the Hang2000 web page at:
Date: May 09, 1999
From: ken@winograd.com
Subject: Hang2000-v1.4 attached...
Hang2000 v1.4 Released!
Merrimack, New Hampshire, April 22, 1999: Ken Winograd and
Space-Time Associates announced today the release of version 1.4
of a fun Macintosh shareware game called Hang2000. Hang2000 is
a new take on the classic hangman word guessing game we
all played when we were kids. It features colorful,
non-violent graphics, digitized sounds, synthesized speech,
dozens of built-in word categories, thousands of words,
unlimited lists of your own words, and much more.
Hang2000 is "secretly educational". It's played for fun,
but you can't help learning. Included in Hang2000 is a
new "knowledge area". This area will include
information associated with the guessed word or phrase.
If the word chosen is from the States or Countries
category, for example, the knowledge area will show the
capital of the State or Country. If the category is Authors
or Composers, the knowledge area will show facts about, or
famous works of, the author or composer. You can also
make your own lists (unlimited in number) and include
your own associated information.
There are dozens of categories, guaranteed to include
something for everyone. From Monsters and Dinosaurs to
Star Trek and Television Shows, from Animals and Birds
to Colors and Cities, from Fruits and Vegetables to
Presidents and Vice-Presidents, from Rock and Roll to
Opera and Musical Instruments. And literally dozens more!
Version 1.4 of Hang2000 includes a new Multi-Level Winning
Streak Score Board. Now students and family members alike
can keep track of their winning streaks. And, best of all,
separate scoreboards are kept for each difficulty level,
so users can compete against users choosing the same
difficulty level.
Also new in Version 1.4 of Hang2000 is full support for
what's often known as "accented" characters. Hang2000 now
supports the entry and display of words in many languages,
including Danish, Dutch, English, Finnish, Flemish, French,
German, Italian, Norwegian, Spanish and Swedish. Language
teachers take note, Hang2000 makes learning vocabulary
more fun than ever before.
Hang2000 requires a Macintosh that supports 256 colors
or more.
Hang2000 is available now. For more information, or to
download or securely register the program, please visit
the Hang2000 web page at:
Date: Mar 25, 2003
From: Ken Winograd
Subject: Hang3000 v2.08 : An Educational Word-Guessing Game [Macintosh]
FOR IMMEDIATE RELEASE
Hang3000 v2.08: An Educational Word-Guessing Game!
What's New: Updated the Best Actors, Best Actresses and Best Pictures categories.
A free update for registered users.
Date: Jul 05, 2001
From: "NCBuy Development"
Subject: New Submission: hangaroo.hqx
The following file has been uploaded via FTP:
File Uploaded: hangaroo.hqx
Product Name: HangARoo
Product URL: http://enetwork.ncbuy.com/downloads/ntchanga.html
Version: v1.1
Contact Name: Keith McLeod
Contact URL: development@ncbuy.com
Distribution: May be distributed freely, online or via CD-ROM providing that
the software is not altered.
OS Requirements: Mac OS9
Category: Games | Puzzles | Word Games
Abstract: Guess the phrases by selecting letters to fill in the slots. If
you make too many errors, you know what happens next - the cute Kangaroo
will be earning his wings. Luckily, even if you do send the 'roo to the
outback in the sky, you won't feel too guilty. His quick wit and smart
tongue will have you begging to kill him off. Fun filled game with hilarious
audio, 35 different categories and 4,500+ terms and phrases.
Keith McLeod,
NCBuy Development
Date: Aug 04, 1994
Date: Thu, 4 Aug 1994 16:12:24 +0100
From: Ola.Montan@malmo.trab.se (Ola Montan)
Subject: HangMan 1.4.1
--========================_30310012==_
Content-Type: text/plain; charset="us-ascii"
This computer game playes the famous game of "Hang man". It can speak
different langugages, in version 1.4 it talkes Swedish, Spanish, Irish and
English. More languages can be added.
--========================_30310012==_
Content-Type: application/mac-binhex40; name="HangMan1.4.1.cpt"
Content-Disposition: attachment; filename="HangMan1.4.1.cpt"
Date: Feb 13, 2005
From: Ken Winograd
Subject: [PR]: Hangman Bible - A Word-Guessing Game for Mac & Windows
FOR IMMEDIATE RELEASE
Hangman Bible - A Religious-Themed Word-Guessing Game for Macintosh and
Windows
Date: Feb 13, 2005
From: Ken Winograd
Subject: [PR]: Hangman Pro v2.0.2: The Classic Word Game [Macintosh]
FOR IMMEDIATE RELEASE
Hangman Pro v2.0.2: The Classic Word Game for Macintosh
(Windows version also available)
Date: Mar 06, 2005
From: Ken Winograd
Subject: [PR]: Hangman Pro v2.0.3: The Classic Word Game [Macintosh]
FOR IMMEDIATE RELEASE
Hangman Pro v2.0.3: The Classic Word Game for Macintosh
(Windows version also available)
Date: Mar 17, 1998
From: sweyer@bellatlantic.net
Subject: Tower of Hanoi 1.1 (hanoi11.sit.hqx)
Tower of Hanoi 1.1
The classic "Tower of Hanoi" puzzle.
Move disks from one stack to another, or just watch the Newton solve it for
you.
Freeware. NOS 1.x/2.x compatible.
(Application created with NewtDevEnv, help book with Newt's Cape).
Source available to registered NewtDevEnv users.
Keywords: logic, recursion, strategy, puzzle
Internet: weyer@kagi.com
AOL,CIS: SteveWeyer
http://members.bellatlantic.net/~sweyer/newton/index.htm
Date: Aug 20, 1999
From: help@ambrosiasw.com
Subject: Harry
Keywords: AMBROSIA ARCADE FUN ACTION ANDREW WELCH BEN SPEES GAME SHAREWARE
From the time we enter grade school until our matriculation, we are
indoctrinated with a drive to "make it" -- to ascend the corporate
ladder, earn a large salary, and produce successful offspring. This game
won't help you with any of that. It can, however, train you in the ways
of the swivel chair, the most versatile piece of furniture since the
ottoman with built-in soda fridge.
Throughout much of the world, workers have harnessed the power of the
swivel chair as a mobility aid. Kicking, scooting, and swiveling
liberates many who would otherwise need to get out of their chairs
throughout the course of the day. But there is only one who dares to mix
the wheels of the swivel chair with the rungs of the corporate ladder.
His coworkers call him Harry.
Join Harry the Handsome Executive as he scoots and kicks his swivel
chair through the halls of ScumCo in this delightful action game
developed by Ben Spees.. The path to job security is fraught with many
perils! Harry must avoid discomfort caused by dart-throwing middle
managers, rebellious customer service drones, crazed chemists, and a
host of other enemies. All the while, he must maintain corporate favor
or risk the feared pink slip.
Harry is not without his own weapons: he can (ahem) acquire explosive
soda cans from vending machines, and he knows how to handle an
industrial-strength staple gun -- perfect for any offensive action in
the modern workplace. Meanwhile, ScumCo's President, Dr. Ubermann, has
orchestrated a top-secret chemical manufacturing project. Perhaps
uncovering it will help Harry answer the question that has been plaguing
him since his first day on the job -- "Just what does ScumCo do,
anyway?"
Feel the synergy of a realistic office environment, and
GenuineSwivelChair� Physics. Challenge youself to go against the current
as you pass the strong winds of the central HVAC system. Navigate the
legendary catacombs beneath the floors of ScumCo, and unravel the secret
of ScumCo Tower. Goal actualization has never been so much fun.
Price: $20.00
Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended
Date: Aug 20, 1999
From: al@ucsd.edu
Subject: HarryCheater-1.0
HarryCheater-1.0 - This is a quick and dirty hack that lets you tweak the saved
files for "Harry the Hansome Executive" by Ambrosia. Just drag and drop saved
files onto the application, the rest is self explanatory. I'm planning on
cleaning up the interface quite a bit and adding some other nifty functions (like
re-enabling the copy machines on the current level), but this should do the trick
for now.
Date: Aug 20, 1999
From: help@ambrosiasw.com
Subject: Harry_Press_Kit.
This is a press release package providing screen shots and a full
description of Ambrosia's action game, Harry the Handsome Executive.
This archive does not contain the game itself. This package is intended
for those who are interested in the game and wish to obtain more
information without downloading the complete package.
Date: Aug 20, 1999
Date: Wed, 16 Aug 1995 07:39:18 -0500 (CDT)
From: "Christopher S. Hall"
Subject: Harvest
Harvest is a quick-paced, multi-player strategy game played over an
Appletalk connection. Each player controls a Mastermind who directs an
army of Warriors and Feeders in a battle for dominance. Support for up to
10 players is provided.
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas)
Subject: Haunted Castle
The Haunted Castle is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: Havannah Tutor 1.1, an introduction to the game
Havannah Tutor 1.1
For the interested layman, this package contains a nice introduction
to Havannah, a two-player board game by Christian Freeling.
Apart from the rules, it contains chapters on strategy and tactics,
and presents some problems (with their solutions) and recorded
actual games (with comment).
Havannah is (c) Christian Freeling
To learn more about Havannah, or PLAY it ONLINE, visit the MindSports
Arena pages on the internet: http://www.mindsports.net/Arena/
The Havannah Tutor is written utilizing html and Java applets.
This package requires a Java enabled web browser, like Netscape
Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be
connected to browse this Havannah Tutor.
Changes since v1.0
- new board display
Have fun.
Ed van Zon MindSports
ed@mindsports.net http://www.mindsports.net/
Date: Jun 04, 2000
From: boru@rainbowdragon.com
Subject: HAX1R3.HQX - A scenario for Realmz
Welcome to Hax, a scenario for Realmz! �1999,2000 John Rawlins
Hax is a role playing adventure scenario for the popular Macintosh
shareware game Realmz. You have come to the Madwood in search of the
elusive town of Hax. It is said the town is overflowing with precious gems
that impart tremendous powers. Many a brave soul has sought to open a trade
route to Hax. Will you dare find success, where they found naught but an
unmarked grave?
Version 1.3 fixes several monolithic bugs.
Hax 1.3 has been built to run with Realmz version 7.0.9. You may have
differing degrees of success if you run this scenario on a different
version of Realmz.
System requirements for Hax are exactly the same as Realmz system
requirements, to wit:
Realmz requires a Macintosh capable of at least 256 Colors, 5 Meg free RAM
minimum and a display capable of 640 x 480 resolution or better. It does
NOT work with the old Apple 12" monitors or some laptop monitors that have
a display resolution less than 640 x 480 in size.
You will also need 800K of hard disk space for temporary files during game
play. This space will be returned to you when you quit Realmz. If you
encounter an error during the start of a new game, check to make sure you
have at least 800K of hard disk space free. Each saved game will also
require from 300 - 800K of hard drive space depending on the size of the
scenario.
Hax costs $10 to register. You can play about half the game for free, then
you need to register if you want to continue.
Hax can only be played on registered copies of Realmz.
PS - It's fine to include Hax on the Info-Mac CD-ROMs.
John Rawlins
Date: Feb 06, 2003
From: Haxial
Subject: Haxial NetFone 1.400
Haxial NetFone is an encrypted multi-user Internet telephone. ie it lets
you talk (literally, without typing), to 1 or more people over the
Internet. You can talk to multiple people at the same time, and your
security and privacy is protected by encryption.
Unfortunately, internet telephones are not as simple and easy to use as
real physical telephones. However, internet telephones offer some other
compelling advantages:
* You can make long distance or international calls for free. You only
pay for your normal internet access, and then any calls you make with
NetFone are free, even if you talk to someone on the other side of the
world for 10 hours. You can save a lot of money this way.
* You can have multi-way conversations with NetFone, also known as
"Conference Calls". In other words, you can talk to multiple people at
once and have a group discussion, instead of only one-to-one.
* NetFone encrypts your conversations for security and privacy. People
will not be able to eavesdrop on your conversations (provided you choose
good passwords).
* You can use NetFone during an internet game, which would be
impractical with a normal telephone.
* NetFone gives you lots of options to tweak the performance of the
call. While this can be seen as a disadvantage (complications), it is
also advantageous because it allows you to squeeze the best performance
out of your internet connection.
Note that Haxial NetFone talks only with other copies of Haxial NetFone
-- ie it does not call a real physical telephone. NetFone is
cross-platform, meaning that the Mac version can speak to the MS Windows
version, or vice-versa.
Haxial NetFone is available for:
MacOS 9 or better (with CarbonLib 1.3.1+).
MacOS X (10).
Windows 95 or better.
The Product Page is here:
http://www.haxialsoftware.com/products/netfone/
And the company website is:
http://www.haxialsoftware.com
Date: Sep 26, 1994
From: BIELOUS LAFON
Subject: Submission of new file
Date: Mon, 26 Sep 94 15:05:36 WET
This file should be included in the Hypercard directory.
It is a sample of how to write a Memory game under Hypercard 2.1
Hubert
--
-------------------------------------------------------------------
- "int (*f[])()" What is that ? I / Hubert FIGUIERE
don't understand ? / b2515@dpx20.iut-orsay.fr
- Why do you think, they call that/ (until the end of March 94)
code ? (anonymous)/ figuiere@altern.com
/ Student from IUT of Orsay, France
-------------------------------------------------------------------
If you get strange names in your mailer, don't worry, there are
some accounts administration problems here.
---------------------->CUT HERE<--------------------------------
Date: Nov 23, 1992
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy)
Subject: Headlines 1.0.1 code
Date: Mon, 23 Nov 92 9:22:20 EST
This is the source code for the After Dark module "Headlines,"
version 1.0.1.
I don't know whether it's legal to redistribute two of the source files
I used. For that reason, I've not removed the object code for those
files, and have included only their header files. They are
ATMInterface.c and NeoTextBox.c. If anyone can advise me about the
legality of distributing these sources, I'd like to hear from them.
In any event, you'll probably need to keep the project file and not
"Remove Objects" if you want to successfully compile Headlines.
Note that this submission does not include the code to Greg Smith's
"spew," which was the basis for Headlines. This is only because Greg's
distribution terms precluded putting this on e.g. Pacific HiTech's
Info-Mac CD-ROM. My own terms, now, are a little looser.
I ftp'd the source to "spew" from wuarchive.wustl.edu, in
/usenet/comp.sources.games/volume01, where it probably still is.
--
Jamie McCarthy Internet: k044477@kzoo.edu AppleLink: j.mccarthy
Date: Aug 20, 1999
Subject: HeartQuest 1.0 (game)
From: ingemar@isy.liu.se (Ingemar Ragnemalm)
This is the latest version of HeartQuest, a simple non-violent arcade game
that is also the most advanced demo of Sprite Animation Toolkit, and thereby
one of the most "cloned" games you can find. This is the original.
I have finally put the version number 1.0 on the game, mostly because it
has been around for too long for making any major changes. Fat binary.
In color of color Macs, B/W otherwise.
Compared to older versions, this version adds bonus levels (since 0.9 or
thereabout), and loads much faster than the most recent versions.
Part of my Shareware Pack #1. Source-code available in Sprite Animation
Toolkit.
/Ingemar Ragnemalm
Date: Oct 21, 2000
From: David Skelly
Subject: Hearts 3.0
Description:
Hearts 3.0 is an advanced and customizable game of Hearts for Macintosh!
Features include - new sound, asynchonous sound play, new scoreboard, new
upside facing cards, expandable card design folder, support for
plugin-artificial intelligence, more rules options, more aesthetic options,
last trick window, preferences window and more. All these add up to great
game play!
David Skelly
Date: Mar 24, 1998
From: santa@freeverse.com
Subject: Hearts Deluxe 5.0 - Best Hearts Card Game, 5 MICE!
FREEVERSE RELEASES HEARTS DELUXE
MICROSOFT HUMBLED
NEW YORK�Freeverse Software today announced the release of the latest versions of
their popular card game Hearts Deluxe for Mac and PC.
Freeverse Software is arguably the smallest software company with the possible of
exception of "Timmy, the 7th-Grade Hacker." Nevertheless, they have consistently
released board and parlor games of the highest quality. Previous releases of
Hearts Deluxe have received rave reviews from Ziff-Davis Interactive,
MacWorld/MacUser, PC Computing, and C/NET among others
This success has not gone unnoticed in Redmond.
Perhaps in response to Freeverse's fierce competition, Microsoft has chosen to
bundle a free copy of their unremarkable program "MS Hearts" with Windows 95.
While it may be possible to remove MS Hearts without breaking Windows 95, we have
been afraid to try.
We are undaunted. Our Hearts Deluxe features a rich 3-D perspective, variable
skill levels, a full tutor mode, opponents ranging from Bill Clinton to the Mad
Hatter, a Boss Coming feature, full manual and strategy guide. The Macintosh
version also features telepathy and voice recognition.
Hearts Deluxe 5.0 for Macintosh requires three megabytes of RAM and System 7.0 or
later. Hearts Deluxe 2.0 for Windows requires three megabytes of RAM and Windows
3.x, 95 or NT.
Hearts Deluxe is available as shareware or in a CD-ROM version. It is available
from WWW.FREEVERSE.COM or wherever better shareware is found.
Freeverse Software is a leading developer and publisher of shareware computer
games for the Macintosh and PC. Freeverse is the recipient of numerous industry
awards and has been featured in WIRED magazine and TIME DIGITAL among others.
Other games from Freeverse include, Enigma, Reversi: The Eclipse, X-Words Deluxe,
CrossCards and Burning Monkey Solitaire, as well as the forthcoming Spades
Deluxe.
Freeverse is also the maker of the popular anti-productivity suites �JARED:
Butcher of Song� and �SimStapler �98.�
Contact:
Colin Lynch Smith
Colin@freeverse.com
(212) 929-3549
Fax (212) 647 0562
www.freeverse.com
Date: Jun 26, 1997
From: freevers@inch.com
Subject: Hearts-Alice (Wonderland for HEARTS DELUXE!)
From: support@freeverse.com
Subject: Hearts-Alice (Wonderland for HEARTS DELUXE!)
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against Alice in Wonderland as well as
the Mad Hatter and the Queen of Hearts herself! Great set for kids from
Linda Frasier!
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: freevers@inch.com
Subject: Hearts-Camp96 Play BILL CLINTON in HEARTS DELUXE!
From: support@freeverse.com
Subject: Hearts-Camp96 (Play BILL CLINTON in HEARTS DELUXE!)
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against a BILL CLINTON, ROSS PEROT and
BOB "I'm Still Retired" DOLE!
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
Sincerely,
Ian Lynch Smith
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: Kenji_Kono@brown.edu
Date: Tue, 6 Jun 1995 09:46:59 -0400
Subject: Hearts Deluxe plug-in #2; a card game addition
As promised, here's the second plug-in for Hearts Deluxe 3.4. It'll give
you the option of three different players (who're doggies) - Lon, Lathrop,
and Trey.
Brought to you by: FreeVerse Corp@aol.com
Uploaded to you by: Kenji_Kono@brown.edu
Date: Jun 26, 1997
From: Kenji_Kono@brown.edu
Date: Tue, 6 Jun 1995 09:28:20 -0400
Subject: Hearts Deluxe plug-in #1; a card game addition
As promised, here's the first plug-in for Hearts Deluxe. It'll give you
the option of three different players - Rex, Elizabeth, and Louis - if you
have something against Zak, Rob, and Jen.
Brought to you by: FreeVerse Corp@aol.com
Uploaded to you by: Kenji_Kono@brown.
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-Dinos!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against the terrible thunder lizards!
This set of opponents from FreeVerse Software is a classic.
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-Dogs Dogs in HEARTS DELUXE!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against a bunch of dogs who think
they're sharks! This set of opponents is from the artist of Zak-Rob-Jen,
Mark Hudson!
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549 FAX
(212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: freeverse@aol.com
Subject: Hearts-Elvis (Playthe King with HEARTS DELUXE!)
HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" -
MacUser / Ziff-Davis
Play the classic card game HEARTS against a guy who thinks he's THE KING and his
good friends Liz an Lou. This set of opponents from FreeVerse Software is a
classic.
This software requires the shareware game: HEARTS DELUXE which you can find at
our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. * Updated
contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later *
To use this set of opponents, download it, unstuff it and then place it inside
the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
Sincerely,
Ian Lynch Smith FreeVerse Software 447 West 24th Street New York, NY 10011 (212)
929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM
Date: Jun 04, 2000
From: David Skelly
Subject: Hearts 2.0 - Freeware card game
Hearts 2.0 is the freeware card game for Macintosh by David Skelly. Works on
a PPC or 68k Mac, needs System 7 (could work on Sys 6, but not tested) and
less than 300k of RAM.
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-OttoDix German Painters in HEARTS DELUXE!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against German Painters!
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-SkelCrew Skeletons in HEARTS DELUXE!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against the scarriest bunch of
skeletons ever to climb out of the grave! Featuring the work of IMPart
and the art of Steve Blickenstaff.
This is one of the best looking sets for Hearts Deluxe.
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-Smiths Smith Boys in HEARTS DELUXE!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
Play the classic card game HEARTS against the creator of the program and
his brothers! This set is only for the die-hard hearts fan, and our
mother. :)
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: support@freeverse.com
Subject: Hearts-Yalta Churchill & Co. for HEARTS DELUXE!
HEARTS DELUXE
"ZOUNDS! Would you believe a card game thats this much fun?" - MacUser /
Ziff-Davis
This scenario, set in the famous Yalta Conference of 1945 pits you
against such opponents as Churchill, Roosevelt and Stalin in the clasic
game of Hearts! The fate of the free world is at stake!!!
This set is by Linda Frasier.
This software requires the shareware game: HEARTS DELUXE which you can
find at our website: WWW.FREEVERSE.COM
Or pretty much anywhere where fine shareware is found. :)
New features since last upload: * More intelligent naming scheme. *
Updated contact information.
System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0
or later * To use this set of opponents, download it, unstuff it and
then place it inside the same folder as your Hearts Deluxe application.
For more information please visit our Web page:
http://www.freeverse.com/
FreeVerse Software
447 West 24th Street
New York, NY 10011
(212) 929-3549
FAX (212) 647-0562
WWW.FREEVERSE.COM
Date: Jun 26, 1997
From: "Morrison"
Subject: Hellcats 1.0 to 1.0.4 updat
Date: 11 May 1994 16:01:16 -0700
Hellcats 1.0 to 1.0.4 updater
This patch only converts Hellcats 1.0 to Hellcats version 1.0.4. There is
another patch program to convert 1.0.2 and 1.0.3 to 1.0.4 (I don't know of any
patch for 1.0.1, or if this versions was ever officially released).
You must patch a "fresh" copy of Hellcats (one that has not been run before).
As a double check, the Finder's information about the version of Hellcats I
used to make the patch indicates:
Size: 397 K
Created: Jan 7, 1992 6:26 PM
Modified: Feb 5, 1992 4:55 PM
To find out what version you have, launch the program and select the about
Hellcats menu item found in the apple menu; the version information can be
found in the splash window. (some versions don't contain the correct version
information in the Finder's "get info" window. and others are reported to lack
version information in the splash window.)
What's New:
The major feature of version 1.0.4 is the support of Sound Manager 3.0 or
greater. (AV users can now have sound for their game.)
Versions 1.01 to 1.03 were various bug fixes.
I've enclosed the "Pacific Conflict" data base because it is slightly larger
and has a more recent modification date then the one that came on my version
1.0 disk.
Enjoy.
Tom Morrison
morrison@bioscience.utah.edu
11-May-94 22:09:28-GMT,218895;000000000001
Return-Path: suigor@mosel.ncsa.uiuc.edu
Received: from mosel.ncsa.uiuc.edu (mosel.ncsa.uiuc.edu [141.142.22.33]) by CAMIS.Stanford.EDU (8.6.8.1/8.6.5) with ESMTP id PAA22267 for ; Wed, 11 May 1994 15:09:09 -0700
Received: from localhost (root@localhost) by mosel.ncsa.uiuc.edu (8.6.4/A/UX 3.1) id RAA20785 for backmod@camis.stanford.edu; Wed, 11 May 1994 17:10:59 -0500
Date: Wed, 11 May 1994 17:10:59 -0500
From: Igor Livshits
Message-Id:
To: backmod@camis.stanford.edu
Date: Jun 26, 1997
From: Allan Hundhausen
Subject: Hellcats-Leyte-Infin.-Stuff.hqx
Date: Mon, 10 May 93 19:27:37 MDT
Hellcats-Leyte-Infin.-Stuff.hqx
Hellcats - Leyte Gulf: Infinite Stuff Cheat v1.0 (5/7/93)
by Allan Hundhausen
For use with Hellcats-Leyte Gulf v1.0.
This cheat will give you the following when you hit Command-Shift-6:
% 255 Rockets
% 255 Bombs
% Maximum Ammo
% Maximum Fuel
regular Hellcat without any additional weapons)
Date: Jun 26, 1997
From: Paul Russell
Subject: [*] Leyte Rescue 1.01
Date: Sat, 5 Dec 92 0:24:06 WET
How embarassing - a minor bug crept into the version of Leyte Rescue that
I released yesterday (Friday) at the last minute which may prevent it from
recognising the Hellcats Preferences file. Here is a minor update which
fixes the (non-fatal) problem.
LEYTE RESCUE 1.01
This little utility will recover non-active pilots in Hellcats: Missions
at Leyte Gulf. It restores pilots to "Active" status but does not change
any of their other attributes (ie: points, rank, kills, etc are remembered
from their former life).
It's been tested on a Mac IIfx running System 7.0.1 - I make no
guarantees that it will work with your system, so you should
probably take suitable precautions (i.e. back up first) in case
anything goes wrong.
To recover your pilots, launch Leyte Rescue, when the SF dialog appears
up just select the Hellcats Preferences file in your Preferences Folder
and then wait a few seconds. Launch Leyte Gulf and you should see your
resurrected pilots on the roster.
Since this is a very small application (2k) I've attached it below in
BINHEX 4 format.
This application may be freely distributed.
Good luck,
//Paul (paulr@syma.sussex.ac.uk)
---
Date: Jun 26, 1997
Date: Thu, 10 Dec 92 14:37:18 -0500
From: My Account
Subject: hellcats-more-missiles-10.hqx
Date: Jun 26, 1997
Date: Sat, 12 Sep 1992 6:44:50 -0500 (CDT)
From: A_WILLISGT@CCSVAX.SFASU.EDU (Ty Willis)
Subject: [*] Hellcats Rescue
This program has been previously posted to comp.sys.mac.games and America
Online. I noticed that it wasn't on Sumex, so, here ya go... :)
Hellcats Rescue is an application which will resurrect dead 'Hellcats Over the
Pacific' pilots. POWs, MIAs, and discharged pilots, too... Hellcats Rescue is
useless to anyone who does not have Hellcats Over the Pacific.
This post contains the Hellcats Rescue application, and documentation; they are
stuffed and binhexed.
Please note that I am *not* the author of either of these programs!
Ty Willis
Stephen F. Austin State University
a_willisgt@ccsvax.sfasu.edu
---- cut here ----
Date: Mar 09, 1994
From "michael.krause@exchange.wariat.org (Michael Krause)" Sun Mar 6 23:14:28 1994
Subject: hermes-ii-3am-blackjack-10.sit.hqx [part 1 of 1]
From: michael.krause@exchange.wariat.org (Michael Krause)
Date: Mon, 07 Mar 94 01:56:42 -0500
This goes in the comm directories of FTP sites.
To FTP site moderators: Please make a 'hermes-bbs' directory in the comm
hierarchies. as such on sumex-aim.stanford.edu:
info-mac/comm/hermes-bbs/
as such on mac.archive.umich.edu:
mac/util/comm/hermes-bbs/
---
3 AM Blackjack game for Hermes II BBS Systems. This is a great shareware
(option $10) game that has nice full color ANSI and all the works!
Enjoy it -
Michael B. Krause
michael.krause@exchange.wariat.org
Sysop of The Exchange BBS --- 216.261.9911
---
-- cut here -- begin 3 AM Blackjack 1.0.hqx -- part 1 of 1 --
Date: Mar 09, 1994
From "michael.krause@exchange.wariat.org (Michael Krause)" Mon Mar 7 00:05:34 1994
Subject: hermes-ii-hangman-11.cpt.hqx [part 1 of 1]
From: michael.krause@exchange.wariat.org (Michael Krause)
Date: Mon, 07 Mar 94 02:01:17 -0500
This goes in the comm directories of FTP sites.
To FTP site moderators: Please make a 'hermes-bbs' directory in the comm
hierarchies. as such on sumex-aim.stanford.edu:
info-mac/comm/hermes-bbs/
as such on mac.archive.umich.edu:
mac/util/comm/hermes-bbs/
---
Hermes II BBS external game - Hangman 1.1
Hangman v1.1 : 23k+:Hangman v1.1 by Delphic Software
The Hermes II Guess-It or Choke-Him game! This version
marks the transfer of Hangman from Sam Shafritz of
Intermind Software to Mike Marshburn of Delphic Software
Enjoy it -
Michael B. Krause
michael.krause@exchange.wariat.org
Sysop of The Exchange BBS --- 216.261.9911
---
-- cut here -- begin Hangman v1.1.hqx -- part 1 of 1 --
Date: Feb 27, 1994
From: michael.krause@exchange.wariat.org (Michael Krause)
Subject: hermes-ii-safecracker-2.0.sit.hqx [part 1 of 1]
Date: Sun, 27 Feb 94 13:16:19 -0500
Hermes II external game with the following description:
SafeCracker 2.0 : 22k+:Hermes II external SafeCracker game.
You're a thief trying to open safes and steal the
money. Buy equipment and take classes to learn your
trade and advance to higher levels. Don't get caught or
you'll spend time in jail and won't be able to play for
a while. This version includes more SysOp access
functions, more toys for the thief, and more. Based on
the old MasterMind game.
---
michael.krause@exchange.wariat.org
---
-- cut here -- begin SafeCracker 2.0.hqx -- part 1 of 1 --
Date: Jul 16, 1999
From: glindquist@harmonic.com
Subject: Heros II Cheat
This is a cheat for the Macintosh Game Heroes Of Might and Magic II.
Enjoy
Gus
Date: Jun 26, 1997
From: rgriffin@mail.erols.com
Subject: Hero Quest Designer v2.2
If you are board with the Quests that came with the Hero Quest game by
Milton Bradley and you don't want to go out and spend 10 dollars on a
new quest pack then you have come to the right place.
Hero Quest Designer is made especially for the people who don't want to
spend a lot of money or are sick of playing old quests. With Hero Quest
Designer you can create your own quests quick and easy. With the full
version you will be able to design, save, and print out your own quests.
If you get board with the ones you make then you can go and make more.
You will need HyperCard 2.x to run this.
Check out Prisim's web page at:
www.geocities.com/SiliconValley/Vista/6187
Date: Mar 03, 2002
From: Ronan Dowling
Subject: Hex Appeal - Original puzzle game for Mac OS 9/X
Hex Appeal is an original puzzle game designed and created by Ronan
Dowling. The aim of the game is to unscramble a hexagonal grid of
colored pieces in a given number of moves.
Hex Appeal requires:
A PowerPC Macintosh or greater
256 Colors at 640x480 (Thousands or Millions of colors recommended)
OS 9.0 or greater (or OS 8.6 with CarbonLib and Appearance Manager)
Or
OS X
A spare minute or two
For more info, instructions, screenshots, etc.
Visit The BigFishLittleFish Software Page:
http://www.ronandowling.com/bflf/
I give permission for this game to be included on commercial CD's
Date: Jun 26, 1997
From: ed@mindsports.net
Subject: HexDame Tutor, an introduction to the game
HexDame Tutor
For the interested layman, this package contains a nice introduction
to HexDame, a two-player board game by Christian Freeling.
Apart from the rules, it contains chapters on strategy and tactics,
and presents some problems (with their solutions) and recorded
actual games (with comment).
HexDame is (c) Christian Freeling
To learn more about HexDame, or PLAY it ONLINE, visit the MindSports
Arena pages on the internet: http://www.mindsports.net/Arena/
The HexDame Tutor is written utilizing html and Java applets.
This package requires a Java enabled web browser, like Netscape
Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be
connected to browse this HexDame Tutor.
Have fun.
Ed van Zon MindSports
ed@mindsports.net http://www.mindsports.net/
Date: Aug 15, 1997
From: jkienzle@lglsun11.epfl.ch
Subject: Hexomania_1.1.sit.hqx
Hexomania is a strategic board game for two players (or one against the
computer). Each player must try to build a path from one end of the
board to the other one: the green player from the top left side to the
bottom right one, the red player from the top right side to the bottom
left one. The players are allowed to set on any field that is still
free.
Although the rules are simple, the game is not easy to play. One wrong
move and you'll lose.
Requirements
A Macintosh (or Power Macintosh) with 4MB of memory
A color display (256 colors or grays et least for acceptable display,
although it runs on 16 color gray)
1.5MB of hard disk space
System 7.5 or better (System 8 works fine...)
Optional: Speech Manager (for speech), Open Transport (for net play)
Date: Mar 27, 1999
From: almo@arthur.avalon.net
Subject: Hexaplex
This archive contains Hexaplex, a strategy boardgame you can play with a
friend, or against the computer.
This archive is the small version, without the opening animations.
The large archive and more info may be found at
http://www.avalon.net/~almo/HCGD/Pages/Hexaplex/Hexaplex.html
(case sensitive)
Several features are locked out, until tje $15 registration fee is paid.
Date: Jun 26, 1997
From: phil@maya.com (Phil Stroffolino)
Subject: Hexx! 1.2
"Hexx!" is a delightful action-puzzle game requiring both
strategy and skill to win. Colorful graphics, special effects,
and a rousing classical score round out the title.
"Hexx!" is suitable for all ages.
Phil Stroffolino
phil@maya.com
http://www.maya.com/Local/phil/hexx/
Date: Jun 26, 1997
-rw-r--r-- 1 root root 765893 Jun 26, 1997 hexx-ii.hqx
Date: Jun 28, 1994
From: "(Michael A. Kelly)"
Subject: High Risk Ventures Electronic Catalog Summer 94
Date: Mon, 27 Jun 94 17:06:36 -0700
This is the Summer 94 issue of High Risk Ventures' electronic catalog. It
contains press releases, reviews, box shots and screen shots, and an
electronic order form.
High Risk Ventures is a developer and publisher of games for the Mac.
Mike.
_____________________________________________________________________________
Michael A. Kelly President/CEO
mkelly@cs.uoregon.edu High Risk Ventures
_____________________________________________________________________________
"Millions long for immortality who do not know what to do with
themselves on a rainy Sunday afternoon.
- Susan Ertz
Date: Mar 12, 2001
From: Tim*
Subject: HipHop 1.0
homepage: www.galatoire.com/software
email: games@galatoire.com
Description: HipHop is a simple board game.
System requirements: OS 8.1 PPC
May be inclued in CD ROMS.
Location proposal: Game/Board
Date: Jan 26, 2000
From: jarir
Subject: Hockeee 1.4
Freeware by Jarir maani
E-Mail: jarir@arthire.com
To play the same game on the web, please see this page:
http://www.arthire.com/cgi-bin/ArtHire$AH?Page=H_Extra
Date: Jun 07, 2002
From: Sean Stewart
Subject: Hockey 2.3 - hockey-23c.hqx
Hockey 2.3 is a 2 on 2 hockey game for the Macintosh. In it you choose
from 5 different teams. These are Blue, Red, Purple, Silver, and Green.
You can play alone against the computer or against another human player.
Player ratings are chosen based on the rating limit for the team. You
can set these limits or have the computer set them for you. If there are
any choices to be made concerning ratings you make them. Period lengths
are in minutes. In a demo game the computer sets all of the options.
Date: Jun 26, 1997
From: Primesoft5@aol.com
Subject: HoldemMaster v1.1
Enclosed is demo version of HoldemMaster v1.1.
HoldemMaster simulates and analyzes a type of poker game called Texas
Hold'em. Texas Hold'em is most widely played poker game in cardrooms
and casinos. This seemingly simple, fast action game attracts many
new players every year but actually it's a very complex game. You can
use HoldemMaster as a tool to improve your game or just play for fun
against "smart" computer players.
The object of the game is to make best five-card poker hand from seven
total cards (two in your hand and five community cards). The
community cards are dealt face up in the middle of the table and can
be used by all players. There are four betting rounds and when it's
your turn to act you can either fold, call, bet, or raise.
Some of its features are:
* Play against upto 9 "smart" computer players.
* Display detailed pot odds for every hands you play.
* Display every possible hands for the current board cards.
* Set starting hands based on player position and pot status.
* Comprehensive strategy dialogs to create new players.
* Set check & raise, deception, and bluffing frequencies.
* Click and drag to stack the deck.
* Auto deal (on PowerMac 50MHz about 25,000 hands per minute!).
* Report dialogs to analyze the game.
* Set game limit, blinds, rake, toke, # of players, etc.
* Customize table colors and card backs.
* Excellent Graphics & Sounds!
Steven Loh
primesoft5@aol.com
Date: Dec 21, 2003
From: Jonas Ledendal
Subject: Hollow Ground v 1.0.3 : tactical shooter
Hollow Ground v 1.0.3
This game is shareware ($19.00).
Hollow Ground is a post-apocalyptic future 2D third-person tactical shooter.
Requires MacOS 9.2.2 (with CarbonLib 1.6 and GameSprocket 1.7.5) or MacOS X
(native). Recommended hardware is G3/G4, 128 MB of RAM.
You, and possibly a friend, watch the action from a top-view perspective,
and control two of four mercenaries on their way down through the Epsilon
Nine bunker. On the way you will have to battle armies of mutated creatures
while navigating your way through the labyrinthine tunnels. You will find
weapons to aid your quest, and credit chips for use in the shops that appear
between levels. You will need more that a quick trigger finger to beat the
lower levels. The aim of the game is to reach the 40th floor, 2000 feet
below the surface, and destroy the breeding-machine dwelling there.
Support, information, tactics, software updates and forum discussions can be
found at
http://www.aescapia.com/games/hollow_ground/
e-mail: support@aescapia.com
If you would like to put this game on a CD-ROM or have any other questions
about Hollow Ground please feel free to contact us at
e-mail: info@aescapia.com
AESCAPIA AB
Getingevagen 58 B
S-222 41 LUND
SWEDEN
Jonas Ledendal
Date: Jun 26, 1997
From: alex.doyle@rscs.net (Alex Doyle)
Subject: Ho! Map Editor V1.0.2
Ho! Map Editor will let you edit games of Delta Tao's game of galactic
conquest, Spaceward Ho! (versions 4.0.1 and up ). You can move
planets around, and change the characteristics of worlds.
Note that this editor won't let you modify games that are in
progress.
Cheers,
-Alex Doyle ( alex.doyle@rscs.net )
Date: Aug 20, 1999
From: franklin@gmg.com.au (Clarity Photographic)
Subject: Homers Cyber Rampage
This is a game called Homers Cyber Rampage
Date: Feb 21, 2002
From: Fbaronnet@aol.com
Subject: Hotel02US
Hotel '02 is my first real video game, written with RealBasic, in around
3 weeks.
It's a board game which takes back Monopoly's and other games' concept.
You have to earn money by building Hotels, selling Antiquity...
Hotel '02 is freeware.
Characteristics:
�board game in 2D
�colored graphics
�no sound (not yet)
�2 to 4 players
�2 to 4 CPU players
�you can save and resume your game
Configuration: Macintosh, 5 mo de RAM, 5 mo of disk space, systeme 8x 9x
Classic.
------------------
For more informations
http://www.mandysia.fr.fm (web site in english !)
fbaronnet@aol.com
Date: Apr 27, 2000
From: at-cbs@ca2.so-net.ne.jp (A.Takano
Date: Apr 27, 2000
From: at-cbs@ca2.so-net.ne.jp (A.Takano
Date: Jul 12, 1999
From: Richard Bannister titan@indigo.ie
Subject: Hu6280 - PC Engine emulator for the Macintosh
PC Engine emulator for the Macintosh. Includes a freeware game,
developed specifically for the emulator, named Jamanoid. The emulator
features reasonably solid compatibility, a variety of video modes,
InputSprocket support, and much more. Freeware. (PPC only)
Date: Jan 01, 1998
From: bkelley1@nycap.rr.com
Subject: HunterDeer 1.0
HunterDeer 1.0
In this hilarious novelty game, you're a deer. Your woods are full of
hunters swilling beer while shooting your friends and family. Now it's
time for some payback. Your mission is simple: whenever you see a
hunter, shoot him with your deerRifle, a weapon specially adapted to
accomodate your lack of opposable thumbs. Note: the deerRifle shoots a
harmless tranquilizer that will incapacitate the hunter so that you can
then tie him to the hood of his own pickup truck.
HunterDeer is freeware, and the most important requirement is a sense of
humor. ;-)
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Aug 11, 2000
From: Brian Kelley
Subject: HunterDeer 1.1
HunterDeer 1.1 is a parody of deer-hunting games.
For Version 1.1, the graphics were remade, for a smaller file size.
Date: Jan 02, 1998
From: bkelley1@nycap.rr.com
Subject: HunterDeer 1.0
HunterDeer 1.0
In this hilarious novelty game, you're a deer. Your woods are full of
hunters swilling beer while shooting your friends and family. Now it's
time for some payback. Your mission is simple: whenever you see a
hunter, shoot him with your deerRifle, a weapon specially adapted to
accomodate your lack of opposable thumbs. Note: the deerRifle shoots a
harmless tranquilizer that will incapacitate the hunter so that you can
then tie him to the hood of his own pickup truck.
HunterDeer is freeware, and the most important requirement is a sense of
humor. ;-)
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Nov 29, 1999
From: Andrew Plotkin
Subject: Hunter, in Darkness: a text adventure
"Nearly -- nearly. The animal stink is rank and close. You raise
your crossbow, try to peer beyond dark, wet stone."
Hunter, in Darkness
A Cave Crawl
By Andrew Plotkin
Release 4
"Hunter, in Darkness" is copyright 1999 by Andrew Plotkin. It may be
copied, distributed, and played freely.
This application requires System 7, and 1.6 megs of free memory. If
you don't have System 7, or you want a non-Mac version of this game,
or you just want to try a different interpreter, please look in
ftp://ftp.gmd.de/if-archive/. There are also lots of other text
adventures there.
If you wish to discuss putting this game on a CD-ROM, or anything
like that, please contact:
Andrew Plotkin (erkyrath@netcom.com)
http://www.eblong.com/zarf/if.html
Date: Jul 17, 1998
From: Comments@HyperInfo.CA
Subject: HyperGames 1.4
Description (Version 1.4)
* A Unique Collection of Cool Games and Utilities, All-In-One!
* HyperGames is a HyperCard stack, jam-packed with more than 60
exciting games and useful utilities. Creative games include an
acclaimed Pong clone, a Pac-Man clone, animations, music makers,
mathematical puzzles, educational quizzes, etc. Original HyperTalk
utilities include a Find/Replace function, an Internet data
converter, an automatic index generator, a progress bar, synchronised
multiple scrolling fields, and much much more. It is also an ideal
vehicle to learn scripting, as well as to demonstrate the awesome
power of HyperCard!
* HyperGames has been "battle-tested" with real kids. In fact, many of
the games were conceived by kids, and most of the graphics were drawn
by kids (8, 6, and 4 year olds). HyperGames can be enjoyed in
HyperCard Player, but you can extend the games and utilities if you
take full advantage of HyperCard. HyperGames has colour, but most of
the games and utilities function well on a black & white monitor.
* The design philosophy of HyperGames is "simplicity and consistency",
or "Keep it Simple Stupid (K.I.S.S.)". The scripts contain 100 0xbfffee50ure
HyperTalk with no X-things (XCMD, XFCN) except for "AddColor".
------------------------------------------------------------------------
* HyperGames is HyperCard stackware for the Apple Macintosh computer,
but it will be converted to cross-platform QuickTime Interactive (QTi)
format. It will be on-line playable directly from a web browser, and
downloadable to any personal computer that supports Apple's QuickTime
Interactive (QTi) technology.
Date: Nov 06, 1998
From: mikemara@hem2.passagen.se
Subject: hypermanager-20.hqx
HyperManager is a football management game. You are the manager of a team in
the English Premier League or the Italian first league. You pick the
line-up and the tactics for every match. You can buy new players to improve
your team and you can sell players you are not satisfied with. If you are
successful you will get offers to manage big clubs, but if you don't produce
good results you will get sacked and forced to move to a smaller club. All
teams and players are from real life.
Updates from 1.5
� User interface improved
� Sounds added
� Training options added
� Simulation engine improved
So long!
Viktor Bl�sj�
Date: Jan 30, 1999
From: stoedle@online.no
Subject: Hyperspeed 1.1.0
Hyperspeed is a fast-paced arcade game drawing influences from the classic Space Invaders for the Mac. You are the pilot of an Exodus SSC-12 spacecraft, with which you will fight off an alien invasion threatening to crush the Alliance of Unioned Planets. The SSC is at first equipped only with a plasma cannon, but soon you will get a number of great power-ups that will upgrade your cannons with tripple shots, grenades, and more.
Hyperspeed comes with 50 levels packed with fast, 60 fps action, 3D-rendered graphics and stereo sound. It requires a PowerMac to run, and is fully compatible with MacOS 8 and 8.5. In addition, Hyperspeed requires that you have Apple's DrawSprocket installed, which is available for free from Apple.
Hyperspeed is distributed as shareware, and costs $15. More information about Hyperspeed is available at
http://home.sol.no/~stoedle/YLS/YLS-products/Hyperspeed.html
or for information about other products from Yellow Lemon Software
http://home.sol.no/~stoedle/YLS/
Date: Jun 26, 1997
From: Brian Nenninger
Subject: Hyper Tic-tac-toe 1.0b2
Date: Jan 22, 2005
From: Peter.Gould@pat.ulaval.ca
Subject: IFFSnooper 1.1.7 abstract
IFF Snooper 1.1.7
January 2005
--------------
Introduction
--------------
IFFSnooper is a utility program for examining and editing the IFF files
used in the Maxis game The Sims(TM) and its expansions.
The current submission includes the program and a readme file. More
information is available at the IFFSnooper website
http://homepage.mac.com/petergould/IFFS/IFFSnooper.html
This program may be included on commercially available Info-Mac CD-ROMs.
------------
What it does
------------
IFFSnooper will open up an object IFF file (usually recognizable by the
.iff file
extension) and display some of its resources. IFFSnooper can also open
up wall
files ( .wll files), floor files ( .flr files) and .FAM files from The
Sims(TM) since these
are just IFF files with alternate file extensions. This allows for
inspection of downloaded custom items before placing them in your game.
IFFSnooper also allows you to edit certain IFF file resources, and to
import images for use in objects, wall files and floor files.
------------
Requirements
------------
IFFSnooper should run on any Mac using OS 8.5 or higher. It has been
tested on OS
versions 8.6 to 10.2.8 (Jaguar). IFFSnooper should also be compatible
with MacOS 10.3 (Panther). The IFFSnooper version for OS X is Carbonized
and
needs Carbon version 1.2.5 or higher.
----------------
update notes
----------------
Version 1.1.7
15 Jan 2005
Implemented multisprite DGRP display
Implemented display code for DGRP version 20000
Implemented object oriented drawgroup routines
Implemented object oriented sprite routines
Improved handling of multi-tile coordinates
Previous versions of IFFSnooper have been released through the SimLouvre
Yahoo! group
http://games.groups.yahoo.com/group/simlouvre/
----------
Disclaimer
----------
This software is distributed 'as is': no warranties are made, either
expressed or
implied. Use it at your discretion.
IFFSnooper
Copyright � 2002-2005 Peter Gould.
"The Sims" and "The Sims Online" are trademarks or registered trademarks
of Electronic Arts Inc.
Date: Jan 22, 2005
From: Peter.Gould@pat.ulaval.ca
Subject: IFFSnooper 1.1.7 abstract
IFF Snooper 1.1.7
January 2005
--------------
Introduction
--------------
IFFSnooper is a utility program for examining and editing the IFF files
used in the Maxis game The Sims(TM) and its expansions.
The current submission includes the program and a readme file. More
information is available at the IFFSnooper website
http://homepage.mac.com/petergould/IFFS/IFFSnooper.html
This program may be included on commercially available Info-Mac CD-ROMs.
------------
What it does
------------
IFFSnooper will open up an object IFF file (usually recognizable by the
.iff file
extension) and display some of its resources. IFFSnooper can also open
up wall
files ( .wll files), floor files ( .flr files) and .FAM files from The
Sims(TM) since these
are just IFF files with alternate file extensions. This allows for
inspection of downloaded custom items before placing them in your game.
IFFSnooper also allows you to edit certain IFF file resources, and to
import images for use in objects, wall files and floor files.
------------
Requirements
------------
IFFSnooper should run on any Mac using OS 8.5 or higher. It has been
tested on OS
versions 8.6 to 10.2.8 (Jaguar). IFFSnooper should also be compatible
with MacOS 10.3 (Panther). The IFFSnooper version for OS X is Carbonized
and
needs Carbon version 1.2.5 or higher.
----------------
update notes
----------------
Version 1.1.7
15 Jan 2005
Implemented multisprite DGRP display
Implemented display code for DGRP version 20000
Implemented object oriented drawgroup routines
Implemented object oriented sprite routines
Improved handling of multi-tile coordinates
Previous versions of IFFSnooper have been released through the SimLouvre
Yahoo! group
http://games.groups.yahoo.com/group/simlouvre/
----------
Disclaimer
----------
This software is distributed 'as is': no warranties are made, either
expressed or
implied. Use it at your discretion.
IFFSnooper
Copyright � 2002-2005 Peter Gould.
"The Sims" and "The Sims Online" are trademarks or registered trademarks
of Electronic Arts Inc.
Date: Mar 14, 2004
From: bangsplat software
Subject: iff Taxi: version 1.8
iff Taxi v1.8
iff Taxi is a Macintosh utility for categorizing object IFF and FAR
files for use with "The Sims" and its various expansion packs.
Registered versions of iff Taxi have batch capability so you can make
edits to a large collection of downloaded objects within several
minutes instead of several hours.
New! Support for the Magic Town flag has been added for use with the
"Makin' Magic" expansion pack.
Version 1.8 is a free upgrade for registered iff Taxi users.
Requirements: Mac OS X or 9 (with CarbonLib 1.3.1 or higher)
iff Taxi is copyright 2004, Cherie Benoit.
http://www.bangsplat.cc/
http://www.bangsplat.cc/contact/
Redistribution on official Info-Mac CD-ROMs permitted.
----------------------------------------------------------------
Date: Feb 14, 2000
From: "James D. Meiss"
Subject: Iterated Function Systems, version 1.0.4
Iterated Function Systems
IFS Version 1.0.4
An iterated function system is a kind of dynamical system that often
has a fractal attractor. One of the simplest is called the "Chaos
game" and gives rise to the "Sierpinski triangle." The application
IFS allows you to draw the fractal attractors for any iterated
function system where the mappings are affine. It allows you to
select a transformation using the mouse and zoom in to the fractal to
see any level of detail desired. Iterated function systems are used
by Hollywood to draw fractal landscapes, and have been proposed as an
effective image compression scheme.
This program is free, and may not be sold or included in any
commercial compilation without explicit permission of the author. If
you enjoy it, send me an email. If you don't enjoy it, tell me why!
IFS requires a PowerPC Macintosh running MacOS 8.1 or greater. It
also requires the openGL library, which is freely available from
apple from the URL
Date: Oct 31, 1998
From: rudis@mindless.com
Subject: iMacGeddon 1.5
In this more or less pointless game you toss iMacs out of the windows of a
pickup truck in an insane attempt to squash as many people as you can (the
people resemble the propriator of a fairly large software corporation...
hmmm...).
Minimum requirements are any mac with an 800x600 color resolution capable
monitor and at least 8 megs of RAM.
A serious error in the last version that prevented music from playing has
been fixed for this version.
--
rudis@mindless.com
http://www.cadvision.com/muiznier/
--
If at first you don't succeed, destroy all evidence that you ever tried.
Date: Aug 28, 1998
From: jackb@westwindata.com
Subject: IM Away 1.0
IM AWAY 1.0
Shareware
Needs: Macintosh System 7.x, 8.x
AOL 3.0/4.0, OneClick by WestCode Software, Inc.
Keywords: AOL, AOL Add-On's, Instant Message, IM, Answering Machine, Auto
Responder, OneClick
May be included in CD-Rom compulations.
Description:
IM AWAY 1.0
By Really Ready Tools
The ultimate AOL Instant Message Answering Machine for the Macintosh, IM
Away provides automated responses to incoming AOL Instant Messages.
Use IM Away when AFKB, in a meeting, playing online games or to filter
incoming Instant Messages.
IM Away responds to the first two IM�s from a given member and ignores
subsequent IM�s from the same member. Response message 1 & 2 are user
customizable and can include the name of the member who sent the instant
message.
IM Away can be set to close IM windows or leave them open on the screen.
Instant messages can be recorded by AOL Log Manager and IM Away set to
bring up the Log Manager control screen when turned ON/OFF.
Screen names from all IM�s received, when IM Away is ON are shown on the
pulldown menu and annotated when two or more IM�s are received from the
same member.
Clicking on a screen name found on the pulldown menu results in a new
addressed IM box being created.
Really Ready Tools on the web: http://209.86.242.20/
Date: Nov 16, 2002
From: Brian Risk
Subject: iMeMiner 1.3
homepage: http://www.geneffects.com/
page URL: http://www.geneffects.com/imeminer/index.html
download: http://www.geneffects.com/imeminer/iMeMiner-OSX.zip
screensh: http://www.geneffects.com/imeminer/pics/ss1_small.jpg
filesize: 207k
system : OSX 10.1.3 or higher
Automates downloading pictures, music, and video from the web.
The internet is filled with media - from images, to movies, to music, to
games. With iMeMiner, you can automate the download of any conceivable
media type. Download galleries or even museums of data. iMeMiner makes
it a simple matter to extract the links from a museum page, select which
galleries you wish to download, and set the computer to its task!
iMeMiner displays images as thumbnails or as an expanded image, creating
a slideshow as the images are downloaded. Intelligently sort links so
that the media you want most is downloaded first!
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 1
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, a sneak preview of Werewolf vs
Commache! Also in this issue, reviews of Prime Target, Actua Soccer, 9,
Titanic, Eric's Ultimate Solitair CD, and more. Lastly, the IMG game
poll, columns, the latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 2
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, a sneak preview of MacPlay's Starfleet
Academy! Also in this issue, reviews of Caesar II, RAMA, Hoyle Solitaire,
Kali, and more. Lastly, an interview with Jeff Vogel, Best Games of 1996,
columns, the latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 3
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Duke Nukem 3D and
LucasArts' Tie Fighter! Also in this issue, reviews of Blackhawk, the
XClaim VR card, BOOM, Foobar vs the DEA, and more. Lastly, a spotlight on
Lion Entertainment, State of Game Sprockets, Paranoid Ramblings, the
latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 4
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Blizzard's Diablo
and MacPlay's Fallout! Also in this issue, reviews of Heroes of Might &
Magic II, Damage Inc, Lighthouse, The Last Express, Leisure Suit Larry 7,
and more. Lastly, Square One, I Heard It Through The Grapevine, Paranoid
Ramblings, the latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 5
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Bungie's Myth: The
Fallen Lords and Deadly Games' Bomber III! Also in this issue, reviews of
F/A-18 Hornet 3.0, Marathon Trilogy Box Set, Chessmaster 4000, Torin's
Passage, F-16 Fighterstick, and more. Lastly, Pump Up Your Mac, Mac Games
on the Net, Paranoid Ramblings, the latest games release list and much,
much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 6
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of MDK! Also in this
issue, reviews of Duke Nukem 3D, Civilization II, Creatures, and more.
Lastly, Where to Buy Mac Games, comp.sys.mac.flames, an interview with
Steve Isrealson, the latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Apr 03, 1998
From: img@imgmagazine.com
Subject: Inside Mac Games Vol 5 - Issue 7
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Red Jack's Revenge!
Also in this issue, reviews of Riven, Tie Fighter, Quake, Master of Orion
II, and more. Lastly, A Day at Jellyvision, Paranoid Ramblings, an
interview with Ben Haller, the latest games release list and much, much
more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
our web site at
Date: Mar 03, 1997
From: David F Curran
Subject: kkPark Game
INCIDENT AT KARROUSEL PARK, COPYRIGHT, 1992 BY DAVID F. CURRAN
All Rights Reserved
ISBN 1 881417 00 X
Macintosh version--any Macintosh. 326k memory required
Incident at Karrousel Park introduces a new era in interactive computer
fiction. Written by David Curran, a writer who worked for Stephen J.
Cannell on the t.v. series Wiseguy, this story emphasizes a fictional
experience, rather than a complex ( or frustrating ) series of word
puzzles. We invite your comments.
Date: Jul 13, 1999
From: Dario Accornero
Subject: Indovina 1.0
Filename: Indovina_1.0_Installer.hqx
Size: 2.7MB
Type: shareware
Category: games
Subcategory: board/table
Indovina is inspired by the famous board game called Guess Who?(tm).
You will be prompted with 24 faces among which your Mac will randomly
select one for itself and one for you. The aim of the game is to guess the
opponent's face before it guesses yours. You can play either versus your Mac
or versus a friend on an AppleTalk network (currently, on the same zone
only).
Indovina contains wonderful sound effects, astounding graphics and art,
and four free music modules.
Indovina runs on any MacOS-compatible machine equipped with a 020 or a PPC.
It needs at least System 7.0, Sound Manager 3.0, a 13" (640x480) or higher
monitor in 256 colours mode, a 4.5MB to 5MB RAM partition (depending upon
screen size and number of music files), and about 4MB disk space.
Permission is granted to the InfoMac staff to include this program
on their CDROM. Any other shareware publisher should contact us to
get our approval.
The DAPPSoft Team
Date: Jun 26, 1997
From: backmod@camis.stanford.edu (Backup Moderator)
Subject: Indy 2.0.2; a BOLO brain
Date: Tue, 1 Mar 1994 16:15:12 -0600
--========================_13877676==_
Content-Type: text/plain; charset="us-ascii"
Here's Gersham William Meharg's latest BOLO brain Indy.
I pulled this off of ftp:/ftp.helix.net//pub/
--========================_13877676==_
Content-Type: application/mac-binhex40; name="Indy_2.02.sit"
Content-Disposition: attachment; filename="Indy_2.02.sit"
Date: Jun 26, 1997
From: schulman@michael.nmr.upmc.edu (Christina Schulman)
Subject: Indy FOA bug fix
Date: Wed, 20 Apr 94 13:08:58 EDT
This is a fix for the bug in the Team Path in the Mac version of
the LucasArts game "Indiana Jones and the Fate of Atlantis."
In the buggy version, when you try to land the balloon on the "X"
in the desert, the game hangs and a particularly nasty buzz comes
out of the computer's speaker.
To fix it, replace the old application file with the new one in
this archive, "Indy 12/15/92." You can throw out the old application.
Permission to make this patch publicly available on the Internet was
granted by Mara Kaehn, Product Support Supervisor at LucasArts
Entertainment. LucasArts provides on-line support by email at
75300.454@compuserve.com for those who need additional assistance.
----
Christina Schulman schulman@michael.nmr.upmc.edu
Pittsburgh NMR Institute schulman@clarity.princeton.edu
---
Date: Jun 26, 1997
From: (Wade Kamkoff) wkamkoff@alaska.net
Subject: The Infinity Game Wimp (Cheater) v1.1
Hello, I am the author of "The Infinity Game Wimp 1.1", a cheater for Bungie's Marathon 2 Demo, Marathon 2, and
the new Marthon Infinity Demo.
Thanks,
Wade Kamkoff.
http://www.alaska.net/~wkamkoff/infinity/infinity.html
Date: Nov 29, 1999
Today's Topics:
"blueberry" Epson 740i vs. "Bondi blue" iMac...?
(A) Apple Data Detectors work with recent OS's!
(A) Microsoft Office OS 9 conflict resolved
(A) spreadsheet 16384 row limit
(Q) View as List by default for all folders
7.5.3/flash4
[*] Yank 3.0.2J - Japanese Version
[*] AMICO 2.1.1J - Japanese Version
[*] Bright Chick 2.0J - Japanese Version
[*] ConvertMachine 1.0.2v1J - Japanese Version
[*] D-Sound Pro 3.5.1J - Japanese Version
[*] Mac Trivia Challenge 4.0
[*] MT-NewsWatcher 3.0
[*] PlayerPRO 5.4 Freeware
[*] Power Manager v1.0
[*] QuoEdit 0.6
[*] Repeating Decimals 1.0
[*] Sherlock 2 Mod Patch
[*] sherlock-purified-1.0.hqx
[*] Sound Machine 2.7.1J - Japanese Version
[*] Sports KinePak SAMPLE - animated icons for Kineticon
[*] Submit Quick-Finance.hqx by FTP
[*] SwitchBack 2.8J - Japanese Version
[*] TableCloths 4.0
[*] Vanessa Chess 1.5
[*] VSE Animation Maker 3.2.1 - GIF animation tool
[*] VSE Be Found 1.5 - Web Site Promotion Tool
[*] WP Download Outlining Fix
[A] File Attachments in Outlook Express
[Q] but it's not daylight savings time...
[Q] Worrying(?) behaviour of Work menu in Word 5.1a under OS 8.6
A.D.D. & 8.6
Disappearing Volume
Excel 98, Word 98 & MacOS 9 problem
Info-Mac Digest V16 #374
Inthe old days...
Laserwriter Pro Repair
password removal
PPP server for Mac (version 7.6 + )
Printer share help needed
Reclaiming memory
SCSI Problem
sharing a printer
Where's the Mac children's software?!
why a 30 second delay sending e-mail?
Date: Aug 20, 1999
From: Ingemar Ragnemalm
Subject: Ingemar's Skiing Game 1.0.1u (game)
This is version 1.0.1u of Ingemar's Skiing Game, a slalom game for one or
several players. Works on all Macs, but looks best in 256 colors. This
version makes some cosmetic changes, plus warns if the screen depth is
unsupported.
Shareware.
/Ingemar Ragnemalm
Date: Oct 28, 2000
From: Daniel Gagner
Subject: In Jeopardy! 2.0
Requires a Macintosh with at least 800x600 screen resolution
OS 7.6 or later
deceiver@s-way.com
In Jeopardy! is a game made out of frustration. As a teacher, all games of
this type contain pre-entered questions and answers. The teacher wants to
use classroom information. In Jeopardy! looks and works just like the real
thing. Enter answers and questions define dollar amounts, play with three
students, three groups or with the entire class at once. Print out three
types of follow-along / answer sheets for the students at their desks. Build
a database of games and use them over and over again. Filemaker Pro
developers will be interested in this is actually a bound Filemaker Pro
database. You'd never know it though as it acts like a commercial game
program.
Date: Jan 22, 2000
From: Jeremy Harris
Subject: InputSprocket driver for SFXPlus
This is an Input Sprocket driver for SFXPlus ADB game
controllers. The SFXPlus came out for Macs with an ADB
port, and sold for a very very low price. But there
was no Input Sprocket driver for it, so you couldn't
use it for some games. Now there is. Just drop it in
your system folder.
You need a power macintosh and Input Sprocket 1.2 or
greater to use. You also need (Duh) an SFXPlus game
controller that uses your ADB port, NOT your USB port.
This is freeware. It can be included on any CD Rom and
distributed freely.
Any bug reports should be directed to me at:
secretmojo@yahoo.
Enjoy.
Jeremy Harris
Date: Jun 26, 1997
Subject: bolomaps-Insanity Maps
From: willi123@gold.tc.umn.edu (Chris Williams)
Date: Wed, 13 Jul 94 16:43:14 -0500
Here are a few more good bolo maps. Enjoy
Date: Mar 30, 1996
From: (Tuncer Deniz) tuncer@mcs.com
Subject: IMG Jan/Feb 96
Please post the following file in this directory: Periodicals/Inside
Mac Games. Please do not post this in Art/Magazine. Here's the
description.
Inside Mac Games is the premiere Macintosh gaming magazine, with
amazing previews, great reviews, stunning screen shots, entertaining
interviews, and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Access' Under a
Killing Moon and LucasArts' The Dig! Also in this issue, reviews of
Mrathon 2, Rebe Assault II, Comanche, Wing Commander III, Allied
General and more. Lastly, the IMG game poll, colums, the latest games
release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
Page 2 in this month's issue.
____________________________________________________________________________
Tuncer Deniz (800) 339-0636 - Orders
Publisher/Editor-in-Chief (708) 486-0636 - Voice
Inside Mac Games/Inside Games (708) 486-0647 - Fax
____________________________________________________________________________
Date: Apr 19, 1996
From: (Tuncer Deniz) tuncer@mcs.com
Subject: IMG March 1996
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Looking Glass'
Flight Unlimited and Sir-Tech's Wizardry Gold! Also in this issue,
reviews of X-Wing, Ultimate DOOM, Drumbeat, ShadowWraith, Strategic
Conquest 4.0 and more. Lastly, the IMG game poll, colums, the latest
games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
Page 2 in this month's issue or check out our web site at
Date: Jun 29, 1996
From: (Tuncer Deniz) tuncer@mcs.com
Subject: IMG April 1996
The Free Preview version of the April issue of Inside Mac Games is now
available. Each month make available a small demo version of IMG on our
web site, America Online, CompuServe, and other FTP sites.
In the April FREE PREVIEW issue of IMG, sneak previews of Origin's Wing
Commander IV and Pulse's Bad Mojo! Also in this issue, reviews of Star
Trek: The Next Generation, Shockwave: Assault, Outpost, System Shock, The
Legend of Kyrandia III, the Gravis Firebirrd and more. Lastly, the IMG
game poll, the latest games release list and much, much more.
Date: Aug 06, 1996
From: (Tuncer Deniz) tuncer@mcs.com
Subject: Inside Mac Games May/June
Inside Mac Games is the premiere Macintosh gaming magazine, with amazing
previews, great reviews, stunning screen shots, entertaining interviews,
and much, much more!
In this FREE PREVIEW issue of IMG, sneak previews of Descent II and A-10
Attack Cube! Also in this issue, reviews of Flight Unlimited, The Dig,
Phantasmagoria, Spycraft, and more. Lastly, the IMG game poll, colums,
the latest games release list and much, much more.
To learn how to subscribe to the FULL CD-ROM version of IMG, check out
Page 2 in this month's issue or check out our web site at
Date: Dec 17, 2000
From: "Gary Smith"
Subject: INTBEAM (Integer Balance Beam)
Program Name: Integer Balance Beam Puzzle
Description: Middle school (grades 5 through 9) math freeware program;
students must balance a beam scale using the given positive and negative
weights. Provides practice in context for adding and subtracting integers.
Date: Feb 04, 2000
From: Aladdin Systems Public Relations
Subject: Intellinews 2.0
Path: ftp.aladdinsys.com/pub/mac/IntelliNews
Real Name: IntelliNews
Size: 1262343 bytes
Encoding: BinHex
Release Date: 05-January-2000
Requirements: PowerPC Processor or better, MacOS 8.0 or better, including
MacOS 9, Open Transport 1.1.2 or later, A Minimum 6 MB of available
application RAM, Internet Config (or the Internet control panel under
MacOS 8.5 and later), An IP connection to the Internet. IntelliNews 2.0
now supports connections via Compuserve 3.0.3 or later, and AOL 4.0 or
later.
License: Shareware, 30-day
Price: $20
Description:
The Day's News Delivered To Your Desktop!
IntelliNews, a specialized Web browser, gathers headlines from all the
premier Internet news sites and delivers them directly to your desktop,
eliminating the need to jump from site to site. With updates occurring as
often as every 15 seconds, you can follow the breaking news as it happens!
Access The Information You Need, All From One Place!
Gathering information online has never been easier or more effective. All
the information you need is available in a single location: watch your
stocks, the weather, the latest developments in the Macintosh community,
and keep up-to-date with instant scores from all the top sports teams.
From the latest Dow numbers, to the weather in Miami, IntelliNews has
the answer! Save Time Online With IntelliNews!
* Stay up-to-date with headlines gathered from the leading Internet
news sources
* Receive up-to-the-minute scores from all the top games
* Stay on top of the Mac world, with articles and columns in
IntelliNews stations
* Get detailed weather reports from cities across the U.S.
* Get detailed stock quotes, and company profiles
* Eliminate searching the Web for news, sports, weather, and stock
information
Date: Sep 28, 2000
From: Aladdin Systems Public Relations
Subject: FTP: intellinews_30_installer.hqx
Upload Title: intellinews_30_installer.hqx
IntelliNews 3.0 Installer
License: TrialWare - 20 uses
Price: $20
Description:
IntelliNews is a specialized web browser that brings headlines from dozens of the Internet's most trusted news sources directly to your desktop. With updates occurring as often as every fifteen seconds, you can follow the breaking news as it happens. All the information you need to follow is now available in a single location; IntelliNews lets you watch your stocks or watch the weather, you can follow the latest developments in the Macintosh world, or keep up-to-date with instant scores from all the top games. From the latest Dow numbers to the weather in Miami Beach, IntelliNews has the answer. Gathering information online has never been easier or more effective!
(BinHex, 2,027 KB).
Min Requirements: PowerPC Processor or better, MacOS 8.1 or better, including MacOS 9, 5 MB of available application RAM
Virex 6.0 shows no viruses in this file.
Keywords:
News, Weather, Sports, Stocks, desktop, online, browser, internet
Date: Jan 09, 1998
From: kev@kagi.com
Subject: Internet Bolo Buddy 1.1
Internet Bolo Buddy is a utility for finding and joining Bolo games on the
internet. Features include:
- Configurable pop-up menu for choosing Bolo trackers.
- Auto-launching of Bolo with all fields filled in when a game is
double-clicked.
- Tracker header info can be hidden so only the game info is shown.
- Quick-joining of your favorite friends
- Open Transport savvy. Runs under MacTCP, as well.
- FAT binary. Runs native on both PowerPC and 680x0 machines.
- Balloon Help for anything and everything.
- Fully user-configurable via the Preferences dialog.
This version (1.1) is a great improvement over version 1.0.1, and it is
recommended that people upgrade to version 1.1.
It should go in the info-mac/game/bolo/ directory and replace the version
that is currently there. A ReadMe file is included. Questions and comments
should be directed to me: kev@kagi.com
Thanks,
Kevin Whitty
Date: Mar 20, 2000
From: Tomasz Kukielka
Subject: Internet Location CM 1.3
"Internet Location CM" is a free Contextual Menu plug-in which helps
managing URLs.
It can perform two operations:
- creating a new Internet Location file with URL in clipboard,
- copying an URL from Internet Location file to clipboard.
Version 1.3 adds support for Info-Mac pseudo URLs like
"/info-mac/game/some-cool-game.hqx" which I always get in Info-Mac Digest.
If you are Info-Mac Digest junkie you may consider downloading Internet
Location CM 1.3 for automatic gluing of URL fragments:
+ <---URL ending fragment
Date: Feb 01, 2001
From: "J. Zack"
Subject: Invasion of the Goofy Aliens 1.0.1
This is an update to Invasion of the Goofy Aliens 1.0
This file should be placed in Games/Arcade
After the aliens landed, everybody thought it was pretty neat. But after a while, it soon became clear that there was something wrong...very wrong. They were a pain in the neck! They acted like the Earth was a giant playground and they trampled over everything!
Here's where you come in. After days of aliens raiding your refrigerator, overfilling your bathtub and trashing your house playing twister, you snap and start shooting at them with your pea shooter. And it worked - they split! Now armed with your pea shooter and a mission to rid the world of these pesty aliens you are determined to chase them off the face of the Earth!
System Requirements:
Invasion of the Goofy Aliens should run on any grayscale or 265 color mac with 5 megs of ram running version 6.04 or later.
Distribution:
This file may be freely distributed as long as the "Read Me" file is included. Please feel free to include this game on any CD-Roms, see the "Read Me" file for more info.
This file was checked with Disinfectant and was found to be free of viruses.
Date: Jan 30, 1998
From: jzack@suffolk.lib.ny.us
Subject: Invasion of the Goofy Aliens 1.0.0
Invasion of the Goofy Aliens 1.0.0 - After the aliens landed, everybody
thought it was pretty neat. But after a while, it soon became clear that
there was something wrong...very wrong. They were a pain in the neck!
They acted like the Earth was a giant playground and they trampled over
everything! Here's where you come in. After days of aliens raiding your
refrigerator, overfilling your bathtub and trashing your house playing
twister, you snap and start shooting at them with your pea shooter. And
it worked - they split! Now armed with your pea shooter and a mission to
rid the world of these pesty aliens you are determined to chase them off
the face of the Earth! System Requirements: Invasion of the Goofy Aliens
should run on any grayscale or 265 color mac with 5 megs of ram running
version 6.04 or later.
Date: Jun 26, 1997
From: dwayne@origami.ornet.med.umich.edu (Dwayne Petrey)
Subject: io.folders.chess 1.1 - folders which double as desktop chess sets
Custom folders and desktop patterns which double as functional chess sets. Chess
pieces move freely on the desktop, hold captured pieces, are set up automatically
with scripts, and accept Label colors. One of the chess sets contains fire
breathing dragons and a queen with billowing scarf. One set contains more
traditional pieces that take on a neon look when modified with Label colors.
This version of io.folders.chess is being distributed 11/7/1996 and adds several,
new, 256-color chessboards and the Traditional/Neon Chess Collection to the 1.0
version of io-folders-chess. Will Io is a pseudonym of Dwayne Petrey.
Registration information: Shareware ($10)
Date: Apr 09, 1999
From: alois@conestoga.net
Subject: iPuzzle v1.0 68k
iPuzzle is a puzzle program where you have to slide the pieces of an iMac
into place.
Thank you.
Date: Apr 09, 1999
From: alois@conestoga.net
Subject: iPuzzle v1.0 PPC
iPuzzle is a puzzle program where you have to slide the pieces of an iMac
into place.
Thank you.
Date: Aug 20, 1999
From: mac-stacks@kagi.com
Subject: Island Defender 2.0
I've just uploaded a game, Island_Defender_2.sit.hqx, for posting to
Info-Mac. Here is the description:
-------------------------------------------------------------------------
Island Defender 2.0 - Copr. 1993, 1997 Bruce A. Pokras
Requires HyperCard Player 2.1 or higher. Version 1 was a "Software of the
Month Club" selection.
A cute little target game that lets you satisfy your desire to blow things
up. However, in doing so you make use of your ability to judge angles and
proportions, and so Island Defender is a great way for kids to learn and
practice those skills in a fun and challenging way. Island Defender
provides four levels of action against increasingly smaller target ships.
Your electronic targeting scope allows you 360 degree coverage of the
surrounding ocean from your volcano hide-away. Just set the targeting
scope, click FIRE!, and watch your mortar shell head (hopefully) towards a
direct hit on the enemy ship. If you miss, don't be surprised if the enemy
insults you!
Version 2 is the result of suggestions from registered users. A Practice
mode has been added which overlays a grid on both the shooting area and the
target scope to make it easier to learn how to aim the mortar. An Easy game
has been added which allows you to aim the mortar in a more intuitive
fashion.
Shareware $5.
Date: Jun 26, 1997
From: willi123@gold.tc.umn.edu (Chris Williams)
Subject: bolo-map-IsleofInsanity.cpt.hqx
Date: Thu, 7 Jul 94 04:46:48 -0500
--========================_7771118==_
Content-Type: text/plain; charset="us-ascii"
this is my first attempt at posting here so yell at me if i'm screwing up ;-)
anyway this is a map for bolo. its the third in my Insanity series of maps.
this map consists of a main 'continent' with a small island next to it.
i've found that the map works well with 2 to 4 people. created with
bmapedit.
-Chris Willams (Insane in the bolo world)
Date: Apr 09, 1999
From: blueman@swbell.net
Subject: ismon-hc-101
iSmon is a game of follow-the-leader game. The object is simply
to repeat increasingly long sequences of lights and sounds produced by
a ring of flashing iMacs.
System and Other Requirements
MacOS version 7.0 or higher and Color QuickDraw are required. A
monitor setting of "thousands of colors" shows off the iMac images
best.
iSmon was designed for use with HyperCard (or HyperCard Player)
version 2.4.1. (It may also work with HyperCard 2.3.5.) The latest
version of HyperCard Player 2.4.1 is available for free download
from Apple.
ftp://ftp.info.apple.com/Apple_Support_Area/
Apple_Software_Updates/US/Macintosh/Utilites
The iSmon stack takes up about 250K of disk space, and
HyperCard requires 2000+K of RAM to run properly in color.
Enjoy!
BDS"Don"McConnell DayLate & DollarShort Software
daylate@swbell.net
Date: Apr 10, 1999
From: blueman@swbell.net
Subject: ismon-hc-101
iSmon is a game of follow-the-leader game. The object is simply
to repeat increasingly long sequences of lights and sounds produced by
a ring of flashing iMacs.
System and Other Requirements
MacOS version 7.0 or higher and Color QuickDraw are required. A
monitor setting of "thousands of colors" shows off the iMac images
best.
iSmon was designed for use with HyperCard (or HyperCard Player)
version 2.4.1. (It may also work with HyperCard 2.3.5.) The latest
version of HyperCard Player 2.4.1 is available for free download
from Apple.
ftp://ftp.info.apple.com/Apple_Support_Area/
Apple_Software_Updates/US/Macintosh/Utilites
The iSmon stack takes up about 250K of disk space, and
HyperCard requires 2000+K of RAM to run properly in color.
Enjoy!
BDS"Don"McConnell DayLate & DollarShort Software
daylate@swbell.net
Date: Nov 21, 1997
From: mrphlogiston@argusig.com
Subject: ISO Cat v1.0.0
Argus IG's incredible ISO Cat is the pick of the litter. None of those
annoying beeps, toots, and gongs of common needful digital pets. Won't
shed. Won't spray. Won't keel over from feline leukemia.
Every bone in the feline skeleton was three dimensionally scanned, laser
optimized, pixellated, and then erased using a bulk demagnetizer. Enjoy
the simplicity of hands-free operation as it cat-vorts about and gives
you unconditional love in typical cat fashion: by pretending you don't
exist. Best of all, it's FREEWARE.
Requires Macintosh or Macintosh compatible computer running System 7 or
higher.
Date: Jun 04, 2000
From: Jason Salisbury
Subject: ISO Cow v1.0.0
ISO Cow v1.0.0 - US$5 SHAREWARE
The new Argus IG ISO Cow isn't just isometric - it's iso-MOO-tric. Comes
encased in its own digital desktop veal pen so you have endless eons of
enjoyment. So, get along little doggy and download your cow-py today.
Requires Macintosh or Macintosh-compatible computer running System 7,
with color monitor.
Argus IG
http://www.argusig.com/
Date: Mar 18, 1998
From: argusig@earthlink.net
Subject: ISO Sheep v1.0.0
Now anyone can give the gift of sheep thanks to the Argus IG Iso-Sheep.
No annoying petting zoo guards. No nosy neighbors. FREEWARE. Sorry,
software product does not include special ointments, creams, lotions, or
other skin-softening agents. Dry clean only.
Requires: any Macintosh, PowerMacintosh, or Macintosh compatible
computer.
Another fine software product from Argus IG http://www.argusig.com
Date: Jun 26, 1997
Date: Sun, 21 Nov 93 00:19:00 EST
From: Al Boulley <32DD3BNOrganization: Central Michigan University
Subject: Upload
Info-Mac Moderators,
Enclosed below the double line is an upload of mine. I wish it to be
placed in the game/bolo directory and replace boulleys-bolo-maps.hqx
which is an older version of this upload. I also would be thrilled if
this could ever be included on any shareware/freeware CD-ROM, such as
your own or on Berkeley's BMUG CD-ROM (which my university purchases).
The file name I request for this upload is: ixohoxis-bolo-maps.hqx
Thank you for taking the time to post this submission, and especially
for providing the best FTP service available for Macintosh.
Al Boulley, 32dd3bn at cmuvm.csv.cmich.edu
========================================================================
For all you Bolo fanatics, I have here my collection of home-grown maps.
A few of them are very popular on the internet. Most of them play very
even because they are symmetrical. However, there are also a number of
irregular maps that play well. There are 40 maps total, subdivided into
two folders: 'Non-symmetricals' and 'Symmetrical Maps'. Try 'em all!
Al Boulley
Date: Nov 19, 1997
From: buttet@pobox.com
Subject: Jabiru 2.1
JABIRU 2.1
Configuration minimum : 68040, OS 7, disque dur 2.5 Mb, RAM 1.5 Mb
Un jeu de mots du type Master Mind. Vous pouvez jouer seul ou contre votre
Mac : � vous de trouver le nom de six lettres qu'il vous a pos� plus vite
que lui ne trouve le v�tre. 25000 formes, 5000 d�finitions compl�tes.
Shareware, 30F.
Similar to Mastermind, only with six letters french words. You may play on
your own or against your Mac. Shareware, $5.
Michel Buttet
buttet@pobox.com
http://pobox.com/~buttet
Michel Buttet
Date: Apr 03, 1998
From: eswain@tiac.net
Subject: Jailbreak 1.0
Jailbreak 1.0
by Asa Swain
This is a new game by AArdvark software. You are an agent who has been
captured in an enemy jail. Using only your wits and the few items around
you you must escape. There are beautiful graphics, lots of items and
several difficult puzzles. This game was created with StoryMaker. It is
small and shouldn't take too long to beat. The regestired version has some
easter eggs and a walkthrough. Please check out the official AArdvark
Software webpage at
www.tiac.net/users/eswain/AArdvark/index.html/
Asa Swain
AArdvark Software
www.tiac.net/users/eswain/AArdvark/index.html
Date: Mar 24, 2000
From: Michael Wildoer
Subject: FTP Japanese WordMage v5.8.1 demo
japanesewordmagedemo.hqx
Long description:
Japanese WordMage offers nine highly integrated applications in
one package including a multilingual wordprocessor, a HTML web
page editor / viewer, various study systems with authoring
abilities (interactive storybooks, auto-revision flashcards, the
�Kanji Safari' multiplayer game and reading, aural and visual
comprehension exercises), a powerful Kanji reference dictionary,
a grammar library builder and a text translation aid. It does not
require any Japanese O/S software to run and can be customised to
most European (and other romanised) languages. MacOS, Windows
95/98/NT/2000 and Linux platforms supported.
Short description:
Japanese wordprocessor, multi-lingual HTML editor/viewer,
dictionary, translation aid, Kanji and vocabulary flashcard study
system, multiplayer �Kanji Safari� game, etc. No Japanese O/S
software required.
Shortest description:
Japanese application suite with study systems
Keywords:
Japanese, Kanji, Kana, language, learning, educational,
wordprocessor, dictionary, translation, study, game
Distribution:
This demonstration software can be freely distributed, so long
as all supporting files are included, no changes are made to them,
and no foreign files are included. A nominal charge for
distribution is permitted.
Date: Jun 26, 1997
From: jbook@cris.com (J.B.)
Subject: JB's Lode Runner Levels 1.0.1
This is an update to JB's Lode Runner Levels, a collection of 10 Lode
Runner levels that I created for the commercial game Lode Runner. They are
of medium to high difficulty. All levels have been tested by a third
party, so they are possible to solve.
If you have solved all the regular puzzles in Lode Runner, you should not
have too much trouble with my levels. All ten levels combined should
provide most players with about 1-2 hours of game time.
This updates my e-mail and homepage info, as well as a few minor changes to
the levels to improve playability.
Enjoy!
JB
jbook@cris.com
http://www.cris.com/~jbook
Date: Jun 08, 1997
From: jkentel@form-net.com
Subject: Jesse the Soccer player
A game where you run from soccer balls instructions included
www.geocities.com/SiliconValley/Park/1471/index.html
Date: Apr 24, 1999
From: jhs@CS.Princeton.EDU
Subject: Jewel of Arabia: Dreamers Version 1.2
Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG)
set in ancient Arabia. Jewel of Arabia takes the RPG to new heights
by coupling a rich world and engrossing storyline with beautiful
animated graphics. The game requires 13MB of memory and 15MB of
hard-disk space. For more information, visit Quarter Note Software's
web page at www.qnote.com.
Date: Jan 25, 2000
From: James Shaw
Subject: Jewel of Arabia 1.2
Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG)
set in ancient Arabia. Jewel of Arabia takes the RPG to new heights
by coupling a rich world and engrossing storyline with beautiful
animated graphics. The game requires 13MB of memory and 15MB of
hard-disk space. For more information, visit Quarter Note Software's
web page at www.qnote.com.
Date: Jun 24, 2003
From: James Shaw
Subject: Jewel of Arabia 1.6
Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG)
set in ancient Arabia. Jewel of Arabia takes the RPG to new heights
by coupling a rich world and engrossing storyline with beautiful
animated graphics. The game requires 13MB of memory and 15MB of
hard-disk space. For more information, visit Quarter Note Software's
web page at www.qnote.com.
Date: Jun 26, 1997
From: Andrew Plotkin
Subject: Jigsaw R3 (text adventure)
JIGSAW
An Interactive History
Copyright (c) 1995 by Graham Nelson
Release 3 / Serial number 951129 / Inform v1600 Library 6/1
Jigsaw is copyright (c) Graham Nelson 1995, but may be freely
distributed and used provided no profit is involved and provided it
is not modified in any way. No trade marks are (knowingly) used.
Resemblance to real places is intentional, and on rare occasions real
historical figures appear, but those still alive have only walk-on
parts.
This application requires System 7, and 1.6 megs of free memory. If
you don't have System 7, or you want a non-Mac version of this game,
or you just want to try a different interpreter, please look in
ftp://ftp.gmd.de/if-archive/. There are also lots of other text
adventures there.
If you wish to discuss putting this game on a CD-ROM, or anything
like that, please contact:
Graham Nelson (nelson@vax.ox.ac.uk)
Date: Jun 26, 1997
Date: Sun, 3 Oct 1993 20:25:07 -0400 (EDT)
From: Jim McQuillan
Subject: JimsBoloMaps.hqx
--0-1711951185-749694371:#4873
Content-Type: TEXT/PLAIN; charset=US-ASCII
This is a collection of maps for use with Bolo, a networked Tank game for
the Macintosh.
If you have ANY comments, suggestions, or criticisms please send e-mail
to: jimmcq@tardis.svsu.edu
--0-1711951185-749694371:#4873
Content-Type: APPLICATION/octet-stream; name="JimsBoloMaps.hqx"
Content-ID:
Content-Description:
Date: Jun 26, 1997
Date: Mon, 27 Mar 1995 18:11:14 -0500
From: aschenke@babbage.csee.usf.edu (Adam Schenker)
Subject: Journeyman Project Walkthru (3/26/95)
Enclosed is the latest version (3/26/95) of the walkthru for "The
Journeyman Project" which I maintain/compile/whatever. Not too much is
different in this version, but it should replace all earlier versions. It
reflects my new e-mail address as well as adding a couple of things to
check out in the game that players might miss (I sure did!). Sorry folks,
still no maps or Mastermind codes yet.
"The Journeyman Project" is a CD-ROM sci-fi adventure game for Mac
and Windows. You can place this file with other hint and walkthru files, or
just anyplace you feel like it. :)
Adam Schenker Department of Computer Science &
aschenke@babbage.csee.usf.edu Engineering
http://www.csee.usf.edu/~aschenke/ University of South Florida
College of Engineering
Date: Dec 07, 2001
From: "Jonathyn Bet'nct"
Subject: Jon's Hacked DA's 1.0
This is a package of a few hacked desk accessories taken from System 7.1.
Included is a Color Alarm Clock, a Puzzle with a Bondi Blue Apple Logo in
it, a Mini Calculator, and the Secret About Box from System 7.5.
Date: Aug 20, 1999
From: phew@maths.uwa.edu.au
Subject: Jordan's Gone!
Jordan's Gone!
Version 1.0 20Apr1998
Copyright (C) 1998 Patrick C Hew
All rights reserved. This game is freeware.
www.phew.echidna.id.au/macintosh/
You have a sporty tractor, mobile in four directions.
You are being tracked by two robot mines, each mobile in eight directions.
Can you push the blocks to trap the mines?
Find out in Jordan's Gone! ... a meeting of topology and high explosives.
Machine Requirements:
- System 6 and above.
- On B&W Macintoshes, you may reduce the "Minimum Size" memory requirement
under "Get Info...".
Date: Nov 27, 1998
From: machappy@pacbell.net
Subject: Josh's_Apple_Game101
Josh's Apple Game is about as straight forward as a game can get. Josh is a little doggie. He needs your help to catch the apple's falling from his apple tree. You lead him back and forth across the screen to catch apples, using your mouse. Whenever he catches an apple, points are awarded, adding to his "Catch" total.
Red Apples earn 1 point
Green Apples earn 5 points
Golden Apples earn 10 points
If Josh misses an apple� SPLAT! It splatters on the ground and Josh loses a basket. Josh starts with 5 baskets to catch apples. Bonus baskets are awarded for high scores.
Date: Nov 08, 1994
From: f8dy@netaxs.com
Subject: Jotto ][ 1.2 source code
Date: Tue, 8 Nov 1994 00:16:44 -0500 (EST)
Jotto ][ 1.2 is a word game based on logic and frustration. The computer
picks a random word (5 or 6 letters) and you have fifteen tries to guess it.
Similar to Mastermind, only with words. Improvements in version 1.2:
improved the note pad, fixed several obscure bugs, many technical
improvements. This archive contains the complete Metrowerks DR/4 project
and resource files. Copyright (C) 1993-4, Mark Pilgrim. Free, distributed
under the GNU General Public License.
Date: Nov 08, 1994
From: f8dy@netaxs.com
Subject: Jotto ][ 1.2; a word game
Date: Tue, 8 Nov 1994 00:15:54 -0500 (EST)
Jotto ][ 1.2 is a word game based on logic and frustration. The computer
picks a random word (5 or 6 letters) and you have fifteen tries to guess it.
Similar to Mastermind, only with words. Improvements in version 1.2:
improved the note pad, fixed several obscure bugs, many technical
improvements. Copyright (C) 1993-4, Mark Pilgrim. Free, distributed
under the GNU General Public License. System 7.0 or later.
Date: Jun 26, 1997
From: (Gokhan Ozar) ozar@ug.bcc.bilkent.edu.tr
Subject: The Journey 1.6.2 (Adventure game to upload)
THE JOURNEY 1.6.2
An Interactive Adventure Game For The Macintosh
You take a challenging journey to reach a spaceship
awaiting you at the top of a mountain in
order to set off to your planet which is located in another
galaxy, with your report about the Earth.
Featuring over 100 scenes and 60 realistic sounds, and
interactive graphics, the game also lets
you save where you leave off.
You receive a special code at the end of
the game using which the player can get winner awards.
The Journey 1.6.2 is shareware ($10)
Date: Jun 26, 1997
From: aschenke@babbage.csee.usf.edu (Adam Schenker)
Subject: Journeyman Project Walkthru 12/27/95
Here's yet another version of my walkthru for The Journeyman Project.
Michael Maeda strikes again! This time he has sent me the codes for the
Science Center puzzle. This file should replace all previous versions.
Date: Jun 27, 1999
From:cthulhu@kagi.com
Subject: Joy Of Hex 1.2.0
APPLICATION NAME AND VERSION:
Joy Of Hex 1.2.0
DOWNLOAD SIZE:
2.9 Meg
REQUIREMENTS:
MacOS 7.0 or greater. 256 colours. 10MB of RAM. 68K or PowerMac.
WEB SITE:
http://homepages.tig.com.au/~cthulhu
DOWNLOAD LINK:
http://homepages.tig.com.au/~cthulhu/apps/joyofhex/joyofhex1.2.0.sit
EMAIL:
cthulhu@kagi.com
SHAREWARE PRICE:
$39.00
DESCRIPTION:
The Joy Of Hex is a strategy board game based on hexes representing
regions about one kilometer square. The game uses a planning-execution
engine, where the basic unit size is of a battalion, but where company
sized units can also be used. There are three possible opponents: a
local human, a human via email, and the computer. Included is detailed
documentation, a scenario editor and 50 complete scenarios.
Date: Nov 29, 1999
From: cthulhu@kagi.com
Subject: Joy Of Hex 1.3.0
APPLICATION NAME AND VERSION:
Joy Of Hex 1.3.0
DOWNLOAD SIZE:
2.9 Meg
REQUIREMENTS:
MacOS 7.0 or greater. 256 colours. 10MB of RAM. 68K or PowerMac.
WEB SITE:
http://homepages.tig.com.au/~cthulhu
DOWNLOAD LINK:
http://homepages.tig.com.au/~cthulhu/apps/joyofhex/joyofhex1.2.0.sit
EMAIL:
cthulhu@kagi.com
SHAREWARE PRICE:
$39.00
DESCRIPTION:
The Joy Of Hex is a strategy board game based on hexes representing
regions about one kilometer square. The game uses a planning-execution
engine, where the basic unit size is of a battalion, but where company
sized units can also be used. There are three possible opponents: a
local human, a human via email, and the computer. Included is detailed
documentation, a scenario editor and 50 complete scenarios.
Date: Feb 19, 1999
From: anoved@softhome.net
Subject: Juggler 1.8PPC
Juggler 1.8 - A Juggling Game
Here it is, folks: the world's best digital juggling simulator, now
publically available!
Download Juggler 1.8 and appreciate the beauty of a master juggling; feel at
one with the rythm as you toss the multi-colored balls in spectacular
cascades across the screen.
You can also control all of the simulation's parameters and edit the
graphics with ease. Enjoy! Its for you!
-Jim D
anoved@softhome.net
Date: Jun 26, 1997
Date: Mon, 5 Sep 1994 17:57:05 -0700
From: thomalin@well.com (Thomas Caleshu)
Subject: Jump Raven Patch
--========================_9744750==_
Content-Type: text/plain; charset="us-ascii"
Here is the patch which allows all PowerMacintosh and AV Mac users
to use sound with the ultimate CD ROM game, Jump Raven. It was originally
downloaded from AOL.
--========================_9744750==_
Content-Type: application/mac-binhex40; name="Jump_Raven="
Date: Jan 23, 1998
From: hoffmann@lumpi.informatik.uni-dortmund.de
Subject: JumpZampoli 1.02
JumpZampoli 1.02 - violence free action game with cute little dwarves
that catapult each other into the air to burst balloons. 8 of 64 Levels
playable. Shareware: $20
Date: Mar 25, 1998
From: cjk@flash.net
Subject: Jur 1.6.2
Run away!!! Run away!!! Ahem. Ok, it's you stuck in an endless cavern.
Your job: gather the eggs of the wild Jur, before the wild Jur gather you.
Jur uses a random maze generator so that every game is different.
cjk@flash.net.SPAMOFF http://www.flash.net/~cjk ICQ 4034900
PGP Key : http://pgp.ai.mit.edu:11371/pks/lookup?op=get&search=0xDFEB475A
Date: Jun 26, 1997
Date: Thu, 10 Jun 93 21:36:34 -0700
From: Jon Pugh
Subject: [*] Jurassic Park Bolo Map
Here's a nifty Bolo map I made using Bolotomy and my previously submitted
Jurassic Park logo. Keeping with the theme, it has no buildings or roads,
just a really cool island shape and lots of primodial forest (well, as
primordial as it gets in Bolo). There's 16 bases and pills though and
room to manuever.
Jon
Date: Jun 26, 1997
From: seoman@spiritwalk.com (Marc Britten)
Subject: jhyad-list-13
Enclosed is a FileMaker Pro database that will help organize and catalog
your Jyhad collection. For those not familiar with Jyhad, it is a
collectible trading card game whose main characters are vampires. You play
the part of a Methuselah--an ancient vampire who manipulates his or her
younger Kindred to neutralize other Methuselahs.
The enclosed database will allow you to catalog your collection as well as
sort according to name, card type, skills and/or blood requirements,
frequency (rarity), and clan.
Date: Jun 26, 1997
From: kulla@pudas.rydnet.lysator.liu.se (Joachim Kulla)
Subject: Kalaha v1.0
Kalaha v1.0 is a board game based on a 7000 years old game from Egypt.
It's easy to learn and very addictive. This game is $10 shareware.
Requirements: This game requires a Macintosh with about 800 free Kbytes of
RAM and System 7 or better. This game is a FAT binary so it should work on
both PowerMacs and on some older Macs.
This binary may be included on the commercially available CD-ROM of the
archives.
Date: Nov 27, 1998
From: joachim.kulla@araby-dalbo.com
Subject: Kalaha v1.1
Kalaha v1.1 is a board game based on a 7000 years old game from Egypt.
It's easy to learn and very addictive. This game is $10 shareware.
Requirements: This game requires a Macintosh with about 800 free Kbytes of
RAM and System 7 or better. This game is a FAT binary so it should work on
both PowerMacs and on some older Macs.
Do not distribute for profit or on CD-ROM without my permission.
Date: Apr 27, 2000
From: Benny
Subject: KanjiCards - _Education_Language
KanjiCards V1.00
A flash-card style database application specifically designed for
learning japanese kanji letterforms, but which may be adapted for
general use in memorising almost any set of symbols
Requirements:
OS 7.1
2Mb Ram
> Freely Distributable incl. CDRoms
Date: Aug 20, 1999
From: Louis-Nicolas_Dozois@jungle.achilles.net (Louis-Nicolas Dozois)
Subject: Karate Champs
Date: 27 Jun 1995 15:09:38 GMT
This is a 2 player(only) game of great Karate where you score points with
deferent hits,Of course this game is from -*MagicTouch*-.Keep an eye out for
the REV(revised)edition which will have cooler rules and cooler
moves.entertainment time:48h
Date: Jun 26, 1997
From: gatrav@magna.com.au (Andrew Kisliakov)
Subject: Kaz's Checkers
"Kaz's Checkers" allows you to play a game of checkers against a friend or a
computer player. Features include the ability to save and load games, view
game histories and a hall of fame storing the ten best players.
Date: Dec 27, 1995
From: Elaine Benfatto
Subject: KeyWack 2.0
KeyWack is a game for babies who like to sit at their parent's Mac and
bang the keyboard. KeyWack prevents babies from accidentally opening most
programs or documents, and makes banging even more fun by drawing shapes
and playing random sounds as the keys are whacked. This program works with
any Mac (with System 6.0.2 or higher) but looks best on one with color.
The preferences dialog only works on more recent versions of system
software. (Version 7.0 or higher, I think.)
KeyWack is shareware. All rights are reserved by the author.
Date: Aug 20, 1999
From: jflores@slate.Mines.EDU (Joe Flores)
Subject: KGB_1.0
KGB is an arcade style game in which you shoot the evil software
dictator... From the same guys who brought you SkyDive
Date: Aug 11, 1999
From: shari@stsi.net
Subject: Killer Dice 1.5.1
Killer Dice 1.5 -- Macintosh shareware game
How good are you? Try your luck and hone your skills to razor sharp with
this poker dice game. Sound effects and lots of options (single, double
and triple games). High scores take you to the "man who knows all" for
your fortune. Over 1000 fortunes for registered users, a lot less for the
rest of you ;-) Must be played in color. Tested on PowerMacs and old but
faithful gals as far back as LCII's & Performa 400's. Macintosh.....
Shareware $10.
http://www.stsi.net/~gypsy/gamepage/index.html
--Shareware games for the Mac--
http://www.stsi.net/~gypsy/gamepage/index.html
Date: Nov 10, 1999
From: shari@stsi.net (Shari)
Subject: Killer Dice 1.5.2
Killer Dice 1.5.2
How good are you? Try your luck and hone your skills to razor sharp with
this poker dice game. Sound effects and lots of options (single, double
and triple games). High scores take you to the "man who knows all" for
your fortune. Over 1000 fortunes for registered users, a lot less for the
rest of you ;-) Must be played in color. Tested on PowerMacs and old but
faithful gals as far back as LCII's & Performa 400's. Tested up to
System 8.5. Macintosh.....Shareware $10.
http://www.stsi.net/~gypsy/gamepage/index.html
Date: Jan 13, 2000
From: gypsy@stsi.net (Shari)
Subject: Killer Dice Y2K 1.1
Killer Dice Y2K 1.1
Sequel to the popular Killer Dice with all new Y2K fortunes. How good are
you? Try your luck and hone your skills to razor sharp with this poker
dice game. Sound effects and lots of options (single, double and triple
games). High scores take you to the "man who knows all" for your fortune.
Over 1000 fortunes for registered users, a lot less for the rest of you ;-)
Must be played in color. Tested on PowerMacs. Macintosh.....
Shareware $10.
Date: Aug 30, 1996
From: (Susan Farrier-Kalich) kalich@got.net
Subject: KinderGrid 1.1
KinderGrid builds original interactive crossword puzzles for children
(4-8) just beginning to identify letters and spell words. Children can
solve each puzzle using color pictures or written clues. Animated letter
carriers, a spelling train, spelling out loud, error detection and sound
effects help children learn to spell. KinderGrid also prints out coloring
book pages, builds Spanish and French puzzles, and includes online help.
This is a commercial quality shareware program.
Susan Farrier Kalich
Laser Point Software
http://www.laserpoint.com
Date: Jun 26, 1997
From: (Ricardo Rozemberg) riroz@ven.net
Subject: King Albert II v1.0 Espanol. Solitarie card game
This is the spanish version of King Albert II v1.0, a very absorbing and fascinating solitaire card game.
King Albert II es un juego de cartas del tipo solitario fascinante y muy absorvente.
El software requiere el sistema 7.0 en adelante, monitor a color de 640x480, y 1Mb de memoria disponible.
Es del tipo Shareware y los distribuidores tienen permiso de usarlos en una recopilaci�n siempre y cuando no se separe del documento "Leeme King Albert II" que lo acompa�a.
Date: Jun 26, 1997
From: (Ricardo Rozemberg) riroz@ven.net
Subject: King Albert II v1.0 a solitaire card game.
King Albert II is a fascinating and absorbing solitaire card game.
This software requires system 7.0 or latter, color capable Macintosh,
with a monitor of 640x480, and 1Mb of free memory.
This game is Shareware. It can be distributed as long as the document
"Read Me-King Albert II" acompanies it.
Date: Jun 26, 1997
From: Steve Waltner
Subject: King's Corner 1.0.1
Date: Mon, 3 Oct 1994 12:57:04 -0500 (CDT)
HER MAJESTY'S SECRET SERVICE
MINISTRY OF INTELLIGENCE DEPARTMENT 6
Operation: spreading the disease
Subject: King's Corner
Thursday, September 29, 1994
Hi There!
I finally released my first game - a very clean implementation of the
famous solitaire card game.
WARNING! This is an addictive game!
King's Corner will runn on any Macintosh running System 7.x.x or greater
with ColorQuickDraw (PowerBooks and PowerPCs too!). King's Corner works
with multiple monitors in any bit depth (although it looks a bit skanky
in black and white).
See "HOW TO PLAY" in the about box for more information. Feel free to
give this to anybody with a Macintosh.
Thanks for playing.
Craig Marciniak
P.S.
Yes! it is too possible to win -- I'm sure!
Date: Jun 16, 1998
From: davidb@ubet.com
Subject: Card Solitaire for PalmPilot
Card Solitaire for Palm.
May be included in CD-ROM of archives. david
Date: Jun 26, 1997
Date: Wed, 1 Feb 1995 14:37:11 -0800 (PST)
From: Pamela Sears
Subject: King's Quest VII update
The following is a walkthrough for the recently
released Sierra adventure game,
King's Quest VII: The Princeless Bride
a.k.a. Airhead Gets Into Trouble Again
Date: Feb 06, 1998
From: k_kaufman@hotmail.com
Subject: KKGames 1.05
KKGames v1.05
KKGames consists of 5 games for children:
WordSpell
Drag letters to form words; computer will (attempt) to pronounce them.
MosaicPatterns
Design stained-glass-like patterns using a palette of 256 colors;
designs are printable.
ColorShapes
Drag various geometric shapes around the screen to form pictures;
pictures are printable.
Five-In-a-Row
Roll the dice and practice addition and subtraction skills in placing
markers on the game board (1-4 players).
PlayNotes
Play the on-screen "piano" keyboard; letter-name of note and its
position on musical staff is shown. Note plays with any of five
available sounds.
KKGames requirements:
Computer with 68030 or faster processor.
Monitor set to 256 colors.
Apple's Speech Manager extension is required for "WordSpell".
KKGames is free.
For further information, contact the author at:
k_kaufman@hotmail.com
Kurt Kaufman 1/98
Date: Dec 26, 1998
From: k_kaufman@hotmail.com
Subject: KKGames 1.06
KKGames v1.06
KKGames consists of 5 games for children:
WordSpell
Drag letters to form words; computer will (attempt) to pronounce them.
MosaicPatterns
Design stained-glass-like patterns using a palette of 256 colors;
designs are printable.
ColorShapes
Drag various geometric shapes around the screen to form pictures;
pictures are printable.
Five-In-a-Row
Roll the dice and practice addition and subtraction skills in placing
markers on the game board (1-4 players).
PlayNotes
Play the on-screen "piano" keyboard; letter-name of note and its
position on musical staff is shown. Note plays with any of five
available sounds.
KKGames minimum requirements:
Mac with 68030 or 601 processor
12" Monitor set to display 256 colors.
Apple's Speech Manager extension is required for "WordSpell".
KKGames is free.
For further information, contact the author at:
kurtkaufman@hotmail.com
(version 1.06 squashes a few bugs)
Thank you,
Kurt Kaufman 12/98
Date: Apr 14, 1998
From: mac@casteel.org
Subject: Klondike7.0.sea.hqx--four solitaire games
This is version 7.0.1 of Klondike, a solitaire game first released in 1984.
This new version should work on all Macs and includes four different games:
Klondike, Canfield, Golf and Racing Demons. Optional video game-like
scoring is a popular feature, as is an almost-unlimited UNDO capability.
Mike Casteel
mac@casteel.org Seattle, WA
Date: Jun 26, 1997
Date: Sat, 24 Oct 1992 16:47:58 -0600
From: elpeters@lamar.ColoState.EDU (Eric Peters)
Subject: [*] KnightEdit 1.5.2
Hello, All:
Here is the newest version (1.5.2) of KnightEdit, a chess-notation editing
program. Some have called KnightEdit a game recorder. It reads and writes long
algebraic chess notation to and from text files. It animates the moves from a
text file onto a graphic chess board. After the chess move is made, post the
text file either on a communication network or on an office environment network,
or simply print out a text file and mail it to a friend.
Note that KnightEdit IS NOT a computer chess game.
--------------------------------------------
Shareware:
Try the program for 15 days. If you continue using it, pay the shareware fee; otherwise, destroy your copy or give it to a friend for a 15 day trial.
Mail a $10.00 registration fee to:
Carpenter Software
KnightEdit v1.5.2
PO Box 80743
Albuquerque, New Mexico 87198-0743
Commercial distribution of KnightEdit v1.5 or higher requires a license from
author and a registration fee. KnightEdit program is a property of Jesse
Carpenter.
--------------------------------------------
� Special features include:
--------------------------------------------
� KnightEdit writes and reads long algebraic chess notation to and from text
files.
� You can move the chess pieces on the chess board with the mouse. At the bottom
of the chess board when selected or active, the next turn number with the
appropriate chess piece is shown followed by the board coordinate of the
position of the mouse hand.
� The smart chess board or (AI) allows only a one move turn and only to the the
appropriate space. The smart chess board allows castling, in passing, pawn
exchanging, and error checking when reading text. Also smart chess determines a
check. If there is a checkmate or stalemate, the king cannot move.
� Animate under the Chess Moves Menu allows KnightEdit to animate the moves that
are listed on the text file. If it is desired for any reason to discontinue
animation, simply hold down the mouse button until the animation stops.
� Select Study under the Chess Moves Menu to review all chess moves without altering any text moves. It has a forward and reverse button, and a set and last move button. A quick way to study a game.
� Select Write under the Chess Moves Menu to Re-Write chess moves onto the text file. This option is good to use for rewriting incoming text file from others sources so chess notation is rewritten for KnightEdit compatibility. Also can write short algebraic chess notation by selecting the option in the preference dialog.
� Preference under the Option Menu allows you to save choice of chess piece,
orientation of board, and other options to a preference file. Thus upon starting
KnightEdit program, these option are set to New Files and to Text files. Also if
NOT using for Text Only in preference, options are saved to the text-style file.
The text-style file will set options upon opening, it has precedence over the
preference file.
� There is a print capability. If the text edit window is active while selecting print under the File menu, it will print WYSIWYG. ALSO if the chess board window is active, it will print the chess board.
� Braces {} and carets ^^ are used to manipulate how KnightEdit will read
the move list. KnightEdit will ignore any moves in a set of braces. But if
there is a caret on the immediate right of a left brace, KnightEdit will read
the contents within the braces. If it has two carets, this will indicate to
KnightEdit to continue reading on the the next set of braces that has a caret.
The second caret of the first set is only needed to set the continuation flag
and no others are needed. Also if a caret is placed any where other than on
the right of a left brace, KnightEdit will exit the reading except when
placed within braces without a caret on the right of a left brace.
This is great if you are playing more than one game to a correspondent; it allows KnightEdit to read one game at a time with out getting a read error.
This should replace the version currently in the archives. Please note that I am
NOT the author of this program. Direct bug reports to Jesse Carpenter (who IS
the author) at: JesseJr@aol.com
Anyone interested in a game can contact me at the address below.
Enjoy!
Eric Peters elpeters@lamar.colostate.edu
******************************
Date: Jun 01, 1998
From: penfold@ccs.neu.edu
Subject: KvLsLRLevels.sit.hqx
This package contains two Macintosh Lode Runner level files. One of them
is for the original Lode Runner game that came out in 1984, and the
other is for the more recent Lode Runner: The Legend Returns.
"Loads O' Lodes" is a 42 level scenario that I created for the original
Lode Runner. Some levels are easy, some are creative, and some are
downright evil.
"Karl's Evil Levels" is for Lode Runner: The Legend Returns. What I
basically did was take the 13 most EVIL levels from "Loads O' Lodes" and
adapt them to the new format.
Enjoy.
--
Karl J. von Laudermann
penfold@ccs.neu.edu
http://www.geocities.com/~karlvonl/
Richard's PBeM Server ID: karlvonl
Date: Apr 21, 1998
From: 306858@vetez.unizar.es
Subject: "La brisca.sit"
La Brisca is a Card game, please put it in /Games/Board
This is the complete version.
Required at least 68020, system 7.0 and 640x480 monitor
Writed in Spanish.
Spanish
_________________________________
LaBrisca es un juego de naipes.
Es la version definitiva.
Requiere como minimo micro 68020, sistema 7 y monitor de 640x480.
Idioma: espanyol.
You can contact the autor ( Valeriano Setien ) in the adress:
331657@cienz.unizar.es
Zaragoza Spain
Kalisto no Baka!
Date: Jun 26, 1997
Date: Sun, 25 Sep 1994 17:41:39 -0700
From: "William Uther"
Subject: New version of program
Hi,
This is a PowerMac ONLY version of the brain Ladmo 0.60 for the Mac game Bolo.
It should go in info-mac/game/bolo directory along with the version that is
already there (68k only).
Thanx
\x/ill :-}
--------------------------------------------------------------------------------
William Uther Honours Student
internet: will@cs.su.oz.au Basser Dept. of Computer Science
"Nothing is so smiple it can't be stuffed up" University of Sydney, Australia
Date: Feb 22, 2004
From: davidchristmass@netscape.net
Subject: Lambspam v 1.0 for the macintosh
This is a small, stand alone game, of the generic arcade type.
It works well on any old or new world mac, which uses the traditional
Mac OS. This game is one of my first university attempts at programming
and is therefore not OS X compliant, because X was not there then.
When I wrote this game, I had the academic world, in mind. The object of
the game is to send out messages from a typewriter, and feed the sheep
on the pastures the satisfaction they expect! Along the way you may
reasonably expect to meet the bank manager several times, have the
police drop by to say hello, and eat spam from cheap cans from the
supermarket. This game is a must for any person bored mindless, young,
and approaching first year of university life.
People are required to register, see enclosed documentation for further
information.
Date: Jun 26, 1997
From: kenh@vgi.com
Subject: [*] LandSlide
Date: Mon, 21 Feb 94 10:53:03 -0500
LandSlide by Maxum Development Corp. - This strategy board game
involves 2 players (human vs. human or human vs. computer) placing
pieces on a 16 x 16 grid with the goal of connecting both sides of the
board with a line of adjacent pieces of their own color. Color
support. Shareware: $10.00
Part of the October 1993 Home & School Mac Collection. StuffIt 3.0 Archive.
Date: Dec 26, 1998
From: copperfield@worldnet.att.net
Subject: The Scenarios of Laz
The Scenarios of Laz
Laz Rojas created some of the best scenarios for Wolfenstein 3D. Now you got
to download them all in one little package.
They are...
Arena of Death
Auf Wiedersehen, Adolf!
B.J's Revenge
Halten Sie!
Laz's 2nd Encounter
Mutants' Lair
Operation-Annihilate!
The Haunted Castle
Treasure Hunt Deluxe
All nine scenarios require the full version of Wolfenstein 3D.
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit Laz's page at http://www.geocities.com/TimesSquare/3744
Enjoy!
Josh Mills
copperfield@worldnet.att.net
http://www.geocities.com/TelevisionCity/1568/wolf.html
Date: Jun 29, 1997
From: moritz.grund@mannheim-netz.de
Subject: Leelas Return 1.05 Marathon Scenario
Welcome to the new version of Leelas Return! New features: added a cool
movie. Thats all ;-)
Its a 3 player single scenario for Marathon Infinity. Check it out! But
attention: the terminal texts are in the german language!
http://home.pages.de/~moritz.grund/
mailto:moritz.grund@mannheim-netz.de
Date: May 17, 2001
From: Robert Steely
Subject: legendary-lair-101.bin Abstract
File Name: legendary-lair-101.hqx
Program Name: Legendary Lair
Version: 1.0.1
Creation Date: 8 May 2001
System Requirements: Any PowerPC Mac with Mac OS 7.6.1 or higher, 24 Mb RAM,
and 256-color monitor.
Description: Legendary Lair is a turn-based, strategic, adventure game where
the player explores and collects treasure while battling intelligent
monsters through an infinite number of computer generated dungeons. The
player and monsters choose from a repetoire of 51 different spells and
abilities. Unlike many games, the monsters here, remember their friends and
enemies and are just as likely to fight each other as they are the player.
Legendary Lair's built-in monster and item editors allow the user to create
his/her own creatures and objects, adding up to 32,000 entries to each
library. Users are free to redistribute their libraries however they choose.
The game is further enhanced by auto-mapping and 1,000 hand-drawn sprites
and 250 digitized sounds. This product is shareware. Until registered, some
features are disabled. An upcoming OS X upgrade will be free to all
registered users.
Distribution: Legendary Lair may be freely distributed in unregistered form
as long as its installer remains intact and all documentation accompanies
the game. Note that this game will not run directly from CD or other locked
media. It must be installed on the user's hard drive first.
Author: Robert L. Steely
E-mail: steelysoft@nc.rr.com
Web: www.steelysoft.com
Recommended Directory: /info-mac/game/adv/
Note to Archivist: This file, legendary-lair-101.hqx, replaces an older
version of the game, legendary-lair-10b3.hqx that can be found at path:
/info-mac/game/. Please delete the old version and upload the new version
to: /info-mac/game/adv/. The adventure directory is a more suitable place
for the game. Thanks.
Date: Jun 26, 1997
From: b.kobben@frw.ruu.nl (Barend Kobben)
Subject: LemmingsCheat 2.0 - edit Lemmings Levels
Attached is a binhexed, stuffed version of a major update of LemmingsCheat
(new version 2.0, FAT). I fixed a major bug changed the Help-text and
compiled it as a FAT binary.
Excerpt from Readme file:
___________________________
LemmingsCheat lets you edit the Levels file of Lemmings. This way you can
give yourself more time, climbers, diggers, etc., lower the rate at which
those beasts come or lower the goal (the nr. you gotta save).
When you start LemmingsCheat "Levels" file. Always make a copy of the original Levels file first!
You can open a level by typing in (part of) its name. This is
case-sensitive. Just change any of the parameters using the usual Macintosh
editing tools. Select the "Save" button to save the changes or the "Don't
Save" button to discard the changes.
LemmingsCheat 2.0 is a "Fat Binary", running native on PowerMacs as well as
on 68k Macintoshes.
Check for the latest version and other nice things at
http://kartoserver.frw.ruu.nl/staff/bjk/bjk.html
Legal stuff
LemmingsCheat is �1996 by B.J. K�bben. It's POSTWARE: You can use and
distribute it freely, if you send a postcard or an e-mail to B.J. K�bben,
PO Box 80115, 3508 TC Utrecht, The Netherlands, b.kobben@frw.ruu.nl
Barend Kobben
Date: Dec 26, 1998
From: brian@macsourcery.com
Subject: Lenny Loosejocks Holiday Bash Screen Saver & Game
Ezone, MacSourcery, and the popular web cartoon character Lenny Loosejocks
invite you to Lenny's Holiday Bash. When your computer sleeps your desktop
is taken over to a by snowfall, music, and Lenny. Switch to interactive
mode and turn Lenny into a snowman by mercilessly pelting him with
snowballs. The screen saver was made with Cinemac For Director.
Copy the Lenny Holiday Bash control panel into the "System" folder and
restart your computer. If you would like to change the screen saver's
settings, open the Lenny Holiday Bash control panel via the Apple Menu and
make your changes.
Date: Jul 12, 1999
From: Camil Demetrescu
Subject: Leonardo IDE 3.4
Announcing new version: Leonardo IDE 3.4
A C programming environment for reversible execution and software
visualization.
It is especially well suitable for algorithm animation purposes.
Leonardo's executable file includes:
- a text editor with syntax coloring (based on Marco Piovanelli's WASTE
text engine;)
- a compiler for the ANSI C language;
- a compiler for the logic-based ALPHA visualization language;
- a fully-reversible virtual CPU for executing programs;
- built-in operating system facilities for process, I/O and memory management;
- an integrated logic-based general-purpose 2D visualization system;
- a simple graph editor.
Leonardo is distributed with a repository of C programs including several
implementations of classical algorithms, visualization/animation demos and
simple games such as Tetris.
Leonardo 3.4 (1.5 MB, PPC, MacOS 7.5 or higher) is free. See
http://www.dis.uniroma1.it/~demetres/Leonardo/ for details.
Major news in Leonardo 3.4: this version includes the FIRST reversible
implementation of the ANSI C library (except: qsort, ferror, clearerr,
remove, rename, tmpnam, tmpfile); improved the C Preprocessor; fixed many
bugs.
Date: Jun 26, 1997
From: claudevo@hotmail.com (Claude Vanolst)
Subject: Le Satellitaire
"Le Satellitaire" is a pegged solitaire game made with HyperCard.
Enjoy!
Permission is granted to redistribute this demo file, on CD-ROM
compilations or otherwise. -Claude
Claude Vanolst, Luxembourg
claudevo@hotmail.com
Date: Mar 18, 1998
From: gbergero@teluq.uquebec.ca
Subject: Letter Rally 1.0 for Mac
LETTER RALLY 1.0 for Mac
Date : March 13, 1998
Email : gilles@nrj.qc.ca
URL : http://www.nrj.qc.ca/nrj/lr/index.html
SYSTEM REQUIREMENTS
System 7.0 or higher
A 68030 processor
A 256 colors, 640 x 480 monitor
8 Mb RAM
INTRODUCTION
LETTER RALLY is a unique concept in word puzzle games.
You play with letters and words in original games
in order to find the names of 30 world capitals.
It offers a collection of 30+ word & logic puzzles,
plus several surprises.
It is a unique mix of word puzzles and action games.
Thank you for supporting shareware, and ... have fun !
� Copyright 1998, Gilles Bergeron. All rights reserved.
Date: Mar 18, 1998
From: gbergero@teluq.uquebec.ca
Subject: Letter Rally 1.0 for Mac
LETTER RALLY 1.0 for Mac
Date : March 13, 1998
Email : gilles@nrj.qc.ca
URL : http://www.nrj.qc.ca/nrj/lr/index.html
SYSTEM REQUIREMENTS
System 7.0 or higher
PPC processor
A 256 colors, 640 x 480 monitor
8 Mb RAM
INTRODUCTION
LETTER RALLY is a unique concept in word puzzle games.
You play with letters and words in original games
in order to find the names of 30 world capitals.
It offers a collection of 30+ word & logic puzzles,
plus several surprises.
It is a unique mix of word puzzles and action games.
Thank you for supporting shareware, and ... have fun !
� Copyright 1998, Gilles Bergeron. All rights reserved.
Date: Sep 29, 1996
From: keith@keithcom.com (Matt Keith)
Subject: LetterWorld 1.9.8a - An educational childrens game
Letter World is a children's game designed to help them learn
associations of letters and words (as well as keep them entertained for
awhile). At least 1 Meg of ram should be used to run the game, but 1.2
Meg is suggested and 1.5 Meg is best. It should work with most
macintosh systems. The game will work in black and white, but color is
a lot snappier (i.e. big nifty factor for the kids).
This release is an Alpha release, which means that it has not been fully
tested and all the new features have not been finished yet. This is
where I need your help. Please try out the game and let me know what
features you would like to see added for the final version.
Matt Keith
Keith Productions
http://www.keithcom.com/keithprod
Date: Nov 07, 1998
From: keith@www.keithcom.com
Subject: LetterWorld20 - New Version 2.0 of the famous childrens gam
Letter World is Keith Production's first shareware game. It is a Macintosh
children's game designed to help them learn associations between letters and
words. It is intended for children between the ages of 3 and 8, but everyone is
welcome to play :^). It requires at least 1.5 Meg of memory to run, and takes up
4.1M of disk space. It should be compatible with any Macintosh running at least
system 6 with enough RAM. Please try it out, and let me know what you think.
Version 2.0 includes support for English, Spanish, French, German, Italian, and
Danish. It also includes more words, pictures and sounds than previous versions.
Date: Jun 26, 1997
From: Russ Blaine
Subject: Submission
Date: Sun, 24 Apr 1994 13:11:20 -0400 (EDT)
Please place the enclosed file in your info-mac archive. It is named:
Leyte10x-102.hqx
This will update all versions of Leyte Gulf to version 1.02. You already
have an updater that will only update version 1.01 to 1.02, but this new
updater will work on all versions. Thanks...
-Russ
rblaine@max.tiac.net
Date: Jan 02, 1996
From: weyer@netaxs.com (Steve Weyer)
Subject: Life 1.4 (game of Life for Newton)
Keywords: Life, mathematics, cellular automata, simulation, Conway, Newt, source
Recent changes [Life 1.4] (1/1/96):
- NOS 2.0 compatible
- integrates 6 display/speed options (selectable via "method" picker):
2 different representations: array or bitmap
3 different styles: object-oriented, inline, native(RISC) code
- adds "gen" picker for disabling gen# update or doing timing
- line gesture to fill area, scrub gesture to erase area
- created with Newt Development Environment
- includes Newt source
Contents:
- life14.pkg -- a ready-to-install package (created by Newt)
- life.nwt -- Newt source (if you'd like to modify/rebuild app)
- life.bit -- Life icon
- life.txt -- general introduction, description of implementation
Life is freeware and may be distributed freely as long as all of the files
listed are included and unmodified. You are free to make modifications for
your own use.
If you would like to construct and modify Life directly on your Newton, I
would recommend obtaining the latest version of "Newt" (newt-devenv-32), the
native Newton development environment (shareware), and "Slurpee" (slurpee-17)
a text/data transfer utility (freeware) from your favorite Newton
server/archive. Contact me (see email addresses at end) if you have trouble
finding Newt, using it initially, or have questions about registering it.
Steve Weyer
Internet: weyer@netaxs.com
America Online/eWorld/NewtonMail: SteveWeyer
Compuserve: 74603,2051
http://www.netaxs.com/~weyer/newton/releases.html
Date: Apr 01, 1998
From: sweyer@bellatlantic.net
Subject: Life 1.5
Life 1.5
the "game of Life". Newton 1.x/2.x compatible.
Includes Newt-format source. See life.htm,.txt for further info.
Keywords: Life, mathematics, cellular automata, simulation, Conway, Newt,
source
Life is freeware and may be distributed freely as long as all of the files
listed are included and unmodified. You are free to make modifications for
your own use.
Changes in version 1.5 (26 Mar 98):
- updated URLs and help
- uses info button
- compressed package
Internet: weyer@kagi.com
AOL,CIS: SteveWeyer
http://members.bellatlantic.net/~sweyer/newton/index.htm
Date: Feb 02, 2003
From: Andrew Trevorrow
Subject: LifeLab 4.1
LifeLab is a software laboratory for experimenting with John Conway's
Game of Life and other cellular automata.
LifeLab 4.1 is a Carbon application that runs natively on OS X.
It also runs on OS 8.6/9.x if CarbonLib 1.3 or later is installed.
New in this release:
* Much faster at generating sparse patterns.
* Smarter oscillation detection.
The shareware fee is $20. For more details see:
Date: Jun 26, 1997
Date: Thu, 21 Jul 94 20:28:28 +0100
From: Berrie.Kremers@kub.nl (Berrie Kremers)
Subject: Line Up
This is version 2.0.2 of Line Up!. This replaces Connect Four
2.0.1 from your game/board directory.
Line Up! is a board game for one or two persons. This new version
has great new features, including printing, better color support,
cooler sounds, and as the best part the possibility to play
games on two different computers over the AppleTalk network.
Date: Jun 26, 1997
Mime-Version: 1.0
Date: Wed, 19 Apr 1995 12:35:31 +0200
From: Herwig Henseler
Subject: Links Pro Mac 1.0.2 patcher
This patches your copy of Links Pro Mac 1.0 & 1.0.1 to 1.0.2.
It superceedes the 1.0.1 patcher.
>From The Read Me:
Changes/Additions to 1.0.2
Fixed a bug that could cause crashes when playing Bountiful, either on hole
#12 or at the end of the game. Also fixed some other minor bugs dealing
with dropping out of a hazard, and using default (return/enter) keys.
[...]
Herwig
## Herwig Henseler
## Hausbaeker Weg 61
## D-26131 Oldenburg
## GERMANY
## Tel: 0441/504919
## Herwig.Henseler@Informatik.Uni-Oldenburg.DE
-> "Life is a heuristic guided depth-first search without backtracking"
-> PINK FLOYD RoIO-DB: http://www.informatik.uni-oldenburg.de/~herwig/
Date: Jun 26, 1997
Date: Fri, 18 Aug 1995 08:03:07 -0700
Subject: LinksToMac 2.03
From: RichLove
LinksToMac reads Links 386 DOS golf course disks and converts them to
Links Pro for Macintosh courses. You simply insert the DOS disks into
your Mac and LinksToMac does all the work for you. It will automatically
find the 386 courses on DOS disks and ignore the older Links courses.
Registered users can also convert courses from CDRom and four-disk floppy sets.
What You Need:
Any Macintosh.
2 Megs of free memory or 2.7 megs if converting from CDRom.
2 to 3.5 Megs of free disk space for each course you want to install.
System 6.05 or later.
Macintosh PC Exchange or similar INIT to enable your Mac to read DOS disks.
Super Drive
Links course disks containing a Links 386 course.
Date: Jan 15, 1997
From: LTLFingers@aol.com
Subject: Little Red Wagon
Little Red Wagon
Shareware: $16
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
Little Red Wagon is a preschool application program with six educational
games and a "redemption center". These games cover upper/lower case letters,
counting with numbers 1 to 10, shapes, colors and patterns, memory skills and
mouse manipulation skills.
While playing these games your child will accumulate tickets. At the end of
the playing session the child can go to the "redemption center" and purchase
goodies with their tickets, thus rewarding their efforts. Full-screen color
graphics, sound effects and lots of fun for children ages 2 to 6!
Date: Apr 07, 1997
From: myee@slate.Mines.EDU
Subject: Lobster 1.5
This is the latest update of the greatest Lobster Petting game of them all!
Hours of Zen discovery whilst touching our lobster... Mind those claws!
Date: Jun 26, 1997
Date: Wed, 06 Sep 95 08:46:59 0400
From: Stephen Linhart
Subject: Intro To Chaos - for Lode Runner: The Legend Returns
IntroToChaos.sit - Stephen123@AOL.com - www.stephen.com
A scenario for Lode Runner: The Legend Returns
This is a single complex level for the new Lode Runner. It's a thinking
type puzzle made up of several arcade type puzzles. It was created by
Stephen Linhart and Tao Rodriguez-Seeger. Two people have checked to
be sure that it is possible.
Date: Jun 26, 1997
Date: Thu, 26 Jan 1995 14:34:16 -0600 (CST)
From: CBH
Subject: Lode Runner Levels; for the game
Enclosed are the saved levels from Sierra's new game, Lode Runner.
Basically, I just saved the game after each level up to the last one
(level 150). This will help you get passed any level that is giving you
trouble.
Requires the application Lode Runner.
If you have any custom LR levels, I'd like to see them.
Christopher
Chopkins@mailhost.tcs.tulane.edu
Date: Jun 26, 1997
Date: Wed, 06 Sep 95 08:48:04 0400
From: Stephen Linhart
Subject: Sneaky Levels - for Lode Runner
SneakyLevels.sit - Stephen123@AOL.com - www.stephen.com
A scenario for the original Lode Runner
30 very tough and interesting levels for Lode Runner.
Most of these levels are very intellectual. Some may
seem to be impossible, but they have all been done by
two or more people. Many of them require a different
strategy the second time around (levels 31 to 60).
These levels were created by Stephen Linhart and Doug
Hewitt. Have fun!
Date: Jun 26, 1997
From: (Igor Yogovitch) ig@netcom.ca
Subject: Stike's Revenge 2 - Lode Runner Levels
Stike's Revenge 2 is a set of 39 Lode Runner levels for the commercial game
Lode Runner the Legend Returns. If you haven't guessed already it requires
Lode Runner the Legend Returns to work.
This file has up to date e-mail addresses and web page
locations, essential for registering.
Date: Oct 21, 1995
From: dickt@ucs.orst.edu (Thomas Dick)
Subject: LogoP; module of the Platypus Collection
Keywords: Tiling, Color, Platypus, Puzzle, Hypercard, graphics
LogoP is a plug-in to the Platypus Collection. It requires Hypercard 2.1
or Player (or higher), 4 Megabytes or more of of RAM and a color Mac. It
has been extensively tested on system 7.1, and has been run through system
6.0.8. IT ALSO REQUIRES a shared resource stack called PLATYPUS COMMON,
available at the same sources as this file.
LogoP(uzzle) v3.5 �1993-1995 by Platypus Software is a cerebral challenge
where your job is to arrange nine attractive tiles so that colors and
designs of adjacent pieces match. You do it by rotating tiles and by
swapping any two tiles' positions. You can choose any of eight different
graphics for your puzzle. LogoP has been substantially overhauled since
the last release. The look has been jazzed up with AddColor, new tools
have been added, yet more new designs have been added, ColorCover hides the
desktop (for HC 2.1 and above) and the custom colors screen is improved.
The last version did not get along very well with other stacks. This one
has much better manners. Shareware $5.00 fee entitles you to all future
shareware upgrades and any new graphics that we make.
Requires a color/greyscale Macintosh and HyperCard 2.0+ or player. (There
is an old freeware version for black and white.) Now that it is a color
stack, you have to crank up the memory on your Hypercard app before you run
it. All color stacks require this and there are getting to be more and more
of them. To do this:
1. SINGLE CLICK the icon for your Hypercard or Player App. NOT THE LogoP icon!
2. Do a Get Info from the Finder.
3. Set the minimum and preferred memory to at least 1500K. Try it, if you
still can't see color on the splash screen, crank it up higher.
Disclaimer: Platypus Software is not responsible for any insanity and/or
other mental impairments resulting from the use of this software.
Distribution of unmodified folder is unrestricted, providing it is not
sold. The puzzle is not in the public domain. Send ideas for new
graphics, or comments to:
Internet: dickt@ucs.orst.edu, Platysoft@aol.com
USMail: P.O. box 1591, Corvallis, OR, 97339
FAX: 503 754 3114
Known bugs: Known to lose color sometimes. Eventually comes back.
Date: Jun 20, 1995
From: "William Opdyke"
Date: Mon, 19 Jun 1995 10:47:14 -0700
Subject: LOKI 2.0 Release Version
Here is the latest release of Loki 2.0 .
Date: Aug 20, 1999
Date: Tue, 17 Jan 1995 21:21:11 -0700
From: mass@island.net (Tom Stromar)
Subject: Looney Lander; a game
Looney lander is game akin to the original Lunar Lander. This is the
pre-release free-ware version. System 7.0 or greater and Color is
required.
Email : MASS@island.net |===================================================
| Waiting for that killer sig. idea, sigh.....
|===================================================
Date: Jun 26, 1997
From: gmatsuda@netcom.com (G.Matsuda)
Subject: Loony Labyrinth 1.02
Date: Mon, 21 Aug 1995 01:05:48 -0700 (PDT)
I didn't see this on the Info-Mac archives when I looked for it recently,
so I thought I'd pass it along, despite the fact that it's been out for
awhile...
This patcher application updates LOONY LABYRINTH 1.01, a neat pinball
game by Starplay, to version 1.02. The new version reportedly fixes some
minor bugs and changes some of the "rules" of the game so that it is a bit
more difficult to get extra balls (version 1.01 was criticized because it
was too easy to get extra balls).
Gann Matsuda
gmatsuda@laedu.lalc.k12.ca.us OR
gmatsuda@netcom.com
Date: Jun 26, 1997
From: (Kirk Hedden) hedden@cs.utk.edu
Subject: Lord of the Deck
Lord of the Deck is the Macintosh deckbuilding program for
the popular card game Magic: The Gathering. It has a nice
interface, fast implementation, support for collections, testing
features, and much more.
This latest version includes the Alliances expansion set.
Lord of the Deck requires a Macintosh running System 7.0 or
later.
Date: Jun 26, 1997
From: rrome@connix.com (rrome)
Subject: Lord of the Deck 25 -> 26 Update
Lord of the Deck is the Macintosh deckbuilding program for
the popular card game Magic: The Gathering. It has a nice
interface, fast implementation, support for collections, testing
features, and much more.
This file updates version v2.5 to v2.6.
Changes made since v2.5
The Mirage expansion was added (however, I [the author] decided not
to spend the time summarizing the card texts, instead putting
the time into version 3.0 of the program).
Lord of the Deck requires a Macintosh running System 7.0 or
later.
Please note I am not the author. Thye author is Kirk Hedden, he may
be contacted at hedden@cs.utk.edu or look at
Date: Jul 15, 1994
From: f8dy@netaxs.com
Subject: Lose Your Marbles! 1.0 (source code)
Date: Thu, 14 Jul 1994 03:34:19 -0400 (EDT)
Lose Your Marbles! 1.0 is an infuriating board game in which you must
fill a board (as small as 5 x 5, as large as 8 x 8) with marbles such that
so row, column, or diagonal contains two of the same marble. Not as easy
as it sounds...
This archive contains the complete THINK C 7 project and resource files.
Application also available; check ftp sites or e-mail f8dy@netaxs.com.
Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994,
Mark Pilgrim. Please read enclosed file "GNU General Public License" for
licensing details.
Date: Jun 26, 1997
From: f8dy@netaxs.com
Subject: Lose Your Marbles! 1.0
Date: Thu, 14 Jul 1994 03:33:31 -0400 (EDT)
Lose Your Marbles! 1.0 is an infuriating board game in which you must
fill a board (as small as 5 x 5, as large as 8 x 8) with marbles such that
so row, column, or diagonal contains two of the same marble. Not as easy
as it sounds...
C source code also available; check ftp sites or e-mail f8dy@netaxs.com.
Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994,
Mark Pilgrim. Please read enclosed file "GNU General Public License" for
licensing details. 384K memory, 140K disk, B/W or color monitors, system
4.1 or later. Sounds require system 6.0.7 or later.
Date: Aug 20, 1999
From: rmraines@erols.com
Subject: Lost & Found
Lost and Found is the sequel to the famed Get Rich Quick starring that
semi-hero, Joe Average! In this new adventure Joe's apartment has been
robbed and you must search the city and other strange places in order to
find his stolen items. The game features plenty of puzzles to solve as
well as some well crafted humor to keep the game going. This is a FULL
game and is not a demo!
Lost and Found features:
-Tons of places to explore
-Lots of puzzles
-Our friend, Joe Average
-Cartoon appearance
-Lots of animations
-Eight different endings!
-Created by Prisim Software
Visit the Prisim Software web page for more information on this and many
other games:
www.geocities.com/siliconvalley/vista/6187
Date: Jul 05, 2000
From: Baara-Soft
Subject: Loteria Primitiva
Games Lotto
HyperCard. Spanish Version
Loteria Primitiva.
Juega a la Loteria Primitiva.
Pila HyperCard.
Autor:Joan Grabuleda
----------------------------
Baara-Soft
ShareWare-FreeWare
http://www.arrakis.es/~grabu/
mailto:baara@iname.com
-----------------------------
Date: Feb 21, 2001
From: Lisette Gagne
Subject: Re: Louis Street Adventure Game Abstract
ABSTRACT:
"The Louis Street Adventure"
Shareware (fully functional)
Challenging adventure game.
Graphics, animation, sound.
Works on any color capable Macintosh.
StoryMaker adventure game format.
Tutorial/instructions included in Read Me file.
-You must find your way through the exciting maze of Louis Street, where
you can find valuable hidden objects, meet various characters and
challenges, and are presented with certain tasks that you must complete to
win the game. You go to a yard sale (spend your money wisely!), collect
cash, exchange goods, free a leprechaun, enter mysterious jump doors and
help a lot of people before you win the game. When you successfully
complete the game, you are congratulated at a cookout PARTY!--
Date: Mar 13, 1999
From: Squirrel43@aol.com
Subject: LSBasic
LSBasic is a full featured Basic compiler for the Macintosh computer. Its name, LSBasic, or Lightning Speed Basic, derives from the fact that it is one of the fastest basic compilers ever made. LSBasic will let you create games and software for your Mac professionally and with ease.
LSBasic's language is a mixture of mostly Basic, but a little Pascal is mixed in. It's Basic/Pascal language is capable of compiling itself.
LSBasic requires a system with version 7.x of the operating system, a 68020 processor or greater, 32 bit addressing and around 800K of free memory.
Date: Feb 20, 1999
From: Squirrel43@aol.com
Subject: LSBasic
LSBasic is a full featured Basic compiler for the Apple Macintosh computer.
Its name, LSBasic, derives from the fact that it is one of the fastest basic
compilers ever made. LSBasic will let you create games and software for your
Mac professionally and with ease.
LSBasic is written in the C language and it's powerful Basic/Pascal language
is capable of compiling itself.
LSBasic requires a system with version 7.x of the operating system, a 68020
processor or greater, 32 bit addressing and around 800K of free memory.
More info can be obtained from the manual in the LSBasic Folder.
Feel free to include LSBasic on any CD-ROM just ask.
Date: May 19, 1998
From: mike@cocos.ml.org
Subject: luckynumbersfat.sit (IP address display)
Lucky Numbers is a fat program which allows users to quickly and easily
determine their IP addresses for games, file serving, and other online
applications.
Thanks,
Mike Coffey
Date: Jun 26, 1997
From: (Joseph Strout) jstrout@ucsd.edu
Subject: Luminous Chess v1.0
Luminous Chess is a Macintosh application which implements an unusual
Chess board. Every piece on the board casts light onto the squares which
it may attack; one player's pieces cast red light, and the other's cast
blue. These lights overlap and combine, showing you instantly the
influence exerted over any square on the board.
Luminous Chess is strictly a two-player game; there is no computer
opponent. However, it has several advantages over a normal Chess board:
1.The luminous squares are both beautiful and informative.
2.Luminous Chess implements both standard and Grand Chess (which
requires a 10x10 board).
3.The pieces in Luminous Chess are not easily knocked over by the cat
while you're trying to play.
(Grand Chess mostly follows standard Chess Rules, but uses a larger board,
adds two extra pieces, and eliminates the "castle" move.)
Joseph J. Strout
Department of Neuroscience, UCSD
http://www-acs.ucsd.edu/~jstrout/
Date: Aug 20, 1999
From: smokin@pdq.net
Subject: Lunar Commando 1.0.4
Lunar Commando is an action/arcade game in which you
must defend a moon base from invading UFOs, then clear
out the base of alien infestation.
This and other games can be found at
freeweb.pdq.net/smokin/software
Requires: System 7 or higher, 8M RAM, 256 colors or more, 640x480-
pixel monitor or larger, PowerPC processor recommended.
Date: Jun 07, 1994
From: zapper2@netcom.com (Chris Athanas)
Subject: Lunar Lander->Newton/Games
Date: Tue, 7 Jun 1994 04:09:02 -0700
Lunar Lander 1.0
)1994 Chris Athanas
Lunar Lander is an arcade game for the Apple Newton.
This game is shareware. Please send $5 to:
Chris Athanas
1817 California St #203
San Francisco, CA 94109
PS - This game may be included on CD's. Please ask me first.
Date: Aug 20, 1999
From: rex@algonet.se (Rolf Staflin)
Subject: Lunar Phantom 1.0, an arcade game
Hi!
Lunar Phantom 1.0 is an arcade game where you attempt to fly a spaceship
through 14 levels with various obstacles and enemies. Your ship does not
have any weapons, so the game is fairly non-violent. The game should run on
any Mac from the Plus and up, on system 6 and 7 and on any screen depth.
The game is in black and white. It is distributed as shareware - see the
supplied documentation. Use BinHex, StuffIt Expander or a similar program
to decode the file, then double-click on the resulting, self-extracting
archive.
Date: Jun 26, 1997
From: arakasi@venus.superstore.com
Subject: Lun (a Marathon Infinity netmap)
This is a netmap based on Lunatic Fringe from Duke Nukem 3d. It
supports Every Man for Himself and King of the Hill play.
Jason Parsons arakasi arakasi@superstore.com
Date: Jun 26, 1997
Date: Sat, 10 Sep 1994 17:35:23 -0500
From: thomalin@well.com (Thomas Caleshu)
Subject: Lunicus PPC/AV Patch
--========================_12445589==_
Content-Type: text/plain; charset="us-ascii"
Here is the patch for the CD-ROM game Lunicus, just replace the
application on your hard drive with this one.
--Thomas Caleshu
--The WELL Studio Intern
--Voice: 415-332-9200
--Fax: 415-332-9355
--E-Mail: thomalin@well.com
--========================_12445589==_
Content-Type: application/mac-binhex40; name="Lunicus_1.1AV=PMac_patch.sit"
Content-Disposition: attachment; filename="Lunicus_1.1AV=PMac_patch.sit"
Date: Apr 02, 2001
From: David Risvold
Subject: Mac500 Version 1.2
Mac500 is a Macintosh version of the popular card game Five Hundred.
You and a computer partner play against two computer opponents. Mac500
allows you to choose some of the most popular variations of the rules of
Five Hundred, and it keeps a history of games and bids won and lost by
you and your opponents. You can name your players and change the
bidding styles of the computer players. If you are new to the game, you
can have Mac500 suggest bids and cards to play.
Version 1.2:
� improves the bidding and playing of the computer players
� adds a concede/lay down option when one player has all trump and his
or her opponents are out of trump
� adds an option to go to the next trick using a time delay or the
space bar rather than the continue button
� moves the "Show Suggestions" options to the Options Panel in the
Preferences Window, and other enhancements.
The registration fee is $10 US. If unregistered, the program quits
after 15 minutes each time you use it, and preference settings are not
saved.
Mac500 will run on a 68030 Mac with Mac OS 7.1 A PowerPC is
recommended.
David J. Risvold
daveris@mac.com
http://homepage.mac.com/daveris/mac500.html
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues
From: Steve Mack
Here are the back issues of my hot new newsletter "MacAssistant Tips and
Tutorial". The first issue was published on America OnLine in May of
1995. This archive contains all of the shareware versions from May to the
October issue. The MacAssistant Tips and Tutorial Newsletter only has
tips and tutorials plus an occasional puzzle. I do not do reviews in this
newsletter. While reviews are useful, I feel that a newsletter that
actually tells you how to use your your Mac more effectively is much more
useful to the novice and intermediate users. It includes many tips about
using your Mac. The tutorials are accompanied by graphics that help to
understand the article. This is a shareware product that has even more
information and tips for those that register. This is a fascinating
download well worth the time. Enjoy!!!!!!!!!
This newsletter will be posted here each month. Hopefully, the
administrators will soon create a directory dedicated my newsletter to
make it easier for all to find.
Since, I now have an internet account, I have been able to drop the
shareware price to $12.00 for delivery via internet email.
Steve Mack
MacAssistant Tips and Tutorial
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues
From: Steve Mack
Here are the back issues of my hot new newsletter "MacAssistant Tips and
Tutorial". The first issue was published on America OnLine in May of
1995. This archive contains all of the shareware versions from May to the
October issue. The MacAssistant Tips and Tutorial Newsletter only has
tips and tutorials plus an occasional puzzle. I do not do reviews in this
newsletter. While reviews are useful, I feel that a newsletter that
actually tells you how to use your your Mac more effectively is much more
useful to the novice and intermediate users. It includes many tips about
using your Mac. The tutorials are accompanied by graphics that help to
understand the article. This is a shareware product that has even more
information and tips for those that register. This is a fascinating
download well worth the time. Enjoy!!!!!!!!!
This newsletter will be posted here each month. Hopefully, the
administrators will soon create a directory dedicated my newsletter to
make it easier for all to find.
Since, I now have an internet account, I have been able to drop the
shareware price to $12.00 for delivery via internet email.
Steve Mack
MacAssistant Tips and Tutorial
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues
From: Steve Mack
Here are the back issues of my hot new newsletter "MacAssistant Tips and
Tutorial". The first issue was published on America OnLine in May of
1995. This archive contains all of the shareware versions from May to the
October issue. The MacAssistant Tips and Tutorial Newsletter only has
tips and tutorials plus an occasional puzzle. I do not do reviews in this
newsletter. While reviews are useful, I feel that a newsletter that
actually tells you how to use your your Mac more effectively is much more
useful to the novice and intermediate users. It includes many tips about
using your Mac. The tutorials are accompanied by graphics that help to
understand the article. This is a shareware product that has even more
information and tips for those that register. This is a fascinating
download well worth the time. Enjoy!!!!!!!!!
This newsletter will be posted here each month. Hopefully, the
administrators will soon create a directory dedicated my newsletter to
make it easier for all to find.
Since, I now have an internet account, I have been able to drop the
shareware price to $12.00 for delivery via internet email.
Steve Mack
MacAssistant Tips and Tutorial
Date: Oct 29, 1995
Subject: 11/95 MacAsst Tips/Tutorial
From: Steve Mack
This is the latest issue of the hot new newsletter "MacAssistant Tips and
Tutorial". The MacAssistant Tips and Tutorial Newsletter only has tips
and tutorials plus an occasional puzzle. I do not do reviews in this
newsletter. While reviews are useful, I feel that a newsletter that
actually tells you how to use your your Mac more effectively is much more
useful to the novice and intermediate users. It includes many tips about
using your Mac. The tutorials are accompanied by graphics that help to
understand the article. This is a shareware product that has even more
information and tips for those that register. This is a short,
fascinating download well worth the time. Enjoy!!!!!!!!!
Steve Mack
MacAssistant Tips and Tutorial
Date: Jun 06, 1996
From: (Steve Mack) macasst@galileo.mis.net
Subject: MacAssistant Tips 12-95
(Reposted to replace a missing file)
This is the latest issue of the hot new international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time. The tutorial article is available to subscribers
only.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Date: Dec 29, 1995
Subject: 01-96 MacAssist Tips/Tutorial
From: Steve Mack
This is the latest issue of the hot new newsletter "MacAssistant Tips and
Tutorial".
This month the newsletter has been upgraded to DocMaker 4.5.2. This new
release of the famous document software from Mark Walls of Green Mountain
Software has given me the ability to add some new features to this
newsletter. Since there have been many changes to the newsletter this
month, I have distributed this full issue to all normal sites where my
shareware versions are located.
New to this issue are hot links via NetScape to some critical Macintsoh
Web Sites and new software releases from various sources. This feature is
mainly intended for those people that have full internet accounts.
However, there are some very useful URL's for those that do not have
separate internet accounts. You can manually type these into your browser.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. It includes many tips about using your Mac and
even a puzzle when you need to take a break. The tutorials are
accompanied by graphics that help to understand the article. This is a
shareware product that has even more information and tips for those that
register. This issue has a fasinating article on Working with Fonts. This
article will explain to you the differences in the various types of Fonts
currently available . This is a short, fascinating download well worth
the time. Enjoy!!!!!!!!!
Steve Mack
MacAssistant Tips and Tutorial
Date: Jun 06, 1996
From: (Steve Mack) macasst@galileo.mis.net
Subject: MacAssistant Tips 2-96
(This is reposted to replaced a damaged file)
This is the latest issue of the hot new international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
*********************************************************
This months article is "Using the Launcher"
*********************************************************
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time. The tutorial article is available to subscribers
only.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Date: Mar 11, 1996
From: Steve Mack, macasst@galileo.mis.net
Subject: MacAsst Tips 3/96
This is the latest issue of the hot new newsletter "MacAssistant Tips and
Tutorial".
This month the newsletter is dedicated to making that first internet
connection. What software is needed and the other items that you need to
know before connecting for the first time.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. It includes many tips about using your Mac and
even a puzzle when you need to take a break. The tutorials are
accompanied by graphics that help to understand the article. This is a
shareware product that has even more information and tips for those that
register. This is a short, fascinating download well worth the time.
Enjoy!!!!!!!!!
_________________________________________________________________________
Steve Mack MacAssistant Consulting
MacAssistant Tips and Tutorial
Date: Apr 19, 1996
From: (Steve Mack) macasst@galileo.mis.net
Subject: 04-96 MacAssistant Tips and Tutorial
This is the latest issue of the hot new international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
**********************************************
This months article is "Using Apple's Extensions Manager"
**********************************************
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Steve Mack MacAssistant Consulting
MacAssistant Tips and Tutorial
Date: Jun 18, 1996
From: macasst@galileo.mis.net
Subject: MacAssistant Tips June 96
This is the latest issue of the hot new international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
**********************************************
This months article is "Using Conflict Catcher III"
**********************************************
Now subscribers automatically become members of the MacAssistant Tips and
Tutorial User Group. With membership in the user group you will receive
discounts on software, the newsletter delivered to your electronic
mailbox each month and a source of help and assistance for your Mac.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Steve Mack
MacAssistant Tips and Tutorial
Date: Aug 03, 1996
From: (Steve Mack) macasst@galileo.mis.net
Subject: July MacAssistant Tips and Tutorial
This is the latest issue of the hot international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
*****************************************************************
This is a full issue for your enjoyment.
*****************************************************************
This months article is "What is inside the Control Panels Folder"
*****************************************************************
Now subscribers automatically become members of the MacAssistant Tips and
Tutorial User Group. With membership in the user group you will receive
discounts on software, the newsletter delivered to your electronic
mailbox each month and a source of help and assistance for your Mac.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Steve Mack MacAssistant Consulting
MacAssistant Tips and Tutorial
Date: Sep 16, 1996
From: macasst@galileo.mis.net (Steve Mack)
Subject: MacAssistant Tips 08/96
This is the latest issue of the hot international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
*********************************************************
This months article is "What is inside the Control Panels Folder" Part 2
*********************************************************
Now subscribers automatically become members of the MacAssistant Tips and
Tutorial User Group. With membership in the user group you will receive
discounts on software, the newsletter delivered to your electronic
mailbox each month and a source of help and assistance for your Mac.
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Steve Mack MacAssistant Consulting
MacAssistant Tips and Tutorial
Date: Sep 28, 1996
From: macasst@galileo.mis.net (Steve Mack)
Subject: 09-96 MacAssistant Tips
This is the latest issue of the hot new international newsletter
"MacAssistant Tips and Tutorial". If you are looking for ways to use your
Mac more effectively, you need to download this one. If you are tired of
wading through all the reviews of software that you will probably never
use, the MacAssistant Tips and Tutorial Newsletter will not disappoint
you. Each issue is packed with useful information that the majority of
people can actually use.
New this month, the MacAssistant User Group. Everybody that subscribes
automatically becomes a member of this new online user group. Meetings
will be held on AOL and via the Internet Chat Lines. Members are also
elegible for discounts on software and hardware. If you do not belong to
a Macintosh User Group then join ours! Get many of the benefits of user
group membership for only $12.00 per year. The MacAssistant User Group is
registered with the User Group Connection.
**********************************************
This months article is "Contents of the Extensions Folder"
**********************************************
The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials
plus an occasional puzzle. I do not do reviews in this newsletter. While
reviews are useful, I feel that a newsletter that actually tells you how
to use your your Mac more effectively is much more useful to the novice
and intermediate users. Each issue includes many tips about using your
Mac. The tutorials are accompanied by graphics that help to understand
the article. This is a shareware product that has even more information
and tips for those that register. This is a short, fascinating download
well worth the time. The tutorial article is available to subscribers
only.
This newsletter is distributed as a Docmaker application. NO other
software is needed.
Steve Mack MacAssistant Consulting
MacAssistant Tips and Tutorial
Date: Mar 26, 1999
From: newreality@kagi.com
Subject: macattack-199.sit
MacAttack is a fast-paced, addictive, arcade game that's fun for people
of all ages and ability levels. Formerly available only in stores,
MacAttack is now available as shareware for just $15 !!! MacAttack
plays similar to the Arcade classic "Tempest" (or the Mac version
Arashi). It has 30 levels and dozens of foes. Download the demo and give
it a try. The game is great for players of all skill levels. There are 5
difficulty settings and unlike most games they significantly affect the
way the game is played.
Check out our site for more info on the game:
http://www.kagi.com/newreality
*Features
* LARGE SCREEN PLAY -- play using your entire screen on large
monitors not a tiny window in the center of the screen.
* LIGHTNING FAST GAME PLAY -- 30 frames/second animation. This
means fast, responsive arcade-action, unlike the typical 8-15
frames/second games on the Mac.
* DIGITIZED SOUND AND MUSIC
* RENDERED 3d GRAPHICS
*What's New---Version 1.99 fixes a problem that caused some older
versions of
MacAttack to hang on iMacs and G3 Macs following the end of a game.
System requirements:
* System 6.07 or later
* Any Macintosh capable of running color Quickdraw. Including: Mac SE30
or later and most PowerBooks, iMac, G3 Macs, etc.
* 1.5 MB of free RAM (minimum), 2MB or more (recommended)
Date: Mar 26, 1999
From: newreality@kagi.com
Subject: macattack-patch-199.sit
This is the latest update for owners of the shareware version of
MacAttack. Whether you've registered yet or not you can upgrade any
version of MacAttack with this patch.
Version 1.99 fixes a bug that could cause the program to crash on iMacs
or G3 macs following the end of a game.
System requirements:
* System 6.07 or later
* Any Macintosh capable of running color Quickdraw. Including: Mac SE30
or later and most PowerBooks
* 2MB of free RAM
For more information visit our web page:
http://www.kagi.com/newreality/
Thanks,
Roger Kemper
New Reality Entertainment, Inc.
Date: Nov 13, 1998
From: david@theresistance.net
Subject: MacBattleChat 1.0
This is a chat client and "bot" for the Macintosh to use with Blizzard's
free battle.net online service. Battle.net is the meeting area for players
of Diablo and Starcraft. With this program you can chat with people who are
in the game. It features user lists, customizable preferences, and more.
MacBattleChat also has a unique "bot" mode, making it the only Macintosh
"bot" for battle.net. What this means is that the "bot" can watch the
conversation and interject comments or answers based on your specifications.
It is easy to use and very powerful.
Date: Aug 20, 1999
From: flargh@tikkabik.com (Peter A. Cohen)
Subject: MacBrickout 3.1
Version 3.1 of Carson Whitsett's excellent Mac shareware Break Out/Arkanoid
homage, MacBrickout.
Date: Jan 08, 1996
From: xxltony@cts.com (Tony Lindsey)
Subject: Mac*Chat#100/08-Jan-96
Welcome to Mac*Chat, the weekly electronic newsletter for everyone
interested in using a Macintosh computer professionally, no matter
what their situation or profession.
See the end of this file for further information, including how to get a free
subscription and how to contribute donations to keep Mac*Chat thriving.
Any [comments in brackets] are by Tony Lindsey.
Highlights Of This Issue
Terry Wilson shares one of her wonderful articles - discussing
the Web for beginners, we discuss the best ways to get ammo
against Anti-Mac Bigots without being overwhelmed, we find out
that MacUser Magazine has some great Web sites to visit,
I mention one of my favorite non-Mac tools, we learn more about
computer images from film, we ask how to transfer ancient data to
the Mac, I announce the upcoming tell-all file that will explain
how to get the best usage from Mac*Chat, we ask for reviews of
excellent games, we learn how to get the best-possible
information about the secrets of America Online, and an Internet
user explains why AOL is relevant compared to local Internet
providers.
Topics:
Highlights Of This Issue
Drawing An Analogy - A Web Page Is Like Music
Editor's Notes
MacWay EvangeList Updates - Lightening Your Mail-Traffic
Tony's Reply - MacWay EvangeList Is Valuable
Questions From Tony's Clients
More About Images On Diskettes
Converting From Smith Corona Disks?
Upcoming Mac*Chat FAQ File
The Value Of Games
More About AOL's Frequently Asked Questions Section
Praise For America Online
Legalisms
Free Subscriptions To This Newsletter
Date: Jun 26, 1997
Date: Sun, 22 Jan 1995 14:08:31 -0700 (MST)
From: Dejal Userware
Subject: MacCheckers; a Freeware game
A game of checkers, including a board editor, playing against the
computer, scoring, descriptions of the computer's play analysis, and the
ability to save games.
Freeware.
David Sinclair
Dejal Userware
|\ ._ . _ . Dejal Userware | dejal@iconz.co.nz (preferred)
| | |_ | |_| | PO Box 33-1011 | dejal@deepthnk.kiwi.gen.nz
|/ |_ \_| | | |_ Takapuna | dejal@amug.org
----------------- Auckland 1309 | 100033.2435@compuserve.com
U S E R W A R E New Zealand
-----------------
Author of SndConverter Pro, SndPlayer, QuickEncrypt, TextMerge, TextSplitter
and other Shareware and Freeware products for the Macintosh.
Date: Sep 04, 2000
From: "Richard A. Fowell"
Subject: MacChess 2.5.1 68K - Free chess program for older Macs.
MacChess 2.5.1 is the final version for 680X0 based Macintoshes.
PowerMac owners should use MacChess 5.01.
MacChess is FREE!, master strength, and loaded with features. Prints nice
diagrams for chess club newsletters/instructional materials. Use MacChess
as a sparring partner, and to store, review, print and analyze games.
Web page: http://members.aol.com/macchess/
(c) 1996 by Wim van Beusekom, beusekom@knoware.nl
Requires System 7, 2.5 Mb RAM, and a 68020 or better (PowerMac fine)
Do not distribute for profit or on CD-ROM without permission.
Key Features: ( + = new since 2.0)
+ Strong play, choice of short/long notation, click or drag movement
+ Reads/Writes PGN/EPD formats (used by chess archives and databases)
+ Print diagrams with any of five styles of piece sets
+ Added "American Style" piece set - most popular U.S. piece style.
+ Move list has VCR style controls, click to go to any move, animation
+ Preferences window for set choice, color, sound, etc.
+ Batch position analysis feature, with detailed log files
+ iconic position setup, separate windows menu
- Black or White can be played by human or machine
- Program strength set by limiting time taken or search depth
- Take back as many moves as you like
- Turn off its opening book or thinking on your time
- Ask for a hint, or force the computer to move now
- Displays:
- current opening
- what it thinks the best line is
- the move it is currently examining
- time taken by each player (on current move, and total)
Date: Oct 17, 1997
From: fowell@netcom.com
Subject: MacChess 3.0.e PPC - Superb free chess program
FREE! chess software. Master strength, loads of features, very polished.
(For PowerMacs only - MacChess 2.5.1 is still the current 68K version).
Very popular: Over 40,000 downloads of MacChess 2.x on AOL.
(If you have MacChess 3.0, download 3.0.e only if you want to have
MacChess play automatically against other Mac chess programs).
The MacChess Web Page is at: http://members.aol.com/Macchess/
This version is from the 1996 Dutch Computer Chess Championship.
Scored 2480 USCF on the "One-Hour Computer Chess Reports Test" (6100/66)
Much, much stronger than MacChess 2.5 due to increased speed - over
13 times faster than MacChess 2.5 on a 6100/66 without Speed Doubler.
New in 3.0.e
Now MacChess can play against GNUChess, Crafty or ZZZZZZ automatically
using the freeware utility ExaChess Lite (or the commercial ExaChess).
New Features since v2.5:
- PowerPC native - MUCH stronger on Power Macintoshes.
- Special "Easy" levels for learners to play against.
- Expanded opening book
- "Next Best Move" option for getting the second best move.
- "Log" option records MacChess's analysis during a game.
- Can a set of EPD test positions in "batch" analysis mode.
- Updates the nodes/sec information more frequently.
Old features: 5 piece sets, hint, move takeback, pause, save/load games,
print position as PICT, print game score, animated game playbaback with
"VCR" controls, read/write EPD/PGN formats, many strength settings, etc.
(c) 1997 by Wim van Beusekom, beusekom@knoware.nl
Requires System 7, 3.5 Mb RAM, and a Power Macintosh.
Do not distribute for profit or on CD-ROM without permission.
(Permission granted for Pacific Hitech Info-Mac CD-ROMS)
Date: Aug 28, 2000
Date: Sun, 27 Aug 2000 23:26:04 -0700 (PDT)
From: "Richard A. Fowell"
Subject: MacChess 5.01 PPC - free master-strength chess program
FREE! master strength chess program. Many features, very polished.
Includes "Easy" levels and "Learning chess" file for learners.
Very popular: MacChess 2.5 is the most frequently downloaded file of the
350+ files in the AOL Mac "Board Games" area, with over 25,000 downloads.
(5.0.1 is PowerMac-only - MacChess 2.5.1 is the current 68K version)
(5.0.1 is Not ExaChess compatible - see the MacChess web site for such)
MacChess web site: http://members.aol.com/macchess/
MacChess competed in the 1997 Aegon Computer-Human tournament,
defeating one master and one near-master while running on a low-end Mac.
More than 18 New Features added since MacChess 4.0, including.
- New large board option, with large-size "Classic" and "American" sets
- "Learning Chess" file added
- Reworked chess engine finds forced mates faster, is more compact.
- Expanded opening book - nearly 12,000 new positions added.
- Improved endgame knowledge - nearly doubled its score on one endgame test
- Many new level settings: sudden death, increment, distinct black/white times
- Added quick level setting options to Level menu
- Setup window now movable, eases copying diagrams from the Web
- PGN "result" tag now automatically generated, popup
Old features: Copy/Paste EPD/PGN to/from MacChess, analyze your games,
or have continual analysis running while you move pieces manually,
displays ECO codes, PowerPC native, "Easy" levels, logs analysis, analyzes
problem tests, 5 piece sets, hint, move takeback, pause, save/load games,
print graphical diagram, print game score, animated game playback with
"VCR" controls, read/write EPD/PGN formats, many strength settings, etc.
(c) 1998 by Wim van Beusekom, beusekom@knoware.nl
Requires Power Macintosh, 5.4Mb free RAM, and System 7 or higher.
Do not distribute for profit or on CD-ROM without permission.
Date: Mar 06, 1999
From: fowell@netcom.com
Subject: MacChess 5.0.1 PPC - Free master-strength chess
FREE! master strength chess program. Many features, very polished.
Includes "Easy" levels and "Learning chess" file for learners.
Very popular: MacChess 2.5 is the most frequently downloaded file of the
350+ files in the AOL Mac "Board Games" area, with over 25,000 downloads.
(5.0.1 is PowerMac-only - MacChess 2.5.1 is the current 68K version)
(5.0.1 is Not ExaChess compatible - see the MacChess web site for such)
Changes from 5.0->5.01
- Fixed overenthusiastic mate announcements
- can now automatically make tournament time controls same for Black & White
MacChess web site: http://members.aol.com/macchess/
MacChess competed in the 1997 Aegon Computer-Human tournament,
defeating one master and one near-master while running on a low-end Mac.
More than 18 New Features added since MacChess 4.0, including.
- New large board option, with large-size "Classic" and "American" sets
- "Learning Chess" file added
- Reworked chess engine finds forced mates faster, is more compact.
- Expanded opening book - nearly 12,000 new positions added.
- Improved endgame knowledge - nearly doubled its score on one endgame test
- Many new level settings: sudden death, increment, distinct black/white times
- Added quick level setting options to Level menu
- Setup window now movable, eases copying diagrams from the Web
- PGN "result" tag now automatically generated, popup
Old features: Copy/Paste EPD/PGN to/from MacChess, analyze your games,
or have continual analysis running while you move pieces manually,
displays ECO codes, PowerPC native, "Easy" levels, logs analysis, analyzes
problem tests, 5 piece sets, hint, move takeback, pause, save/load games,
print graphical diagram, print game score, animated game playback with
"VCR" controls, read/write EPD/PGN formats, many strength settings, etc.
(c) 1998 by Wim van Beusekom, beusekom@knoware.nl
Requires Power Macintosh, 5.4Mb free RAM, and System 7 or higher.
Do not distribute for profit or on CD-ROM without permission.
Permission granted to include MacChess in commercial Info-Mac CD-ROM.
Date: Jan 15, 1999
From: macjl@abonados.cplus.es
Subject: MacChess -5.0-ESP: Chess program, in spanish language.
MacChess 5.0-ESP. Master strength chess program, spanish version. Many features,
very polished. Includes "Easy" levels and "Learning chess" file for learners. 5.0
is PowerMac-only - MacChess 2.5.1 is the current 68K version). MacChess competed
in the 1997 Aegon Computer-Human tournament, defeating one master and one
near-master while running on a low-end Mac. More than 18 New Features added since
MacChess 4.0.
MacChess 5.0-ESP. Programa de ajedrez con fuerza de maestro, en castellano.
Muchas opciones y muy cuidado. Incluye niveles "F�cil" y el archivo "Aprendiendo
Ajedrez" para principiantes. Solo para PowerMac (MacChess 2.5.1 para los
Mac-68000). En el torneo Aegon 1997 (ordenadores contra humanos), venci� a un
maestro y a un casi-maestro corriendo en un Mac de gama baja. 18 nuevas
caracter�sticas a�adidas a MacChess 4.0.
(c) 1998 by Wim van Beusekom, beusekom@knoware.nl
(Spanish translator: Jos� Luis Castell� B., macjl@arrakis.es)
Only for Power Macintosh with 5.4 Mb free RAM and System 7 or higher.
Date: Apr 06, 2000
From: Paul Dobbs
Subject: MacCrypt 1.0
MacCrypt is a program which creates cryptograms from a text file and
challenges the user to solve them. Its features include a list of available
letters (those not yet used in solving the cryptogram), the ability to enter
the plain text by either typing the letters or by dragging the letters from
the available list, the giving of hints, a game timer, multiple levels of
difficulty and the ability to select from multiple files of puzzles.
Date: Dec 29, 1998
From: fb@knoware.nl
Subject: MacDomino-1.0.0
MacDomino
The classic Domino "draw" game played against the Mac.
History: none (first submission)
System Requirements: - Sound output, Color Quickdraw, system 7.x
Please include MacDomino in the info-mac archives
(directory: game) on the Internet and any CD-ROMs.
Date: Nov 20, 1995
From: "Neil Schulman"
Subject: MacEmatics-215
This is the latest update to the successful MacEmatics. This new version
fixes all known bugs in the program except one. It fixes the problem with
printing results, speech menu, and small other ones not notices. Enhancements
include better fraction handling. Now, if the answer of a fraction test is
x/1, the answers x/1 and x are now acceptable. Also, if the question
is 0/x, acceptable answers are 0/x and 0. The Color menu has gained some
more functionality, too.
The one last bug is with PowerPC 604 equipped Macs. The fractions
tests have corrupted boundaries. I don't know what causes it, but I'll
do my best to fix it. If anyone comes up with any other suggestions
or bugs, please feel free to send them along.
If you have any questions regarding MacEmatics, please send them to
nwcs@delphi.com. MacEmatics is a math education program that tests skills
and not game playing ability.
It requires a 68020 based Mac or higher with a minimum of 640K memory for
basic operation. Speech Manager is required for speech and Sound Manager
3.0 or later is required for sound effects.
Date: Jun 26, 1997
Date: Sun, 30 Apr 1995 18:25:02 -0800
From: fergy@best.com (Paul Ferguson)
Subject: MacFIBS 2.0.3
MacFIBS is an application to play backgammon across the Internet. On FIBS
(the First Internet Backgammon Server) you can match your skills with some
of the best players in the world, watch other matches, or just chat about
general backgammon topics. MacFIBS provides an easy to use, Mac-like
interface to FIBS; it is virtual backgammon the Macintosh way!
This file replaces MacFIBS 1.0, which was posted to sumex last September.
Thanks!
--fergy
Paul Ferguson
fergy@best.com
Date: Aug 12, 2000
From: "Malcolm McQuoid"
Subject: MacFootballManager22a.hqx
Macintosh Football Manager is freeware soccer management game. MFM allows
you to manage a team within the English league. The ultimate aim is to win
both the Premier Championship and the FA Cup within one season.
FEATURES
�English league with 4 divisions - Premier, Divisions 1, 2 and 3.
� Play season after season.
�Player manager option - goalkeeper, defender, midfielder, attacker.
�Over 2500 players in 124 clubs.
�Team and player data for the 97/98 season.
�Players have these attributes: age, type, skill, fitness, injury, duty,
wage & cost.
�Team orders - draw/win, passing/long ball game, attack/defend/timewaste
etc.
�Simulated match play allowing substitutes and injuries.
�Change formation and tactics during a match.
�Variable speed match play.
�Relegation and promotion.
�Player ageing and retirements - skill varies with age.
�FA cup matches (includes teams from the Vauxhall and Unibond leagues).
�Financial control of the club.
�Buy and sell players on the transfer market.
�Get help from the Manager's assistant to you keep on track.
�Comprehensive editor for creating custom scenarios.
REQUIREMENTS
�68030 processor or greater.
�An FPU is NOT required.
�640 x 480 or greater display with 256 colors or grey scales.
�2.3MB of free RAM(68K). (3MB recommended, 4Mb on a PowerMac)
�2MB Disk space.
�System 7.1 or later(System 7.6 & 8.x compatible).
�Quick Time extension.
�Quick Time Musical Instruments extension for background music.
�The following standard fonts:- Courier, Chicago, Geneva.
CONTACT
Malcolm:- mmq@tigabyte.freeserve.co.uk
http://www.tigabyte.freeserve.co.uk/index.html
Date: Dec 29, 1998
From: slogan@cts.com
Subject: Machinko1.0
Machinko - Pachinko-like game for Mac OS
I wrote Machinko to learn a bit about graphics and animation programming
on the Mac. Like the real game, there isn't much to it. Hopefully you'll
find the graphics pleasing. This could be a fun game for little children
to play, since it takes zero skill to master.
If I get enough interest, meaning, a hundred or so postcards, I'll do a
more realistic and serious version of the game. See the release notes
for where to send postcards and suggestions.
Syd Logan
http://www.users.cts.com/crash/s/slogan
Date: Sep 16, 2002
From: ChrisLi@Bridge1.com
Subject: MacIago X 3.5
*The Japanese, Spanish, French, German, Portuguese, Italian, Catalan,
and English versions are included in the single application package.
MacIago is a strategic computer game based on the Othello/Reversi board
game and inspired on the 1984 mac game "Iago" made by David Reed (hence
the similar name).
MacIago 3 requires Mac OS X to run, if you want to play on Mac OS 9 or
lower then you can use MacIago 2.5. This game is freeware.
How to play
The game is played with a board on which you have to enclose the
opponent pieces between your own. All the enclosed pieces will be
converted to your own in the eight possible directions. Each move must
result in at least one conversion. When such move is not possible the
turn is forfeited. The game ends when none of the players is able to
make a move. The player with the most pieces at the end of the game
wins.
Features
- Version 3 has been completely rewritten for Mac OS X using the Cocoa
frameworks. Compared to the previous version it has improved graphics,
better artificial intelligence, a revamped user interface, and the
ability to show available moves.
- Version 3.5 introduces appearance plugins, a smarter and faster
artificial intelligence and a resizable window.
Date: Aug 20, 1999
Date: Fri, 3 Mar 1995 13:49:35 +0900
From: kwata@sapmed.ac.jp (watanabe kazushige)
Subject: MaciGame
kwata@sapmed.ac.jp
PDE03135 @niftyserve.or.jp
This game is very dangerous for busy person, because addictive.
Introduction:
The game idea of 'MaciGame' is not original. In 1985, Kuniaki Moribe
first made the game named 'Chain Shot!', in which the same color pieces
were to be coupled. Some clone games were made after 'Chain Shot!'. In
1992, 'SameGame' was made by Eiji Fukumoto for UNIX under influence of
'Chain Shot!'. Wataru Yoshioka changed the game for PC-9801(NEC) in late
1992. After Yoshioka's 'SameGame' was uploaded to FGALAM LIB 5 of
Nifty-JAPAN, the game became very popular. Adding and expanding the playing
rule, many clone games, such as 'TumeGame', 'KomeGame', 'MameGame',
'DebaGame', were made for the PC-9801. Now you can play the game both on
Windows 3.1 and on Macintosh. I know two versions for Windows and two for
Macintosh. 'MaciGame' is one of them.
System Requirement:
MaciGame will only work under System version 7.1 or later.
Date: Feb 15, 1996
From: freedom@mbox.vol.it (Roberto Cattaneo)
Subject: MacInPlay January 1996 USA version
MacInPlay is a free e-zine in Italian and in English about Macintosh video games.
This e-zine has been created by Roberto Cattaneo and Marco Silvestri with the help of Attilio Tarabusi, Carlo Volpi, Alberto Porcu, Augusto Pirovano and Fabrizio Re Garbagnati.
MIP is out every month and it's on Info-Mac mirrors. The English version will be out 10 days after the Italian version.
It's also available on a FirstClass BBS in the north of Italy (Freedom +1139 2 70638075).
In January issue we talk about:
- Marathon 2
- Dungeon Master II
- Curse of Dragor
- Full Throttle solution
If you want to send comments and letters, please use freedom@mbox.vol.it
The translation to English was made by Fabrizio Re Garbagnati and Roberto Cattaneo.
Game Over!
Date: Mar 23, 1996
From: Roberto Cattaneo, freedom@mbox.vol.it
Subject: MIP Feb/March 1996 (USA)
MacInPlay is a free e-zine in Italian and in English about Macintosh
video games. This e-zine is directed by Roberto Cattaneo with the help
of Marco Silvestri, Attilio Tarabusi, Carlo Volpi, Alberto Porcu and
Augusto Pirovano. MIP is out every month and it's on Info-Mac mirrors.
The English version will be out one week after the Italian version.
In February/March issue we talk about:
- Interview: Bill Dugan, MacPlay - System Update 2.0 - Havoc -
International Tennis Open - Comanche Mac - Tips&Tricks
If you want to send comments and letters, please use
freedom@mbox.vol.it
The translation to English was made by Fabrizio Re Garbagnati and
Roberto Cattaneo.
Game Over!
Date: Jul 22, 1996
From: Roberto Cattaneo
Subject: MIP Apr/May 1996 (USA)
MacInPlay is a free e-zine in Italian and in English about Macintosh video
games.
This e-zine is directed by Roberto Cattaneo with the help of Marco Silvestri,
Augusto Pirovano and Barbara Gasco.
MIP is a bimonthly e-zine and it's on Info-Mac mirrors. The English version
will be out two weeks after the Italian version.
In April/May issue we talk about:
- Interview: Eric Klein Jr., Bungie Software
- News from LucasArts
- X-Wing Collector
- Endorfun
- Barrack
- Diamonds 3D
- Tips&Tricks
If you want to send comments and letters, please use freedom@mbox.vol.it
The translation to English has been made by Antonio Negrini.
Game Over!
Date: Dec 26, 1998
From: mikemara@hem2.passagen.se
Subject: macinquiz
MacinQuiz tests the player's knowledge of Apple in three difficulty-levels.
There are questions on Apple-history, Macintosh models, icon recognition,
Mac OS, games, etc.
So long!
Viktor Bl�sj�
Date: Jan 01, 1998
From: copperfield@worldnet.att.net
Subject: Macinstein 3D folder.sit.hqx
Description : Macintosh Desktop 3D world in Wolfenstein.
Additional Credits to : Greg Ewing for his excellent editor
Laz Rojas who provided some nice graphics
id Software / MacPlay / WolfAddict Software
================================================================
Distributed to the public by Josh Mills
Requires the full version of Wolfenstein 3D
If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net
Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html
Enjoy!
Josh Mills
copperfield@worldnet.att.net
Date: Dec 12, 1997
From: hallan@origin.demon.co.uk
Subject: Mac Invaders V1.10 Beta
Update: Mac Invaders V1.10 Beta
Requirements:
PowerPC Processor
System 7.5
8 Megs of RAM
It's a long story but there's going to be a loooong Beta for Mac Invaders
V1.10, so rather than hang onto it for six months, I thought I should ship
something.
What is it? Mac Invaders is a version of the classic Space Invaders for
Macintosh. It has the following features:
o Two different two player modes
o Full key configuration
o Great ray traced graphics and digitised sound
o Remembers your high scores
o Play with mouse or keyboard
o More updates planned
o All this for a low ShareWare fee of $10
In addition Mac Invaders V1.10 has the following new features over V1.00
o Uses Apple GameSprockets for better performance
o Extra Turbo mode for faster gameplay
o Greatly improved graphics and sounds
Date: Jun 26, 1997
From: Keith Rettig
Subject: Mahjongg game
Date: Wed, 12 Jan 94 01:12:29 EST
I apologize for the laziness for not personalizing everyone's account.
I had only figured on a few people being interested in receiving the
game. I have sent the game to Sumex-Aim, so hopefully they will archive
it.
Here is the copy of MacJong V0.20 that I agreed to send. I would be
most appreciative of anyone who can translate the score sheet and the
instruction screen. Also, if anybody can figure out how to win the
game without having to play each "book" singly, please tell me!
I had mentioned that I would be willing to help someone redesign or
improve a Mahjongg game. My intention is not to be the driving force in
this endeavor. I would not know the first thing in programming a Mac game.
But I can color, draw, test, and the such. In other words, I wouldn't mind
being a "little helper"!!!!! Possibly a collaborative effort from many????
The game is right behind this mailing. It has been BinHexed and compressed
by Stuffit Deluxe 3.06.
Happy playing and may the East winds calm your dragon.
Please recycle.
ooooooo
o o o
o o o Keith Rettig
o o o o o KMR100G@oduvm.cc.odu.edu
oo o oo Do Something.
ooooooo
12-Jan-94 6:22:25-GMT,120606;000000000001
Return-Path:
Received: from oduvm.cc.odu.edu by CAMIS.Stanford.EDU (4.1/inc-1.0)
id AA10640; Tue, 11 Jan 94 22:22:04 PST
Message-Id:
Received: from oduvm.cc.odu.edu by oduvm.cc.odu.edu (IBM VM SMTP V2R2)
with BSMTP id 2771; Wed, 12 Jan 94 01:22:05 EST
Date: Wed, 12 Jan 94 01:22:01 EST
From: "Keith Rettig"
To: rei@netcom.com, chaudoir@worms.cmsbio.nwu.edu, dmagagno@mcs.drexel.edu,
setter@karin.att.com, macgifts@sumex-aim.stanford.edu,
kkita@silver.ucs.indiana.edu, iadhrh@asuvm.inre.asu.edu,
bonyl!zeus.local!tommyy@uu6.psi.com, nihil@sugar.neosoft.com,
ywong@jarthur.claremont.edu, sugoi@netcom.com,
j75ccPunyvm.bitnet@oduvm.cc.odu.edu, stanger@otago.ac.nz,
juha.rosvall@lut.fi, george@mech.seas.upenn.edu,
dhuang@lucy.wellesley.edu, wchang@cshl.org
Date: Jun 26, 1997
From: (Nancy J Giguere) gigue001@gold.tc.umn.edu
Subject: MacLife 2.0
MacLife 2.0 is an implementation of Conway's game of Life for
the macintosh. Conway's game of life is a simple cellular automation,
wherein cells live or die depending on the quantity of naboring cells.
Right now (version 2.0) this program is still VERY simple and bare
bones, although version 2.0 is a complete rewrite, and the speed and
interface have improved. It now uses an 9 x 9 non-wrapping grid. Future
updates will include these features:
1) A torus based board. The board will wrap right-left and
top-bottom.
2) Variable board sizes, or at least a larger board.
3) Coloration of cells determined by age.
4) Death of cells after a certain age. (Not in the original
Conway idea, yet still interesting.)
5) Possiblely a creature palate. Any input on interesting
patterns that you find would be appreciated.
ng
Date: Jun 26, 1997
Date: Tue, 4 Oct 1994 17:24:29 -0500
From: pierre@galaxy.ph.tn.tudelft.nl (Pierre Ermes)
Subject: MacMasterMind; a game
--========================_12660853==_
Content-Type: text/plain; charset="us-ascii"
MacMasterMind can be played in two ways; either the computer
makes a hidden code and you take a guess at it, or you make
a hidden code and the computer guesses it.
I have paid special attention to the graphics, hope you notice it...
The game is compacted with Compact Pro and BinHex'ed,
Have fun!
pierre@ph.tn.tudelft.nl (Pierre Ermes)
--========================_12660853==_
Content-Type: application/mac-binhex40; name="MacMasterMind.sit"
Content-Disposition: attachment; filename="MacMasterMind.sit"
Date: Mar 01, 1997
From: firewalker@hol.fr
Subject: macmny.sit.hqx
macmny.sit.hqx - MacMoney - Game
Is a stategy game for Macintosh.
Thanks.
--
Firewalker
Date: Feb 06, 1996
From: mchuff@wolfenet.com (Rob & Natalie McNair-Huff)
Subject: February issue of Mac Net Journal is out
Hello to all,
The latest issue of Mac Net Journal is out and on the Net. Written in
down to Earth language, MNJ reviews shareware, gives personal articles on
Macintosh-related topics, and how-to sessions to help people get the most
out of their Macs while on the Internet. In this issue: Mac Net Journal
switches editors, we serve up a dish of hot PowerBook humor, we look back
at MacWorld Expo and this month's SpiderWeb column looks ahead to what
will happen to the Net in '96. We also throw in a dose of shareware game
reviews.
MNJ has been around for nearly a year and a half and is available in
two formats: a downloadable multimedia file via FTP or via the World Wide
Web.
For the Web:
http://www.blol.com/web_mnj/
For downloading:
ftp://amug.org/info-mac/per/_MacNet/
Subscriptions are still available and very, very free - simply email us
at mchuff@wolfenet.com.
Businesses interested in advertising in this new media, please contact
us at mchuff@wolfenet.com - we do static and multimedia ads.
Date: Jun 26, 1996
From: (Rob & Natalie McNair-Huff) mchuff@WOLFEnet.com
Subject: Mac Net Journal
Hello to all,
The June issue of Mac Net Journal is here! In this issue: I review the
new offline news reading program MacSoup; we take a closer look at the
BeBox computer and operating system; Natalie McNair-Huff writes about
getting a new machine ready for heavy Net work; Chris Sparno makes a pitch
to Apple to court software developers and Rich "Akira" Pizor reviews
CyberTarot and a slew of new shareware games. Read on for letters from
other readers, and a few tips for Mac shopping in computer superstores.
The June issue is available in DOCMaker format only. Read the Mac Net
News chapter for a few comments on this saga. Be sure to check the Web site
at
Date: Aug 14, 1996
From: (Rob & Natalie McNair-Huff) mchuff@wolfenet.com
Subject: The July issue of Mac Net Journal
Hello to all,
The July issue of Mac Net Journal is here! In this issue: Rich Pizor
reviews the new spreadsheet alternative -- Let's Keep It Simple Spreadsheet
-- and he takes a look at the Surfboard URL manager; Natalie McNair-Huff
ponders what to do with the wealth of information on the Net and she
reviews URL Manager Pro; I review a pair of shareware gems and Rich starts
his new monthly game column, Pixelation. We also have a slew of letters
from readers.
The July issue is available in DOCMaker format only. Be sure to check the
Web site at
Date: Jun 26, 1997
Date: Tue, 21 Feb 1995 20:09:35 -0430
From: nisfrm95@student.umu.se (Niklas Frykholm)
Subject: MacPatience 2.01
by Niklas Frykholm
MacPatience plays five kinds of solitary card games: Klondyke, Golf, Fan,
Pyramide and Hungarian Slammer.
The current version has nice graphics with support for both colour and B&W
montiors. It also makes use of sampled sounds.
The game is part of the Niklas Frykholm Shareware Package. The registration
fee is $5 for the entire package.
Niklas Frykholm, nisfrm95@student.umu.se
http://www.ts.umu.se/~r2d2
Date: Jun 26, 1997
From: ake.sjogren@mailbox.swipnet.se (Ake Sjogren)
Subject: MacPGN 3.0
With this program you can view pgn-textfiles (chess games).
Date: Aug 20, 1999
From: fedefil@fub.it
Subject: MacPipes 2.2.4
MacPipes 2.2.4
MacPipes is a classic arcade puzzle in which you have to build a pipeline
of required length connecting pipe parts within a time limit.
System Requirements
68020/030/040 or PowerPC;
1.2 MBytes free memory;
Mac OS 7.0.1 or later;
any monitor supporting 256 colors;
Sound Manager 3.0 or later.
What's new in MacPipes 2.2.4
- Recompiled with CodeWarrior� Professional release 3.
- The standard Edit menu can now be used in dialogs with edit text fields.
- The sound and music icons on the title screen are now correctly
redrawn when exiting the "Sound Options..." dialog, in case it is accessed
directly from the menubar.
- Improved all dialogs.
- New Factor logo in title screen and About dialog.
- Updated URLs in the About dialog.
- Extended the built-in character set to make easier translating the
game in languages other than English.
- Various small bug fixes and code improvements.
- Changed postal address in the documentation.
Distribution
MacPipes is US$5 shareware (bonuses are welcome ;-).
You can distribute MacPipes freely, provided that you leave the software
and the accompanying documentation unchanged.
Thanks and best regards.
Federico
Date: Mar 05, 1999
From: fedefil@factor-software.com
Subject: MacPipes 2.2.7
What is MacPipes?
Classic arcade puzzle in which you have to connect a
certain number of pipes of various shapes before the
timer runs out and water starts to flow. If you connect
the required number of pipes, you progress to the next
level of the game. Extra points are awarded for connecting
more pipes than needed, as well as for making loops in your
pipeline.
Requirements:
68020/030/040 or PowerPC;
1.2 MBytes free memory;
Mac OS 7.0.1 or later;
any monitor supporting 256 colors;
Sound Manager 3.0 or later.
What's new in MacPipes 2.2.7?
Updated author's e-mail and Web site URLs in both software and documentation.
Installation
The MacPipes package is distributed in form of an "Installer" application.
To install MacPipes just launch the installer and follow the simple
instructions.
Distribution
MacPipes is 5$ shareware.
You can distribute MacPipes freely, provided that you leave the software and
the accompanying documentation unchanged. You can include MacPipes in CD-ROMs
and other software collections only by previous agreement.
Thanks and best regards.
Federico
Date: Jan 26, 2004
From: ffilipponi@fub.it
Subject: MacPipes X 1.1.3
Thank you for your interest in this game. I hope you'll enjoy it.
This read me file contains only a few basic pieces of information on the
game.
To access the full documentation, including instructions on how to play
the game and how to purchase it, launch the game application, wait for
it to load completely and select "MacPipes X Help" from the Help menu.
WHAT'S THE STORY? (MORNING GLORY)
The first public release of this game was numbered 2.0. It sounds a bit
strange, doesn't it?
Well, in fact this game has a long story behind its back.
Despite its appeal and gameplay, it is NOT a clone of Pipe Dream from
LucasArts Games; it is in fact a rendition of a small Amiga game I saw
in the late 80s, called Pipeline. It was so addictive that I decided to
port it to my Mac (it was a Macintosh SE, one of those small machines
with a black & white built-in screen, do you remember?)
I started programming it in Turbo Pascal in 1988 (I still have that
proto-version floating around somewhere on my hard disk). Then the 90s
arrived bringing color to the Macs. In early 1994 I produced a color
version of MacPipes but didn't release it to the public until July 1995.
The last classic version of the game (2.2.7) was released in early 1999.
The current version of MacPipes requires a PowerPC processor and runs on
Mac OS 8.6/9.x with CarbonLib and natively on Mac OS X. Since it is a
complete rewriting of the original game, I decided to add a 'X' to the
name and restart version numbering from 1.0.0 (oh, by the way, the silly
name it's because all Macintosh programs in the 80s were called MacThis,
MacThat, MacSomething).
SYSTEM REQUIREMENTS
PowerPC processor.
Mac OS 9.0 or later.
For Mac OS 9.x only:
3 MBytes free memory.
CarbonLib 1.5 or later.
RECOMMENDED CONFIGURATION
Mac OS X 10.1 or later.
Date: Jun 26, 1997
Date: Wed, 16 Aug 1995 14:34:37 -0400 (EDT)
From: "DAVID A. BELSLEY"
Subject: MacQubic 3.2
Here is MacQubic 3.2, an upgraded and moderized version of what continues to be
the undisputed king of the 3D tic-tac-toe games. This version is fat code and
is able to run on Power Macs as well as, we hope, all the older machines. This
file must be unbinhexed and unstuffed.
Eric D. Belsley and
David A. Belsley
Date: Dec 13, 1995
Subject: MacSense January 1996 BW
From: Alex Narvey
1996 is just around the corner! Before you make any New Year's resolutions, be sure to download this 225k package full of the best in news, views and reviews!
SYSTEM UPDATE 2.0! MacSense has got the facts on Apple's new system update and its delivery date! January's issue also brings news of a young microprocessor manufacturer which intends to triple the performance of the PowerPC. Learn about Apple's new QuickTime Live! Read all about Connectix's new Speed Doubler update. Find out where to get a demo of Adobe PageMill. Enjoy an interview with Tom Bender, shareware author of Tex-Edit Plus. Get started with HTML. Discover the current state of war gaming. Laugh aloud at four side-splitting Tech Support Tales. Learn about the shortcomings of SPEC ratings, the problem with ClarisWorks' new updater, and exactly how notebook displays work. Enjoy a review of Retrospect 3.0, Intellihance 2.0 and MARATHON 2: DURANDAL. The Game Warden invites you to ponder the value and superiority of dedicated video games systems. And, finally, Jim Hines explores the uncertainty of our technological future...
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.
NEWS: System Update 2.0, Exponential to create speedy PowerPC, PB 500s to get PowerPC upgrades...and more!
APPLEBITS: Apple to debut QuickTime Live!, Performas and Power Mac prices cut...and more!
QUICKBITS: Connectix updates Speed Doubler, new SAM virus definitions, Adobe offers PageMill demo...and more!
LETTERS TO THE EDITOR: Hot HotBits, Power Props, JumboSense and "How do you do it?"
BRAVE NEW WORLD: John Nemerovski interviews Tom Bender.
FEATURE: Getting Started with HTML. Oliver Dueck tells you how to get up and running on the Web.
FEATURE: War Gaming: Past, Present and Future. Karen Kaye explores the direction of war gaming.
MACADEMIA: No Brain, No Dollars, No Computer...NO SERVICE? Stuart Chalk looks to the future of campus computing.
ABOUT THIS MACINTOSH: SPEC ratings revisted, notebook displays, and ClarisWorks update.
TECH SUPPORT TALES: "Cross Keys," "Rampant Restart," "1-800-CALL-ATT," and more!
SOFTWARE REVIEWS: Retrospect 3.0, Intellihance 2.0, The Way Things Work, and KPT Power Photos II
GAME REVIEWS: Marathon 2: Durandal!!!
THE GAME WARDEN: Which is better? An expensive Mac or a $350 dedicated game system?
BLUE SUNSHINE: When is enough truly enough?
You can find the latest issue of MacSense (and back issues) at the following locations:
eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications.
America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder.
World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/
Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per.
Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows:
Internet: MacSenseEd.@eworld.com
eWorld: MacSense Ed. <� please include the period.
America Online: MacSenseEd
Date: Dec 13, 1995
Subject: MacSense January 1996
From: Alex Narvey
MacSense January 1996. Volume 2, Issue 12.
1996 is just around the corner! Before you make any New Year's resolutions, be sure to download this 735k package full of the best in news, views and reviews!
SYSTEM UPDATE 2.0! MacSense has got the facts on Apple's new system update and its delivery date! January's issue also brings news of a young microprocessor manufacturer which intends to triple the performance of the PowerPC. Learn about Apple's new QuickTime Live! Read all about Connectix's new Speed Doubler update. Find out where to get a demo of Adobe PageMill. Enjoy an interview with Tom Bender, shareware author of Tex-Edit Plus. Get started with HTML. Discover the current state of war gaming. Laugh aloud at four side-splitting Tech Support Tales. Learn about the shortcomings of SPEC ratings, the problem with ClarisWorks' new updater, and exactly how notebook displays work. Enjoy a review of Retrospect 3.0, Intellihance 2.0 and MARATHON 2: DURANDAL. The Game Warden invites you to ponder the value and superiority of dedicated video games systems. And, finally, Jim Hines explores the uncertainty of our technological future...
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.
NEWS: System Update 2.0, Exponential to create speedy PowerPC, PB 500s to get PowerPC upgrades...and more!
APPLEBITS: Apple to debut QuickTime Live!, Performas and Power Mac prices cut...and more!
QUICKBITS: Connectix updates Speed Doubler, new SAM virus definitions, Adobe offers PageMill demo...and more!
LETTERS TO THE EDITOR: Hot HotBits, Power Props, JumboSense and "How do you do it?"
BRAVE NEW WORLD: John Nemerovski interviews Tom Bender.
FEATURE: Getting Started with HTML. Oliver Dueck tells you how to get up and running on the Web.
FEATURE: War Gaming: Past, Present and Future. Karen Kaye explores the direction of war gaming.
MACADEMIA: No Brain, No Dollars, No Computer...NO SERVICE? Stuart Chalk looks to the future of campus computing.
ABOUT THIS MACINTOSH: SPEC ratings revisted, notebook displays, and ClarisWorks update.
TECH SUPPORT TALES: "Cross Keys," "Rampant Restart," "1-800-CALL-ATT," and more!
SOFTWARE REVIEWS: Retrospect 3.0, Intellihance 2.0, The Way Things Work, and KPT Power Photos II
GAME REVIEWS: Marathon 2: Durandal!!!
THE GAME WARDEN: Which is better? An expensive Mac or a $350 dedicated game system?
BLUE SUNSHINE: When is enough truly enough?
You can find the latest issue of MacSense (and back issues) at the following locations:
eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications.
America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder.
World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/
Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per.
Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows:
Internet: MacSenseEd.@eworld.com
eWorld: MacSense Ed. <� please include the period.
America Online: MacSenseEd
Date: Feb 11, 1996
Subject: MacSense February 1996 BW
From: Alex Narvey
MacSense February 1996. Volume 3, Issue 1.
Got the February blahs? We've got a cure! Download our second anniversary issue and get the inside scoop on System Update 2.0�due any minute! February's issue also brings news of Apple's troubled times, rumors of a possible merger and big change in management.
Browse through February's MacSense and learn how to keep your home pages clean, neat and unburdening. Let John Nemerovski tell you about the last altruist. Learn about the cool new feature set of System Update 2.0, and read about Brian Fort�'s day with Open Transport 1.1. Smirk at the inanity unveiled in five new Tech Support Tales. Name your ImageWriters. Get psyched with our net net column, Cerebrealilty. Take in a review of PageMill, SoftWindows, Paperport Vx or Rebel Assault II. On the heels of his new book, The Game Warden brings you the news and notes from Macworld Expo. Jim Hines muses about the quality of printed material. And, finally, Editor-in-Chief Chris McVeigh quells fears that the end is near.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.
Date: Feb 06, 1996
Subject: MacSense February 1996
From: Alex Narvey
MacSense February 1996. Volume 3, Issue 1.
Got the February blahs? We've got a cure! Download our second anniversary issue and get the inside scoop on System Update 2.0�due any minute! February's issue also brings news of Apple's troubled times, rumors of a possible merger and big change in management.
Browse through February's MacSense and learn how to keep your home pages clean, neat and unburdening. Let John Nemerovski tell you about the last altruist. Learn about the cool new feature set of System Update 2.0, and read about Brian Fort�'s day with Open Transport 1.1. Smirk at the inanity unveiled in five new Tech Support Tales. Name your ImageWriters. Get psyched with our net net column, Cerebrealilty. Take in a review of PageMill, SoftWindows, Paperport Vx or Rebel Assault II. On the heels of his new book, The Game Warden brings you the news and notes from Macworld Expo. Jim Hines muses about the quality of printed material. And, finally, Editor-in-Chief Chris McVeigh quells fears that the end is near.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.
NEWS: Apple management plays musical chairs, Apple falls to #3, Apple/Sun merger rumours abound, and more!
APPLEBITS: New disks sets for PowerBook 5300s, 190s, 2300s and LaserWriters...and more!
QUICKBITS: Netscape Navigator 2.0 released, Filemaker Pro 3.0 debuts...and more!
EDITORIAL: Chris McVeigh muses about the future of Apple.
LETTERS TO THE EDITOR: High praise for HotBits, Large and loving it!, Salute to War Gamings and more!
BRAVE NEW WORLD: The Last Altruist.
FEATURE: Getting Started with HTML, Part II. Oliver Dueck helps you keep your home page clean and neat.
FEATURE: System 7.5 Update 2.0: A Preview. Brian Fort� gets the good stuff on Update 2.0, and takes you for a walk with OT 1.1.
MACADEMIA: Mac for Faculty Desktops. Which Mac is right for the educator?
CEREBREALITY: NEW COLUMN! Greg Kramer waxes poetic about the benefits of the Internet.
ABOUT THIS MACINTOSH: Generic Icons, Naming ImageWriters, PowerBook display and Macintosh AV Options
TECH SUPPORT TALES: "Fax Facts," "Digital Expectations," The All-in-One Model," and more!
SOFTWARE REVIEWS: PageMill, SoftWindows, Act 2.5, Studio Pro 1.5.2 and Vision 3d 4.0, CD-ROM Toolkit, MacEKG!
HARDWARE REVIEWS: DeskJet 850c, Paperport Vx, IRISPen, and FotoFUN!
GAME REVIEWS: Rebel Assault II, X-Wing
THE GAME WARDEN: Macworld Expo '96: News and Notes!
BLUE SUNSHINE: All the news that's fit to print...
You can find the latest issue of MacSense (and back issues) at the following locations:
eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications.
America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder.
World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/
Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per.
Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows:
Internet: MacSenseEd.@eworld.com
eWorld: MacSense Ed. <� please include the period.
America Online: MacSenseEd
MacSense can be uploaded to any online service you see fit, as long as this text accompanies it.
Date: Apr 20, 1996
From: (Chris McVeigh) MacSense@achilles.net
Subject: MacSense May 1996
MacSense May 1996. Volume 3, Issue 3.
Apple's going to post a $700 million dollar loss for this quarter--and it's
actually a good thing! Find out why in May's MacSense!
May's issue is busting at the seams! This month we introduce a new feature
to help readers activate embedded URLs without having to copy and paste!
(For more details, see below.) Open MacSense and learn all about Apple's
new direction, the MessagePad 130, two new StyleWriters and a low-cost
Color OneScanner. A trip through our 'Bits sections will teach you about
Apple's new VP, The HP ScanJet 4P, Macromedia Director 5, Shockwave,
Netscape Navigator 3 beta and much more. This month, John Nemerovski has
left his Brave New World, and his loving wife fills in. Jim Hines muses
about Apple's tenacity for self abuse, the Game Warden looks high and low
for Mac sports games, and Cerebreality considers the reality of flame wars.
May's issue also offers a System 7.5 Update 2.0 Special Report to help get
you up to speed with the new update. We've also got reviews of Claris
Emailer 1.0v3, Eudora Pro, The Black Box, You Don't Know Jack and Total
Distortion. Finally, Editor in Chief Chris McVeigh eyes Microsoft's efforts
with Internet Explorer--and fears for Netscape.
All MacSense readers who use Netscape will be pleased to see our new
"Launch URL" feature. In AppleBits, QuickBits and NetBits, you'll now find
a URL-launching button adjacent to stories which include URLs. To use,
simply make sure your Netscape application is open and connected to the
Internet. Then, from within MacSense, click on the desired URL button.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh
computing and explores how these new developments will affect every-day Mac
users. Packed with vibrant color graphics and in depth product reviews, it
is the founding goal of MacSense to shed light on a rapidly evolving
industry. Moreover, because MacSense is created and distributed
electronically, it is the most environmentally friendly method of
publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or
another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades
of grey. For optimal viewing, we recommend 16-bit color. The black and
white edition of MacSense can be viewed on any Macintosh.
Date: Apr 20, 1996
From: (Chris McVeigh) MacSense@achilles.net
Subject: MacSense May 1996
MacSense May 1996. Volume 3, Issue 3.
Apple's going to post a $700 million dollar loss for this quarter--and it's
actually a good thing! Find out why in May's MacSense!
May's issue is busting at the seams! This month we introduce a new feature
to help readers activate embedded URLs without having to copy and paste!
(For more details, see below.) Open MacSense and learn all about Apple's
new direction, the MessagePad 130, two new StyleWriters and a low-cost
Color OneScanner. A trip through our 'Bits sections will teach you about
Apple's new VP, The HP ScanJet 4P, Macromedia Director 5, Shockwave,
Netscape Navigator 3 beta and much more. This month, John Nemerovski has
left his Brave New World, and his loving wife fills in. Jim Hines muses
about Apple's tenacity for self abuse, the Game Warden looks high and low
for Mac sports games, and Cerebreality considers the reality of flame wars.
May's issue also offers a System 7.5 Update 2.0 Special Report to help get
you up to speed with the new update. We've also got reviews of Claris
Emailer 1.0v3, Eudora Pro, The Black Box, You Don't Know Jack and Total
Distortion. Finally, Editor in Chief Chris McVeigh eyes Microsoft's efforts
with Internet Explorer--and fears for Netscape.
All MacSense readers who use Netscape will be pleased to see our new
"Launch URL" feature. In AppleBits, QuickBits and NetBits, you'll now find
a URL-launching button adjacent to stories which include URLs. To use,
simply make sure your Netscape application is open and connected to the
Internet. Then, from within MacSense, click on the desired URL button.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh
computing and explores how these new developments will affect every-day Mac
users. Packed with vibrant color graphics and in depth product reviews, it
is the founding goal of MacSense to shed light on a rapidly evolving
industry. Moreover, because MacSense is created and distributed
electronically, it is the most environmentally friendly method of
publishing. We hope you enjoy this issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or
another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16 shades
of grey. For optimal viewing, we recommend 16-bit color. The black and
white edition of MacSense can be viewed on any Macintosh.
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense June 1996 BW
MacSense June 1996. Volume 3, Issue 4.
It finally happened! IBM has licensed the Mac OS! June's MacSense reveals the
details of the monumental deal. Also in this issue: Apple's latest introductions,
including "speed bumped" Power Macs and new upgrades. Not to be outdone, both
Power Computing and DayStar have debuted new Mac clones�with Power's new
PowerTower clocking in at 180MHz!
MacSense is a little on the heavy side this month! In addition to our regular
content, we've include two new QuickCharts to give you a side-by-side comparison
of Apple's latest products. Also in June's issue: Did you know that your
PowerBook 5300 can talk AND hear? See AppleBits for the nitty gritty. In Brave
New World, John N. talks offers a few choice words about commercial software.
Meanwhile, over in Cerebreality, Greg Kramer ponders how very virtual virtual
reality actually is. The Game Warden has stopped whining long enough to write up
a column entitled "Happy Happy Fun Day," and, finally, Jim Hines weighs in this
month with an article exploring the mystique of Apple's "1984" television
commercial.
All MacSense readers who use Netscape will be pleased to see our new "Launch URL"
feature. In AppleBits, QuickBits and NetBits, you'll now find a URL-launching
button adjacent to stories which include URLs. To use, simply make sure your
Netscape application is open and connected to the Internet. Then, from within
MacSense, click on the desired URL button.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh computing and
explores how these new developments will affect every-day Mac users. Packed with
vibrant color graphics and in depth product reviews, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense
is created and distributed electronically, it is the most environmentally
friendly method of publishing. We hope you enjoy this issue!
Date: Jun 30, 1996
From: (Chris McVeigh) MacSenseED@aol.com
Subject: MacSense July 1996. Volume 3, Issue 5.
It's July! And here in the northern hemisphere, it's begun to get hot. So
too is this month's MacSense! In July's issue, you'll learn about Apple's
planned limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2
for PowerBooks and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler
1.6.2a. Did you know about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read
all about it in our new occasional section entitled "In the Pipeline!" Also
in this issue: Jim Hines considers the prevalence of URLs in advertising;
The Game Warden speaks lovingly of E3; Cerebreality considers the demise of
Gen X and the subsequent generational title; and Chris McVeigh pops the
glossy media bubble surrounding the Pippin platform.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh
computing and explores how these new developments will affect every-day Mac
users. Packed with vibrant color graphics and in depth product reviews, it
is the founding goal of MacSense to shed light on a rapidly evolving
industry. Moreover, because MacSense is created and distributed
electronically, it is the most environmentally friendly method of
publishing. We hope you enjoy this issue!
The color edition of MacSense requires a Macintosh with at least 16 shades
of grey. For optimal viewing, we recommend 16-bit color. The black and
white edition of MacSense can be viewed on any Macintosh.
Please email us if you have questions, comments, suggestions,
contributions, or just to say "Hi". We can be reached at
MacSenseED@aol.com.
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense July 1996 BW
MacSense July 1996. Volume 3, Issue 5.
It's July! And here in the northern hemisphere, it's begun to get hot. So too is
this month's MacSense! In July's issue, you'll learn about Apple's planned
limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2 for PowerBooks
and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler 1.6.2a. Did you know
about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read all about it in our new
occasional section entitled "In the Pipeline!" Also in this issue: Jim Hines
considers the prevalence of URLs in advertising; The Game Warden speaks lovingly
of E3; Cerebreality considers the demise of Gen X and the subsequent generational
title; and Chris McVeigh pops the glossy media bubble surrounding the Pippin
platform.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh computing and
explores how these new developments will affect every-day Mac users. Packed with
vibrant color graphics and in depth product reviews, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense
is created and distributed electronically, it is the most environmentally
friendly method of publishing. We hope you enjoy this issue!
The color edition of MacSense requires a Macintosh with at least 16 shades of
grey. For optimal viewing, we recommend 16-bit color. The black and white edition
of MacSense can be viewed on any Macintosh.
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense July 1996
MacSense July 1996. Volume 3, Issue 5.
It's July! And here in the northern hemisphere, it's begun to get hot. So too is
this month's MacSense! In July's issue, you'll learn about Apple's planned
limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2 for PowerBooks
and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler 1.6.2a. Did you know
about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read all about it in our new
occasional section entitled "In the Pipeline!" Also in this issue: Jim Hines
considers the prevalence of URLs in advertising; The Game Warden speaks lovingly
of E3; Cerebreality considers the demise of Gen X and the subsequent generational
title; and Chris McVeigh pops the glossy media bubble surrounding the Pippin
platform.
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh computing and
explores how these new developments will affect every-day Mac users. Packed with
vibrant color graphics and in depth product reviews, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense
is created and distributed electronically, it is the most environmentally
friendly method of publishing. We hope you enjoy this issue!
The color edition of MacSense requires a Macintosh with at least 16 shades of
grey. For optimal viewing, we recommend 16-bit color. The black and white edition
of MacSense can be viewed on any Macintosh.
Date: Aug 13, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense Aug/Sept BW
MacSense August/September 1996. Volume 3, Issue 6.
Things sure are speeding up on our side of the fence. Power Computing has debuted
the world's fastest personal computer, at a whopping 225MHz! Read all about it in
this month's MacSense!
NEWS: Power Computing blasts past 200MHz, Apple gets back on track!
APPLEBITS: X-File: Performa 5400 and 5420; Apple broadcasts Olympics over the
Net; System 7.5.3 hits store shelves; Apple #1 in buyer loyalty ...and more!
QUICKBITS: Microsoft Empowerment Pack for Macintosh; Connectix annouces RAM
Doubler 2; Claris Organizer Upgrade annouced; FWB releases HDT 2.0...and more!
NETBITS: America Online 3.0 Mac beta; Claris HomePage beta now available; Web
Buddy eases time, expense of browsing...and more!
EDITORIAL: Tomorrow. Chris McVeigh looks to the future, and the convergence of
technologies.
BRAVE NEW WORLD: Welcome to Tuscon, Your Mac is Dead.
CEREBREALITY: The Paperless Society. Greg Kramer waxes poetic about computers,
paper and life.
ABOUT THIS MACINTOSH: Max bus speed for 9500, "InputBackSupport," and Performa
5215 memory installation.
TECH SUPPORT TALES: "Drive Thru," "Oh So Pretty," and "Missing Link."
SOFTWARE REVIEWS: CameraMan 2.5, DragNet
HARDWARE REVIEWS: Color QuickCam, Color OneScanner 600/27 and Easy Photo
GAME REVIEWS: Bad Mojo, Hell
THE GAME WARDEN: Sprockets and Support
BLUE SUNSHINE: A Mac Manager's Plea
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh computing and
explores how these new developments will affect every-day Mac users. Packed with
vibrant color graphics and in depth product reviews, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense
is created and distributed electronically, it is the most environmentally
friendly method of publishing. We hope you enjoy this issue!
The color edition of MacSense requires a Macintosh with at least 16 shades of
grey. For optimal viewing, we recommend 16-bit color. The black and white edition
of MacSense can be viewed on any Macintosh.
You can find the latest issue of MacSense (and back issues) at the following
locations:
Date: Aug 13, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense Aug/Sept BW
MacSense August/September 1996. Volume 3, Issue 6.
Things sure are speeding up on our side of the fence. Power Computing has debuted
the world's fastest personal computer, at a whopping 225MHz! Read all about it in
this month's MacSense!
NEWS: Power Computing blasts past 200MHz, Apple gets back on track!
APPLEBITS: X-File: Performa 5400 and 5420; Apple broadcasts Olympics over the
Net; System 7.5.3 hits store shelves; Apple #1 in buyer loyalty ...and more!
QUICKBITS: Microsoft Empowerment Pack for Macintosh; Connectix annouces RAM
Doubler 2; Claris Organizer Upgrade annouced; FWB releases HDT 2.0...and more!
NETBITS: America Online 3.0 Mac beta; Claris HomePage beta now available; Web
Buddy eases time, expense of browsing...and more!
EDITORIAL: Tomorrow. Chris McVeigh looks to the future, and the convergence of
technologies.
BRAVE NEW WORLD: Welcome to Tuscon, Your Mac is Dead.
CEREBREALITY: The Paperless Society. Greg Kramer waxes poetic about computers,
paper and life.
ABOUT THIS MACINTOSH: Max bus speed for 9500, "InputBackSupport," and Performa
5215 memory installation.
TECH SUPPORT TALES: "Drive Thru," "Oh So Pretty," and "Missing Link."
SOFTWARE REVIEWS: CameraMan 2.5, DragNet
HARDWARE REVIEWS: Color QuickCam, Color OneScanner 600/27 and Easy Photo
GAME REVIEWS: Bad Mojo, Hell
THE GAME WARDEN: Sprockets and Support
BLUE SUNSHINE: A Mac Manager's Plea
MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which
focuses on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh computing and
explores how these new developments will affect every-day Mac users. Packed with
vibrant color graphics and in depth product reviews, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense
is created and distributed electronically, it is the most environmentally
friendly method of publishing. We hope you enjoy this issue!
The color edition of MacSense requires a Macintosh with at least 16 shades of
grey. For optimal viewing, we recommend 16-bit color. The black and white edition
of MacSense can be viewed on any Macintosh.
You can find the latest issue of MacSense (and back issues) at the following
locations:
Date: Oct 10, 1996
From: anarvey@precursor.mb.ca (Alex Narvey)
Subject: MacSense October 1996 BW
MacSense News Roundup, October 1996. Volume 3, Issue 7.
Do YOU know what the limited edition 20th Anniversary Macintosh will look
like? MacSense does! Take a look at our October edition to find out.
You'll also learn about System Update 7.5.5 and Apple's new paradigm of
continuous system updates, Netscape for Cyberdog, Photoshop 4.0, Freehand
7.0, and PageMaker 6.5 for the web. And MacSense has the dirt on the
future of Apple e.g. and NetFinder!
NEWS: System 7.5.5 Update ushers in new paradigm, Limited Edition Mac to
be high on style, Motorola's StarMax targets business, and more!
APPLEBITS: Apple's Telecom 3.0 Shell Game, Color OneScanner 1200/30,
Cyberdog 1.1 GM, and more!
QUICKBITS: New Color Stylus Inkjet, Persuasion 4.0 for the net, Photoshop
4.0, Freehand 7.0, and more!
NETBITS: Netscape for Cyberdog, Electrifier 1.5, Rockwell's plan for 56k
modems, and more!
EDITOR'S NOTE: Changing times: the transition of our freezine.
OCTOBER CD SAMPLER: Internet Telephony: Toy or Tool? by Greg Kramer
OCTOBER CD SAMPLER: Tech Support Tales
MacSense News Roundup is a FREE monthly electronic magazine which focuses
on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh
computing and explores how these new developments will affect every-day
Mac users. Packed with vibrant color graphics, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because
MacSense is created and distributed electronically, it is the most
environmentally friendly method of publishing. We hope you enjoy this
issue!
The attached file is a Stuffit archive. You will need Stuffit Expander or
another Stuffit compression utility to extract it.
The color edition of MacSense requires a Macintosh with at least 16
shades of grey. For optimal viewing, we recommend 16-bit color. The black
and white edition of MacSense can be viewed on any Macintosh.
Date: Oct 11, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca
Subject: MacSense October 1996
MacSense News Roundup, October 1996. Volume 3, Issue 7.
Do YOU know what the limited edition 20th Anniversary Macintosh will look
like? MacSense does! Take a look at our October edition to find out.
You'll also learn about System Update 7.5.5 and Apple's new paradigm of
continuous system updates, Netscape for Cyberdog, Photoshop 4.0, Freehand
7.0, and PageMaker 6.5 for the web. And MacSense has the dirt on the
future of Apple e.g. and NetFinder!
NEWS: System 7.5.5 Update ushers in new paradigm, Limited Edition Mac to
be high on style, Motorola's StarMax targets business, and more!
APPLEBITS: Apple's Telecom 3.0 Shell Game, Color OneScanner 1200/30,
Cyberdog 1.1 GM, and more!
QUICKBITS: New Color Stylus Inkjet, Persuasion 4.0 for the net, Photoshop
4.0, Freehand 7.0, and more!
NETBITS: Netscape for Cyberdog, Electrifier 1.5, Rockwell's plan for 56k
modems, and more!
EDITOR'S NOTE: Changing times: the transition of our freezine.
OCTOBER CD SAMPLER: Internet Telephony: Toy or Tool? by Greg Kramer
OCTOBER CD SAMPLER: Tech Support Tales
MacSense News Roundup is a FREE monthly electronic magazine which focuses
on the mainstream Macintosh computer market. Each issue of MacSense
details the most significant news stories in the world of Macintosh
computing and explores how these new developments will affect every-day
Mac users. Packed with vibrant color graphics, it is the founding goal of
MacSense to shed light on a rapidly evolving industry. Moreover, because
MacSense is created and distributed electronically, it is the most
environmentally friendly method of publishing. We hope you enjoy this
issue!
The color edition of MacSense requires a Macintosh with at least 16
shades of grey. For optimal viewing, we recommend 16-bit color. The black
and white edition of MacSense can be viewed on any Macintosh.
Date: Oct 28, 2003
From: bgrubb@zianet.com
Subject: Mac-Site-list, Version 4.7.9
This is the latest edition (Nov 1, 2003) of the Mac-site-list and should
replace version 4.7.8 of the Mac-Site-list.
The Mac-Site-list lists over 50 mac anonymous ftp sites (some with notes),
over 100 Mac web pages, and contains some instructions on how to use anonymous
ftp and find files as well a format chart showing which programs decompress
and decode which files. Also there is a section on how to use certain files.
To ensure that the columns in the Format Chart section line up correctly the
document's text must be in a monospaced typeface such as Courier, Monaco,
or a PC equivalent.
This Stuffit Deluxe 8.0.1 archive contains both the text and html versions
of the Mac-Site-list.
Changes: http://www.macledge.com/ now http://www.macgamer.com/
Added sites/URLs: http://www.macgamefiles.com/;
Defunct sites/URLs: ftp.claris.com/pub/USA-Macintosh/;
Date: Aug 20, 1999
From: dave@fun2play.com (Dave Friedman)
Subject: MacSki 1.7
MacSki is a fantastic skiing game for players of all ages.
Version 1.0 of MacSki won the Best Sports Game of the Year, and was
inducted into the Macworld Game Hall of Fame.
MacSki features:
* Highly animated, smooth flowing graphics
* Over three-dozen courses of seven major types: Timer only, Slalom, Giant
Slalom, Downhill, Penguin squashing, Snowmen bashing, and Stonehenge!
* A really easy to use, click-and-drag course editor
* Adjustable weather conditions
* Nine different types of skis
* Six pages of built-in illustrated help
* Trees, rocks, fences, igloos, snow bunnies, moguls, photographers,
wounded skiers, snowmobiles, snowballs, ski wax, sign posts, and several
types of small animals
* And a Saint Bernard who comes to your rescue
Storm Impact, Inc.
stormimpac@aol.com
: Dave Friedman
: dave@fun2play.com
Date: Aug 20, 1999
Date: Tue, 21 Feb 1995 20:14:57 -0430
From: nisfrm95@student.umu.se (Niklas Frykholm)
Subject: MacSnails
by Niklas Frykholm
MacSnails is an implementation of the Snails-game, which I first
encountered on a ZX Spectrum many, many years ago.
The game is part of the Niklas Frykholm Shareware Package. The registration
fee is $5 for the entire package.
Niklas Frykholm, nisfrm95@student.umu.se
http://www.ts.umu.se/~r2d2
Date: Sep 02, 1999
From: craigl@blueridge.com
Subject: MacStones 1.2 - Mac port of Linux Same Gnome game
MacStones is a Mac port of the fascinating and popular "Same Gnome" game
available with most popular distributions of the Linux OS. This high-scoring
puzzle game is fun, challenging, habit-forming, and playable by both adults and
children. Click on groups of animated rotating balls to remove them from the
board. The more you remove at one time, the higher your score. Eliminate all
balls on the screen for a bonus. Feel creative? Create your own animation
scenarios using any Mac paint program.
Fat binary compatible with both PPC and 68K.
This is freeware.
Craig Landrum
Chief Technology Officer
Blueridge Technologies, Inc.
Phone: (540) 675-3015
Fax: (540) 675-3130
email: craigl@blueridge.com
Date: Aug 28, 1998
From: fb@knoware.nl
Subject: MacTaipei-1.0.0
MacTaipei
The solitaire tile matching game also known as Mahjong,
Mahjongg and Shanghai.
History: none (first submission)
System Requirements: Sound, Color Quickdraw, System 7.xup.
Please include MacTaipei in the Info-Mac archives on the
internet and any CD-Rom.
Date: Dec 04, 1995
From: curtiss@macbeth.com (Curtiss Hammock)
Subject: Mac Today December issue
This is the scrumptious holiday issue of Mac Today Magazine, packed with all
the wholesome holiday Windows bashing you'd expect.
The big feature this month is our first annual "Mac Today Editor's Choice
Awards", honoring the products nears and dear to our hearts. And our cover
story in December features our in-depth review of the new Adobe Illustrator
6.0.
Also in this issue: two full tabloid size pages of juicy Mac news and gossip,
Our Holiday Game Guide, An Editorial Column from veteran Mac journalist Don
Crabb (of MacUser and MacWEEK fame), PageMaker Classroom in a book is
reviewed, plus a "fax to your friends" editorial entitled "Don't Make A
$2,000.00 Mistake" featuring the 12 reasons why people should choose a
Macintosh over a PC this holiday season. Plus the latest from Apple and other
news from the Mothership, Dick Theriault reviews two CD-ROM reference works
(whatever that means)
Plus our monthly columns: Hidden Mac tips in "The Hiding Place", our Online
Update featuring our hot shareware picks for the month, Newton Notes, Digital
Video News from Rod Harlan, The Business Side of Macintosh, Our "Mac to
Basics" beginner's column, FileMaker Pro Tips and Tricks with Jeff Pagano, a
Mac-related calendar of events, Painter 3 Tips & Techniques with David
Roberts, plus our popular "Letters To The Editor" page, and some other
seemingly important stuff. (NOTE: Our Acrobat version is a slimed down
version of the current issue, because if we included all 44 tabloid sized
pages, it would take about 4 days to download.)
There's a host of other cool stuff as well, so download this holiday
extravaganza and sing along with us! "Windows 95 roasting on a open fire..."
You'll need the Acrobat Reader to view it.
Date: Nov 04, 1999
From: Brian Kelley
Subject: Mac Trivia Challenge 1.0
Mac Trivia Challenge 1.0
So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac
Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware,
the history of Apple Computer, Mac games, the Internet, easter eggs,
tips, tricks & shortcuts, and much, much more!
Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so
registration is purely voluntary.
Brian Kelley
mailto:bkelley1@nycap.rr.com
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Nov 11, 1999
From: Brian Kelley
Subject: Mac Trivia Challenge 2.0
Mac Trivia Challenge 2.0
So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac
Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware,
the history of Apple Computer, Mac games, the Internet, easter eggs,
tips, tricks & shortcuts, and much, much more!
This is the second release of Mac Trivia Challenge; CompleatMac Software
is making all five versions available again, so this version should NOT
replace earlier versions in the Archive.
Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so
registration is purely voluntary.
Brian Kelley
mailto:bkelley1@nycap.rr.com
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Nov 17, 1999
From: Brian Kelley
Subject: Mac Trivia Challenge 3.0
Mac Trivia Challenge 3.0
So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac
Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware,
the history of Apple Computer, Mac games, the Internet, easter eggs,
tips, tricks & shortcuts, and much, much more!
This is the third release of Mac Trivia Challenge; CompleatMac Software
is making all five versions available again, so this version should NOT
replace earlier versions in the Archive.
Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so
registration is purely voluntary.
Brian Kelley
mailto:bkelley1@nycap.rr.com
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Nov 26, 1999
From: Brian Kelley
Subject: Mac Trivia Challenge 4.0
Mac Trivia Challenge 4.0
**The Gameshow Edition**
Using the format of a television game show, Mac Trivia Challenge 4.0
tests your knowledge of the Mac OS, Macintosh hardware, the history of
Apple Computer, Mac games, the Internet, easter eggs, tips, tricks &
shortcuts, and much, much more!
Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so
registration is purely voluntary.
Brian Kelley
mailto:bkelley1@nycap.rr.com
CompleatMac Software
http://home.nycap.rr.com/compleatmac/
Date: Jun 26, 1997
Date: Mon, 5 Oct 92 19:57:40 PDT
From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal)
Subject: MacTurnover 1.2.2
MacTurnover 1.2.2 A version of Othello. Play against the computer or
a friend or have the computer play itself.
Now Quadra 040 cache compatible.
John Lindal
jafl@alice.wonderland.caltech.edu
Date: Feb 17, 1998
From: delegz@rpi.edu
Subject: MacVenns 1.3.1
MacVenns is a Math/Logic learning game that instructs the user on what Venn
Diagrams are and how they are used to solve Set Theory problems. Some
problems are simple, some are pretty complex. I wrote MacVenns because it
seemed like a 'natural' for a Mac application. MacVenns is directed toward
students studying Set Theory, Boolean Logic, or Venn Diagrams (or persons
who enjoy a mental challenge). It is both fun and educational for all ages,
even small children (my six year old daughter enjoys it). There are only a
few basic concepts to learn, then the fun begins.
Venn Diagrams are used throughout educational systems. My daughter's first
grade class has a Venn Diagram (with chicks and ducks) on the wall. My
nephew studied them in his ninth grade class, my wife and I learned them in
a college computer logic course, my brother-in-law encountered them in the
military. If you're a student, have children, or would just like to try
something different, you should have MacVenns!
*** MacVenns requires a Mac with color monitor!
Distribution: Feel free to share this Demo with friends and/or your local
schools for them to try!
--Marty King E-mail address: midimarty@cjnetworks.com
http://www.cjnetworks.com/~midimarty/Venns.html
Date: Jun 26, 1997
From: Neil Demause
Subject: MacWesleyan v. 1.0
This is a text adventure set at Wesleyan University in Connecticut,
written by Neil deMause (neild@echonyc.com). Copyright 1995 by Neil
deMause. It is freely distributable over the internet; anyone interested in
for-pay distribution methods (such as CDs) should contact the author for
permission.
Date: May 23, 1994
From: pjcreath@phoenix.Princeton.EDU (Peter Creath)
Subject: MacWT 0.04
Date: Wed, 18 May 1994 14:24:36 -0500
--========================_6967288==_
Content-Type: text/plain; charset="us-ascii"
Enclosed is the entire Mac port of "wt", a 3D public domain engine.
This archive contains EVERYTHING relating to 0.04 on the home FTP site --
the documentation (what there is), the source code (in C), and the fat binary
demo.
I am not the author, nor am I the one who ported it to Mac.
Excerpts from the README:
wt - a 3D game engine Copyright (C) 1994 by Chris Laurel
---------------------------------------------------------------------------
This is still a preliminary version of my 3D game engine, wt.
* In the proud tradition of cp, mv, rm, as, and cc, now there is 'wt'
wt (never capitalized) stands for "what's that?"
* This is not by any means a complete game. It is just a demo of my
graphics engine. I'd never name a game wt.
* wt is portable software. See the section on porting at the end of this
README for information on what to change in order to port to another
platform.
* Features:
* Easy to edit world file. Just haul out your favorite text editor
and modify 'castle.world' Or create your own .world file from
scratch. Whee. Just don't get carried away because the world
file format will be changing before the next release.
* No BSP trees were killed to make this program. Sorry . . . it's
late. BSP trees are elegant and fast *if* your environment is
static. I eventually want walls in wt that move and change shape.
However, if I can't kill a bug having to do with walls perpendicular
to the view plane, I may have to resort to a BSP tree for determining
wall visibility (or if my current algorithm is too slow for worlds
with a large number of walls.)
* Variable texture map size. Texture maps for walls can be any
width you like, but the height must be either 64 or 128. Floor
textures must be either 64x64 or 128x128. The main reason why
arbitrary powers of two aren't supported has to do with the fact that
Intels x86 chips don't have enough registers for my innermost loops.
* Texture scaling for walls. The walls have an x scale factor and
a y scale factor. It might be more properly called 'frequency,'
since the smaller the parameter, the bigger the texture map will
appear. Supporting the scaling factors requires a couple of extra
multiplies in the wall drawing function.
* Resources
* A wt mailing list has been started recently. Topics will include
improving the engine design and adding features, porting the
engine to different architectures, and game design using the wt
graphics engine. The addresses are:
to subscribe: wtm-request@magoo.uwsuper.edu
to post a message: wtm@magoo.uwsuper.edu
--========================_6967288==_
Content-Type: application/mac-binhex40; name="MacWT-0.04.cpt"
Content-Disposition: attachment; filename="MacWT-0.04.cpt"
Date: Mar 30, 1996
From: (Federico Giacanelli) GIACANELLI@to.infn.i
Subject: MacZine International #4 - an incredible e-zine
Here is the #4 issue of MacZine International, the english version of MacZine
Classic, the Italian Mac Shareware e-zine.
In this issue you will find a wonderful brand new section, "Hidden Treasures",
dedicated to small (size) but great (quality) shareware programs. This section
has been created by our fantastic translator, Irene Bensinger.
Programs reviewed in this issue:
Aaron
OtherMenu
Ingemar's Skiing Game
Mac Sokoban
HoverBar
DefaultFolder
E-Press
Disk Tools Collection
...and the Hidden Treasures!
We hope you will enjoy MacZine International and we look forward to receive your
comments/letters/kisses etc. :-)
Download and enjoy!
Ciao!
Federico Giacanelli,
MacZine Staff
MacZine address: botolo@mbox.vol.it
Date: Apr 30, 1997
From: spidey@iol.it
Subject: MacZine #14
Hi everybody, here it is the latest issue of MacZine, the first italian
e-zine dedicated to the shareware and freeware world of Macintosh. In
every issue of MacZine you will find articles, reviews and interviews in
full color pages! In this issue we feature:
The latest news about Realmz and RPG games for your Mac - Twilight: a
great screensaver - The second instalment of the article about Plug-Ins
for your web browser - Review of Birthdays and Such, a great software to
remind you special events - Guru: THE program to know how and what to
install on your Mac to upgrade your RAM - Review of Cadintosh, a great
CAD application - Review of NS-Tower, beautiful game directly from a
japanese programmer - Review of Hotline, the new way to connect to BBS
in Internet - Our usual appointment with your letters
MacZine is great, funny, interesting and it is completely FREE! Please
download it, read it and let us know if you enjoyed it :-)
ATTENTION: MacZine is written in italian. If you don't understand this
language don't worry: try to download an issue of MacZine International,
the english version of our e-zine. You can find it in every Info-Mac
mirror in the /per/macz directory.
Happy reading, Aaron Ghirardelli MacZine Coordinator
Date: Aug 20, 1999
From: marc.honnorat@writeme.com
Subject: MadBreaker 1.1
MadBreaker is a new brickout game ! Knock all of the bricks out using the
ball and the paddle. Don't let the ball go off of the bottom of the
screen. When all of the bricks are gone, the level is completed and you
move on to the next level. Every time you hit one brick, you get some
points. In order that you get the most possible points, you have to
complete all the levels you can !
With the help of MadEditor, create and play with your own levels !
System requirements:
* System 7.0.1
* 2048 ko of RAM
* 900 ko of hard drive space
For more information, please visit our Web page:
http://www.chez.com/chamane/
Thanks,
Marc Honnorat
Chamane eMedia
http://www.chez.com/chamane/
Date: Aug 20, 1999
From: dchee@uci.edu (Derek Chee)
Subject: Maelstrom 1.4.2
This Macintosh classic is what put Ambrosia on the map as the leading
Macintosh shareware publisher. Maelstrom has received a four star rating
from Macworld, the MacUser 1993 Best Shareware Game award, and the
Shareware Industry Award for best game. Maelstrom also took first place in
the 1994 Mac Home Journal Reader's Choice Awards.
The dreaded Maelstrom is a dangerous asteroid belt within which you must
skillfully pilot your spacecraft.
Animated space debris races toward you from all points of the compass. All
that you have to protect you are your shields, razor-sharp reflexes, and an
itchy trigger finger. You must blast the asteroids before they crush your
tiny ship like a tin can. Use your shield for close calls, but be sure to
spend your shield energy wisely; you will always need it later. You also
must defend yourself from evil Shenobi fighters that weave their way
through the asteroids. These tough little fighters will fight you
toe-to-toe - don't let their size fool you.
Luckily, during your travels you will encounter a variety of objects that
will help with your mission. First aid cannisters can give you alternate
weapon systems, more shield energy, or better manuever-ability. Having your
plasma cannon set on full auto can really pull you out of a tight spot or
two.
With detailed color animation, four channels of digital sound, and smooth
game play, Maelstrom takes full advantage of the Macintosh's multi-media
capabilities. All the game needs is someone with guts and a thirst for
glory in the pilot's seat.
Price: $15.00
Requires: Any Color-Capable Macintosh
Date: Aug 20, 1999
Date: 16 Jan 1995 20:01:06 GMT
From: kdough@shhs1.ccsd.k12.co.us (Kevin M. Dougherty)
Subject: Kevs Maelstrom Sounds v1.0 - For Maelstrom v1.4.1 (Game)
Kevs Maelstrom Sounds v1.0
---- --------- ------ ----
Info...
=-=-=-=
The sounds within this collection have been taken from various places.
I've even created a few of them myself. They have been created to work
with Maelstrom v1.4.1.
These are some fun sounds...completely wacky too!!
- Kevin
///
(o o)
+------------------ Kevin M. Dougherty -------o00--( )--00o-+
| ..___SmokyNet WWW/Linux/FC Network Administrator__.. |
| email - kdough@trex.smoky.ccsd.k12.co.us |
| Smoky Hill High School, Aurora, Colorado, USA |
| http://www.smoky.ccsd.k12.co.us/ |
+-----------------------------------------------------------+
Date: Aug 20, 1999
From: eleven11@worldsite.net (Colin Sevareid)
Subject: Maelstrom Ska Sounds
Hey all you rudeboys and rudegirls out there in Macintosh-land!
This is a sound file I created for the shareware game "Maelstrom" from
Ambrosia Software. I replaced every sound from the original game with
sound clips from my favorite Ska CDs. Featured artists include: The
Specials, Let's Go Bowling, and the Voodoo Glow Skulls, among others. For
more info, download it!
If you don't know what ska is, it's a type of Jamaican dance music
which was the predecessor of reggae, and it is becoming popular again on
the punk rock scene (who knew?). For something more informative, check out
the newsgroup alt.music.ska and you should read the Ska FAQ at:
Date: Jun 26, 1997
From: matti@ludd.luth.se
Subject: Mahjong 1.0.5
This is a four player Mahjong game I have developed. It is shareware. This is the
latest version of Mahjong at the moment.
The master site for Mahjong is ftp://ftp.luth.se/pub/mac/games/board/
Matti Larborn, Sweden
Date: Jan 15, 2003
From: bahn@consoletalk.com
Subject: MahjongSolitaire V1.00
Mah Jong Solitaire V1.00
Requirements:
PowerPC Macintosh
Mac OS X 10.1
800x600 monitor
Thousands/Millions of colours
Announcement
Mah Jong Solitaire is the takes the classic tile matching game and
brings it to Mac OS X. Although easy to play, Mah jong Solitaire will
keep you peering at your screen for hours looking for just two more
matching tiles. The game features many different board layouts and
backgrounds.
Features
*Mac OS X version of the popular tile matching game
*Different skill levels
*Different layouts
*High quality backgrounds
*Reshuffle tiles
*Suggest moves
*Undo moves
*Timer
*High Scores
Mah Jong Solitaire V1.00 is the fifth game from BoneHead Projects, a
Macintosh only ShareWare outfit dedicated to bringing mindless arcade
fun to the Macintosh. BoneHead tries to give you the best in ShareWare,
all for $10. BoneHead has many great games planned for the future, keep
an eye on our web page for the latest news.
---
Hugh Allan
Macintosh Shareware developer
http://www.boneheadprojects.com/
aim: hallan@mac.com
Date: Apr 11, 1995
Date: Tue, 11 Apr 1995 02:31:10 -0700
From: wgiverson@ucdavis.edu (Will Iverson)
Subject: Make_A_Mac_Game_5.sit.hqx
The latest version of the guide for those who are interested in doing Mac
development, but are for all intents and purposed newbies. It was
originally intended for those hardy folk who were interested in writing
games, but has evolved (devolved?) into a general survey of mainstream
development environments, common questions, and pointers to other sources
of information. Give it a look, and if you have any suggestions, feel free
to send me email.
-Will
If the email address wgiverson@ucdavis.edu bounces, please forward your
mail to Iverson@aol.com.
Date: Jun 26, 1997
From: Todd Clements
Subject: Mancala 1.0 - a logic game
Date: Sun, 22 May 1994 10:42:31 -0700 (PDT)
Mancala is a logic game that is based on an old African Stone game. It's a
very simple game to learn - you simply move stones around a board - but the
logic is interesting, and it can become very addicting. This is the first
public release of the program.
The file Mancala_Sounds.sit can be used with Mancala, but is not necessary.
It is included separately due to its size.
For fan-mail, hate-mail and bug reports, I can be reached at
tclement@hmc.edu
Date: Mar 26, 1999
From: seth@tabberer.com
Subject: Mancala 2000
Mancala 2000 is a computerized verion of the ancient gem collecting game.
Mancala 2000 allows you to play against the computer or a friend.
Feel free to include this game on any CD.
Date: Jun 26, 1997
From: Todd Clements
Subject: Mancala Sounds - for use with Mancala
Date: Sun, 22 May 1994 10:43:03 -0700 (PDT)
These are sounds to be used with Mancala (same sounds will probably be used
for all versions, first version is archived as Mancala1.0.sit.hqx). They
are not necessary, but make the game more fun. They are included separately
due to their comparative size to the game.
I am the author and can be reached at:
tclement@hmc.edu
Date: Apr 24, 1997
From: uysjoh@slottsberg.educ.goteborg.se
Subject: patch
This is a patch for the game Maniac version 2.1, that changes the sound effects.
Date: Aug 20, 1999
Date: Thu, 20 Jul 95 20:30:27 -0500
From: Eugene_Whong@csgi.com (Eugene Whong)
Subject: Maniac patch
This is a patch that changes the graphics to the game "Maniac" you need
resedit and maniac to use it. It's cool. for more info read the readme. You
can upload and download this file as you wish just leave me e-mail if you do
cause i like e-mail. Eugene_Whong@csgi.com
Date: Nov 06, 1999
From: Addiction Interactive
Subject: ManicMinefields 1.3.1
The program has been optimized to run faster.
Some minor bugs have been fixed.
The address to Kagi has been updated.
Info on how to pay online has been added.
ABOUT MANIC MINEFIELDS
Manic Minefields is really 10 (!) different minesweeper games in one
program, each with
its own unique set of graphics, sounds, special rules, game plots and
hiscore tables.
In the unregistered version you only get to play 2 of the 10 games, but
that's more than you get in the registered version of any other
minesweeper
game on the market.
You might have played a game called 'MineSweeper' (MicroSoft),
'Landmines' (Atari Corp), or anything else with the word 'sweeper' or
'mine' in it.
Then you probably know how to play, since the rules of those games and
Manic Minefields are very similar.
Manic Minefields is shareware and the fee is only 7 US. Dollars.
REQUIREMENTS
Computer: A MacOS compatible computer with a PowerPC processor.
Colors: Thousands (15bits) or millions (24bits).
COPYRIGHT NOTE
Manic Minefields is copyright 1997-1999 Addiction Interactive HB.
You are allowed to put the unregistered version of the game on any media
you like, including CD-ROM and FTP etc.
Date: Oct 20, 2000
From: Norbyte
Subject: Manic Minefields 1.4.2
Norbyte (formerly Addiction Interactive) has released Manic Minefields
1.4.2, a new version of their popular $7 shareware game.
The unregistered version lets you play 2 of the 10 different minefields.
ABOUT MANIC MINEFIELDS
Manic Minefields is not just another minesweeper clone. It's a
minesweeper on steroids!
It's really 10 different minesweeper games in one, as it features 10
uniquely designed minefields to choose from.
Each minefield has its own exciting and fun set of cool graphics, sounds,
individual highscore tables etc.
Some of them have special rules (i.e. obstacles etc.), and some have
different ways of displaying the numbers (i.e. dice, Roman digits, foot
prints etc.).
ABOUT THE NEW VERSION
*Registered users no longer have to click on their name when starting
Manic Minefields.
*Misc. optimizations.
REQUIREMENTS
Computer: A MacOS compatible computer (Macintosh) with a PowerPC
processor.
Colors: Thousands (15bits) or millions (24bits).
Date: Oct 21, 1995
From: dickt@ucs.orst.edu (Thomas Dick)
Subject: Mankala MODULE; of the Platypus Collection
Keywords: Strategy counters Africa mankala mencala kalah capture Platypus
Color Hypercard
Mankala 3.0 is a plug-in module from the Platypus Collection. It requires
Hypercard 2.1 or Player (or higher), 4 Megabytes or more of of RAM and a
color Mac. It has been extensively tested on system 7.1, and has been run
through system 6.0.8. IT ALSO REQUIRES a shared resource stack called
PLATYPUS COMMON, available at the same sources as this file.
Please read the documentation.
Mankala (an African strategy game) takes about a minute to learn to play.
Basically you deal out little black stones from your side around the board
clockwise, trying to capture as many from your opponent's side as possible,
while at the same time not leaving your side in a vulnerable state. For
such a simple game, the complexity of the strategy is remarkable. Mankala
2.0 is a color retrofit of the original freeware version. The basic
workings are pretty much the same. The look and feel are a lot jazzier and
journalizing has been added so that you may print out the moves if you
like. There are a lot of Mankala games around. This one has the best
look and feel of any I've seen. Play is realistic, has black stone
graphics instead of numbers, and they move at a human speed. Platypus'
Mankala boasts a handsome 8 bit color board from the rare borafunkgungo
tree -the only tree in the world with a repeating grain!
Shareware $5.00
Mankala 2.0 may be distributed by individuals, Sysops, online services and
CD companies as long as it is not sold for profit. We would like to know
about CD's and online services though!
Platypus Software
P.O. Box 1591
Corvallis, OR 97339
dickt@ucs.orst.edu
PlatySoft@aol.com
Date: Feb 05, 1999
From: rwhe@apocalypse.org
Subject: Many Moons 1.0.0, offbeat calendrical program
Many Moons is an offbeat calendrical program. The goal of Many Moons is to
expand the user's consciousness by making her aware of the many different
ways it is possible to measure time. It was originally inspired by Robert
Anton Wilson's article "How to Live Eleven Days in Twenty-Four Hours."
Many Moons currently supports the Gregorian calendar, the World Calendar,
Swatch Internet Time, J.R.R. Tolkien's Shire Reckoning and Eldarin Calendar
of Imladris, and STAR TREK Stardates.
Version 1.0.0: Initial release.
Requires a PPC or 68020 or higher, and System 8.0 or higher, or System 7.5
plus the Thread Manager.
This file has been scanned with Virex 5.8.1.
--
Ron Hale-Evans: rwhe@apocalypse.org & http://www.apocalypse.org/~rwhe/
Center for Ludic Synergy & "Kennexions" Glass Bead Game
& Hexagram-8 I Ching Mailing List & State-Specific Sciences List &
Positive Revolution FAQ
Date: Jun 26, 1997
From: agnew@cae.wisc.edu
Subject: PoD- map of vast mines
Map of the 20x20 room 'vast' maze-like section of the mines for Prince of
Destruction. Built from screen shots, somewhat inspired by maps for the old Amiga
game "Dungeon Master" :) Quite helpful for finding Tomes (and your way out).
-Eric Agnew / agnew@cae.wisc.edu
Date: Jun 26, 1997
From: Stuart_Espey@khazad.apana.org.au (Stuart Espey)
Subject: MapSelect 1.0 - 4 Marathon. (Yet again)
CyberPuppy Software
6/1 - FreeWare, (c)1996
MapSelect is a Marathon map selectorisor based on my much fuller program
MaraFun. This is a really simple and fast way to switch maps. When you want
to switch maps there's no beating MapSelect ;-)
Mail:
FirstClass - Stuart Espey,blemish
Internet - Stuart_Espey@khazad.apana.org.au
Date: Jun 26, 1997
From: olsond@erols.com (Darrell Olson)
Subject: The BOB Factory v1.0.1
A 3 level Marathon 2 solo map by Darrell Olson (author of Cookin' with
Pfor).
Explore a Pfhor research station and rescue BOB colonists from being
"assimilated" into suicidal, exploding cyborgs.
Runs on 68k and Power Macs. Ignore Zero Divides is NOT required for 68k
Macs.
Requires:
Marathon 2 (obviously)
Recommend playing on a fast '040 or Power Macintosh
Date: Jun 26, 1997
Date: Tue, 28 Mar 95 11:23:35 -0500
From: knowlden@ll.mit.edu (Bob Knowlden)
Subject: Marathon updater (to 1.2)
An updater that takes v. 1.0 of Marathon (Bungie Software) to 1.2. Numerous
bug fixes, including 16 bit color on 68040 machines. Also updates the mouse
driver so that pirouettes are a little harder than with the 1.1 driver ;-)
>From ftp.amug.org (from AOL before that?).
I have no connection with Bungie, I'm just surprised that no-one has posted
the updater to Macgifts.
Bob Knowlden
MIT/Lincoln Lab
Lexington, MA, USA
knowlden@ll.mit.edu
Date: Jun 26, 1997
Date: Fri, 23 Dec 1994 02:37:05 -0600 (CST)
From: Doulos
Subject: Marathon Demo Cheat
The follwing file is a Saved Game file for the Marathon Demo. The game
was saved at the first pattern buffer on level one at the Total Carnage
difficulty w/a few enhancements made by using Eggert's "Marathon Cheat 1.1".
Enjoy!
=============================================================================
Lawrence M. Gross, Jr. | doulos@krypton.mankato.msus.edu
=============================================================================
Date: Jun 26, 1997
Date: Wed, 28 Jun 1995 22:08:21 -0400
From: ericb@psu.edu (Eric Bennett)
Subject: Marathon FAQ 3.0
The attached file is v3.0 of the FAQ for Bungie Software's "Marathon" Game.
Uploaded by request of the author, EEKMAN@aol.com.
-Eric Bennett (ericb@psu.edu)
Date: Jun 26, 1997
From: wonk@mail.magic.ca (M. Hainsworth - Admin)
Date: Tue, 24 Jan 1995 21:44:37 EST
Subject: Gravis GamePad Controls for Marathon
I just bought the Gravis GamePad specifically to play Marathon.
Well, needless to say I was a little disappointed. First off, Gravis
doesn't incorporate a Marathon setting in their package - but I shouldn't
complain, Marathon officially was released quite recently.
However, I spent 30 minutes just trying to configure the Gravis GamePad for
this excellent adventure.
The problem is that the keyboard works very well with Marathon. If you're
running, you can turn corners and keep running. Any default-type
configuration for the GamePad doesn't work very well because the cursor pad
works single-mode. This means you can move forward, OR you can turn. You
can't move forward AND turn at the same time.
The crazy thing is that the buttons permit multiple keystrokes, but the
cursor pad doesn't.
Eventually I figured it out. To be able to run and perform other functions
at the same time, the move-forward command must be configured from a
button, not a cursor control. All other movements are okay, though backing
up and turning at the same time doesn't work in this configuration. I
decided it was more important to use the remaining buttons for other
functions. Besides, I didn't back up and turn often anyway.
So here it is.
Others may have found better configurations, and maybe I'm just not reading
the Gravis docs correctly, but this is my Gravis GamePad configuration
specifically for Marathon.
Included in this StuffIt archive is a PICT file that outlines all the
buttons and commands available via the GamePad.
Thank-you's, complaints, and "you idiot, you didn't need to do all this
work"-type messages should be sent to: wonk@magic.ca
michael
Date: Jun 26, 1997
Date: Mon, 27 Feb 1995 19:31:25 -0700
From: marathon@halcyon.com (Ryan Johnson)
Subject: Marathon Guide 2.00
Here is my guide to marathon. Please forward it to all of the other sites
to. I have made sure that there are plenty of copyrights and legal stuff
and have notified the maker (bungie) about this and they have given
aproval. Thanks-Ryan
Date: Sep 06, 1997
From: tt1m@flash.net
Subject: Marathon1HardCoreSounds
Please sir find attached a file called Marathon1HardCoreSounds.sit.hqx.
This a Stuffited, binhexed, alternate sound file for the game Marathon
1. (Oh yes, It's LOUD, VERY LOUD!!!) Please place it in
games/commercial/Marathon.
I would appreciate a reply just so I know it made it through.
Thank you. FRANK
Date: Jun 26, 1997
From: jamal@bronze.lcs.mit.edu (Jamal Hannah)
Subject: Marathon Kit (PICTs of Marathon Game's Maps)
Date: Tue, 10 Jan 1995 01:11:02 -0500 (EST)
Set of Maps from the game "Marathon", with all level names, in order.
by Sean Hollick. (TATTMAN@aol.com)
Date: Jun 26, 1997
From "ab956@detroit.freenet.org (Ben M. Chess)" Wed Mar 15 18:16:26 1995
Date: Wed, 15 Mar 1995 21:05:17 -0500
From: ab956@detroit.freenet.org (Ben M. Chess)
Subject: Marathon Magazine LITE March '95
It's here! Marathon Magazine March '95 issue!
This LITE version does not contain any of the programs and files featured in the
magazine.
A peek at the Table of Contents:
Phun Textures for your Editor
Marathon GIF
Marathon Alternate Console
Top 5 Physics Models
Letter from the editor
The Story of Marathon
Marathon Walkthrough Chapter 2: CounterAttack
Marathon Internet Sites
Date: Jun 26, 1997
Date: Sun, 26 Feb 95 14:00 MST
From: xres@rmii.com (X Research)
Subject: Marathon Level35Patcher.sit.hqx
For everybody who's tired of the existing network levels of Mararhon here's
a quick fix. This patches the network level "What goes up, must come down"
and gives it a very different feel without ruining the excellent settings
of that particular level.
The map was modified using Mia 0.6 by Dan Walkowski and you need a virgin
copy of the map file that comes with the *commercial* version of Marathon
from Bungie to use the patch.
Many thanks to Bungie, Dan Walkowski, AD Instruments and Metrowerks.
PS. To play the level on your own hold down command and option, select new
game and enter level 35.
----- Mattias Fornander ----- snutt@netaxs.com -----
Date: Jun 26, 1997
From: Naoki Yokoyama
Subject: M2-Miha-Rules-TC-Films.hqx
This is Bugie's Marathon related archive. So please handle that way.
For info-mac archive, this should be located in game/com/mthn directory.
And please name this as "M2-Miha-Rules-TC-Films.hqx" or "m2-miha-rules-tc-
films.hqx".
-------------------------------------------------------------------------
Michio Hashimoto (a.k.a. Miha) did it again! He recorded films of his play at
EVERY LEVEL of Marathon 2 in TOTAL CARNAGE. These are really TC films.
He survived in total carnage! But that is not all. He also explored almost
every secret of every level. He played in very instructive way, how to survive
in total carnage difficulty. Read his document and enjoy!
nao
Date: Jun 26, 1997
Date: Tue, 25 Jul 95 10:51:11 JST
From: Naoki Yokoyama
Subject: Marathon Universal Patcher and TC Films
This can be included in CD-ROM.
This archive includes Marathon Universal Patcher 1.0 and Miha's play in
Total Carnage for 21 levels in Marathon.
Marathon Universal Patcher applies such patches as you want. You can
en-rich initial weapon set and shield value. You can save game anywhere
by just hitting function-key or command-p. You can add invincibility to
your player if you want. Just drag and drop Marathon application onto
this patcher.
Replay films were recorded by vidmaster Miha (Michio Hashimoto ) in 21
levels at Total Carnage. These films can be replayed properly only by
patched Marathon. So the patcher is included. Enjoy his super play!
These are amazing and highly instructive about how to survive in Total
Carnage.
His super films for non-patched Marathon are in ftp://ftp.amug.org/pub/
contrib/marathon/films/mi